Rainbow Six Siege
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[[File:MGC Sterling.jpg|thumb|none|450px|MGC Sterling]]
[[File:MGC Sterling.jpg|thumb|none|450px|MGC Sterling]]
[[File:Cc-r6.siege-sterling-001.jpg|thumb|600px|none|The C1 in the customization screen.]]
[[File:Cc-r6.siege-sterling-001.jpg|thumb|600px|none|The C1 in the customization screen.]]
[[File:RSSSterling.jpg|thumb|none|600px|Prior to the Skull Rain DLC, Frost used to wield her C1 SMG improperly by gripping the magazine, which is a great way to damage the magazine and the well.]]
[[File:RSSSterling.jpg|thumb|none|600px|Prior to the Skull Rain DLC, Frost used to wield her C1 SMG improperly by gripping the magazine, which is a great way to damage the magazine and the well.]]
[[File:RSSSterling-1.jpg|thumb|none|600px|Iron sight view of the C1 Submachine Gun.]]
[[File:RSSSterling-1.jpg|thumb|none|600px|Iron sight view of the C1 Submachine Gun.]]
[[File:RSSSterling-2.jpg|thumb|none|600px|Locking the bolt back on a full reload.]]
[[File:RSSSterling-2.jpg|thumb|none|600px|Locking the bolt back on a full reload.]]
Revision as of 14:11, 18 September 2021
Tom Clancy's Rainbow Six Siege is a tactical first person shooter available on the PlayStation 4 and 5, Xbox One and Series S/X and PC. Players assume the roles of counter-terrorism operators from around the world, and engage in PvP and PvE combat. In regular gameplay, players play as either Attackers or Defenders on maps designed with clearly defined indoor and outdoor regions. Attackers must enter the central structure of the map and complete objectives like defusing bombs, securing a point, or rescuing a hostage, while the Defenders must prevent the Attackers from achieving their objectives and run down the round timer to win. Eliminating the enemy team is also a victory condition. There is also a PvE mode called Terrorist Hunt.
Players play as "Operators", a roster of characters divided between Attackers and Defenders, with each Operator coming from a counter-terrorist unit background. Each Operator carries a unique Operator gadget that defines their abilities and team role (no Operator may be selected twice by the same team). In terms of weaponry, each Operator generally has two primary weapon options (three at most, occasionally one) and one or two secondary options. Generally speaking, Rifles and LMGs are used by Attackers, SMGs are used by Defenders, and Shotguns are mostly used by Defenders though sometimes shared with Attackers. Operators of a CTU generally share their sidearm options and their shotgun option. Each Operator also carries a piece of team-specific universal equipment alongside their unique gadget, choosing one from two options.
Also playable are Recruits, who are generic Operators with no special gadgets, instead taking a second piece of universal equipment in place of it. Recruit was reworked in Operation Void Edge to allow new players an opportunity to use a wide variety of weapons and weapon types in order to learn the game quicker. Attacking recruit has access to the L85A1, M249, MK14 EBR, USP, Remington 870 "Super Shorty" shotgun and CZ75 Auto. Defending recruit uses the MP5K PDW, Remington 870, FNP-9 and the MAC-11.
The game also features destructible environments for players to take advantage of, primarily blowing holes in walls for a new entry point to flank opponents, creating windows to defend an area without exposing the player's whole body, or shooting through thin walls to suppress enemies.
Free seasonal expansions were added post-release, with each expansion adding two new Operators from one new CTU, and new weapons for those Operators.
All primary and some secondary weapons in the game have "charm mounts" to which keychain-like charms can be attached, which by default appear as sling loops.
Notably, third person weapon animations are completely identical to their first person counterparts. Ejected fired rounds and dropped magazines are physical objects that bounce against surfaces, and can be seen in both first and third person.
For ease of searching, all weapons on this page are primarily ordered by chronology of addition to the game, with the base game weapons near the top of each weapon category and DLC weapons further down.
The following weapons can be seen in the video game Rainbow Six Siege:
The FN Five-seveN Mark 2 is issued to the FBI SWAT faction, and is also available to Jaeger Corps operator Nøkk added in Year 4 Season 2 Operation Phantom Sight. It appears as the "5.7 USG". The Five-seveN has an appropriate 20+1 capacity, but its overall effectiveness is offset by low stopping power. A special version was added in Year 5 Season 3 Operation Shadow Legacy, available to operative Zero, with a permanent Osprey suppressor affixed to the weapon.
The FN FNP-9 is a high capacity, 9x19mm handgun used by the GIGN Operators and the reworked Recruit defender. It is referred to as the "P9". Lion always carries one in a vest holster, in addition to his main sidearm (either another FNP-9 or a Model 586) in his leg holster; the extra pistol is not usable by the player.
The GSh-18 is a sidearm available to the Spetsnaz CTU (the depicted CTU is more specifically Alpha Group of FSB, going under the more generic and well-known Spetsnaz name). As with the two pistols mentioned above, it is the Russians' high capacity, low damage 9x19mm caliber pistol. The particular model used in-game is a GSh-18 Sport, a civilian offering intended for competition shooting, evident by the front cocking serrations and lack of trigger safety.
Heckler & Koch USP Tactical
The P12 is the German equipment designation for the Heckler & Koch USP Tactical, used by the German GSG-9 operatives, reworked Recruits, and NIGHTHAVEN operator Wamai. The loadout icon was originally the same as the FNP-9, but in Update 3.2 the USP was given a new proper icon. Magazine capacity is also wrong for a .45 ACP USP Tactical that is used as the P12 in reality; only 10- or 12-round magazines exist for it.
The M45/MEU(SOC) is the other sidearm available to the FBI SWAT operatives. It appears as the "M45 MEUSOC" and feeds from standard seven-round magazines. Compared to their Five-seveN, the MEU(SOC) offers substantially higher stopping power at the expense of having close to only a third of the former's magazine capacity at only 7 rounds.
Though referred to as the improved PMM, the in-game pistol is actually the older Makarov PM, and is issued to the Russian Spetsnaz. Likely due to balancing for the small magazine (most pistols in game are double-stacked with 15+ capacities), the weapon is obscenely powerful, its currently the most powerful sidearm in the game, short of magnum handguns like the S&W 586 and the SEALs' Desert Eagle, doing as much damage per shot as DMRs like the 7.62x51mm SR-25.
SIG-Sauer P226 Mk 25
The SAS operators use the SIG-Sauer P226 Mk 25 as their default handgun of choice. The choice of this particular model for the SAS is odd, as the military of the UK uses regular P226/P226R pistols under the "L105A1/A2" designation. It also predates the inclusion of a proper US Navy SEAL faction, who, in true tacticool fashion, were given the Desert Eagle as their sidearm instead. Although it should be noted that in-universe, Rainbow is a multinational counter-terrorist group with no set loadouts for their operators, so they would be theoretically free to use whatever armaments they see fit.
Smith & Wesson Model 586
The base game's lone revolver, the Smith & Wesson Model 586 is available to the French GIGN. It appears as the "LFP586". This weapon is likely standing in for the Manurhin MR-73 revolver, which is used in real life by the French GIGN. Compared to their FNP-9, the Model 586 offers substantially greater stopping power per shot, but requires prime shot placement and well timed reloads to offset its stout recoil and low capacity. The only accessory available to the 586 is a laser aiming module mounted onto the trigger guard.
Oddly, the revolver has different empty and non-empty reload animations; on a non-empty reload, the user will press the cylinder release with their right thumb and push the cylinder with their left hand from the right side, whereas on an empty reload, they will press the cylinder relase with their left thumb.
The Inglis Hi-Power, a Canadian-manufactured version of the Browning Hi-Power, is used by the Canadian JTF2 operators Buck and Frost and REU operator Iana. It appears under the strange name "MK1 9mm". The version used by Iana features custom grips.
Desert Eagle Mark XIX
The classically absurd Desert Eagle Mark XIX is used by the Navy SEAL Operators added to the game with the Operation Dust Line expansion, and is also used by the Jaeger Corps operator Nøkk added in the Operation Phantom Sight expansion. Contrary to popular belief, the Desert Eagle has been issued to military forces. The Polish GROM (which appears in the game) as well as the Portuguese Special Operations Group both use the Desert Eagle. It appears as the "D-50", similar to its name in other Ubisoft releases around the same time like Far Cry 3. Originally released with a chrome default finish, the Operation Velvet Shell update changed the default finish to black.
The Beretta 92 is used by the BOPE Operators from the Operation Skull Rain expansion, labeled in-game as "PRB92." Presumably, these pistols were intended to be vintage Taurus PT92 handguns, but the rounded trigger guard and magazine release located on the butt of the grip are features of the first model Beretta 92. It also has the wider cocking serrations on the slide from the newer PT92 models.
On another note, the defender Caveira wields a unique "Luison" version that comes pre-equipped with a mineral-based suppressor and fires non-lethal, subsonic rounds. Due to balancing, Lusion used to be able to deal more damage than a .50 caliber handcannon at close range before being nerfed down, where it now only deals slightly more damage than the Spetsnaz' Makarov (which is still a compact handcannon that puts all other non-magnum sidearms to shame). The magazine size of the Luison is also nerfed compared to the standard PRB92, at 12 instead of 15 rounds.
SIG-Sauer P229 Elite
The P229 Elite is used by the SAT Operators from the Operation Red Crow expansion, and also the Mexican FES operator Goyo from the Operation Ember Rise expansion. It appears as simply the "P229". What appears to be a SIG-Sauer P229 is seen on the "Custom Game" icon.
Heckler & Koch USP Compact
The Heckler & Koch USP Compact is used by Spanish GEO operators Jackal and Mira and GIGR operator Oryx. It appears as the "USP40".
The 9x19mm variant of the Norinco QSZ-92 is used by the SDU Operators featured in the Operation Blood Orchid DLC, but with a lowered capacity of 10 rounds instead of 15. It appears as the "Q-929".
The Polish PR-15 Ragun was added to the game with the Operation Blood Orchid expansion. It is referred to as the "RG15", and is used by the GROM defender Ela and GROM attacker Zofia (who was released in Operation White Noise, the following season), and Inkaba Task Force (a fictional anti-poaching unit seemingly inspired by the real-world Black Mambas APU) operator Melusi. It features a permanently-attached SIG ROMEO1 reflex sight which was originally exclusive to this pistol in-game before the inclusion of the Taurus 4510PLYFS with the Italian GIS faction. Interestingly, pre-release renders of Ela showed her instead holding a SIG-Sauer P228 with a red-dot sight.
CZ 75 Automatic
The CZ 75 Automatic using 26 round magazines was added to the game with the Operation White Noise expansion. It is referred to as the "C75 Auto", and is used by the 707th Special Mission Battalion operators Dokkaebi and Vigil, NIGHTHAVEN operator Kali, and reworked Recruits. It is classified as Machine Pistol in-game.
The weapon cannot accept any attachments beyond a silencer, despite having a rail on top of the sights, although it technically does come in with a compensator and vertical grip in the form of the spare magazine mounted on the lower frame (which is not usable for quick reloads and its also empty).
The Taurus 4510PLYFS is a sidearm option for Italian GIS Operators Maestro and Alibi and GIGR operator Oryx. It is a .410 shotgun revolver that holds 5 rounds. In Siege, it is called the "Bailiff 410" and comes equipped with a fixed ROMEO1 reflex sight, just as the GROM's PR-15 Ragun does.
Chiappa Rhino 40DS
The Chiappa Rhino 40DS, referred to in-game as the "KERATOS .357" ("keratos" being Greek for "horn"), was added in Operation Para Bellum, and can be used by GIS operators Alibi and Maestro, and NIGHTHAVEN operator Wamai. It is rather bizarrely depicted as being capable of using a suppressor; with the exception of the Nagant M1895, revolvers fitted with suppressors serve essentially no purpose, as the gases that escape through the gap between the cylinder and barrel would more or less completely negate any noise-reducing effects that the suppressor would otherwise have. This mistake is made even more bizarre by the fact that the game's 2 other revolvers, the Taurus 4510PLYFS and the Smith & Wesson Model 586, are both correctly shown as being unable to use a suppressor.
SIG-Sauer 1911 TACOPS
The SIG-Sauer 1911 TACOPS is the sidearm of Delta Force and GSUTR ("Grim Sky Urban Tactical Response Team", the CTU added in Year 3 Season 3, Operation Grim Sky) Attacker Operator Maverick. It is equipped with Hogue grip panels and a worn tan finish. Compared to the M45 MEUSOC, the 1911 TACOPS does slightly less damage than the M45, but has the benefit of having one more round due to its 8-round magazine (and a total of 9 with one in the chamber).
CZ P-10 C
The CZ P-10 C is one of the sidearms available to the GSUTR and Metropolitan Police Service Defender Operator Clash added in Year 3 Season 3 Operation Grim Sky, as well as Secret Service operator Warden added in Y4S2 Operation Phantom Sight. It features a permanently-attached SIG ROMEO1 red dot sight like the PR-15 Ragun, and a blue flat-faced HB Industries aftermarket trigger.
AMC Auto Mag
The two Moroccan GIGR operators added in Operation Wind Bastion (the attacker Nomad and the defender Kaid) both have access to an AMC Auto Mag as their sole sidearm option. It goes by the rather generic moniker ".44 Mag Semi-Auto" in-game, and is fitted with Duane Short wood grips and a permanently-affixed low-power pistol scope, the only sidearm in the game to have a sight that grants x2.5 magnification.
The Auto Mag is a rather bizarre choice; if the pistol's heavy weight, low magazine capacity, large size (especially with a scope mounted), and sharp recoil don't make it an impractical option for martial use (not unlike the Navy SEALs' equally ridiculous Desert Eagle Mark XIX), then its significant rarity (and correspondingly high price tag) and nigh-on unobtainable proprietary ammunition certainly do. That said, all these factors convinced Ubisoft that the gun is an unparalleled work of craftsmanship and turned it into a pocket DMR.
CZ P-09 in CAA Tactical RONI-G2
Mozzie, the Australian defending operator added in the Operation Burnt Horizon expansion, can wield the "P10 RONI" as a primary weapon option under the submachine gun category; despite having "P10" in the name, it is actually a CZ P-09, converted to full-auto and somehow mounted into a CAA Tactical RONI-G2 carbine conversion kit meant for Glock pistols. It lacks the spare magazine holder and the foregrip is absent by default, though the foregrip is reattached with the Angled Grip and Vertical Grip attachments. It is fitted with Magpul MBUS Gen 2 sights and can be equipped with Battlecomp 2.0 flash hider. It has a unique Holographic Sight modeled after the Vortex Razor UH-1.
Sphinx SDP Compact Duty
The pistol sidearm option for both Australian SASR operators added in the Operation Burnt Horizon expansion is the Sphinx SDP Compact Duty with a "Krypton" (OD green) frame, going by the name "SDP 9mm" in-game.
This section primarily covers two in-game categories, Submachine Guns and Machine Pistols. As they're meant to fight in close quarters, SMGs are primarily used by the defenders, although a few are available to attackers. None are used by AI enemies in Terrorist Hunt.
FN P90 TR
The FN P90 TR is available to the GIGN Defenders. It can be equipped with an extended barrel that turns it into a fully-automatic PS90 carbine. Its one of the few SMGs capable of using an ACOG sight.
Heckler & Koch MP5 MLI
The Heckler & Koch MP5 MLI is also usable by the GIGN operators Doc and Rook, and the (unofficial) GIGR operator Oryx. It appears as the "MP5". Its one of the few SMGs capable of using an ACOG sight.
Heckler & Koch MP5K-PDW
The Heckler & Koch MP5K-PDW is available in the game. Its used by SAS operator Mute, NIGHTHAVEN operator Wamai, and the updated Defender Recruit. Unlike the MP5 MLI and MP5SD, it is not capable of using an ACOG sight.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 is issued to the GSG-9 Defender Bandit. It has a 30 round magazine capacity despite being modeled with the 40 round magazine. At launch, the charging handle was for some reason modeled to be permanently in its pulled back position, even visible on HUD icons; this error was fixed in "Operation Black Ice" update. In of the Dust Line update, the carabiner clipped to the rear sling mount was removed in favor of a "charm" mount instead. A special version was added in Year 5 Season 3 Operation Shadow Legacy, available to operative Zero.
Heckler & Koch UMP45
The Heckler & Koch UMP45 is used by the FBI Defenders. The charging handle incorrectly locks back on its own when the magazine is emptied, similar to the MP5 in Far Cry 3 and Far Cry 4. It has a three-round burst mode; the real UMP45 only has a two-round burst mode.
The PP-19-01 Vityaz appears as the "9×19VSN" and is available to Spetsnaz defenders Tachanka and Kapkan, as well as the Recruit on defense. It is heavily customized with Zenitco furniture, including a B-13 optic mount that remains permanently on the weapon, optic on or off.
A MAC-10 with the upper receiver of a MasterPiece Arms MPA10SST appears as the "SMG-11," as in Watch_Dogs. The shape of the ejection port denotes it as the .45 ACP version. It is one of the few secondary SMGs available, and is used by all SAS members except Thatcher, as well as Peruvian Operator Amaru. The Recruit defender can also use the MAC-10.
The weapon uses a 30-round magazine, but for balancing reasons it only has half that at 16 rounds.
The "SMG-12" is a sidearm available to the Korean 707th SMB Operators and US Secret Service Operator Warden. It appears to be a further development of the SAS's "SMG-11". It appears to have the general receiver design of the MasterPiece Arms MPA935SST, the trigger guard of the MasterPiece Arms MPA930DMG, a wire stock, and a large KeyMod foreend with rail bits. It was initially integrally suppressed, although this feature was removed in the first Year 3 patch.
While weaker than the SMG-11 due to its smaller cartridge; it has the benefit of having a 32-round magazine and the ability to use an angled foregrip to increase ADS speed.
The Magpul FMG-9 is available in the game, and is used by SAS operator Smoke and the SAS Defender Recruit. It has also recently been available to Jaeger Corps operator Nøkk who is on the attacker's side, making it the second available primary SMG available to attackers, after Jackal's UDP-9.
The weapon performs similarly to the MP5-K, but with worse damage drop-off at range. A strange fact when you consider that the FMG-9 has a longer barrel than the MP5K.
C1 Submachine Gun
The C1 Submachine Gun, the Canadian variant of the Sterling Mk.4 Submachine Gun, has been available in the game since the Operation Black Ice expansion was released. It is referred to as the "9mm C1", and is exclusive to the JTF-2 Defender Frost. The in-game weapon seems to be modeled after the MGC replica for the C1, and includes its unique round front sight.
The weapon can be equipped with a suppressor or extended barrel that turns it into a carbine. Additionally, its one of the few SMGs that can't use a vertical grip and can only use an angled foregrip (although due to its low recoil and slow firing rate; it still remains stable even at full auto).
The SIG-Sauer MPX is one of the weapons available to the Navy SEAL operator Valkyrie and the Secret Service operator Warden, simply referred to in-game as the "MPX". It is a cross between the prototype version and the Gen 1 model, as it has the left-side receiver components of the former, but with the right-side receiver components, 8" barrel, and telescoping stock of the latter.
The Beretta M12, with the stock extended, is one of the weapons available to the BOPE defender Caveira. As with other open bolt weapons in-game, it is incorrectly portrayed as having an additional round in the chamber.
The weapon can be equipped with a long carbine-length barrel.
Heckler & Koch MP5SD2
The Heckler & Koch MP5SD2 is one of the weapons available to the SAT Defender Echo, simply referred to in-game as the "MP5SD". The weapon performs similarly to the MP5 MLI, but is equipped with a built-in suppressor that does not reduce its damage.
The Minebea M-9 is one of the few secondary SMGs available and usable by both Japanese SAT Operators: Hibana and Echo. It is referred to as the "Bearing 9".
Angstadt Arms UDP-9
The Angstadt Arms UDP-9 is available in the game with the Operation Velvet Shell expansion. It is referred to as the "PDW9", and is used by the GEO operator Jackal, initially the only primary SMG available to the attacking side until the introduction of Nøkk who is armed with an FMG-9. It feeds from KCI 50-round 9mm Glock drum magazines (also known by other imported rebranded names such as SGM Tactical drum mags) and has a Rainier Arms ambidextrous charging handle. It has a burst mode in-game, which the real UDP-9 lacks.
A Gen I / Gen II hybrid KRISS Vector is available in the game with the Operation Velvet Shell expansion. It is referred to as the "Vector .45 ACP" (the same name it goes by in the Far Cry games), and is available to GEO operator Mira and Mexican Fuerzas Especiales operator Goyo. It holds 25 + 1 rounds, and has an additional 2-round burst firing mode like in reality.
A fictional 7.62x51mm NATO version appears as the primary choice for GIGN CBRN specialist Lion, of the Operation Chimera expansion. It bears a strong resemblance to the sci-fi weapon design "HK G56" by concept artist AlexJJessup, and uses an X Products type drum magazine, similar to the X-91 already used by the G8A1 in-game, though this one is adapted for the fictional .308 Vector magwell and is more correctly proportioned. It is referred to as the "V308".
The Jianshe CS/LS2 is one of the weapons available to the SDU Defender Lesion. It is referred to as the "T-5 SMG", and like several other open bolt guns is depicted with an incorrect closed bolt operation in Siege.
CZ Scorpion Evo 3 S1 Carbine
The CZ Scorpion Evo 3 S1 Carbine, a civilian variant of the Scorpion Evo 3 A1, is one of the primary weapons available to the GROM Defender Ela. Unlike its real-world counterpart, (a civilian semi-auto carbine), it fires full-auto in-game like a standard Evo 3 A1; interestingly, it is modeled with the correct fire selector for such a weapon, rather than the 2-position safe-semi selector of the S1. It uses magazines fitted with CZ Custom magazine extensions; this initially gave them a correct (and, as many players complained, completely overpowered) capacity of 50 rounds, but this was later reduced to 40, for balance reasons. It also sports a HB Industries THETA trigger and charging handle in a bright green color, and the extended receiver features Picatinny rails on the M-LOK slots.
Beretta Mx4 Storm
The Beretta Mx4 Storm is a submachine-gun available to Italian GIS operator: Alibi, who was added during Operation Para Bellum.
Brügger & Thomet MP9-N
The Brügger & Thomet MP9-N is one of the sidearms available to SCO19 (and GSUTR) operator Clash (her primary weapon is the CCE Shield, meaning that she only has firearms as secondary options), added in Operation Grim Sky and NIGHTHAVEN operator Kali. It is referred to as the "SPSMG9", uses 20-round magazines, features a permanently attached red dot sight, and is locked in two-round burst fire mode.
A future update removed the two-round burst and allowed it to fire on full-auto, making it a true secondary machine pistol.
Steyr AUG A3 9mm XS
The Steyr AUG A3 9mm XS is one of the weapons available to the Moroccan GIGR Defender Kaid added in Operation Wind Bastion. It is referred to as the "AUG A3". It bizarrely has a capacity of 31 + 1.
Colt 9mm Submachine Gun
The Colt 9mm Submachine Gun, specifically the R0991 model, is available as a primary option for the Australian defensive operator Mozzie added in Operation Burnt Horizon. It is modeled with a fixed stock, similarly to the R6430 model. It is referred to in-game as the "Commando 9", and holds 25 + 1 rounds. Bizarrely, it is currently incorrectly classified as an assault rifle, like the HK416-C (and unlike the K1A), even though it doesn't even have the stats to match its classification.
Rifles & Carbines
With the exception of the HK416C and Daewoo K1A, these weapons are only usable by Attackers in Multiplayer. This large category of weapons is also sub-divided into Assault Rifles and Marksman Rifles in-game, the latter of which all fire semi-auto only.
The 2012 prototype variation of the AK-12 is issued to operators Fuze and Ace. The Spetsnaz recruit had access to the AK-12 in older versions of the game.
The Enfield L85A2 is available in the game, and issued to all SAS Attackers and the Recruit class. Despite having a long, quad-railed Daniel Defence handguard, it is not capable of using an angled foregrip.
It is also the primary weapon of the "White Mask" terrorists in the Terrorist Hunt mode. Why they chose to use a assault rifle, made in limited numbers, near-unobtainable spare parts, and plagued with a variety of design issues even after its improvement as their service weapon, is as much as a mystery as the White Masks' relevance in Siege in general.
The FAMAS F1 appears in the game as the "F2" and originally incorrectly held 30 rounds in 25-round magazines. The magazine capacity was changed to 25 during a mid-season balance patch in Year 4 Season 3, nerfing the gun while making its magazine capacity accurate to real life. It is only available to Operator Twitch, after the Recruit reworked removed the faction based Recruit system.
Heckler & Koch G36C
The Heckler & Koch G36C is available in the game, and used by FBI SWAT operator Ash and REU operator Iana.
The gun was frequently overlooked due to its complete inferiority to her other weapon: the R4C, until a later patch made it that the G36C is the only gun in Ash's arsenal that can use an ACOG optic (which grants a very valuable x2.5 view magnification).
Heckler & Koch HK33A2
The Heckler & Koch HK33A2 appears as the "AR33", and is used by SAS Operator Thatcher. It uses a 30-round magazine, though it only holds 25 rounds. It has a permanently attached optic rail, a rail on the bottom of the handguard, and a "charm mount" was on the left side of the stock, above the stock pins, but was updated to be on the rearward most claw on the optic mount. The rear sight is removed when using optics.
Heckler & Koch HK416C
The Heckler & Koch HK416C is appears as the "416-C Carbine". Prior to the "White Noise" update that added the Daewoo K1A for Vigil, it was the only assault rifle usable on the Defender's side; issued to Jäger and the original GSG-9 Recruits.
The weapon can be equipped with a 14.5 inch extended barrel, which would technically make it a standard HK416.
Heckler & Koch HK417
The Heckler & Koch HK417 is available to Twitch and GIGN CBRN specialist Lion. It is intended to be used as a DMR, as it is restricted to semi-auto only. It is also modeled with a 20-round magazine, which is rendered solid instead of transparent, but at release it had the in-game capacity of only 10 rounds; this was buffed and fixed to the correct 20 rounds in Operation Ember Rise.
A Remington R4-C appears simply as the "R4-C" and is available exclusively to Operator Ash. It is modeled with a Magpul MOE pistol grip, CTR buttstock, and Remington RAHG modular forend with rail sections permanently installed. The weapon's charm mount is located in the middle of the receiver, close to the top rail.
To encourage loadout variety, the R4-C is the only attacker assault rifle in the game not able to mount an ACOG sight (which provides a x2.5 magnified view, a very sought-after feature in the game).
SIG SG 552
The SIG SG 552 is appears as the "552 Commando". Like in previous games, it has a 30 round magazine capacity despite being modeled with the 20 round magazine. It can be seen in terrorist hands in the Terrorist Hunt mode. The SG 552 is used only by GSG-9 attacker IQ.
SIG-Sauer SIG556xi SWAT
The SIG-Sauer SIG556xi SWAT with a full-auto lower and a 16" barrel is available to operative Thermite.
A fun little trivia: in the "Inside Rainbow" trailer series showcasing the CTUs, Glaz is seen using the weapon in the the SAS, FBI SWAT, and GIGN trailers. The model is slightly different, with more segments on the handguard and R4-C-styled diamond iron sights, and is also incredibly broken - it sounds like an OTs-03 when fired, and Glaz's hand isn't even on the trigger when firing. He got the proper SVU model by the release of the GSG-9 and the Spetsnaz trailers.
Steyr AUG A2
The Steyr AUG A2 appears under the name "Aug A2", the devs seemingly not realizing that AUG is an acronym and should be capitalized accordingly. It is available in the game to the GSG-9 operator IQ and NIGHTHAVEN operator Wamai and is occasionally seen in terrorist hands in the Terrorist Hunt mode.
Colt Model 933
A Colt Model 933 with the carrying handle removed, a KAC RIS handguard, Colt Canada-type M4 stock, and using Magpul PMAGs with Ranger plates has been available for JTF-2 operator Buck since the Operation Black Ice expansion was released. It is referred to incorrectly as the "C8 SFW", but is identifiable as a 933 by its 11.5" barrel. It also incorrectly has a cut in the barrel for an M203 grenade launcher.
It is equipped with a M26 Modular Accessory Shotgun System, which is actually Buck's special gadget, the "Skeleton Key". Details of it can be seen below.
The C1A1, the Canadian variant of the L1A1 SLR, is Buck's second primary weapon choice from the Operation Black Ice expansion. It is referred to as the "CAMRS", and is fitted with an L1A1 SLR's synthetic stock and handguard. Like the "C8-SFW", Buck's special gadget the "Skeleton Key" (a M26 Modular Accessory Shotgun System) is attached to the weapon, details of which can be seen below.
It is only capable of semi-auto fire, accurate for a C1A1.
FN SCAR-H CQC
The FN SCAR-H CQC has been available in the game since the Operation Dust Line expansion was released, for Navy SEAL operator Blackbeard. It is referred to as the "Mk17 CQB".
The weapon is powerful, but is plagued by having the slowest ADS speed of any assault rifle in the game.
Knight's Armament SR-25
The Knight's Armament SR-25 has been available in the game since the Operation Dust Line expansion was released. It is a second primary choice for Blackbeard.
DSA SA58 OSW Carbine
A DSA SA58 OSW Carbine is the main battle rifle available to BOPE operator Capitão, under the name of "PARA-308". It has a worn tan finish and holds 30 rounds per magazine; the magazine depicted in-game is too short for that, but is also too long to be 20-rounder - 25 rounds would be a good guess.
Howa Type 89-F
The Howa Type 89-F has been available for SAT operator Hibana with the Operation Red Crow expansion. It is referred to as the "Type-89".
Colt Canada C7
The Colt Canada C7 is used exclusively by GEO Operator "Jackal" who was added with the "Operation Velvet Shell" DLC. The weapon in-game is modeled after the C7NLD, an officially dubbed, custom variant of the C7 used by the Armed Forces of the Netherlands. Along with the Dutch handguard, it is fitted with a Magpul PRS, uses PMAGs with Ranger Plates, and has the same charging handle as the UDP-9. It is named the "C7E" in-game, and is incorrectly depicted as having both fully-automatic and burst-fire modes.
A customized Daewoo K1A is available for 707th SMB operator Vigil with the Operation White Noise expansion. It is referred to as the "K1A" and is classified as a submachine gun; while this isn't correct from a technical standpoint, it is at least correct in the sense that that's how the Korean military classifies it. The gameplay seems to go with the SMG route too, having a damage and recoil profile more similar to other SMGs than the assault rifles.
Troy Industries Rock SOPMOD M14
The Troy Industries Rock SOPMOD M14 is used exclusively by 707th SMB operator Dokkaebi who was added with the Operation White Noise expansion. It is incorrectly designated "Mk 14 EBR" and locked in semi-automatic.
A heavily customized Beryl M762 is the primary choice for GROM operator Zofia of the Operation White Noise expansion, named simply as "M762". It is fitted with the Midwest Industries Extended Handguard, a Hera Arms CQR stock, and a railed dust cover in lieu of its standard rail assembly. The assortment of customizations is primarily inspired by a photoshopped AK reported by The Firearms Blog, which is an AK-103-lookalike with the Midwest Industries Gen 1 SS-Extended Handguard with the Hera Arms CQR stock photoshopped in.
A compact version of the Saritch design concept is the primary choice for Spetsnaz CBRN specialist Finka, of the Operation Chimera expansion. This design is one conceived military version of the Saritch proposed by its designer but never mocked up, with 30-round magazines, automatic fire and a compact barrel; the in-game model resembles the medium-length 622mm-barrel version shown in the weapon designer's concept arts. A right-facing ejection port has been added to the weapon, and the forearm is replaced with a set of underbarrel rails. It is referred to as the "Spear .308".
M4A1 Block II
Available for SFOD-D (and GSUTR) operator Maverick of the Operation Grim Sky expansion, a carbine indexed as the "M4" appears to be a customized M4A1 Block II. It features a Daniel Defense MK18 RIS II 9.5 inch railed handguard and a 12.5 inch barrel instead of the usual 14.5 inch barrel, along with a tan Command Arms UPG16 modular pistol grip (a copy of the Fab Defense/Mako AG-43), rail covers, and a standard 6-position M4 stock. The weapon is marked "M4A1 Carbine" on the left side of the mag-well where the usual roll marks would be. Equipping the "M4" with the Heavy Barrel attachment gives it a longer 16-inch aftermarket pencil barrel. Attaching this would technically make it a heavily modernized Colt Model 653 instead of a proper Block II.
It incorrectly features semi-auto, 3-round burst, and fully automatic fire modes, even though it has an M4's Safe/Semi/Burst fire selector, while being marked as an M4A1. Additionally, the developers forgot to model a gas block onto the standard or extended barrel, so in reality Maverick's using a bolt-action M4 that's only capable of automatic fire through the power of video game magic.
Alexander Arms .50 Beowulf
The Alexander Arms .50 Beowulf is available for the SFOD-D attacker Maverick with the Operation Grim Sky expansion. It is referred to as the "AR-15.50", and is correctly semi-automatic. It is fitted with a Mako Group Recoil Reducing GL-Shock stock, a Mako Group MWG (mag well grip), and a Magpul BAD Lever (which is never used, Maverick instead pulling the charging handle on empty reloads).
The weapon used SureFire 60-round quad-stack magazines at release, but only holds 10 rounds in gameplay - not that this really matters, since the internal geometry of the SureFire magazine would render .50 Beowulf rounds unable to fit anyways. The Operation Burnt Horizon update apparently acknowledged this, replacing the magazine with a more sensible 30-rounder, fitted with a Magpul Ranger Plate; this also fixes the capacity issue, since 30-round STANAG magazines can fit only ten .50 Beowulf rounds.
The "AK-74M" is an assault rifle available for GIGR operator Nomad of the Operation Wind Bastion expansion. Instead of being an actual AK-74M, the in-game weapon the appears to be an AKM customized with Magpul MOE pistol grip, stock, hand guard, and a rail mount. Telltale signs of the in-game weapon model being based on an AKM is its ribbed dust cover, original slanted gas block, and its magazine being a waffle-pattern 7.62x39mm magazine (that holds 40 rounds) instead of 5.45×39mm that the AK-74M actually uses.
The right side of the in-game weapon features a white piece near the stock, which exists on the real AK-74M as a component of its side-folding stock. Despite this, the in-game weapon does not have a folding stock, and even lacks the corresponding button on the other side of the receiver for the AK-74M's folding stock.
More bizarrely, the lower receiver is marked "WASR-10 Cal. 5.45×39mm"; the WASR-10 is indeed an AK variant, but is 7.62x39mm like the AKM, and is also semi-automatic only while the in-game weapon is select-fire. The in-game receiver also most definitely isn't based on a WASR-10 since it has standard AK dimples which the WASR-10 lacks.
Just to confuse matters further, the Operation Burnt Horizon update replaced the 7.62x39mm magazine model with a 5.45x39mm one, appropriate for an actual AK-74M, but not for anything else that the gun is based on.
The Beretta ARX-200 is available for the GIGR attacker Nomad and REU operator Iana. In comparison to Nomad's frankensteined AKM, the ARX-200 does more damage, at the cost of having higher recoil and lower magazine size.
An FN F2000 Tactical with a slightly modified design and rechambered in .300 Blackout was added in the game in the Operation Shadow Legacy expansion as the "SC3000K". It is used by the Operator Zero, who is Sam Fisher from the Tom Clancy's Splinter Cell series. The weapon itself is a nod to the many F2000s (many times with fictional modifications) used by Sam Fisher throughout the Splinter Cell series, all of them having the fictional series name of "SC-number-K" (starting from the "SC-20K" in the original Splinter Cell).
With exception to Tachanka's DP-28 and Maestro's CETME Ameli, Machine Guns are issued only to Attackers. As with the MAC-11, most open bolt machine guns incorrectly track +1 in the chamber.
The Spetsnaz operator Tachanka's primary weapon is a DP-28, also known as the DP-27. At the release of the game, the DP was Tachanka's gadget, mounted onto tripod and able to be manned by anyone, even by enemies in unfortunate situations, and his primary weapons were the Vityaz and Saiga. In this tripod-mounted form it was called the "RP-46" in game, though this is the designation for the belt-fed, pistol-gripped version of the DP. Tachanka himself referred to it as the "DP-28." Its magazines hold an erroneous 70 rounds. During its life as a mounted weapon, it incorrectly tracked the round in the chamber, but after being reworked into his primary weapon, it's correctly depicted as open-bolt, and the extra round was given to Tachanka's ammo reserve.
A patch released in December 2016 added a reinforced glass shield to the turret (modeled after this particular shield, and marked with the Russian word for "Lord" acknowledging the Lord Tachanka meme), making its usage somewhat more viable. In "Operation: Blood Orchid," it was changed so that Tachanka kept the magazine loaded in the weapon when moving it instead of unloading and loading it every time, making it faster to move around.
The 2020 October update made the DP-28 man-portable, as Tachanka's new primary weapon.
Heckler & Koch HK23/HK13 Hybrid
A hybrid of the 5.56mm belt-fed Heckler & Koch HK23 and the 5.56mm mag-fed Heckler & Koch HK13 appears in Rainbow Six Siege. The magazine well is a key feature of the HK13, but the receiver design, with its longer ejection port and a large, tubular brass deflector, is almost never found on the mag-fed HK machine guns, and instead comes from the belt-fed HK machine guns like the HK23. It has a G3 rear sight and added rails.
It appears under the name "G8A1", the German designation of the 7.62mm mag-fed Heckler & Koch HK11, even though its magazine well is rather clearly in 5.56mm, appearing more or less identical to the one on Thatcher's HK33. Despite the magazine well, the magazine used are 7.62mm X Products X-91 50-round drum magazines, apparently scaled down to fit into the 5.56mm magazine well.
The weapon is available in the game for IQ and Peruvian Operator Amaru introduced in Year 4 Season 3 Operation Ember Rise.
A PKP Pecheneg with an aftermarket bullpup conversion kit manufactured by Zenit is used by the Spetsnaz attacker Fuze and Spetsnaz CBRN specialist Finka.
The second option for BOPE attacker Capitão is the M249 SAW. It has a newer FN Minimi Mk 3 collapsible stock and sports a worn beige finish by default, similar to his SA58 OSW. Until Operation Blood Orchid, it incorrectly tracked a round in the chamber. The reworked Recruit also has access to the belt-fed SAW.
Later, in Operation Burnt Horizon, Australian attacker Gridlock has a near-identical M249 as a primary weapon option, albeit without the beige finish. Hers somewhat bafflingly uses a 60-round SureFire quad-stack magazine shoved into the emergency STANAG magazine well, rather than a belt; while this isn't strictly impossible, the M249's magwell is notoriously unreliable, and belts are preferred whenever possible. It has access to a unique scope attachment, which works like the pistol scope on the Auto Mag Pistol.
The Norinco QJB-95 is available in the game with the Operation Blood Orchid expansion. It is indexed as the "T-95 LSW", and is usable by the SDU attacker Ying. The weapon's description inaccurately states that it fires 5.56mm rounds, even though the weapon model is clearly based on the 5.8x42mm version. The QJB-95 is also modeled with several T97.ca upgrades from civilian Type-97 rifles, such as the Flat-Top Upper, Enhanced Trigger Group, and Lower Hand Guard upgrades.
Krytac Trident LMG-E
The same airsoft gun based on the Ares Shrike from Ghost Recon: Wildlands appears in Siege under the designation of "LMG-E". The "LMG-E" is used exclusively by GROM operator Zofia, of the Operation White Noise expansion.
The CETME Ameli is added in Operation Para Bellum as the "ALDA 5.56". Being a primary option for Defense Operator Maestro, it was the only portable LMG available to Defenders, until Tachanka's rework made his DP-27 mobile.
Shotguns are available to both sides in Multiplayer. Given the game's emphasis on micro-destruction, they make great assets in "redecorating" the interiors throughout the game's levels, except for the ones that fire slugs.
Benelli M4 Super 90
The Benelli M4 Super 90 is available in the game, and goes by its US Military designation of M1014. Although in-game, the M4 holds 7+1 rounds, it is modeled with a 4-round civilian magazine-tube. The Benelli M4 is usable by every FBI operator except Ash.
FABARM SDASS Compact
A FABARM SDASS Compact with ghost ring sights of the "Tactical" model appears as the "SG-CQB". It can be used by every GIGN operator sans Montagne, who favors "Le Rock," a massive riot shield in exchange of a primary weapon. It is the only pump-action shotgun that can be fitted with a foregrip, and weapon animations change correspondingly when the grip is used.
A heavily customized Saiga-12K, most closely resembling ones customized by the Hatcher Gun Company, appears as the "SASG-12" (which The Division followed suit with). It has a RIS foregrip with an aftermarket front sight and an AK-12 rear sight mounted on top, an aftermarket trigger-guard, Hogue pistol grip, and a CAA CBS AR-15 stock. It uses 8-round box magazines. The Saiga-12 is used primarily by Spetsnaz defenders, though Finka may use it as well.
The weapon is the most powerful semi-automatic shotgun available that uses buckshot, but is offset by having the highest recoil aswell.
Mossberg 590A1 Blackwater
The Mossberg 590A1 Blackwater is available in the game, issued to the SAS and the Secret Service operator Warden. The M590A1 is also somewhat used by terrorists in the Terrorist Hunt mode, though they usually carry assault rifles. Although in-game, the M590A1 hold 7 rounds, it is modeled with a 9-round magazine-tube.
The weapon lacks damage, but offers decent RoF and recoil control.
Remington 870 (G&P M870 RAS)
A short-barreled Remington 870 equipped with a Command Arms UPG16 modular pistol grip, 6-postion M4 stock, bolted-on extended top rail, and flip-up iron sights is available to the reworked Defender recruits, and both the GSG-9 Defender operators Jäger and Bandit. It is closely modeled after the G&P M870 RAS, an airsoft Remington 870.
The weapon is the second most powerful shotgun in the game, although somewhat "balanced" by the fact that its efficiency diminishes greatly beyond point-blank range.
Benelli M3 Super 90 Shorty
The Benelli M3 Super 90 Shorty has been available in the game since the Operation Black Ice expansion was released, for JTF-2 defender Frost. It is referred to as the "Super 90," and operates exclusively in semi-automatic mode.
M26 Modular Accessory Shotgun System
The JTF-2 operator Buck uses the M26 Modular Accessory Shotgun System as his gadget, equipped to whatever primary weapon (i.e. "C8-SFW" or "CAMRS") he is using. It is named the Skeleton Key, an obvious allusion to the Knight's Armament Masterkey's name, and also a likely nod to how the fictional Skeleton Key can open any door, paired with the fact the M26 was designed to be a door-breaching (or wall-breaching as the design is applied in Siege) shotgun. It has a very large spread that limits its use in combat and at range, but is very destructive, able to create giant peek holes on walls with ease when combined with its spread. Like in previous games, the M26 in the game is semi-automatic, while the real one is a straight-pull bolt action.
The Franchi SPAS-12 is used by Navy SEAL operator Valkyrie and GIGR operator Oryx. As with the Benelli M3, it operates only in semi-automatic mode.
The last addition of the Operation Skull Rain update is the SPAS-12's successor, the Franchi SPAS-15, used exclusively by BOPE operator Caviera. It is depicted as semi-automatic only, and properly utilizes its bolt catch mechanism.
The Benelli Supernova was added in the Operation Red Crow expansion, and is available to both SAT Operators, and the Peruvian Operator Amaru added in Y4S3. Its low damage and slow cycling speed takes a toll on its damage output, but offers excellent recoil control.
FABARM STF 12
Two variants of the FABARM STF 12 are introduced in Operation Velvet Shell, the Pistolgrip F.E. (without the muzzle brake) as the primary "ITA12L" and the Short Initial as the secondary "ITA12S". The ITA12S was the only secondary shotgun available in the game until the release of the "Super Shorty" in Operation Burnt Horizon of 2019. Both variants are available for both G.E.O. operators introduced in Operation Velvet Shell, while the secondary ITA12S is also available to Peruvian Operator Amaru introduced in Operation Ember Rise.
FABARM STF 12 Pistolgrip F.E.
FABARM STF 12 Short Initial
Crye Precision Six12
The Crye Precision Six12 is available for both SDU operators introduced in Operation Blood Orchid, and comes in two variants, the standard variant as "SIX12" for Attack operator Ying and the integrally suppressed as "SIX12 SD" for Defense operator Lesion. Danish Jaeger Corps Operator Nøkk, added in Y4S2, also uses the SIX12 SD.
The Fostech Origin-12 is available in the game with the Operation Blood Orchid expansion. It is referred to as the "FO-12", and is used by the GROM defender Ela. The weapon currently has the highest RoF out of any semi-automatic shotgun in the game and can also be equipped with a long-barrel to increase its damage over distances.
The "BOSG.12.2" (BOSG presumably standing for Break-Open Shotgun, compare with how "SASG" likely stands for Semi-Auto Shotgun) is a tactical over/under shotgun that is usable by the 707th SMB operators introduced in the Operation White Noise expansion. It shares many design elements with the Mossberg Maverick HS-12 and Stoeger Double Defense Over and Under shotguns. It fires slug shells, unlike the other shotguns in the game. These slugs are extremely powerful and accurate, even at longer ranges. Plus its ability to fire both barrels in quick succession allows it to devastate operators once hit. Although, as a trade-off, its 2-round capacity and long reload time heavily punishes missed shots, plus its ability to damage the environment is limited.
During public testing, the weapon was originally capable of penetrating the bulletproof windows of the executive jet in the "Presidential Plane" map, something only Glaz's SVU can do, but this ability was later removed in the official release.
Added in Operation Para Bellum, the "ACS12" is a modified AA-12, and can be used by Maestro and Alibi alike. Its standard iron sights are missing, the weapon instead being fitted with a G36C-like top rail system for mounting optics, a corresponding low-profile extended charging handle, and a handguard seemingly inspired by the Mk 14 Enhanced Battle Rifle's Kydex handguard, with rail segments on its sides and bottom. It uses 20 or 32-round drum magazines in-game, which incorrectly hold 30 rounds (plus an incorrect 1 in the chamber, Ubisoft either not realizing or caring that the AA-12 is open-bolt).
Of note is that the addition of the "ACS-12" marks the appearance of Siege's first (and so far only) fully-automatic shotgun, which also makes it the single most destructive weapon in terms of environmental destruction, able to eat through an entire wall in seconds. Balancing out its full-auto capability is its very big spread and the lowest damage of any shotgun in the game, but that's just another plus when you're busy bulldozing entire rooms because it allows more destruction per shot.
Incidentally, the name "ACS-12" was first used for this weapon in a previous Ubisoft game, Splinter Cell: Blacklist. Presumably Ubisoft has its own dictionary for non-trademark-infringing weapon names for its allegedly interconnected video game universe spanning multiple franchises.
Akdal Arms MKA 1919
A heavily customized Turkish-made Akdal Arms MKA 1919 semi-automatic shotgun is available with the Operation Wind Bastion Expansion. The customizations include the lower receiver being modified to fit a Bushmaster ACR stock and Magpul MOE pistol grip, a modified Chaos quad-rail hand guard, a shortened 13" barrel with appropriately modified gas-system, the front sight repinned to the barrel, an enlarged charging handle and bolt-release paddle, and custom 10-round magazines.
Simply dubbed "TCSG12" in-game, the weapon is used by GIGR defender Kaid and Mexican FES defender Goyo. The shotgun only fires slugs, just like the "BOSG-12.2", and is the first slug-firing shotgun to have an ACOG sight, turning it into the defenders' only pseudo-DMR primary, more than anything else. The weapon's only barrel attachment is the suppressor.
Remington 870 MCS
While referred to as a "Super Shorty", the secondary shotgun made available to both Australian operators in Operation Burnt Horizon is actually a Remington 870 MCS, in the short-barreled "Masterkey" configuration, as evidenced by the MCS's distinctive forend (compared to the Super Shorty's folding foregrip).
An update made the 870 MCS Masterkey available as a replacement for M45 in FBI operator Castle's loadout, and it is also an available secondary for the reworked Recruit attackers.
The SVU Dragunov appears as the "OTs-03", and is used by the Spetsnaz operator Glaz. The weapon has the best surface-penetrating capabilities of any weapon, being capable of piercing a wide variety of surfaces with a minimal loss of damage, and, prior to Operation White Noise and its addition of the "BOSG. 12.2", being the only weapon capable of shooting through airplane windows (specifically the reinforced airplane windows on the map "Presidential Plane", which is also the only place where they appear); after the aforementioned weapon's mechanics were changed, it once again became the only weapon capable of such a feat.
Glaz's unique gadget is the magnifier on the rifle, which can be flipped into or out of the main sight plane; this does not actually require an optical sight to use, with the front iron sight serving as the reticule instead in the absence of other optics. The sight is originally a rather odd red-tinted (or completely clear, as shown in the Spetsnaz trailer) magnifier called the "HDS Flip Sight", which had no effect other than a bit of zoom. In the Velvet Shell Mid-Season Reinforcements, the magnifier lost its red tint and gained a thermal effect, highlighting enemies by their heat signature; this effect, strangely, only applies to a smaller central blue-tinted circle in the magnifier, rather than the entire thing.
A rather neat detail is that after the thermal sight update, the sight model had an extra clip-on thermal imager added to it.
NIGHTHAVEN operator Kali uses a fictional custom-built rifle known as the "CSRX 300" as her sole primary weapon. The rifle appears to take design cues from the Blaser R93 and the Accuracy International Arctic Warfare series of rifles, with an underbarrel launcher resembling the FN EGLM. As the name implies, the rifle is chambered in .300 Winchester Magnum. The rifle has a custom scope that allows the player to switch between x4 and x12 zoom. In-game, players shot by the rifle are instantly downed, though the sniper rounds leave tell-tale vapor trails. The underbarrel launcher fires an explosive drilling device that can destroy barricades (including Castle's barricades) and floor hatches, and creates small holes in breachable walls. When penetrating walls, the explosive destroys any placed gadgets within the blast radius.
Launchers are almost always Operator gadgets. Other launchers of note include Capitão's crossbow, Hibana's X-KAIROS, Zofia's KS79 LIFELINE, Nomad's Airjab Launcher, and Kali's LV Lance not listed here for one reason or another.
Heckler & Koch M320
The Heckler & Koch M320, indexed as "M120 CREM," is used by the FBI SWAT operative "Ash". It appears stand-alone in the game with a longer barrel and an under-barrel rail with an attached vertical grip instead of the the built-in folding vertical grip. In-game it fires specialized (and, given the reload animation, seemingly caseless) breaching rounds that drill into destructible surfaces, then explode after a delay in order to ensure maximum penetration. The shell does not explode if it does not hit a breachable surface.
To the relief of some and the disappointment of others, the game's list of "breachable surfaces" does not include enemies, although getting directly struck with the shell deals a moderate amount of damage. While the breaching round itself also has a small blast radius and is not reliable against human targets, getting caught in the explosion of an armed round deals a large amount of damage.
Kulakov Revolver Grenade Launcher
The October 2020 Tachanka rework adds a Kulakov Revolver Grenade Launcher to his arsenal as his new gadget, known as the "Shumikha" in-universe. For whatever reason, the Shumikha fires incendiary grenades instead of high-explosives, and its operation is utterly bizarre: the Mosin's receiver is treated as semi-automatic and the bolt blows back like a gas-operated weapon, despite the real deal (still) being bolt-action, and the magazine of the launcher component itself is not animated, with Tachanka simply cramming in more grenades through the static loading gate when reloading the weapon without indexing the drum at all. The pistol grip is also absent; the stock also seems to be a non-standard partial C-grip style.
As an unintentional bit of irony, the in-game write-up claims that replacing Tachanka's machinegun stand with the Shumikha will lighten his gear load, while one of the main reasons leading up to the Kulakov being rejected in the first place was how heavy and unwieldy it is to use as a standard-issue weapon. To put it into perspective, an unloaded Kulakov weighs significantly more than a fully-loaded DP-28 (15kg vs. 11.5kg), and was designed to be fired with its bipod deployed.
Grenades & Explosives
Most equipment in this category are non-exclusive "generic" gadgets available to multiple Operators (alongside things like Barbed Wire and Deployable Shields), though they are still limited to one team.
Bundles of C4 charges, somewhat strangely referred to as "Nitro Cells", are available for certain defenders. Unlike other explosives; the C4 sticks to surfaces and is manually detonated with a cellphone.
The weapon is currently the most powerful explosive available, capable of outright killing anyone caught in its 5m blast radius; however, as a heavy explosive, its throwing distance is considerably shorter than that of grenades. It also emits a faint beeping sound once deployed, which can potentially alert attackers to its presence. Much like a real C4, the charge will only explode if its triggered by the user. Attacking it will simply destroy it, and if the user dies before the charge is triggered, the C4 is essentially rendered inert.
M18 Smoke Grenade
The M18 smoke grenade is available to attacking operators.
M67 Hand Grenade
The M67 hand grenade is given to some attacking operators.
The weapon explodes after 4 seconds and deals high damage, although since the grenade is primarily focused on scattering shrapnel than an explosion: it does smaller environmental damage than the impact grenade. The grenade can be cooked to reduce the chances of an enemy escaping the blast once thrown, but cooking it for longer than 4 seconds will cause it to detonate; killing the wielder and anyone else unlucky enough to be near them.
M84 Stun Grenade
The M84 stun grenade is another non-lethal grenade for attackers.
M18A1 Claymore Mine
The M18A1 Claymore was added in the September 13, 2016 patch 4.2 for attacking operators. The weapon is very powerful, capable of incapacitating or outright killing anything infront of it once it goes off.
Unlike traditional claymores, the mine is triggered with three laser beams arranged in a triangular pattern, that extend upto three meters each. If a defender touches any of the lasers: the mine will explode in a 180-degree radius, with a lethal range of upto 5 meters. Although as a balancing measure, both teams can see the claymore's lasers.
T13 Beano grenade
The Impact Grenade was added on September 13, 2016, in patch 4.2. It is a modernized depiction of the WWII-era T13 Beano impact grenade. It is exclusive to defenders and deals limited damage in a small radius of 2.5m (in fact you'd actually have to throw it directly at someone to get any kind of decent damage). However, its small explosion radius and damage means its relatively safe to throw around to create large openings in destructible surfaces for other operators to pass through, in comparison to other explosives.
Thatcher's special gadget, the EMP Grenade, is modeled after the Portable Jammer Pack, an Israeli grenade-shaped radio jammer made by Netline Communications Technologies.
Beretta 93R "Auto 9"
A tiny Luger P08 appears in the game as the "Suspicious Package" charm for weapons.
A Nagant M1895 is seen on Tachanka's phone in an Outbreak cutscene.
Smith & Wesson M&P9
A Smith & Wesson M&P9 is seen in the map "Oregon", on several posters.
Single Action Army
A Single Action Army is seen in the map "Chalet", in the trophy room. Two of the same pistols are seen in the map "Kafe Dostoyevsky", in the mining room, and one more in the map "Fortress", in the museum.
An unknown, fairly generic pistol is seen on several posters in the map "Presidential Plane".
A 3-barreled Pepperbox pistol is seen in the map "Chalet", in the trophy room. Two of the same pistols are seen in the map "Kafe Dostoyevsky", in the mining room, and one more in the map "Fortress", in the museum. It appears to be based on Allen and Thurber percussion pepperbox pistols and the Mariette Pepperbox.
British Percussion Pistol
A British style percussion pistol, either a Tower Percussion Pistol or Enfield, is seen in the map "Chalet", in the trophy room. Two of the same pistols are seen in the map "Kafe Dostoyevsky", in the mining room, and one more in the map "Fortress", in the museum.
A PPSh-41 is seen on Tachanka's phone in an Outbreak cutscene.
In the introductory video for the Spetsnaz operator Fuze, terrorists are shown wielding what appears to be AK-107 rifles. The AK-107 was a weapon featured in the extremely early development builds of the game from 2013, but never made it into the game proper, likely having been replaced by the AK-12 prototype.
Heckler & Koch G36
A full size Heckler & Koch G36 is seen on an Outbreak loading screen.
Mosin Nagant carbine
What appears to be a Mosin Nagant carbine is seen on Tachanka's phone in an Outbreak cutscene.
A M1 Carbine is seen in the map "Tower", on a Korean War poster.
Several M16A4 rifles are seen in the map "Kanal", on a NATO poster.
An M4A1 rifle with what appears to be a M203 grenade launcher is seen on a decal in the map "Kanal". The other two M4A1 rifles (one of which has what appears to be a LMT M203) are seen in a photo in the map "Fortress".
Mk 18 Mod 1
What appears to be an Mk 18 Mod 1 is seen on an Outbreak loading screen.
Norinco Type 56-1
What appears to be a Norinco Type 56-1 is seen on a book cover, in the map "Presidential Plane", in the executive office, and in the "Coastline" map.
An Ottoman-pattern musket is seen in the map "Fortress", depicted in a painting.
Unidentified Assault Rifle
An unidentified assault rifle is seen in the map "Kanal", on several NATO posters.
An unidentified rifle (over the Vetterli-Vitali M1870/87) is seen in the maps "Villa" and "Fortress".
Berthier Mle 1892
The background for Doc's WWI "Trench Medic" Poilu-themed elite skin shows French soldiers with what appear to be Berthier Mle 1892 Artillery Carbines.
Zofia's "Duch Bojowy" elite skin contains a Vetterli-Vitali M1870/87 in her MVP animation. The same low poly rifle is seen in the maps "Villa" and "Fortress".
Double Barreled Shotgun
Heckler & Koch CAWS
The background image for Fuze's "2nd Shock Army" elite skin shows a Browning M1919A4 machine gun in the coaxial mount of an M4 Sherman tank.
A Goryunov SG-43 is seen on Tachanka's phone in an Outbreak cutscene.
St. Étienne Mle 1907
The background image for Doc's "Trench Medic" elite skin shows a French St. Étienne Mle 1907 emplacement.
M240 Machine Gun
An M240 Machine Gun is seen in the map "Kanal", on several NATO posters.
An M249 Paratrooper is seen on the "Compensation" charm for weapons. Another M249 is seen in a photo in the map "Fortress".
Maxim MG derivative
A low-poly Maxim MG variant is seen in the map "Fortress", on the second floor. Mira's "Inspiracion" elite skin contains the same Maxim MG derivative in her MVP animation.
A M134 Minigun is seen in the map "Outback", in the truck.
An MG3 is seen in the map "Kanal", in a photo.
Mk 19 Grenade Launcher
GSG-9 operative Jäger tests his trademark active defense system against a remote Mk 19 Grenade Launcher firing a training 40mm round in his introduction video.
Oerlikon 20mm Cannon
What appears to be an Oerlikon 20mm Cannon is seen in the map "Kanal", on a poster.
An RPG-7 is seen in the map "Clubhouse", in the basement.
Ela's "Huk Sztuki" elite skin features a what appears to be unusable TD Multi Port Plus Distraction Devices.
AN/M14 Incendiary Grenade
Blackbeard's "Guerrilla" elite skin features an unusable AN/M14 incendiary grenade, attached to his chest by seemingly nothing.
M26 Hand Grenade
Blackbeard's aforementioned elite skin also features an unusable M26 hand grenade attached to his belt.
Mk 2 Hand Grenade
The Mk 2 Hand Grenade appears in the game as the "Grenade" charm for weapons.
RGD-33 stick grenade
The RGD-33 stick grenade appears in the game as the "Fragmentation Stick" charm for weapons.
M67/Mk 2 hand grenade hybrid
Antique blackpowder cannons are seen on the "Fortress" map.
|Alec Baldwin||The Hunt for Red October (1990)|
|Harrison Ford||Patriot Games (1992) • Clear and Present Danger (1994)|
|Ben Affleck||The Sum of All Fears (2002)|
|Chris Pine||Jack Ryan: Shadow Recruit (2014)|
|John Krasinski||Jack Ryan (2018-)|