Perfect Dark

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The following weapons were used in the video game Perfect Dark:
PLEASE NOTE: Only firearms based on real firearms will be shown here. There is no point to having alien or fictional weaponry.

Perfect Dark (2000)

Contents


Colt Double Eagle

The Colt Double Eagle appears as the Falcon 2. It is the workhorse handgun of the Carrington Institute, available with a suppressor or a scope, but not both at the same time. The Falcon 2 is almost always given to the player at the start of a mission, in one of the 3 flavors (suppressed, scoped, vanilla). Each flavor comes with a laser aiming module (LAM) attached to the front of the trigger guard.

Colt Double Eagle - .45 ACP
The New XBLA Falcon 2.
Joanna slaps in a new magazine. It appears to have a viewing window, though no rounds are visible in the N64 version (the XBLA port does allow you to see them, but the magazine always appears full).
Joanna chambers a new round in her Falcon 2 with suppressor. It should be noted that the animation for this actually does slightly change for the scoped variant.

Beretta 93R 'Auto-9'

The Mag Sec 4 is a large handgun based off of the modified Beretta 93R 'Auto-9' from RoboCop (and many later films) in function. It is carried by security personnel at Area 51. The Mag Sec 4 is able to fire single shots or 3 round bursts from a 9 round magazine. It is noticeably inaccurate, even at short range. In appearance, it has been given some futuristic contours, that don't really disguise the design beneath.

Modified Beretta 93R - 9x19mm.
The New XBLA MagSec 4.
Joanna fires a Mag Sec 4 pistol in the basement of the dataDyne headquarters.
Joanna reloads a pair of Mag Sec 4 pistols.

Colt Python

The DY 357 Magnum, based on a stainless Colt Python, is a revolver carried by FBI agents and G5 building guards in the Chicago level. It can only be fired in double action, and there is a fairly long delay between pulling the trigger and the gun actually firing. Trent Easton, the NSA director turned Skedar pawn, carries a custom gold 357 called the "DY 357 LX." It is described as being loaded with frangible bullets that cause an instant kill.

Colt Python with 6" Barrel and nickel finish - .357 Magnum
The New XBLA DY 357. Note black grips.
Spent shell casings fall from the chamber of the DY 357. Note wood grips.
Trent's custom DY 357, the "LX." The special tiger print grip improves control and helps maintain accuracy for follow up shots. (Just kidding, it makes you look like a pimp. Still good though).
You never get to have two of these without cheating, more's the pity.
More kills, more shells. Are you digging that tiger print? You should be!

Steyr TMP

The CMP (combat machine pistol) 150 is a SMG with the secondary function to track targets. Passing the reticule over a target marks them, and the weapon auto tracks them in the order that they were tagged. The CMP is carried by all the rank and file of dataDyne, and local unit commanders seem to enjoy the unique privilege to carry two. The CMP 150 is based on a Steyr TMP, except that the shells eject to the left.

Steyr TMP - 9x19mm.
The New XBLA CMP 150.
Joanna turns dataDyne's weapon of choice against them. Brutality and irony all mixed in to one!
New magazine, new opportunities for carnage. Note the ejection port on the left side.

FAMAS

The AR 34 is the Carrington Institute assault rifle, and is pretty much just a really wide FAMAS. Carried usually only by CI guards, at one point in development Joanna was going to get one for nearly every mission. That would have made the game too easy (too fun) so it was decided against. As stated by the game, the bullpup design makes it quite accurate. In easily the most enjoyable scene in the game, Joanna uses an AR 34 to provide covering fire for an escaping friendly dropship and fend off an attack of alien warriors, all in her best party dress.

FAMAS - 5.56x45mm.
The New XBLA AR 34.
The AR 34 firing at a guard. Chicago is a dangerous place.
Reloading the AR 34, look at that strange barrel.
Joanna covers an escaping dropship...
...with a couple of long bursts from her AR 34. I could post a dozen screenshots of this, it's so cool.

Walther WA 2000

The Sniper Rifle in the game is a Walther WA 2000 with a futuristic Scope, it incorrectly holds 8 rounds. It is used by Joanna to rescue the ambassador on Carrington Villia: Hostage One on the Agent and Special Agent Difficulties.

Walther WA 2000 - .300 Win Mag
Jo wields a WA 2000 during the attack on the Carrington Institute

"Classic" Weapons

The basic weapons from Goldeneye 007 are unlockable in Perfect Dark through qualifying at the shooting range. They have had their names changed for legal reasons (one must assume) and their appearances slightly changed to fit Perfect Dark's style.

Walther PPK

The PP7, based on the Walther PPK has been renamed to the PP9i for the express purpose of trying to confuse you with the Walther P99.

Walther PPK - .32 ACP.
The New XBLA PP9i.
Seen on the ground or in the weapon case, the PP9i makes you want to shoot yourself with it. That is why it is in the case.
Mr. Blonde fires his PP9i until it locks back empty.

Tokarev TT-33

The CC13 is the new name for the DD44 Dostovei, based on the Tokarev TT-33.

Tokarev TT-33 - 7.62x25mm Tokarev.
The New XBLA CC13.
What have they DONE to you DD44? Tragically, that's what it always looked like. Ouch.
Mr. Blonde shoots some guards in the lobby of the dataDyne building.

SA Vz.61 Skorpion

The newly leet-speaked "KLO 1313" (named after Ken Lobb, a Rareware employee), is based on the Skorpion sub-machine gun. As in Goldeneye, it can be dual-wielded, though this does little to make up for it's inaccuracy and next to harmless bullets.

Skorpion SA-Vz.61 - .32 ACP.
The New XBLA KLO 1313.
The KLO1313 rests comfortably behind glass. Not like you'd want to get it out anyway. Note the straight magazine.
In Goldeneye it took about 8 headshots to off a simple guard. Glad you aren't playing Goldeneye?

Micro Uzi

The old ZMG 9mm has been renamed the ZZT 9mm. It is modeled after a Micro Uzi, though has been scaled up to look big and impressive.

Micro Uzi - 9x19mm.
The New XBLA ZZT 9mm.
The low detail on-the-ground model in the shooting range.
Mr. Blonde trades fire with the guard commander, herself armed with 2 CMP-150s.

Heckler & Koch MP5K

The MP5K appears in the game as the DMC, originally called the D5K Deutsche in Goldeneye. It can be dual wielded.

H&K MP5K - 9x19mm.
The New XBLA DMC.
The low detail on-the-ground model in the shooting range.
DMC in action. Low rate of fire, but good damage and accuracy.

FN P90

The FN P90 appears in the game as the RCP-45. Despite the similar name and function to the RCP 120, it is not the same weapon at all. In Goldeneye it was called the RCP-90, but it has not lost 1/2 of it's power, fear not.

FN P90 - 5.7x28mm.
The RCP-45 in the gun case. I just threw up a little.
Much better, the grip is actually a pretty fair interpretation.
The RCP 45 has a strange combination muzzle flash, a mix between the upside-down triangle of the Dragon, and the small burst(colored red) from the Klobb.

Norinco Type 56-1

The Norinco Type 56-1 appears in the game as the KF-7 Special, called the KF-7 Soviet in Goldeneye. It has the folding stock removed.

Still looks like a pencil in first-person view.

Norinco Type 56-1 modified to resemble an AKS-74 - 7.62x39mm
The New XBLA KF-7 Special.
Even though it's hanging on a wall doesn't make this gun a good wall-hanger. Yuck.
First-person view of the KF-7 Special.

M16A1

The M16A1 appears in the game as the AR53. The AR53, previously called the AR33, has no stock in first-person view (despite having one on it's world model) and is also held with only one hand(!), just like in Goldeneye.

M16A1 with A2 handguards - 5.56x45mm.
The New XBLA AR53.
The AR53 in the case. As with many other weapons, it has a straight magazine.
Impressive star flash pattern. The AR53 firing.



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