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Battlefield 2042
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Battlefield 2042 for current discussions. Content is subject to change. |
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Battlefield 2042 is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is the twelfth main entry in EA's large-scale Battlefield FPS series, and is the first entry to take place in a modern/near future setting since 2013's Battlefield 4.
A direct sequel to Battlefield 4, the game is set in the year 2042 and features the United States and Russia as Earth's last two superpowers, after environmental disasters, economic crises, rising sea levels, and resource shortages plunged the world into chaos. As the world recovers from a decade of crises, the two nations use former military personnel from refugee groups, who call themselves "Non-Patriated", in Task Forces to fight each other in proxy wars for control of the new world that has emerged. These refugees are distrustful of the governments that exiled them and refused them safety in the previous years of hardship, but must choose a side to fight for their future.
All-Out Warfare is the regular mode similar to the multiplayer of previous Battlefield titles, featuring maps set in worldwide locations like Egypt, Singapore, Seoul, Antarctica, and French Guiana with extreme weather events like sandstorms and tornadoes rolling in mid-match to affect the flow of gameplay.
Portal is a web-managed mode for community servers which adds remastered assets like maps, weapons, vehicles, gadgets from Battlefield 1942, Battlefield: Bad Company 2 and Battlefield 3 (including the 2042 content) and customizable gameplay settings, including factions and classes rules. New content will be added along the way, from old games and 2042.
The following weapons appear in the video game Battlefield 2042:
Overview
Battlefield 2042 foregoes the class system of all previous Battlefield games, instead using a system called "Specialists", who each have their own unique active and passive abilities, though they are still grouped into four different categories named after the previous games' classes based on their abilities (this is merely descriptive and does not affect gameplay). The rest of their loadout, including primary weapons and gadgets, is fully customizable, allowing players more freedom in their loadouts. There are 10 specialists at launch, each with unique abilities.
The returning factions in the Portal mode still use the old class system, with the precise classes available depending on their original game.
Both the base 2042 modes and Portal weapons have initial spawn/equip animations, a feature new to the series (sans some irregular appearances such as the M1 Garand in Battlefield V).
A new “attachment plus” system allows weapons to be customised during gameplay, akin to the Crysis series or Warface.
Battlefield 2042
Handguns
Glock 18
The Glock 18 appears in the game as the "G57", implying that 9 new models come out after the Glock 48 in the coming years. Another futuristic aspect is that the weapon has the visual elements of 4th generation Glocks, while in reality only three generations of the Glock 18 exist so far (as a bit of trivia, an airsoft replica of the Glock 18C compensated variant does exist in Gen 4).
Its alternate fire mode is three-round burst, as opposed to the real G18's full-auto. In the pre-Alpha build of the game it incorrectly held 16+1 rounds instead of 17+1; while this was likely a simple oversight (setting it to hold "17 rounds", not unlike the CZ 75 from Battlefield 4 before it was corrected), the Beta and final game double down on this error by lowering the ammo count to 14+1, with options for a 15-round subsonic, 20-round extended stick magazine, or a 30-round drum magazine. When entirely out of ammo, the slide will remain locked back.
SIG-Sauer P320 (in Flux Defense MP17 chassis)
A SIG-Sauer P320 in a Flux Defense MP17 chassis appears as the "MP28". In the game's universe, the P320 pistol itself is called "M28" (as seen in the loadout menu description), in a reference to the M17 and M18 variants. As with the DSR-1 sniper rifle, the MP17 features a reserve magazine in its foregrip that is used during the first reload. The slot is unused if the drum magazine attachment is equipped.
Taurus Model 44 Revolver
A Taurus Model 44 revolver appears as the "M44", equipped by default with a Smith and Wesson Stealth Hunter-esque long barrel with the ubiquitous Battlefield 2042 powered rail mounted on top. It operates in single-action, with the player manually cocking the hammer. The hammer is cocked upon first drawing the weapon, and will subsequently remain cocked when holstered. Recocking the hammer cannot be skipped by swapping weapons (much like rechambering pump/bolt action weapons) - though once an entire cylinder is spent, the hammer is erroneously cocked at the start of a reload (this locks the cylinder in place). Much like the G57's slide staying locked back when entirely out of spare ammo, the hammer will remain down until more ammo is obtained. Unfired rounds are retained when reloading, with casings simply dumped out of the cylinder after catching the unfired rounds, then a speedloader is used; due to this, the empty reload is actually faster than partial reloads as it skips that step.
On launch, it was inexplicably portrayed as having a 5+1 capacity; this was claimed to have been fixed in the 2nd December patch, but in fact was not.
Submachine Guns
Brügger & Thomet MP9-N
A Brügger & Thomet MP9-N with a TP9-style underbarrel rail appears under the "MP9" moniker. It fires at 900 RPM, which makes it the second fastest SMG, beaten only by the Vector. At first, it is equipped with a 20-round magazine, with options for a 15-rounder, a 30-round extended magazine, or a 50-round drum magazine.
KRISS Vector
The 2nd generation KRISS Vector appears as the "K30", seemingly alluding to it being a successor to the KRISS K10 prototype that previously appeared in Battlefield Hardline. Despite functioning like a full-auto Vector SMG, the beta version was modeled after the civilian SBR variant, as it lacked a select-fire lever. The retail release changed this by adding full-auto and burst pictograms to the safety at the rear, but this is incorrect, as the fire selector (Semi/Burst/Auto) of the real Vector SMG is separate from the safety. The resulting selector (depicted as Safe/Burst/Auto) seems to reflect the fact that the weapon can only be used in full-auto or two-round burst during gameplay, but not semi-auto.
It uses 20-round magazines by default (implied to be .45 ACP) as well as 40-round extended mags (possibly in 9mm), with an option for a 20-round subsonic and a 50-round drum magazine, and is fitted with Diamondhead's Diamond Integrated Sighting System flip up sights.
LWRC SMG-45
The LWRC SMG-45 first appeared under the name "PBX-9", and as of the first public test is instead named "PBX-45". Markings on the side read "9MM|45 ACP", and it can indeed be swapped between 9mm in 30 and 45 round magazines or .45 ACP in 20-rounders. It is fitted with stylized Magpul MBUS PRO Steel Sights and its stock appears to use the bronze finish of the early models.
PP-19 Bizon-2
A PP-19 Bizon-2 modified with a top rail and a Zenit stock appears as the "PP-29". It can equip its standard 64 round helical drum magazine, or use high-power and subsonic 53-round drum magazines.
Shotguns
Crye Precision SIX12
A Crye Precision SIX12 can be mounted as an underbarrel option to the AK-12, MCX Spear, Sako TRG, and LWAMG. It is named the "Masterkey", in a seeming reference to the Knight's Armament Masterkey.
Remington 870 MCS
The Remington 870 MCS appears as the "MCS-880", fitted with an M4 stock adaptor, a combination M-LOK and smart rail pump, and Mossberg 590A1-style ghost ring sights. Its tube magazine cannot be extended, but can handle buckshot, flechette, and slug shells, and can also equip a foregrip to be attached at the pump.
Saiga 12
A Saiga 12 converted to full-auto and customized by Hatcher Gun Company appears as the "12M Auto". By default, it comes with an 8-round buckshot magazine - it can accept 5-round flechettes, 8-round slugs, 12-round buckshot stick mags, and a 20-round buckshot drum.
Rifles
"AC-42"
The "AC-42" is a futuristic bullpup assault rifle taking visual cues from the Thales F90MBR and the IWI Tavor series. Curiously, its in-game description notes that it's a newly-developed Russian rifle. While this is odd given the F90's Austrian/Australian origin, it does explain the Russian-style naming convention; "A" for "Avtomat", "C" for the designer's name, a dash, and "(20)42" for the year of introduction.
At 1,200 RPM, the AC-42 is the fastest-firing assault rifle, but is locked to semi-auto and burst fire modes only. By default it starts with a 30 round magazine, with options for a 40-round magazine, and 20 round subsonic and high power option.
AK-12
The 2017 production version of the AK-12 appears as the "AK-24". It was first seen in the reveal trailer, fitted with an olive drab handguard, stock, and polymer magazine, as well as various attachments, including an OKP-7 sight.
Holding 30 rounds by default, it can also be equipped with "High-Power" ammo in 20-round mags; these magazines share the same model as the 30-rounders, but in a black finish instead of tan, as well as a 40-round extended magazine, and an underloaded 50 round drum magazine.
Accurate to the real AK-12, it can switch between full-auto, semi-auto, and also a two-round burst.
Daniel Defense DDM4 V7 PRO
A Daniel Defense DDM4 V7 PRO with a Strike Switch safety lever, dark earth Raptor charging handle and earlier DDM4 V7 trigger appears as a semi-auto marksman type weapon. Originally named the "4V9" in the reveal trailer, by the EA Play trailer it had been renamed to "DM7", a name it retains in the final game.
For non-empty reloads, the player character flips on the safety before swapping mags, then disengages it after. Initially in the Portal game modes trailer, it used 12-round magazines, but has been changed to 14-round magazines, with options for a 20-round magazine, as well as high power, armor piercing, and subsonic flush 10-round magazine.
FN SCAR-H CQC
The FN SCAR-H CQC appears as the "SFAR-M GL" (which presumably stands for Special Forces Combat Assault Rifle - Modern, as opposed to Special Forces Combat Assault Rifle - Heavy). It has the underbarrel EGLM grenade launcher for the SCAR-H permanently attached, and cannot swap it out for other underbarrel attachments.
It starts with its standard 7.62 20-round magazine, and can be swapped for a 30-round magazine (SCAR-L, 5.56x45 - albeit uses the same 20-rounder model), 20 rounds of armor piercing, or a 50-round drum magazine.
Kel-Tec CMR-30
The Kel-Tec CMR-30 appears as the "VCAR".
Marlin Model 336 Dark Series
The Marlin Model 336 Dark Series appears with a Midwest Industries M-LOK handguard. It is identifiable as a Model 336 due to the shape of the ejection port. It is referred to as the "GVT 45-70", although the .45-70 Government caliber is used by the Marlin Model 1895 in reality, not the 336.
SIG-Sauer MCX Spear
The 2019 prototype of the SIG-Sauer MCX Spear appears in the game as the "M5A3", implying that it won the NGSW program contract and was adopted by the U.S. as the "M5 Carbine"; its in-game description states that it was adopted as the standard rifle of the US military in 2034. It is fitted with stylized Magpul MBUS gen 3 sights. It is also present on the cover art of the game, equipped with a SIG-Sauer ROMEO 8 and a suppressor. It is capable of using 30-round 5.56mm mags, 20-round 6.8mm mags, or 35-round 9mm mags.
In real life, the MCX Spear is used almost exclusively with a custom SIG suppressor designed for the weapon, as its 6.8x51mm SIG hybrid-cased ammunition is fairly powerful and has a strong muzzle blast. However, in BF2042, it appears without one in the game's trailers, and has a barrel that ends about where the suppressor would be.
Sniper Rifles
Chukavin SVCh
The Chukavin SVCh appears as the "SVK", which was the name of the prototype version that was displayed in 2016. It appears to be a 7.62x51mm variant, and by default uses 10-round magazines - it can switch to a 15-round extended magazine, or use high-power and subsonic 5-round magazines.
Denel Mechem NTW-20
The Denel Mechem NTW-20 appears as the "NTW-50". It can equip its standard 3-round Anti-Materiel High Power magazine, which is the latter attachment, as the default Anti-Materiel magazine holds 5 rounds. Unlike the other weapons, the NTW-20 can only change magazines and optics.
DSR-Precision DSR-1
The DSR-Precision DSR-1 appears as the "DXR-1". As with the third-person views of the AK-12 and SCAR-H, the DSR appears to have its bolt and magazine bugged in the reveal trailer.
It uses 8-round magazines by default, and can use 5-round high-power, armor-piercing, or a 12-round extended magazine. Like the Flux Defense MP17, when doing a reload with the initial reserve magazine, the character will take the reserve magazine and use it to replenish ammo.
Sako TRG M10
The Sako TRG M10 initially appeared in prerelease materials as the "TG-24", but by release had been renamed to the "SWS-10". It is the first sniper rifle available. It uses 7-round magazines by default, and can switch to a notably smaller cartridge in 14-round magazines; the magazine well adapter for the latter type is still labelled "TG-24 Magazine Adapter".
Machine Guns
Knight's Armament LWAMG
The Knight's Armament LWAMG appears as the "LCMG".
PKP Pecheneg Bullpup
The PKP Pecheneg Bullpup appeares under the name "PKP-BP", with an AK-12 rear sight mounted on its rail. By default, it fires from a 200-round belt box at 800 RPM, and can switch between armor-piercing, high-power, and subsonic ammo, all of which hold 100 rounds in a smaller belt box.
It also appears as part of the "SG-36 Sentry System" that Specialist Pyotr "Boris" Guskovsky has access to, fitted with a large muzzle brake.
Launchers
Carl Gustaf M4
The Carl Gustaf M4 appears as the "Recoilless M5" (in early builds it was named the "Carl Gustaf M5", but this was changed by the Beta).
The Carl Gustaf features a built-in rangefinder in its optic mount, which updates every time the launcher is aimed. When fired, it advises the user to load a new shell.
FIM-92 Stinger
The FIM-92 Stinger anti-aircraft launcher appears in the game. It was mentioned in official blog posts as the "FIM-33 AA Missile", and was first seen in the Exodus short film, used by returning character Irish from Battlefield 4. In the current beta build of the game, it is called "FXM-33 AA Missile". The weapon is "reloaded" by simply discarding the empty launcher and pulling out a new one.
FB GP
The FB GP underbarrel grenade launcher can be mounted on the MCX Spear, "AC-42", DDM4, SVCh, Sako TRG, and LWAMG. The model featured in-game is the original design with an angled foregrip, even though this version was abandoned in favor of a more conventional design in reality.
FN EGLM
An FN EGLM is the permanent underbarrel attachment for the SCAR-H (SFAR-M GL). It can swap between normal 40mm, armor piercing, smoke, and incendiary grenades via the Plus menu when set up.
GP-30M
The GP-30M can be mounted on the AK-12's handguard.
Mounted & Emplaced Weapons
Browning M2 QCB
The Browning M2 QCB is mounted on various vehicles and robots.
Dillon Aero M134 Minigun
Dual M134 Miniguns appears mounted on the "MD540 Nightbird" helicopter in the reveal trailer and Griffon-type hovercraft in promotional images. Three are also mounted on the nose of the "MV38-Condor" transport; the pilot's HUD and passenger list strongly imply that each of its three Miniguns is operated independently by three different passengers in the vehicle.
General Dynamics GAU-22/A
The "F-35E Panther" (presumably a 2042-era updated F-35B Lightning II variant) uses the General Dynamics GAU-22/A in a correct underslung gun pod.
General Electric M61 Vulcan
The GE M61 Vulcan is seen on a CIWS installation from a Battlefield Portal promotional image, and a F/A-18E Super Hornet that carries the M61A2 variant is also shown.
ZU-23-2
ZU-23 are mounted onto the "EBAA Wildcat" which appears to be an EBRC Jaguar. Judging by pre release screenshots, the vehicles in game might have customization not unlike BFV. There seems to be options to change parts such as primary armament to a "40mm cannon" or "57mm cannon" as alternates to the "AA double cannon".
Gryazev-Shipunov GSh-30-1
The Sukhoi Su-57 is the standard fighter jet for the Russian-aligned No-Pat faction, and the Sukhoi Su-35BM from Battlefield 3 is included in the Portal mode. Both feature the Gryazev-Shipunov GSh-30-1 autocannon.
M230 Chain Gun
The 2042-era futurized "AH-64GX Apache Warchief" and the AH-64D Longbow in BF Portal content have the M230 Chain Gun as secondary armament used by the gunner position.
Shipunov 2A42
The Kamov "Ka-520 Super Hokum" and the legacy content Mil Mi-28N have Shipunov 2A42 autocannons.
Other
"S21 Syrette Pistol"
Support Specialist Maria Falck uses the fictional S21 Syrette Pistol as her exclusive equipment. It has the loose silhouette of the Pneu-Dart X-2 CO2 dart pistol, though its details are different, and its dart loading port is located at where the X-2's pressure gauge is located in reality. It is fitted with a C-More red dot sight instead of the proprietary sight.
Battlefield Portal
Handguns
Beretta 93R
The "M93R" returns as an available sidearm for Bad Company 2 and Battlefield 3 factions. This time it is an actual Beretta 93R instead of the modified M9s that appeared in the original games.
Colt M1911A1
The M1911A1 returns as an available sidearm for 1942 and Bad Company 2 factions.
MEU(SOC) Pistol
The USMC variant of the M1911, the M45, returns as an available sidearm for Battlefield 3 factions.
MP-412 REX
The MP-412 REX revolver returns as an available sidearm for Bad Company 2 and Battlefield 3 factions.
MP-443 Grach
The MP-443 Grach returns as an available sidearm for Bad Company 2 and Battlefield 3 factions.
"Tracer Dart Gun"
The fictional "Tracer Dart Gun" from Bad Company 2 was shown prominently in the Portal trailer, first as one of the weapons held by Espinoza, and then being used by a soldier for its intended function (shooting a passing enemy plane, and somehow allowing an unguided PG-7V rocket from an RPG-7 to lock onto said plane).
Walther P38
The Walther P38 returns as an available sidearm for 1942 factions.
Submachine Guns
FN P90 TR
The FN P90 TR returns as an available submachine gun for Battlefield 3 factions.
M1A1 Thompson
The M1A1 Thompson returns as an available submachine gun for 1942 and Bad Company 2 factions - note that while Bad Company 2 featured a weapon named the M1A1, it was actually a mislabelled M1928. It has a 30 round magazine and is simply called "Thompson"; its in-game description misidentifies it as an M1928A1.
MP40
The MP40 returns as an available submachine gun for 1942 factions.
PP-2000
The PP-2000 returns as an available submachine gun for Bad Company 2 and Battlefield 3 factions.
Shotguns
Franchi SPAS-12
The SPAS-12 returns as an available shotgun for Bad Company 2 and Battlefield 3 factions.
SWD/Cobray Street Sweeper
Battlefield 3's "DAO-12" returns under the same name, and appears to be a SWD/Cobray Street Sweeper based on the winding knob.
Rifles
5.56A-91
The 5.56A-91 returns as an available carbine for Batlefield 3 factions.
AN-94
The AN-94 returns as an available assault rifle for Bad Company 2 and Battlefield 3 factions.
AKS-74U
The AKS-74U returns for Bad Company 2 and Battlefield 3 factions, as in those games classed as a submachine gun.
AS Val
The AS Val returns for Battlefield 3 factions, as in that game classed as a submachine gun.
FN SCAR-H CQC
The FN SCAR-H CQC returns as an available carbine for Battlefield 3 factions. It is a third generation model instead of the first generation model of the original game.
Heckler & Koch G3A3
The G3A3 returns as an available assault rifle for Bad Company 2 and Battlefield 3 factions. Despite both games featuring the G3A3, the version for Bad Company 2 factions follows that game's lead by just naming it the "G3". Attaching accessories to the handguard such as vertical foregrips or lasers will modify the weapon model to feature a tri railed handguard.
Heckler & Koch HK416
The Heckler & Koch HK416 returns as an available assault rifle for Bad Company 2 and Battlefield 3 factions. The model appears to be based on the HK416 D14.5RS a la the incarnation from Battlefield 4, as opposed to the D10RS from Bad Company 2 and Battlefield 3.
Heckler & Koch XM8
The Heckler & Koch XM8 returns as an available assault rifle for Bad Company 2 factions.
Heckler & Koch XM8 Compact Carbine
The Heckler & Koch XM8 Compact Carbine returns for Bad Company 2 factions, as in that game classed as a submachine gun. It is shown with a tan color scheme, which in reality was only applied to the Heckler & Koch XM8 Automatic Rifle.
M1 Garand
The M1 Garand returns as an available rifle for 1942 and Bad Company 2 factions.
M16A2
The M16A2 appears as an available assault rifle for the Bad Company 2 factions, replacing the misidentified M16A4 from the original game. It mounts the Kobra sight on a dogleg extension off of the carry handle, and the ACOG scope attaches via the optic mount hole drilled into the top of the carry handle. Equipping an M203 also modifies the weapon model with a M203 heatshield.
M16A4
The "M16A3" returns as an available assault rifle for the Battlefield 3 factions. This time it is an M16A4 instead of the original game's Colt Sporter Competition.
Remington ACR
The Remington ACR returns as an available carbine for Battlefield 3 factions, as in that game named the "ACW-R".
Sturmgewehr 44
The Sturmgewehr 44 returns as an available rifle for 1942 factions.
Sniper Rifles
Barrett M98B
The Barrett M98B returns as an available sniper rifle for Battlefield 3 factions.
GOL Magnum
The GOL sniper rifle returns as an available sniper rifle for Bad Company 2 factions.
Karabiner 98k
The Karabiner 98k returns as an available rifle for 1942 factions.
Lee-Enfield No. 4 Mk I
The Lee-Enfield No. 4 Mk I returns from Battlefield 1942. Like that game, it has a five-round capacity, half its actual one. Unlike that game, it only has a scoped version available.
M24A2 Sniper Rifle
The A2 variant of the M24 sniper rifle returns as an available sniper rifle for Bad Company 2 factions.
M39 EMR
The M39 EMR is an available sniper rifle for Battlefield 3 factions, replacing the misidentified M14 in a Sage chassis the original game had.
SVD Dragunov
The SVD Dragunov returns as an available rifle for Battlefield 3 factions - or rather, it replaces the Norinco NDM-86 masquerading as an SVD that game had.
Machine Guns
Heckler & Koch XM8 Automatic Rifle
The H&K XM8 Automatic Rifle returns as an available light machine gun for Bad Company 2 factions, as in that game named the "XM8 LMG".
M1918A2 Browning Automatic Rifle
The M1918A2 Browning Automatic Rifle returns as an available light machine gun for 1942 factions.
M240B
The M240B returns as an available light machine gun for Battlefield 3 factions.
M60
The M60 returns as an available light machine gun for Bad Company 2 factions.
M60E4
The M60E4 returns as an available light machine gun for Battlefield 3 factions.
QJY-88
The QJY-88 returns as an available light machine gun for Bad Company 2 and Battlefield 3 factions.
Launchers
FGM-148 Javelin
The FGM-148 Javelin returns as an available launcher for Battlefield 3 factions.
GP-30
The GP-30 returns from Bad Company 2 and Battlefield 3 as an available underbarrel attachment for both games' versions of the AN-94.
Heckler & Koch M320
The Heckler & Koch M320 returns from Battlefield 3 as an available underbarrel attachment for that game's versions of the M16A3 and HK416. Unlike the original game, it is only available as an underbarrel attachment and cannot be used on its own, due to being classed as a weapon attachment instead of as a gadget.
Heckler & Koch XM320
The XM320 returns from Bad Company 2 as an available underbarrel attachment for the XM8.
M1 Bazooka
The M1 Bazooka returns as an available launcher for 1942 factions.
Pansarskott m/86
The Saab Bofors Dynamics Panserskott m/86 moonlighting as an M136 AT4 returns as an available launcher for Bad Company 2 factions, with the same SACLOS functionality.
M203 Grenade Launcher
The M203 grenade launcher returns from Bad Company 2 as an available underbarrel attachment for that game's versions of the M16A2 and HK416.
Mk 153 SMAW
The Mk 153 SMAW returns as an available launcher for Battlefield 3 factions.
Panzerschreck
The Panzerschreck returns as an available launcher for 1942 factions. As in that game, it is the RPzB 43 variant, which lacks the blast shield.
RPG-7
The RPG-7 returns as an available launcher for Bad Company 2 and Battlefield 3 factions. As in the original games, the version available for Bad Company 2 factions has a PGO-7 scope while the Battlefield 3 version has iron sights.
Grenades & Explosives
"HG-2" Grenade
The fictional HG-2 hand grenade returns as the sole grenade available to Bad Company 2 factions, as in that game referred to simply as a "Frag Grenade". It still resembles the original fictional hybrid of a Mills Bomb with the fuze assembly from a M67 frag grenade, complete with the iconic Smiley Face pin.
M15 Anti-Tank mine
The M15 anti-tank mine returns as a gadget available to Battlefield 3 factions.
M18A1 Claymore
The M18A1 Claymore returns as a gadget available to Battlefield 3 factions.
M67 Hand Grenade
The M67 hand grenade returns as the sole grenade available to Battlefield 3 factions.
Mk 2 hand grenade
The Mk 2 hand grenade returns as one of two grenades available to 1942 factions.
Model 24 Stielhandgranate
The Model 24 Stielhandgranate returns as one of two grenades available to 1942 factions.
Mounted & Emplaced Weapons
21 cm-Mörser 18
Several German 21-cm-Mörser 18 howitzers are seen on the "Battle of the Bulge" and "El Alamein" maps.
Browning M3
USAAF B-17 bombers return from Battlefield 1942, armed with numerous Browning M3 machine guns.
Bofors 40mm
The Bofors 40mm appears in Battlefield Portal.
Hispano-Suiza HS.404
Supermarine Spitfires return from Battlefield 1942, armed with Hispano-Suiza HS.404 autocannons.
KVPT
The GAZ-3937 Vodnik from Battlefield 3 has a turret mounted KPV machine gun, rather than the remote KORD that it had in the original game.
M242 Bushmaster Chaingun
The M3A3 Bradley and LAV-25 have mounted M242 Bushmaster chainguns as their primary weapons.
MG17
German JU 87 "Stuka" dive bombers have wing-mounted MG17s.
MG34 Panzerlauf
MG34 Panzerlauf machine guns are mounted on Battlefield 1942 German vehicles, replacing the MG42s from the original game.
MG42
MG42s are mounted in German emplacements on the El Alamein and Battle of the Bulge maps.