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Difference between revisions of "User:Closet-Warlock/Sandbox"

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(→‎MG42: NVM, I’m dumb.)
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The [[MG42]] appears as a Rare MG T-Doll; like her "older sister" MG34, she exclusively buffs damage (allies' passively, and her own actively).
 
The [[MG42]] appears as a Rare MG T-Doll; like her "older sister" MG34, she exclusively buffs damage (allies' passively, and her own actively).
 
[[File:MG42 Left.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]
 
[[File:MG42 Left.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]
[[File:MG42 GF.jpeg|thumb|none|600px|MG42's in-game artwork.Her weapon is incorrectly mirrored here, with the charging handle being absent from the right side; her lack of trigger discipline is a bit moot considering the fact that her gun isn't actually loaded yet (her chibi sprites depict her using the ''Gurtrommel 34'' belt box). She's also dressed rather uniquely for a WWII-era German T-Doll (i.e. not wearing standard colors); this is apparently meant to contrast her with MG34, the brighter colors showing her to be a newer, flashier design.]]
+
[[File:MG42 GF.jpeg|thumb|none|600px|MG42's in-game artwork. Her lack of trigger discipline is a bit moot considering the fact that her gun isn't actually loaded yet (her chibi sprites depict her using the ''Gurtrommel 34'' belt box). She's also dressed rather uniquely for a WWII-era German T-Doll (i.e. not wearing standard colors); this is apparently meant to contrast her with MG34, the brighter colors showing her to be a newer, flashier design.]]
  
 
=Shotguns=
 
=Shotguns=

Revision as of 04:15, 3 October 2020

Since the work on this page is not eligible as a main article, being a mobile game, I'll work on it here. Every screencap of the game is done using my own mobile phone and game account, meaning if some of you play the game and don't see one peculiar T-Doll, it just means I haven't dropped it yet :).

As promised, I shall finish what you started.
ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See User talk:Closet-Warlock/Sandbox for current discussions. Content is subject to change.

Girls' Frontline

Girls’ Frontline (known as Dolls' Frontline in Japan) is a 2016 mobile strategy game developped by MICA Team and published in 2018 worldwide by Sunborn Network Technology.

The game is set in the late 21st century where, following a worldwide ecological catastrophe and a resulting third World War, androids called Dolls have been created to replace a severely reduced human population as laborers and soldiers. Players incarnate a newly-minted field commander working for the Griffin & Kruyger Security Firm (G&K), a private military company. G&K’s main mission is to fight off Sangvis Ferri (SF), a rival PMC gone rogue following the company’s takeover by their AI system, as well as other parties who have either a stake in the G&K/SF conflict or their own agenda.

The following weapons appear in the video game Girls' Frontline:

Overview

Players field squads, called "Echelons", of up to five T-Dolls (combat androids, identifying themselves as the gun they use, both including functioning models used by armed forces as well as prototypes) obtained as rewards for completing missions or by using a gacha mechanic, fighting Sangvis Ferri’s troops in tactical battles. Missions are usually won by capturing the enemy command post on each map, but additional or special objectives can pop up from time to time. In addition to battles, players must manage their base by training T-Dolls, composing Echelons, expanding facilities, building new T-Dolls or repairing damaged ones and sending Echelons on logistic missions to acquire ressources needed for construction and missions.

Depending on their rarity and capacities, T-Dolls are separated in five "levels" differencied by stars and background color: Common (2 stars, white background), Rare (3 stars, blue background), Epochal (4 stars, green background), Legendary (5 stars, yellow background) and Extra (1 star, purple background). T-Dolls can be upgraded by raising their stats, leveling up their skills and giving them various equipments such as optics, special ammunition and suppressors. Exclusive equipment for several T-Dolls can be either bought in-game, obtained as rewards from missions or gained by maxing out said T-Doll.

Handguns

Handgun-equipped T-Dolls (HG) play a support role with powerful buffs as well as extended visual range during night battles and providing a line of physical defense to their squad’s rear lines; this is balanced by their lackluster combat stats. Their passive buffs affect all T-Dolls.

Astra 357

The Astra 357 appears as a Rare HG T-Doll, going by the name "Astra Revolver" outside of the English server and simply "Astra" on it; she buffs her teammates' fire rate and accuracy passively (and actively, in the case of the former).

Astra 357 with 6" barrel - .357 Magnum
Astra 357 with 4" barrel and stainless finish - .357 Magnum
Astra's in-game artwork; the revolver she carries is a mix of the two reference images above, having the 4" barrel of the bottom image and the standard finish and wooden grips of the top one. She also has a speedloader in her off-hand; more are presumably stored in the pouches on her belt, though where she keeps the gun itself is another matter.

Beretta M9

The Beretta M9 appears as a Rare HG T-Doll, improving teammates' damage and evasion. Her active skill is a stun grenade that temporarily immobilizes enemies within a fixed radius; while several other T-Dolls have this skill, M9 is the only HG unit to use it. Her exclusive equipment is a Recover Tactical BC2 Grip and Rail Adaptor (known simply as "M9 BC2 Grips" in-game) that increase her accuracy, evasion, and crit rate.

Beretta M9 - 9x19mm
M9's in-game artwork.

Bren Ten

The Bren Ten appears as a Common HG T-Doll, giving teammates a damage and rate of fire boost, both active and passive.

Bren Ten Two-Tone - 10x25mm Auto
Bren Ten's in-game artwork, showing both the common sense of wearing a helmet as a soldier (one of very few in-game characters to do so) and a complete disregard of how to handle magazines safely.

CZ 52

The CZ 52 appears as a Rare HG T-Doll, boosting allies' evasion and damage (the former passively, the latter both passively and actively).

CZ 52 - 7.62x25mm Tokarev
CZ 52's in-game artwork. While not visible here, she notably has a synthetic replacement leg, though how much that means when her entire body is synthetic is questionable.

FN FNP-9

The FN FNP-9 appears as a Common HG T-Doll, giving teammates an accuracy and rate of fire boost, with her active skill lowering enmy dodge ability.

FNP-9 with stainless slide - 9x19mm
FNP-9's in-game artwork. The French text behind, reading "Unity makes Strength" (the official motto of Belgium), is likely due to Herstal being located in Wallonia, the French-speaking area of Belgium as it is common to all T-Dolls using FN Herstal equipment.

Glock 17

The Glock 17 is another Rare HG T-Doll, increasing teammates' accuracy and evasion passively, and decreasing enemies' damage actively.

Glock 17 (3rd Generation) - 9x19mm
G17's in-game artwork; her uniform says "police officer", her use of two guns says either "gangster" or "action movie character", and her actual job is none of those things. She appears to be carrying 3rd-generation Glocks, as noted by the rail cut into the frame and the older-style grip texturing; one would assume that the 4th- or 5th-gen models would be more common by 2062 (the former even existing when the game was released), but then again, this is the same PMC that fields combat androids armed with century-old revolvers, so make of that what you will.

Heckler & Koch USP Compact

The Heckler & Koch USP Compact appears as a Common HG T-Doll, giving allies an increased rate of fire and (as her active skill) accuracy.

Heckler & Koch USP Compact with stainless slide - 9x19mm
USP Compact's in-game artwork.

Intratec TEC-9

The Intratec TEC-9 is a Rare HG T-Doll, with passive buffs to allies' fire rate and an active skill that decreases enemies' damage (especially at night). Going by her in-game stats (namely her high rate of fire compared to other HGs) and her chibi animations, her TEC-9 is apparently converted to full-auto.

Intratec TEC-9 (late model) - 9x19mm
TEC-9's in-game artwork. Judging by the lower-profile sights, she seems to be carrying an earlier variant of the TEC-9 (before Intratec had to reduce the pistols' manufacturing quality due to expenses from lawsuits). Her overall design seems to reference the TEC-9's popularity with organized crime groups; in particular, the while X painted on her shirt may be a reference to the Rikers Gang from The Division.

Izhmekh MP-446 Viking

The Izhmekh MP-446 Viking appears as a Common HG T-Doll, increasing allies' damage passively, and decreasing enemies' rate of fire passively.

Ishmekh MP-446 Viking - 9x19mm
MP-446's in-game artwork. Note how, despite only carrying one handgun, she has two holsters, though one could just be a magazine pouch. At any rate, she's better-equipped than several other T-Dolls, who have no holsters or ammo pouches to speak of.

Izhmekh MP-448 Skyph

The Izhmekh MP-448 Skyph, a somewhat obscure 90s-era modernized variant of the Makarov PM, appears as a Rare HG T-Doll; her passive buffs increase teammates' damage and fire rate, while her active skill decreases enemies' evasion.

Izhmekh MP-448 Skyph - 9x18mm Makarov
MP-448's in-game artwork; she takes herself very seriously for someone wearing a blue cylinder on her head.

Luger P08

The Luger P08 appears as a Rare HG T-Doll, increasing allies' accuracy, damage, and evasion, with the former two being passive buffs, and the latter being her more-effective-at-night active skill.

Luger P08 - 9x19mm
P08's in-game artwork, which depicts her midway through a reload.

M1911

The M1911 appears as another Common HG T-Doll, giving allies increased accuracy and fire rate; her active sill is a smoke grenade, reducing enemies' rate of fire and movement speed in a given radius. She carries a mismatched pair of secondary-manufacturer 1911-type pistols, akin to Dante from Devil May Cry, with one being black with silver accents, and the other being stainless with wood grips and gold accents; while neither are clear enough to make a positive ID, they resemble Springfield Armory's 1911s.

Springfield Armory Loaded - .45 ACP. Somewhat similar to M1911's, well, M1911s.
M1911's in-game artwork. The text behind, "E Pluribus Unum" ("From Many, One"), is a traditional motto of the United States, appearing on its official seal.

Mauser C96

The Mauser C96 appears as a Rare HG T-Doll, buffing teammates' accuracy and evasion stats; her active skill is a nighttime-only flare that increases teammates' accuracy substantially.

Mauser C96 - 7.63x25mm Mauser
C96's in-game artwork. Notably, the original version of this artwork has several Balkenkruez crosses on the Doll's clothes (namely one on her tie, one on her right sock, and one on a no-longer-present red armband); the censored version removes these (and gives her a proper shirt instead of just a bra), though the decidedly more Nazi-looking eagle emblem on her hat was retained. Furthermore, the censored artwork still does contain Balkenkreuzes; granted, the remaining ones would be considerably harder to remove, since they're the character's pupils, but the inconsistency is still worth pointing out.

Nagant M1895

The Nagant M1895 (named "M1895" in the English version) appears as a Common HG T-Doll, giving allies an increased critical hit rate and damage; her active skill decreases enemy damage, especially during night missions. Her exclusive equipment, obtained by reaching her maximum level, is an exclusive suppressor.

Nagant M1895 (post-1930s model) - 7.62x38mmR Nagant
Nagant's in-game artwork; note her revolver's angular front sight, which identifies it as a post-1930s model. The Russian text behind reads "Opa!", a Slavic expression of joy or pleasant surprise.

Norinco QSZ-92

The Norinco QSZ-92 appears as a Rare HG T-Doll (under the name "Type92"), boosting allies' accuracy and evasion (passively) and damage and fire rate (actively).

Norinco QSZ-92-9 - 9x19mm
Type92's in-game artwork; note her pistol's hooked trigger guard and black-star grips, confirming that it is the QSZ-92-9 variant (as opposed to the QSZ-92-5.8 variant, which has a rounded trigger guard and plain checkered grips).

Ruger Blackhawk

Despite what her name ("SAA" on the English-language server and "Colt Revolver" elsewhere) would imply, the Epochal HG T-Doll in question actually uses a Ruger Blackhawk, a modern reproduction of the original Colt SAA. Her tile buffs increase allies' accuracy and damage, with her active skill increasing the latter even further.

Ruger Blackhawk (early model) - .44 Magnum
An actual Colt Single Action Army, for comparison - .45 Long Colt
SAA's in-game artwork; note her revolver's two-piece front sight, barely-visible adjustable rear sight, metal grip medallion, and 6.5" barrel, all features of a Blackhawk rather than an SAA. She seems entirely unconcerned with the fact that her revolver entered production in 1955, given her decidedly Wild West-themed outfit; she seems equally unconcerned with the fact that such an outfit is generally expected to include a place to keep ammunition.

Tokarev TT-33

The Tokarev TT-33 appears as another Rare HG T-Doll, known simply as "Tokarev". Her passive buffs increase teammates' accuracy and fire rate, while her active skill increases their evasion.

Tokarev TT-33 - 7.62x25mm Tokarev
Tokarev's in-game artwork. The abundance of stripes on her clothing is presumably a reference to the Tokarev's distinctive vertically-striped grip texturing, while the star on her bowtie is a reference to the star in the center of said grips.

Triple Action Thunder

The Triple Action Thunder appears as an Epochal HG T-Doll (and an event-exclusive one at that), with passive buffs that increase allies' damage. Her active skill is more akin to an RF unit's (befitting a rifle-caliber pistol), a "Critical Point Shot" that (following a second of aiming time) deals boosted damage to the closest enemy; unlike similar RF skills, however, this has no charge-up mechanic, and can be dodged (in which case there is a 2-second cooldown before she attempts the shot again).

Triple Action Thunder - .50 BMG
Thunder's in-game artwork. While one would initially expect a single-shot .50 BMG pistol to be given a more aggressive, bombastic design, her calm, quiet, jaded demeanor make some sense: Thunder is stated to have been an early-model Doll on the verge of being phased out due to obsolescence before being picked up by G&K, which lines up with the actual Thunder being a one-off prototype designed more as a proof of concept for Triple Action's patented shock-absorbing mechanism than as a practical/mass-producible weapon, with the design seemingly going nowhere, the company going bankrupt a few years later, and the one extant pistol being sold off to a private collector.

Walther P38

The Walther P38 appears as a Common HG T-Doll, giving allies an increased rate of fire and accuracy. Her active skill is a flare gun (or rather, judging by her chibi animations, a flare round that she can somehow fire out of one of her pistols), only usable during night missions, which gives a massive accuracy buff to allies.

Walther P38 - 9x19mm
P38's in-game artwork. The German text behind, reading "Unity Justice Freedom" (the third stanza of the Deutschlandlied, the hymn of reunited Germany), the unofficial German motto, is common to all T-Dolls using German equipment.

Walther PPK

The Walther PPK appears as a Common HG T-Doll, giving allies an increased rate of fire and damage, both passively and with an active skill. Her exclusive equipment, obtained in a special in-game shop, is an exclusive suppressor.

Walther PPK - .380 ACP
PPK's in-game artwork.

Submachine Guns

Submachine gun-equipped T-Dolls (SMG) act as "evasion tanks", relying on their high dodge stat to protect their allies from enemy attacks, while their other stats are mediocre or average. Their passive buffs generally affect T-Dolls carrying assault rifles.

Beretta Model 38A

The Beretta Model 38A appears as a common SMG T-Doll, under the name "M38" on the English server and "Beretta Model 38" elsewhere; her passive buffs increase allies' rate of fire and damage, while her active skill is a stun grenade that temporarily disables enemies within a radius.

Beretta Model 38A - 9x19mm
M38's in-game artwork, displaying a mix of WWII-era Italian uniform pieces. And a skirt.

Carl Gustav m/45

The Carl Gustav M/45 appears as another Common SMG T-Doll, known simply as "m45" in-game; she increases allies' evasion and fire rate passively, with a smoke grenade that temporarily debuffs enemies' RoF and movement speed as an active skill.

Carl Gustav m/45BE - 9x19mm
m45's in-game artwork; a rather complex and delicate-looking design for such a rugged, simple weapon, especially one that saw service in the Vietnam War.

Cobray M11/9

Despite going by the name "MAC-10" on non-English servers and "Ingram" on it, the Rare SMG T-Doll in question actually uses a Cobray M11/9, though her chibi sprites show her with an actual MAC-10. Her skill is a smoke grenade, which temporarily reduces enemies' rate of fire and movement speed; her passive buffs increase allied ARs' damage. Her unique equipment is a Lage MAX-10 upper receiver (which would fit on the MAC that her chibi sprites use, but not her main art's Cobray), called the "MAX10 Upper Receiver" in-game; it correctly reduces her fire rate stat, in exchange for buffs to her crit rate and, curiously enough, her evasion (while doing nothing for accuracy); given that the MAX-10 upper increases a MAC's weight, it's not entirely clear how this works.

Cobray M11/9 - 9x19mm
Ingram MAC-10, for comparison - 9x19mm
Ingram's in-game artwork. Her design (and apparent enjoyment of violence) seems to be a reference to the MAC family's association with, shall we say, unsavory types.

F1 SMG

The game's first (and, so far, only) Australian T-Doll, the F1 SMG appears as a Rare SMG T-Doll. Her passive buffs increase allies' accuracy and evasion; her active skill is a smoke grenade, which functions like those of other Dolls.

F1 SMG - 9x19mm
F1's in-game artwork; she's dressed somewhere between a soldier and a bushranger, having evidently not been informed that eastern Europe does not, in fact, have the same climate as Australia.

Heckler & Koch MP5A3

The Heckler & Koch MP5A3 appears as an Epochal SMG T-Doll, named "MP5" on most servers and "Gr MP5" on the English-language one; her passive buffs grant her teammates increased accuracy and crit rate, while her active skill gives her a (temporary) damage-reducing shield. Her unique equipment is a special exoskeleton (which, like other exoskeletons, increases her evasion in exchange for somehow decreasing her damage); it is called the "GSG UX Exoskeleton", presumably referencing either the German Sport Guns GSG-5 (a .22 LR clone of the MP5) or the German specialist police agency GSG-9 (who are known to use MP5s).

Heckler & Koch MP5A3 with Navy trigger group - 9x19mm
MP5's in-game artwork. It's been brought up before.

Heckler & Koch UMP9

The Heckler & Koch UMP9 appears as another Epochal SMG T-Doll; unlike most H&K weapons, her name didn't receive the "Gr" prefix on the English server, remaining "UMP9" across the board. Another member of the story-important Task Force 404, she is the "sister" (whatever that means to a non-biological being) of UMP45, and typically the first member of the team obtained (unless one of the others is acquired through random production). Her passive buffs increase allies' accuracy and fire rate; her active skill is a flashbang.

Heckler & Koch UMP9 - 9x19mm
UMP9's in-game artwork; as one would expect, the affixed EOTech sight and suppressor on her weapon serve no in-game function unless equipped. Note the background: rather than using the same background image as the other German T-Dolls, the members of Task Force 404 have this unique background. While cut off here, the group's motto is "Those who don't exist".

IMI Micro Uzi

The IMI Micro Uzi appears as another Rare SMG T-Doll. Her tile buffs increase allies' damage, though their rather notoriously strange placement (at either side, forcing her to be in the same row as AR units) makes this rather difficult to take advantage of; her active skill is an incendiary grenade.

IMI Micro Uzi - 9x19mm
Micro Uzi's in-game artwork. As a character, she has a reputation for being something of an idiot; this would presumably explain why her preferred method of wielding a compact machine pistol that fires at 1,200 RPM is to keep the stock folded and use two of them at once. This is another censored artwork; believe it or not, she was originally wearing even less clothing.

M3 "Grease Gun"

Known only as "M3" in-game, the M3 "Grease Gun" is a Common SMG T-Doll, buffing allies' evasion and accuracy passively. Her active skill is a hand grenade, which (as one would expect) damages enemies in a set radius; the precise amount of damage it deals is a function of her base damage stat, rather than a fixed value (presumably to make it viable at different stages of the game). Her unique equipment is a special "OSS" suppressor (modeled after the special integrated suppressor developed and used by the OSS during WWII), which increases her evasion, critical hit rate, and (for no obvious reason) damage.

M3 "Grease Gun" - .45 ACP
M3's in-game artwork. She wears what appears to be a mostly-accurate WWII-era US Army dress uniform from the waist up, though the skirt, stockings, and heels are understandably not original equipment. Same goes for the headband.

Magpul FMG-9

The Magpul FMG-9 appears as a Rare SMG T-Doll, with buff tiles that increase allies' damage and evasion. Notably, she has the highest evasion stat in her class (which is bolstered even further by her active skill), though this theoretical damage-tanking advantage is offset by risk, since she also has the lowest HP stat in her class.

Magpul FMG-9 (unfolded) - 9x19mm
Magpul FMG-9 (folded) - 9x19mm
FMG-9's in-game artwork. Somewhat confusingly, she carries two FMG-9s here, but only uses one in her chibi/battle sprites; furthermore, she introduces herself by stating that the Commander needn't worry, since she's "not in [her] firing mode at the moment", despite this clearly being untrue for the SMG in her right hand. Aesthetically, she's presumably meant to look like an undercover agent (hence the civilian clothes and what seems to be a recording device under her coat), which would fit the weapon's covert nature, though who she plans to fool with magazines attached to her legs is about as clear as how they're attached.

MP40

The MP40 appears as a Common SMG T-Doll, with her passive buffs increasing allies' accuracy and evasion. Her active skill is an incendiary grenade, dealing both immediate splash damage and afterburn damage in a set radius; like other dolls' hand grenade skills, this damage is calculated based on her base damage stat.

MP40 - 9x19mm
MP40's in-game artwork. The tank crewman-esque uniform would make a bit more sense if not for her choice of secondary weapon: a sword.

MP41

The MP41 appears as a Rare SMG T-Doll; her passive buffs increase allies' damage and evasion, while her active skill is a smoke grenade (which, like other skills of the sort, decreases enemies' movement speed and fire rate).

MP41 - 9x19mm
MP41's in-game artwork; somewhat confusingly, she has a red armband, despite these being removed from artworks of even non-German T-Dolls. Her camera and collection of "TOP SECRET" documents tie into her stated personality (a somewhat incompetent schemer and blackmailer), which in turn likely references the MP41 being favored by groups like the SS and Gestapo.

Norinco Type 64

The Norinco Type 64 appears as a Common SMG T-Doll, buffing rate of fire passively, with a stun grenade as an active skill.

Norinco Type 64 - 7.62x25mm Tokarev
Type 64's in-game artwork. Being an integrally-suppressed weapon, Type 64 was meant to convey the idea of "quiet"; the toy giraffe on her canteen was apparently the result of the artist looking up "most quiet animal" and seeing the giraffe pop up.

OTs-39

The OTs-39, a little-known Russian prototype submachine gun first shown off in 1999, appears as a Rare SMG T-Doll, with damage-increasing tile buffs and a stun grenade active skill.

OTs-39P - 9x19mm
OTs-39's in-game artwork. She appears to be using the 9x19mm version (the later OTs-39P), though her officially-released stat sheet implies that she's using the original 7.62x25mm Tokarev version. To be fair, information about this gun isn't exactly easy to come by; to give you an idea, one of the best English-language sources for info regarding this gun is OTs-39's character page on this very game's wiki.

Parker Hale PDW

The Parker Hale PDW, an obscure British prototype submachine gun, somewhat oddly appears as a Common SMG T-Doll, going by the name "IDW" (the name of the original Bushman prototype, prior to the project being picked up by Parker Hale). Her passive buffs increase allies' evasion, while her active skill temporarily increases her own.

IDW has achieved a fair deal of notoriety among the game's community, due to her sharing a production timer (1 hour and 10 minutes) with the far rarer, more desirable T-Doll Grizzly MkV, as well as being quite common in general, and being quite possibly the single loudest character in the entire game.

Parker Hale PDW - 9x19mm
IDW's in-game artwork. Get used to this; you're gonna be seeing it a lot.

PP-19 Bizon

The PP-19 Bizon appears as an Epochal SMG T-Doll, buffing a single ally's damage passively; her active skill is a hand grenade.

PP-19 Bizon - 9x18mm Makarov
PP-19's in-game artwork; she uses the earlier variant of the Bizon, as evidenced by the smooth magazine, cylindrical muzzle device, and larger rear sight. Notably, her Bizon appears to be mirrored; the ejection port is supposed to be on the other side.

PP-19-01 Vityaz-SN

The PP-19-01 Vityaz-SN appears as another Epochal SMG T-Doll; her passive buffs increase allies' accuracy and fire rate, while her active skill is a smoke grenade.

PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm
PP-19-01's in-game artwork. Her SMG features the same Zenit accessories and clamped-together magazines as the one above, and may very well have been referenced from the same gun. Her red-starred book is a bit out of place for a gun used by the present-day Spetsnaz; then again, the fact that the Soviet Union never fully collapsed in GF's history does explain this somewhat.

PP-2000

The PP-2000 appears as a Common SMG T-Doll, increasing allies' accuracy and damage; for an active skill, she has a hand grenade.

PP-2000 - 9x19mm
PP-2000's in-game artwork. If you get her off Grizzly's 1:10 production timer, count your blessings - you may not have a 5-star HG, but at least you still have eardrums.

PPS-43

The PPS-43 appears as a Rare SMG T-Doll; her tile buffs increase allies' damage, while her active skill is a hand grenade.

PPS-43 - 7.62x25mm Tokarev
PPS-43's in-game artwork. She wears something approximating a WWII-era Soviet marine uniform, with a hat that reads "For Stalin" in Russian (this changes to "I lost" in her damaged art); for whatever reason, she also has six fingers on her right hand.

PPSh-41

The PPSh-41 appears as a Common SMG T-Doll, boosting damage and rate of fire. Her active skill is a hand grenade doing splash damage to enemies.

PPSh-41 - 7.62x25mm Tokarev
PPSh-41's (or "Papasha's", if you prefer nicknames) in-game artwork.

Sa vz. 61 Škorpion

The Sa vz. 61 Škorpion appears as a Rare SMG T-Doll, under the name "Skorpion"; her buff tiles increase allies' accuracy and fire rate, while her active skill is an incendiary grenade.

Sa vz. 61 Škorpion - .32 ACP
Skorpion's in-game artwork. Her eyepatch is supposedly a data scanner of some sort (which explains the electronic components), while her hair clip is seemingly based on the vz. 61's folding stock, and the band around her left leg on its pistol grip.

SITES Spectre M4

The SITES Spectre M4 appears as the final Common SMG T-Doll, buffing allies' damage passively and her own evasion actively.

SITES Spectre M4 - 9x19mm
Spectre M4's in-game artwork. She serves as a clear example of the artwork censorship of the English server; her original artwork had her wearing nothing but a bra up top.

Star Z-62

The Star Z-62 appears as a Rare SMG T-Doll, passively buffing damage and evasion, with an incendiary grenade for an active skill.

Star Z-62 - 9x23mm Largo
Z-62's in-game artwork. The use of a modern holographic sight on a sixties-era tube-receiver subgun makes for a curious yet satisfying combination.

Sten Mk. II

The Sten Mk II appears (going by the fully-capitalized form of the name in-game), ostensibly, as a Rare SMG T-Doll, though in practice it's rarer to not acquire her, since she's given to the player as a reward for completing the tutorial. Passively, she buffs accuracy and evasion; actively, she uses a hand grenade, in what is apparently a reference ro the assassination of Reinhard Heydrich by Sten-wielding Czech SOE assassins Josef Gabčik and Jan Kubiš, the latter of whom used a grenade after their plan went south.

Sten Mk. II - 9x19mm
STEN MkII's in-game artwork. She was apparently designed to look like a WWII-era British working-class subject; this would make sense, as the Sten was designed as a gun that the everyman could produce with the right equipment.

T77

The T77, a lesser-known Taiwanese MAC-10 derivative, appears as a Rare SMG T-Doll, passively buffing allies' fire rate and actively increasing her own evasion.

T77 - 9x19mm
T77's in-game artwork. I'm sure that her furry friend serves some important tactical purpose.

Assault Rifles

Assault rifle-equipped T-Dolls (AR) have average stats all around, making them polyvalent. Their passive buffs affect T-Dolls carrying submachine guns. Due to balance and design reasons, AR T-Dolls can use either assault or battle rifles; likewise, short-barreled assault rifles and carbines are sometimes classified as submachine guns in game for the same reasons.

AKM

The Rare AR T-Doll "AK-47" uses the later improved variation of said rifle, the AKM (though her chibi sprites instead use a Type 3 AK, which she fires with the safety on). Her buff tiles increase allies' evasion, while her active skill boosts her own damage and accuracy.

AKM - 7.62x39mm
AK-47's in-game artwork. Note her rifle's in-line stock, ribbed receiver cover, small mag-well dimple, hole-less gas tube, and tall front sight block, all pinning it down as an AKM rather than an original AK-47; while it does appear to lack a slant compensator and palm-swell handguard, AKMs without these components are certainly not unheard of in the real world (especially in conflict zones, where repairs are made with whatever parts are handy). One does have to wonder why her skill doesn't involve that grenade she's carrying...

CETME Model L

The CETME Model L appears as a Rare AR T-Doll, under the name "Model L"; she buffs allies' damage and accuracy passively, while her active skill increases her fire rate and accuracy.

CETME Model L - 5.56x45mm NATO
Model L's in-game artwork; she shows far more confidence in her rifle than most Spanish troops did. Note that her rifle has a black finish, whereas original Model Ls were all green; this could mean that her rifle is based on one of MarColMar Firearms' semi-auto rebuilds (which are available in black), or that her rifle was simply sandblasted and re-finished.

CZ 805 BREN A1

The CZ 805 BREN A1 appears as a Rare AR T-Doll, with buff tiles that increase teammates' damage and fire rate. Her active skill is an HE grenade; unlike many other grenade-launching AR T-Dolls (who seemingly use rifle grenades), CZ-805 launches this grenade with her rifle's underslung CZ 805 G1 grenade launcher.

CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red-dot sight, and CZ 805 G1 grenade launcher - 5.56x45mm NATO & 40x46mm
CZ-805's in-game artwork (or more specifically, the censored version thereof; she originally wore a smaller top); her rifle appears to have been based directly on the above image, given that the attachment setup is identical (right down to the spacing between the magnifier and the RDS). Also, cyberpunk high heels.

Enfield L85A1

The Enfield L85A1 appears as a Common AR T-Doll, boosting the damage and accuracy of her teammates and hers as well, alongside her rate of fire.

L85A1 with SUSAT scope - 5.56x45mm NATO
L85A1's in-game artwork. Note the slightly different scope compared to the SUSAT used by the real L85A1.

FN F2000

The FN F2000 is another Common AR T-Doll, going by "F2000" outside the English server and "FF F2000" on it; she passively buffs her allies' evasion and damage, with her active skill increasing the latter for herself.

FN F2000 - 5.56x45mm NATO
F2000's in-game artwork.

FN FNC

The FN FNC appears as a Rare AR T-Doll; similarly to F2000, she goes by "FF FNC" on the English server, and "FNC" elsewhere. Her passive buffs increase evasion and accuracy, while her active skill boosts her own damage.

FN FNC - 5.56x45mm NATO
FNC's in-game artwork; her fixation with chocolate is presumably a nod to the rifle's Belgian origins. Notably, her rifle lacks both the military variant's barrel-mounted bayonet lug and the civilian variant's barrel-mounted sling swivel, so it's unclear which one it was based on.

Heckler & Koch G3A3

Going by "Gr G3" on the English server and "G3" elsewhere, the Heckler & Koch G3A3 is another Common AR T-Doll. Her passive buffs increase allies' accuracy and rate of fire; her active skill is an anti-personnel rifle grenade (which isn't rendered in-game until it is in flight), dealing considerable damage to enemies in a fixed radius.

Heckler & Koch G3A3 - 7.62x51mm NATO
G3's in-game artwork; her rifle largely matches the reference image, save for its use of non-waffle-pattern magazines. She also appears to be carrying 3 silver-colored cartridges between her fingers, for whatever reason.

Heckler & Koch HK33A2

The Heckler & Koch HK33 appears as a Rare AR T-Doll, with the usual naming shenanigans (either "HK33" or "Gr HK33" depending on the server); her passive buffs increase allies' damage and evasion, while her active skill buffs her own fire rate.

Heckler & Koch HK33A2- 5.56x45mm NATO
HK33's in-game artwork. Notably, her rifle features the scope, scope mount, and cheek riser of an HK33SG/1 (the DMR variant of the HK33); however, as it lacks that rifle's special trigger pack, it is not one. She is also one of the few non-HG T-Dolls to carry a sidearm; seeing as she never draws it, it's impossible to identify.

IMI Galil ARM

Simply named "Galil", the IMI Galil ARM is a Common AR T-Doll, increasing allies' evasion and accuracy passively, and buffing her own accuracy substantially as an active skill.

IMI Galil ARM - 5.56x45mm NATO
Galil's in-game artwork.

IMI Magal

The selddom-seen IMI Magal, a police variant of the IMI Galil MAR chambered in .30 Carbine, appears as a Rare AR T-Doll; despite being a semi-auto-only weapon in reality, she is depicted firing her rifle full-auto in-game. Her buff tiles increase teammates' accuracy and evasion, while her active skill raises her own damage and fire rate.

IMI Magal - .30 Carbine
Magal's in-game artwork; as with other T-Dolls, her rifle's optic (a Meprolight M21, in this case) does nothing unless an optic is equipped as an attachment.

Norinco QBZ-03

The Norinco QBZ-03 appears as a Rare AR T-Doll, with passive buffs that increase allies' damage and evasion, and an active skill that raises her own damage and crit rate.

Norinco QBZ-03 - 5.8x42mm
Type 03's in-game artwork; she wears a camouflaged version of a traditional Chinese-styled dress, complete with a belt of ammunition that won't actually fit into her magazine-fed rifle.

Norinco Type 63

The seldom-seen Norinco Type 63 appears as a Common AR T-Doll; she increases allies' evasion and damage, and buffs her own accuracy.

Norinco Type 63 - 7.62x39mm
Type 63's in-game artwork.

OTs-12 Tiss

The OTs-12 Tiss, a prototype 9x39mm variant of the AKS-74U meant for Russian law enforcement, appears as a Rare AR T-Doll; she passively boosts teammates' damage and fire rate, and actively increases the latter for herself. Her unique equipment is SPP armor-piercing ammo, which increases her standard and crit damage stats; given that this particular ammo type was originally meant for the VSS Vintorez, and is compatible with any 9x39mm firearm, it's safe to say that its exclusivity is more for gameplay reasons than anything else.

OTs-12 Tiss (early prototype) - 9x39mm
OTs-12's in-game artwork; she carries one of the earlier variants of the rifle, with a longer barrel and standard AKS-74U rear sight. Her outfit looks heavily Soviet-inspired (which makes some sense, as the OTs-12 project began towards the very end of the USSR's existence, though it ended after said existence - then again, said existence never ended in GF's universe); the hearing protection and safety goggles presumably reference the weapon's status as an experimental prototype, something which she also references in her voice lines (wherein she frequently refers to herself as a "secret weapon").

SIG Stgw 57

The SIG Stgw 57 appears as the final Common AR T-Doll, going by the rifle series' generic name of "SIG-510". Her buff tiles increase allies' damage and rate of fire, while her skill increases her own damage. Her unique equipment is a "fire selector", taking the form of a complete select-fire trigger pack, and increasing her damage, critical hit rate, and accuracy; this would make sense if she were wielding one of the many surplussed civilian Stgw 57s on the Swiss market that had their select-fire functionality removed, but she is always seen firing full-auto in-game, regardless of whether or not she has the upgrade.

SIG Stgw 57 - 7.5x55mm Swiss
SIG-510's in-game artwork. Note her rifle's curved magazine and black polymer furniture, pinning it as the Stgw 57 variant of the SG 510.

Sturmgewehr 44

The Sturmgewehr 44 appears as another Rare AR T-Doll, with passive buffs that increase allied SMGs' accuracy and evasion; her active skill is a high-explosive rifle grenade.

Sturmgewehr 44 - 7.92x33mm Kurz
StG44's in-game artwork. She wears what appears to be a Luftwaffe/Fallschirmjäger uniform, with certain elements conveying her rank as a general; as one would expect, the Nazi iconography has been removed (and, in this case, replaced with contemporary German symbols, as well as those of the G&K PMC), and StG herself states that the entire purpose behind the uniform is more for maintaining a professional appearance than anything else.

Rifles

Rifle-equipped T-Dolls (RF) act as damage dealers, with powerful attacks mitigated by mediocre rate of fire and low evasive skills, requiring other T-Dolls to soak up damage for them. Uniquely, they also target the furthest enemies in their range first (rather than the closest ones like most other T-Dolls), allowing them to directly attack harder-hitting enemies protected by tankier units. Their passive buffs affect T-Dolls carrying handguns. While only used for military rifles at first, recent updates added civilian rifles to this category.

Beretta BM59

The Beretta BM59 is a common RF T-Doll (going by "VM59" in the English version of the game, and "BM59" elsewhere), reducing allies' skill cooldowns and increasing her own rate of fire. Her unique equipment is a heavier barrel, increasing her accuracy, crit rate, and rate of fire (the latter being explained as something allowed by the barrel, rather than directly caused by it).

Beretta BM59 - 7.62x51mm NATO
BM59's in-game artwork.

FN FN-49

The FN Model 1949, going by the alternate name "FN-49" (or, in the English version, "FF FN-49"), is another common RF T-Doll, decreasing handgun units' skill cooldowns passively and buffing her own damage actively.

FN FN-49 - 7.92x57mm Mauser
FN-49's in-game artwork.

Gewehr 43

The Gewehr 43 appears as a Common RF T-Doll, reducing allies' skill cooldowns and giving herself an increased rate of fire, especially during night missions.

Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser
G43's in-game artwork. Like all weapons in-game, the scope is only decorative in artwork and has no effect unless a scope is equipped by the player.

HEZI SM-1

The HEZI SM-1, a somewhat obscure Israeli bullpup conversion of the M1 Carbine, appears as a Rare RF T-Doll, under the name "SM-1". Like other RF units, she reduces allies' skill cooldowns passively; her active skill boosts her rate of fire, already one of her stronger traits compared to other members of her class (as opposed to her damage, which is somewhat lacking compared to other RF units - this makes sense, as the .30 Carbine cartridge is known for being light-recoiling and somewhat weaker than many other intermediate rifle rounds). While the SM-1 was generally a select-fire rifle, SM-1 in-game only seems to fire semi-auto; this could either mean that she simply chooses not to fire in full-auto, or that she uses one of the never-mass-produced civilian variants of the SM-1.

HEZI SM-1 with red-dot sight and laser - .30 Carbine
SM-1's in-game artwork. Her rifle seems to have been based at least in part on the image above, as it has an underbarrel laser and (visible in her damaged and chibi artworks) a tube red-dot sight, neither of which serve any function in-game unless directly equipped. The case behind her presumably houses her rifle, though it seems a bit too short height-wise to actually fit it.

Izhmash SV-98

The Izhmash SV-98 appears as a Rare RF T-Doll, with the class's standard skill cooldown reduction tile buffs; her active skill, "Interdiction Shot", is another "bamboo", charging up over time to deal a single powerful attack to the closest enemy.

Izhmash SV-98 (early) - 7.62x54mmR
SV-98's in-game artwork. She seemingly carries the earlier version of the rifle, as evidenced by the lack of a vertical bar in the middle of the rear stock hole; as one would expect, the suppressor she uses does nothing unless deliberately equipped. She is noted in-game to be an avid collector of badges and medals; given the stains on her rifle's forend and her left hand, one has to wonder just how far she's willing to go to obtain them.

LaRue Tactical OBR

The LaRue Tactical OBR appears as a Rare RF T-Doll, known simply as "OBR" in-game. Her passive buffs reduce allies' skill cooldowns, while her active skill raises her own fire rate and accuracy; however, unused animations in the game files suggest that at one point she was meant to instead use a rifle grenade.

LaRue Tactical OBR fitted with Magpul CTR stock with RISR and POD, Magpul MOE pistol grip, SureFire MB762-211C flash hider/suppressor adapter, Harris bipod, Nightforce scope, Aimpoint Micro H-1 with angled mount, and a SureFire Mini Scout light on an offset mount - 7.62x51mm NATO
OBR's in-game artwork. Her rifle seems to have been referenced directly from the image above, as its veritable laundry list of aftermarket attachments match hers to a T.

M1 Garand

The M1 Garand appears as a Rare RF T-Doll, complete with the usual tile buffs that reduce allies' skill cooldowns; her active skill is another "bamboo", the "Locked Shot", which differs from others in that it targets whatever enemy she was already targeting, rather than making the user switch targets. Somewhat amusingly, her in-battle chibi sprites do depict her rifle ejecting an en-bloc clip every eight shots (complete with the iconic "ping" sound); one side effect of the way this is coded is that her targeting resets to the back row of enemies after every shot, rather than only re-checking for the furthest-back enemy when she moves or kills her current target like other RF units do.

M1 Garand with leather M1917 sling - .30-06 Springfield
M1 Garand's in-game artwork.

M1903A1 Springfield

The M1903A1 Springfield appears as an Epochal RF T-Doll, under the name "Springfield". Her tile buffs reduce allies' skill cooldowns; her active skill, "Designated Shot", is a different variety of "bamboo", chiefly distinguished by its ability to target the furthest enemy in her range. Her unique equipment is a special variety of ammo, the "National Match-Grade Armor-Piercing Ammo", which was supposedly developed for the National Springfield Rifle Match; while this match is a real event, and there was indeed specialty ammo developed for it, this was simple ball ammo, rather than AP (as AP ammo would serve no practical purpose in a target-shooting competition, and its use in matches is generally frowned upon due to its tendency to damage targets and start fires). Gameplay-wise, this ammo increases her armor-piercing capabilities and rate of fire; somewhat strangely, despite being match-grade, it gives no buffs whatsoever to her accuracy.

M1903A1 Springfield - .30-06 Springfield
Springfield's in-game artwork. Her rifle's semi-pistol-grip stock and barrel-mounted rear sight distinguish it as an M1903; notably, it appears to lack the baseplate of the magazine that would normally be visible on the bottom of the stock (possibly a result of the rifle being referenced from side-on photos, where the baseplate isn't visible). Uniform-wise, she's somewhere between a formal dress/parade uniform and a Revolutionary War-era uniform; she also carries a bayonet on her belt, which seems to be for a 1903 Turkish Mauser rather than a Springfield (possibly due to the artist looking up "M1903 Bayonet" and picking one they liked, without checking which M1903 it was for).

Mk 12 Mod 0 Special Purpose Rifle

The Mk 12 Mod 0 Special Purpose Rifle, a US-issued DMR variant of the M16A4, appears in-game as an event-exclusive Epochal RF T-Doll. Her tile buffs reduce allies' skill cooldowns; her active skill, "Inspiration of Wrath", increases her fire rate and crit damage.

Mk 12 Mod 0 Special Purpose Rifle with A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leopold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm NATO
Mk 12's in-game artwork. Her rifle is configured similarly to the one above, but without the rear BUIS, and with a suppressor and slightly longer scope; her chibi sprites show the rifle with its bipod extended and a normal 20-round magazine, whereas her actual art depicts the bipod folded and the magazine curiously smooth. Her camouflage coat would probably be more helpful if it actually covered her. Or if she didn't have another coat on over it.

Mosin-Nagant M91/30

The Mosin-Nagant M91/30 appears as an Epochal RF T-Doll, simply named "Mosin-Nagant". Her passive buffs, as one would expect, reduce teammates' skill cooldowns; her active skill is a "Designated Shot" like Springfield's. Her unique equipment is the "Hayha Memory Chip", which increases her evasion, as well as her standard and crit damage stats; visually, this appears to be a computer graphics card. The name is a reference to Simo Häyhä, a famed Finnish sniper who achieved the highest confirmed kill count of any sniper in history during the Winter War (at least 500), using an M/28-30 rifle (a Finnish derivative of the Mosin) and a Suomi KP/-31 submachine gun.

Mosin-Nagant M91/30 with PU scope and turned-down bolt handle - 7.62x54mmR
Mosin-Nagant's in-game artwork. She carries what appears to be a factory sniper rifle (given the turned-down bolt handle), though her default artwork lacks a scope; her chibi sprites have a standard bolt handle instead. Somewhat disappointingly, the Molotov cocktail attached to her leg is unusable.

RT-20

The RT-20, a lesser-known Croatian recoilless anti-materiel rifle/cannon ("RT" is short for "Ručni Top", which means "Handheld Cannon"), appears as a Rare RF T-Doll. Aside from the usual passive skill cooldown buffs (and the high damage one would expect from a 20mm cannon), her active ability is a charge-up "Interdiction Shot" like SV-98's; however, seeing as the damage of the Interdiction Shot (and other such "bamboo" skills) is a function of the Doll's base damage stat, RT-20's is markedly more effective.

RT-20 with scope and loose rounds - 20x110mm Hispano
RT-20's in-game artwork. We'd tell her that dog tags aren't edible, but then again, a combat android with a 20mm cannon isn't exactly the sort of person whose personal choices you openly criticize.

SKS

The SKS is another Common RF T-Doll, known as "Simonov" (the second "S" in "SKS") outside the English version; aside from reducing adjacent HGs' skill cooldowns, she can actively buff her own rate of fire. For whatever reason, she also occasionally appears in place of the standard target when conducting skill training.

SKS - 7.62x39mm
SKS's in-game artwork.

Springfield Armory M1A

Despite what her name would imply, the Rare RF T-Doll "M14" actually uses a Springfield Armory M1A, the civilian variant of the M14. Her tile buffs are the class's expected skill cooldown reduction, while her active skill increases her own damage.

Springfield Armory M1A - 7.62x51mm NATO
M14, for comparison - 7.62x51mm NATO
M14's in-game artwork. Note her rifle's lack of a selector switch (the small black component at the top of the stock, between the trigger and the rear sight), showing that it is an M1A, and not an original M14. Said rifle also appears to be fitted with a scope mount, though it lacks an actual optic.

Springfield Armory M21

The Springfield Armory M21 appears as a Rare RF T-Doll, under the name "M21" (a name which would seemingly imply the original military-issued M21 SWS; however, unlike her sister M14, M21's name is non-specific enough to allow for either). Her tile buffs are, like most other RFs, a skill cooldown reduction; her active skill is another charge-up "bamboo" attack, the "Aimed Shot", which specifically targets the closest enemy. Her unique equipment is a Leatherwood ART II scope (called the "ART2" in-game) that increases her damage and crit rate.

Springfield Armory M21 with scope and Harris bipod - 7.62x51mm NATO
M21's in-game artwork; note her rifle's adjustable cheekpad and rubber buttplate, showing that it is a civilian M21 rather than a military one. Her rifle appears to have been referenced directly from the image above, given the matching scope and bipod, and (more significantly) the fact that the charging handle is on the wrong side.

Steyr Scout

The Steyr Scout is another Rare RF T-Doll, going by "Scout" in-game (on the English-speaking server, at any rate; she uses the rifle's full name on other servers); her passive buffs reduce allies' skill cooldown times, while her active ability raises her own damage.

Steyr Scout (early model) with long-eye-relief scope - 7.62x51mm NATO
Scout's in-game artwork. The bird with a hat is almost cute enough to distract you from the fact that she apparently has translucent hair.

Tokarev SVT-40

The Tokarev SVT-40 is the fifth and final Common RF T-Doll; oddly, despite wielding an SVT-40, the Doll herself is named "SVT-38". Like other RF T-Dolls, she decreases the skill cooldown times of handgun units (in front of her, in this case); her active skill is an "Aimed Shot", one of several so-called "bamboo" skills that charges up over time, yielding an increasingly-powerful single attack on the closest enemy.

Tokarev SVT-40 with PU scope - 7.62x54mmR
Tokarev SVT-38 with PU scope, for comparison - 7.62x54mmR
SVT-38's in-game artwork. Note the underbarrel cleaning rod on her rifle, showing that it is an SVT-40, and not the SVT-38 for which she is named.

ZVI Falcon

The ZVI Falcon is the game's final Rare RF T-Doll, simply named "Falcon". Her tile buffs are the expected skill cooldown reductions for HGs; her skill, "Sunset Falcon", on the other hand, is nowhere near as simple. It consists of several components, both passive and active: she has a fixed fire rate of one shot per second, with each normal shot dealing 1.5 times her actual base damage stat (which begs the question of why that stat even exists in the first place), and her RoF stat instead determining the speed at which she reloads (an action which occurs every two shots, accurately reflecting the weapon's two-round internal magazine); uniquely, this makes her the only RF unit that has a reloading mechanic like the SGs and MGs. On top of this, she acquires one "Special Bullet" every ten seconds (the first one coming 6 seconds after the start of a battle), of which she can carry two, with each one she carries passively increasing her damage and accuracy; activating the skill consumes one of these to deal a damage-boosted shot to the enemy with the highest health.

ZVI Falcon OP-99 - .50 BMG
Falcon's in-game artwork. She wears a semi-modernized version of a traditional Czech dress (presumably to reference that the rifle itself is Czech in origin, similarly to how she greets the Commander with "Ahoj", Czech for "Hi"); this is coupled with a pair of thick falconry gloves, which in turn complement the trained falcon sitting on her shoulder.

Machine Guns

Machine gun-equipped T-Dolls (MG) are the most damaging regular units with a maxed out rate of fire and high damage per shot, but suffer from weak defenses as well as only attacking in short bursts before reloading, leaving them helpless without a front line to shield them. Their passive buffs affect T-Dolls carrying shotguns. Like AR T-Dolls above, this category contains a mix of light, medium, general-purpose, and heavy machine guns, as well as the occasional light automatic rifle.

Bren Mk II

The Bren Mk II appears as a Rare MG T-Doll, simply named "Bren"; she passively buffs shotguns' fire rate and accuracy, while her active skill increases her damage and round count.

Bren Mk II - .303 British
Bren's in-game artwork. Note her Bren's simpler stock, ladder-type rear sight, and short, blued flash hider, all confirming its identity as a Mark II.

Browning M1919A4

The Browning M1919A4 appears as a Rare MG T-Doll, named just "M1919A4"; her buff tiles increase allies' accuracy and armor, while her active skill is a "Hunting Impulse", a brief period wherein her accuracy is increased and all her attacks deal critical hits.

Browning M1919A4 - .30-06 Springfield
M1919A4's in-game artwork. While she uses a proper tripod and belt box in her chibi sprites, her artwork instead depicts her with what appears to be a chainsaw-style grip attached with wire, and a belt that simply disappears behind her coat. She also has a holstered sidearm, though like other Dolls with them, she never uses it.

Browning M2HB

The Browning M2HB is also a Rare MG T-Doll, likewise dropping the "Browning" bit of her weapon's name; appropriately for a weapon chambered in .50 BMG, she has one of the highest (and formerly the highest) damage stats in the MG category. Her passive buff solely increases one SG's damage; her skill, "Terminating Barrage", is a passive ability that boosts the damage of every fourth (successful) consecutive attack.

Browning M2HB with M3 tripod - .50 BMG
M2HB's in-game artwork. We would make a remark about her gun's lack of a front sight (or her, shall we say, attention-getting attire), but let's instead focus on the fact that she can apparently carry around an entire M2HB and its tripod (not to mention ammo), without even breaking a sweat; suffice it to say, it's clear that Dolls are stronger than humans. In fact, this feat would make her the strongest Doll in the game; an M2HB on a tripod weighs ~128 lbs (57 kg), making it the heaviest weapon used by any individual T-Doll, and second only overall to the BGM-71 TOW, which is used in-game by a 4-Doll crew.

DP-28

The DP-28 appears as a Common MG T-Doll, boosting rate of fire and, as active skill, her own damage and number of bullets fired per volley.

Degtyaryov DP-28 - 7.62x54mmR
DP-28's in-game artwork, well-protected from Russian weather and stray ejected cartridges.

FG42

The FG42 appears as a Common MG T-Doll; while the FG42 was meant to serve as a light machine gun, it was never particularly effective in this role, and was generally used as a battle rifle. In-game, she buffs allies' accuracy passively; her active skill is the aforementioned "Hunting Impulse". Her unique equipment is a ZFG42 scope (which she is always depicted with in artwork) that increases her accuracy and crit rate at the cost of fire rate.

Second-model FG42 with ZFG42 scope - 7.92x57mm Mauser
FG42's in-game artwork.

FN M249 SAW

The FN M249 SAW appears as a Rare MG T-Doll, going by "M249 SAW" on most servers and "FF M249SAW" on the English-language one; her buff tiles increase teammates' fire rate and accuracy, while her active skill boosts her own damage (moreso at night) and her rounds-per-salvo count.

FN M249 SAW with Rapid Fielding Initiative telescoping stock, short barrel, heat shield, railed handguard, Trijicon ACOG scope, and 100-round cloth belt bag - 5.56x45mm NATO
M249's in-game artwork. Her SAW seems to have been based on the currently-issued version, complete with the PIP and RFI upgrades; it is rather similar to the one in the reference image, save for its use of an M145 MGO (instead of the reference gun's ACOG), a 200-round belt box (instead of a 100-round bag), and a vertical foregrip. She also seems to have taken the term "ammo belt" rather literally...

General Dynamics Lightweight Medium Machine Gun

Going by the considerably shorter abbreviated name "LWMMG", the General Dynamics Lightweight Medium Machine Gun is a Common MG T-Doll in-game. Well-regarded for her stats, she passively buffs allies' rate of fire and damage, with her active skill being the aforementioned "Hunting Impulse".

General Dynamics Lightweight Medium Machine Gun - .338 Norma Magnum
LWMMG's in-game artwork; like many other T-Dolls, her artwork depicts her weapon with attachments that she is not treated as having in-game (in this case a Trijicon ACOG scope, a PEQ-type laser sight, and a suppressor).

MAS AA-52

The MAS AA-52 appears as a Common MG T-Doll, under the name "AAT-52" (the weapon's full abbreviated name, including the oft-ignored T); she buffs allies' rate of fire passively, and her own damage actively (moreso at night).

MAS AA-52 - 7.5x54mm French
AAT-52's in-game artwork. While seldom seen, the soft belt pack pictured here is, in fact, a real piece of equipment.

MG34

The MG34 is the final Common MG T-Doll, boosting both allies' damage and her own (passively and actively, respectively). She is depicted using the Patronentrommel 34 double drum magazine, rather than the more common Gurtrommel 34 belt box or loose belt.

MG34 with Patronentrommel34 double drum magazine - 7.92x57mm Mauser
MG34's in-game artwork. Upon being acquired, she introduces herself as "MG42's older sister", referencing the MG42's role as the MG34's successor (though the former never fully replaced the latter in service).

MG42

The MG42 appears as a Rare MG T-Doll; like her "older sister" MG34, she exclusively buffs damage (allies' passively, and her own actively).

MG42 - 7.92x57mm Mauser
MG42's in-game artwork. Her lack of trigger discipline is a bit moot considering the fact that her gun isn't actually loaded yet (her chibi sprites depict her using the Gurtrommel 34 belt box). She's also dressed rather uniquely for a WWII-era German T-Doll (i.e. not wearing standard colors); this is apparently meant to contrast her with MG34, the brighter colors showing her to be a newer, flashier design.

Shotguns

Shotgun-equipped T-Dolls (SG) are "meat shields", with very high health and damage-reducing armor, along with the ability to hit multiple enemies at once (unless using slug ammo), and a random chance to knock enemies back with each attack; however, all of their other stats are low and, like machine guns, they must periodically reload. Their passive buffs affect T-Dolls carrying machine guns. Due to their extremely high production cost and niche use, no Common-level SG exists as of today.

Mossberg 590 "Compact Cruiser"

The Mossberg 500 Cruiser appears as a Rare SG T-Doll, under the simple name "M500"; her buff tiles that increase allies' damage, while her active skill boosts her own armor rating.

Mossberg 590 "Cruiser" with door breaching brake - 12 gauge
M500's in-game artwork, door-breaching muzzle brake and all. We know what you're thinking, but no; this one actually knows how to use her indoor voice.

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