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Call of Duty: Modern Warfare II (2022)
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Modern Warfare II (2022) for current discussions. Content is subject to change. |
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Call of Duty: Modern Warfare II is the nineteenth installment in the Call of Duty first-person shooter series. Developed by Infinity Ward and published by Activision, it is a direct sequel to Call of Duty: Modern Warfare (2019), and it was released on October 28, 2022.
A continuation of Modern Warfare's storyline, the plot follows the newly-formed elite multinational Task Force 141 in their continuing fight against the terrorist organization Al-Qatala, who have formed an alliance with the deadly Las Almas drug cartel.
The following weapons appear in the video game Call of Duty: Modern Warfare II:
Overview
The weapon system in Modern Warfare II is a modified version of the weapons and Gunsmith system found in Modern Warfare, with a limit of five mod slots. Primary weapons are divided into seven types: submachine guns, assault rifles, shotguns, battle rifles (high damage, high recoil select-fire rifles with low capacity), marksman rifles (high damage, accurate, exclusively semi-auto/manually-operated rifles, with iron sights), light machine guns, and sniper rifles. Weapon inspection animations are more intricate than it was in Modern Warfare, with the user often checking the magazine and/or chamber in each of the inspect animations. The current ammunition type (hollow points, incendiary rounds and the like) can also be seen. As of Season 1, inspect animations now correctly account for if the weapon is empty or not; this was not the case during the multiplayer beta and launch builds of the game.
Many weapons are now classified under a "Weapon Platform" system, which groups multiple weapons (which may cover several different types) in the same real world weapon family into a single set, with individual weapons within the Weapon Platform being classified as "Receivers". Weapons under a Weapon Platform share a progression system that lets the player unlock platform-specific shared attachments.
Because of this, a number of weapons can make identical clones, allowing you to run two of the same weapons in one loadout, with only very marginally different stats (a difference of a few percent). The AK-103 and RPK can both become an AKMN, and the AUG A3's LMG and assault rifle variants can be changed around to be the Steyr AUG A3-CQC. Additionally, the SR9 and HK91, as well as the M4 and 16 can be turned into each other, and the SCAR-H can be turned into the Mk20 SSR, though these all have different fire modes or calibers in game, justifying different damage, range, and accuracy stats. Why something like an AKMN built from an RPK has slightly higher accuracy than one built from an AK-103 but slightly lower damage is entirely unexplained.
The current known Weapon Platforms with multiple receivers in Modern Warfare II are the following:
- Bruen Bullpup Platform (Steyr AUG-based weapons)
- Bruen Ops Platform (MCX-based weapons, as well the Honey Badger)
- Bryson 800 Series (Mossberg-based shotguns)
- Bryson Long Range Platform (Remington 700-based weapons)
- Kastovia Platform (AK-based weapons)
- Lachmann Meer (Heckler & Koch roller-delayed weapons)
- M4 Platform (AR-based weapons)
- Tactique Verte (FN SCAR-based weapons)
- XRK (Glock pistols)
Through the use of grip attachments, the "Tactical Pistol Raise" benefit introduced in MWII is the ability to instantly draw the player's sidearm without fully lowering their primary weapon. Dual-wielding makes a return in Modern Warfare II, although it is regulated to the grip attachment of the weapon instead of being a weapon perk and it's only restricted to handguns exclusively.
Modern Warfare II introduces extensive and realistic water physics, a significant improvement over Black Ops: Cold War, the previous game in the series to feature water mechanics. Unlike in Cold War, primary weapons can't be fired underwater and only handguns can, albeit with a reduced efficiency. Shooting into water and explosions cause ripples and mines float when thrown onto water. When swimming on the surface, water flows into the weapon's details and the weapon along with its user can get wet.
Handguns
Desert Eagle Mark XIX
The Desert Eagle Mark XIX returns as the ".50 GS" and it's said to be manufactured by Sakin ("Sakin" meaning "Knife" in Hebrew). The new model is a bit more stylized and features Picatinny rails on the 12 o'clock and 6 o'clock positions, a skeletonized hammer, and has a two-tone finish that is basically the reverse of the Desert Eagle in the original Modern Warfare 2; the MW2 pistol had a chrome frame and trigger, while the MWII pistol has a chrome slide, barrel, and hammer. It is frequently used by Las Almas cartel members.
The standard magazine capacity is of 7 rounds, but extended baseplates that take the capacity to 10 or 13 rounds are available. The weapon can be modified with a ported barrel via the "SA Comp Barrel".
Glock 17 MOS
The "X12", manufactured by the in-game XRK, is a stylized Glock 17 MOS with front slide serrations. It is based on a 5th generation version, though it is depicted with two pins above the trigger like the Gen 3 and Gen 4 models (as opposed to one pin for the Gen 5). It's equipped with a plate system to mount red dots, just like the real Glock MOS System and many of its stylized parts include the rounded bottom beaver-tail, the MIL-STD 19-13 rail, the hinged trigger (which turns into a more Glock-style one with some customization options), a small port on top of the slide just rear of the front sight and the grip texture.
It can be fitted with a Flux Defense Brace, called "XRK Pistol Stock". It feeds by default from Magpul 17 round Glock magazines with an orange follower, a +7 extended baseplate, a 33-round stick magazine stylized to look like a Kriss MagEx2 (that holds 40 rounds) and a Magpul PMAG D-50 GL9 50 round drum magazine. The same options are available for the Glock 18.
Judging by the square hole in the pistol's frame, where a QR code is painted out, the XRK pistol platform seems to be modular just like the SIG-Sauer P320 or the ZEV OZ-9.
It is frequently used by Las Almas Cartel members, Soap, Rodolfo and Russian Konni PMCs in the campaign. Glocks are also seen in many character's holsters, including Ghost and Alejandro.
Glock 18
A stylized Glock 18 appears as the "X13 Auto", a part of the XRK pistol platform, and features its fire selector on the right side of the slide instead of the left, as well as sporting a tan finish, similar to the Glock 19X. It has the same Gen 5 MOS FS setup as the "X12", even though the real Glock 18 isn't known to exist in this configuration. Other differences from the "X12" include a different grip texture and a tritium front sight. Of note, the "X12", "X13", and MW19's "X16" (Glock 21) feature the same relationship between their numbers as the real pistols (G17, G18, skip two, G21 / X12, X13, skip two, X16), which is almost certainly intentional.
In the campaign it's seen used by Russian PMCs and the Mexican Army (which is inaccurate, as the latter are issued the Beretta 92FS or the SIG-Sauer P226).
A carbine conversion kit with an AR-15 style T-handle, resembling the FAB Defense KPOS Scout, is available for the X13.
A 3D printed pistol apparently based on the in-game Glock 18 model appears in the post-credits scene.
SIG-Sauer P220 Elite
The SIG-Sauer P220 Elite with a less pronounced beaver-tail, a squared magazine release and suppressor height sights (that co-witness with optics) appears as the "P890" (or "Bruen .45" during the beta). The decocker is actually used during the inspect animation and when reholstering the pistol, when drawing it the user will cock the hammer manually, so the gun always fires in single action (in third person the gun fires the first shot double-action and the following ones single-action, this cycle resets after a few seconds). A double-action only DAK trigger group is available, removing the decocking and cocking animation and adding a fire delay, reflecting the long squeeze of the DAO trigger mechanism. Despite being a DA/SA handgun, the trigger will always remain in the single action position, even when decocked. it feeds from stainless steel 8-round magazines by default, but magazine baseplates that increase the capacity to either 10 or 12 are available.
Like the two Glock variants, the P220 features a slide equipped with a cut for micro red dot optics (that mount directly onto the slide, instead of having different plates between the slide and the optic, which would mean that either all the MRDs in the game share the same mounting system or the cut is universal), a feature not available out of the box on the real SIG.
It seems to be a favorite of various members of TF 141 and US MARSOC in "Capture or Kill" are seen with the pistols in their holsters instead of the more fitting M45A1 or the Glock 19 (which could have been made as the X14 in-game).
SIG-Sauer P220 X-Six
Fitting the P220 with the "Matuzek Cottonmouth Barrel" (which is stated to be 140mm long, while the X-Six's is 153mm long), the "Bruen RSH-80 Grip" and the "XRX Heavy V3" trigger group will make it somewhat resemble the P220 X-Six, retaining the double-action trigger mechanism and black standard frame.
SIG-Sauer P220 Carry
Using the "Matuzek Venom" barrel on the P220 will turn it into a P220 Carry, although with a bit of a stylized slide.
Smith & Wesson Model 500
The Smith & Wesson Model 500 appears as the "Basilisk" (or "Centum 5" in pre-release). The barrel appears to be somewhere between the 4 and 8 inch barrel options for the real Model 500, most likely 6 inches. It has "Bryson .500 Magnum" markings on the barrel. Similar to Battlefield 2042's Taurus Raging Hunter, unfired rounds in the chamber are retained while reloading. Having the "Fast Reload" perk or "Akimbo" attachment omits retaining rounds entirely, but keeps it in the player's ammunition pool.
Submachine Guns
AR-57
A short-barreled AR-57 appears as the "FSS Hurricane" as an SMG in the "M4 Platform". It is depicted with traditional AR-15 style charging handle at the rear, whereas the real AR-57 has a right-side charging handle. The handguard is also different, instead of a quad-rail it seems to be based on an M-LOK system. It's fitted with a Troy M7A1 PDW stock and seems to use the same SIG-inspired lower receiver as the "M4" with an A2 grip by default, options to change the stock and grip are available, as they are shared with the M4 platform.
FN P90 TR
A stylized FN P90 TR (inspired by some blueprints from Modern Warfare) appears as the "PDSW 528" as part of the Tactique Defense platform. The stylized magazine from those blueprints is now transparent, and tracks the feeding ammunition. The P90 TR can be turned into a regular P90 with its integrated optic, however unlike MW19 this attachment isn't in the Optic category, but rather a new "Rail" category that allows for three different upper receivers: The (stylized) P90 TR upper by default, the P90 upper with optic, or the aftermarket EFFEN 90 upper with a tiny low profile rail. Equipping the integrated optic upper blocks use the optics attachment category. The longer-than-normal barrel can be returned to its proper length with the "9.5" Duke-30" barrel attachment.
Heckler & Koch HK94A3
The "Lachmann Sub" is a Heckler & Koch HK94A3 chopped and converted to resemble an MP5A5. The giveaway is that, along with other guns in the "Lachmann Meer" platform (which is clearly supposed to represent the Heckler & Koch roller-delayed family of weapons), it lacks a paddle magazine release, leaving only the (extended) button release. The game's HK94 has a 3-round burst trigger group installed, as well as an MP5's barrel with attachment lugs. Curiously enough, the trigger group lacks a semi-auto position; accordingly, the weapon can be switched between full-auto and three-round burst during gameplay, but not semi-auto. The in-game weapon also sports a strange cylindrical charging handle that differs from the other weapons in its family. 15, 30 (the default one) and 40 round metal magazines are available, along with a 50 round drum inspired by the Magpul PMAG D-50 MP.
The "Lachmann Pulsar" barrel attachment gives it a short barrel approximating that of an MP5K. The "LM Cronus Grip" gives it the same PTR 9KT-style trigger group as the one seen on Modern Warfare’s MP5 blueprints, with the triangular parts still facing the wrong directions, but this time the selector markings are "S-3-F".
Heckler & Koch HK94A2
Using the "Lachmann S76 Factory Stock" will turn the weapon into an HK94A2. Another attachment with a slightly different shape, the "Meer Recoil-56 Factory Stock", is available.
Heckler & Koch MP7A2
A fictionalized Heckler & Koch MP7A2 appears as the "VEL 46" as part of the LMP platform. It feeds from 40 round magazines by default, and 30 round stylized magazines, a fictional quadstack 50 rounder and 60 round drum are available to extend the gun's capacity.
KRISS Vector
The Gen I/Gen II hybrid KRISS Vector from Call of Duty: Modern Warfare returns as the "Fennec 45", still missing the piece that connects the pistol grip and the receiver, which is once again too small to accommodate the Super-V recoil dampening system the real Vector is known for. The in-game description notes that its use of subsonic ammo hides the death skulls that appear to the enemy team, and as it's not using any sort of "special" ammo type in-game this implies that all weapons using .45 ACP (which is inherently subsonic) will hide enemy death skulls.
The default magazines for the Fennec are KRISS MagEx2's with a 30 round capacity. The two other magazine options are a 13-round Glock 21 magazine underloaded to 12 rounds (it actually does have one less witness hole, a very nice detail) which converts the Fennec to 2-round burst, and a Magpul D-50 9mm Glock drum magazine adapted to .45 ACP and with a 45 round capacity.
The weapon has an extended barrel and rail, the latter seemingly inspired by the KRISS MK1 Modular Rail. Barrel customization options include the “5.5" Fennec Minitac” (a standard Vector's 5.5" barrel), “FTac 8.5" Recon” (actually a 6.5" barrel with a stylized MK5 Modular Rail), and "Fennec Covert Force" (a barrel shroud based on a Vector CRB Enhanced, depicted as an integral suppressor in-game).
Stock options include the "Agile Assault-7 Stock" (based on the early TDI Vector prototype stock) and the "FTac Stock Cap" (a Vector SDP's quick-detach sling swivel).
PP-19 Bizon-2
The PP-19 Bizon-2 returns from Modern Warfare as the "Minibak", now with a more correctly modeled receiver, forend and stock. It still uses the earlier Bizon-1's 64-round helical magazine by default, but this time with the magazine front attachment point of the Bizon-2.
PP-19-01 Vityaz
The PP-19-01 Vityaz appears as the "Vaznev-9K". It is fitted with a railed AK-100 series polymer style forend. Prior to the Season 1 update, the Vityaz could not accept any underbarrel accessories in multiplayer. Vityazs with underbarrel grips can be found in the Campaign in the hands of Al-Qatala and Russian PMCs.
In addition to the standard 30-round stick mag the gun feeds from by default, the Vityaz can accept fictional quad-stack 45 round magazines. It can also be modified with a Saiga 9's 367mm barrel via the "SA Response III" barrel attachment.
SIG-Sauer MPX
A SIG-Sauer MPX with a stock inspired by the SIG collapsible brace appears as the "BAS-P". It is Alejandro Vargas' main weapon throughout the campaign, and was added to multiplayer on Season 1.
SIG-Sauer MPX-SD
Equipping the “10.5" Bruen Typhon” integrally suppressed barrel turns the weapon into an MPX-SD. It has an MPX Gen 1 style handguard fitted to the Gen 2 receiver.
SIG-Sauer MPX K
Using the “4" Thunderfire” barrel and the "BR Stockless Mod" turns the gun into an MPX K.
Steyr AUG A3 9mm XS
The Steyr AUG A3 9mm XS appears as the "MX9".
Shotguns
Benelli M4 Super 90
The Benelli M4 Super 90 appears as the "Expedite 12".
The first port-loaded shell in a reload sequence will play a slower animation showing the player character palming the shell before loading it. This does not happen with the "Fast Reload" perk. Customization options include a 14" short barrel and a collapsible stock
Browning Citori 725
The Browning Citori 725 returns as the "Lockwood 300", with an altered handguard and stock compared to the Modern Warfare rendition.
"Corvus Masterkey"
The underbarrel "12-Gauge Deputy" returns from Modern Warfare, now under a different name. It has a new model that appears to have a Mossberg-style trigger guard, and now it can be reloaded. The reload animation is of a similar style to the Benelli M4, first (if empty) loading a shell into the chamber and pressing the bolt release, then loading three shells into the tube.
Mossberg 590
The Mossberg 590 appears as the "Bryson 800".
Serbu Super Shorty
The "Bryson 800" can be converted into a Serbu Super Shorty via the gunsmith.
Mossberg 590M
A Mossberg 590M-style detachable box magazine variant with a collapsible stock and a short barrel appears as the "Bryson 890". It was apparently supposed to be a Vepr-12 since it's called "mviktor" (Molot Vepr) in the game files, and it even retained the Vepr-12's magazine well and uses its correct magazines capacities as well (8, 10 and 12). It was probably going to be part of the AK platform being unlocked from the RPK as the Vepr-12 is based on it.
Rifles/Carbines
AAC / Q Honey Badger hybrid
A stylized Honey Badger carbine appears as the "Chimera". Befitting its name, the in-game model is a hybrid, with the lower receiver based on the early AAC version and the right side of the upper receiver based on the current Q model. It is briefly available in singleplayer during the opening mission (without its integrated suppressor), but it serves no practical use as there are no enemies to effectively combat with it. It will be available in multiplayer in Season 1 as an in-season reward.
AK-103
The AK-103 appears as the "Kastov 762". The "Kastov" label implies that the rifle was developed in the fictional country of Kastovia from Call of Duty: Modern Warfare. Magazine options include the standard 30-round polymer mag, and 20 or 40 round steel magazines.
The weapon can be modified with an AKM's gas block and wooden handguard via the "KAS-7 406mm" barrel attachment, as well as AKM's stock via the "Ivanov Wood Stock", while retaining the AK-103's front sight block, smooth dust cover, and folding stock hardware on the left side of the receiver. It can also be fitted with an AKMS's underfolding stock via the "Prolite TL3 Stock". Some of these combinations can be found in the campaign.
AK-104
Equipping the "Kastovia 343" barrel turns the weapon into an AK-104.
AK-105
An AK-105 with light tan furniture and magazines appears as the "Kastov 545". It employs the "Iraqi reload" technique when reloading from empty, even when the stock is removed, which would make this technique impossible to pull off.
The default magazines are tan 30-rounders and alternative options include 20-round black polymer mags, a 45-round classic red magazine and a 60-round quad-stack black magazine.
AK-74M
Equipping the "Kastovia 406" barrel turns the weapon into an AK-74M.
AKS-74
Pairing the "KAS-7 406mm" barrel with the "Kastov-Rama" stock turns the rifle into an AKS-74, except that it retains the partly smooth top cover. The weapon can alternatively be fitted with the "Ivanov Wood Stock" to make it resemble the AK-74.
AKS-74UN
The AKS-74U appears as the "Kastov-74u". It is specifically the AKS-74UN variant with a side-mounted bracket for attaching optics. For the first time in the Call of Duty series, it is correctly classified as an assault rifle as opposed to an SMG. As with the aforementioned AK-105, it employs the "Iraqi reload" technique when reloading from empty, even including the impossible reloading technique without the stock.
The progression screen in the beta shows it with a polymer 7.62x39mm magazine, though an AKMSU conversion or separate weapon does not appear in the released game. At the moment the gun uses black polymer 30 round magazines by default, 20 rounders serve as fast mags, and the same 45 round magazine available from the AK-105 serves as the only extended option.
The gun can be customized with ZenitCo furniture like handguards and stocks.
FN SCAR-H
The FN SCAR-H appears as the "TAQ-V". The default magazine is a black 20-round proprietary model; a 30-round polymer magazine inspired by the Molon Labe Industries (couldn't get a more pretentious name) offerings and a two-tone XS Products X-25 50 round drum, are available as extended options.
FN SCAR 17S
In addition to the standard SCAR-H, the SCAR 17S semi-auto only version appears under the marksman rifles class. It is referred to as the "TAQ-M", and is fitted with a 20" barrel, a rail extension and an FN SSR/SCAR 20S style fixed stock. It is apparently chambered in 6.5mm Creedmoor.
FN SCAR-L
A black FN SCAR-L appears as the "TAQ-56" and it's manufactured by "Tactique Verte", the in-universe equivalent to FN Herstal, which also makes the PDSW 528, a fictionalized P90 variant. It is depicted with incorrect H&K style fire selector markings and a stylized lower receiver.
It feeds from black STANAG style 30 round magazines, but 40 round PMAGs and 60 round Surefire MAG5-60s are also available.
It comes with a (swappable) stylized A2 grip by default and the magazine release on the right side seems to be an aftermarket extended one.
It is a favorite of Shadow Company operators in the campaign, being commonly found with various attachments.
FN SCAR-L CQC
Equipping the SCAR-L with the "12' Tacshort Barrel" will give it a CQC-length barrel.
FN SCAR-L LB
The "14.5' Tundra Pro Barrel" turns it into the LB variant.
Heckler & Koch HK91A2
A Heckler & Koch HK91A2 with a safe/semi/auto select fire trigger group appears as the "Lachmann-762". Like the other guns in the "Lachmann Meer" platform, it lacks a paddle magazine release, distinguishing it from the military G3. It appears to be fitted with a stylized slimline handguard.
Heckler & Koch HK91A3
Fitting the rifle with the "Lachmann S9 Factory" stock makes it resemble an HK91A3.
Heckler & Koch HK93A2
A shortened Heckler & Koch HK93A2 with a Magpul-inspired trigger group with safe/semi/auto positions appears as the "Lachmann-556". Once again, the lack of a paddle magazine release distinguishes it from the military HK33.
It is intended to be an HK53, as evidenced by the game files referring to it as "ar_kilo53", though the length of the barrel and cocking tube is between the HK53 and the HK33KA3. It can be made HK33-length with the "Lachmann Nova" or "LM Aurora 90 Barrel" attachments (these two having same cocking tube length as each other, and almost the same barrel length), or HK33K-esque length (shorter than proper, but longer than the game's default) with the "Lach-12 Barrel".
It feeds from translucent 30 round magazines by default, but it can also use 20 round magazines (that hold 15 rounds), 40 round extened magazines or a 60 round drum inspired by the X-Products drum available for the G3 family of rifles.
Heckler & Koch HK93A3
Fitting the weapon with the "Lachmann S9 Factory" stock and the full-sized "Lachmann Nova" barrel turns it into an HK93A3.
"M4"
A fully-automatic custom AR-15-type carbine with a 12" barrel appears as the "M4". The lower receiver is from a SIG 516/SIG M400 while the upper most closely resembles a Mega Arms GTR-3H. It has a Geissele SMR MK16/MK8-style hybrid handguard (likely intended to make the gun resemble a Geissele URG-I-fitted M4A1 as used by USASOC), a stylized Magpul CTR stock and a SIG charging handle. The front sight is stylized Midwest Industries flip up and the rear one is a hybrid between KAC micro rear, MaTech BUIS and base MP7 rear sight. The muzzle is KAC birdcage and the grip is A2. It feeds from stylized windowed PMAGs in spite of the previous game having a proper non-stylized model. A 40 round metal magazine that holds 45 rounds and a quadstack Surefire MAG5-60 are also available.
The “14" Carbine Shroud Barrel” attachment gives it an AR carbine plastic handguard/14.5" stepped barrel/AR front sight with an added rail underneath and a small section of picatinny rail mounted on the right side of the gas block, essentially turning it into a pseudo-M4A1. The “Tempus High Tower 20" Barrel” attachment gives it a KAC M5 RAS/20" barrel/AR front sight, making it into a pseudo-M16A3 when combined with the "Demo Precision Elite Factory" stock. Pairing this barrel with an M203 automatically swaps the rail system for the classic M203 heatshield, previously its own separate attachment in MW19; this also happens on the game's M16, which features this barrel attachment by default.
Other barrel options include the "7.5' Tempus Firebrand", the "Tempus Trench Pro", which retains the same barrel an rail length and swaps the handguard for a black KeyMod one, the "419mm EXF Barrel", a 16 inch barrel paired with an URX 3.1 inspired rail and the "11.5' T-H4 Barrel", which gives it a Daniel Defense Mk 18 rail and a 10.5 inch barrel, despite it being stated as longer.
In-game, it's stated to be manufactured by the fictional Tempus Armament.
"Flatline"
The same futuristic VLTOR/Magpul themed M4A1 Carbine from Infinite Warfare appears as the "Flatline" blueprint available for the in-game M4, named after the Epic rarity variant of the same name for the fictional "NV4" assault rifle (although not modeled after the actual variant that appears in that game). While both of the upper and lower receivers are retained, the handguard and sights are not and the muzzle, magazine, and stock are modeled after the MWII's variant instead, albeit rethemed to better match the NV4 itself.
"FTac Recon"
Another AR-15 variant, chambered in .458 SOCOM, appears as the "FTac Recon". It is classified as a battle rifle, even though the real .458 SOCOM cartridge isn't a full-powered one.
The rifle appears to be built on an otherwise generic milspec M16 lower, a la the default "M4" in-game, but with aesthetic similarities to the "XRK M4" from Modern Warfare (based on a Radian Weapons receiver) on the left side around the magazine well. The left side of the upper receiver bears a vague resemblance to a Mega Arms GTR-3H with grooves similar to the JP Enterprises CTR-02, but with said grooves cut in the opposite direction; the right side appears to be based on a Wilson Combat Stripped Billet AR-15 upper or a CMMG MkW-15 upper.
Unlike the 5.56 "M4" seen above, the upper receiver lacks a forward assist, which is reflected in the inspect animation when the operator does a brass check. By default it features what looks like a 12" barrel with an A2 flash hider, a KeyMod handguard based on the BCM KMR, an A2 pistol grip and a Magpul PRS stock. It also feeds from regular black stylized .458 SOCOM PMAG 10 round magazines.
M14
Two M14 variants appear in the game. The "SO-14" is a variant classed as a battle rifle. The base chassis of the "SO-14" appears to be based on an M14 SOCOM 16 CQB chassis but with the stock and pistol grip in the more traditional style. It is fitted with an M39 EMR-length gas block. For the first time in the series (and a rarity in most video games), the M14 is select-fire, with semi and full-auto options.
Mk 14 Mod 0 Enhanced Battle Rifle
The Mk 14 Mod 0 EBR appears as the "EBR-14", classed as a marksman rifle.
M16A3
The M16A3 (Colt Model 901) appears as the "M16". It fires in three-round bursts, meaning it is intended to pass for an M16A4, but the fire selector has the Safe/Semi/Auto markings of the A3 rather than the A4's Safe/Semi/Burst; more confusingly, the markings on the magwell claim it is an M16A2 lower receiver. It is fitted with a KAC M5 railed handguard and feeds from the same stylized windowed PMAGs used with the "M4". Along with the two extended magazine options available for the "M4", the M16 can also use short 20-round GI magazines that hold 15 rounds for some reason (maybe because 20 isn't a multiple of 3 or to align it with the same magazine option seen on the HK93, which also is a 20 rounder limited to a capacity of 15).
A properly functioning M16A3-style rifle can also be achieved by modifying the "M4" mentioned above, although keeping the non-milspec upper and lower receiver.
Is incorrectly used by the Mexican Army, instead of a more correct FX-05 Xiuhcoatl or G3.
Mk 18 Mod 0
The "11.5 Carbine Shroud" attachment gives it an AR carbine handguard/10.5" barrel/AR front sight, effectively turning it into a Mk 18 Mod 0 when combined with one of the telescoping stock options (though it still fires in three-round bursts due to the faux M16A4 receiver).
Mk 18 Mod 1
Fitting the M16A3 with the "11.5 T-H4 Barrel" and any telescoping stock will create a Mk 18 Mod 1.
M4A1 Carbine
The “14" Carbine Shroud Barrel” attachment gives it an AR carbine handguard/14.5" stepped barrel/AR front sight, turning it into an M4A1 (or an M4 in gameplay terms).
Marlin Model 336
The Marlin Model 336 appears as the "Lockwood Mk2", under the marksman rifles class. It is depicted as being chambered in the .45-70 Government cartridge, like the Marlin Model 1895 that previously appeared in Modern Warfare as the "MK2 Carbine", but this time the shape of the ejection port indicates that it is a Model 336. It features the same basic ammo options as the other marksman rifles; notably, this includes armor-piercing ammo - while .45-70 AP rounds do exist (e.g. Lehigh Defense's X-Treme Penetrator rounds), the ones in-game are visually the same as the other calibers (likely for consistency's sake), with a black-finished case, a silver jacket, and a black spitzer-type point. Realistically, loading spitzer-pointed rounds in a tube magazine could lead to a chain-detonation (i.e. one round's point impacting the next round's primer), blowing the entire magazine tube apart.
SIG-Sauer MCX VIRTUS
The SIG-Sauer MCX VIRTUS appears as the "M13B". It is stylized similarly to the Modern Warfare version, with one of the differences being that it has a shorter barrel, between 9 and 11.5 inches. It is seen in the campaign in the hands of Kyle "Gaz" Garrick while he is an NPC. It was added to multiplayer as part of Season 1 content.
It has 6.75" and 14.5" barrel customization options, both of them with Midwest Industries-style handguards.
Steyr AUG A3
The Steyr AUG A3 appears as the "STB 556".
Sniper Rifles
Accuracy International AW50
The Accuracy International AW50 appears as the "Victus XMR"; it is available in Season 1 under the Imperatorium platform. It is worth noting that the AW50 was planned for the original Modern Warfare game, but only its code and firing sound (which sounds similar to the M82A1 in that game) are left as the weapon was scrapped, and it wasn't added to the Call of Duty series proper until MWII.
Barrett MRAD
The Barrett MRAD appears as the "MCPR-300" (standing for "Multi-Caliber Precision Rifle", 300 magnum) under the MRBA weapon platform.
Gepard GM6 Lynx
The Gepard GM6 Lynx appears as the "Signal 50".
Heckler & Koch SR9(TC)
The Heckler & Koch SR9(TC) appears as the "LM-S", under the marksman rifles class. It holds 10 rounds in a 5-round magazine by default.
M24 SWS
Three M24 SWS variants appear in the game as separate weapons. The first one is the "SP-R 208", chambered in 7.62x51mm NATO, returning from Modern Warfare, classified as a marksman rifle.
M24 SWS (in FDE chassis)
A variant chambered in .300 Winchester Magnum in an FDE chassis appears in the sniper rifles class as the "LA-B 330". This is essentially the "ZLR SP-R Overseer" chassis from Modern Warfare. The name appears to imply that this is supposed to be a Long Action receiver, which is correct for the M24.
M24 SWS (in custom chassis)
The "SA-B 50" marksman rifle is another variant in a custom chassis, which is a modified version of the "XRK SP-LITE 208 Blitz" chassis from Modern Warfare.
Remington M2010 Enhanced Sniper Rifle
The Remington M2010 Enhanced Sniper Rifle is available as the "SP-X 80".
Machine Guns
Dillon Aero M134 Minigun
The handheld Dillon Aero M134 Minigun from Modern Warfare returns as the Juggernaut's primary weapon.
An unusable Minigun with a slotted flash hider can be found inside a building in the campaign mission "Kill or Capture".
FightLite MCR
A tan FightLite MCR appears in-game as the "556 Icarus".
Heckler & Koch HK21
The Heckler & Koch HK21 appears in-game as the "RAPP H". It has a stylized handguard and barrel, and incorrectly has the aforementioned PTR 9KT-style trigger group (this time with normal S-E-F markings), though it can be fitted with a more appropriate Navy-style trigger group with the "LMK64 Grip" attachment.
In the campaign, it's correctly used by the Mexican Army.
IWI Negev NG7
The IWI Negev NG7 appears in-game as the "SAKIN MG38".
RPK
The RPK appears in the game. It appears to be a Romanian clone, the PM md. 64, noted by the carrying handle and the ribbed receiver cover. Customization options include AKM-style barrels and stocks, giving it a similar appearance to certain RPK-receiver style AKs such as the Molot Vepr FM 7.62x39 or Century Arms BFT47, ribbed top cover and other details aside.
SIG-Sauer MG 338
The SIG-Sauer MG 338's 2020 prototype returns from Modern Warfare, still named the "RAAL MG" (which stands for Reconnaissance Auxiliary Assault Lightweight Machine Gun). It uses essentially the same model from the previous game complete with the SIG-Sauer LMG style stock and the A2 grip.
Steyr AUG HBAR-T
The Steyr AUG HBAR-T appears in the game as the "HCR 56". It feeds by default from the same 60 round magazines that were available for it in Modern Warfare, which are based on the Magpul D60 drum, however this seem to be non-STANAG as the NATO variant of the AUG doesn't have a bolt release (which the gun in the game incorrectly features).
Launchers
Carl Gustaf M4
The Carl Gustaf M4 returns as the "Strela-P".
FGM-148 Javelin
The stylized FGM-148 Javelin returns as the "JOKR".
FN40GL
The FN40GL appears as the underbarrel grenade launcher option for the SCAR-L, identified as "Hellscream 40mm" in the gunsmith, though it's called "M203" when picking up a SCAR from the ground.
GP-25
A stylized GP-25 appears as the underbarrel grenade launcher option for the AK/Kastov rifles, although like the FN40GL it is mislabeled as an M203 on dropped weapons featuring this attachment.
LMT M203
The LMT M203 grenade launcher is available as an underbarrel option, under the name "SPW 40mm", despite being identified as an M203 when picking up a dropped weapon equipped with it.
Madbull XM203
The same Madbull XM203/ISTEC ISL-200 hybrid from Modern Warfare appears as the "TL40 Fire Drake".
Milkor AV-140 MSGL
The Milkor AV-140 MSGL appears in the campaign and Special Operations as the "REV G-80", firing high-explosive grenades only. As with its Modern Warfare counterpart, it reloads through the use of a fictional grenade launcher speedloader, regardless of how many grenades were shot prior to reloading.
RPG-7
The RPG-7 is once again featured as a standard rocket launcher in MWII, under the same name. Aiming down the sights now tilt the launcher diagonally as if they are shouldering the weapon, akin to Far Cry 3 and its sequels. It is mainly used by the Las Almas cartel and the Mexican army.
SA-25
The "PILA", an SA-25 with an SA-14 Gremlin's spherical battery coolant unit, returns from Modern Warfare with a different style of scope. It retains the ability to reload tubes, and dumbfire and lock on to ground vehicles.
Explosives
Model 7290 Flashbang Grenade
A tooltip showing a Model 7290 flashbang grenade is seen in the gameplay trailer. It appears to be incorrectly dubbed the "M84 Flash".
M7 Spider
A heavily stylized M7 Spider mine is featured as the "Cluster Mine".
Mounted Weapons
Browning M2HB
Various vehicles have turret-mounted Browning M2HBs, returning from the previous game.
M230 Chain Gun
An AH-64D Apache is shown firing its M230 Chain Gun in the trailer.
FN M240B
The M240B machine gun appears as the Sentry Gun killstreak in multiplayer; one of the few instances of the Sentry Gun not being some kind of a minigun in the series. A stockless M240 is used in the RWS turret atop the Merkava style tank.
Minigun
Some kind of minigun is mounted on the "Wheelson" UGV killstreak unlike the auto grenade launchers used on the wheelsons in Modern Warfare.
Unusable Weapons
Kimber Custom TLE/RL II
What looks like the previous game's Kimber Custom TLE/RL II is seen in a cartel member's waistband in the campaign during the mission "El Sin Nombre". This is a low quality model and it's unusable by the player.