Far Cry 6
Far Cry 6 is the sixth main installment in the Far Cry series, developed by Ubisoft Toronto. It was released on October 7, 2021 for PS4, PS5, Xbox One, Xbox Series X, Windows PC, and Google Stadia.
It is set on the fictional Caribbean island-nation of Yara, which takes inspiration from Cuba, ruled by dictator Antón Castillo (portrayed by Giancarlo Esposito). After years of his iron-fisted rule, Yara has exploded into a revolution. The player controls new, customizable protagonist Dani Rojas, a revolutionary who embarks on a guerrilla war against Castillo's regime.
Far Cry 6 features both real world weapons and hand-made "resolver" weapons, such as cobbled togethers flamethrowers or modified nail guns. Previous entries in the series wait for you to hit a certain level, and then allow you to purchase certain weapons from gun stores. Far Cry 6 does that with both the "resolver" weapons and the real world ones, but also allow you to loot real world weapons early, permanently adding them to your inventory, meaning that there's no real order in which a player will acquire weaponry.
The game also features a "Special Ops" mode, which allows players to tackle small missions in alternate maps, akin to Far Cry New Dawn. Successfully completing missions earns you "moneda", which can be used to purchase exclusive weapons on the black market, which cycle in and out of availability, such as the MP5A3.
The following weapons appear in the video game Far Cry 6:
The Beretta 92FS model from Far Cry 5 as the "M9". The weapon's frame now resembles the standard 92FS model alongside the slide, while the barrel remains that of the 92FS Inox model. As before, the pistol has a 10-round magazine, with the extended magazine weapon mod giving it a (still underloaded) 13-round capacity. As a rank 1 weapon, it can be found in stashes right from the beginning of the game, and it acts essentially as a straight upgrade to the starting PM pistol. Despite shooting a more powerful round, the M9 has identical base damage to the 9x18mm Makarov.
A unique variant, known as "Pistola Sportiva", (Spanish for Sport Pistol) which features a racing-style paint scheme, is found at El Maratón Field.
Beretta 92FS Inox
Applying the "Tire Smoke" skin to the pistol turns it into a full Beretta 92FS Inox.
Beretta 93R "Auto 9"
The Beretta 93R "Auto 9"-inspired "AJM-9" pistol from Blood Dragon is available to those who purchase the game's season pass. Unlike the somewhat down-to-earth variant that appeared in Far Cry 4, the AJM-9 in 6 returns to the silliness of its source material, retaining the sci-fi lights, "laser" ammunition, and wacky reload animation where a magical force draws the magazine into the weapon. The suppressor is integrated into the weapon and can no longer be removed, but the weapon can now make use of the select-fire system introduced in the previous game, allowing it to fire full-auto.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX is available in the base game at rank 4. In a first, it is known as the "Desert Eagle" rather than the "D-50".
The FN Five-seveN is seen in the Post Launch Overview Trailer and is also in the game files as the "USG 5.7" (referring to an older variant of the same pistol), but is not presently available in the game.
Two variants of the strange stockless and too-short Luger Carbine from 5 appear, both as unique weapons. The first, a pistol named "El Regalo de Clara" (The Clara's Gift), is obtained by completing one of the game's special operations.
The other, known as the "Serenity", can only be purchased through the in-game store using Far Cry Credits. The Serenity, a not-subtle reference to the 2005 film of the same name, features a dark and clean finish. A series of cuts have been made into the barrel, and the frame is adorned with a pair of glowing red lights, while a green one sits on the weapon's magazine - all of these modifications being perhaps an unintentional homage to the tendency for science fiction films to make weapons appear futuristic by simply adding random parts and lights to them.
The standard "P08-L" variant from the previous game is entirely absent.
The Makarov PB can be obtained if the player purchases the "King & Country Bundle" from the in-game store. Reusing the model that was made for the Dead Living Zombies DLC in the previous game, the pistol is now known as the "Double-O". The primary suppressor is no longer treated as an attachment and cannot be removed. The weapon has a higher base damage than the PM despite firing a weaker variation of the same cartridge. The theme of the add-on pack it is in indicates it is probably a substitute for the Walther PPK.
The Makarov PM appears, incorrectly referred to in-game as the "PMM". An empty PM is the very first firearm that the player acquires, right after completing the prologue. The PM is also the weapon used by Dani in almost every cutscene, whether or not it is the player's selected weapon.
A unique variant, called "The Autocrat", is found in a footlocker in Fort Quito.
Orion Flare Gun
An Orion Flare Gun, seen in the game's cinematic trailer, also makes a minor appearance in the game, worn in holsters by certain enemies and drawn and fired in a very short animation sequence when the same enemies are calling for reinforcements. However, it cannot be obtained for use by the player.
The SIG-Sauer P226R from 5. Though the game claims it is a fourth rank sidearm that can be unlocked randomly throughout the world, this is false - the P226 is instead given to Dani by Juan Cortez at the start of the penultimate story mission. Like the version in the previous game, the P226 is rather unremarkable, with its only real advantages over the Beretta 92FS being its ability to equip laser pointer attachments.
The Stechkin APS is available as one of the game's sidearms, appearing as the "6P13 Auto". Like the "6P9" name for the Makarov PB from games' past, the "6P13" name is a reference to the GRAU designation of the APB pistol, a variant of the APS with a threaded barrel and wire stock. It is permanently fitted with a stock and 40-round drum magazine. The APS is also quite oddly used as the standard sidearm for the game's NPCs; these APS pistols are exclusively fired in semi-automatic, and also appear to have a standard 20-round magazine instead of a drum.
A special ornate variant, the "Rococo Loco", can be acquired.
Smith & Wesson SW1911
As in 5, an M1911A1-style pistol, mostly modeled after the Smith & Wesson SW1911, appears as the "1911". It is no longer the default sidearm, and is instead unlocked at rank 2. It is the "1911 Extended" variant from the previous game that was only available as a Prestige weapon, with no standard version.
Webley Mk VI
The Webley Mk VI revolver makes its return from Far Cry 4, now correctly referred to as the "Mark VI" and firing in double-action mode. It is unlockable at rank 2. The Webley is the sidearm used by Antón Castillo's right hand man, General Sanchez, and is also issued to many FND officers and horse-mounted units in combination with the Sa vz. 61 Skorpion. These troops will exclusively use the Webley while on horseback or in a vehicle, but switch to the Skorpion when dismounting.
When Dani pulls out the Webley, they will cock back the hammer, firing the first shot in single action, and every subsequent shot in double action. Oddly, there is no difference in fire rate or trigger pull between the first shot and any subsequent ones. When holstering the weapon, the player can hear Dani uncock the hammer.
Purchasing the "Rainbow Six Siege Bundle" grants the player access to a Beretta M12 called the "São Paulo Stinger", much like the one wielded by operator Caveira in the game the bundle is named after.
The Cobray M11/9, returning as the "SMG-11", is unlockable at rank 2.
CZ Skorpion vz. 61
The Sa vz. 61 Skorpion appears as a rank 1 machine pistol. The Skorpion is also the primary weapon issued to many FND officers and light troops encountered throughout the game.
The game's pattern of having most special variants being gilded continues with the Skorpion's single special version, the "El General."
Heckler & Koch MP5A3
The staple Heckler & Koch MP5A3 with a vented handguard returns from previous games, exclusively as a Black Market weapon.
Heckler & Koch MP5K
The Heckler & Koch MP5K returns from 5 as the "MP5K", being a second rank SMG.
The Intratec TEC-9 from the past two games, possibly having been cut from the game's launch, is not available to Dani, but is used rather prominently in cutscenes during the Máximas Matanzas storyline.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 is classed as a submachine gun and appears as the "MP7". It is the final SMG that can be unlocked, at rank 4. It's the weapon's first time appearing in a Far Cry game. Like most select-fire weapons in the game, it can fire in semi-automatic, fully-automatic, and three-round bursts, though the MP7A1 only has a three position fire selector that allows it to fire in semi- and fully-automatic modes in the real world. Something that the modelers understood, as you can visibly see that HK's iconic fire selector displays only markings for safe, semi-automatic, and fully-automatic fire.
The MP40 returns from Far Cry 5 as a rank 2 SMG.
The left-handed PP-19 Bizon-2 appears as the "BZ19" yet again, and is a rank 2 SMG alongside the MP40 and MP5K.
The PPSh-41 appears as a rank 3 SMG.
The Steyr MP34 returns from the past two installments as a rank 3 SMG.
The TDI Vector makes a reappearance in the game, only being available as a special variant called the "Yarapunk Sidepiece" in the "Yarapunk Bundle".
The Baikal MP-133 returns once more as the "M133", unlockable at rank 2. However, it uses a different model and is no longer the standard shotgun utilized by NPCs. It holds a somewhat impossible seven shells in a four shell tube magazine.
Double Barrel Shotgun
The "SBS" Double Barrel Shotgun returns from 5, unlockable at rank 2. The default skin shows it considerably more worn and dirty than before.
The left-handed SPAS-12 from before returns in 6, now relegated to being a mid-tier shotgun unlocked at rank 2.
A Kel-Tec KSG is considered the game's high-end pump shotgun and is unlockable at rank 3.
SRM Arms Model 1212
The SRM Arms Model 1212 appears as the "RMS-18". The game claims its designation means "Rotary Magazine Shotgun" and is a clear twist on the real company's name, though interestingly, the real world "SRM" is not actually an acronym for anything.
Winchester Model 1887
Both a full-sized and sawed-off Winchester Model 1887 appear under the "1887" name. The sawed-off variant, unlockable at rank 1, replaces the MP-133 as the standard shotgun used by both friendly and enemy NPCs - while satisfying to finally have enemies using something else, the 1887 is a weird choice. The full-sized variant is not unlocked traditionally, but instead earned by completing special operations and purchasing from within the game's "black market" store.
The AKM from 5 appears essentially unchanged, and is the standard-issue for the Yaran military as well as allied rebels. The default AKM is once again referred to as the "AK-47" and is unlocked at rank 1, while the variant equipped with tactical furniture is referred to as the "AK-M". Like in Far Cry 5, the AKs can fire in semi-automatic, fully-automatic, and three-round-burst modes.
There are two special variants that can be found - the "Death Rites" and the "Fuck Antón."
The fictional "AR-C" rifle from 5 is once again available, being made available for unlock at rank 2. Though mostly unchanged from its prior incarnation, it no longer sports the disconnected weapon strap at the front of the handguard. A handful of friendly NPCs use AR-Cs, and FND soldiers are shown wielding them in certain cutscenes, but never in game.
The AS Val appears under its real world name, unlockable at rank 3.
DSA SA58 OSW
The DSA SA58 OSW appears as the game's final unlockable assault rifle, named the "SSGP-58" in-game. Like the regular FAL, the SA58 is capable of firing in semi-automatic, fully-automatic, and in a three round burst.
The FN FAL returns after an absence of four games simply as the "FAL". While the description's statement that it is Brazilian in origin implies it's supposed to be an IMBEL-made FAL, it actually appears to be the Austrian StG 58 version with a wooden stock and also appears to use a mirrored railed top cover mounted over the factory dust cover when using optics or as seen on the third person world model.
HS Produkt VHS-D2
The HS Produkt VHS-D2 that was added to 5 in a Live Event appears again as the "BP-2", unlockable at rank 2.
Marlin Model 1894
The shortened "45/70-T" variant of the Marlin Model 1894 from 5 appears once more, being unlockable right at the start.
Mosin Nagant M38 Carbine
Two variants of the Mosin Nagant M38 Carbine appear as special weapons. Following the Far Cry trend, both of the Mosin rifles will grow an optic rail over top of the existing rear iron sight in order to accommodate any additions. The first variant, a rifle referred to as the "Eastern Front", is a mostly stock M38 adorned with straps containing an ammo pouch and package of bandages. The Eastern Front can be obtained as part of the "Motherland Bundle" in the game's store, but is also available through the game's black market.
The other rifle, the "White Lotus", has a darker wood stock with ornate gold etchings, and much of its metal parts painted gold.
The OTs-14-1A-01 Groza is featured as the "BP-RUC", unlockable at rank 2.
The OTs-14-4A-02 Groza is featured as the "BP-SMG", incorrectly classed as a submachine gun. It also appears to be the weapon built into the automatic gun turrets deployed by FND engineers and Dani.
The SKS appears as one of the game's rifles. Oddly, it is one of the last available rifles (as it is unlocked in rank 4), long after several weapons that should be more advanced.
Springfield Armory M1A SOCOM 16
The Springfield Armory M1A SOCOM 16 appears as the "MS16 S", like in 5. Once again, it has an incorrect 15 rounds in a 20-round magazine. As is common in the Far Cry series, the model is mirrored. This model also features an M14 fire selector on the mirrored left side, and the receiver is marked "U.S. RIFLE CAL. .30 M1 YARA ARMS 9705568" implying that somehow this rifle is a conversion of an M1 Garand (with a serial number much too high to be one made by an official US Government contractor) in the vein of the Italian BM59 select fire, detachable magazine conversion. The model is still distinctly a SOCOM 16-style M14, though, as seen by its M14-type gas system.
Alejandro sniper rifle
The "Yaran SR-A" is a Cuban Alejandro sniper rifle. It is the game's default sniper rifle, available at rank 1 and among the very first weapons that Dani acquires. It is used by both enemy and allied snipers. The description of the weapon implies it is a domestically produced weapon.
It appears that the in-game weapon is partially referenced after the Accuracy International Precision Marksman (which the Alejandro is speculated to have been based upon) and Arctic Warfare sniper rifles, likely due to the lack of clear Alejandro reference photos on the internet.
Two special variants, the "Mixtape" and the "Double Clutch," can also be acquired.
The strange DMR version of the "AR-C" from the previous game reappears in one of 6's DLC trailers, being used by Joseph Seed in an expansion set during the events of 5 from his point of view. It does not appear in the base game.
Barrett M82 "Cobra Assault Cannon"
Also returning from Blood Dragon is the "Kobracon", a modified Barrett M82 that originally appeared as the "Cobra Assault Cannon" in Robocop. Like the AJM-9, the Kobracon is attainable for those who own the game's season pass. In the game, the weapon is disappointingly underpowered, having the lowest base damage of any sniper rifle in the entire game, despite being modeled after a .50 BMG sniper rifle.
The rifle based on the CZ 527 from 5 returns as the "308 Carbine", now appropriately classed as a sniper rifle instead of being lumped in with the game's ARs. It maintains the inaccuracies of the previous game's rifle, including the impossible five round capacity. Despite being a civilian weapon, the rifle is better than the preceding Arctic Warfare/Alejandro hybrid, as it has a much higher rate of fire.
Two special variants of the CZ 527 exist - the "El Depredador" and the "Sobek Special."
Desert Tactical Hard Target Interdiction
The Desert Tactical Hard Target Interdiction returns from 5 as the "MBP .50" and is the last unlockable sniper rifle.
The Far Cry customary left-handed SVD Dragunov makes another appearance in Far Cry 6, usable at rank 3.
Heckler & Koch HK21E
The Heckler & Koch HK21E appears as the "MG21" and is the game's rank 3 machine gun unlock.
The M249 SAW was shown as being available in pre-release footage but cut from the launch (similar to the TDI Vector in 5, which was available to certain players at launch, then removed, only to be added again in the Live Event a week later.) However, the M249 remains in the game as the icon for the machine gun category in the arsenal, and is mentioned in a note about an arms smuggling deal conducted by Bembé Alvarez. Like the previous iteration, the M249 is equipped with mostly modern furniture, but still uses the old-school paratrooper stock.
The full-sized M60 from the previous game's Hours of Darkness expansion is available, appearing as the "M60 NV". unlockable at rank 2.
The same MG42 with a side-mounted grip from Far Cry 4 and 5 continues to appear in 6. It is one of the last machine guns to be unlocked, at rank 4.
Cut-down RPDs are featured as the primary machine gun used by the Yaran military, and is unlockable at rank 1.
Carl Gustav M4
Once again, the Carl Gustav M4 (M3E1 in current US trials) is the game's high-level rocket launcher, known as the "RAT4".
M79 Grenade Launcher
The M79 Grenade Launcher continues with its sawed-off appearance from the past two games.
A stockless RG-6 appears as the "MGL-6" and is unlocked at rank 3. It appears to use Western 40x46mm grenades rather than the proper VOG-25.
The RPG-7 acts as the main anti-vehicle weapon, and is the standard launcher for the Yaran military as well as rebel forces.
F-1 Hand Grenade
M26 Hand Grenade
The M26 Hand Grenade is once again the standard fragmentation grenade, with no mechanical alterations from the past four installments.
Far Cry 6 introduces a new class of improvised weapons to the game as "Resolver" weapons (as well as attachments), referencing the Yaran populace's ability to solve their problems with ingenuity (in this case, a severe lack of weapons.) Several of these "Resolver" weapons are totally improvised firearms, or make use of factory-made weapons in their designs.
Makeshift Handheld Minigun
A makeshift handheld minigun made out of an old motorcycle engine and pipes fashioned appears as "El Pequeño" among the "Resolver" weapons available to Dani. It seems to be modeled after the minigun from Terminator 2 with triple barrels like a General Dynamics GAU-19/A.
A cut-down MTs255 appears in the game as "El Muro", one of the "Resolver" weapons. With El Muro equipped, the MTs255 is deployed alongside a large hydraulic shield which blocks gunfire, making it into a sort-of improvised riot control weapon. Strangely, the MTs255 cannot be equipped without the shield, though there is no explanation as to why.
Pieper Revolving Carbine
A Pieper Revolving Carbine appears in the game as "La Varita", one of the last unlockable "Resolver" weapons.
The Browning M2HB appears as one of the game's three main mounted machine guns alongside the M2 Aircraft and DShK, being found as both part of static emplacements and mounted on certain vehicles. The M2HB is very inconsistent, however - the majority of the static variants found throughout the game world have a comically slow rate of fire (comparable to semi-automatic fire) but appropriately high damage, while the vehicular variants have an extremely high rate of fire but conversely deal low damage, being unable to kill even unarmored targets with a single shot. To add to the confusion, a small number of static M2HBs get the same stats as the vehicular ones, making it generally impossible to tell the performance one would get in advance.
Breaking from the tradition of previous games, static M2HBs have a limited reserve of ammunition, with only 240 rounds that cannot be refilled. Vehicular M2HBs retain their infinite supply of ammunition, though they overheat noticeably more quickly.
Browning M2 Aircraft
The Browning M2 Aircraft can be seen as the most common static weapon in the game, as well as mounted as fixtures on some vehicles. The M2 Aircraft behaves more like the mounted FN Minimi/M249 SAW-inspired weapons from earlier installments in the franchise, firing extremely fast but dealing pathetic damage, though this time it is a .50 BMG that is performing poorly. Adding to the weirdness, most of the vehicular M2 Aircraft machine guns instead have the abysmally slow fire rate of the static M2HB, leading to the inevitable conclusion that Yara's heavy machine guns are mechanically confused.
The DShK returns from past installments as a mounted machine gun available in static emplacements and on certain vehicles (such as Yaran T-54 tanks and Mi-8 helicopters.) In a first for Far Cry, it is one of multiple mounted heavy machine guns available, and has a limited pool of ammo of 240 rounds like the others. Compared to the Browning M2HB and M2 Aircraft, the DShK acts as a sort of "middle of the road" machine gun that balances rate of fire and damage, and it behaves most like the M2HB and DShK from previous installments. As a static weapon, the DShK is noticeably rarer than the other machine guns.
The mounted QLZ-87 from 4 return as possibly the rarest of static mounted weapons in the game (the standalone variant is unfortunately not available.) Like the other static weapons, the QLZ-87 has a limited supply of 18 grenades that cannot be refilled.
The SA-14 Gremlin appears mounted atop the AA turrets that Dani can find across Yara.