Medal of Honor: Warfighter

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Medal of Honor: Warfighter
Moh warfighter cover.jpg
General Boxart
Release Date: 2012
Developer: Danger Close
Publisher: Electronic Arts
Series: Medal of Honor
Platforms: PC
Xbox 360
PS3
Genre: First-Person Shooter


Medal of Honor: Warfighter (previously known as Medal of Honor 2) is a first-person shooter video game developed by Danger Close (EA LA) and published by Electronic Arts for the PC, Xbox 360, PS3 platforms. It is the fourteenth installment of the Medal of Honor series, officially announced on February 23, 2012, and a direct sequel to Medal of Honor. The game is built on Battlefield 3's Frostbite 2 engine and was released on October 23, 2012 in North America.

Zero Dark Thirty (USA) / The Hunt (Rest of the World) is a DLC that was released on December 17, 2012. It adds two new multiplayer maps and several new weapon attachments and camouflages.

The following weapons are featured in the video game Medal of Honor: Warfighter:

Contents


Overview

General

Both the single-player and multiplayer aspects of the game correctly track +1 round in the chamber on all weapons and feature correct partially-full and empty reloads; also, when there are unfired rounds remaining, the player character always is seen retaining the magazine while inserting a new one. When reloading from a completely empty magazine, it is dropped to the ground. The +1 chambered round correctly does not apply to the AA-12 or belt-fed machine guns, as these are open-bolt weapons.

In Medal of Honor (2010) when using handguns, the player character would always pull back on the slide to release it after an empty reload: in Warfighter this practice is largely dropped in favor of the slide release lever on most handguns, but is still retained on the Glock handguns.

Both the single-player and multiplayer feature fire-selectors that are both functional and animated: the player character is seen moving the fire-selector to the correct position, as is rarely seen in games. Variable-magnification scopes are also featured, as well as scopes with a "piggyback" reflex sight on top, and Surefire RTS 45-degree canted iron sights used in conjunction with scopes. Reflex sights with swing-in/swing-out 3x magnifiers are included as well, but currently these can only be toggled in single-player.

The game notably features advertising deals with various weapon or accessory manufacturers, most obviously Trijicon, Larue Tactical, Magpul, Surefire, Vickers Tactical, and U.S. Optics.

Single-Player

The weapon allocation system in single-player gives the player two assigned weapons: a primary weapon such as a HK416 or SCAR-H, and a secondary weapon such as a SIG-Sauer P226, H&K MP7A1, or AA-12 CQC. Neither of these weapons can be traded away. The primary weapon has a moderately large but finite ammo supply, ammunition for it can be requested from certain NPC teammates. The secondary weapon is always equipped with an infinite supply of reserve ammunition.

Enemy weapons such as the AK-103, AKMSU, PKP, and Remington 870 can be picked up as tertiary weapons. When picked up they will have however many rounds were left in the magazine, and usually one reload's worth of reserve ammo. More ammunition for these can be acquired by walking over similar weapons, or at ammunition caches. Unlike the players assigned weapons, only about three reloads' worth for the AKs or 870, or one 100-round belt for the PKP, can be carried in reserve. These weapons cannot be kept in the player's inventory: equipping one of the assigned weapons or a laser designator will drop the tertiary weapon. Using a grenade or tomahawk, however, will not.

Multiplayer

The weapon allocation system in multiplayer uses a standard two-slot system. The player carries a primary weapon such as an rifle, carbine, PDW, machine gun, or the AA-12. A backup weapon is carried, such as a HK45C, Glock 18C, or a 870 Breaching Shotgun. There are six character classes with their own specific traits, and each one can choose from its own assortment of highly customizable primary weapons. Backup weapons are assigned to the player based on character class, and cannot be chosen or customized.

The game features a very deep weapon customization, which can be compared to Ubisoft's Ghost Recon: Future Soldier. Customizable parts are the optics, barrel assembly, muzzle, stock (referred to as "receiver group"), magazine, and paint job.

Like in single-player, the player's primary weapon has a moderate amount of reserve ammo, with exception of Support Gunners, who do not run out of reserve ammunition. More ammo can be requested from either the player's fireteam partner, or an allied Support Gunner. This does not cost anything from the player giving the supplies. Usable ammunition caches can also be occasionally found. Also as in single-player, backup weapons have unlimited reloads. Dropped weapons cannot be picked up in any circumstance.

Handguns

Glock 17

Bosic opens fire with a Glock 17 at TF Mako and Greko's men during the mission Old Friends. Later Sad al-Din is seen with a Glock 17 in the next mission; Bump in the Night.

3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.
Bosic tries to end the DEVGRU / GROM joint operation, but one of his goons pulls him away before Stump and the others could hit him. Note his pistol has no selector switch on the frame.
Sad al-Din with his Glock 17 drawn.

Glock 18

Mother can be seen with a Glock 18 pistol for a brief second during the mission Hello and Dubai.

Glock 18C (3rd Generation) - 9x19mm
Mother pulls out a Glock 18 after shaking the pursuers during the mission Hello and Dubai. His Glock appears to be fitted with a standard-size magazine.

Glock 18C

The Glock 18C is the standard sidearm of the Sniper class in MP. Comes with a 33-round magazine by default, and due to a bug, the +1 round is not tracked for this weapon. Listed simply as "G18" in the game. Also, this is the only secondary weapon that has a usable selector switch.

Glock 18C (3rd Generation) - 9x19mm
A Glock 18C is used by a Polish GROM operator, note the selector switch set to full-auto.
Reloading a Glock 18C. Note the Mechanix Wear gloves.

Glock 23

A 4th generation Glock 23 pistol is usable in-game. In Multiplayer, it is the sidearm of the Spec Ops class. It can be identified as a 4th Gen model by the texture on the grip and the fact that "Gen 4" can be seen written on the slide.

Glock 23 (4th Generation) - .40 S&W
Reloading a Glock 23 in multiplayer.
OGA Asset "Argyrus" reloads his Glock 23 when it runs dry. Both "Gen4" and ".40" are clearly visible on the slide.
Preacher pulls the slide of his G23 to chamber a round.
A Glock 23 is seen in the players hands as he wishes upon a falling plane. Note that the ammo capacity has been corrected since this screenshot was taken. Also note the modern 'thumbs forward' grip technique, previously almost non-existent in video games.

Heckler & Koch HK45C

The HK45C is the secondary weapon of the Heavy Gunner class in MP, and is used by Stump in single player. Has a 8-round capacity in singleplayer, and a 10-round capacity in multiplayer. It is fitted with the extended barrel of the HK45CT model, but is actually based on a standard model as noted by the regular day sights.

Heckler & Koch HK45C with Threaded Barrel and 10 round magazine - .45 ACP
A British SAS Heavy Gunner holds a HK45C pistol.
Stump reloads his HK45C. Note the HK logo and the extended, threaded barrel. Normally a threaded barrel would indicate an HK45CT, but this model does not have night sights which come as standard on the HK45CT.
Stump reloads his HK45C when it runs empty.

SIG-Sauer P226R

The SIG-Sauer P226R is the sidearm of the Assaulter class (all nations) in MP. The P226R now has a 15+1 round capacity instead of the 18+1 seen in MOH2010, and is called "SIG SAUER P226". In the single-player campaign, a suppressed P226R is used by SEAL Team Six member Preacher.

SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the "P226R" to distinguish between newer and older models).
The SIG-Sauer P226R in mid-reload.
Preacher shoots the guard with his own P226. During this animation the slide and the hammer of the pistol does not move, there are no casing ejecting, and the suppressor is not reducing the muzzle flash either. When the animation is over, the hammer automatically becomes cocked and the magazine capacity resets to 15+1.
Preacher reloads his suppressed P226 during the mission Bump In the Night.

Vickers Tactical Custom 1911

One of the usable weapons in the game is a 1911 pistol built exclusively for the game by Vickers Tactical. It appears only in multiplayer where it is listed as "Vickers 1911". This is the sidearm of the Demolition class. Has a 7+1 capacity. In single player, one Vickers 1911 can be seen on Dusty's desk next to his computer.

This 1911 also appears in Battlefield 4, without the Vickers Tactical logo.

Custom-built Vickers Tactical 1911 for Medal of Honor: Warfighter - .45 Auto
Dusty's Vickers 1911 resting on his desk.
Another shot of Dusty's Vickers 1911 pistol.
The player character sprints with the 1911, exercising perfect trigger discipline.
Reloading animation of the Vickers 1911, again, finger nowhere close to the trigger.
The custom-built Vickers Tactical 1911 being used by the player.

Yarygin PYa

The Yarygin PYa / MP-443 is seen in a cutscene in the single-player level Changing Tides, where Sal al-Din takes it from one of his own men's holsters and proceeds to shoot another soldier in the chest with it. This is the only time it is seen throughout the game, and it is not usable.

MP-443 "Grach" - 9x19mm
Sal al-Din puts the MP-443 to al-Khalifa's face...
... and then shoots a guard with it. This gun was originally an M45 MEUSOC in the trailer (see "Other" section of this article).

Submachine Guns

Heckler & Koch MP7A1

The H&K MP7A1 with a 40-round magazine is a Spec Ops weapon used by the US Navy SEAL, OGA, and ROKN UDT/SEAL factions. Like in many video games, it is listed simply as "MP7", even though it is clearly the A1 variant. An MP7A1 with flash suppressor and iron sights is the secondary weapon of Preacher in the missions Changing Tides and Rip Current.

Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm
The player character holds an MP7A1 fitted with iron sights.
The MP7A1 in Paint Job selection menu.
A Canadian JTF-2 operator wields his MP7A1 personal defense weapon.
Reloading an MP7A1 equipped with a sound suppressor and RMR red dot sight. When reloading from empty, after inserting the fresh mag the player character will press the bolt catch instead of pulling the charging handle.

Shotguns

AA-12

The AA-12 is unlockable with the Navy SEAL, SAS-R, and SOG Demolitions class. Can be used with a 8-round box mag or 12-round drum mag. It is correctly portrayed as an open bolt weapon and even shows the charging handle vibrating while being fired. Like the AA-12 in MW3, it is possible to attach a spare shell holder on the stock (even though it is a magazine-fed weapon).

MPS Auto Assault-12 - 12 Gauge
Customizing an AA-12 shotgun fitted with an M952V weapon light, rear shell holder, and non-existent 12-round drum magazine.
The player character holds an AA-12 fitted with a Trijicon 1x42 red dot sight.
The player character reloads his AA-12 equipped with a Contour camera.
Stump pulls the charging handle of the AA-12 CQB while showing excellent trigger discipline.

Remington 870 MCS

The Remington 870 MCS fitted with a Trijicon RMR reflex sight is the secondary weapon of the Point Man class. Has a correct 3+1 capacity. In single player it is used for door breaching, but is also seen in hands of terrorists quite often. When reloading from empty, the player character will keep the action open, feed the first round through the ejection port, close the action, and then feed the remaining rounds through the loading gate. The Remington 870 and Benelli M4 had a similar reload animation in the previous game.

Remington 870 MCS in Breaching Configuration - 12 Gauge
A Swedish SOG operator holds a Remington 870 MCS "Breacher" shotgun.
A Swedish SOG operator reloads his 870 MCS.
Stump breech-loads a Remington 870 MCS shotgun during the mission Old Friends.
Voodoo performs a door breaching with a 870 MCS shotgun.

Assault/Battle Rifles

AK-103 / AK-104

The AK-103 is used by many terrorists in the single player campaign. In MP it is usable by OGA, GROM, and Gruppa Alfa. The AK-103 can be fitted with the barrel of the AK-104. A POSP 4x scope is available exclusively for this weapon.

The "AKM" of the single player campaign is actually an AK-103 with a wooden handguard and stock. This is noted by the 90 degree gas block, AK-74-style flash hider, lack of a strengthened receiver cover, and side folding (wooden) stock.

AK-103 - 7.62x39mm
AK-104 - 7.62x39mm
Russian Spetznaz Alfa Group operator with an AK-103 fitted with a red dot sight.
An AK-103 posing as an AKM on the ground.
Reloading the "AKM": Stump uses a fresh magazine to press the mag release lever. The old magazine flies away with rounds still in it, even though the round counter says "0". Then he will insert the new magazine and tilt the gun to pull the charging handle (see below):
Preacher pulls the charging handle of his AK-103. Unfortunately the selector switch is set to safe, which blocks the bolt carrier from fully cycling and preventing the ability to chamber a round.
The AK-103 in the Paint Job screen. Note the Surefire M83 quad-rail handguard built specifically to mount on an AK platform rifle.
The AK-104 on the Paint Job screen. Note the Bellarussian POSP 4x24 scope.
Customizing an AK-104, fitted with a Magpul CTR stock, wooden handguard, and Elcan M145 MGO.
The AK-103 with a Kobra red dot sight.
Loading a magazine of "High Power Ammunition" to the AK-103. The player will charge the weapon after inserting the "HH" magazine to remove the previously chambered "standard" round.
AK-104 with a Trijicon RMR red dot sight, and Hunter camouflage.

AKMSU

The AKMSU is usable by Gruppa Alfa. It first appears during Through the Eyes of Evil, the second mission (and game tutorial) of the single player campaign equipped with an Elcan SpecterDR variable scope as the primary weapon of a CIA asset codenamed "Argyrus", while camo-painted AKMSUs with Trijicon TA01NSN-RMR ACOG scopes and 40-round waffle-pattern magazines, are used by Preacher and Mother in the mission Finding Faraz. It is listed as "AKS-74U Suchka", just like in MOH2010.

AKMSU - 7.62x39mm
An AKMSU with Kobra red dot sight and full stock on the Paint Job screen.
OGA Asset codenamed "Argyrus" reloads his AKMSU fitted with a SpecterDR dual-purpose scope during the tutorial mission of the game. Note the significantly greater length of the 40-round magazine.
Preacher pursues Faraz while using an AKMSU rifle with a dual-purpose sight.
Preacher empty-reloads his AKMSU using the same speed reload technique that is also used for the AK-103, AK-104, or "AKM".
Preacher pulls the charging handle of an enemy AKMSU. The selection lever, again, erroneously set to safe. Even though he has two AKMSU rifles, they will not share the same ammo pool.

AKU-94

The AKU-94 is usable by GROM and Gruppa Alfa. It is listed as "AK-103 Bullpup", probably due to the 103-style flash hider. The actual AKU-94 is a bullpup conversion kit designed for most AK-47 pattern rifles.

AKU-94 with polymer magazine - 7.62x39mm
A suppressed AKU-94 seen on the left in the hands of a Spetsnaz Gruppa Alfa operator.
The AKU-94 in the Paint Job selection screen with redundant weaponlights - a SureFire M900 series foregrip and a SureFire M952V.
Ditto, but this time with a Kobra red dot sight and a steel magazine.
The AKU-94 in-game.
Reloading the AKU-94.

Bofors Ak 5C

The Ak 5C, a Swedish-manufactured version of the FN FNC used as the standard rifle of the Swedish Army, is used by the Swedish SOG Point Man. The Battlelog description of the Ak 5C incorrectly refers to it as a "modified FNC rifle".

Ak 5C - 5.56x45mm NATO
A render of the Ak 5C from the official Medal of Honor: Warfighter website.
Customizing the Bofors Ak 5C rifle.
The player character holding an Ak 5C with a Trijicon SRS02 red dot sight and Winter Cell camouflage.
Reloading animation of the Ak 5C, here shown equipped with an Aimpoint CompCS sight.
The player character prepares to load a magazine containing "Heavy Hitter ammunition" into his Ak 5C. Note the Viking head on the magazine.

Daniel Defense DDM4 V1

The Daniel Defense DDM4 V1 appears as the "DD M4V1" in the game. It is used by the OGA, SAS, and ROKN UDT/SEAL factions (Assaulter class). It can mount an H&K M320 grenade launcher.

Daniel Defense DDM4 V1 with DDM4 Rail 12.0 FSP, A1.5 rear sight, Magpul MOE stock, Magpul 30-round PMAG, and Daniel Defense vertical foregrip - 5.56x45mm
Customizing a DDM4 V1 rifle in the same configuration as the reference photo above, expect for a Magpul UBR stock and a SureFire M952V weaponlight.
An SAS-R operator holds a DDM4 V1 rifle equipped with an Aimpoint M4 red dot sight.

Daniel Defense DDM4 MK18

The Daniel Defense DDM4 MK18 is used by the JTF2, SAS, SOG, and SFOD-D teams (Spec Ops). It is listed as "DD Mk18" on the killfeed and as "Daniel Defense Mk18" during class selection. In the single-player campaign, it is SEAL Team Six member Voodoo's primary weapon in the missions Old Friends; where can be used by the Stump through a glitch (just before of ending the level, Stump "open" a door made of wire,go to options and select the colorblind mode or deactivate it if active and after the player is free to shoot allies without friendly fire message and then collect this gun or HK416, but the HK416 lacks a texture) and Shut it Down, and is used by Preacher in Unexpected Consequences and Shut it Down.

Daniel Defense DDM4 MK18 with Magpul MOE stock - 5.56x45mm
Customizing a DDM4 MK18 carbine.
The player's character reloads his DDM4 MK18 customized with a front grip and Magpul Battery Assist Device (BAD) lever. Note that the bolt catch, now in the locked open position, simply clips through the BAD lever.
Preacher reloads his DDM4 MK18 during the first mission Unexpected Consequences.
Ignoring the BAD lever's ability to utilize the trigger finger to quickly release the bolt, the player character instead slaps the bolt catch to chamber a round.

FN SCAR PDW

The SCAR PDW appears as "Mk 16 PDW" in the game and is used by three different spec ops units; the OGA, FSK, and SFOD-D. It can use either a standard 30-round STANAG magazine or the low-profile 20-round magazine (using the smaller one will improve the weapon's handling/mobility). The game features the prototype version of the SCAR PDW which never went into production. The production version of the gun has a more lightweight stock and longer handguard covering the whole gas block.

FN SCAR PDW prototype with 20-round magazine - 5.56x45mm NATO
Selecting the paint job for the SCAR PDW.
The player character with a SCAR PDW equipped with a Trijicon RMR red dot sight.
Stump reloads his decked-out SCAR PDW during the mission in Sarajevo.
Stump with a SCAR PDW in a later cutscene. This is supposed to be the same SCAR PDW as seen above, even though now it has a woodland camo and lacks the AN/PEQ-5 laser sight.
The player character slaps the bolt catch release button of his SCAR PDW fitted with an AN/PEQ-15, Trijicon 1x42 red dot sight, and Atlas camo. Both these attachments and the camouflage are added in the Zero Dark Thirty / The Hunt DLC. The map (Darra Gun Market) is also from the same DLC.

FN SCAR-H

The FN SCAR-H with an ELCAN SpecterDR scope appears during the mission Connect the Dots, where it is the standard weapon of three TF Mako members; Stump, Dingo, and Voodoo.

Third Generation FN SCAR-H STD - 7.62x51mm NATO
Stump holds a SCAR-H battle rifle.
Stump presses the bolt-catch release button of the SCAR-H to finish the reload. The markings on the gun say that it was manufactured by "HM Combat Systems". Also note the altered FN logo.
Voodoo takes aim with his SCAR-H during the helicopter ride in Yemen. Unlike the first person model, the front sight is not flipped down.
Breach and clear with Dingo and his SCAR-H rifle fitted with an ELCAN SpecterDR scope with killflash attached. Note the selector on auto.

Heckler & Koch G3A3 / G3A4 / G3KA4

The game lists 5 different G3 variants, but there are actually only 3 versions available; G3A3, G3A4, and G3KA4. The game claims that the Swedish SOG's Assaulter weapon is the Ak 4. That is not correct, because the real Ak 4 has a slightly longer buttstock, but the Ak 4 and G3A3 stock in the game have the exact same length (best visible when customizing the stocks). The same applies to the Norwegian AG-3, which also lacks the longer stock.

Also, the G3KA4 barrel is listed as "AG-3 Lightweight Barrel", even though the AG-3 is a Norwegian licensed copy of the G3A5, which is a Danish version of the G3A3. Simply put, the AG-3 has a full-length barrel in real life. Therefore, the barrel configuration listed as "G3KA4 Heavy Barrel" is also wrong (it is full-length even though it should be carbine-length). Despite these inaccuracies, a correct G3KA4 can be built from the available parts.

Heckler & Koch G3A3 with slimline handguard - 7.62x51mm NATO
Heckler & Koch G3A4 - 7.62x51mm NATO
Heckler & Koch G3KA4 - 7.62x51mm NATO
Customizing a G3A3 rifle.
Customizing a G3A4 fitted with a Micro T-1 red dot sight.
Customizing a G3KA4 carbine equipped with a Trijicon TA11H-308 + RMR scope.
A Polish GROM operator holds a H&K G3KA4 carbine fitted with an Aimpoint CompCS red dot scope and unused RIS handguard (which cannot be removed because it is part of the "G3KA4 Barrel Assembly").
The player character reloads a G3A3 rifle fitted with a Surefire sound suppressor.
Releasing the bolt handle, how else, with a HK-slap.

Heckler & Koch G36C

The Heckler & Koch G36C is a Spec Ops weapon usable by the SAS-R, FSK/HJK, and KSK teams. It appears as "HK G36" in the game, but the correct "G36C" designation is used on Battlelog. Unfortunately, the charging handle does not lock back after firing the last round.

Heckler & Koch G36C - 5.56x45mm NATO
Customizing the paint job of a G36C. Note that with the EOTech XPS2 holographic sight (or any other optic), both the front and rear iron sight assemblies are removed.
The player character holds a G36C.
A G36C with Aimpoint Micro T-1 red dot sight with 3x magnifier, and Gunslinger camouflage. The Micro T-1 with a magnifier is added in Zero Dark Thirty / The Hunt DLC, and is probably the most useless attachment of them all, because it is nearly impossible to handle the recoil of the G36C while aiming down the sights.

Heckler & Koch HK416

The H&K HK416 is one of the main weapons Tier 1 operators use, and, along with the DDM4V1, replaces the M4A1 from Medal of Honor (2010). In early release footage, the HK416 is seen fitted with Trijicon TA01NSN 4x32 ACOG scopes, KAC vertical foregrips, and most interestingly, SureFire 45-degree Rapid Transition backup iron sights.

In Single Player, the HK416 is used by Preacher, Mother, and the Light Reaction Battalion members during the mission Rip Current. Later it is also used by Greko and the other GROM operatives in Old Friends. In MP, the HK416 is used by the Navy SEALs, SFOD-D, and GROM. Can mount a H&K M320 grenade launcher.

Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO. This is the current production version of the HK416.
Heckler & Koch HK416 with M320 grenade launcher - 5.56x45mm NATO / 40x46mm
Customizing the paint job of an HK416 assault rifle (known as "HK 416" in-game).
The player character holding an HK416 rifle fitted with an M320 grenade launcher and iron sights.
The player character reloading his HK416 fitted with a M952V Weapon Light, Surefire sound suppressor, and AN/PEQ-14 laser.
Slapping the bolt catch release button of the HK416.
Preacher using the SureFire 45-degree Rapid Transition backup iron sights of his HK416.
The first thing one sees after starting the single player campaign: Mother emerges from the water with his customized HK416.
Greko holding his HK416 during Old Friends.
Preacher, Mother, and Light Reaction Battalion members armed with HK416's during the mission Rip Current.
Polish GROM operator with HK416 in the E3 multiplayer trailer, fitted with M145 MGO and M320. Note the half-open ejection port cover. In reality, a spring actuates the cover; thus, it must either be completely closed or open.

Heckler & Koch HK416C

The Heckler & Koch HK416C is usable by the JTF-2, KSK, GROM, and SAS factions (Demo class). It is possible to extend, collapse, partially collapse, or remove the stock. Interestingly, fully or partially extending the stock will give the same results.

Heckler & Koch HK416C carbine with 9" barrel - 5.56x45mm NATO
Customizing a HK416C ultra-compact carbine.
A Polish GROM member holds a HK416C fitted with iron sights (listed correctly as "HK Diopter Sight") and collapsed stock, which gives increased mobility at the cost of accuracy.
Sprinting with a HK416C equipped with a Micro T-1 red dot sight.
Midway through the "speed" reload of the HK416C.

LaRue Tactical OBR 5.56

The very first official image of Warfighter was showing Preacher holding a LaRue Tactical OBR 5.56 rifle. The weapon is fitted with a Magpul CTR stock with LaRue RISR and POD, LaRue Grip Adapter Panels, Magpul PMAG, Troy rear BUIS, and a Trijicon TA01NSN-RMR 4x32 ACOG scope. An OBR 5.56 with red dot sight and magnifier is used by Stump in Shore Leave. It is the standard weapon for US Army SFOD-D, US Navy SEAL, German KSK and Canadian JTF-2 Pointman Class in the multiplayer. In MP, the gun is limited to semi-automatic fire, making it the only assault rifle without a working selector switch.

LaRue Tactical OBR 5.56 with Magpul CTR stock, Magpul PMAG, and a 16" barrel - 5.56x45mm NATO
Customizing an OBR 5.56 rifle. Note how the selector is set to where "Auto" would be if the gun in MP was select-fire.
A Swedish SOG operator holds a LaRue Tactical OBR 5.56 fitted with a TA31-CH scope and Contour camera.
Reloading an OBR 5.56 equipped with a Trijicon SRS02 red dot sight. Note that the magazine that is about to be inserted has no bullets or even a follower in it.
Pulling the charging handle (a type of chambering action usually done after inserting a magazine of HH ammo) of an OBR 5.56 fitted with a Trijicon 4X32ECOS + RMR scope.
The player character pulls out a magazine filled with Heavy Hitter ammunition.
TF Mako member Stump flips up the 3x magnifier to engage the Somali pirate conveniently camping in the lighthouse.
Promotional image of Tom "Preacher" with an OBR 5.56 rifle.
OBR 5.56

Mk. 14 Mod 0 Enhanced Battle Rifle

The Mk. 14 Mod 0 EBR is usable by the SAS-R and JTF-2 Assaulters. Listed as "EBR". Can be customized with a longer barrel for increased accuracy. Even though it is an Assaulter weapon, it cannot mount a UBGL, just like the H&K G3.

Mk. 14 Mod 0 EBR - 7.62x51mm NATO
Selecting the paint job of the "EBR".
The player character holds an Mk. 14 Mod 0 EBR fitted with a Trijicon SRS02 red dot sight.
Reloading animation of the Mk. 14 Mod 0 EBR.

Steyr AUG A3

The Steyr AUG A3 is used by the Australian SASR, Norwegian FSK/HJK, and British SAS Pointman Class. In-game, it is referred to by the Australian designation "F88". The AUG's unique Swavorski scope is available, and replaces the top rail when equipped.

Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO
Customizing the paint job of the AUG A3. Iron sights are not available for this weapon.
The player character unnecessarily slaps the flashy, customized magazine against the body of the AUG before inserting it into the magwell. This magazine represents the Pointman class's special "Heavy Hitter" ammunition. Even if the AUG is used with a 42-round magazine, the Heavy Hitter magazine will always appear as a 30-rounder.
The player character reloads his AUG A3.

Machine Guns

Bofors Ksp 90

The Ksp 90 (licensed FN Minimi made by Bofors) is used by the Swedish SOG. It is shown with a 90-degree carrying handle, RIS handguard, and side-folding stock. The model lacks the STANAG well.

FN Minimi with 200-round ammo drum - 5.56x45mm NATO
The player character holds a Ksp 90 with an Aimpoint CompCS red dot sight. Note the missing STANAG magazine well.
The Ksp 90 fitted with a Trijicon TA11MGO-M249 ACOG scope overheats and jams. When a jamming occurs, the player character opens the top cover, flicks away the jammed bullet, resets the belt (shown on the picture), and closes the cover. This takes about 4-5 seconds.

Daewoo K3 Paratrooper

The Daewoo K3 Paratrooper is used by the Korean ROKN UDT/SEAL Heavy Gunner Class. It appears as "K3 SAW" during weapons selection, but as "M249" on the killfeed and BattleLog. It is incorrectly shown with an M249-style front sight, Minimi-style carrying handle, and sliding stock. The model lacks the STANAG magazine well (just like the M249 and Ksp 90).

A Daewoo K3 "Paratrooper" model, with a chopped barrel buttstock removed to resemble an M249 Paratrooper, and with a 200 round "soft pack" magazine. Guns in similar configurations have been seen in many action films. (This picture was edited in GIMP.)
Customizing the paint job of a K3 Para fitted with a SpecterDR scope.
The player character holds a K3 Paratrooper with an Aimpoint CompCS scope.

FN M240B / M240L

The M240B is mounted on a UGV during the second mission and is also usable by the FSK/HJK in multiplayer, where it features a slightly longer barrel and para stock. Another variant, the M240L is unlockable with the SAS, SFOD-D, and SEAL Heavy Gunner. The one used by SFOD-D is listed as "M240 Mk43 Mod1". In reality, the Mk 43 Mod 0/1 is an upgraded M60 machine gun and has nothing to do with the M240 series.

M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO
M240L - U.S. Army's new lightweight variant - 7.62x51mm NATO. This version is fitted with M145 ELCAN scope.
Customizing the paint job of an M240B machine gun fitted with an SRS02 red dot sight.
Customizing an M240L equipped with a TA648-308H scope.
The player character holds an M240L machine gun.

FN M249 SAW

The FN M249 SAW appears in two different versions in the game. Both models lack the STANAG magazine wells. It is the standard weapon of the Polish GROM, and Canadian JTF-2 Heavy Gunner Class.

M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard. It is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO
A Tier 1 operator uses a FN M249E3 SAW with Eclan M145 MG optic. Note the anti-reflective filter installed on the Elcan. This is a pre-release image and the M249's model is from MOH2010. That is why it has a STANAG magazine well.
Selecting the scope for the M249 SAW.

FN Mk 46 Mod 0/1

The FN Mk 46 Mod 1 machine gun is unlockable with OGA. It is listed as "M249 Mk46 Mod1" in the game, but on the BattleLog website it is called simply "M249" (its icon is also incorrect for the Mk 46). It is possible to change it into an Mk 46 Mod 0, by adding a Mod 0-style heat-shield. An older, M249-style handguard is also selectable.

FN Mk 46 Mod 1 - 5.56x45mm NATO
Customizing an Mk 46 Mod 1 fitted with a Paratrooper stock.
Customizing an Mk 46 Mod 0 fitted with a sliding stock and AN/PEQ-15 laser designator.
The player character holds an Mk 46 Mod 1 machine gun with a Trijicon TA11MGO-M249 + RMR dual-purpose scope.
The player character holds an Mk 46 Mod 0 machine gun.
The player character deploys the bipod of his Mk 46 Mod 1 LMG. Even though the deployed bipod grants unlimited ammo, the gun can still overheat after continuous fire.
View through the iron sights of the Mk 46 Mod 0 as the player covers his buddy in a Hotspot match.

Heckler & Koch MG4 / MG4KE

The Heckler & Koch MG4 is usable by the Australian SAS-R, while the compact MG4KE is available for the German KSK Heavy Gunner class. A G36V-style combination carry handle and 3x sight is available exclusively for this weapon.

Heckler & Koch MG4 - 5.56x45mm NATO
Heckler & Koch MG4KE - 5.56x45mm NATO
Customizing the MG4, which is always fitted with an AN/PEQ-15 laser designator.
Customizing the MG4KE fitted with a 3x scope and 100-round ammo bag.
Stump holds a scoped MG4 during the helicopter ride in the mission Connect the Dots.
Reloading an MG4 machine gun.
Deploying the bipod of the MG4KE.
View through the 3x scope mounted on an MG4KE.

PKP Pecheneg

The PKP Pecheneg is usable by the Russian Spetsnaz Alfa Group. It is also the only enemy man-portable machine gun to appear throughout the single-player campaign. It is possible to fit the gun with a wooden stock and PKM-style carrying handle. The sights are not zeroed properly when using a bipod; the player has to aim lower than the intended target with the iron sights and aim higher when using the optics.

PKP Pecheneg - 7.62x54mmR
A PKP machine gun fitted with a red dot sight.
Reloading the PKP.
The PKP with a wooden stock, a PKM barrel and a carrying handle.

Sniper Rifles

LaRue Tactical OBR 7.62

The LaRue Tactical OBR 7.62 is featured in the game as the main sniper rifle of the Delta Force and SAS-R factions. Stump and the other SEALs are using OBR 7.62 sniper rifles during the short mission Hat Trick.

LaRue Tactical OBR 7.62 with scope and Harris bipod - 7.62x51mm NATO
Stump fires his LaRue OBR 7.62 during the mission Hat Trick, which appears to be fitted with a "Hollywood" sound suppressor. It is worth noting that during the real hijacking of the Maersk Alabama, the SEALs were using Mk 11 Mod 0 sniper rifles.
LaRue OBR 7.62 in Paint Job selection menu.
LaRue OBR 7.62 in-game.
Reloading the LaRue OBR 7.62.

McMillan CS5

The McMillan CS5 sniper rifle is usable by the FSK, SAS, and OGA factions. Stump is using a CS5 rifle during the mission Old Friends.

McMillan CS5 with suppressor and bipod - .308 Winchester
McMillan CS5 in Paint Job selection screen
McMillan CS5 in-game

McMillan TAC-50

The McMillan TAC-50 heavy sniper rifle is also usable in the game. It is used by GROM, KSK, and JTF2. It is the only rifle in the game capable of one-shot-killing an enemy in the waist at full health.

McMillan TAC-50 without optics - .50 BMG
The McMillan TAC50 in the "My Gun" menu
McMillan TAC50 in Paint Job customisation screen

McMillan TAC-300

The McMillan TAC-300 is used prominently by Stump at the end of the mission Shore Leave where he must neutralize a number of RPG-toting Somali pirates before they can shoot down an American helicopter. Unlike most games, the player must compensate for wind and bullet drop when firing.

McMillan TAC-300 with 8x40mm scope, Harris HEBR Swivel bipod, and Dark Earth finish - .300 Winchester
A US Navy SEAL operator with McMillan TAC-300 in the E3 multi-player trailer, fitted with Harris HEBR Swive bipod.
Stump reloads his TAC-300 while covering the US Marines in Somalia. Note bullets in the magazine.
Another reload animation - this occurs during an "empty reload".
Customizing the TAC-300 sniper rifle.

Grenade Launchers

Heckler & Koch M320

The H&K M320 can be fitted on the HK416 and Daniel Defense DDM4 V1 rifles.

Heckler & Koch M320 with optional telescoping stock - 40x46mm
Switching to the M320: The player character flips up the ladder sight.
It is pretty hard to get points with the M320 when playing a Hardcore match, because the ladder sight cannot be aimed down. Normally, the crosshair would resemble the ladder sight.
Reloading the M320 grenade launcher mounted on a Daniel Defense DDM4 V1 rifle.

M79

The M79 grenade launcher with a spare grenade is the special ability of the Assaulter class. If the player mounts a grenade launcher on his rifle, it will replace the M79.

M79 grenade launcher - 40x46mm
The player character readies the M79.
Reloading the M79 grenade launcher.

Milkor MGL Mk 1S

The MGL Mk 1S is the first offensive score streak of the Demolition Class (all nations). Referred to as "M32". It is possible to get 6 additional grenades from a buddy, however the reloading animation will be done off-screen.

Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm
The player character holds an MGL Mk 1S launcher.
Aiming down the OEG reflex sight of the MGL.

Rocket Launchers

Mk 153 Mod 0 SMAW

The Mk 153 Mod 0 SMAW with a spare rocket is the second offensive score streak of the Demo class (all nations). One SMAW must be used by Preacher during the intro level to take out an enemy helicopter.

Mk 153 Mod 0 SMAW - 83mm
The Mk 153 Mod 0 SMAW before being fired.
Preacher tries to take out an enemy helo using a stolen Mk 153 Mod 0 SMAW launcher.

RPG-7

RPG-7 launchers are used by various enemies throughout the single player campaign. It is usable by the player, only in Old Friends if the enemy that use it is shot before he can use it, also require to NOT stop watching it.

RPG-7 - 40mm
A Somali pirate tries to take out a Little Bird with his RPG-7. This view is through the scope of Stump's TAC-300 sniper rifle.
MOHWF RPG7 001.jpg
MOHWF RPG7 002.jpg

Heavy Weapons

General Dynamics GAU-17/A

A General Dynamics GAU-17/A Minigun is usable for a short time during the mission Rip Current, when the player switches to Stump and covers Preacher and the other TF Mako members from the air. It is also mounted on Black Hawk helicopters in MP.

General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO
Stump engages some terrorists with the GAU-17/A.
... Then "zooms in" on an abandoned car, hoping that the explosion will take out multiple tangos quickly.
View of the GAU-17/A in multiplayer. This is the Black Hawk transport score streak, which is very similar to the Chopper Gunner seen in the Call of Duty series, however there are some differences: For example in MOHW, the Black Hawk isn't moving and the player cannot choose where it will spawn, and the barrel of the GAU-17/A can overheat. The player can also be easily killed with bullets, since most of his body is exposed while manning the MG.
Covering a bomb site with a GAU-17/A machine gun.

General Electric GAU-8/A Avenger

The General Electric GAU-8/A Avenger was seen in the E3 multiplayer trailer, mounted on an A-10 Thunderbolt II.

GAU-8 Avenger - 30mm
A-10 firing the Avenger in the E3 trailer.

M134 Minigun

M134 Miniguns are mounted on Little Bird helicopters in both SP and MP.

General Electric M134 - 7.62x51mm NATO
After Voodoo and Stump taking care of the RPG-toting pirates, a Little Bird arrives to Somalia to clean up what is left of the enemy forces.
A Little Bird clears a path for Task Force Mako during the mission Connect the Dots.

M230 Chain Gun

M230 Chain Guns are mounted on AH-64D Apache Longbow helicopters visible during the opening of the level Shore Leave. M230's are also featured in MP, mounted on Apaches.

Hughes/Alliant Techsystems M230 30mm Chain Gun
AH-64D Apaches during the mission Shore Leave.
Close-up of an Apache through Stump's scope.

Mk 19

Mk 19 grenade launchers are seen mounted on zodiacs during the missions Shore Leave and Rip Current. It is usable in multiplayer as a deployable tripod-fired weapon, by the "Heavy Gunner" class.

Mk 19 grenade launcher - 40mm
Mk 19 grenade launcher mounted on a zodiac.
Preacher uses an Mk 19 grenade launcher during the mission Rip Current.

ZU-23-2

Unusable ZU-23-2's are seen on numerous multiplayer maps. It is also featured in SP.

ZU-23-2 - 23mm
A ZU-23-2 in the game.

Grenades & Mines

AN/M8 Smoke Grenade

Enemies are using AN/M8 smoke grenades at the hockey rink during the mission Old Friends.

AN/M8 smoke grenade
Close-up of an AN/M8 smoke grenade, with the safety pin and lever still on.

M67 Hand Grenade

The M67 hand grenade is used by the Assaulter and Spec Ops classes.

M67 fragmentation grenade
Stump about to throw an M67 hand grenade.

M84 Stun Grenade

The M84 stun grenade is simply called the "Flashbang" or "FB" and is used by the Point Man class.

M84 stun grenade
TF Mako member Dingo tosses an M84 stun grenade into the room after Voodoo had taken care of the door with a crowbar.
Throwing an M84 flashbang.

M86 Pursuit Deterrent Munition

The M86 Pursuit Deterrent Munition is used by snipers in MP. It is issued in pairs. The mine has a limited life and will self-destruct after a few minutes. Placing a jammer can also detonate enemy PDM's.

M86 PDM
Deploying an M86 PDM.
A US Navy SEAL looks at a deployed M86 PDM.

V40 Mini Grenade

V40 Mini Grenades are used by the Heavy Gunner class. Three V40's are thrown at a time, resulting in a wider blast radius than the M67.

Dutch V40 Mini Grenade
A British SAS Heavy Gunner throws a cluster of V40 Mini Grenades.

Other

M45 MEUSOC (Cut)

A terrorist leader executes one of his own men with an M45 MEUSOC in the Official Announce Trailer, and reuses the exact model from BF3, as a temporary stand-in. In the final game, the gun used in this scene is an MP-443, while a different 1911 variant is a usable weapon. The M45 is not included in the final game.

MEU(SOC) Pistol - .45 ACP
A close up of the pistol as the hostage is shot.
Khalifa is threatened with the M45. Note how the hammer is in the decocked position. The pistol would not fire in this condition.

PKM

The PKM was seen on various promo images and wallpapers posted on the official web site and Facebook site of the game. This weapon is not seen in the actual game, but the player can customize the PKP Pecheneg with the PKM's furniture.

PKM with latest version of Flash hider - 7.62x54mm R
Image from the official MOHW Facebook page.

M40A3 Sniper Rifle (possibly cut)

An M40A3 can be seen in one of the trailers being used by SEAL Team Six member Preacher. This scene in the final game has the M40 replaced with a TAC-300.

M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO
In pre-release footage, Preacher can be seen manning the M40A3 while Mother spots for him. Notice the bulkier stock and lack of a detachable box magazine, differentiating it from the TAC-300 in the final game.

See Also

Historical Era Medal of Honor (1999)  •  Underground  •  Frontline  •  Allied Assault  •  Rising Sun  •  Infiltrator
Pacific Assault  •  Heroes  •  Vanguard  •  Airborne  •  Heroes 2
Modern era Medal of Honor (2010)  •  Warfighter





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