Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Call of Duty: Vanguard
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Vanguard for current discussions. Content is subject to change. |
|
Call of Duty: Vanguard is a first person shooter developed by Sledgehammer Games and published by Activision on Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows on November 5th, 2021. It is the eighteenth game in the Call of Duty franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, Call of Duty: WWII. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.
The following weapons appear in the video game Call of Duty: Vanguard:
Overview
Like Modern Warfare and Black Ops Cold War, Vanguard uses the Gunsmith system for its weapon attachments and customisation. Caliber conversions return from Modern Warfare (2019) and are a bit more ludicrous, such as converting LMGs to fire .50 BMG rounds (which would be way too big to fit in them at all). Also returning are different ammunition types, ranging from incendiary rounds to frangible rounds. Many of the automatic weapons feature select-fire modes between semi and fully-automatic; this is inaccurate as several are full-auto only in real life.
Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons.
Pistols
All pistols are held with a modern proper two-handed grip, a technique not practised during WWII, making it anachronistic. One-handed "point-shooting" and teacup grips were the norm in that era. However, they are held one-handed when using the akimbo proficiency, but dual-wielding was not practised during the war either.
Colt M1911
The Colt M1911 appears under the "1911" name and has an 8-round magazine by default, which is anachronistic, as 8-round magazines did not exist for the M1911 in WWII. A more appropriate choice for WWII would be the updated M1911A1 variant with a 7 round magazine. Magazine options include a 5 round speed mag (which, for some reason, is longer than the default 8 rounder) and an 18 round extended magazine based on the .45 ACP extended magazine made by Monarch Arms & Manufacturing Sales in the 20s and 30s. The "Cooper Full-Auto" barrel tuns the weapon into a machine pistol, with the "Strife Compensator" attachment and the 18 round magazine creating a resemblance to Lebman's machine pistols (such as the one famously used by John Dillinger), minus the Thompson foregrip and stock found on some examples.
The pistol is also seen in the "This is Fine" calling card.
Mauser C96 Hybrid
As in WWII, a hybrid of different Mauser C96 pistols appears, listed under the generic moniker of "Machine Pistol". It has the general appearance of the M1930 model of the C96, and is full-auto with detachable magazines like the M712 Schnellfeuer, despite lacking a selector switch, and also has a "Red 9" grip. It uses ".30 Klauser" ammunition in 10 round magazines (".30 Jaeger" during the Beta), likely a rename of .30 Mauser (i.e. 7.63x25mm Mauser) to avoid trademark issues.
A 20 round magazine is available as the "7.62 Gorenko Extended Mags" attachment, holding an incorrect 40 rounds of 7.62x25mm Tokarev (which has a copyright free "Gorenko" name instead in-game). The C96 can fire the 7.62x25mm Tokarev round, but doing so is not recommended as it can damage the pistol. The "9mm Extended Mags" uses a fictional magazine that appears to hold 14 rounds. Of note is that Yugoslavia manufactured 9mm M712 pistols, making the caliber correct, but not the capacity. The "VDD 140mm HE" barrel gives it a shorter version of the barrel seen on the M1917 Trench Carbine.
Oddly, the beta version of the C96 mashup had additional magazine options (as well as different names for the ones that stayed for the full release, such as "Tokarev" changing to "Gorenko") - an 8 round 9x19mm "fast mag" that is reloaded with 10-round stripper clips (somehow being faster than reloading with magazines) and "8mm Nambu" 20 round magazines, a caliber that the C96 never used.
Luger P08
The Luger P08 is available in-game as the "Klauser". In the campaign, it is seen in the hands of both the Germans and Japanese. A more correct choice for the Germans would be the Walther P38 and the Japanese should have a Nambu Type 14, as the Luger was used in very small numbers only by the Germans during WWII. The front sight is misaligned.
The 32 round Trommelmagazin 08 is available for the weapon (under the name "9mm Extended Mags"), incorrectly only holding 12 rounds and fitted with a sling wrapped around the winding arm of the drum, preventing it from feeding into the chamber. Additionally, US Army trial versions of the Luger were rechambered for .45 ACP, which is possible in-game with the ".45 ACP Mags", however the pistol still lacks the grip safety and slightly longer barrel the trials Luger had. The "Fitzherbert 200mm BL" barrel is a significantly shortened Luger Carbine barrel, although stocks are not an option for pistols, so a full mock-up of the Carbine is not possible.
It is also seen in the artwork for the Dead Silence field upgrade, fitted with a suppressor.
Tokarev TT-33
The Tokarev TT-33 is featured in the beta as the "RATT", taking the TT from the pistol's actual name. It incorrectly holds 9 rounds by default instead of the correct 8. The model's default trigger has a non-standard hole cutout in it, though some of the replacement trigger customizations resemble the correct style. All suppressors humorously block the ironsights.
In the beta, the rear sight and recoil spring plug weren't attached to the slide, and floated in place when it moved back, but this was fixed for release.
Norinco Type 54 / Model 213
Equipping the "9mm Fast Mag" or the "9mm Extended Mags" turns the pistol into a Norinco Type 54 / Model 213, minus the manual safety. The Type 54 / Model 213 was made in 1951 onwards, making the 9mm conversions anachronistic. Note both magazines have incorrect capacities of 6 and 18 respectively, instead of the correct 8 for the time period. The extended mag also has an incorrect capacity of 18 - real extended Model 213A pistols has a capacity of 14.
Webley Mark VI
The Webley Mk VI appears in Vanguard, simply called the "Top Break" due to its break-action chamber. It is shown using .45 ACP ammunition, which is anachronistic, as the .45 ACP modifications for Webley revolvers were made after the war. It can be fired in single-action, although it doesn't even have an animation change (with the hammer magically cocking itself without the user thumbing it back) and makes no difference to the weapons performance. A suppressor can incorrectly be used with the revolver, something which is impossible in real-life due to the lack of a gas seal.
The initial draw animation for the akimbo Webleys features a cowboy-esque spin of the left revolver. As for the break-action nature of the revolver, the game fudges it by simply thrusting down with the revolver in the character's hand, without pressing the latch to open the revolver up, followed by the equally impossible speedloader reload off-screen, as is tradition for Call of Duty.
Submachine Guns
M1A1 Thompson
An M1A1 Thompson appears in the Alpha as the default weapon in Champion Hill mode, fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons. Sledgehammer refers to it as the "M1928", which is the Thompson variant that could use drums. When reloading, the drum is correctly removed via a sideways movement (as correct as a drum on an M1A1 can be, anyway). An extended drum attachment holds 100 rounds. The initial draw animation involves the player locking open the bolt, then flicking the safety off (although it never moves and is always pointed at fire).
In the beta a conversion to .30-06 is available; this appears to be based on this image of a prototype M1A1 in .30-06, though the in-game version lacks the necessary lengthened receiver and recoil spring tube of that version. As of the official release, this conversion has been removed and replaced with a “30 round fast mag”, the name being fairly self-explanatory. The iron sights of the M1928 Thompson are also an available customization.
Other customisation options include the ability to remove the stock, a real modification done to Thompson guns in the war, although these were mounted guns on M4 Shermans for training purposes, not weapons used by infantry.
MP40
The MP40 is an SMG available in the game. The Trommelmagazin 08 from the Luger is incorrectly available as an extended drum magazine for the weapon.
MP41
The "VDD 34M" stock adds an old Bergmann-style rifle wood stock, effectively turning the weapon into the MP41 (though it retains the MP40's underbarrel resting plate).
The "Shredder" submachine gun in the Frontline weapons pack is a blueprint for the MP40, turning it into a heavily customized MP41. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an MP18 barrel and a magazine similar in design to the Trommelmagazin 08.
Owen Gun
The Owen Gun is carried by 2nd Lieutenant Riggs as his main weapon of choice throughout the campaign. For whatever reason, its model is mirrored, with the charging handle and sights on the left side instead of the right.
PPSh-41
The PPSh-41 is featured in the game. The PPS-43 magwell is no longer present from the WWII model and the cyclic rate more closely matches real PPSh rates. The barrel is lengthened just beyond the heatshield and has a threaded endcap for muzzle customization.
Sten Mk II
The Sten Mk II is featured in the game with the top of the rear sight chopped off. The Trommelmagazin 08 from the Luger is incorrectly available as an extended drum magazine for the weapon, instead of the more accurate 50 round magazine from the Lanchester Mk. I. A .45 ACP conversion is also available.
It is Sergeant Arthur Kingsley's main weapon of choice in the campaign.
Sten Mk I/Sten Mk VI Hybrid
The "Wildwood" submachine gun in the Frontline weapons pack is a hybrid combining original Sten Mk I with the pistol grip, fixed stock and suppressor from the Sten Mk VI.
Type 100
The Type 100 submachine gun returns as an available SMG. In the campaign, it is used by Japanese soldiers, and is Lieutenant Wade Jackson's weapon of choice. Like in World at War its usage is once again too exaggerated and overrepresented this time even more bizarrely being also used by the Germans in the Beatrice operator cinematic. It appears to be modelled after the later war version of the Type 100, which is odd given that the game's Pacific campaign takes place before 1944.
The Trommelmagazin 08 from the Luger is incorrectly available as an extended drum magazine for the weapon. It should be noted a 9mm magazine would never work in an 8mm SMG, the magazine is inserted the wrong way round and it is stated to be an "8mm Kurz" (7.92x33mm) conversion, a caliber much too large for the Trommelmagazin 08. For whatever reason, a slightly shorter AKS-74 stock appears as the "Warubachi Skeletal" stock attachment.
Shotguns
Becker revolving shotgun
The Becker revolving shotgun appears in the game as the "Einhorn Revolving", changed from the more generic "Revolving Shotgun" name seen in the beta. Being a rare and sophisticated European shotgun (only about 100 examples being ever produced, at a time when only the U.S. has thought of issuing combat shotguns), it was unlikely to have been used as a military weapon during WWII in reality. Nevertheless, it shows up very frequently in the campaign as the shotgun of choice for enemy forces, both German and even Japanese. At the start of every reload, the ejector rod is correctly used to remove the last spent shell.
A fictional 3-round detachable magazine is available as the "fast mag" for the Becker. The cylinder itself is replaced with a fixed plug that serves as a receiver; however, the spent cartridges are still ejected through the loading port on the right, making the whole thing mechanically questionable (i.e., in reality, it would have required an entire Dardick-style do-over of the feed system). More plausible modifications change the caliber of the shotgun and the number of rounds in the cylinder - which is mechanically plausible, but the Becker was only ever in 16 gauge. A completely fictional 7 shell extended cylinder is also an option, although it doesn't seem to rotate, which is a problem for a revolving shotgun.
Browning Auto-5
The Browning Auto-5 appears in the game as the "Gracey Auto", replacing the generic "Auto-Loading Shotgun" name from the beta. The in-game Auto-5 anachronistically has the post-1953 Auto-5s' "Speed-load" features; the gun can be reloaded without holding down the carrier/bolt release button (which pre-1953 Auto-5s required), and the first shell inserted into an empty Auto-5 is automatically chambered.
One of the attachments allows you to reload all 5 shells at once, making it far faster than the base reload. Another attachment adds the same fictional detachable magazine from WWII's Walther toggle-action, with a rather optimistic 7-round capacity.
Lincoln Jeffries Double Barreled Shotgun
A full-length double-barreled shotgun with exposed hammers is available as simply the "Double Barrel". It is implied to be based on a luxury model developed by airgun manufacturer Lincoln Jeffries due to its distinct-looking hammers and was actually called that in the game files. Humorously, the weapon can be dual-wielded in multiplayer and, in a fairly interesting oversight, foregrips can be mounted too close to the trigger, blocking the shotgun from breaking open all the way.
Winchester Model 1897
The Winchester Model 1897 appears under the "Combat Shotgun" name. Despite having the same name as in Call of Duty: WWII, it is actually the riot gun variant rather than the "Trench Gun" variant seen in previous titles, since it lacks the distinct heat shield and bayonet lug. As of the initial release, the hammer appears to be bugged and appears twice in the cocked and uncocked positions immediately after firing and during the empty reload. The proper “Trench Gun” barrel can be unlocked via the Gunsmith.
The weapon uses 16 gauge shells by default, but can be modified to fire 12 gauge ones. Other modifications include a detachable magazine and detachable drum magazine, both based on the fictional magazines used on the Toggle-Action" in WWII.
Rifles
Unlike the previous WWII games, rifles are sorted into three categories much like the recent games: assault rifles, marksman rifles and sniper rifles. Assault rifles basically consist of fully-automatic rifles including LMGs like the BAR and Charlton, as well as the burst-fire Breda PG. Marksman rifles consist of semi-automatic rifles and sniper rifles consist of bolt-action rifles fitted with scopes (or iron sights if customized that way).
Arisaka Type 38
The Arisaka Type 38 long rifle is featured as the "Type 99", though the in-game default caliber is the original 6.5x50mm Japanese cartridge and the in-game rifle also has the Type 38's rear sight. In the campaign, it is the main rifle of the Japanese soldiers, used both scoped and unscoped and often fitted with a bayonet. Stripper clips cannot be used with the sniper scope, despite the latter being offset.
The weapon can be modified to use the 7.7x58mm ammunition of the real Type 99, albeit in a detachable magazine. The relevant attachment is referred to as "8mm Klauser mags", even though this name is used for 7.92x57mm Mauser attachments on other weapons. The "5.6mm magazines" attachment adds an MG13 magazine, which however only contains 8 rounds and functions as a detachable one. The "fast magazine" attachment adds a Gew.43 style magazine, containing an absurdly small 3 rounds. A completely fictional 20-round drum magazine is also available.
Breda PG
The Costa Rican contract Breda PG returns from WWII as the "ITRA Burst". The weapon fires at 950 RPM, which is incorrect as the real weapon fired at 600 RPM. It is incorrectly chambered in 7.92x57mm; conversions to 6.5x50mm and .303 British are available as attachments. It is prominently and inaccurately used by the Afrika Korps in the African theater missions, probably representing Italian involvement there, however, in reality it was never adopted for service.
Fedorov Avtomat
The Fedorov Avtomat returns from WWII, again as the "Automaton", a literal translation of its Russian name. It has a much higher rate of fire than in WWII (roughly double the ROF of the actual rifle), and comes with some sort of ladder sight acting as a viewing window on top of the actual rear sight. A monstrously large fictional double-drum mag (apparently based on the Beta C-Mag) is available as a attachment option, as well as a conversion to 7.62x54mmR / 6.5x59mm Arisaka, with fictional extended magazines for both calibers. Another update gives it a magazine that looks like real-life 10 rounds one, but oddly holds 25 rounds. It can also be equipped with an extended barrel based on the experimental M1924 (which is incorrectly referred to as "M1912" in many sources). Another barrel mod makes the gun fire in five-round bursts.
Gewehr 43
The Gewehr 43 is featured. It incorrectly feeds from a curved box magazine whereas in reality, it is straight. A fictional short, straight 8-round magazine can be added with the "fast mags" attachment. 20-round extended box magazines are also available; this is one of the rare occasions when CoD gets it right (although it is not known for certain if these magazines were widely used or even available during WWII). The "Wyvern 570mm Full Auto" barrel attachment for the Gewehr 43 converts it to fire in full-auto, which wouldn't be a wise idea since it can easily empty the magazine in an instant and produce immense recoil.
Gustloff Volkssturmgewehr
The Gustloff Volkssturmgewehr returns from WWII. Despite being developed in late 1944, it makes a lot of anachronistic appearances in the flashbacks before 1945 in the campaign, all the way up to the Tobruk mission in 1941. As expected, it is full-auto, despite the existence of a full-auto Volkssturmgewehr only being a rumour based on the misinterpretation of the name Volkssturmgewehr as representing "Volks-sturmgewehr" (lit. "people-assault rifle") rather than "Volkssturm-gewehr" (lit. "Volkssturm-rifle"). The weapon is slightly visually modified, with a thicker magazine and slightly rounded handguard.
A double-drum mag based on the Beta C-Mag and the MG15 double drum appears in game as an extended magazine attachment, reusing the model from the Grossfuss Sturmgewehr's extended magazine in WWII.
The weapon has a visual glitch in that no rifle casings are ejected when the magazine is below half its capacity.
Karabiner 98k
The Karabiner 98k rifle appears in the game. Unlike in Call of Duty: Modern Warfare, the rounds left on the stripper clip when reloading are tracked properly, which applies to other stripper-clip loaded weapons too. The stripper clip is used with iron sights or other small scopes - larger sniper scopes use round-by-round reloads, as the chamber is blocked and stripper clips cannot be used.
A fictional 3-round detachable magazine exists as the fast mag option- detachable magazines would never work with a Mauser rifle due to the design of the receiver rails and feed system. However, the extended magazine is real, based on the 20-rounder Gewehr 98 trench magazine, but is incorrectly depicted as detachable.
Lee-Enfield No.4 Mk. I
The Lee-Enfield No.4 Mk.I appears exclusively in the campaign, and only feeds from a single 5-round clip rather than the usual 10 rounds from two clips. The rear sight is chopped off, so the top half is missing. The bolt is palmed, which was not a technique taught by the British for use on this rifle.
M1 Garand
The M1 Garand appears in the Beta, classed as a marksman rifle. The mid-clip tactical reload features the player character retaining the half-spent clip in the rifle, but the chambered round is not shown ejecting as they pull back the op-rod/charging handle - instead a fired casing is ejected instead, which is incorrect. Additionally, the clip release button (below the sight adjustment drum) is never used to release a partially-loaded clip. Unlike in Call of Duty: WWII, this is not a "sticky" Garand, and thus does not need to have the bolt pushed or smacked back into battery after loading a new clip.
Using either the ".30-06 12 Round Mags" or the "16 Round Drum" option makes the weapon resemble the T20E3 Garand, an experimental model designed to use detachable magazines. In Warzone the 12 round mags are increased to the correct 20 round capacity they have in real life. While the straight BAR magazine is real, the drum is not (which is borrowed from WWII's "Toggle-Action").
Mosin Nagant M1891/30
The Mosin Nagant M1891/30 appears in the game as the "3-Line Rifle". A scoped variant called "Requiem" is used by Polina Petrova as her main weapon of choice throughout the campaign, originally belonging to her father. The stripper clip is incorrectly knocked out of the weapon by the bolt- in reality, it would need to be removed by hand before operating the bolt closed. The striker does not fly forward when the trigger is pulled.
A very anachronistic detachable 3-round magazine appears as the fast mag option for the Mosin (despite the fact that it is longer than the 5-round magazine). A larger detachable magazine option is also available. Both are housed inside the shell of the old integral magazine, making it tricky to fit rounds into them, given the fact the detachable magazine is now narrower than the old one. This may be why they are longer, as single-stack rounds might be able to fit into these magazines. Additionally, the magazine catch to release the magazines is not attached to the magazine well, it is instead attached to the bottom of the detachable magazine, begging the question of how it is supposed to detach the magazine from the rifle.
Sturmgewehr 44
The Sturmgewehr 44 appears in the game as the "STG44". It is used anachronistically in the campaign levels set in Stalingrad in August 1942 when in reality it was first issued in late 1943. It also makes a bizarre appearance in weapon crates found in the Bougainville level set in the Pacific theater in 1943.
Modifications include a 45-round drum, which appears to be a heavily modified MG42 drum seemingly rechambered for 7.92x33mm Kurz (which appears to be inspired by another Activision-published title, Wolfenstein). Magazines for ".30 Russian Short", i.e. the Soviet 7.62x39mm, are also available; this cartridge is period-accurate as it was produced and tested during WWII, but it was never historically used on the StG 44. Both 30 and 20 round 7.62x39mm magazines are available, with the 20 rounder based on the 10 round Sturmgewehr 45(M) magazine without a curve. They are incorrectly modelled as straight magazines; 7.62x39mm rounds have a significant taper to them, giving their magazines a distinctive curve. A similar-looking straight magazine appeared in WWII as the extended magazine for the StG 44, but it is shorter in Vanguard. The final magazine is a very similar-looking straight magazine to the 30 round 7.62x39mm magazine, which is apparently chambered for 7.65x25mm Tokarev (which the game calls "Gorenko") - this pistol-caliber conversion of an intermediate assault rifle may be inspired by similar modern weapons, like the Colt 9mm Submachine Gun. It is much too long for a pistol-caliber round due to reusing the model of the 7.62x39mm magazine, which in turn is slightly too small for the 7.62x39mm round as a result of having to fit into the StG's magazine well.
Some stock options remove or replace the default stock with a Sport-Systeme Dittrich BD-44 folding stock. This is supposedly a real folding stock, based on the MP40's stock design, but both the folding and removed stock would be mechanically implausible, as the StG's stock contains the recoil spring.
While the HUD states the proper 7.92x33mm chambering, the weapon can be seen ejecting 8mm Mauser casings. The weapon is also depicted in the "Watchful Glare" calling card.
Sudayev AS-44
The Sudayev AS-44 assault rifle returns from WWII, and like the Fedorov Avtomat has a much higher rate of fire than before. It is incorrectly chambered in 7.62x39mm rather than 7.62x41mm.
Tokarev SVT-40
The SVT-40 returns from WWII, this time more accurately being used by Soviet soldiers and Partisans. It features a short "fast mag" and an extremely long, curved magazine seemingly inspired by 45-round AK magazines. A short barreled version also exists that reflects the short barreled SKT40.
Machine Guns
Bren Gun Mk 2
The Bren gun appears in the game as a light machine gun. It has a much more accurate fire rate than in Call of Duty: WWII, but with the rear sight incorrectly mounted on the barrel (or rather, not mounted, since it just floats in mid-air; this appears to be a bug). The player also grips the gas tube, a sure-fire way to burn your hand. The fictional 100-round drum magazine from WWII also returns in Gunsmith as a possible magazine attachment for it, as opposed to the real-life pan for the MkI. Short "fast mags" are also an option, which appear to be based on the Lee-Enfield magazines, scaled up to fit 20 rounds. 6.5x50mmSR Arisaka is an available ammo conversion, which is fictional. The magazines used look like the ones used in the 7.92x57mm Mauser Bren guns. Arthur Kingsley starts off with one during the final mission during the Battle of Berlin, despite holding an MP40 in the cutscene before.
Charlton Automatic Rifle
The Charlton Automatic Rifle returns from WWII as an assault rifle, under the same "NZ-41" name. As with WWII, its model is mirrored. Its default magazine model, the standard-size 10-round SMLE magazines, hold a ludicrous 30 rounds in gameplay. It can be modified with an extended Bren magazine.
Degtyaryov DP-27
A Degtyaryov DP-27 with the pistol grip of the DPM variant is indexed as the "DP27" in Vanguard. It has a noticeably higher rate of fire than the real weapon, and the pan magazine holds 63 rounds (like on the tank-mounted DT variants) instead of 47.
An upgraded pan magazine holds 105 rounds, while the 30 round "speed belt" upgrade converts the weapon into effectively an RP-46, which is anachronistic, and also peculiar as a "speed" option, as a belt should take longer to reload then a magazine. With this upgrade, the chamber still has a round in it when reloading from empty. The player holds the weapon with their fingers in the way of the bolt, which would be very painful in real life. Additionally, one of the stock options uses the stock of the PKM, which is anachronistic by a few decades.
M1918A2 Browning Automatic Rifle
The M1918A2 Browning Automatic Rifle appears with a stylized and elongated handguard by default, although the HUD icon had the correct handguard length during the Alpha. It is able to switch between full-auto (at a slow fire rate of 400 RPM) and semi-auto, which is incorrect: the real M1918A2's fire selector instead has a slow full-auto and fast full-auto option, while the earlier M1918 could switch between semi-auto and fast full-auto (500-650 RPM). A 30 round curved magazine is available, which supposedly fires .50 BMG rounds. It is classed as an assault rifle.
Anachronistic 10 round aftermarket magazines are available as the "12 round fast mags", which holds 2 rounds too many. The late-war carrying handle is anachronistic for most campaign missions the BAR appears in.
MG42
The MG42 returns from WWII with a much more accurate rate of fire. The drum holds a correct 50 rounds in the campaign, but an incorrect 125 in multiplayer. For some reason it lacks a muzzle in the multiplayer by default and more bizarrely the proper muzzle isn't available even as attachment. The belt links are incorrectly depicted as disintegrating. Like the DP-27, the fast mag option adds a belt of 50 rounds, which would more than likely take longer to reload than the drum in real life. The MG42 can be rechambered for 6.5x50mm Arisaka rounds or even more ludicrously, .50 BMG. A square belt box appears as an extended option, this box is anachronistic, borrowed from the post-war MG3.
In the campaign, the MG42 is used extensively, both in man-portable form by "Jagermorders" or German heavy soldiers, and mounted on vehicles and emplacements. It also makes a bizarre appearance in the Bougainville mission set in the Pacific theater, used in Japanese positions, and Wade Jackson even uses a modified one to clear a Japanese airfield.
Type 11
The Type 11 light machine gun is available. It reloads in a very similar manner to Battlefield V's default Type 11; the hopper is removed and exchanged for a new one, or a clip is simply inserted if one is expended (though the clip-based reload is only used if the number of missing rounds is a multiple of 5, likely to ensure that reloads will always top off the hopper completely. One upgrade is a completely fictional ZB-26-style straight magazine holding 20 rounds; fictional drum magazines are also available. Despite being a Japanese machine gun, the Type 11 is inexplicably found in the opening mission "Phoenix", set in Germany.
Vickers Mk. I
A man-portable depiction of the Vickers Mk. I is available in the game as a killstreak called the "Deathmachine" (or "Frankengun" during the Alpha). It has 100 rounds, which are explosive, as well as unusable AA sights. One of the voice lines when deploying it yells "Spinning up Deathmachine!" implying that the devs believe that the Vickers is some form of gatling gun, not unlike the M134 used in previous games in the franchise. When the weapon is empty, the ammo crate is still modeled with rounds in it.
Grenades & Explosives
Bangalore Torpedo
A Bangalore Torpedo is used by Kingsley to destroy the naval guns in the Merville Gun Battery mission. This is a reference to the fact that the British paratroopers in the actual operation lacked sappers and proper explosives and resorted to using whatever was available such as Gammon bombs' plastic explosive for the task.
Mk 2 Grenade
American Mk 2 hand grenades are used by US forces during the campaign. It is also the standard grenade in multiplayer.
Mk.V CN Gas Grenade
The Mk.V CN Gas Grenade appears as the "Gas Grenade".
Model 24 Stielhandgranate
Model 24 Stielhandgranates can be used in the campaign, called "Model 24 Hand Grenade". It is also carried by Nazi zombies.
Mills Bomb
Mills Bombs are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Warmachine field upgrade.
No. 69 Mk. 1
The No. 69 Mk. 1 returns from WWII, once again incorrectly depicted as a stun grenade. The character throws it using only one hand in a rather tactical and too modern manner for the setting due to reusing Modern Warfare mechanics.
No. 82 "Gammon Bomb"
The No. 82 Gammon Bomb appeared as the "Impact Grenade" in the Alpha; the release build of the game changed this to "Gammon Bomb".
S-Mine
The S-Mine returns as the "S-Mine 44" (being generically referred to as the "Proximity Mine" in the Alpha); gameplay-wise, it is analogous to the M18 Claymore from the series' more modern entries, with an incorrect proximity fuze instead of the real mine's pressure-based fuze.
Type 97 Hand Grenade
The Type 97 hand grenade can be used by during the Pacific single-player campaign.
Unidentified smoke grenade
An unidentified stun/smoke grenade is used by a British paratrooper in the reveal trailer.
Flamethrowers
Flammenwerfer 41
The German Flammenwerfer 41 is available as part of the "Flamenaut" streak, which also includes a heavy armored suit like the "Flame Trooper" from Battlefield 1. This suit obscures your vision but gives you much more health. The weapon is incorrectly referred to as the Flammenwerfer 35.
M2 Flamethrower
The M2 Flamethrower is exclusive to the campaign; it is used by an American soldier during the Pacific segment, and is later taken and used by Wade Jackson to burn out Japanese positions. An unusable M2 Flamethrower is also seen on a table in the buy round of the "Champion Hill" mode.
Launchers
Bomb Thrower, 2 inch, Mk I
The Bomb Thrower, 2 inch, Mk I appears as the the "MK11 Launcher". The "Warmachine" killstreak is a fictional version of it that somehow fires in semi-auto and feeds from a drum magazine reminiscent of the AGS-17 Playma's belt box.
M1 Bazooka
The M1 Bazooka appears in the beta. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.
Panzerfaust
The Panzerfaust appears as a usable weapon. Contrary to its single-shot nature in real life, it is erroneously depicted as being reloadable like the Panzerfaust 150, which started development in early 1945.
Panzerschreck
The Panzerschreck appears in the beta. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.
Others
Webley & Scott No. 1 Mk. V Signal Pistol
The Webley & Scott No.1 Mk. V Signal Pistol is used several times in key moments throughout the campaign. It is incorrectly depicted as double-action only.
Mounted Weapons
3.7 cm Bordkanone
A German Stuka dive bomber in the trailer can be seen with two 3.7 cm Bordkanonen. In the final level, gun pods not yet mounted on planes can be seen in the airbase.
3 Inch/50 Mark 2 Model 4
The stranded American navy cargo ship has several 3 Inch/50 Mark 2 Model 4 deck guns.
5cm Pak 38
Four 5 cm Pak 38 Anti Tank guns can be seen outside the multiplayer map "Red Star".
8.8 cm Flak 18
Various Flak 18 AA-cannons can be seen throughout the campaign and on multiplayer maps.
15 cm sFH 18
A German schwere Feldhaubitze is seen on the multyplayer map "Berlin".
German 15 cm TbtsK C/36 naval guns are destroyed by the British paratroopers during the Merville Gun Battery mission. However, this is inaccurate since there were no such guns nor Regelbau M272 casemates as depicted in-game. The actual guns at Merville were old Skoda houfnice vz. 14/19.
Besa
The Besa machine gun is seen mounted in British Crusader Tanks.
BL 4.5-inch medium field gun
A British BL 4.5-inch medium field gun is seen on a promotional picture for the "Caldera" Warzone map.
Breda Modello 38
Some Italian Carro Armato M13/40 Tanks on the multiplayer map "Desert Siege" are equipped with hull-mounted Breda Modello 38 machine guns.
Browning M1919A4
M4 Sherman tanks have hull-mounted Browning M1919A4 machine guns.
Browning M2
Browning M2 machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific.
Cannone da 47/32 M35
The main armament of the Italian M13/40 tank is a Cannone da 47/32 M35.
Degtyaryov DT
Soviet T-34/85 medium tanks have hull-mounted Degtyaryov DT machine guns. Some of these late war tanks are seen during the Stalingrad single-player campaign. It is worth mentioning that this model is anachronistic for the Stalingrad scenario; the earlier T-34/76 would be more correct.
MG 13
An MG13 machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.
MG34
The MG34 is mounted on German tanks in the reveal trailer.
MG81
The MG81 is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.
MG131
The MG131 is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.
MG151
The MG 151 cannon is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.
Remington Rolling Block Carbine
A scoped Remington Rolling Block is seen hanging on a wall inside a hut on the multiplayer map "Demyansk".
Type 10 120mm Dual-Purpose Gun
Japanese aircraft carrier Akagi has several Type 10 120mm Dual-Purpose Guns.
Type 41 75mm Mountain Gun
Several Japanese Type 41 75mm mountain guns are seen in the single-player campaign.
A heavy Japanese Anti-air gun is mounted on the "Gavutu" map which is a Type 89 12.7 cm/40 naval gun.
Type 96 light machine gun
The Type 96 LMG is briefly seen during the ending cutscene of the Bougainville mission. Despite this, it does not actually appear during gameplay; the mounted machine guns are for whatever reason MG42s.
Type 96 15 cm Howitzer
A destroyed Type 96 Howitzer can be seen in a disabled bunker on the multiplayer map "Numa Numa".
Type 96 25 mm AT/AA Gun
A Type 96 25 mm AT/AA Gun is fired by Japanese soldiers in the reveal trailer.
Type 97 Aircraft Machine Gun
The Type 97 Aircraft Machine Gun is the nose-mounted MG of Japanese Mitsubishi A6M "Zero" fighters and Aichi D3A dive bombers.
Type 97 light machine gun
Japanese tanks like the Type 95 Ha-Go light tank have turret and hull-mounted Type 97 light machine guns.
Type 97 81mm Infantry Mortar
The Type 97 Infantry Mortar appears during the campaign.
Type 99 Cannon
The "Zeros" are also armed with two wing-mounted Type 99 cannons.
Mk. VIII 2" Mortar
The Mk VIII. 2" Mortar is strapped to the backpacks of some of the British paratroopers in the Tonga mission.
Unusable Weapons
M2 Mortar
The M2 Mortar is present as the "Mortar Barrage" killstreak.
M1903 Springfield
An M1903 Springfield rifle fitted with an Unertl scope is seen in the "Killer Foliage" calling card.
Shpitalny-Komaritski ShKAS
A Soviet Ilyushin Il-4 twin-engined long-range bomber with a nose-mounted Shpitalny-Komaritski ShKAS is seen as the Firebombing Run killstreak