Ghost Recon Advanced Warfighter
Tom Clancy's Ghost Recon Advanced Warfighter or G.R.A.W. is a tactical shooter, the third installment in the Ghost Recon series. It was released in 2006 for the PC, Xbox 360, Xbox & PS2. The PC, Xbox and PS2 versions are first-person shooters, while the X360 version is in the third-person perspective.
The game takes place in 2013. Scott Mitchell - the player's character - commands the Ghosts, an elite force which must protect the American and Mexican presidents, recover stolen military techs and battle Mexican rebels.
The following weapons appear in the video game Ghost Recon: Advanced Warfighter:
The game correctly tracks the +1 bullet in the chamber and the fire-mode selector can also be used.
The player can customize his weapons before each mission, however putting too many attachments on a gun will increase its weight and that will result in a moving, aiming and reloading penalty.
When a gun is reloaded all the remaining bullets in the magazine are lost.
The standard-issue sidearm of the U.S. Military and the Ghost Squad is the Beretta M9. Fires 9x19mm bullets, has a capacity of 15+1 rounds. It is the only semi-automatic handgun in the game. Can be modified with a sound suppressor, but in the X360 version of the game, the "M9" and "M9-SD" are two separate weapons.
The Beretta M9 during weapon selection menu. The Beretta logo can be clearly seen on the grip, however the "BERETTA" text itself is missing. Also, the slide reads "U.S.-9mm MILITARY", instead of "U.S. 9mm M9-BERETTA USA".
Cpt. Scott Mitchell wields an unmodified M9 pistol. The gun is depicted to operate in incorrect DAO mode.
Cpt. Scott Mitchell holds a suppressed Beretta M9 at the ruins of the US Embassy.
View through the iron sights of the M9.
Cpt.Mitchell reloads his M9 when it runs empty.
Very rarely, Mexicans are also seen using Berettas.
Mitchell reloads his M9 in the Xbox 360 version.
Ghost Team machine pistol. Appears as "G18" but it is actually a Glock 18C. Holds 19+1 rounds and cannot be modified. Available only in the PC version.
The G18C in the weapon selection menu. "AUSTRIA" and "9x19" can be seen on the slide. For some reason, it is modeled with an extended barrel.
The Glock 18C in idle, selector set to "rock-and-roll".
Iron sights of the Glock 18C.
Firing the Glock 18C in full-auto.
Cpt. Scott Mitchell fires the G18C while aiming down the sights. Despite the high ROF and recoil, the Glock provides good accuracy at short to medium ranges.
The slide of the Glock 18C locks empty after a rapid burst. The auto reload feature of the game can be turned off, if the player wants even more realism during playing.
Cpt. Scott Mitchell reloads his Glock 18C on the roof of a building while waiting for the Black Hawk to arrive. Looks like he is inserting an empty magazine.
Heckler & Koch MP5SD6
The H&K MP5SD6 is used by just about every NATO counter-terrorist group in the world. The SMG of choice for the Ghost squad's covert-ops. In G.R.A.W. appears as "MP5SD" and can be modified with an Aimpoint sight. It is a secondary weapon in the game.
The MP5SD6 fitted with Aimpoint sight in the weapon selection menu.
The stock MP5SD6 in G.R.A.W.
Cpt Mitchell wields an MP5SD6 submachine gun modded with an Aimpoint sight.
Reloading animation of the MP5SD6.
View through the iron sights of the MP5SD6.
Cpt. Mitchell pulls back the bolt of the SD6 when it runs dry.
Assault Rifles and Battle Rifles
The Type I AK-47 appears in the Xbox 360 version of the game. Another variant with a 75-round drum mag can be obtained through a DLC for the X360 version of the game.
Model of the "AK-47-DRUM" or "AK-47 LMG". Note the hybrid stamped/milled receiver.
The Barrett M468 with sliding stock and non-removable suppressor appears in the Xbox 360 version of the game. A variant with H&K XM320 grenade launcher can be obtained through a DLC for the X360 version of the game.
Barrett M468 - 6.8x43mm Rem SPC
Model of the Barrett M468 fitted with a grip and Aimpoint sight.
Model of the Barrett M468 fitted with an XM320 grenade launcher. Note how the Aimpoint sight now does not have the flip-up covers. And since in the X360 version of G.R.A.W.
the weapons cannot be modded, the "M468" and "M468-320" are treated as two separate weapons - that way, the "Five New Weapons" DLC actually adds only four guns.
The M16A4 appears as "A4 Rifle" in the Xbox 360 version of the game. Hold 30 rounds, fires correctly in semi-auto or 3-round burst modes.
M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope - 5.56x45mm.
Crye Associates MR-C
The Crye Associates MR-C is a caseless bullpup assault rifle design proposed by Crye Precision; the "real" weapon was nothing more than a mock-up, and no working MR-C rifle ever existed. The main rifle of the Ghost Team, can be modified with holographic sight, sound suppressor and grenade launcher. Can fire in semi-auto, 3-round burst and full-auto modes and has a 50-round magazine.
The Crye Precision MR-C (Modular Rifle - Caseless)
A fully modified MR-C. In-game, the MR-C is depicted to have an ambidextrous selector, however the mock-up images and 3D renders of the "real" MR-C reveal that it only had a selector on its left side. Only the cocking handle was ambidextrous.
Cpt. Scott Mitchell holds a suppressed MR-C during the fourth mission in the game.
Cpt. Scott Mitchell holds MR-C modified with EOTech holographic sight and grenade launcher.
Reloading animation of the MR-C.
Cpt. Mitchell rotates the cocking handle of the MR-C. For some reason, the MR-C cannot have a +1 round in the chamber.
Aiming down the holographic sight of the gun. The EOTech gives a better peripheral vision than the Aimpoint sight, but has no zooming capability.
Reloading the grenade launcher of the MR-C.
The MR-C on Cpt. Mitchell's back as he access a supply crate in the Xbox version.
Mitchell reloads his MR-C.
The FN SCAR-L appears with a desert (tan) finish. Has a capacity of 30+1 rounds. Used by the Ghost team, can be equipped with an Enhanced Grenade Launcher Module (EGLM), fore-grip, sound suppressor and Aimpoint sight.
Gen3 FN SCAR-L - 5.56x45mm
The SCAR-L with Aimpoint sight during weapons selection/customization. The front sight is removed, rather than being folded down.
Bonus magazines for the SCAR-L.
Cpt. Mitchell opens fire with the SCAR-L from behind a safe cover.
Aiming down the Aimpoint sight mounted on the SCAR-L. G.R.A.W.
, just like Rainbow Six: Vegas 2
features a so called in-game advertising, but on a much smaller scale.
Cpt. Scott Mitchell reloads his SCAR-L during the first mission of the game.
Cpt. Scott Mitchell reloads his SCAR-L fitted with a foregrip and Aimpoint sight during the fifth mission of the game.
View through the default iron sights of the SCAR-L while leaning to the right.
Aiming a SCAR-L at a burning vehicle in the Xbox 360 version of the game.
FN SCAR-L CQC
The FN SCAR-L CQC appears in the Xbox 360 version of the game as a usable assault rifle.
Gen3 FN SCAR-L CQC - 5.56x45mm
The FN SCAR-H with standard barrel can be obtained through a DLC for the Xbox 360 version of the game. It is fitted with an M16-style flash hider, grippod and ACOG. Unlike the SCAR's in the PC version, this one has its front sight folded forward and not removed.
Gen3 FN SCAR-H STD - 7.62x51mm NATO
Render of the SCAR-H STD. Note the Gen1 trigger unit and pistol grip.
"SV" refers to "Sniper Variant", an other designation of the LB (Long Barrel) variant of the SCAR-L/H rifles. This model, however clearly has a Standard (STD) length barrel. And finally, even though the SCAR's are manufactured by FNH USA, the country of origin is still Belgium.
FN SCAR-H CQC
The FN SCAR-H CQC fires the 7.62x51mm NATO, giving more power than the SCAR-L with its 5.56x45mm round. It can be modified with the same attachments as the "Light" version. The game incorrectly claims that the SCAR-H fires 7.62x45mm rounds. (The 7.62x45mm round was in service in the 1950's in Czechoslovakia and there is no modern rifle using it.)
Gen3 FN SCAR-H CQC - 7.62x51mm NATO
FN SCAR-H CQC fitted with foregrip during weapon selection.
SCAR-H CQC with vertical grip in the hands of Cpt. Mitchell.
Cpt. Mitchell holds a SCAR-H CQC modded with a grip and Aimpoint scope.
Reloading animation of the SCAR-H CQC. Unlike the SCAR-L's, the H's magazine is not painted tan.
Cpt. Mitchell opens fire from inside a Black Hawk helicopter.
View through the iron sights of the SCAR-H CQC.
Cpt. Scott Mitchell slaps the bolt catch release of the SCAR.
Heckler & Koch G36K
The G36K is carried by the Mexican soldiers throughout the game. It cannot be used by the Ghosts, but the magazines can be picked up and used for the XM8, XM8 Compact and SCAR-L. (The latter is incorrect, as the SCAR-L's STANAG magazine is not compatible with the polymer magazines the G36 rifle family uses.)
In the Xbox 360 version, the G36KV is a usable weapon. It is known as the "36k Carbine".
H&K G36K with SEF lower - 5.56x45mm NATO
A G36K rifle on the ground.
Close-up on the selector shows that the gun is depicted to have a SEF lower.
A discarded G36K with magazine removed.
A magazine of the G36K, which would fit into an XM8 or XM8C, but not a SCAR-L.
During the night missions, the enemy G36K rifles are fitted with under-barrel weapon light attachments, however, as the pic shows the HK21E machine guns are not.
Cpt. Scott Mitchell with a G36KV in the Xbox 360 version of the game.
The G36K on the ground in the console version of the game.
Heckler & Koch XM8
The Heckler & Koch XM8 can be equipped with an XM320 grenade launcher, precision sight and sound suppressor. In the Xbox version of the game, the M320 is erroneously shown as having a forward-sliding barrel for loading (like the M203). The M320's barrel actually pivots to the side.
H&K XM8 with Insight ISM-V sight - 5.56x45mm NATO
An XM8 rifle with sound suppressor, precision sight and XM320 grenade launcher.
Kirkland holds his unmodified XM8 assault rifle during the first mission of the game.
The XM8 in Cpt. Mitchell's hands.
View through the ISM-V precision sight mounted on the XM8 rifle.
Cpt. Mitchell reloads his XM8 rifle from empty. The bolt can be seen locked back. After inserting a new mag, the player's character pushes the bolt-catch release button (which is located inside the trigger guard, hence there is no animation) and the bolt returns to the forward position.
Heckler & Koch XM8 Compact
Smaller version of the XM8 rifle, the Heckler & Koch XM8 Compact with a sliding stock is used as a secondary weapon by the Ghost Team. Can be modified with a sound suppressor. Has an incorrect 3-round burst firing mode. Clicking the fire button while the gun is set to burst will only produce semi-automatic fire. The fire key must be held to actually fire 3 rounds in a burst. The XM8C appears as "M8 Carbine" in the game. G.R.A.W. is the first game to feature the XM8 Compact.
Heckler & Koch XM8 Compact Carbine - 5.56x45mm
An XM8 Compact in the weapon selection menu.
Drawing animation of the XM8C. Cpt. Scott Mitchell extends the sliding stock of the rifle. During holstering, this animation occurs in reverse. Hence this, the XM8C has one of the slowest drawing/holstering animations in the game.
Scott Mitchell wields an unmodified XM8 Compact during the beginning of the second mission.
View through the standard iron sights of the XM8 Compact Carbine. Unlike the XM8 Carbine, the XM8C cannot be modified with an Aimpoint sight.
Cpt. Scott Mitchell reloads his XM8 Compact carbine.
Heckler & Koch XM29 OICW
A Ghost operative is seen wielding a Block 3 prototype XM29 OICW fitted with a vertical foregrip in the short movie that is being played on the main menu background. Whether or not the XM29 was to appear in the game is unknown.
2002 over-under OICW prototypes - 5.56x45mm & 20mm (last possibly 25mm). The version in game is the final one depicted.
The Ghost operative holds the XM29 OICW.
The same operative takes cover with the OICW, on the Campaign sub-menu.
The Ghost team advances forward. Three of them are wielding XM8 rifles, one is seen with the XM29 OICW.
The Norinco QBZ-95 is in the game X360 version of the game, known as the "Type 95".
Norinco QBZ-95 - 5.8x42mm
A QBZ-95 rifle on the player's character's back.
The SA80A2 can only be used in the Xbox 360 version of the game. Has a 30-round magazine, and is called "SA80" in-game. Can have a 2x or 4x scope.
L85A2 / SA80A2 with SUSAT scope - 5.56x45mm
Accuracy International AS50
The AS50 appears as "SR AS50" in the Xbox 360 version of the game. Has a 5-round capacity.
A Ghost with an AS50 on a promo image of the Xbox 360 version of the game.
The Barrett M99 is the bolt-action single shot sniper rifle of the Ghost Team. Appears with a short barrel and a sight bridge instead of the picatinny rail the real variant has. This weapon cannot be modified. Appears as "M99 Sniper" in the game and is chambered in .50 BMG.
Barrett M99 without scope - .416 Barrett
The Barrett Model 99 with bipod folded forward, sight bridge and desert camouflage on the weapon selection screen.
Allen with his M99 inside a Black Hawk helicopter.
Cpt. Scott Mitchell holds a Barrett M99 during the sixth mission of the game.
View through the telescope of the Barrett Model 99 with built-in rangefinder showing the distance in metres and feet.
Extra ammo for the Model 99. According to the bottom of the casing, these rounds were manufactured by "Burrito".
Cpt. Mitchell operates the bolt of the Barrett to extract the spent casing and make room for a fresh one. The reloading of the Model 99 can be very annoying and tiring, especially if the automatic reload feature is turned off.
Barrett M107 LRSR
The Barrett M107 is in the X360 version of the game as the "M107 Sniper".
Barrett M107 Long Range Sniper Rifle - .50 BMG
Heckler & Koch PSG-1
This German semi-automatic sniper rifle is used by Mexican rebel snipers in the game. The Heckler & Koch PSG-1 is usable only in the Xbox 360 version of the game, where it has a 10-round capacity.
Heckler & Koch PSG-1 - 7.62x51mm NATO
A Ghost takes aim with his PSG-1 sniper rifle during the short movie which is being played on the main menu background. The PSG-1 appears to be fitted with a 5-round magazine and some sort of flash hider.
The PSG-1 rifle of a dead Mexican sniper, fitted with 20-round magazine.
Knight's Armament Company SR-25
The SR-25 is in the Xbox 360 version of the game. A suppressed variant can be obtained in a DLC.
KAC SR-25 - 7.62x51mm NATO
The Norinco QBU-88 sniper rifle is in the Xbox 360 version of the game as the "KJY-88 Sniper".
Norinco QBU-88 - 5.8x42mm
2A42 Automatic Cannon
Enemy Mi-28 "Havoc" helicopters are armed with 2A42 Automatic Cannons during the mission "Ready for Bear".
Shipunov 2A42 30mm automatic cannon - 30x165mm
Cpt. Scott Mitchell tries to take down the Mexican Mi-28 helicopter with his Beretta M9.
View of an Mi-28 "Havoc" from the top.
A Mexican Mi-28 attacks the Ghosts while they're looking for "Salvatore". Note how the 2A42 Auto-Cannon is pointing at an impossible angle.
The Browning M2HB is seen mounted on various armored vehicles in the Xbox 360 version of the game.
Browning M2 Heavy Machine Gun - .50 BMG
An M2HB machine gun mounted on an unknown tank.
The Browning M2A2 / M2 QCB (Quick Change Barrel) heavy machine gun is mounted on Mexican Abrams tanks and friendly Stryker APC vehicles in M151 Protector RSW (Remote Weapon Station) mounts. They also appear in the form of static turrets, which cannot be used by the player.
Browning M2A2 Heavy Machine Gun, manufactured by FN
- .50 BMG
A Browning M2A2 machine gun with gun shield on an M3 tripod.
Another M2A2 heavy machine gun, this time in M151 Protector mount, on top of a Stryker APC. The redesigned carrying handle of the M2A2 can be seen on the gun.
A Stryker APC fires its M2A2 machine gun during mission four.
FN Minimi SPW
The FN Minimi SPW light machine gun comes with a 180-round ammo box. This is the only LMG in the game and it cannot be modified; although it is equipped with a foregrip. The SPW incorrectly appears as "Mk 48", the 7.62x51mm variant of the M249 SAW, despite the game stating that it fires 5.56x45mm rounds.
FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm
The Minimi SPW light machine gun during weapon customization. The gun could pass for an MK 46 Mod 1, but is nothing close to an MK 48. Also, the real SPW does not have a carrying handle, to furthermore reduce the weight.
Brown holds his favored Minimi SPW.
Brown reloads his Minimi SPW. Unlike in many games, NPC characters have perfect reload animations, and they not just "imitate" the reloads.
Cpt. Mitchell wields a Minimi SPW. Despite the picatinny rail on top, the weapon cannot accept any attachments.
A nearly empty SPW. Like in Rainbow Six: Vegas
, the rounds actually disappear from the belt as they would in real life.
Cpt. Scott Mitchell fires his SPW while aiming down the iron sights.
Reloading animation of the Minimi SPW.
Bonus drums for the Minimi SPW.
The FN M240C machine gun is coaxial-mounted on the Abrams tanks the Mexican rebels are using.
An Abrams as seen during the main menu background video.
An in-game Abrams tank. This view is through the Predator SRAW's thermal targeting sight.
A good close-up showing the M240C of a captured Abrams tank.
Heckler & Koch HK21E
The Heckler & Koch HK21E is carried by Mexican machine gunners as well as being mounted on the Panhard APCs. Cannot be used by the player, but the drum mag it uses can be picked up to refill the ammo for certain weapons - including those that fire 5.56mm rounds. In the Xbox 360 version, it is called "MG21" and can be used by the player.
A dropped HK21E machine gun on the ground.
An HK21E, with the drum removed.
An HK21E machine gun mounted on a Mexican APC. This is the same model as the one the trooper use, it even has the forward grip attached.
Mitchell holds an HK21 in the Xbox version of the game.
Reloading the machine gun. Note the foregrip is absent in this version.
General Dynamics GAU-17/A
The General Dynamics GAU-17/A Minigun can be seen mounted on U.S. Black Hawk helicopters.
General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO
The GAU-17/A mounted on a Black Hawk helicopter.
The operator fires the GAU-17/A machine gun.
A GAU-17/A machine gun in the Xbox 360 version of the game.
General Dynamics XM312
In the Xbox 360 version of the game, the XM312 is listed in the game as the M50. It is used by Mexican and Rebel forces as a fixed heavy machine gun and can be used by the player during both single and multiplayer. In reality it was to replace the Browning M2HB, but the rate of fire was deemed too low. In game it lacks the scope assembly.
Hughes/Alliant Techsystems M230 Chain Gun
During the third mission "VIP2 Is Down", and the fifth mission "Mayday! Mayday!" the Apache helicopters are armed with M230 Chain Guns. The player can give orders to these choppers, or send them to attack various targets. They will never use the M230 Chain Gun however, only their AGM-114 missiles.
Hughes/Alliant Techsystems M230 Chain Gun - 30x113mm
The Apache flies by Cpt. Scott Mitchell after taking out the enemy tank with an AGM-114 Hellfire missile.
The M60E4 machine gun appears in the X360 version of the game, only usable in multiplayer. It has a 100 round magazine. Known simply as "M60" in the game.
M60E4 machine gun - 7.62x51mm NATO
A Ghost wields an M60E4 on a promotional image.
The Norinco QBB-95 is in the game as the T-95 LMG, only usable in the X360 version. It has a 75 round magazine
Norinco QBB-95 - 5.8x42mm
The Mk 19 grenade launcher is used by Mexican rebels throughout the game.
Mk 19 grenade launcher - 40mm
An Mk 19 grenade launcher on M3 tripod, set up on the roof of a building.
An Mk 19 grenade launcher set up at an Mexican roadblock during mission "Bulldog".
FN MK 13
The 40mm FN MK 13 appears as simply "Grenade Launcher" in the game. Can be mounted on the SCAR-L and SCAR-H rifles.
FN MK 13 grenade launcher mounted on a SCAR-L.
FN MK 13 grenade launcher mounted on a SCAR-H CQC.
Cpt. Scott Mitchell reloads the MK 13 grenade launcher mounted on his SCAR-L rifle. The launcher is depicted to use some kind of caseless grenades, as there is no spent casing flying out when the player's character opens the tube.
Heckler & Koch XM320
The Heckler & Koch XM320 UBGL can be mounted on the XM8 and Barrett M468 (Xbox 360 only) rifles. Called "Grenade Launcher" or "GL" in the PC version, but appears as "320" in the Xbox 360 port.
Heckler & Koch XM320 - 40x46mm
An XM320 grenade launcher mounted on an XM8 rifle.
Selecting the XM320 changes the crosshair to help the player aim the fired grenades.
First part of the reloading animation: the player's character removes the spent casing from the tube.
Cpt. Scott Mitchell inserts a new 40mm grenade into the XM320's tube.
Lockheed Martin/IMI FGM-172 SRAW
The FGM-172 SRAW (Short Range Assault Weapon) is the anti-tank missile launcher used by the Ghost Team. It is a fire-and-forget missile launcher capable of destroying any enemy vehicle in one hit. Can be used as a special weapon, but it is very heavy and can slow down the operator significantly. Called "ZEUS MPAR" in the game.
3D Model of the Predator SRAW, from the weapon selection menu.
Cpt. Scott Mitchell holds the FGM-172 SRAW on the roof of a parking lot during the second mission of the game.
An FGM-172 SRAW on Kirkland's back during the first mission.
View through the targeting system of the SRAW, as Cpt. Mitchell tries to take out a Mexican Abrams tank endangering the extraction of VIP1.
The RPG-7 is used by Mexican soldiers, mainly during the "Ready for Bear" mission.
A scoped RPG-7 next to a dead rebel.
M61 Hand Grenade
The M61 hand grenade (an improved version of the M26 hand grenade) is the standard frag grenade the Ghosts use in the game. The presence of the M61 in the game is highly anachronistic, considering it was phased out and replaced by the M67 hand grenade after the Vietnam War.
M61 High-Explosive Fragmentation hand grenade
Cpt. Mitchell holds an M61 hand grenade.
AN/M8 Smoke Grenade
The AN/M8 smoke grenade can be used in the multiplayer part of the game. The presence of the AN/M8 in the game is somewhat anachronistic, as the modernized M83 would make more sense.
M112 C4 Demolition Charge
The M112 Demolition Charge is used by the Ghost Team to destroy various objectives, such as air defense artillery, mobile SAM sites, and bunkers. The player's character is always the one who must plant them.
M112 C4 demolition charge
A deployed M112 C4 charge with timer.