Ghost Recon Wildlands

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Ghost Recon: Wildlands (2017)

Tom Clancy's Ghost Recon Wildlands is the latest installment in the Ghost Recon franchise. It was announced during the Ubisoft E3 2015 Conference, and was released on March 7th, 2017. It is set in a massive and responsive open world, with the whole campaign playable either solo or with up to 4 friends. A competitive PVP mode, titled Ghost War, was later released as part of a free update. A later update introduced "Ghost Mode" an new game mode that features perma-death to a player character if killed and access to only a primary weapon and sidearm, instead of two primary weapons.

The game's plot revolves around a Bolivian-based drug cartel named Santa Blanca, who has turned Bolivia into a narco-state. After the cartel supposedly bombed the US Embassy in La Paz and brutally tortured and executed an undercover DEA agent named Ricky Sandoval, the CIA launched "Operation: Kingslayer", a top-secret revenge mission against the cartel, with the ultimate objective to neutralize its leader: El Sueño. A 4-man team from the classified special operations unit: Ghost Recon, comprised of: Nomad, Midas, Weaver, and Holt, are tasked with covertly dismantling the cartel with the help of the Kataris 26 rebels, a local rebel movement opposing Santa Blanca in the region who is led by Pac Katari. Credit is failure, so the Ghosts must do all of this without implicating the US' involvement in the cartel's destruction. Standing against them are the well-trained sicarios of the Santa Blanca Security Forces and La Unidad, an elite Bolivian military police unit originally tasked with driving out Santa Blanca out of Bolivia, but ended up with a tenuous cease-fire agreement after months of bloody fighting.

The later expansion: "Fallen Ghosts", has the Ghost team returning back to Bolivia after the cartel's destruction to extract CIA operatives still operating in the area, who's covers have been compromised. However, their insertion helicopter was shot down by the Los Extranjeros, a hi-tech South American mercenary group staffed with former special forces operators and any SB sicarios they managed to recruit after the cartel's downfall, who are in the region to assist La Unidad in rooting out the CIA operatives, in exchange for them looking the other way when the mercs takeover and restart the cartel's former operations. The Ghosts are now tasked with re-establishing contact with the CIA, rescuing their operatives, and removing the Los Extranjeros threat in the region by eliminating their commanders and operations.

A note is that the player character Nomad is fully customizable, down to their gender (though his canonical appearance is a 36-year old man with a full beard, as can be seen in promotional materials). A later patch gave the same level of customization to his 3 AI teammates. For this reason, Nomad's and the crew's appearance and gender will constantly fluctuate throughout the page.

The following weapons appear in the video game Ghost Recon Wildlands:



Beretta M9A1

A Cartel member can be seen with a Beretta M9A1 in the "Fight for the Wildlands" trailer. During gameplay, the Beretta is found in a locked weapons box in the Villa Verde province and is simply labeled as the "M9." The Beretta starts with a standard issue 15-round magazine, and can be modified to accept 25-round extended magazines, various tactical laser sights, and a detachable suppressor. A unique M9A1 called "El General" is awarded to the player when they capture General Baro, a UNIDAD general. It sports a black paintjob with brown grips.

The weapon is also the default sidearm of Nomad, who will always draw a black M9 in cutscenes, regardless of the player's currently-equipped sidearm which, amusingly, will still appear inside its holster on his/her leg even in cutscenes. Its also the default sidearm of AI companions, although they never actually use the weapon. Agent Karen Bowman, the Ghosts' CIA contact, also uses an M9 handgun during several cutscenes. US soldiers that appears in Operation Oracle: Suspition have suppressed M9s in holster or hands.

Random sicarios, and La Cabra, will also brandish two M9 handguns during random, out-of-combat interactions with certain NPCs, although they never actually use the weapon and will revert to their primary weapons if engaged in combat.

Beretta M9A1 - 9x19mm
A vanilla M9A1 in Gunsmith. Note the grooved ergo grip panels.
El General in Gunsmith.
A Ghost aiming his M9 with a worn tan finish.
Nomad aiming her cinematic M9 at El Muro while interrogating him.
Holt admires the Bolivian mountains as his teammates prepare to mount up, with his silenced M9 sidearm affixed to his thigh-holster.
CIA agent Karen Bowman aims her M9 at Antonio Taylor, Mojocoyo's coke-addicted buchon, as she forces him to OD on his beloved nose candy to deter suspicion about his death.
A sicario dual-wielding M9s mock a deceased enemy of the cartel with his compatriot, whom they planted on the side of the road to deter further unrest. Nomad is silently observing this injustice with his optic camouflage engaged (he's at the bottom-right of the image).
Attempting to channel her inner vampire gunslinger to intimidate a Peruvian cartel negotiator, La Cabra styles her twin M9s into a cross.
A Ghost, cleverly disguised as Max Payne clears a jungle dockyard with his M9A1.
The M9 in the hands of another Ghost sporting fancy shades.
Iron sights of the Beretta.
Mashing a magazine into "El General."
Team Rainbow member Caveira's "Luison", with its unique suppressor.
Caveira looking mildly annoyed with "Lusion", as she and the Ghost team clear a room in-search of a VIP. Two Skorpions can also be seen near Nomad,with their former owner next to him.

FN Five-seveN USG

The FN Five-seveN USG can be recovered by the player in a locked weapons box during gameplay. Indexed as the "5.7 USG", it starts with a standard 20-round magazine, and a weapon mod allows it to carry 30 rounds. It can be fitted with various tactical lasers and has a detachable suppressor. A customized but unmodifiable Five-seveN called the "Lady Killer" can be acquired by capturing Antonio. The customized Five-seveN used by Sam Fisher in Splinter Cell: Conviction and Blacklist, indexed as the "Five Seven Blacklist" is part of the Splinter Cell Equipment Pack included in the Year 2 Season Pass.

The weapon boasts decent overall performance, has the highest magazine cap for semi-automatic pistols (20 default and 30 upgraded) and the highest armor penetration stat of any sidearm, but hampered by its low rate of fire.

FN Five-seveN USG (U.S. Government) model - FN 5.7x28mm.
The Five-seveN in the loadout menu.
A Ghost poses with his Five-seveN on the Yungas Road in the early morning rain.
Iron sights of the Five-seveN.
Releasing the slide.
Lady Killer in Gunsmith.
Posting up in a cartel office with the Lady Killer.
The "Five Seven Blacklist" included with the purchase of the Year 2 Season Pass. Despite the notoriety of its primary user and integrated suppressor, the pistol is quite loud when fired.
A Fourth Echelon agent seeks someplace to exercise the Fifth Freedom, Five-seveN in hand.


In the debut trailer, Midas is seen using a suppressed FNX-45. Both La Plaga and La Yuri uses the weapon when confronted (although La Yuri will opt to mount an M134 when encountered). The FNX-45 is the player's starting pistol in the game, labeled as the P45T.

Due to its status of being a starter weapon; it has low damage, but high handling, even compared to other sidearms. Strangely, the handgun shares a lot of common stats with the M9 pistol (especially the damage) rather than other .45 caliber handguns, so it acts more like its smaller sibling, the FNP-9.

FNX-45 Tactical FDE - .45 ACP
The FNX-45 with a LAM and suppressor in the loadout preview. Unlike the previous game, there are no reflex sight options for handguns.
A Ghost attaches the Osprey suppressor to his FNX-45 in-game.
Iron sights of the pistol.
Reloading the FNX.
La Plaga armed with his FNX-45, while interrogating a sicario's child in a cinematic. It is later implied he executed him as punishment on live video, in retaliation for the Ghosts' continued attack towards the cartel and the sicario's incompetence.
Nomad looks over La Plaga's corpse to confirm his death, with his FNX-45 at his feet. Also note the SR25 carbine slung on her back.

Heckler & Koch USP45 Tactical

The Heckler & Koch USP Tactical can be found in a freight yard in the Tabacal province. It appears as the "P12" and has a proper 12-round capacity, unlike the USP45 in Rainbow Six: Siege. It has the option of using a 20-round extended magazine. Being a spec-ops tailored weapon, the USP is the second most silent of all the sidearms once the suppressor is mounted, behind only to the Maxim 9.

The weapon can be soon on Kozak's leg holster during Operation: Silent Spade, but he never actually uses it.

Heckler & Koch USP Tactical - .45 ACP
The USP45 Tactical in the Gunsmith menu. Note the hammer is cocked here, unlike the other pistols.
Sneaking up on a cartel lieutenant with the USP Tactical.
Aiming the USP45.
A silenced USP45 can be seen on Kozak's leg holster, as Nomad dramatically pistol-whips a Russian Ultranationalist pilot with her Desert Eagle.

IMI Desert Eagle

A highly stylized Desert Eagle is seen in the debut trailer. It is indexed as "D-50" as per most recent Ubisoft titles, and is found at a UNIDAD FOB in northwestern Libertad. A unique D-50 called "La Novena" is awarded to the player when they defeat El Gato. It features an Aztec themed paintjob and engravings with a gunmetal grey and gold two tone. La Yuri keeps a Desert Eagle on her person (although never actually uses it in combat as she goes for the M134 minigun near her instead) and sometimes used by cartel lieutenants. Is they main weapons of Walker in Operation Oracle.

Due to the lack of a threaded barrel (and general difficulty of silencing large-caliber handguns), the weapon cannot accept a silencer.

Desert Eagle Mark XIX in 24K pure gold finish - .50AE
Viewing a Desert Eagle Mark XIX in Gunsmith.
La Novena in Gunsmith.
Nomad takes a selfie with his new sicario friend, while prominently displaying his custom Desert Eagle with a 3-dot laser sight and worn arctic camo finish. The sicario did not survive the photo op.
Surprised at Nomad's sudden entry, "La Yuri" draws out her Desert Eagle to execute a torture victim. Despite being in a committed relationship, her lover "El Polito" will leave her to fend for herself as he bunkers down in the basement. Truly, chivalry is dead.
A Ghost somewhat haphazardly points his Desert Eagle skyward.
Iron sights of the Desert Eagle.
Dropping a spent magazine from the pistol.
Inserting a new one.
A cartel lieutenant overseeing a meeting with El Chido's agent while brandishing his Desert Eagle. Perhaps if he spent more time paying attention, he'd notice the scout drone eavesdropping on the conversation. At the very least, he's maintaining good trigger discipline.
Attempting to show off "La Novena" while getting interrupted by Holt lounging around with his SCAR.

Luger P08

The Luger P08 is available in the "Veteran" Ghost pack. It has custom details and white grip panels with S.P.Q.R written on them. S.P.Q.R. is an initialism for the Latin phrase Senātus Populusque Rōmānus, literally translated as Roman Senate and People but more freely as The Senate and the People of Rome, which was the motto of the Roman Republic.

Luger P08 - 9x19mm
The Luger in the Ghost shop.
A Ghost interogates Tattoo-face with the P.08. Pardon the poor lighting here.
Ironsights of the Luger.
Reloading the pistol, which is a slightly better view thanks to being outside in the light.
Pulling the toggle action.


An M1911A1 with gold plating and ornate engraving can be seen in the Cartel Cinematic trailer. A standard issue M1911A1 with a railed frame can also be recovered in a locked weapons box on a cattle ranch in the southeastern part of the Ocoro province, simply labeled as the "M1911." The M1911A1 starts with an 8-round magazine, and can be modified to accept 15-round extended magazines, various tactical laser sights, and a detachable suppressor. A two-tone version with a black slide, khaki frame, and grip panels to resemble the M45A1 CQBP was added as the "M1911 MARSOC" in Title Update 15 and can only be acquired from Battle Crates.

The slide incorrectly designates it as the "1911-A2", which is a 1911 variant manufactured by Rock Island Armory (although the gun in game is not an RIA 1911A2, as demonstrated by the lack of ability to use double-stack magazines).

Colt M1911A1 Pistol - .45 ACP
Colt Rail Gun - .45 ACP
The normal M1911 available to the player, note the rail on the frame and threaded barrel.
The "M1911 Golden" included in the Santa Blanca Ghost Pack.
Holding down a rooftop with a kitted-out 1911.
Aiming the .45 a target.
Inserting a fresh magazine.
Discarding her twin M9s, La Cabra draws out her third handgun: a silenced M1911A1, to deal with her assailants. It does not go to plan.
The "M1911 MARSOC" with an Osprey suppressor, in Gunsmith.
Nomad interrogates an Unidad captain with the "M1911 MARSOC," assuring him that 8 rounds is more than enough to kill anything that moves.

Ruger LC380

The Ruger LC380, an updated version of the Ruger LCP, is given to the player upon completing the El Emisario chapter in the Ocoro province. It is referred to as "The BFF," despite apparently being a licensed model with detailed trademarks, although this is likely due to the unique naming of boss-unlocked weapons. Strangely, the weapon is one of the more powerful sidearms in the game, surpassing the damage and recoil of all the other vanilla sidearms besides the Desert Eagle. This is even stranger given that its chambered for .380 ACP rounds, the smallest caliber out of any weapon in the game.

Its sights are not zeroed, and thus its point of impact is well above its point of aim. It also lacks a threaded barrel, so it cannot be silenced.

Ruger LC380 - .380 ACP
"The BFF" in Gunsmith.
Left side, note the California Approved stamping of the LC380CA model.
Standing outside a wood shop with the LC380CA.
Aiming the Ruger.
Reloading the pistol.

SIG-Sauer P227

The SIG-Sauer P227 can be found in a Santa Muerte house in north-central Malca and is labeled as the "P227." The P227 starts with a 10-round magazine, and can be modified to accept 15-round extended magazines, various tactical laser sights, and a detachable suppressor. This is the first appearance of this SIG P220 variant in any media.

The weapon is held by a trio of cartel surgeons operating an unethical clinic in Remanzo, where they turn desperate locals into drug mules.

SIG-Sauer P227 - .45 ACP
Previewing the SIG P227.
The SIG-Sauer P227 in idle.
ADS view.
Reloading the P227.
A cartel surgeon drops his silenced P227 as Nomad "surgically" implants him with several .50AE rounds.
The unlockable "P227 Urban" in the Fallen Ghosts DLC.

SilencerCo Maxim 9

Available for real currency from the in-game shop is the integrally-suppressed SilencerCo Maxim 9, as part of the "Silent" Ghost Pack. Referred to as the "Whisper" in-game. This is the first major media appearance of this handgun.

SilencerCo Maxim 9 - 9x19mm
Note the shorter baffle configuration compared to the reference image above.


Colt Python

A Colt Python with a 6 inch barrel is part of the western-themed "Last Chance" Ghost pack. It is referred to as ".357 Joker".

Colt Python with 6" barrel & Ivory Grips - .357 Magnum
The ".357 Joker" in the store menu.
Colt Python in hand, a Ghost lays down the law in a Bolivian town.
Aiming the Python.
Dumping out the cylinder during a reload.
Inserting more invisible rounds.

Colt 1851 Navy

A Colt 1851 Navy, called the "Peacemaker" (a nickname more commonly associated with the Single Action Army), is included in the Civil War and Antique Firearms packs.

Colt 1851 Navy - .36 caliber.
The "Peacemaker" in the store menu.
The Calvary Officer stands with his Colt 1851, next to his other mechanical colt.
Aiming the 1851 Navy, note the hammer is never cocked and the revolver would be impossible to fire.
Reloading; the Ghost shoves in a single cartridge through the loading gate...
...and works the lever, which logically reloads all of the cylinders.

Submachine Guns

C1 Sterling

The Canadian produced Sterling SMG variant from Rainbow Six: Siege can be acquired from a quinoa processing plant in central Remanzo. Due to the lack of rails, the weapon cannot use a handguard-mounted laser sight or underbarrel attachment (although it's fully capable of using optical attachments using a top-mounted rail that magically appears during customization). It is also the only SMG in the game that cannot be silenced, as it lacks a threaded barrel (or a long-enough protrusion to allow attachment of a screw-on suppressor, even with the custom long-barrel mod). By default, it comes with a 34-round magazine with no other mods to size, giving it the third largest magazine capacity for an SMG.

A unique version of the C1 Sterling, "Experimento #42", is awarded to the player when they capture El Cerebro, it comes with an ATPIAL laser sight and a custom wooden foregrip both of which is not available on the regular version.

The weapon is only used by one character: a cartel informant who is meeting with an UNIDAD captain to reveal CIA spies in UNIDAD.

C1 Sterling - 9x19mm
A Sterling SMG in Gunsmith.
The "Experimento 42" variant that is unlocked from completing the story missions of Caimanes, which apparently was made from spare drug-smuggling submarine parts. Why they chose to DIY a gun they never issued to their forces, or use the resources to for an IR laser sight, which they can't properly use since SB sicarios do not use NVGs, is a mystery.
A Ghost poses with the Sterling SMG, looking for "Argies" to slot.
ADS of the Sterling, in a left handed pose.
Reloading the SMG.
Pulling the bolt back.
The cartel snitch scanning the area with his C1 Sterling on hand. He would later get stitched in the face with a burst from an AK-12, a few seconds after this photo was taken.
"Experimento 42" in the hands of another Ghost, note the "Warhawk" AWM on his backpack.

CZ Scorpion Evo 3 A1

A CZ Scorpion Evo 3 A1 can be seen being loaded by a cartel gunman in the "Fight for the Wildlands" trailer, although no faction actually uses this weapon in-game. The gun itself is located in a UNIDAD firebase in Koani.

Players who have played Rainbow Six: Siege can get a Rainbow Six themed Scorpion Evo 3 via Ubisoft Club for free, it can also be bought in the in game store. Strangely, the R6 Scorpion cannot mount a silencer, despite it using the default muzzle attachment.

CZ Scorpion Evo 3 A1 - 9x19mm
Viewing a Scorpion Evo 3 A1. A safety manual caution label is present on the magwell.
Scorpion EVO 3 R6 in Gunsmith. Note that this gun was featured in the game before a Scorpion Evo 3 was even added to Rainbow Six: Siege and is not even the same version; the gun in this game is the A1 version, while the one in Siege is the S1 civilian variant (with A1 fire selector).
The Scorpion Evo 3 A1 in idle.
Iron sights.
Working the action.

CZ Skorpion Vz.61

The original Sa. Vz.61 Skorpion is also featured in the game. As with the MAC-10, it is a very common weapon used among regular cartel hoodlums, the more experienced of whom dual-wield them as firm believers of the "Rule of Cool". Alternatively, some might opt to carry one Skorpion and one MAC-10 instead. Some Kataris 26 rebels may also be armed with a Skorpion, but only use them one at at time, in comparison to their coke-fueled opponents. As with the M10, the only modification for the Vz.61 is the option to extend or fold the stock and cannot be silenced. Additionally, both weapons are classified as sidearms due to their small size. For some reason, it holds 30 rounds in the normal 20-round banana magazine, the polar opposite of the M10 which is modeled with a 32-round magazine but only holds 20 rounds in-game. It can be unlocked in the Remanzo province.

It is incorrectly classified as a 9x19mm weapon. While a modernized variant of the Skorpion is able to use this cartridge, Skorpions that used a curved magazine all used .32 ACP rounds.

CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP
Previewing the Vz.61.
The Skorpion, in the hands of a Ghost at dawn.
Iron sights of the Vz. 61.
Ditto, but with the stock extended this time.
Reloading the Skorpion.
The other Ghost charges his compact SMG.
A Kataris rebel charges forward with his Skorpion during a 3-way shootout between the Ghosts, Unidad, and Santa Blanca. Note the unusually large muzzle flash.
A sicario with his Skorpion slung on his non-existent leg holster. Nomad, with a prototype cloaking device, can be seen lurking behind him.
Ignoring his wounds, a sicario defiantly raises his twin Skorpions against the Ghosts' gunship as he meets his explosive end.
A sicario fires on the Ghosts' gunship with his MAC-10 and Skorpion, to little effect at those ranges.

FN P90

In one of the released screenshots a Ghost operative can be seen with an FN P90 slung on his back. It is available from a weapon crate from the large cartel base in La Cruz. It has the second highest magazine capacity of the sub-machine gun class, thanks to its default 50-round magazine.

For some reason, its not able to use a PEQ-15 laser attachment, but can use any other side-attachment available. It can also be turned into a fully-automatic PS90 carbine by installing the long-barrel attachment.

Fabrique Nationale P90 - 5.7x28mm
The P90 in the gunsmith menu. The default sights appear to be Troy Micro Tritium front and rear flip-up sights.
Aiming down the sights of the P90.
A Ghost Operative on P3X-984 holds a P90.
Another view of the P90.
Reloading the PDW.
Charging the weapon.
Nomad fires her fully-automatic PS90 carbine from a guard tower.

Heckler & Koch MP5 MLI

The Heckler & Koch MP5 MLI is the starting SMG given to all Ghosts at the beginning of the game. Much like the P416, it's a decent weapon, but due to its status as a starter gun, it's largely inferior to all other guns in its class.

Heckler & Koch MP5 MLI - 9x19mm
An MP5 MLI with an approximation of the RAL8000 finish.
A black MP5 MLI with the stock collapsed. It incorrectly uses a 20-round SIG MPX magazine by default.
The MP5 MLI and some dead sicarios. Note Weaver with his signature Mk 14 behind Nomad.
Aiming the MP5 at the sky.
Reloading the MP5. Dropping out the magazine.
Moving to charge the MP5 in a rather dramatic fashion (similar to the Scorpion and the Vector).

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 appears as the "MP7". It can be found in a guard tower in an outpost in the Barvechos province.

Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight, 40-round magazine, and stock extended - 4.6x30mm
A default MP7A1 with a 40-round magazine, though it only holds 30.
Left side of a MP7 with stock and grip collapsed/folded.
The MP7 in game, in a full-on Navy SEAL kit-up.
Reloading the MP7A1.
Pulling the charging handle.

Heckler & Koch UMP

The Heckler & Koch UMP45 was added for free to Year 2 Pass owners in Special Operation 4. It accurately holds 25 rounds in the magazine.

Heckler & Koch UMP45 - .45 ACP
The UMP in Gunsmith.
Nomad aims the UMP with a folded stock.

Ingram MAC-10

One of the most common guns used by the Santa Blanca Cartel gangsters is the Ingram MAC-10, which are chambered to use 9x19mm rounds. Being firm adherents to the "rule of cool", higher-level sicarios will typically dual-wield them during an engagement (something the player cannot do). Some might also opt to carry a Vz.61 Skorpion and a MAC-10 instead.

Although the player can pretty much pick one up an any time from a cartel goon, it can be unlocked for use in the inventory from a quarry in Pucara. For whatever reason, the only modifiable element of the M10 is the option to extend or collapse the stock, and it cannot change magazines or use a silencer (something the MAC-10 is famous for). As with the other recent Ubisoft titles, it appears as the "SMG-11". It is also carried as a sidearm, in the player's pistol slot.

Despite being modeled with a 32-round magazine, the Ingram magazines only hold a meager 20 rounds in game, while the opposite is the case for the Vz. 61 Skorpion.

Ingram MAC-10 - 9x19mm
The "SMG-11" in Gunsmith.
Sighting in a sicario dual-wielding Ingrams.
A sicario is gravely wounded as he clutches his twin MAC-10s. Of note, its impressive that he's still maintaining good trigger discipline, despite getting gunned down by a fireteam's worth of ammunition.
A sicario fires on the Ghosts' gunship with his MAC-10 and Skorpion, to little effect at those ranges.
The M10, now in the hands of a good guy.
Aiming the MAC with the stock collapsed.
Again, this time with the stock extended.
Reloading the MAC-10.
Locking the bolt back.

Izhmash PP-19 Bizon-2

The Izhmash PP-19 Bizon returns from the previous game; it was first seen in the "Fight for the Wildlands" trailer. The Bizon is a fairly popular weapon carried by cartel goons. It is found on a barge serving as a cocaine lab floating in eastern part of the massive lake in Agua Verde, rounding out the arsenal of it and the Saiga-12 and SR-3M that some Russian must've lost in that province. A unique variant of the Bizon, "Residuos", is awarded to the player when they capture El Pozolero. It has a dirty and rusty look, likely referencing the fact that its former wielder has now corroded into toxic soup, with a white and black two tone and only comes equipped with a Kobra sight. It is the highest-capacity sub-machine gun in the game with 64 rounds in its magazine.

PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov
PP-19 Bizon-2 with PBS-1 suppressor and Kobra sight - 9x18mm Makarov
A PP-19 with the stock folded...
..and a modified Bizon matching the image above.
A Santa Blanca PP-19 in Gunsmith.
Residuos in Gunsmith.
A trio of sicarios investigate a disturbance outside of a cartel-run casino, with one having his PP-19 readied. On the roof, Agua Verde's vengeful water ghost waits for an opportunity to punish Pachamama's transgressors.
A Ghost stands out in the rain with a PP-19 in hand. He also has a PP-19-01 on his back...
Iron sights of the Bizon.
Reloading the helical mag.
Operating the charging handle.

Izhmash PP-19-01 Vityaz-SN

Another weapon carried over from Rainbow Six Siege, the PP-19-01 Vityaz is an SMG available for the players arsenal. It's stored in a fairly massive Santa Blanca stronghold in the Inca Camina province. A unique variant of the PP-19, "¡UY!", is awarded to the player when they capture El Chido. It comes with a PK-AS sight, an ATPIAL laser sight and its stock folded.

PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm
The Vityaz-SN in the Gunsmith preview.
¡UY! in Gunsmith.
Vityaz-SN in hand, this Ghost contemplates rigging that nice Cartel chariot with an explosive trap.
Aiming the Vityaz, note that the rear sight blades actually appear to be the RIS rails on the upper Zenit handguard.
Reloading the PP-19-01.
The Vityaz, this time with a long barrel similar to that of the Saiga-9 civilian variant.
Rechambering the SMG.
Standing around with ¡UY!, showing off the folded Zenitco stock.


The Patriot Ordnance Factory PSG is stored in a cartel stronghold in the San Mateo sector. The PSG is the pistol-caliber carbine counterpart to the POF P416.

The weapon is used by the Peruvian negotiator who appears during the assassination order on La Cabra.

POF PSG with stock mounted sling - 9x19mm
A POF PSG with a skeletal angled foregrip, Aimpoint Micro-T1, and thirty-round magazine. Note the clipping happening in between the Micro mount and the rear MBUIS.
That clipping issue is fixed in the world model, however.
Reloading a 9mm stick magazine into the PSG.
Charging the PSG.
La Cabra "negotiating" with a Peruvian cartel representative, who has his PSG slung on his shoulder. Why he still hasn't drawn his weapon yet when his unstable counterpart is brandishing two firearms in his face and threatening his country's cartel with a hostile takeover is unknown.


The SIG-Sauer MPX is another SMG available in the game. It can be found in a weapon crate in the Mojocoyo province. It is an MPX Gen 2, as evidenced by the ejection port, the ambidextrous charging handle and the KeyMod handguard, although it is modeled with the MIL-STD-1913 Picatinny rail of earlier versions, as well as being fitted with the collapsible stock of early MPX prototypes. The HUD icon shows it with a Gen 1 stock, though.

Some higher level cartel sicarios also use the SIG MPX with an ELCAN Specter scope mounted.

SIG-Sauer MPX SBR, Gen 2 - 9x19mm
SIG-Sauer MPX, second prototype - 9x19mm
Previewing the MPX. Note the KeyMod handguard.
The "Irish Ranger", searching Bolivia for new and exotic strands of the potato plant, poses with a customized SIG MPX.
ADS of the Micro T1 sight.
Swapping out magazines.
Charging the MPX.
A sicario frantically tries to return fire with his MPX as his comrade is suddenly gunned down in an ambush.


Named "Vector .45 ACP", as it has been in Ubisoft shooters since Far Cry 3. The Vector is stored in a very well defended UNIDAD base in the northern half of Media Luna. By default it uses 15 round magazines; 25 rounders must be unlocked from an accessory box. The weapon has the highest rate of fire of all SMGs while having the smallest magazine sizes, but is compensated by having an equally fast reload time. The weapon is used by UNIDAD officers.

A unique variant of the Vector, called the "Mendeleyev" is awarded to the player when they capture Marcus Jensen, which mentions it was gifted to him but Marcus never actually uses a weapon. It has a carved skull over the magwell and sports a white paintjob.

TDI Vector -.45 ACP
A default black Vector. As with the Mk 14 EBR, the Magpul CTR stock is equipped by default.
A tan Vector with an extended mag, original stock, and Osprey .45 suppressor.
GhostLead revisits Bolivia with his signature Vector from the previous game.
Dumping out an extended Glock 21 magazine.
Racking the charging handle back.
An Unidad officer stands vigilant with his Vector. However he's unaware of his compatriot behind him about to be murdered by an angry mountain ghost.
Mendeleyev in Gunsmith.
Screwing an Osprey .45 suppressor onto the Mendeleyev.

Rifles / Carbines

AK Hybrid

A hybrid between the AK-47 and the MPi-KM-72 (a German clone of the AKM) appears in the game as the "AK-47". It has the milled receiver and smooth handguard of an AK-47, but with the D-E selector markings, ribbed receiver cover, non-ported gas tube, and bayonet lug of an MPi-KM-72. The weapon was first seen on the table opposite the Desert Eagle, and also in the hands of one of the cartel members in the trailers. In the final game, the AK can be found in the Libertad province. It is also the primary weapon of rebel riflemen, where it sports a camo-green stock and 20 round magazine.

The AK-47's handguard does not have any rails, thus apart from the GP-25 grenade launcher; it cannot mount underbarrel attachments, although a later update allowed it to use laser sights by mounting it on the gun's side-rail on the receiver. The only stock upgrades available for it is the Romanian side-folding stock, rather than the traditional under-folding stocks used by AKS-47s. It also has an option for a short carbine barrel and long marksman barrel, despite the AK-47 officially only having a 415mm barrel.

However, two special AK variants can be unlocked by completing the main story missions in the Itacua province where players begin the game. They are referred to "His AK-47" and "Her AK-47," belonging to morbid lovebirds; El Polito and La Yuri, Santa Blanca's chief medical officers, who also happen to be their chief interrogators/torturers.

Several rebels also carries AK-47s with a woodland camo on the stock.

AK-47 - 7.62x39mm
MPi-KM-72 - 7.62x39mm
The default AK with a 30-round magazine.
A group of Katari 26 rebels check for enemies with their AKs at the ready. The Katari rebels like to paint the stocks of their AKs with a woodland camo pattern, but not the rest of the gun or other accessories.
El Polito's AK, which looks like it wants to be an AKS-74 with a bakelite 5.45 magazine and side-folding stock. The gun is unique for being able to mount a Chinese POSP scope, which is exclusive to sniper rifles, along with the AKS-74 style folding stock, which is not available for any other Kalashnikov-type firearm in the game.
La Yuri's AK (although she herself never uses it in-game). Note the drum magazine (which has a 50-round capacity) and AIMS foregrip. This setup may be a influenced by the infamous Type 56-1 used in the North Hollywood bank robbery. The vertical grip handguard and (lack of) stock modifications are unique for this gun
A Ghost holds an AK equipped with a drum magazine and compensator.
"His AK-47" in the hands of the "Forgotten Wildlands" Ghost.
El Polito's "His AK-47" lies slumped on a counter as Nomad exacts some .50 caliber justice on behalf of the two buchons' victims.
First person view of a generator being blasted away.
Aiming "Her AK-47", which lacks the RIS rail.
Another Ghost reloads the rebel's Kalashnikov.
Charging the pink AK.


Russian Spetsnaz operators (stated to be Bodark by Bowman) are seen with AK-74s in La Plaga's briefing video.

A usable AK-74 was later added in Title Update 17, where it can only be obtained through loot crates. It uses black synthetic furniture and an aftermarket KeyMod handguard rail.

AK-74 - 5.45x39mm
The AK-74 in Gunsmith.


An AK-12 can be seen in the hands of a Cartel member in the "Fight for the Wildlands" trailer. The AK-12 can be found in a locked weapons box in Tobacal. A unique AK-12 called "Ritmo" is awarded to the player when they defeat DJ Perico, another variant of the AK-12 called the "GR Network" is available if players has connected to the Ghost Recon Network and tagged 10 Ghost profiles. The weapon is used by mid-level cartel riflemen, who use it with a white Kryptek camo pattern and 20-round magazines. The gun in the same set-up is also used by John Kozak, during Operation: Silent Spade.

The in-game customization menu claims it uses 7.62x39mm rounds. Although an AK-12 prototype was made in that caliber; its in-game performance is closer to that of a 5.56mm rifle, and its magazine is modeled after the 5.45x39mm magazine, hence its more likely it uses the newer 5.45mm cartridge.

AK-12 - 5.45x39mm, 2013 prototype
A sicario drops his AK-12 as a mountain ghost of Bolivia claims yet another enemy of Pachamama.
Kozak shoulders his AK-12, as he witnesses Nomad pistol-whipping a Russian ultranationalist pilot after interrogating him.
The AK-12 with a thirty-round magazine in Gunsmith.
Ritmo (Spanish for "Rythm"; which is fitting considering the boss it is attributed to) in Gunsmith.
The AK-12 in-game, with the 20-round mag.
Iron sights of the AK-12.
Putting some rounds into the center mass of a cartel heavy with a kitted-out AK-12.
Reloading the AK.
Racking the left-side charging handle.
A Ghost stalks a hotel worker with "Residous" in hand and "Ritmo" prominently on his back.


The CZ 805 BREN is the weapon of choice for higher-level cartel riflemen, who uses it with a Kobra sight and G33 magnifier. Its also strangely used by El Commandante, a corrupt Unidad war hero, instead of his organization's standard-issue R5 RGP. It can be unlocked from a storage site in central Villa Verde. It is indexed as "805 Bren A2", which is incorrect since it initially starts with the standard 14.2 inch barrel, making it the A1 variant. It can still turn into the A2 variant however, by installing the 10.9 inch short barrel. A unique CZ 805 called "El Comandante" is rewarded to the player when they defeat the UNIDAD commander El Commandante in the Unidad Conspiracy missions. It has a Magpul D60 drum magazine which cannot be found in the open world.

The 805 BREN is strangely the most flexible assault rifle in the game. It is the only assault rifle that is capable of changing buttstocks, has all 3 firing mode options, all 3 barrel lengths, and mount all handguard attachments.

CZ 805 BREN A1 with tan upper receiver - 5.56x45mm NATO
CZ 805 BREN A2 with black upper receiver - 5.56x45mm NATO
A CZ 805 BREN with a 30 round Magpul PMAG in Gunsmith.
A Santa Blanca CZ 805 BREN in Gunsmith.
"El Comandante" in the gunsmith.
The CZ 805 with an M320 launcher in game.
Giving the charging handle a yank.
A sicario keeps watch for assailants with his 805 BREN at the ready. Unfortunately, he didn't keep a vigilant-enough watch. Of note, SB sicarios technically use the A1 variant as they're using the 14.2 inch barrel
Nomad guns down a group of sicarios with her 805 BREN "pistol", sporting an H&K GLM, PEQ-15 IR laser, and 50-round P-mag. While giving it the single-shot only trigger group would still allow it to qualify as a pistol, installing a grenade launcher may have voided the classification.

Daniel Defense DDM4 MK18

The Daniel Defense DDM4 MK18 was added in Special Operation 4, acquirable from battle crates or the store.

Daniel Defense MK18 SBR with DD magazine - 5.56x45mm
The basic DD MK18 in Gunsmith with the addition of a 30-round magazine. Note the lack of an "Auto" setting on the receiver, suggesting the gun was modeled after the civilian version.
A less "naked" DD MK18 in Gunsmith.
Nomad aims the modded DD MK18.

Desert Tech Micro Dynamic Rifle

The Desert Tech Micro Dynamic Rifle is an assault rifle introduced in the "Fallen Ghosts" DLC, where it is only called "MDR". Quite confusingly, its initial 30-round magazine is for 7.62x51mm rounds, but its 20 and 50-round magazines are for 5.56x45mm rounds. While the MDR does have official conversion kits that allows it to use 7.62x51mm, 5.56x45mm, and .300 Blackout rounds (which would somewhat explain this discrepancy); this is not reflected in the weapon's damage stats, as the game treats it like a 5.56mm weapon regardless. It is obtained upon successfully completing all 3 intelligence gathering missions on Tomas Ortega. Los Extranjeros Jammer soldiers wield the MDR.

If the player has the "Fallen Ghosts" DLC purchased, the MDR is immediately available upon starting the game, with all optic mounts, a vertical grip, and 20-30 magazines auto-unlocked for it. Likely due to a programming error, if the weapon is unlocked for use in the standard campaign: it will require the 50-round STANAG magazine mod to be unlocked, rather than the 50-round P-MAG mod to allow use of 50-round magazines, despite it only using Magpul PMAGs models in all of its magazine mods.

Desert Tech Micro Dynamic Rifle, final production version - .308 Winchester
The MDR in-game, quite possibly having the most discrepancies out of all the new weapons introduced in the expansion. In this setup, its loaded with the default 30-round magazine (which is suppose to be for 7.62x51mm rounds)
A customized MDR with a US woodland camo pattern, with the 5.56x45mm 50-round PMAG installed. Apparently you don't need conversion kits for the weapon in this game: just cram whatever magazine suits your fancy and it'll work.
An electronic warfare commando with his DT MDR.
A vanilla MDR in the hands of a Ghost.
Pulling the charging handle.


Indexed ingame as the "G2", the FAMAS G1 is stashed away in a remote mountain hut in the southwestern corner of the map, within the mountainous Inca Camina province. It can only fire in full-automatic or single shots; for some reason there is no trigger pack with the three-round burst fire setting.

The weapon has some of the lowest damage stats for any assault rifle, but makes up for it by having the highest rate of fire of any AR in the game. Additionally, due to the lack of a side-rail, it is not capable of using laser sights.

FAMAS G1 - 5.56x45mm
FAMAS G2 - 5.56x45mm
The FAMAS G1 with a 20-round STANAG magazine. The lugs for the bi-pod are missing.
The FAMAS in the hands of a Genome sentry.
Unlike most games, the FAMAS in Wildlands actually uses its proper iron sights instead of added BUIS on the RIS rail.
Changing magazines.
Giving the charging handle a tug.


Another sicario in Perico's briefing video has a standard FN FAL. Los Extranjeros commander Juan Ignacio "El General" Merlo can be seen posing with a FAL variant in his briefing video.

A usable FAL was added as an Ubisoft Club reward for the game's second anniversary on March 7th, 2019, although it was occasionally available in the recently released "Guerilla Mode" from the weapon vendor, even before its official release date. The weapon is stuck in its default configuration, and has no other barrel lengths or alternative stocks available, although it has an array of rails to support various attachments, along with a 30-round magazine. It can also be silenced, even though the gun's default flash hider would realistically not allow a modern silencer to be mounted on it.

Due to the shortness of its rails, its not able to mount any grenade launchers and is not able to use the COMPM4 RDS and Elcan Spectre DR scope, along with setups that require the G33 magnifier. Strangely it can still use the ACOG, despite the COMPM4 and the Spectre being nearly the same size.

FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm
The FAL in Gunsmith.
Nomad with a customized FAL sporting an USAF Tiger Stripe camo pattern and olive green 30-round magazine, in his poor attempt to imitate a Rhodesian FAL.
Aiming down the FAL's default iron sights.
Cartel sicarios in the lower right corner, the one in front with an FN FAL.
L1A1 SLR, original model - 7.62x51mm NATO. Early version of the L1A1 had wood stocks, handguard and pistol grips, along with a cylindrical wood carry handle.
El General poses with a FAL variant while in Mexican Army.

FN F2000 Tactical

The FN F2000 Tactical was added with the Special Operations 3 update, it is included with the Silent Spade pack or can be bought separately. Due to the lack of an underside rail (which is strange since the F2000 Tactical is suppose to have a tri-rail on the handguard), it is unable to use under-barrel attachments.

FN F2000 Tactical TR with CAA FVG5 folding foregrip - 5.56x45mm NATO
The FN F2000 Tactical in Gunsmith.
Not happy with the bulkiness of the standard issue SC 4000, this Splinter Cell kicks it old school with a much more manageable F2000 Tactical.


Holt can be seen with a suppressed FN SCAR-H in a pre-release screenshot and is his weapon of choice in the main game. The SCAR-H can be found in a locked weapons box in the UNIDAD-ridden province of "Flor de Oro" and is labeled as the "Mk 17". The SCAR-H starts with a 20-round magazine, and can be modified to accept 30-round extended magazines, various tactical laser sightings, various optical scopes, underbelly foregrips, and the M203 grenade launcher or Heckler & Koch GLM grenade launcher.

Third Generation FN SCAR-H STD - 7.62x51mm NATO
Previewing a tan SCAR-H Mark 17. It can be fitted with the barrels of the CQC or LB models, although the CQB barrel is a bit longer than it should be.
A MARSOC-inspired Ghost poses with his Mk. 17 after capturing an airfield.
Engaging a straggler while aiming down the ELCAN SpectreDR scope.
Zooming in to get a better shot on a cartel sniper.
Reloading the SCAR.
Giving the right side charging handle an AK-like tug.
Holt's SCAR-H.
Holt fires his SCAR-H in the middle of an engagement with the Ghost team.


The FN SCAR-L was added in Special Operation 4, purchasable either as part of the Frontline Pack or by itself. 7.62x51mm caliber markings can be seen on the left side of the upper receiver, suggesting that Ubisoft used the same texture as the SCAR-H on it. Its description, however, seemingly references a SCAR-H with a 5.56mm caliber conversion kit installed, although the model itself is based on the SCAR-L.

FN SCAR-L STD - 5.56x45mm NATO
The basic SCAR-L in Gunsmith. Note that the "standard" length barrel appears to be 16" (as on the civilian SCAR 16S) as opposed to the correct 14".
The SCAR-L looking a bit more respectable.
Aiming the SCAR-L.

Heckler & Koch G36C

The Heckler & Koch G36C can be obtained at any time through the Ubisoft club and the player can start the game immediately with this in their armory if they start a new game, with the weapon being a direct upgrade over the P416. However, its unique 30-round magazine and custom stocks are found separately. The weapon is also used by some mid-level sicarios.

The weapon can also be fitted with a 12.5cm "long" barrel, turning it into a pseudo-G36K.

Heckler & Koch G36C - 5.56x45 NATO
Previewing the G36. As with many other rifles, it uses Magpul MBUIS by default instead of the original HK iron sights.
A sicario readies his G36C as he searches a warehouse for a disturbance. Sadly, the disturbance found him first.
A camouflaged G36C in the hands of a Ghost.
Aiming down the "zoomed-in" reticle of the CompM4S.
Swapping mags.
Charging the G36C. Note the SCAR-H with the SSR-style stock on his back.
Nomad guns down a sicario with her silenced faux G36K. This can be achieved by using the "long barrel" mod in the customization screen.

Heckler & Koch HK416F

The Heckler & Koch HK416F, indexed as the "416", is included in the Rainbow Six Equipment Ghost Pack released alongside Title Update 15. A bug in the update resulted in the back up iron sights being flipped down even if no optic is attached to the carbine, but this was fixed in a hotfix that also added an 11.5" barrel based on community feedback. Team Rainbow operator Twitch is armed with an HK416F during the missions Operation Revenge and Operation Archangel, likely standing in for the HK417 she uses in Rainbow Six: Siege. This is the first appearance of this particular HK416 variant in any media.

Heckler & Koch HK416F standard model with 14.5" barrel - 5.56x45mm NATO.
The HK416F in Gunsmith, sans any customization. Note that the spigot for the rifle grenade adapter is missing.
HK416F, DEVGRU-inspired.
"Guys, I'm fairly certain this isn't Pakistan..."
Twitch holding her HK416F.

IWI Galil ACE 32

The Galil ACE 32 was added as part of Title Update 16. It is indexed as the "AC-AR" (the same Ubisoft designation from Watch_Dogs) and can only be obtained through Battle Crates.

IWI Galil ACE 32 - 7.62x39mm
The Galil ACE 32 in Gunsmith.

Knight's Armament Company PDW

The Knight's Armament Company PDW appears in game as the "SR-635" (which is actually the name of another KAC product, a normal short-barreled AR15 design chambered in the same 6x35mm caliber), and is classified as a submachine gun by the game. Midas carries the PDW as his weapon of choice in-game, equipped with a Kobra sight. Its also used by Emilio, a cartel deserter in Montuyoc, who strangely uses the same setup and color-scheme as Midas' PDW.

It is located in a coca paste factory in the northern edge of the Ocoro province.

Knight's Armament Company PDW - 6x35mm
The Knight's Armament Company PDW
A Ghost Operative holding a Knight's Armament Company PDW with 8 an inch barrel.
This KAC PDW has a folded stock. Note that Midas has ghosted into the image, above the mini-map.
Reloading the KAC PDW.
Midas' PDW.
Midas and Weaver in the middle of an engagement with their KAC PDWs. Due to a bug in an earlier version of the game, AI team members may end up with different weapons instead of their intended firearms (in this case, Weaver carries an PDW instead of his usual Mk14).


The L85A2 is one of the game's unlockable assault rifles. It comes with a 20-round STANAG magazine by default, an optic rail, a Daniel Defense railed forend, and Troy back-up sights. Due to a glitch, mounting either an ACOG or COMPM2 sight results in it being mounted on the fore-end of the gun, despite it showing on the top of the receiver in the inventory.

The L85 is found in the basement of La Santera's home, next to her chapel in Espiritu Santo. It is unusually accurate, in fact it's the most accurate assault rifle in the game, rivaling that of DMRs like the SR25 and G28.

L85A2 with magazine removed, Daniel Defense railed foregrip, ACOG scope, Grippod vertical foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm NATO
Stock L85A2 in the Gunsmith. Note that the bolt is not fully in battery! It remains this way even in gameplay.
An L85A2 with a vertical grip and ELCAN Spectre scope. Note the folded down BUIS, the classic SA80 carry handle sights are not used in-game.
A Ghost stops and looks at a pack of wild dogs. Note the silly placement of the ACOG scope on his L85.
Reloading the L85A2, now equipped with a Spectre scope in a more sensible location.
Giving the comma-shaped charging handle a rather meager powerstroke.


In the debut trailer a member of the cartel can be seen dropping an M4A1 through the eyes of a scope. Midas can also be seen with one, but ended up armed with a KAC PDW when the game was released. A unique version, dubbed the "M4A1 Tactical" is given to the player after defeating Carl Bookhart, a former US Ranger turned cartel drill instructor. It has a brown paint job, Aimpoint CompM4 sight, vertical grip, and can only be fired on semi-auto despite its fire selector switch. When encountered however, Bookhart does not use this weapon and instead opts to use the standard M4s used by all other cartel riflemen. A second unique variant, the "M4A1 Commando", comes from the Special Forces pack, and has an Aimpoint CompM4 sight like the Tactical, as well as a darker paint job, a wrapped handguard, and what seems to be a piece of a winter parka on the stock to serve as an improvised cheekpad.

The M4A1 can be recovered from a locked weapons box in Floro De Oro, around a UNIDAD-controlled sawmill. The weapon is versatile as due to its balanced performance and large modification pool. Some mid-level sicarios also carry M4A1s which has a mounted red dot sight and 20-round magazine. The M4A1 also seems to be the default primary weapon for NPCs during certain animations, even if they're suppose to use another weapon (although this was likely done to ease animation concerns as these events can involve any random NPC). Rather bafflingly, despite having an adjustable stock it is not possible to extend the M4A1's stock and so it always remains in the fully retracted position, in addition to being ridiculously oversized.

M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm
A sicario scans the horizon with his M4A1 at the ready. He's currently unaware of the mountain ghost stalking him from the ridge.
An Unidad soldier terrorizing some civilians with an M4A1 as the water ghosts of the Montuyoc's red lagoon set up to put an end to this injustice. The soldier has an R5 RGP slung on his shoulder, which is suppose to be his main weapon.
An M4A1 picked up from a fallen sicario. These have the burst/auto trigger group and therefor no function for semi-automatic.
A look down the sights of a Ghost Operative's M4A1.
A preview of the M4A1 in the "gunsmith" menu.
A Ghost Operative holds an M4A1 with 30 round magazine and forward grip as he scours Bolivia for a patch of terrain to match his fatigues.
M4A1 Tactical in Gunsmith.
M4A1 Commando from the Special Forces Ghost Pack in Gunsmith. Like the SB M4 above, this model has the burst/auto trigger group and no option for semi-automatic.
Reloading Bookhart's M4 after liberating some rebels, who celebrated their freedom by stomping on an ammo crate.
Nidia holding an M4 in her briefing video in what should be IMFDb's new logo, in this esteemed contributor's personal opinion.

Magpul PDR

Returning from Ghost Recon: Future Soldier, the Magpul PDR is part of the Fallen Ghosts DLC, and is awarded to the player upon successfully doing all 3 intelligence gathering missions on Dante Cruzar. As with the KAC PDW, it is categorized as a sub-machinegun in-game, despite being a compact bullpup-style assault rifle.

If the player has the "Fallen Ghosts" DLC purchased, the PDR is immediately available upon starting the game, with all optic mounts unlocked for it. Due to a programming error or lack of related class-upgrades (as there are no 5.56mm SMGs), to unlock the 30-round magazine for the weapon: the player has to obtain the KAC PDW's 30-round 6x35mm magazine upgrade, although the PDR was never chambered in that round.

A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO
The PDR in Gunsmith.
A Ghost models the PDR, wondering why it rains all the time in this DLC.
Aiming with the Aimpoint M4S sight.
Charging the PDR.

Q Honey Badger

The Q Honey Badger chambered to use .300 AAC rounds was added with the Special Operations 3 update on December 11th, 2018. Previously, the weapon could be unlocked by completing the December 19, 2018 challenges, but after that ended it can now only be obtained from the Ubisoft store. It's incorrectly classified as a submachine gun and its suppressor cannot be removed (although the Honey Badger in real life can function with or without an attached suppressor).

Interestingly, when applying a camo or a paint job: the handguard and stock will remain light gray.

Q Honey Badger SBR - .300 AAC Blackout
The Honey Badger in Gunsmith.
A customized Honey Badger in the inventory with a black finish. Either due to an odd design choice or bug: the weapon's handguard and stock remains light gray, even after switching color patterns.
A Ghost (the other Ghost) holds their Honey Badger.
Aiming the Honey Badger.
Discarding the magazine with a flick...
...and inserting a new one.
Nomad guns down a group of sicarios with his customized Honey Badger.

Remington ACR

In one of the released screenshots a Ghost operative can be seen with a Remington ACR slung on his back, it is also the default rifle of Nomad during in-game cinematics, where it sports a collapsible stock, reflex sight, and worn tan finish, although in some cutscenes it will instead sport a black finish instead. The ACR can be found in a locked weapons box in the village of La Loma in the Media Luna province, which contains a UNIDAD combat outpost. It starts out with a standard 20-round magazine, and can be modified to accept 30 or 50-round magazines, various tactical laser sightings, various optical scopes, underbelly foregrips, and the M203 grenade launcher or Heckler & Koch GLM grenade launcher.

Remington ACR with 14.5" barrel, 5-sided handguard, and fixed stock - 5.56x45mm NATO
A default ACR (sans the 30-round mag) in the Gunsmith menu.
A black ACR fitted with a longer barrel, adjustable stock, and Magpul MBUIS.
Kozak with the accompanying "GR:FS ACR", with a gaudy weapon skin.
Aiming down the magnified EOTech on a normal ACR.
Unlike the previous game, the magnifier can be toggled. Note that this also toggles the reticule.
Rocking in a Magpul magazine, this is the procedure shown on every rifle despite not being possible on most of them anyway.
Charging the ACR.
Nomad aims her worn, cinematic ACR as she prepares to arrest El Sueno.
Nomad's cinematic ACR, now sporting a black finish instead.

Remington R5 RGP

The Remington R5 RGP appears in the game as an unlockable weapon, stored in the abandoned Agronomic Center in northern Monte Puncu. In-game it is the standard carbine of UNIDAD, a corrupt Bolivian military police unit, who uses the standard configuration with an attached Elcan SpecterDR scope. Despite having a selector switch, it is not possible to switch the R5 to semi-auto, and thus it only fires in fully automatic.

Remington R5 RGP - 5.56x45mm.
The Remington R5 RGP in the gunsmith menu. This is the standard setup carried by UNIDAD.
An attempt to recreate Mads Mikkelsen's character from the second Death Stranding trailer, with the R5 standing in as his fictional AR derivative.
Tugging the charging handle.
Thinking they were betrayed, an Unidad squad opens fire on their cartel companions with their R5 RGPs. Little do they know they were deceived into doing so by a mountain ghost, who's observing the chaos from the ridge.

SR-3M Vikhr

Returning from the previous game, the SR-3M can be found in a cartel-controlled town in the Agua Verde province. The weapon is used by higher-level members of the Kataris 26 rebels, who uses it with a 20-round magazine and the gun is fully painted green.

SR-3M - 9x39mm
A fresh SR-3M in Gunsmith. The foregrip is actually extended by default.
Left side view of a modified Vikhr. The 30-round magazine can be unlocked in another town in the same province, which is unusual for a weapon in Wildlands as most unique weapon parts are scattered on throughout the map.
Attaching a suppressor to the Vikhr.
Aiming down the somewhat peculiar sights of the SR-3M.
Another Ghost reloads his somewhat silly tacticool Vikhr.
Charging the SR-3M.
A pair of Kataris 26 rebel veterans scan the area with their SR-3Ms. The picturesque view of Inca Camina's snowy mountains can be seen in the background

SIG-Sauer SG 556xi Russian

The SIG SG 556xi Russian can be found in a dump in the rainforest region of Caimanes. It is indexed as "556xi", similar to the version in Rainbow Six: Siege. A variant called "SIG556 Llama" is awarded to all players who have participated in the open beta, but can be bought from the store.

For some reason, the weapon can only use the M203 grenade launcher attachment, as the H&K GLM is not available for use on this weapon.

SG-556xi Russian - 7.62x39mm
Previewing a 556xi Russian with a long barrel and a polymer AK magazine.
A SG 556xi "pistol" with a 20-round metal AK mag.
A Ghost waves to his squad, 556xi in hand.
Reloading the SG-556xi.
Giving the charging handle and bolt a swift yank.
Nomad returns fire with her SG-556xi compact carbine. She'd call it a pistol, but had enough with the ATF's confusing classification conventions as it is.
SIG556 Llama in Gunsmith.

Steyr AUG A3-CQC

A Steyr AUG A3-CQC can be found in a base in the western half of Bervechos. By default, it is equipped with regular 30-round magazines that only hold 20 rounds; the 30-round magazine is modeled out of the extended 42-round AUG magazine. It can also be fitted with an abnormally long barrel mod that appears to be based on the AUG HBAR.

The weapon has above-average handling and accuracy compared to other 5.56mm rifles, but suffers from an abnormally low armor-penetration stat (which is strange, since it has a default 18 inch barrel, some of the longest in the game's armory).

Steyr AUG A3-CQC, 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm
A black AUG A3 in the Gunsmith menu. Lord only knows why this gun has so many inconsistencies in comparison with its cousins.
An AUG A3 with a 621mm barrel attached, allowing it to function as a faux HBAR.
A Ghost experiences a flashback to the Isla Inocentes level from Battlefield: Bad Company 2's multiplayer mode, complete with the US Army assault uniform and M203-equipped AUG A3.
Aiming down the TA31H ACOG scope.
Giving the charging handle a tug.


The IWI TAR-21 is another assault rifle that returns from Future Soldier. It is found in the town of Choza Padre in the Montuyoc province. The weapon's description refers to it as the "IDF standard rifle", although the IDF has replaced it with the MTAR-21. By default, it is actually a CTAR-21 with the 64cm barrel, but can be turned back into a normal TAR-21 with the long barrel modification.

Los Extranjeros footmen also use the CTAR-21 as their service weapon, although only using a 20 round magazine and oddly, with iron sights instead of any kind of optics.

IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm
IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm
A CTAR-21 with a fresh coat of green paint and various attachments.
A more worn original Tavor.
A Los Extranjeros footsoldier with the Tavor.
The TAR-21 in the hands of a Ghost.
Aiming down the classic Tavor iron sights.
Reloading a STANAG magazine.
Charging the TAR-21.
Nomad aims her customized CTAR-21 at General Baro as she prepares to take him into custody for questioning. Also note the MAC-10 with a US-woodland camo pattern in her holster.

POF P416

The POF P416 appears in Ghost Recon Wildlands as the first assault rifle available to the player. Its description refers to it as a "high end update" to the M4, but due to it being one of the game's three starting weapons (along with the MP5 and FNX-45), its stats are abysmally low and has very little customization options. A variant called the P416 "Micteca" was awarded to players who completed Season 2's challenges.

POF P416 - 5.56x45mm
The POF P416 in the gunsmith menu.
Nomad scratches his beard while showing off his P416.
Another angle.
Reloading a customized P416.

Vektor R4

The Vektor R4 is an assault rifle, introduced into the game in the "Fallen Ghosts" DLC, where it is called simply the "R4" and obtained after defeating Tomas Ortega. The weapon features a polymer folding stock and a railed handguard (which causes attached optics to be mounted at the barrel part of the gun). For some reason, the game states that the weapon uses 7.62x39mm round; only the Galil ACE 30-series is chambered for this cartridge. Even more confusing is that it uses two types of magazines; the model for the 20-round mag is from the AK-12, and the 30-round mag is its factory 35-round 5.56x45mm magazine. It is also the main weapon of Los Extranjeros heavy armored soldiers, who use it with the stock folded.

If the player has the "Fallen Ghosts" DLC purchased, the R4 is immediately available upon starting the game, with all optic mounts, a vertical grip, and 20-30 magazines auto-unlocked for it.

Vektor R4 assault rifle of the South African forces with 50-round magazine - 5.56x45mm NATO.
Vektor R4 in game.
A Los Extranjeros heavy armored soldier with his R4.
A Ghost guards the outside of a religious shrine with his South African Galil.
Aiming the R4 at the sky.
The Ghost reloads his Vektor while worrying about that purple spot that suddenly appeared on his chest.
Charging the R4.
Reloading the Extranjeros R4. For some reason, when using the rifle outside of the DLC, the reload animation changes to a somewhat overhand technique instead of the usual AK bolt-pull with the right hand.

War Sport LVOA-S

The War Sport LVOA-S from The Division is part of a thematic Ghost pack available for free for any player that owns both The Division and GR:W. It cannot be customized for some reason, and only holds a meager 20 rounds in 30 round PMAGs. Another variant of the LVOA-C was added with the Tier 1 update called LVOA-C Bad News which is unlocked by reaching Tier 5 in Tier 1 mode, it has an EXPS3 with a G33 magnifier, an M203 grenade launcher, an ATPIAL laser sight and a detachable suppressor. The magazine correctly holds 30 in this variant. A customizable LVOA-S (with almost identical stats to the Division-themed LVOA) was finally added in the "Relentless Fight" Ghost Pack with Title Update 16.

War Sport LVOA-S - 5.56x45mm NATO
The "LVOA-C" in Gunsmith.
The LVOA-S "Bad News" in Gunsmith.
Nomad looking down on her custom LVOA-S' hybrid sight.
A Strategic Homeland Division Agent journeyed out to the mountains in upstate New York, but somehow ended up in the Andes instead.
Aiming the LVOA-S.
Letting the charging handle slide back into battery.
A customized LVOA-S with an EOTech EXPS, AN/PEQ-15, Magpul AFG, 30-round magazine, and sound suppressor in Gunsmith.
Nomad wields the customized LVOA-S, albeit with an ELCAN SpecterDR and 20-round magazine. At the time this screenshot was taken, the 30-round magazine was bugged and would float around the world model's buttstock as opposed to being seated in the magazine well. It'd be funny, if it weren't so sad that a bug so blatant can make it through QC.


A custom M16/SP1 with a detachable carry handle and M203 heatshield is included in the Predator Ghost Pack, the contents of which are based on the eponymous film franchise. Thus, the M16 is intended to represent the M16/SP1 used by Major Alan "Dutch" Schaefer (Arnold Schwarzenegger) in Predator. The visible castle nut between the buttstock and receiver and M203 groove on the barrel shows how Ubisoft reused some of the M4A1's model components. It is equipped with an M203 grenade launcher by default, even if the player hasn't unlocked the grenade launcher skill.

M16 aka SP1 (flat "slab side receiver") with an A1 "birdcage" flash hider, used to resemble the M16A1 during the 1970s and 1980s. This version has a 30 round magazine - 5.56x45mm
Dutch's screen-used M16/SP1 with faux M203 launcher as seen in Predator for comparison - 5.56x45mm/39mm © Copyright MPM2008 - 2009 Licensed to
The custom M16/SP1 in Gunsmith. The M203 can be removed and replaced with any other underbarrel attachment in the game, but the M203 heatshield always remains and acts as the rifle's handguard. Also note the A1-style carry handle with an A2 adjustment knob; the A1 rear sight is adjusted with a bullet rather than by hand and thus no such knob would be present on a real A1 carry handle.
Major Alanna "Dutchette" Schaefer, Dutch's lesser known, much meaner cousin, in town to face off with an old family foe, M16/M203 in tow.
The M16 in the hands of a member of Task Force Ranger.
Aiming down the carry handle irons.
The Ranger reloads his M16, wondering why it's now chocolate-chip-ified.
A more contemporary Ghost charges his rifle.

Winchester Model 1894

An engraved Winchester Model 1894, called "Stampede", can be bought as part of the "Last Chance" or "Antique Weapons" packages.

Winchester 1894 - .30-30
Note the empty cartridge saddle.
A Ghost unwisely takes aim at a UNIDAD attack helicopter with his Winchester.
Mid-cycling the 1894 while in ADS mode. Note the plaid Ghost's left-handed posture in this instance.
The iron sights of the idle Winchester.
The "Forgotten Wildlands" enthusiast reloads his Model 1894...
...and works the action.

SC 4000

The SC 4000 from Splinter Cell: Blacklist is included in the Splinter Cell Equipment Pack exclusive to the Year 2 Season Pass.

Concept art of the SC4000. Note the odd and not quite reachable position of the fire selector.
The SC 4000 included in the Splinter Cell Equipment Pack.
The Fourth Echelon agent brandishes his SC 4000. Note that compared to Blacklist, the weapon is ungainly large, nearly doubling in size.



The AA-12 was added with the Special Operations 3 update. Like in recent Ubisoft titles; the weapon is called the "ACS-12". Previously it could be unlocked by doing several weekly challenges, but after that ended it can now only be obtained through the Ubisoft store. The weapon is the first fully-automatic shotgun featured in the game.

The weapon can accept a 20 round drum magazine and despite having side rails, it cannot accept any laser sights.

MPS Auto Assault-12 - 12 gauge
The AA-12 in Gunsmith.
Nomad holding their AA-12 with a 20 round drum magazine.
Aiming the AA-12.
Reloading the AA-12's 20 round drum magazine.
And then reloading its regular 8 round magazine.

Benelli M4 Super 90

Benelli M4 Super 90 shotguns are seen being fired by U.S. Marines in the briefing video for the cartel's security branch. An M4 Super 90 was later added as a usable weapon in the "Relentless Fight" Ghost Pack with Title Update 16.

Benelli M4 Super 90 with 7-shot tube - 12 gauge
U.S. Marines firing Benelli M4 Super 90 shotguns.
The M4 Super 90 in Gunsmith, equipped with the short barrel and extended magazine tube
After finally getting her hands on a Benelli M4, Nomad felt the urge to dress up as a Marine Raider for Halloween. Former Secretary of Defense Mattis was not amused and thus upon returning to Georgia, she learned that every toilet on the home base had become known as "nomads."
ADS view of the M4 Super 90. Unlike many weapons in the game, it uses its own sights as opposed to having foldable BUIS tacked on.

ENARM Pentagun

The ENARM Pentagun revolver shotgun was added in Title Update 15. It is only attainable from Battle Crates.

ENARM Pentagun - 12 gauge
The ENARM Pentagun in default form in Gunsmith.

Franchi SPAS-12

The SPAS-12 can be found in the province of La Cruz, by default it has its stock folded and holds 5 shotgun shells. A unique version called "El Obsequio" ("The Gift" in Spanish) awarded to the player when they help El Pulpo escape from Bolivia, it has a black and grey two tone with "Para Papa" engraved into its pump handle.

Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge
The standard SPAS-12 in the gunsmith menu. This one has the 8 round magazine (which is covered in unusable rails) and "short barrel" in-game attachments.
A Ghost Operative holds a SPAS-12 with folded stock as he has a flashback to Isla Nublar.
The operative loads his SPAS-12 as keeps an eye out for any "clever girl".
"El Obsequio" in the hands of another Ghost.
Aiming through the iron sights and stock.
The sight picture can be cleared up by unfolding the stock. The lack of a rail on top of the receiver prohibits the shotgun from mounting optics.
The unfolded-stock SPAS-12 as seen in third person, with a SilencerCo Salvo-12 to boot.

Over and Under Shotgun

An Over and Under Shotgun known as the "Wilderness" is available in a Ghost Pack.

Browning 5.25 O/U - 12 gauge
The "Wilderness" in Gunsmith.
Looking for birds out in the field around a farm.
Aiming the O/U shotgun.
Reloading the shotgun with some invisible 12 gauge shells.