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Call of Duty: Modern Warfare II (2022)

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Modern Warfare II (2022) for current discussions. Content is subject to change.


Call of Duty: Modern Warfare II
MWII-cover.jpg
Official Box Art
Release Date: October 28, 2022
Developer: Infinity Ward
Publisher: Activision
Series: Call of Duty
Platforms: PlayStation 4
PlayStation 5
Xbox One
Xbox Series X/S
PC
Genre: First-Person Shooter


Call of Duty: Modern Warfare II is the nineteenth installment in the Call of Duty first-person shooter series. Developed by Infinity Ward and published by Activision, it is a direct sequel to Call of Duty: Modern Warfare (2019), and it was released on October 28, 2022.

A continuation of Modern Warfare's storyline, the plot follows the newly-formed elite multinational Task Force 141 in their continuing fight against the terrorist organization Al-Qatala, who have formed an alliance with the deadly Las Almas drug cartel.


The following weapons appear in the video game Call of Duty: Modern Warfare II:


Overview

The weapon system in Modern Warfare II is a modified version of the weapons and Gunsmith system found in Modern Warfare. Primary weapons are divided into seven types: submachine guns, assault rifles, shotguns, battle rifles, marksman rifles, light machine guns, and sniper rifles.

Many weapons are now classified under a "Weapon Platform" system, which groups multiple weapons (which may cover several different types) in the same real world weapon family into a single set, with individual weapons within the Weapon Platform being classified as "Receivers". Weapons under a Weapon Platform share a progression system that lets the player unlock platform-specific shared attachments.

The current known Weapon Platforms in Modern Warfare II are the following:

  • M4 Platform (AR-based weapons)
  • Kastovia Platform (AK-based weapons)
  • XRK (Glock pistols)
  • Tactique Verte (FN SCAR-based weapons)
  • Lachmann Meer (Heckler & Koch roller-delayed weapons)
  • Fennec (KRISS Vector-based weapons)
  • Bryson Long Range Platform (Remington 700-based weapons)
  • RAAL Platform (SIG-Sauer machine guns)
  • Bruen Bullpup Platform (Steyr AUG-based weapons)

Through the use of grip attachments, the "Tactical Pistol Raise" benefit introduced in MWII is the ability to instantly draw the player's sidearm without fully lowering their primary weapon.

Modern Warfare II introduces extensive and realistic water physics, a significant improvement over Black Ops: Cold War, the previous game in the series to feature water mechanics. Unlike in Cold War, primary weapons can't be fired underwater and only handguns can, albeit with a reduced efficiency. Shooting into water and explosions cause ripples and mines float when thrown onto water. When swimming on the surface, water flows into the weapon's details and the weapon along with its user can get wet.

Handguns

Desert Eagle Mark XIX

The Desert Eagle Mark XIX returns as the ".50 GS" and it's said to be manufactured by Sakin, the in-game IWI. The new model is a bit more stylized and features Picatinny rails on the 12 o'clock and 6 o'clock positions, a skeletonized hammer, and has a two-tone finish that is basically the reverse of the Desert Eagle in the original Modern Warfare 2; the MW2 pistol had a chrome frame and trigger, while the MWII pistol has a chrome slide, barrel, and hammer. It is frequently used by Las Almas cartel members.

Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame and railed barrel - .50 AE
The Desert Eagle in the gunsmith preview screen. Note the Sakin markings, which seems to be the in-universe IWI, since Sakin also manufactures the Negev 7 in this game.
Holding the Desert Eagle at compressed ready.
Aiming down the sights of the Desert Eagle.
The inspect animation shows the character flicking out the pistol's magazine into the air and catching it.
A .50 AE bullet in the magazine.
Performing a brass check by pulling back on the ambidextrous safety.
Tactical reload.
Flicking out a spent magazine.
Power-stroking the slide to chamber a fresh round.

Desert Eagle L6

Fitting the .50 GS with the "SA Comp Barrel" will make it resemble the L6 model of the Desert Eagle.

Desert Eagle L6 - .50 AE
Taking a break to inspect two L6s while waiting in line at the US-Mexican border.

Glock 17 MOS

The "X12", manufactured by the in-game XRK, is a stylized Glock 17 MOS with front slide serrations. It appears to be based on a 5th generation version, though it is depicted with two pins above the trigger like the Gen 3 and Gen 4 models (as opposed to one pin for the Gen 5). It's equipped with a plate system to mount red dots, just like the real Glock MOS System and many of its stylized parts include the rounded bottom beaver-tail, the MIL-STD 19-13 rail, the hinged trigger (which turns into a more Glock-style one with some customization options), a small port on top of the slide just rear of the front sight and the grip texture.

Judging by the square hole in the pistol's frame, where a QR code is painted out, the XRK pistol platform seems to be modular just like the SIG-Sauer P320 or the ZEV OZ-9.

It is used by Russian Konni PMCs in-game. Glocks are also seen in many character's holsters during the campaign, including Ghost and Alejandro.

Glock 17 MOS FS (5th Generation) - 9x19mm
The Glock 17 in the gunsmith preview screen. Note the non-standard grip texture and a "3S" writing where the "17" should be on the real Glock.
Holding the Glock 17.
Checking the magazine (the cut-outs are not actually functional as bullets will show up throught them even with an empty gun).
Performing a brass check. Note that the slide release, unlike the real Gen5 Glock, is not ambidextrous.
The inspect animation ends with a bump to make sure that the slide is in battery, a common move on striker-fired pistols.
Tactical reload on the G17. Reload animations didn't really change from Modern Warfare...
...except for the empty reload, which involves tugging the slide from the front serrations instead of the rear ones with the G21 of the previous game.
Quick-drawing a customized Glock while retaining a primary weapon in the left hand.
Konig messes up while reloading his Glock with 33-round stick magazines. When equipped with bigger magazines, the guns in Modern Warfare II will have slower reload animations, to account for the bigger bulk or lenght compared to the standard ones. Smaller magazine options have faster reload times, for example.
Garrick readies his Glock after being nearly tossed out of a Black Hawk, losing his primary weapon in the process. Garrick's gloves are based on the Oakley SI Transition gloves in tan, which have since been discontinued.

Glock 18

A stylized Glock 18 appears as the "X13 Auto", a part of the XRK pistol platform, and features its fire selector on the right side of the slide instead of the left, as well as sporting a tan finish, similar to the Glock 19X. It has the same Gen 5 MOS FS setup as the "X12", even though the real Glock 18 isn't known to exist in this configuration. Other differences from the "X12" include a different grip texture and a tritium front sight. Of note, the "X12", "X13", and MW19's "X16" (Glock 21) feature the same relationship between their numbers as the real pistols (G17, G18, skip two, G21 / X12, X13, skip two, X16), which is almost certainly intentional.

A carbine conversion kit with an AR-15 style T-handle, resembling the FAB Defense KPOS Scout, is available for the X13.

A 3D printed pistol apparently based on the in-game Glock 18 model appears in the post-credits scene.

Glock 18 (3rd Generation) with 19-round magazine - 9x19mm
Glock 19X - 9x19mm
The tan Glock 18 in the gunsmith preview screen. The markings here are different from the X12, them being "3S-A" and adding an "AUTO" writing next to the serial number.
Brass checking the Glock 18. Not much is different from the X12 seen above, except for the (unusable) fire selector, where red seems to be full-auto and white is semi-automatic. Or maybe it's just a safety and the gun is full-auto only, as it cannot be switched to semi-auto in gameplay.
Another small change from the X12 are the standard iron sights, which now have a green front post.
Reloading the empty G18 after a quick 17-round burst.
Glock pistol mounted in FAB Defense KPOS Scout.
Holding an X13 Auto with the "Impact Point" carbine kit.
Inspecting the left side.
Pulling back on the external charging handle to release the slide on empty.

SIG-Sauer P220 Elite

The SIG-Sauer P220 Elite appears as the "P890" (or "Bruen .45" during the beta). The decocker is actually used during the inspect animation and when reholstering the pistol, when drawing it the user will cock the hammer manually, so the gun always fires in single action (in third person the gun fires the first shot double-action and the following ones single-action, this cycle resets after a few seconds). A double-action only DAK trigger group is available, removing the decocking and cocking animation and adding a fire delay, reflecting the long squeeze of the DAO trigger mechanism. Like the two Glock variants, the P220 features a slide equipped with a plate system for mounting micro red dot optics, a feature not available out of the box on the real SIG.

SIG-Sauer P220 Elite - .45 ACP
The SIG in the gunsmith preview screen.
The player character holds his P220 at the ready.
Aiming down the three-dot night sights.
Holding the P220 up for a good look at the fictional Bruen markings.
Checking the magazine. Note the calibre stamped on the magazine being ".45 APC".
Brass check performed.
Magazine retention reload.
Reloading from empty. The empty magazine needs a little help to get out. This doesn't happen with the "Fast Hands" perk.
Racking the slide on a fresh magazine.
SIG-Sauer P220 with DAK trigger group - .45 ACP
Reloading a tricked-out P220 DAK with a LAM, extended magazine, Trijicon RMR-inspired red dot sight and custom grips. Note that it still retains the decocking lever, something that the real one doesn't have.

SIG-Sauer P220 X-Six

Fitting the P220 with the "Matuzek Cottonmouth Barrel" (which is stated to be 140mm long, while the X-Six's is 153mm long), the "Bruen RSH-80 Grip" and the "XRX Heavy V3" trigger group will make it somewhat resemble the P220 X-Six, retaining the double-action trigger mechanism and black standard frame.

File:Sig-sauer-p220-x-six-45acp-9mm.jpg
SIG-Sauer P220 X-Six - .45 ACP
Left side of the poor man's P220 X-Six.

Smith & Wesson Model 500

The Smith & Wesson Model 500 appears as the "Basilisk" (or "Centum 5" in pre-release). The barrel appears to be somewhere between the 4 and 8 inch barrel options for the real Model 500, most likely 6 inches. It has "Bryson .500 Magnum" markings on the barrel.

Smith & Wesson Model 500 (8.75" Barrel) - .500 S&W Magnum
The Model 500 in the loadout screen.
The player character draws a bead with his Smith and Wesson hand cannon.
Wielding the "Basilisk" in game.
The player character admires the stainless steel polish of the "Basilisk", mid-Revolver Ocelot imitation.
A brief glimpse of the right hand side of the revolver. Note that the markings imply the in-universe name of the Basilisk is the "Bryson 780".
Dumping the fired casings out of the cylinder.
Reloading new rounds into the cylinder via a speedloader.
Partial reloads have the player character retain the unfired rounds. The primers will always appear as intact, however.

Submachine Guns

AR-57

The AR-57 appears as the "FSS Hurricane". It is depicted with traditional AR-15 style charging handle at the rear, whereas the real AR-57 has a right-side charging handle. The handguard is also different, instead of a quad-rail it seems to be based on an M-LOK system. It's fitted with a Troy M7A1 PDW stock by default, but it can be changed to other options, shared with the M4 platform.

AR-57 - 5.7x28mm
The AR-57 in the loadout screen. Note the non-standard charging handle and the bolt release paddle, which actually works and sticks out when the gun is empty. How this is possible is unclear, as P90 magazines don't have a hold open device.
The AR-57 upper receiver can be seen in promotional material for the "FJX Cinder" weapon vault, in the first row of attachments and just above the FightLite MCR upper.
A SPECGRU soldier wields an AR-57 in a legally distinct version of the real life Conservatorium Hotel in Amsterdam.
Aiming down the sights of the AR-57.
Inspecting the AR-57.
Flipping the gun over and checking out the fancy QR code sticker.
Reloading the AR-57 midway through a magazine.
A brief look at the bolt before inserting a fresh P90 magazine.

FN P90 TR

A stylized FN P90 TR (inspired by some blueprints from Modern Warfare) appears as the "PDSW 528". The stylized magazine from those blueprints is now transparent, and tracks the feeding ammunition. The P90 TR can be turned into a regular P90 with its integrated optic, however unlike MW19 this attachment isn't in the Optic category, but rather a new "Rail" category that allows for three different upper receivers: The (stylized) P90 TR upper by default, the P90 upper with optic, or the aftermarket EFFEN 90 upper with a tiny low profile rail. Equipping the integrated optic upper blocks use the optics attachment category. The longer-than-normal barrel can be returned to its proper length with the "9.5" Duke-30" barrel attachment.

FN P90 TR - 5.7x28mm
The P90 in the loadout screen. The barrel is noticeably longer and the grips are sharper compared to the real gun. Also note the lack of ejection port.
The player character wielding the legally distinct FN P90 TR inside the pitstop of a (legally distinct) Marina Bay Street Circuit, located in Singapore.
Much like MW2019, the magazine is translucent and dynamically tracks how many rounds are modelled in the magazine.
Reading the fine print on the stock of the gun.
Taking a peek at the bolt and breech during the inspect animation.
Reloading is performed in the same way as the previous Modern Warfare title.
FN P90 - 5.7x28mm
FN P90 with EFFEN 90 upper reciever - 5.7x28mm

Heckler & Koch HK94A3

The "Lachmann Sub" is a Heckler & Koch HK94A3 chopped and converted to resemble an MP5A5. The giveaway is that, along with other guns in the "Lachmann Meer" platform (which is clearly supposed to represent the Heckler & Koch roller-delayed family of weapons), it lacks a paddle magazine release, leaving only the (extended) button release. The game's HK94 has a 3-round burst trigger group installed, as well as an MP5's barrel with attachment lugs. Curiously enough, the trigger group lacks a semi-auto position; accordingly, the weapon can be switched between full-auto and three-round burst during gameplay, but not semi-auto. The in-game weapon also sports a strange cylindrical charging handle that differs from the other weapons in its family.

The "Lachmann Pulsar" barrel attachment gives it a short barrel approximating that of an MP5K. The "LM Cronus Grip" gives it the same PTR 9KT-style trigger group as the one seen on Modern Warfare’s MP5 blueprints, with the triangular parts still facing the wrong directions, but this time the selector markings are "S-3-F".

Heckler & Koch HK94A3 converted to full-auto fire, with shortened barrel and added third firing position on trigger pack - 9x19mm
Heckler & Koch MP5A5, for comparison - 9x19mm
The faux-MP5 in the loadout screen.

Heckler & Koch MP7A2

A fictionalized Heckler & Koch MP7A2 appears as the "VEL 46".

Heckler & Koch MP7A2 - 4.6x30mm
The MP7A2 in the loadout screen. Note that some parts are actually modeled more correctly than the Modern Warfare counterpart, such as the trigger guard and the stock.
An MP7A2 on the left with a custom stock and a longer barrel.
The "Vel 46" in the hands of the player character.
Aiming down the sights.
Inspecting the MP7.
Inspecting the magazine, full of 4.6x30mm rounds.
Inspecting the other side of the reciever.
Reloading the MP7.
Magazine retention reload.
Ejecting an empty mag, inserting a new mag, before hitting the bolt release.

KRISS Vector

The Gen I/Gen II hybrid KRISS Vector from Call of Duty: Modern Warfare returns as the "Fennec 45", still missing the piece that connects the pistol grip and the receiver, which is once again too small to accommodate the Super-V recoil dampening system the real Vector is known for. The in-game description notes that its use of subsonic ammo hides the death skulls that appear to the enemy team, and as it's not using any sort of "special" ammo type in-game this implies that all weapons using .45 ACP (which is inherently subsonic) will hide enemy death skulls.

TDI Vector Gen I with EOTech sight and extended magazine - .45 ACP
KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum
The Vector in the loadout screen. Note the slightly extended barrel and rail (the latter seemingly inspired by the KRISS MK1 Modular Rail) and the two-tone finish that distinguish it from Modern Warfare's model.
The player character wielding a "Fennec".
Aiming down the sights.
Inspecting the Vector.
Brass check leaving the player character wondering just how the bolt fits into the far too narrow gap between the magwell and the trigger group
Reloading mid magazine.
The player character fumbles the insertion a bit mid reload.
Racking the charging handle.

PP-19 Bizon-2

The PP-19 Bizon-2 returns from Modern Warfare as the "Minibak", now with a more correctly modeled receiver, forend and stock. It still uses the earlier Bizon-1's 64-round helical magazine by default, but this time with the magazine front attachment point of the Bizon-2.

PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov
PP-19 Bizon-1 - 9x18mm Makarov
The Bizon in the loadout screen.

PP-19-01 Vityaz

The PP-19-01 Vityaz appears as the "Vaznev-9K". It is fitted with a railed AK-100 series polymer style forend.

PP-19-01 "Vityaz-SN" - 9x19mm
The Vityaz in the loadout screen.
A KORTAC operator wields a PP-19-01.
Aiming down the sights.
Inspecting the Vityaz.
Checking the magazine
Pulling the bolt back for a brass check.
The player character performs a magazine retention tactical reload.

SIG-Sauer MPX

A SIG-Sauer MPX with a stock inspired by the SIG collapsible brace appears as the "BAS-P". It is Alejandro Vargas' main weapon throughout the campaign, and it is currently exclusive to singleplayer.

SIG-Sauer MPX SBR, Gen 2 - 9x19mm
The MPX in the loadout screen.
Alejandro Vargas holding an MPX.

Steyr AUG A3 9mm XS

The Steyr AUG A3 9mm XS appears as the "MX9".

Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm
The AUG Para in the loadout screen. The bottom of the stock is modeled more correctly than the Modern Warfare version.

Shotguns

Benelli M4 Super 90

The Benelli M4 Super 90 appears as the "Expedite 12".

The first port-loaded shell in a reload sequence will play a slower animation showing the player character palming the shell before loading it. This does not happen with the "Fast Reload" perk.

Benelli M4 Tactical with 7-shot tube - 12 gauge
The Benelli in the loadout screen.

Browning Citori 725

The Browning Citori 725 returns as the "Lockwood 300", with an altered handguard and stock compared to the Modern Warfare rendition.

Browning Citori 725 Pro Sporting - 12 gauge
Browning Citori 725 Pro Trap - 12 gauge
The 725 in the loadout screen.

"Corvus Masterkey"

The underbarrel "12-Gauge Deputy" returns from Modern Warfare, now under a different name. It has a new model that appears to have a Mossberg-style trigger guard, and now it can be reloaded. The reload animation is of a similar style to the Benelli M4, first (if empty) loading a shell into the chamber and pressing the bolt release, then loading three shells into the tube.

Mossberg 590

The Mossberg 590 appears as the "Bryson 800".

Mossberg 590 with 5-round magazine tube and speedfeed stock - 12 gauge
The Mossberg in the loadout screen.
The "Bryson 800" in the campaign.
Aiming down the ghost ring sights.

Serbu Super Shorty

The "Bryson 800" can be converted into a Serbu Super Shorty via the gunsmith.

Serbu Super Shorty Shotgun made from a Mossberg 500 - 12 gauge
The player character wields a Bryson 800 converted into a Serbu Super Shorty-esque build.
Aiming down the sight.
Inspecting the shortened pump action.
The player character performs a chamber check.
Topping off the tube.
Ejecting the last shell on a dry magazine tube.
Placing a new shell into the chamber.

Mossberg 590M

A Mossberg 590M-style detachable box magazine variant with a collapsible stock and a short barrel appears as the "Bryson 890". It is fitted with what appears to be a Vepr-12 magazine well and it uses its magazines as well.

Mossberg 590M - 12 gauge
Molot Vepr-12 with 12" barrel - 12 gauge
The 590M in the loadout screen.
The player character with the mag fed Mossberg.
Looking out over the night time skyline of Singapore.
Admiring the reciever of the shotgun. Note the "Bryson" markings.
Chamber check performed, explosive 12 gauge slugs confirmed.
Just to really make sure, the player character pulls the magazine out to look at its payload.
Inserting a new mag during a reload.
Jacking a fresh shell into the chamber and ejecting a spent hull.

Rifles/Carbines

AAC / Q Honey Badger hybrid

A stylized Honey Badger carbine appears as the "Chimera". The model depicted is a hybrid of the early AAC version and the current Q model. It is briefly available in singleplayer during the opening mission (without its integrated suppressor), but it serves no practical use as there is no enemies to effectively combat with.

AAC Honey Badger .300 AAC Blackout
Q Honey Badger SBR - .300 AAC Blackout
The Honey Badger in the loadout screen.
Ghost advances with his carbine. Soap can also be seen equipped with a Honey Badger on the right.

AK-103

The AK-103 appears as the "Kastov 762". The "Kastov" label implies that the rifle was developed in the fictional country of Kastovia from Call of Duty: Modern Warfare.

The weapon can be modified with an AKM's gas block and wooden handguard via the "KAS-7 406mm" barrel attachment, though it retains the AK-103's front sight block. It can also be fitted with an AKM's stock via the "Ivanov Wood Stock", or an AKMS's underfolding stock with the "Prolite TL3 Stock". Some of these combinations can be found in the campaign.

AK-103 - 7.62x39mm
The AK-103 in the loadout screen. All of the modernized AKs have railed handguards.
MWII-Trailer-AK103.jpg

AK-104

Equipping the "Kastovia 343" barrel turns the weapon into an AK-104.

AK-104 - 7.62x39mm

AK-105

An AK-105 with light tan furniture and magazines appears as the "Kastov 545."

AK-105 - 5.45x39mm
An AK-105 in the loadout screen, which has a tan version of the Picatinn-ized polymer AK handguard.
MWII-AK105-1.jpg

AK-74M

Equipping the "IG-K30 406mm" barrel turns the weapon into an AK-74M.

AK-74M - 5.45x39mm

AKS-74UN

The AKS-74U appears as the "Kastov-74u". It is specifically the AKS-74UN variant with a side-mounted bracket for attaching optics. For the first time in the Call of Duty series, it is correctly classified as an assault rifle as opposed to an SMG. It employs the "Iraqi reload" technique when reloading from empty, even when the stock is removed, which would make this technique impossible to pull off.

The progression screen in the beta shows it with a polymer 7.62x39mm magazine, despite an AKMSU conversion not appearing in the game. The gun can be customized with Zenitco furniture like handguards and stocks.

AKS-74UN - 5.45x39mm
The AKS-74UN in the loadout screen.
The "Kastov-74u" with a 7.62x39mm magazine as seen in the beta.
Clearing out the F1 circuit facility with a bone stock AKS-74UN.
Aiming down the iron sights.
Inspecting the carbine.
Checking the magazine, loaded with frangible 5.45x39mm rounds.
Brass check performed.
Rocking in a new magazine.
Reloading from empty.
Fresh magazine rocked in, the player character will proceed to release his grip on the bolt, letting it slam home and pick up a new round.

FN SCAR-H

The FN SCAR-H appears as the "TAQ-V". A typo in the gunsmith erroneously describes the weapon as firing "7.26mm" cartridges.

FN SCAR-H STD - 7.62x51mm NATO
The SCAR-H in the loadout screen. The model has undergone a stylistic redesign from MW19's "FN Scar 17," with three vent holes, shorter rails for the correct barrel block placement, and ACR-like stock. The magwell still has the AR-15 style outdent.

FN SCAR 17S

In addition to the standard SCAR-H, the SCAR 17S semi-auto only version appears under the marksman rifles class. It is referred to as the "TAQ-M", and is fitted with a 20" barrel, a rail extension and an FN SSR/SCAR 20S style fixed stock. It is apparently chambered in 6.5mm Creedmoor.

FN SCAR 17S - 7.62x51mm NATO
FN MK 20 SSR, for comparison - 7.62x51mm NATO
The SSR lookalike in the loadout screen. Note the fictionalized safe/semi-auto only fire selector.

FN SCAR-L

The FN SCAR-L appears as the "TAQ-56". It is depicted with incorrect H&K style fire selector markings.

FN SCAR-L STD - 5.56x45mm NATO
The SCAR-L in the loadout screen.
Garrick and his SCAR taking a leap (or fall-out-of-a-Black Hawk) of faith in the reveal trailer.
Demon Dogs on the hunt with SCAR-Ls in the reveal trailer. Similar to some Shadow Company operatives, all three marines are equipped with L3Harris AN/PVS-31A night vision goggles. The NODs are incorrectly mounted to Norotos Rhino I mounts.

Heckler & Koch HK91A2

A Heckler & Koch HK91A2 converted to full-auto appears as the "Lachmann-762". Like the other guns in the "Lachmann Meer" platform, it lacks a paddle magazine release, distinguishing it from the military G3. It appears to be fitted with a stylized slimline handguard.

Heckler & Koch HK91A2 - 7.62x51mm NATO
Heckler & Koch G3A3 with slimline handguard - 7.62x51mm NATO
The HK91A2 in the loadout screen.

Heckler & Koch HK93A2

A shortened and full-auto converted Heckler & Koch HK93A2 appears as the "Lachmann-556". Once again, the lack of a paddle magazine release distinguishes it from the select-fire HK33.

It is intended to be an HK53, as evidenced by the game files referring to it as "ar_kilo53", though the length of the barrel and cocking tube is between the HK53 and the HK33KA3. It can be made HK33-length with the "Lachmann Nova" or "LM Aurora 90 Barrel" attachments (these two having same cocking tube length as each other, and almost the same barrel length), or HK33K-esque length (shorter than proper, but longer than the game's default) with the "Lach-12 Barrel".

Heckler & Koch HK93A2 with 25-round magazine - 5.56x45mm NATO
The shortened HK93A2 in the loadout screen. The standard 30-round magazines are translucent and most likely inspired by the Turkish MKE-made ones.
Alejandro Vargas can be seen just behind Soap, wielding an HK93 with an MP5SD style integrally suppressed barrel. The hand clipping makes it appear as if Vargas is gripping the trigger instead of the pistol grip.

"M4"

A fully-automatic custom AR-15-type carbine with a 12" barrel appears as the "M4". The lower receiver is from a SIG 516/SIG M400 while the upper most closely resembles a Mega Arms GTR-3H. It has a Geissele SMR MK16-style handguard (likely intended to make the gun resemble a Geissele URG-I-fitted M4A1 as used by USASOC), a stylized Magpul CTR stock and a SIG charging handle. The front sight is stylized Midwest Industries flip up and the rear one is a hybrid between KAC micro rear, MaTech BUIS and base MP7 rear sight. The muzzle is KAC birdcage and the grip is A2. It feeds from stylized windowed PMAGs in spite of the previous game having a proper non-stylized model.

The “14" Carbine Shroud Barrel” attachment gives it an AR carbine handguard/14.5" stepped barrel/AR front sight, essentially turning it into a pseudo-M4A1. The “Tempus High Tower 20" Barrel” attachment gives it a KAC M5 RAS/20" barrel/AR front sight, making it into a pseudo-M16A3 when combined with the "Demo Precision Elite Factory" stock. Pairing this barrel with an M203 automatically swaps the rail system for the classic M203 heatshield, previously its own separate attachment in MW19; this also happens on the game's M16, which features this barrel attachment by default.

In-game, it's stated to be manufactured by the fictional Tempus Armament.

SIG-Sauer SIG516 Carbine with 10" barrel - 5.56x45mm
Mega Arms GTR-3H Receiver Set
The custom AR-15 in the loadout screen. Unlike the Colt Model 933 in the previous game, this rifle actually has an auto sear pin.
Promotional material for the "FJX Cinder" weapon vault prominently showcase the "M4" and its customization options. Some of the customization options include the M16A2-style plastic handguards seen on early M4 carbines, a SAI GRY 14.5/KAC URX 3.1/Daniel Defense RIS II frankenstein handguard, and a Troy M7A1-esque buttstock, among other options.

"FTac Recon"

Another AR-15 variant, chambered in .458 SOCOM, appears as the "FTac Recon". It is classified as a battle rifle, even though the real .458 SOCOM cartridge isn't a full-powered one.

The rifle appears to be built on an otherwise generic milspec M16 lower, a la the default "M4" in-game, but with aesthetic similarities to the "XRK M4" from Modern Warfare (based on a Radian Weapons receiver) on the left side around the magazine well. The left side of the upper receiver bears a vague resemblance to a Mega Arms GTR-3H with grooves similar to the JP Enterprises CTR-02, but with said grooves cut in the opposite direction; the right side appears to be based on a Wilson Combat Stripped Billet AR-15 upper or a CMMG MkW-15 upper.

Unlike the 5.56 "M4" seen above, the upper receiver lacks a forward assist, which is reflected in the inspect animation when the operator does a brass check. By default it features what looks like a 12" barrel with an A2 flash hider, a KeyMod handguard based on the BCM KMR, an A2 pistol grip and a Magpul PRS stock. It also feeds from regular black stylized .458 SOCOM PMAG 10 round magazines.

The .458 carbine in the loadout screen. The auto sear pin is not present, despite other select fire AR-15 variants correctly featuring this detail.

M14

Two M14 variants appear in the game. The "SO-14" is the select-fire variant classed as a battle rifle. The base chassis of the "SO-14" appears to be based on an M14 SOCOM 16 CQB chassis but with the stock and pistol grip in the more traditional style. It is fitted with an M39 EMR-length gas block.

M14 Rifle - 7.62x51mm NATO
Springfield Armory M1A with a SOCOM CQB Chassis - 7.62x51mm NATO
The M14 in the loadout screen.

Mk 14 Mod 0 Enhanced Battle Rifle

The Mk 14 Mod 0 EBR appears as the "EBR-14", classed as a marksman rifle.

Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO
The Mk 14 Mod 0 in the loadout screen.
Soap with his scoped Mk 14 EBR in the foreground, left. In the final game, Soap is holding a Vector.

M16A3

The M16A3 (Colt Model 901) appears as the "M16". It fires in three-round bursts, meaning it is intended to pass for an M16A4, but the fire selector has the Safe/Semi/Auto markings of the A3 rather than the A4's Safe/Semi/Burst; more confusingly, the markings on the magwell claim it is an M16A2 lower receiver. It is fitted with a KAC M5 railed handguard and feeds from the same stylized windowed PMAGs used with the "M4".

A properly functioning M16A3-style rifle can also be achieved by modifying the "M4" mentioned above, although keeping the non-milspec upper and lower receiver.

Is incorrectly used by the Mexican Army, instead of a more correct FX-05 Xiuhcoatl or G3.

M16A4 MWS with ACOG and grippod - 5.56x45mm. Note the cut-out in the KAC M5 RAS.
The M16A3 in the loadout screen.

Mk 18 Mod 0

The "LX-97 Torque Barrel" attachment gives it an AR carbine handguard/10.5" barrel/AR front sight, effectively turning it into a Mk 18 Mod 0 when combined with one of the telescoping stock options (though it still fires in three-round bursts due to the faux M16A4 receiver).

Mk 18 Mod 0 with standard M4 handguard and 6-position stock - 5.56x45mm

M4A1 Carbine

The “14" Carbine Shroud Barrel” attachment gives it an AR carbine handguard/14.5" stepped barrel/AR front sight, turning it into an M4A1.

Colt M4A1 with 6 position collapsible stock - 5.56x45mm

Marlin Model 336

The Marlin Model 336 appears as the "Lockwood Mk2", under the marksman rifles class. It is depicted as being chambered in the .45-70 Government cartridge, like the Marlin Model 1895 that previously appeared in Modern Warfare as the "MK2 Carbine", but this time the shape of the ejection port indicates that it is a Model 336.

Marlin Model 336XLR - .30-30 Winchester
The Marlin 336 in the loadout screen.

SIG-Sauer MCX VIRTUS

The SIG-Sauer MCX VIRTUS appears as the "M13B". It is stylized similarly to the Modern Warfare version, with one of the differences being that it has a shorter barrel of approximately 9 inches. It is currently not available in the game, but it has been datamined.

SIG-Sauer MCX VIRTUS SBR with 9" barrel - 5.56x45mm NATO
The MCX VIRTUS in the loadout screen.

Steyr AUG A3

The Steyr AUG A3 appears as the "STB 556".

Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO
The AUG A3 in the loadout screen. The AUG variants in this game have a fixed front grip, unlike the foldable vertical grip of the real ones.
In the reveal trailer, an AUG A3 with a Holosun red dot sight (presumably the same optic that appeared in the previous game) can be seen wielded by the Shadow Company operator closest to the sign on the railing.

Sniper Rifles

Accuracy International AW50

The Accuracy International AW50 appears as the "Victus XMR". It is currently not available in the game, but it has been datamined.

Accuracy International AW50 (latest version with fluted barrel and redesigned muzzle brake) - .50 BMG
The AW50 in the loadout screen. The lower end of the thumbhole stock lacks the cutout to fold, despite the hinge on the upper half.

Barrett MRAD

The Barrett MRAD appears as the "MCPR-300".

Barrett MRAD, first version - .338 Lapua Magnum
The MRAD in the loadout screen.

Gepard GM6 Lynx

The Gepard GM6 Lynx appears as the "Signal 50".

Gepard M6 Lynx - .50 BMG
The Lynx in the loadout screen.

Heckler & Koch SR9(TC)

The Heckler & Koch SR9(TC) appears as the "LM-S", under the marksman rifles class. It holds 10 rounds in a 5-round magazine by default.

H&K SR9(TC) rifle with tropical forearm and bipod - 7.62x51mm NATO
The SR9 in the loadout screen.

M24 SWS

Three M24 SWS variants appear in the game. The first one is the "SP-R 208" returning from from Modern Warfare in the marksman rifles class.

M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO
The M24 with a black stock in the loadout screen.

M24 SWS (in FDE chassis)

A variant chambered in .300 Winchester Magnum in an FDE chassis appears in the sniper rifles class as the "LA-B 330". This is essentially the "ZLR SP-R Overseer" chassis from Modern Warfare. The name appears to imply that this is supposed to be a Long Action receiver, which is correct for the M24.

MW22 LAB330.jpg

M24 SWS (in custom chassis)

The "SA-B 50" marksman rifle is another variant in a custom chassis, which is a modified version of the "XRK SP-LITE 208 Blitz" chassis from Modern Warfare.

The "SA-B 50" in the loadout screen.
Ghost is seen with the "SA-B 50" in the reveal trailer.

Remington M2010 Enhanced Sniper Rifle

The Remington M2010 Enhanced Sniper Rifle is available as the "SP-X 80".

Remington M2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum
The M2010 in the loadout screen.

Machine Guns

Dillon Aero M134 Minigun

The handheld Dillon Aero M134 Minigun from Modern Warfare returns as the Juggernaut's primary weapon.

An unusable Minigun with a slotted flash hider can be found inside a building in the campaign mission "Kill or Capture".

Dillon Aero M134 - 7.62x51mm NATO
Dillon Aero M134D with slotted flash hider - 7.62x51mm NATO

FightLite MCR

A tan FightLite MCR appears in-game as the "556 Icarus".

Ares-16 AMG/FightLite MCR - 5.56x45mm NATO
The MCR in the loadout screen.
The FightLite MCR upper receiver can be seen in promotional material for the "FJX Cinder" weapon vault, sandwiched between the carbine and the AR-57 upper.

Heckler & Koch HK21

The Heckler & Koch HK21 appears in-game as the "RAPP H". It has a stylized handguard and barrel, and incorrectly has the aforementioned PTR 9KT-style trigger group (this time with normal S-E-F markings), though it can be fitted with a more appropriate Navy-style trigger group with the "LMK64 Grip" attachment

Heckler & Koch HK21 - 7.62x51mm NATO
The HK21 in the loadout screen.

IWI Negev NG7

The IWI Negev NG7 appears in-game as the "SAKIN MG38". Sakin means "Knife" in Hebrew.

IWI Negev NG7 - 7.62x51mm NATO
The Negev in the loadout screen.
The player character wielding a Negev in a museum situated within an Ottoman era fortress.
Aiming through the Negev's sights.
Inspecting the Israeli LMG.
Opening the dust cover.
Inspecting the other side of the Negev.
Reloading the Negev.
Inserting a new belt box of ammo.
Sliding in the fresh belt of ammo.

RPK

The RPK appears in the game. It appears to be a Romanian clone, the PM md. 64, noted by the carrying handle and the ribbed receiver cover. Customization options include AKM-style barrels and stocks, giving it a similar appearance to certain RPK-receiver style AKs such as the Molot Vepr FM 7.62x39 or Century Arms BFT47, ribbed top cover and other details aside.

Century Arms AES 10B - 7.62x39mm. This is a US import version of the Romanian PM md. 64
The RPK in the loadout screen. Why this gun was given its real name and the other rifles in its family were called "Kastov" is a mystery, unless the "K" stands for "Kastov" rather than "Kalashnikov".
The player character keeping his RPK at the ready.
Aiming down the iron sights.
Inspecting the RPK, the player character takes a peek at the contents of its drum magazine (incendiary 7.62x39mm rounds).
As with most of the guns in Modern Warfare II, the inspect animation is capped off with a brass check.
Removing a half empty magazine.
Unloading said incendiary rounds into a yellow delivery van.
Inserting a new magazine.

SIG-Sauer MG 338

The SIG-Sauer MG 338 returns from Modern Warfare, still named the "RAAL MG" (which stands for Reconnaissance Auxiliary Assault Lightweight Machine Gun). It uses essentially the same model from the previous game complete with the SIG-Sauer LMG's 2020 prototype style stock and the A2 grip.

SIG-Sauer MG 338 (2020 prototype) - .338 Norma Magnum
SIG-Sauer LMG (2020 prototype) - 6.8x51mm FURY. Image used as a reference for the stock.
The MG 338 in the loadout screen. It is the Modern Warfare model recycled with the only rework being a white body/black elements and the markings of the fictional manufacturer "EXPEDITE".

Steyr AUG HBAR-T

The Steyr AUG HBAR-T appears in the game as the "HCR 56". It feeds by default from the same 60 round magazines that were available for it in Modern Warfare, which are based on the Magpul D60 drum, however this seem to be non-STANAG as the NATO variant of the AUG doesn't have a bolt release (which the gun in the game incorrectly features).

Steyr AUG HBAR-T - 5.56x45mm NATO
The AUG HBAR-T in the loadout screen.

Launchers

Carl Gustaf M4

The Carl Gustaf M4 returns as the "Strela-P".

Carl Gustaf M4 - 84x246mm R

FGM-148 Javelin

The stylized FGM-148 Javelin returns as the "JOKR."

FGM-148 Javelin Block 0 with original M98A1 CLU and original BCU - 127mm

FN40GL

The FN40GL appears as the underbarrel grenade launcher option for the SCAR-L, though it's called "M203" when picking up a SCAR from the ground.

FN40GL mounted on a SCAR-L - 40x46mm

GP-25

The GP-25 appears as the underbarrel grenade launcher option for the AK/Kastov rifles, although like the FN40GL it is mislabeled as an M203 on dropped weapons featuring this attachment.

GP-25 - 40mm

LMT M203

The LMT M203 grenade launcher is available as an underbarrel option, under the name "SPW 40mm", despite being identified as an M203 when picking up a dropped weapon equipped with it.

LMT M203 2003 L2B - 40x46mm

Madbull XM203

The same Madbull XM203/ISTEC ISL-200 hybrid from Modern Warfare appears as the "TL40 Fire Drake".

Airsoft Madbull XM203 - (fake) 40x46mm
Heckler & Koch MP5A5 with ISTEC ISL-200 - 40x46mm

Milkor AV-140 MSGL

The Milkor AV-140 MSGL appears exclusively in the campaign as the "REV G-80".

Milkor AV-140 MSGL - 40x46mm

RPG-7

The RPG-7 will again be featured as a standard rocket launcher in MWII. It is mainly used by the Las Almas cartel and the Mexican army.

RPG-7 - 40mm

SA-25

The "PILA", an SA-25 with an SA-14 Gremlin's spherical battery coolant unit, returns from Modern Warfare with a different style of scope. It retains the ability to reload tubes, and dumbfire and lock on to ground vehicles

SA-25 (9K333 Verba) - 72mm
SA-14 Gremlin (9K34 Strela-3) - 72mm

Explosives

Model 7290 Flashbang Grenade

A tooltip showing a Model 7290 flashbang grenade is seen in the gameplay trailer. It appears to be incorrectly dubbed the "M84 Flash".

Model 7290 flashbang grenade

M7 Spider

A heavily stylized M7 Spider mine is featured as the "Cluster Mine".

Mounted Weapons

Browning M2HB

Various vehicles have turret-mounted Browning M2HBs, returning from the previous game.

Browning M2HB - .50 BMG
As with the previous game, the character runs the Browning's action when first manning it, which is the correct military procedure.
Watching some NPC characters perform a cool helo inserting from behind the MAT-V inspired MRAP's M2 turret.

M230 Chain Gun

An AH-64D Apache is shown firing its M230 Chain Gun in the trailer.

Hughes/Alliant Techsystems M230 chain gun - 30x113mm B

FN M240B

The M240B machine gun appears as the Sentry Gun killstreak in multiplayer; one of the few instances of the Sentry Gun not being some kind of a minigun in the series. A stockless M240 is used in the RWS turret atop the Merkava style tank.

FN M240B with newer style lower handguard - 7.62x51mm NATO

Minigun

Some kind of minigun is mounted on the "Wheelson" UGV killstreak unlike the auto grenade launchers used on the wheelsons in Modern Warfare.


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