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Difference between revisions of "Call of Duty 2"
PyramidHead (talk | contribs) (Alright, finally done with this) |
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[[File:CoD2SP M1 Carbine mele.jpg|thumb|none|600px|Can't forgot a whack.]] | [[File:CoD2SP M1 Carbine mele.jpg|thumb|none|600px|Can't forgot a whack.]] | ||
[[File:CoD2SP M1 Carbine world.jpg|thumb|none|600px|The dropped M1 Carbine, one of the few weapons to be modeled with a sling.]] | [[File:CoD2SP M1 Carbine world.jpg|thumb|none|600px|The dropped M1 Carbine, one of the few weapons to be modeled with a sling.]] | ||
− | [[File:M1Carbine-COD2.jpg|thumb|none|600px|An American soldier nervously holding his M1 Carbine during the Battle of Pointe | + | [[File:M1Carbine-COD2.jpg|thumb|none|600px|An American soldier nervously holding his M1 Carbine during the Battle of Pointe du Hoc.]] |
==M1 Garand== | ==M1 Garand== | ||
Line 222: | Line 222: | ||
[[File:CoD2SP M1 Garand mele.jpg|thumb|none|600px|Now, this is a rifle that's good for cracking heads.]] | [[File:CoD2SP M1 Garand mele.jpg|thumb|none|600px|Now, this is a rifle that's good for cracking heads.]] | ||
[[File:CoD2SP M1 Garand world.jpg|thumb|none|600px|An M1 Garand indignantly dropped in the mud.]] | [[File:CoD2SP M1 Garand world.jpg|thumb|none|600px|An M1 Garand indignantly dropped in the mud.]] | ||
− | [[File:M1Garand-COD2.jpg|thumb|none|600px|Pvt. Braeburn firing his M1 Garand on the cliffs of Pointe | + | [[File:M1Garand-COD2.jpg|thumb|none|600px|Pvt. Braeburn firing his M1 Garand on the cliffs of Pointe du Hoc. The soldier to his right is armed with an M1A1 Thompson.]] |
==Mosin Nagant M38 Carbine== | ==Mosin Nagant M38 Carbine== | ||
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[[File:CoD2SP Mosin Nagant Model 1938 Carbine sniper rel 1.jpg|thumb|none|600px|Cycling the rifle sends a spent cartridge flying.]] | [[File:CoD2SP Mosin Nagant Model 1938 Carbine sniper rel 1.jpg|thumb|none|600px|Cycling the rifle sends a spent cartridge flying.]] | ||
[[File:CoD2SP Mosin Nagant Model 1938 Carbine sniper rel 2.jpg|thumb|none|600px|Loading in fresh rounds, also done off-screen like its unscoped brother.]] | [[File:CoD2SP Mosin Nagant Model 1938 Carbine sniper rel 2.jpg|thumb|none|600px|Loading in fresh rounds, also done off-screen like its unscoped brother.]] | ||
− | [[File:CoD2SP Mosin Nagant Model 1938 Carbine sniper mele.jpg|thumb|none|600px|Of course, this Soviet rifle is unafraid to get up close and personal either | + | [[File:CoD2SP Mosin Nagant Model 1938 Carbine sniper mele.jpg|thumb|none|600px|Of course, this Soviet rifle is unafraid to get up close and personal either (and shows off the correct down-turned bolt handle of sniper variant Mosins).]] |
[[File:CoD2SP Mosin Nagant Model 1938 Carbine sniper world.jpg|thumb|none|600px|A dropped M38 sniper kept warm by its cloth covering.]] | [[File:CoD2SP Mosin Nagant Model 1938 Carbine sniper world.jpg|thumb|none|600px|A dropped M38 sniper kept warm by its cloth covering.]] | ||
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==Bren Mk2== | ==Bren Mk2== | ||
− | The main squad support weapon for the | + | The main squad support weapon for the Commonwealth forces is the [[Bren Mk2]], appearing as the "Bren LMG". It is correctly depicted with a 30-round detachable box magazine. Its ammunition is very scarce and is not shared with the Lee-Enfields, despite being chambered for the same caliber. |
[[File:Bren_mk2.jpg|thumb|none|450px|Bren Mk2 - .303 British]] | [[File:Bren_mk2.jpg|thumb|none|450px|Bren Mk2 - .303 British]] | ||
− | [[File:CoD2SP Bren Mk2 hold.jpg|thumb|none|600px]] | + | [[File:CoD2SP Bren Mk2 hold.jpg|thumb|none|600px|During a lull in the Battle for Caen, Sergeant Davis shows off his Bren Gun.]] |
− | [[File:CoD2SP Bren Mk2 aim.jpg|thumb|none|600px]] | + | [[File:CoD2SP Bren Mk2 aim.jpg|thumb|none|600px|Hoisting up the LMG to his shoulder and taking aim at the local abandoned farmhouse.]] |
− | [[File:CoD2SP Bren Mk2 rel 1.jpg|thumb|none|600px]] | + | [[File:CoD2SP Bren Mk2 rel 1.jpg|thumb|none|600px|Davis pulls back the charging handle...]] |
− | [[File:CoD2SP Bren Mk2 rel 2.jpg|thumb|none|600px]] | + | [[File:CoD2SP Bren Mk2 rel 2.jpg|thumb|none|600px|...and pops out the magazine.]] |
− | [[File:CoD2SP Bren Mk2 mele.jpg|thumb|none|600px]] | + | [[File:CoD2SP Bren Mk2 mele.jpg|thumb|none|600px|Getting smacked in the face with an almost 25 pound machine gun would certainly be bad for your health.]] |
− | [[File:CoD2SP Bren Mk2 world.jpg|thumb|none|600px]] | + | [[File:CoD2SP Bren Mk2 world.jpg|thumb|none|600px|Davis checks to make sure the world model didn't get hit with the ugly stick.]] |
− | [[File:Bren-COD2.jpg|thumb|none|600px|Two British soldiers of the 7th Armoured firing their Bren machine guns.]] | + | [[File:Bren-COD2.jpg|thumb|none|600px|Two British soldiers of the 7th Armoured firing their Bren machine guns, ignoring the carrying handle that would help them in this position.]] |
+ | |||
+ | ==Besa== | ||
+ | The [[Besa machine gun]] is mounted on British Crusader Tanks. | ||
+ | [[File:BESA.jpg|thumb|none|450px|Besa Mark 2 - 7.92x57mm Mauser]] | ||
+ | [[File:CoD2SP Besa Machine Gun.jpg|thumb|none|600px|A Crusader tank with two mounted Besa machine guns.]] | ||
==Browning Automatic Rifle M1918A2== | ==Browning Automatic Rifle M1918A2== | ||
The [[Browning Automatic Rifle M1918A2]] is used by the American support gunners. Referred to as the "BAR." | The [[Browning Automatic Rifle M1918A2]] is used by the American support gunners. Referred to as the "BAR." | ||
[[File:BAR.jpg|thumb|none|450px|Browning Automatic Rifle M1918A2 - .30-06]] | [[File:BAR.jpg|thumb|none|450px|Browning Automatic Rifle M1918A2 - .30-06]] | ||
− | [[File:CoD2SP Browning Automatic Rifle M1918A2 hold.jpg|thumb|none|600px]] | + | [[File:CoD2SP Browning Automatic Rifle M1918A2 hold.jpg|thumb|none|600px|After ascending the cliffs of Pointe du Hoc, Corporal Taylor scouts the trenches for Germans with his BAR.]] |
− | [[File:CoD2SP Browning Automatic Rifle M1918A2 aim.jpg|thumb|none|600px]] | + | [[File:CoD2SP Browning Automatic Rifle M1918A2 aim.jpg|thumb|none|600px|''"So three Nazis walk into a BAR..."'']] |
− | [[File:CoD2SP Browning Automatic Rifle M1918A2 rel 1.jpg|thumb|none|600px]] | + | [[File:CoD2SP Browning Automatic Rifle M1918A2 rel 1.jpg|thumb|none|600px|Reloading- Taylor swaps grips and hefts up the BAR with his right hand and first pulls back the charging handle...]] |
− | [[File:CoD2SP Browning Automatic Rifle M1918A2 rel 2.jpg|thumb|none|600px]] | + | [[File:CoD2SP Browning Automatic Rifle M1918A2 rel 2.jpg|thumb|none|600px|...and seats a mag with an enthusiastic smack.]] |
− | [[File:CoD2SP Browning Automatic Rifle M1918A2 mele.jpg|thumb|none|600px]] | + | [[File:CoD2SP Browning Automatic Rifle M1918A2 mele.jpg|thumb|none|600px|The plastic stock definitely brings the weight down, let's hope it serves just as well at smacking as a wood stock.]] |
− | [[File:CoD2SP Browning Automatic Rifle M1918A2 world.jpg|thumb|none|600px]] | + | [[File:CoD2SP Browning Automatic Rifle M1918A2 world.jpg|thumb|none|600px|Thoroughly examining a dropped BAR to make sure it is indeed the M1918A2 variant.]] |
− | [[File:BAr-COd2.jpg|thumb|none|600px|A | + | [[File:BAr-COd2.jpg|thumb|none|600px|A US soldier firing his BAR during the defense of Pointe du Hoc.]] |
+ | |||
+ | ==Browning M1919A4== | ||
+ | Known as the ".30 cal", the [[Browning M1919A4]] is mounted in places that Americans have captured and need to hold. | ||
+ | [[File:M1919A4Browning.jpg|thumb|none|450px|Browning M1919A4 on M2 tripod - .30-06]] | ||
+ | [[File:CoD2SP Browning M1919A4 1.jpg|thumb|none|600px]] | ||
+ | [[File:CoD2SP Browning M1919A4 2.jpg|thumb|none|600px]] | ||
+ | [[File:CoD2SP Browning M1919A4 3.jpg|thumb|none|600px|Using the M1919A4 reveals the machine gun reticle that would be reused many times in future installments.]] | ||
+ | [[File:CoD2SP Browning M1919A4 5.jpg|thumb|none|600px|An M1919A4 is briefly usable aboard an LVT-4.]] | ||
+ | [[File:CoD2SP Browning M1919A4 4.jpg|thumb|none|600px|Mounted on a Sherman tank.]] | ||
+ | [[File:M1919-COD2.jpg|thumb|none|600px|A US Army Ranger firing his .30 cal machine gun during the defense of Pointe du Hoc.]] | ||
+ | |||
+ | ==MG 34 Panzerlauf== | ||
+ | The [[MG 34|MG 34 Panzerlauf]] is mounted coaxially on German tanks seen throughout the campaign. | ||
+ | [[File:MG 34 Panzerlauf 2.jpg|thumb|none|450px|MG 34 Panzerlauf - 7.92x57mm Mauser]] | ||
+ | [[file:CoD2SP Panzer 2.jpg|thumb|none|600px|Mounted on Panzerkampfwagen II.]] | ||
+ | [[file:CoD2SP Tiger.jpg|thumb|none|600px|Mounted on Panzerkampfwagen VI Tiger.]] | ||
+ | |||
+ | ==MG 42== | ||
+ | Although not a weapon that can be carried around, the [[MG 42]] makes several appearances as the player progresses throughout the game including the missions set in the Battle of Stalingrad. While the MG 42 actually saw limited use at Stalingrad, the game's depiction commits the common error of showing the weapon with the post-1943 vertical charging handle instead of the period appropriate and rare slab-sided horizontal handle. | ||
+ | [[File:MG42.jpg|450px|thumb|none|MG 42 - 7.92x57mm Mauser]] | ||
+ | [[File:CoD2SP MG 42 1.jpg|thumb|none|600px]] | ||
+ | [[File:CoD2SP MG 42 2.jpg|thumb|none|600px]] | ||
+ | [[File:CoD2SP MG 42 4.jpg|thumb|none|600px]] | ||
+ | [[File:CoD2SP MG 42 3.jpg|thumb|none|600px|The player aiming a MG 42 in the Stalingrad missions. Note the vertical charging handle, a feature which was developed at some point in 1943 after the Battle of Stalingrad.]] | ||
+ | [[File:CoD2SP MG 42 Sd.Kfz 251.jpg|thumb|none|600px|Mounted on Sd.Kfz 251.]] | ||
− | =Grenades | + | =Grenades and Explosives= |
==AN/M8 HC smoke grenade== | ==AN/M8 HC smoke grenade== | ||
− | The [[AN/M8 HC smoke grenade]] appears as | + | The [[AN/M8 HC smoke grenade]] appears as the secondary grenade, used to screen the player character's position from enemy fire. At times they are essentially a "not get killed grenade" which must be used to get by otherwise impassible machine gun positions. |
[[File:AN-M8HC.jpg|thumb|none|150px|Surplus AN/M8 HC smoke grenade]] | [[File:AN-M8HC.jpg|thumb|none|150px|Surplus AN/M8 HC smoke grenade]] | ||
− | [[File:CoD2SP AN-M8 HC smoke grenade hold 1.jpg|thumb|none|600px]] | + | [[File:CoD2SP AN-M8 HC smoke grenade hold 1.jpg|thumb|none|600px|Shortly after training, Vasili encounters the designated smoke grenade tutorial, where he must throw an AN/M8 to block the line of sight of a German halftrack.]] |
− | [[File:CoD2SP AN-M8 HC smoke grenade hold 2.jpg|thumb|none|600px]] | + | [[File:CoD2SP AN-M8 HC smoke grenade hold 2.jpg|thumb|none|600px|He seems to not have fully understood the pin-pulling part of training, however.]] |
− | [[File:CoD2SP AN-M8 HC smoke grenade world 1.jpg|thumb|none|600px]] | + | [[File:CoD2SP AN-M8 HC smoke grenade world 1.jpg|thumb|none|600px|A few smoke grenades, presumably a Lend-Lease gift from Uncle Sam.]] |
==Mk 2 hand grenade== | ==Mk 2 hand grenade== | ||
The [[Mk 2 hand grenade]] is the standard hand grenade of the Americans in the game. | The [[Mk 2 hand grenade]] is the standard hand grenade of the Americans in the game. | ||
[[File:MK2_grenade_DoD.jpg|thumb|none|150px|Mk 2 hand grenade]] | [[File:MK2_grenade_DoD.jpg|thumb|none|150px|Mk 2 hand grenade]] | ||
− | [[File:CoD2SP Mk 2 hand grenade 1.jpg|thumb|none|600px]] | + | [[File:CoD2SP Mk 2 hand grenade 1.jpg|thumb|none|600px|Of course, everyone knows you start the grenade-throwing process by pulling the pin.]] |
− | [[File:CoD2SP Mk 2 hand grenade 2.jpg|thumb|none|600px]] | + | [[File:CoD2SP Mk 2 hand grenade 2.jpg|thumb|none|600px|Alas, Corporal Taylor seems to have fumbled this step.]] |
− | [[File:CoD2SP Mk 2 hand grenade 3.jpg|thumb|none|600px]] | + | [[File:CoD2SP Mk 2 hand grenade 3.jpg|thumb|none|600px|A rare sight, some spare Mk 2 grenades in a static spawn.]] |
==Model 24 Stielhandgranate== | ==Model 24 Stielhandgranate== | ||
− | The [[Model 24 Stielhandgranate]] is the standard hand grenade of the Axis forces. | + | The [[Model 24 Stielhandgranate]] is the standard hand grenade of the Axis forces. They are also the only hand grenades that regularly spawn during a mission, with refills being dropped by dead German soldiers. Once the player uses all four of the "faction" grenades they begin the level with, Model 24 Stielhandgranates will likely be the only grenade used for the remainder of the level. |
[[File:M24handgrenade.JPG|thumb|none|250px|Model 24 Stielhandgranate]] | [[File:M24handgrenade.JPG|thumb|none|250px|Model 24 Stielhandgranate]] | ||
− | [[File:CoD2SP Model 24 Stielhandgranate hold 1.jpg|thumb|none|600px]] | + | [[File:CoD2SP Model 24 Stielhandgranate hold 1.jpg|thumb|none|600px|Vasili prepares a potato masher.]] |
− | [[File:CoD2SP Model 24 Stielhandgranate hold 2.jpg|thumb|none|600px]] | + | [[File:CoD2SP Model 24 Stielhandgranate hold 2.jpg|thumb|none|600px|Just before it is tossed, we must make a note that the pull cord used to actually prime the grenade is completely missing.]] |
− | [[File:CoD2SP Model 24 Stielhandgranate world.jpg|thumb|none|600px]] | + | [[File:CoD2SP Model 24 Stielhandgranate world.jpg|thumb|none|600px|A very common sight- a dropped mag of Model 24s, which refill the player character's grenade inventory.]] |
==No. 36M Mk. I "Mills Bomb"== | ==No. 36M Mk. I "Mills Bomb"== | ||
− | The hand grenade used by British forces | + | The hand grenade used by British forces, the [[Mills Bomb|No. 36M Mk. I "Mills Bomb"]] performs just like every other grenade in the game. |
[[File:Mills Bomb SGM-1.jpg|thumb|none|150px|No. 36M Mk. I "Mills Bomb"]] | [[File:Mills Bomb SGM-1.jpg|thumb|none|150px|No. 36M Mk. I "Mills Bomb"]] | ||
− | [[File:CoD2SP No. 36M Mk. I Mills Bomb 1.jpg|thumb|none|600px]] | + | [[File:CoD2SP No. 36M Mk. I Mills Bomb 1.jpg|thumb|none|600px|While his comrades bravely advance, Sergeant Davis instead opts to mess around with a Mills Bomb.]] |
− | [[File:CoD2SP No. 36M Mk. I Mills Bomb 2.jpg|thumb|none|600px]] | + | [[File:CoD2SP No. 36M Mk. I Mills Bomb 2.jpg|thumb|none|600px|Luckily, his superior British discipline means he actually pulls the pin of his grenade.]] |
− | [[File:CoD2SP No. 36M Mk. I Mills Bomb 3.jpg|thumb|none|600px]] | + | [[File:CoD2SP No. 36M Mk. I Mills Bomb 3.jpg|thumb|none|600px|A moment later, he very ill-advisably examines a primed Mills Bomb.]] |
==RGD-33 stick grenade== | ==RGD-33 stick grenade== | ||
The [[RGD-33 stick grenade]] is the standard grenade for the Soviet Union. Appears only a few times in the Russian levels. | The [[RGD-33 stick grenade]] is the standard grenade for the Soviet Union. Appears only a few times in the Russian levels. | ||
− | Notably | + | Notably, ''CoD 2'' starts a common error with the RGD-33 that would be repeated in later games as it re-uses the Model 24 Stielhandgranate's arming animation with the player twisting a non-existent cap at the bottom of the grenade (despite the fact that ''[[Call of Duty: Finest Hour]]'' earlier actually had a correct arming animation of inserting a detonator into the top of the grenade. |
[[File:Rgd-33russianfrag mp.jpg|thumb|none|250px|RGD-33 stick grenade]] | [[File:Rgd-33russianfrag mp.jpg|thumb|none|250px|RGD-33 stick grenade]] | ||
− | [[File:CoD2SP RGD-33 stick grenade 1.jpg|thumb|none|600px]] | + | [[File:CoD2SP RGD-33 stick grenade 1.jpg|thumb|none|600px|For once, Vasili gets to play with an RGD-33 as opposed to a Stielhandgranate. He celebrates by gesturing around the base.]] |
− | [[File:CoD2SP RGD-33 stick grenade 2.jpg|thumb|none|600px]] | + | [[File:CoD2SP RGD-33 stick grenade 2.jpg|thumb|none|600px|He then bids farewell to his Soviet stick greande.]] |
− | [[File:CoD2SP RGD-33 stick grenade 3.jpg|thumb|none|600px]] | + | [[File:CoD2SP RGD-33 stick grenade 3.jpg|thumb|none|600px|But like Sergeant Davis, he can't help but get a close-up.]] |
=="Sticky Bomb"== | =="Sticky Bomb"== | ||
− | Explosive charges are used to destroy German Panzer II tanks during the | + | Explosive charges are used to destroy German Panzer II tanks during the Soviet campaign. In spite of what the game calls them, these are ''not'' No 74 ST Grenades; rather, they are improvised charges which serve a similar function. These appear to be based on similar improvised sticky explosive charges seen in ''[[Saving Private Ryan]]''. |
− | [[File:CoD2SP Sticki bomb 3.jpg|thumb|none|600px]] | + | [[File:CoD2SP Sticki bomb 3.jpg|thumb|none|600px|Vasili examines a rather explosive lump.]] |
− | [[File:CoD2SP Sticki bomb 1.jpg|thumb|none|600px]] | + | [[File:CoD2SP Sticki bomb 1.jpg|thumb|none|600px|During one rather infamous level, Vasili must run up and plant explosives on three German tanks. All of which conveniently ignores other AI soldiers and can track the player character through cover and inside buildings.]] |
− | [[File:CoD2SP Sticki bomb 2.jpg|thumb|none|600px]] | + | [[File:CoD2SP Sticki bomb 2.jpg|thumb|none|600px|A golden outline, indicating explosives can be planted here.]] |
==TNT== | ==TNT== | ||
Objectives requiring demolition generally require the use of an explosive charge. This is depicted as a bundle of four US-issue 1/2 pound TNT charges rigged with a timer. | Objectives requiring demolition generally require the use of an explosive charge. This is depicted as a bundle of four US-issue 1/2 pound TNT charges rigged with a timer. | ||
− | [[File:TNTchargeUS.jpg|thumb|none| | + | [[File:TNTchargeUS.jpg|thumb|none|300px|US Army issue 1/2 pound TNT charge with 8" prima cord and M1 pull fuze igniter]] |
− | [[File:CoD2SP s TNT 1.jpg|thumb|none|600px]] | + | [[File:CoD2SP s TNT 1.jpg|thumb|none|600px|During another explosive rendezvous, Vasili ignores the helpful message flashing across his vision and examines a TNT charge.]] |
− | [[File:CoD2SP s TNT 2.jpg|thumb|none|600px]] | + | [[File:CoD2SP s TNT 2.jpg|thumb|none|600px|Sometime later, he examines another charge during a less urgent moment.]] |
=Launchers= | =Launchers= | ||
==RPzB 54 "Panzerschreck"== | ==RPzB 54 "Panzerschreck"== | ||
− | The [[Panzerschreck|RPzB 54 "Panzerschreck"]] is the only mobile anti-tank weapon in the game. Can be used to take out Tiger tanks and other German vehicles. | + | The [[Panzerschreck|RPzB 54 "Panzerschreck"]] is the only mobile anti-tank weapon in the game. Can be used to take out Tiger tanks and other German vehicles. As is tradition for the series, it can only be fired while aiming. |
[[File:Tank_h5.jpg|thumb|none|450px|RPzB 54 "Panzerschreck" - 88mm]] | [[File:Tank_h5.jpg|thumb|none|450px|RPzB 54 "Panzerschreck" - 88mm]] | ||
− | [[File:CoD2SP RPzB 54 Panzerschreck hold.jpg|thumb|none|600px]] | + | [[File:CoD2SP RPzB 54 Panzerschreck hold.jpg|thumb|none|600px|Sergeant Davis hefts around a pilfered Panzerschreck, looking for something to explode.]] |
− | [[File:CoD2SP RPzB 54 Panzerschreck aim.jpg|thumb|none|600px]] | + | [[File:CoD2SP RPzB 54 Panzerschreck aim.jpg|thumb|none|600px|This devious French wall will do nicely.]] |
− | [[File:CoD2SP RPzB 54 Panzerschreck rel 1.jpg|thumb|none|600px]] | + | [[File:CoD2SP RPzB 54 Panzerschreck rel 1.jpg|thumb|none|600px|The wall, however, foolishly resists British colonization, so he begins to load a new rocket.]] |
− | [[File:CoD2SP RPzB 54 Panzerschreck rel 2.jpg|thumb|none|600px]] | + | [[File:CoD2SP RPzB 54 Panzerschreck rel 2.jpg|thumb|none|600px|The depiction of the Panzerschreck in this game contains the very common error in video games of having the rocket simply being shoved into the launcher without connecting a wire to the nearby contact leads for electrical ignition of the rocket motor (this error is also common in video game depictions of the [[Bazooka]], the weapon the Panzerschreck is based on).]] |
− | [[File:CoD2SP RPzB 54 Panzerschreck mele.jpg|thumb|none|600px]] | + | [[File:CoD2SP RPzB 54 Panzerschreck mele.jpg|thumb|none|600px|If push comes to shove, don't be afraid to use this giant metal tube as an improvised club.]] |
− | [[File:CoD2SP RPzB 54 Panzerschreck world.jpg|thumb|none|600px]] | + | [[File:CoD2SP RPzB 54 Panzerschreck world.jpg|thumb|none|600px|Davis strikes it lucky and finds a perfectly good Panzerschreck in a crate waiting for him.]] |
− | [[File:Panzershrek-COD2.jpg|thumb|none|600px|Two German Afrika Korps soldiers taking down a Crusader tank with their Panzershreks.]] | + | [[File:Panzershrek-COD2.jpg|thumb|none|600px|Two German Afrika Korps soldiers taking down a Crusader tank with their Panzershreks, completely disregarding the layout of the weapon's grips.]] |
− | = | + | =Emplaced Weapons= |
==2 cm Flakvierling 38== | ==2 cm Flakvierling 38== | ||
− | In the level "Battle of Point du Hoc," a [[2 cm Flakvierling 38]] is seen firing onto advancing | + | In the level "Battle of Point du Hoc," a [[2 cm Flakvierling 38]] is seen firing onto advancing US Army Rangers before being destroyed itself sometime after Corporal. Taylor and Sergeant Randall destroys the coastal artillery guns. In the level "Assault on Matmata", Sergeant John Davis uses this gun to take down some Stukas. |
[[File:Flak38.jpg|thumb|none|450px|Flakvierling 38 - 20x138mmB]] | [[File:Flak38.jpg|thumb|none|450px|Flakvierling 38 - 20x138mmB]] | ||
− | [[File:CoD2SP 2 cm Flakvierling 38 1.jpg|thumb|none|600px]] | + | [[File:CoD2SP 2 cm Flakvierling 38 1.jpg|thumb|none|600px|In North Africa, Sergeant Davis comes across an AA gun just begging for some action.]] |
− | [[File:CoD2SP 2 cm Flakvierling 38 2.jpg|thumb|none|600px]] | + | [[File:CoD2SP 2 cm Flakvierling 38 2.jpg|thumb|none|600px|The other side, featuring its unfortunate former crew.]] |
− | [[File:CoD2SP 2 cm Flakvierling 38 3.jpg|thumb|none|600px]] | + | [[File:CoD2SP 2 cm Flakvierling 38 3.jpg|thumb|none|600px|Of course, Sergeant Davis is perfectly capable of operating the gun by himself without needing the other six guys required to operate one of these effectively.]] |
− | [[File:Flak38-COD2.jpg|thumb|none|600px|A Flakvierling 38 cannon pins down | + | [[File:Flak38-COD2.jpg|thumb|none|600px|A Flakvierling 38 cannon pins down US Army Rangers climbing up the cliffs of Pointe du Hoc.]] |
==2 cm KwK 30== | ==2 cm KwK 30== | ||
− | The [[2 cm FlaK 30|2 cm KwK 30]]. | + | The [[2 cm FlaK 30|2 cm KwK 30]] is mounted on various German vehicles. It is most notably used and controlled by the player during the mission "Outnumbered and Outgunned". |
[[file:KwK30mountedon222.jpg|thumb|none|450px|2 cm KwK 30 (2 cm Kampfwagenkanone 30) - 20x138mm B]] | [[file:KwK30mountedon222.jpg|thumb|none|450px|2 cm KwK 30 (2 cm Kampfwagenkanone 30) - 20x138mm B]] | ||
− | [[file:CoD2SP 2 cm KwK 30 1.jpg|thumb|none|600px]] | + | [[file:CoD2SP 2 cm KwK 30 1.jpg|thumb|none|600px|Captain Price, Sergeant Davis, and Private MacGregor commandeer a Sd.Kfz. 222 scout car with a mounted cannon.]] |
− | [[file:CoD2SP 2 cm KwK 30 2.jpg|thumb|none|600px]] | + | [[file:CoD2SP 2 cm KwK 30 2.jpg|thumb|none|600px|In the gunner's seat, Davis gets the best view in the house.]] |
− | [[file:CoD2SP Panzer 2.jpg|thumb|none|600px]] | + | [[file:CoD2SP Panzer 2.jpg|thumb|none|600px|A Panzer II with a 2 cm KwK 30 fires away.]] |
==8 cm Granatwerfer 42 Mortar== | ==8 cm Granatwerfer 42 Mortar== | ||
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The [[8.8 cm Flak 18/36/37/41|8.8 cm Flak 36]] guns seen in the game are now FlaK 36s, distinguished by the two-piece barrel as opposed to the one-piece barrel of the FlaK 18s in the previous game. As before, for gameplay purposes, a gun that requires a ten-man crew to function can be operated by a single man. | The [[8.8 cm Flak 18/36/37/41|8.8 cm Flak 36]] guns seen in the game are now FlaK 36s, distinguished by the two-piece barrel as opposed to the one-piece barrel of the FlaK 18s in the previous game. As before, for gameplay purposes, a gun that requires a ten-man crew to function can be operated by a single man. | ||
[[File:FlaK36.jpg|thumb|none|400px|8.8 cm Flak 36 - 88x571mmR]] | [[File:FlaK36.jpg|thumb|none|400px|8.8 cm Flak 36 - 88x571mmR]] | ||
− | [[File:CoD2SP 8.8 cm Flak 36 1.jpg|thumb|none|600px]] | + | [[File:CoD2SP 8.8 cm Flak 36 1.jpg|thumb|none|600px|Non-usable FlaK 88s in the British campaign.]] |
[[File:CoD2SP 8.8 cm Flak 36 2.jpg|thumb|none|600px]] | [[File:CoD2SP 8.8 cm Flak 36 2.jpg|thumb|none|600px]] | ||
− | [[File:CoD2SP 8.8 cm Flak 36 3.jpg|thumb|none|600px]] | + | [[File:CoD2SP 8.8 cm Flak 36 3.jpg|thumb|none|600px|Corporal Taylor tries out a FlaK for himself.]] |
==28/32 cm Schweres Wurfgerät 40== | ==28/32 cm Schweres Wurfgerät 40== | ||
During the "Red Army Training" mission, the player is tasked to destroy a German Sd.Kfz 251 half-track with mounted 28/32 cm Schweres Wurfgerät 40 / Wurfrahmen 40 rocket launchers. | During the "Red Army Training" mission, the player is tasked to destroy a German Sd.Kfz 251 half-track with mounted 28/32 cm Schweres Wurfgerät 40 / Wurfrahmen 40 rocket launchers. | ||
− | [[File:CoD2SP 28-32 cm Schweres Wurfgerät 40.jpg|thumb|none|600px| | + | [[File:CoD2SP 28-32 cm Schweres Wurfgerät 40.jpg|thumb|none|600px|Vasili looks at the so called ''Panzerwerfer''.]] |
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==Canon de 155mm GPF== | ==Canon de 155mm GPF== | ||
− | Corporal Bill Taylor and | + | Corporal Bill Taylor and Sergeant Randall are tasked to destroy some French Canon de 155 Grande Puissance Filloux (GPF) during the "Battle of Pointe du Hoc". These guns are also seen in ''[[Call of Duty: WWII]]''. |
[[File:French-Canon-de-155mm-GPF-1917.jpg|thumb|none|450px|Canon de 155 Grande Puissance Filloux (GPF) - 155mm]] | [[File:French-Canon-de-155mm-GPF-1917.jpg|thumb|none|450px|Canon de 155 Grande Puissance Filloux (GPF) - 155mm]] | ||
− | [[File:CoD2SP Canon de 155mm GPF 1.jpg|thumb|none|600px]] | + | [[File:CoD2SP Canon de 155mm GPF 1.jpg|thumb|none|600px|Taylor and Randall come across their objective, some massive French guns. True to life, they are disabled through the use of thermite charges.]] |
[[File:CoD2SP Canon de 155mm GPF 2.jpg|thumb|none|600px]] | [[File:CoD2SP Canon de 155mm GPF 2.jpg|thumb|none|600px]] | ||
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==Ordnance QF 6-pounder== | ==Ordnance QF 6-pounder== | ||
− | An Ordnance QF 6-pounder | + | An Ordnance QF 6-pounder anti-tank gun can be seen in the level "Hold the Line". |
[[File:qf6at.jpg|thumb|none|400px|Ordnance QF 6-pounder]] | [[File:qf6at.jpg|thumb|none|400px|Ordnance QF 6-pounder]] | ||
− | [[File:CoD2-antigun1.jpg|thumb|none|600px|The gun | + | [[File:CoD2-antigun1.jpg|thumb|none|600px|The gun in-game]] |
[[File:CoD2-antigun2.jpg|thumb|none|600px|Another view.]] | [[File:CoD2-antigun2.jpg|thumb|none|600px|Another view.]] | ||
− | = | + | =Other= |
==Smith & Wesson M1917== | ==Smith & Wesson M1917== | ||
− | + | Sergeant Randall and other US Army Rangers have low-detail [[Smith & Wesson M1917]] revolvers holstered. | |
[[File:S&W-Model-1917.jpg|thumb|none|350px|Smith & Wesson M1917 Revolver (Military issue with lanyard ring) - .45 ACP.]] | [[File:S&W-Model-1917.jpg|thumb|none|350px|Smith & Wesson M1917 Revolver (Military issue with lanyard ring) - .45 ACP.]] | ||
− | [[File:COD2-RandallRevolver.jpg|thumb|none|600px| | + | [[File:COD2-RandallRevolver.jpg|thumb|none|600px|Corporal Tayler looks at the grip.]] |
{{Call of Duty Series}} | {{Call of Duty Series}} |
Revision as of 05:41, 8 March 2024
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Call of Duty 2 is a 2005 first-person shooter developed by Infinity Ward and published by Activision, the second installment of the Call of Duty series. Like its predecessor, it is set during the Second World War and the single-player campaign follows three soldiers of the Soviet, American, and British armies throughout different theaters of war.
The following weapons appear in the video game Call of Duty 2:
Handguns
Colt M1911A1
The M1911A1 appears in-game as the "Colt .45", and is the standard sidearm of the American forces throughout the game.
Luger P08
The Luger P08 appears in-game simply as the "Luger", and is the standard sidearm of the Wehrmacht. It holds eight rounds, and is the default pistol of the Germans in multiplayer. It is also used by German troops if they are in "last stand", which eventually inspired the Last Stand and Second Chance perks in later Call of Duty games.
Tokarev TT-30
The Tokarev TT-30 appears in-game as the "TT30", and is the standard sidearm of the Soviet forces during the first few levels. It has a capacity of eight rounds and reuses the sounds and animations from the M1911A1.
Webley Mk VI
The Webley Mk VI is the sole revolver in the game and is the sidearm of the British forces. It is the most powerful sidearm in the game but predictably holds only six bullets in the cylinder, and its reload is fairly slow.
Submachine Guns
M3 "Grease Gun"
The M3 "Grease Gun" is only available in the online multiplayer mode.
MP 40
The MP 40 submachine gun appears with a 32-round magazine, high recoil, and poor range. It is relatively effective in CQC but hitting the target from a distance can be a problem. As in many games depicting the Second World War, it is an extremely common weapon amongst Wehrmacht infantry, much more commonly used than it was in most engagements.
PPSh-41
The PPSh-41 is the standard Soviet submachine gun, chambered in the 7.62x25mm Tokarev caliber. It is depicted with the 71-round drum magazine. The recoil of the gun is controllable coupled with a blistering rate-of-fire, but has low effective range. A very popular weapon on multiplayer servers due to its high ammo capacity and effectiveness in close quarters. Despite sharing the caliber with the PPS-42 submachine gun, the two guns don't share the same ammunition in-game, probably due to gameplay balancing reasons.
PPS-42
The PPS-42, an early model of the PPS-43, appears with a 35-round box magazine and is chambered in 7.62x25mm Tokarev. The low rate of fire makes it easier to control, but this could be a disadvantage at close range. As mentioned above, the PPS-42 doesn't share the same ammunition with the PPSh-41 despite being chambered in the 7.62x25mm Tokarev caliber, probably due to gameplay balancing reasons.
Sten Mk II (Canadian)
The Sten Mk II (Canadian) is a very accurate submachine gun (contrary to the real-life counterpart, which is fairly inaccurate, surely more so than the MP 40 or the Thompson) for the UK forces. It holds 32 rounds just like the MP 40, even though in reality soldiers would usually load the magazines of both weapons with 30 or 28 rounds to prevent spring failures.
Thompson M1A1
The Thompson M1A1 is used by American soldiers such as Sergeant Randall. It is also used by the British in the North Africa campaign, likely standing it for the M1928A1 Thompson actually used by Commonwealth forces early in the war. It is more powerful than the MP 40 but holds only 20 rounds, even though it is modeled with a 30-round magazine.
Shotguns
Winchester Model 1897 "Trench Gun"
The Winchester Model 1897 "Trench Gun" is available only in multiplayer, usable by every faction. Erroneously holds six shells instead of the real weapons five-round capacity.
Rifles
Gewehr 43
The Gewehr 43 is uncommonly used by Wehrmacht infantry in all three campaigns. The scoped variant is only available in campaign, and, despite being the same rifle and thus having the same caliber, in-game it nonsensically doesn't share the same ammunition as the non-scoped variant; as is the case with most video games, this is likely due to gameplay balancing reasons, so the player may not take advantage of using it as a sniper rifle and collecting additional ammo from non-scoped variants. Both variants hold ten rounds and are reloaded via detachable magazines.
Its appearance in the Stalingrad missions (and potential use in multiplayer maps like Moscow, Railyard, Kalach, Harbor, and Leningrad) is anachronistic, as the rifle was produced from October 1943 onward (and the Battle of Stalingrad ended in February 1943). The period-appropriate semi-automatic German rifle for this battle should have been its predecessor, the Gewehr 41, which was produced from 1940 until 1941 and was widely used in the Eastern Front.
Gewehr 43 with ZF 4 scope
Karabiner 98k
The bolt-action Karabiner 98k is the standard German service rifle, chambered in 7.92x57mm Mauser. It holds five rounds and is very accurate, even at long distances. German snipers use the scoped version, which, nonsensically and probably due to gameplay balancing reasons, does not share ammunition with the non-scoped Kar98k. The player character correctly reloads it by using its 5-round stripper clip, but erroneously does so by inserting all five bullets in the clip whether the weapon was completely emptied before reloading or if there are still rounds in the magazine, whereupon either some of the bullets would still be left on the clip or the player character would need to load rounds one at a time, as with the sniper variant.
Karabiner 98k Sniper with Zeiss ZF42 scope
Lee-Enfield No. 4 Mk. I
The British service rifle, chambered in the .303 British caliber. Called simply the "Lee-Enfield", the Lee-Enfield No.4 Mk.I is better than the Kar98k because it (correctly) holds 10 rounds rather than five. Like the real-life rifle, the player reloads by using two sets of 5-round stripper clips, making a mid-reload impossible if the number of rounds left in the magazine is higher than 5; if one round is left in the chamber and the player performs a mid-reload, for example, the total number of rounds in the magazine will be 6, without the ability to reload again until the number of rounds is 5 or fewer. A full 10-round reload when there are no rounds left is performed by having to reload manually an additional time in order to insert the remaining 5-round stripper clip, as the player inserts only one 5-round stripper clip automatically when out of ammunition. You can notice the second clip in the loader's hand waiting to be also inserted during a reloading animation.
Lee-Enfield No. 4 Mk I (T)
A scoped version of the rifle, the Lee-Enfield No. 4 Mk I (T), can also be found and used as a sniper rifle in single-player and multiplayer modes. Just like many other scoped variants of rifles in the game, it does not share the same ammunition most likely due to gameplay balancing reasons, despite being the same rifle chambered in the same caliber.
M1 Carbine
The M1 Carbine is used by American soldiers in the game. Holds 15 rounds in the magazine.
M1 Garand
The M1 Garand is the service rifle of the American forces. Holds eight bullets and cannot be reloaded if there are unfired rounds in it.
Mosin Nagant M38 Carbine
The Mosin Nagant M38 Carbine is one of the best weapons in the game. Deals extremely high damage but the slow (bolt-action) rate of fire and lack of ammo supply can be a problem. The scoped variant is used by the Soviet troops as a sniper rifle. Interestingly, the sniper version has a different reload animation: it must be reloaded one bullet at a time instead of the "normal" weapon's stripper clip, because the scope would interfere with the clip insertion. Just like the rest of the scoped rifle variants in-game, it nonsensically uses different ammunition from the non-scoped Mosin Nagant, probably due to gameplay balancing reasons. Also, although being chambered in the 7.62x54mmR caliber, the Mosin Nagant doesn't share ammunition with the SVT-40. The iron sights are misaligned when used, in real life the bullet would hit above the target.
Mosin Nagant M38 Carbine with PU scope
The sniper version of the Mosin Nagant M38 Carbine is used during the Soviet campaign. It notably features cloth covers on both the scope and the handguard, in order to protect the rifle from snow and also act as a form of primitive camouflage to prevent giving away the sniper's position. This design choice is likely inspired by Enemy at the Gates, which features a near-identical Mosin Nagant configuration.
M1903A4 Springfield
The US Army sniper rifle is the M1903A4 Springfield, appearing as just "Springfield". The non-scoped variant is not available.
StG 44
The StG 44, called by the older "MP44" name, is a powerful German assault rifle.
Tokarev SVT-40
The SVT-40 is the semi-automatic service rifle used by Soviet forces. It uses a 10-round box magazine and is reloaded via swapping detachable magazines, although in actuality, the SVT-40 was primarily reloaded using stripper clips. Although chambered in the 7.62x54mmR caliber just like the Mosin Nagant, the rifles don't share ammunition, again likely due to gameplay balancing reasons.
Machine Guns
Bren Mk2
The main squad support weapon for the Commonwealth forces is the Bren Mk2, appearing as the "Bren LMG". It is correctly depicted with a 30-round detachable box magazine. Its ammunition is very scarce and is not shared with the Lee-Enfields, despite being chambered for the same caliber.
Besa
The Besa machine gun is mounted on British Crusader Tanks.
Browning Automatic Rifle M1918A2
The Browning Automatic Rifle M1918A2 is used by the American support gunners. Referred to as the "BAR."
Browning M1919A4
Known as the ".30 cal", the Browning M1919A4 is mounted in places that Americans have captured and need to hold.
MG 34 Panzerlauf
The MG 34 Panzerlauf is mounted coaxially on German tanks seen throughout the campaign.
MG 42
Although not a weapon that can be carried around, the MG 42 makes several appearances as the player progresses throughout the game including the missions set in the Battle of Stalingrad. While the MG 42 actually saw limited use at Stalingrad, the game's depiction commits the common error of showing the weapon with the post-1943 vertical charging handle instead of the period appropriate and rare slab-sided horizontal handle.
Grenades and Explosives
AN/M8 HC smoke grenade
The AN/M8 HC smoke grenade appears as the secondary grenade, used to screen the player character's position from enemy fire. At times they are essentially a "not get killed grenade" which must be used to get by otherwise impassible machine gun positions.
Mk 2 hand grenade
The Mk 2 hand grenade is the standard hand grenade of the Americans in the game.
Model 24 Stielhandgranate
The Model 24 Stielhandgranate is the standard hand grenade of the Axis forces. They are also the only hand grenades that regularly spawn during a mission, with refills being dropped by dead German soldiers. Once the player uses all four of the "faction" grenades they begin the level with, Model 24 Stielhandgranates will likely be the only grenade used for the remainder of the level.
No. 36M Mk. I "Mills Bomb"
The hand grenade used by British forces, the No. 36M Mk. I "Mills Bomb" performs just like every other grenade in the game.
RGD-33 stick grenade
The RGD-33 stick grenade is the standard grenade for the Soviet Union. Appears only a few times in the Russian levels. Notably, CoD 2 starts a common error with the RGD-33 that would be repeated in later games as it re-uses the Model 24 Stielhandgranate's arming animation with the player twisting a non-existent cap at the bottom of the grenade (despite the fact that Call of Duty: Finest Hour earlier actually had a correct arming animation of inserting a detonator into the top of the grenade.
"Sticky Bomb"
Explosive charges are used to destroy German Panzer II tanks during the Soviet campaign. In spite of what the game calls them, these are not No 74 ST Grenades; rather, they are improvised charges which serve a similar function. These appear to be based on similar improvised sticky explosive charges seen in Saving Private Ryan.
TNT
Objectives requiring demolition generally require the use of an explosive charge. This is depicted as a bundle of four US-issue 1/2 pound TNT charges rigged with a timer.
Launchers
RPzB 54 "Panzerschreck"
The RPzB 54 "Panzerschreck" is the only mobile anti-tank weapon in the game. Can be used to take out Tiger tanks and other German vehicles. As is tradition for the series, it can only be fired while aiming.
Emplaced Weapons
2 cm Flakvierling 38
In the level "Battle of Point du Hoc," a 2 cm Flakvierling 38 is seen firing onto advancing US Army Rangers before being destroyed itself sometime after Corporal. Taylor and Sergeant Randall destroys the coastal artillery guns. In the level "Assault on Matmata", Sergeant John Davis uses this gun to take down some Stukas.
2 cm KwK 30
The 2 cm KwK 30 is mounted on various German vehicles. It is most notably used and controlled by the player during the mission "Outnumbered and Outgunned".
8 cm Granatwerfer 42 Mortar
The 8 cm Granatwerfer 42 Mortar are used by German mortar teams during the campaign. As a trivia note, the Kurzer 8 cm Granatwerfer 42 model would later reappear in the unused explosives range on the South side of the SAS base in the first level of Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 and Call of Duty: Black Ops II "Pyrrhic Victory". In Call of Duty: WWII the GrW 42 is finally remodeled.
8.8 cm Flak 36
The 8.8 cm Flak 36 guns seen in the game are now FlaK 36s, distinguished by the two-piece barrel as opposed to the one-piece barrel of the FlaK 18s in the previous game. As before, for gameplay purposes, a gun that requires a ten-man crew to function can be operated by a single man.
28/32 cm Schweres Wurfgerät 40
During the "Red Army Training" mission, the player is tasked to destroy a German Sd.Kfz 251 half-track with mounted 28/32 cm Schweres Wurfgerät 40 / Wurfrahmen 40 rocket launchers.
Canon de 155mm GPF
Corporal Bill Taylor and Sergeant Randall are tasked to destroy some French Canon de 155 Grande Puissance Filloux (GPF) during the "Battle of Pointe du Hoc". These guns are also seen in Call of Duty: WWII.
Ordnance QF 6-pounder
An Ordnance QF 6-pounder anti-tank gun can be seen in the level "Hold the Line".
Other
Smith & Wesson M1917
Sergeant Randall and other US Army Rangers have low-detail Smith & Wesson M1917 revolvers holstered.