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Call of Duty: Modern Warfare II (2022)

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Modern Warfare II (2022) for current discussions. Content is subject to change.


Call of Duty: Modern Warfare II
MWII-cover.jpg
Official Box Art
Release Date: October 28, 2022
Developer: Infinity Ward
Publisher: Activision
Series: Call of Duty
Platforms: PlayStation 4
PlayStation 5
Xbox One
Xbox Series X/S
PC
Genre: First-Person Shooter


Call of Duty: Modern Warfare II is the nineteenth installment in the Call of Duty first-person shooter series. Developed by Infinity Ward and published by Activision, it is a direct sequel to Call of Duty: Modern Warfare (2019), and it was released on October 28, 2022.

A continuation of Modern Warfare's storyline, the plot follows the newly-formed elite multinational Task Force 141 in their continuing fight against the terrorist organization Al-Qatala, who have formed an alliance with the deadly Las Almas drug cartel.


The following weapons appear in the video game Call of Duty: Modern Warfare II:


Overview

The weapon system in Modern Warfare II is a modified version of the weapons and Gunsmith system found in Modern Warfare, with a limit of five mod slots. Primary weapons are divided into seven types: submachine guns, assault rifles, shotguns, battle rifles (high damage, high recoil select-fire rifles with low capacity), marksman rifles (high damage, accurate, exclusively semi-auto/manually-operated rifles, with iron sights), light machine guns, and sniper rifles. Weapon inspection animations are more intricate than it was in Modern Warfare, with the user often checking the magazine and/or chamber in each of the inspect animations. The current ammunition type (hollow points, incendiary rounds and the like) can also be seen. As of Season 1, inspect animations now correctly account for if the weapon is empty or not; this was not the case during the multiplayer beta and launch builds of the game.

Many weapons are now classified under a "Weapon Platform" system, which groups multiple weapons (which may cover several different types) in the same real world weapon family into a single set, with individual weapons within the Weapon Platform being classified as "Receivers". Weapons under a Weapon Platform share a progression system that lets the player unlock platform-specific shared attachments.

Because of this, a number of weapons can make identical clones, allowing you to run two of the same weapons in one loadout, with only very marginally different stats (a difference of a few percent). The AK-103 and RPK can both become an AKMN, and the AUG A3's LMG and assault rifle variants can be changed around to be the Steyr AUG A3-CQC. Additionally, the SR9 and HK91, as well as the M4 and 16 can be turned into each other, and the SCAR-H can be turned into the Mk20 SSR, though these all have different fire modes or calibers in game, justifying different damage, range, and accuracy stats. Why something like an AKMN built from an RPK has slightly higher accuracy than one built from an AK-103 but slightly lower damage is entirely unexplained.

The current known Weapon Platforms with multiple receivers in Modern Warfare II are the following:

  • Bruen Bullpup Platform (Steyr AUG-based weapons)
  • Bruen Ops Platform (MCX-based weapons, as well the Honey Badger)
  • Bryson 800 Series (Mossberg-based shotguns)
  • Bryson Long Range Platform (Remington 700-based weapons)
  • Kastovia Platform (AK-based weapons)
  • Lachmann Meer (Heckler & Koch roller-delayed weapons)
  • M4 Platform (AR-based weapons)
  • Tactique Verte (FN SCAR-based weapons)
  • XRK (Glock pistols)

Through the use of grip attachments, the "Tactical Pistol Raise" benefit introduced in MWII is the ability to instantly draw the player's sidearm without fully lowering their primary weapon. Dual-wielding makes a return in Modern Warfare II, although it is regulated to the grip attachment of the weapon instead of being a weapon perk and it's only restricted to handguns exclusively.

Modern Warfare II introduces extensive and realistic water physics, a significant improvement over Black Ops: Cold War, the previous game in the series to feature water mechanics. Unlike in Cold War, primary weapons can't be fired underwater and only handguns can, albeit with a reduced efficiency. Shooting into water and explosions cause ripples and mines float when thrown onto water. When swimming on the surface, water flows into the weapon's details and the weapon along with its user can get wet.

Handguns

Desert Eagle Mark XIX

The Desert Eagle Mark XIX returns as the ".50 GS" and it's said to be manufactured by Sakin ("Sakin" meaning "Knife" in Hebrew). The new model is a bit more stylized and features Picatinny rails on the 12 o'clock and 6 o'clock positions, a skeletonized hammer, and has a two-tone finish that is basically the reverse of the Desert Eagle in the original Modern Warfare 2; the MW2 pistol had a chrome frame and trigger, while the MWII pistol has a chrome slide, barrel, and hammer. It is frequently used by Las Almas cartel members.

The standard magazine capacity is of 7 rounds, but extended baseplates that take the capacity to 10 or 13 rounds are available. The weapon can be modified with a ported barrel via the "SA Comp Barrel".

Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame and railed barrel - .50 AE
The Desert Eagle in the gunsmith preview screen. Note the Sakin markings, which seems to be the in-universe IWI, since Sakin also manufactures the Negev 7 in this game.
Holding the Desert Eagle at compressed ready.
Aiming down the sights of the Desert Eagle.
The inspect animation shows the character flicking out the pistol's magazine into the air and catching it.
A .50 AE bullet in the magazine.
Performing a brass check by pulling back on the ambidextrous safety.
Tactical reload.
Flicking out a spent magazine.
Power-stroking the slide to chamber a fresh round.
Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame, railed barrel and integral muzzle brake - .50 AE
Taking a break to inspect two ported Desert Eagles while waiting in line at the US-Mexican border.

Glock 17 MOS

The "X12", manufactured by the in-game XRK, is a stylized Glock 17 MOS with front slide serrations. It is based on a 5th generation version, though it is depicted with two pins above the trigger like the Gen 3 and Gen 4 models (as opposed to one pin for the Gen 5). It's equipped with a plate system to mount red dots, just like the real Glock MOS System and many of its stylized parts include the rounded bottom beaver-tail, the MIL-STD 19-13 rail, the hinged trigger (which turns into a more Glock-style one with some customization options), a small port on top of the slide just rear of the front sight and the grip texture.

It can be fitted with a Flux Defense Brace, called "XRK Pistol Stock". It feeds by default from Magpul 17 round Glock magazines with an orange follower, a +7 extended baseplate, a 33-round stick magazine stylized to look like a Kriss MagEx2 (that holds 40 rounds) and a Magpul PMAG D-50 GL9 50 round drum magazine. The same options are available for the Glock 18.

Judging by the square hole in the pistol's frame, where a QR code is painted out, the XRK pistol platform seems to be modular just like the SIG-Sauer P320 or the ZEV OZ-9.

It is frequently used by Las Almas Cartel members, Soap, Rodolfo and Russian Konni PMCs in the campaign. Glocks are also seen in many character's holsters, including Ghost and Alejandro.

Glock 17 MOS FS (5th Generation) - 9x19mm
The Glock 17 in the gunsmith preview screen. Note the non-standard grip texture and a "3S" writing where the "17" should be on the real Glock.
Right side. Note what appears to be an ambidextrous slide stop lever that is fictionally enlarged.
Holding the Glock 17.
Checking the magazine (the cut-outs are not actually functional as bullets will show up through them even with an empty gun).
Performing a brass check. Note that the slide release, unlike the real Gen5 Glock, is not ambidextrous.
The inspect animation ends with a bump to make sure that the slide is in battery, a common move on striker-fired pistols.
Tactical reload on the G17. Reload animations didn't really change from Modern Warfare...
...except for the empty reload, which involves tugging the slide from the front serrations instead of the rear ones with the G21 of the previous game.
Quick-drawing a customized Glock while retaining a primary weapon in the left hand.
Konig messes up while reloading his Glock with 33-round stick magazines. When equipped with bigger magazines, the guns in Modern Warfare II will have slower reload animations, to account for the bigger bulk or length compared to the standard ones. Smaller magazine options have faster reload times.
Garrick readies his Glock after being nearly tossed out of a Black Hawk, losing his primary weapon in the process. Garrick's gloves are based on the Oakley SI Transition gloves in tan, which have since been discontinued.
Glock 17 (5th Generation) with Flux Defense Brace - 9x19mm
The G17 equipped with the Flux Brace.

Glock 18

A stylized Glock 18 appears as the "X13 Auto", a part of the XRK pistol platform, and features its fire selector on the right side of the slide instead of the left, as well as sporting a tan finish, similar to the Glock 19X. It has the same Gen 5 MOS FS setup as the "X12", even though the real Glock 18 isn't known to exist in this configuration. Other differences from the "X12" include a different grip texture and a tritium front sight. Of note, the "X12", "X13", and MW19's "X16" (Glock 21) feature the same relationship between their numbers as the real pistols (G17, G18, skip two, G21 / X12, X13, skip two, X16), which is almost certainly intentional.

In the campaign it's seen used by Russian PMCs and the Mexican Army (which is inaccurate, as the latter are issued the Beretta 92FS or the SIG-Sauer P226).

A carbine conversion kit with an AR-15 style T-handle, resembling the FAB Defense KPOS Scout, is available for the X13.

A 3D printed pistol apparently based on the in-game Glock 18 model appears in the post-credits scene.

Glock 18 (3rd Generation) with 19-round magazine - 9x19mm
Glock 19X - 9x19mm
The tan Glock 18 in the gunsmith preview screen. The markings here are different from the X12, them being "3S-A" and adding an "AUTO" writing next to the serial number.
Right side of the G18.
Brass checking the Glock 18. Not much is different from the X12 seen above, except for the (unusable) fire selector, where red seems to be full-auto and white is semi-automatic. Or maybe it's just a safety and the gun is full-auto only, as it cannot be switched to semi-auto in gameplay.
Another small change from the X12 are the standard iron sights, which now have a green front post.
Reloading the empty G18 after a quick 17-round burst.
Glock pistol mounted in FAB Defense KPOS Scout.
Holding an X13 Auto with the "Impact Point" carbine kit.
Inspecting the left side.
Pulling back on the external charging handle to release the slide on empty.

SIG-Sauer P220 Elite

The SIG-Sauer P220 Elite with a less pronounced beaver-tail, a squared magazine release and suppressor height sights (that co-witness with optics) appears as the "P890" (or "Bruen .45" during the beta). The decocker is actually used during the inspect animation and when reholstering the pistol, when drawing it the user will cock the hammer manually, so the gun always fires in single action (in third person the gun fires the first shot double-action and the following ones single-action, this cycle resets after a few seconds). A double-action only DAK trigger group is available, removing the decocking and cocking animation and adding a fire delay, reflecting the long squeeze of the DAO trigger mechanism. Despite being a DA/SA handgun, the trigger will always remain in the single action position, even when decocked. it feeds from stainless steel 8-round magazines by default, but magazine baseplates that increase the capacity to either 10 or 12 are available.

Like the two Glock variants, the P220 features a slide equipped with a cut for micro red dot optics (that mount directly onto the slide, instead of having different plates between the slide and the optic, which would mean that either all the MRDs in the game share the same mounting system or the cut is universal), a feature not available out of the box on the real SIG.

It seems to be a favorite of various members of TF 141 and US MARSOC in "Capture or Kill" are seen with the pistols in their holsters instead of the more fitting M45A1 or the Glock 19 (which could have been made as the X14 in-game).

SIG-Sauer P220 Elite - .45 ACP
The SIG in the gunsmith preview screen.
The player character holds his P220 at the ready.
Aiming down the three-dot night sights.
Holding the P220 up for a good look at the fictional Bruen markings.
Checking the magazine. Note the calibre stamped on the magazine being ".45 APC".
Brass check performed.
Magazine retention reload.
Reloading from empty. The empty magazine needs a little help to get out. This doesn't happen with the "Fast Hands" perk.
Racking the slide on a fresh magazine.
SIG-Sauer P220 with DAK trigger group - .45 ACP
Reloading a tricked-out P220 DAK with a LAM, extended magazine, Trijicon RMR-inspired red dot sight and custom grips. Note that it still retains the decocking lever, something that the real one doesn't have.

SIG-Sauer P220 X-Six

Fitting the P220 with the "Matuzek Cottonmouth Barrel" (which is stated to be 140mm long, while the X-Six's is 153mm long), the "Bruen RSH-80 Grip" and the "XRX Heavy V3" trigger group will make it somewhat resemble the P220 X-Six, retaining the double-action trigger mechanism and black standard frame.

SIG-Sauer P220 X-Six II - .45 ACP
Left side of the poor man's P220 X-Six.

SIG-Sauer P220 Carry

Using the "Matuzek Venom" barrel on the P220 will turn it into a P220 Carry, although with a bit of a stylized slide.

SIG-Sauer P220 Carry - .45 ACP
Right side view of the P220 Carry.

Smith & Wesson Model 500

The Smith & Wesson Model 500 appears as the "Basilisk" (or "Centum 5" in pre-release). The barrel appears to be somewhere between the 4 and 8 inch barrel options for the real Model 500, most likely 6 inches. It has "Bryson .500 Magnum" markings on the barrel. Similar to Battlefield 2042's Taurus Raging Hunter, unfired rounds in the chamber are retained while reloading. Having the "Fast Reload" perk or "Akimbo" attachment omits retaining rounds entirely, but keeps it in the player's ammunition pool.

Smith & Wesson Model 500 (8.75" Barrel) - .500 S&W Magnum
The Model 500 in the gunsmith screen. Note the "Bryson .500 Magnum" markings.
The player character draws a bead with his Smith and Wesson hand cannon.
Wielding the "Basilisk" in game.
The player character admires the stainless steel polish of the "Basilisk", mid-Revolver Ocelot imitation.
A brief glimpse of the right hand side of the revolver. Note that the markings imply the in-universe name of the Basilisk is the "Bryson 780".
Dumping the fired casings out of the cylinder.
Reloading new rounds into the cylinder via a speedloader.
Without Fast Reload, partial reloads have the player character retain the unfired rounds:
  • At 1 or 2 rounds fired, the operator pats the ejector rod to loosen the fired rounds and manually replaces them, leaving the unfired rounds in the cylinder.
  • At 3 or 4 rounds fired, the operator lifts the cylinder to drop out and retain the unfired round(s), before ejecting and reloading the rest of the cylinder.

    The primers will always appear as intact, however.
  • Submachine Guns

    AR-57

    A short-barreled AR-57 appears as the "FSS Hurricane" as an SMG in the "M4 Platform". It is depicted with traditional AR-15 style charging handle at the rear, whereas the real AR-57 has a right-side charging handle. The handguard is also different, instead of a quad-rail it seems to be based on an M-LOK system. It's fitted with a Troy M7A1 PDW stock and seems to use the same SIG-inspired lower receiver as the "M4" with an A2 grip by default, options to change the stock and grip are available, as they are shared with the M4 platform.

    AR-57 - 5.7x28mm
    The AR-57 in the loadout screen. Note the non-standard charging handle and the bolt release paddle, which actually works and sticks out when the gun is empty. How this is possible is unclear, as P90 magazines don't have a hold open device.
    The AR-57 upper receiver can be seen in promotional material for the "FJX Cinder" weapon vault, in the first row of attachments and just above the FightLite MCR upper.
    A SPECGRU soldier wields an AR-57 in a legally distinct version of the real life Conservatorium Hotel in Amsterdam.
    Aiming down the sights of the AR-57.
    Inspecting the AR-57.
    Flipping the gun over and checking out the fancy QR code sticker.
    Reloading the AR-57 midway through a magazine.
    A brief look at the bolt before inserting a fresh P90 magazine.

    FN P90 TR

    A stylized FN P90 TR (inspired by some blueprints from Modern Warfare) appears as the "PDSW 528" as part of the Tactique Defense platform. The stylized magazine from those blueprints is now transparent, and tracks the feeding ammunition. The P90 TR can be turned into a regular P90 with its integrated optic, however unlike MW19 this attachment isn't in the Optic category, but rather a new "Rail" category that allows for three different upper receivers: The (stylized) P90 TR upper by default, the P90 upper with optic, or the aftermarket EFFEN 90 upper with a tiny low profile rail. Equipping the integrated optic upper blocks use the optics attachment category. The longer-than-normal barrel can be returned to its proper length with the "9.5" Duke-30" barrel attachment.

    FN P90 TR - 5.7x28mm
    The "PDSW 528" in the gunsmith screen. The barrel is noticeably longer and the grips are more angular compared to the real gun.
    The player character wielding the legally distinct FN P90 TR inside the pitstop of a (legally distinct) Marina Bay Street Circuit, located in Singapore.
    Much like MW2019, the magazine is translucent and dynamically tracks how many rounds are modelled in the magazine.
    Reading the fine print on the stock of the gun.
    Taking a peek at the bolt and breech during the inspect animation.
    Reloading is performed in the same way as the previous Modern Warfare title.
    FN P90 - 5.7x28mm
    The absolutely-not-a-P90 in the gunsmith screen.
    FN P90 with EFFEN 90 upper reciever - 5.7x28mm

    Heckler & Koch HK94A3

    The "Lachmann Sub" is a Heckler & Koch HK94A3 chopped and converted to resemble an MP5A5. The giveaway is that, along with other guns in the "Lachmann Meer" platform (which is clearly supposed to represent the Heckler & Koch roller-delayed family of weapons), it lacks a paddle magazine release, leaving only the (extended) button release. The game's HK94 has a 3-round burst trigger group installed, as well as an MP5's barrel with attachment lugs. Curiously enough, the trigger group lacks a semi-auto position; accordingly, the weapon can be switched between full-auto and three-round burst during gameplay, but not semi-auto. The in-game weapon also sports a strange cylindrical charging handle that differs from the other weapons in its family. 15, 30 (the default one) and 40 round metal magazines are available, along with a 50 round drum inspired by the Magpul PMAG D-50 MP.

    The "Lachmann Pulsar" barrel attachment gives it a short barrel approximating that of an MP5K. The "LM Cronus Grip" gives it the same PTR 9KT-style trigger group as the one seen on Modern Warfare’s MP5 blueprints, with the triangular parts still facing the wrong directions, but this time the selector markings are "S-3-F".

    Heckler & Koch HK94A3 converted to full-auto fire, with shortened barrel and added third firing position on trigger pack - 9x19mm
    Heckler & Koch MP5A5, for comparison - 9x19mm
    The faux-MP5's left side in the gunsmith screen.
    Right side.
    The player character wanders the town square with his pseudo-HK94A3.
    Aiming down the sights. In a regression from the previous Modern Warfare, the "Lachmann Sub" has fallen victim to the videogame trend of HK guns with the front sight having the top half inexplicably missing.
    Inspecting the submachine gun by taking out the magazine.
    Pulling the bolt back for a brass check. Note the extended magazine release, which explains how the player character is able to use it so easily, as standard button releases on civilian HK roller delayed guns are infamous for being very hard to reach with the trigger finger for many people.
    Tactical reload performed with the charging handle locked back. This action, shared with all the guns in the "Lachmann-Meer" platform, doesn't eject a round for some reason.
    Rocking in a new magazine.
    The nigh mandatory HK slap performed on the charging handle.

    Heckler & Koch HK94A2

    Using the "Lachmann S76 Factory Stock" will turn the weapon into an HK94A2. Another attachment with a slightly different shape, the "Meer Recoil-56 Factory Stock", is available.

    Heckler & Koch HK94A2 converted to full-auto fire with shortened barrel - 9x19mm
    What wants to be an MP5A4 in the gunsmith screen.

    Heckler & Koch MP7A2

    A fictionalized Heckler & Koch MP7A2 appears as the "VEL 46" as part of the LMP platform. It feeds from 40 round magazines by default, and 30 round stylized magazines, a fictional quadstack 50 rounder and 60 round drum are available to extend the gun's capacity.

    Heckler & Koch MP7A2 - 4.6x30mm
    The MP7A2 in the loadout screen. Note that some parts are actually modeled more correctly than the Modern Warfare counterpart, such as the trigger guard and the stock.
    An MP7A2 on the left with a custom stock and a longer barrel.
    The "VEL 46" in the hands of the player character.
    Aiming down the sights. The iron sights are similar to the last game, using the pistol style notch sights in the raised position.
    Inspecting the MP7. Note the addition of a Performance Services Generation 2 Butt Stock Quick Detach Sling Mount.
    Inspecting the magazine, full of 4.6x30mm rounds...
    ...and performing a chamber-check.
    Reloading the MP7.
    Magazine retention reload.
    Ejecting an empty mag, inserting a new mag, before hitting the bolt release.

    KRISS Vector

    The Gen I/Gen II hybrid KRISS Vector from Call of Duty: Modern Warfare returns as the "Fennec 45", still missing the piece that connects the pistol grip and the receiver, which is once again too small to accommodate the Super-V recoil dampening system the real Vector is known for. The in-game description notes that its use of subsonic ammo hides the death skulls that appear to the enemy team, and as it's not using any sort of "special" ammo type in-game this implies that all weapons using .45 ACP (which is inherently subsonic) will hide enemy death skulls.

    The default magazines for the Fennec are KRISS MagEx2's with a 30 round capacity. The two other magazine options are a 13-round Glock 21 magazine underloaded to 12 rounds (it actually does have one less witness hole, a very nice detail) which converts the Fennec to 2-round burst, and a Magpul D-50 9mm Glock drum magazine adapted to .45 ACP and with a 45 round capacity.

    The weapon has an extended barrel and rail, the latter seemingly inspired by the KRISS MK1 Modular Rail. Barrel customization options include the “5.5" Fennec Minitac” (a standard Vector's 5.5" barrel), “FTac 8.5" Recon” (actually a 6.5" barrel with a stylized MK5 Modular Rail), and "Fennec Covert Force" (a barrel shroud based on a Vector CRB Enhanced, depicted as an integral suppressor in-game).

    Stock options include the "Agile Assault-7 Stock" (based on the early TDI Vector prototype stock) and the "FTac Stock Cap" (a Vector SDP's quick-detach sling swivel).

    TDI Vector Gen I with EOTech sight and extended magazine - .45 ACP
    KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum
    The Vector in the loadout screen. Note the extended barrel and rail, and the two-tone finish that distinguish it from Modern Warfare's model.
    The player character wielding a "Fennec".
    Aiming down the sights.
    Inspecting the Vector.
    Brass check leaving the player character wondering just how the bolt fits into the far too narrow gap between the magwell and the trigger group.
    Reloading mid magazine.
    The player character fumbles the insertion a bit mid reload.
    Racking the charging handle.
    KRISS USA Vector SDP Gen II - .45 ACP / 9x19mm Parabellum
    KRISS USA Vector CRB Enhanced, Gen II version with Defiance M4 stock - .45 ACP / 9x19mm Parabellum

    PP-19 Bizon-2

    The PP-19 Bizon-2 returns from Modern Warfare as the "Minibak", now with a more correctly modeled receiver, forend and stock. It still uses the earlier Bizon-1's 64-round helical magazine by default, but this time with the magazine front attachment point of the Bizon-2.

    PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov
    PP-19 Bizon-1 - 9x18mm Makarov
    The Bizon in the loadout screen.
    The Russian SMG in the hands of a SPECGRU soldier.
    Aiming down the sights
    Inspecting the Bizon.
    Checking the helical magazine.
    Brass check performed.
    Throwing away an empty magazine.
    Inserting a fresh magazine.

    PP-19-01 Vityaz

    The PP-19-01 Vityaz appears as the "Vaznev-9K". It is fitted with a railed AK-100 series polymer style forend. Prior to the Season 1 update, the Vityaz could not accept any underbarrel accessories in multiplayer. Vityazs with underbarrel grips can be found in the Campaign in the hands of Al-Qatala and Russian PMCs.

    In addition to the standard 30-round stick mag the gun feeds from by default, the Vityaz can accept fictional quad-stack 45 round magazines. It can also be modified with a Saiga 9's 367mm barrel via the "SA Response III" barrel attachment.

    PP-19-01 "Vityaz-SN" - 9x19mm
    The Vityaz in the loadout screen.
    A KORTAC operator wields a PP-19-01.
    Aiming down the sights.
    Inspecting the Vityaz.
    Checking the magazine
    Pulling the bolt back for a brass check.
    The player character performs a magazine retention tactical reload.
    Saiga 9 - 9x19mm

    SIG-Sauer MPX

    A SIG-Sauer MPX with a stock inspired by the SIG collapsible brace appears as the "BAS-P". It is Alejandro Vargas' main weapon throughout the campaign, and was added to multiplayer on Season 1.

    SIG-Sauer MPX SBR, Gen 2 - 9x19mm
    The MPX in the loadout screen.
    Alejandro Vargas holding an MPX.
    The player character handling a SIG-Sauer MPX in MWII's take on the Shoothouse map from MW2019.
    Aiming down the sights at the KORTAC spawn side of Shoothouse.
    Inspecting the "BAS-P".
    Performing a brass check, magazine in hand.
    Reloading halfway through a magazine.
    The end result of emptying a magazine at the wall, note the bolt release paddle sticking out.
    Flinging the empty mag out with a fresh magazine ready to go.

    SIG-Sauer MPX-SD

    Equipping the “10.5" Bruen Typhon” integrally suppressed barrel turns the weapon into an MPX-SD. It has an MPX Gen 1 style handguard fitted to the Gen 2 receiver.

    SIG-Sauer MPX-SD, Gen 1 - 9x19mm

    SIG-Sauer MPX K

    Using the “4" Thunderfire” barrel and the "BR Stockless Mod" turns the gun into an MPX K.

    SIG-Sauer MPX K, Gen 2 - 9x19mm

    Steyr AUG A3 9mm XS

    The Steyr AUG A3 9mm XS appears as the "MX9".

    Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm
    The AUG Para in the loadout screen. The bottom of the stock is modeled more correctly than the Modern Warfare version.
    The player character and their AUG submachine gun.
    Aiming down the iron sights.
    Inspecting the magazine.
    Brass check.
    The AUG A3 9mm has an entirely new reload compared to the last game - it now reloads in a tactical retention manner akin to most other weapons in-game.
    The charging handle is also not locked back on empty reloads on this variant.
    After inserting a fresh magazine into an empty AUG 9mm, the player character will rack the charging handle to chamber a round. With the "Fast Hands" perk, this will be replaced with a press of the bolt release.

    Shotguns

    Benelli M4 Super 90

    The Benelli M4 Super 90 appears as the "Expedite 12".

    The first port-loaded shell in a reload sequence will play a slower animation showing the player character palming the shell before loading it. This does not happen with the "Fast Reload" perk. Customization options include a 14" short barrel and a collapsible stock

    Benelli M4 Tactical with 7-shot tube - 12 gauge
    The Benelli in the loadout screen.
    The M4 Super 90 in the weapon inspect menu.
    A SPECGRU operative wields his "Expedite 12" on the Mexican-American border.
    Aiming through the Benelli's sights.
    Inspecting the shotgun.
    The inspect animation continues with a flashy ejection of the shell currently chambered.
    Examining the 12 gauge buckshot shell, produced by the in-universe manufacturer "Corvus Arms"
    Topping off the magazine tube with some fresh shells.
    The bolt locked back after emptying the magazine at a border crossing checkpoint.
    Placing a new shell into the chamber, before loading up the magazine tube.
    Benelli M4 NFA (short barreled version) with collapsed stock - 12 gauge

    Browning Citori 725

    The Browning Citori 725 returns as the "Lockwood 300", with an altered handguard and stock compared to the Modern Warfare rendition.

    Browning Citori 725 Pro Sporting - 12 gauge
    Browning Citori 725 Pro Trap - 12 gauge
    The 725 in the loadout screen.
    The Browning Citori 725 in the weapon preview menu.
    The O/U shotgun held in the hands of a multiplayer character.
    Aiming down the sight rib at the rear of a panel van.
    Inspecting the shotgun by popping open the breech a tad.
    Reading the engraved trade dress.
    Reloading the double barrel after firing both shells.
    Inserting two fresh shells.
    Partial reload.

    "Corvus Masterkey"

    The underbarrel "12-Gauge Deputy" returns from Modern Warfare, now under a different name. It has a new model that appears to have a Mossberg-style trigger guard, and now it can be reloaded. The reload animation is of a similar style to the Benelli M4, first (if empty) loading a shell into the chamber and pressing the bolt release, then loading three shells into the tube.

    Knight's Armament Masterkey - 12 gauge
    The "Corvus Masterkey", slung underneath an M203 heatshield attached to an M16.
    Chamber checking the underbarrel shotgun.
    Unlike previous games (and IRL), the Masterkey in MWII is semiautomatic, with a last round bolt hold open.
    Hitting the bolt release on a fresh shell.
    Sliding in the last three shells into the magazine tube.

    Mossberg 590

    The Mossberg 590 appears as the "Bryson 800".

    Mossberg 590 with 5-round magazine tube and speedfeed stock - 12 gauge
    The Mossberg in the loadout screen.
    The Mossberg 590 in the weapon preview menu.
    The "Bryson 800" in the campaign.
    Aiming down the ghost ring sights.
    Inspecting the Mossberg.
    Chamber check performed.
    Topping off the magazine tube.
    Opening the action after emptying the shotgun. Note that the magazine tube follower is visible.
    Placing a fresh shell into the chamber.

    Serbu Super Shorty

    The "Bryson 800" can be converted into a Serbu Super Shorty via the gunsmith.

    Serbu Super Shorty Shotgun made from a Mossberg 500 - 12 gauge
    The player character wields a Bryson 800 converted into a Serbu Super Shorty-esque build.
    Aiming down the sight.
    Inspecting the shortened pump action.
    The player character performs a chamber check.
    Topping off the tube.
    Ejecting the last shell on a dry magazine tube.
    Placing a new shell into the chamber.

    Mossberg 590M

    A Mossberg 590M-style detachable box magazine variant with a collapsible stock and a short barrel appears as the "Bryson 890". It was apparently supposed to be a Vepr-12 since it's called "mviktor" (Molot Vepr) in the game files, and it even retained the Vepr-12's magazine well and uses its correct magazines capacities as well (8, 10 and 12). It was probably going to be part of the AK platform being unlocked from the RPK as the Vepr-12 is based on it.

    Mossberg 590M - 12 gauge
    Molot Vepr-12 VPO-205-00 - 12 gauge
    The 590M in the loadout screen.
    The player character with the mag fed Mossberg.
    Looking out over the night time skyline of Singapore.
    Admiring the reciever of the shotgun. Note the "Bryson" markings.
    Chamber check performed, explosive 12 gauge slugs confirmed.
    Just to really make sure, the player character pulls the magazine out to look at its payload.
    Inserting a new mag during a reload.
    Jacking a fresh shell into the chamber and ejecting a spent hull, which is of the wrong color.

    Rifles/Carbines

    AAC / Q Honey Badger hybrid

    A stylized Honey Badger carbine appears as the "Chimera". Befitting its name, the in-game model is a hybrid, with the lower receiver based on the early AAC version and the right side of the upper receiver based on the current Q model. It is briefly available in singleplayer during the opening mission (without its integrated suppressor), but it serves no practical use as there are no enemies to effectively combat with it. It will be available in multiplayer in Season 1 as an in-season reward.

    AAC Honey Badger .300 AAC Blackout
    Q Honey Badger SBR - .300 AAC Blackout
    The Honey Badger in the loadout screen.
    Ghost advances with his carbine. Soap can also be seen equipped with a Honey Badger on the right.

    AK-103

    The AK-103 appears as the "Kastov 762". The "Kastov" label implies that the rifle was developed in the fictional country of Kastovia from Call of Duty: Modern Warfare. Magazine options include the standard 30-round polymer mag, and 20 or 40 round steel magazines.

    The weapon can be modified with an AKM's gas block and wooden handguard via the "KAS-7 406mm" barrel attachment, as well as AKM's stock via the "Ivanov Wood Stock", while retaining the AK-103's front sight block, smooth dust cover, and folding stock hardware on the left side of the receiver. It can also be fitted with an AKMS's underfolding stock via the "Prolite TL3 Stock". Some of these combinations can be found in the campaign.

    AK-103 - 7.62x39mm
    The AK-103's left side in the gunsmith preview screen. All of the modernized AKs have railed handguards. Note that the top cover is depicted with a horizontal bulge, like variants that have ribbed covers such as the AKM.
    The rifle's right side.
    Idle-ing with the AK in hand.
    Aiming down the sights.
    Checking the load on the magazine.
    And doing a press check.
    Swapping magazines. Unlike the 5.45 variants, the AK-103 (and the RPK when using box magazines) re-uses the reloading animations from MW19's AK-47.
    Flicking out an old magazine with a fresh one.
    And charging the action with a tacticool under-hand sweep.
    An Al-Qatala armored NPC in the Warzone 2.0 trailer.
    AK-103 with AKM style wood furnishings, similar to the one seen in Spec Ops: The Line - 7.62x39mm
    An AKM lookalike in the gunsmith preview screen.
    AKMS - 7.62x39mm
    An AKMS-style build in the gunsmith preview screen - note the unusual look of the underfolding stock with the original side folding hardware still present.

    AK-104

    Equipping the "Kastovia 343" barrel turns the weapon into an AK-104.

    AK-104 - 7.62x39mm
    An AK-104 in the gunsmith preview screen.

    AK-105

    An AK-105 with light tan furniture and magazines appears as the "Kastov 545". It employs the "Iraqi reload" technique when reloading from empty, even when the stock is removed, which would make this technique impossible to pull off.

    The default magazines are tan 30-rounders and alternative options include 20-round black polymer mags, a 45-round classic red magazine and a 60-round quad-stack black magazine.

    AK-105 - 5.45x39mm
    An AK-105 in the loadout screen, which has a tan version of the Picatinn-ized polymer AK handguard.
    MWII-AK105-1.jpg

    AK-74M

    Equipping the "Kastovia 406" barrel turns the weapon into an AK-74M.

    AK-74M - 5.45x39mm

    AKS-74

    Pairing the "KAS-7 406mm" barrel with the "Kastov-Rama" stock turns the rifle into an AKS-74, except that it retains the partly smooth top cover. The weapon can alternatively be fitted with the "Ivanov Wood Stock" to make it resemble the AK-74.

    AKS-74, early version with 62 degree gas block - 5.45x39mm

    AKS-74UN

    The AKS-74U appears as the "Kastov-74u". It is specifically the AKS-74UN variant with a side-mounted bracket for attaching optics. For the first time in the Call of Duty series, it is correctly classified as an assault rifle as opposed to an SMG. As with the aforementioned AK-105, it employs the "Iraqi reload" technique when reloading from empty, even including the impossible reloading technique without the stock.

    The progression screen in the beta shows it with a polymer 7.62x39mm magazine, though an AKMSU conversion or separate weapon does not appear in the released game. At the moment the gun uses black polymer 30 round magazines by default, 20 rounders serve as fast mags, and the same 45 round magazine available from the AK-105 serves as the only extended option.

    The gun can be customized with ZenitCo furniture like handguards and stocks.

    AKS-74UN - 5.45x39mm
    The AKS-74U in the weapon preview menu screen.
    The AKS-74UN with all five Gunsmith modification slots filled.
    Clearing out the F1 circuit facility with a bone stock AKS-74UN.
    Aiming down the iron sights.
    Inspecting the carbine.
    Checking the magazine, loaded with frangible 5.45x39mm rounds. The handguard has a rail on the right side by default.
    Brass check performed.
    Rocking in a new magazine.
    Reloading from empty.
    Fresh magazine rocked in, the player character will proceed to release his grip on the bolt, letting it slam home and pick up a new round.
    The "Kastov-74u" with a 7.62x39mm magazine as seen in the beta.

    FN SCAR-H

    The FN SCAR-H appears as the "TAQ-V". The default magazine is a black 20-round proprietary model; a 30-round polymer magazine inspired by the Molon Labe Industries (couldn't get a more pretentious name) offerings and a two-tone XS Products X-25 50 round drum, are available as extended options.

    FN SCAR-H STD - 7.62x51mm NATO
    The SCAR-H in the loadout screen. The model has undergone a stylistic redesign from MW19's "FN Scar 17," with three vent holes, shorter rails for the correct barrel block placement, and ACR-like stock. The magwell still has the AR-15 style outdent. During an early stage of the game, a typo in the gunsmith described the weapon as firing "7.26" rounds, but this has been fixed.

    FN SCAR 17S

    In addition to the standard SCAR-H, the SCAR 17S semi-auto only version appears under the marksman rifles class. It is referred to as the "TAQ-M", and is fitted with a 20" barrel, a rail extension and an FN SSR/SCAR 20S style fixed stock. It is apparently chambered in 6.5mm Creedmoor.

    FN SCAR 17S - 7.62x51mm NATO
    FN MK 20 SSR, for comparison - 7.62x51mm NATO
    The SSR lookalike in the loadout screen. Note the fictionalized safe/semi-auto only fire selector.

    FN SCAR-L

    A black FN SCAR-L appears as the "TAQ-56" and it's manufactured by "Tactique Verte", the in-universe equivalent to FN Herstal, which also makes the PDSW 528, a fictionalized P90 variant. It is depicted with incorrect H&K style fire selector markings and a stylized lower receiver.

    It feeds from black STANAG style 30 round magazines, but 40 round PMAGs and 60 round Surefire MAG5-60s are also available.

    It comes with a (swappable) stylized A2 grip by default and the magazine release on the right side seems to be an aftermarket extended one.

    It is a favorite of Shadow Company operators in the campaign, being commonly found with various attachments.

    FN SCAR-L STD - 5.56x45mm NATO
    The SCAR-L in the gunsmith preview screen. Note the differently shaped trigger guard and stock, the pictograms fire selector and the Taqtique Verte markings.
    A SCAR-L in the hands of a Kortac operator.
    Checking the magazine full of 5.56 rounds.
    And the chamber is loaded too, very nice. Looks like the markings on the upper receiver are mirrored from the left side.
    A look through the chopped iron sights.
    Swapping STANAG magazines.
    Checking the chamber on an empty reload just before flicking out the spent magazine.
    Pulling back on the reciprocating charging handle. This is the only difference from MW19's animations and this set is shared with all the other SCAR variants in the game.
    Giving the bolt release a slap. This happens when the Fast Hands perk is active and with an underbarrel grenade launcher attached to the rifle.
    Garrick and his SCAR taking a leap (or fall-out-of-a-Black Hawk) of faith in the reveal trailer.
    Demon Dogs on the hunt with SCAR-Ls in the reveal trailer. Similar to some Shadow Company operatives, all three marines are equipped with L3Harris AN/PVS-31A night vision goggles. The NODs are incorrectly mounted to Norotos Rhino I mounts.

    FN SCAR-L CQC

    Equipping the SCAR-L with the "12' Tacshort Barrel" will give it a CQC-length barrel.

    FN SCAR-L CQC Black - 5.56x45mm NATO
    The SCAR-L CQC in the gunsmith preview screen.
    A SCAR CQC equipped with with a SCAR-SC's telescoping stock via the "TV Cardinal Stock" attachment.

    FN SCAR-L LB

    The "14.5' Tundra Pro Barrel" turns it into the LB variant.

    Gen 3 FN SCAR-L with 18" LB (Long Barrel) - 5.56x45mm NATO
    The gunsmith menu text is really confused on the length of the barrel, which makes you realize that this barrel looks more like a 17 inch than a 14.5, which comes standard with the rifle.

    Heckler & Koch HK91A2

    A Heckler & Koch HK91A2 with a safe/semi/auto select fire trigger group appears as the "Lachmann-762". Like the other guns in the "Lachmann Meer" platform, it lacks a paddle magazine release, distinguishing it from the military G3. It appears to be fitted with a stylized slimline handguard.

    Heckler & Koch HK91A2 - 7.62x51mm NATO
    Heckler & Koch G3A3 with slimline handguard - 7.62x51mm NATO
    The HK91A2's left side in the loadout screen.
    Its left side.
    Holding the HK91A2 in a quasi-c-clamp way.
    Aiming down the night sights.
    Checking the load on an awfully-smooth 20 round magazine.
    And guess what? The inspect animation ends with a chamber check.
    Konig swaps magazines in an odd-way.
    Inserting a fresh magazine after stripping away an empty one.
    And what comes next will surprise no-one: an HK slap.

    Heckler & Koch HK91A3

    Fitting the rifle with the "Lachmann S9 Factory" stock makes it resemble an HK91A3.

    Heckler & Koch HK91A3 with factory telescoping stock - 7.62x51mm NATO
    Right side of the pseudo-HK91A3.

    Heckler & Koch HK93A2

    A shortened Heckler & Koch HK93A2 with a Magpul-inspired trigger group with safe/semi/auto positions appears as the "Lachmann-556". Once again, the lack of a paddle magazine release distinguishes it from the military HK33.

    It is intended to be an HK53, as evidenced by the game files referring to it as "ar_kilo53", though the length of the barrel and cocking tube is between the HK53 and the HK33KA3. It can be made HK33-length with the "Lachmann Nova" or "LM Aurora 90 Barrel" attachments (these two having same cocking tube length as each other, and almost the same barrel length), or HK33K-esque length (shorter than proper, but longer than the game's default) with the "Lach-12 Barrel".

    It feeds from translucent 30 round magazines by default, but it can also use 20 round magazines (that hold 15 rounds), 40 round extened magazines or a 60 round drum inspired by the X-Products drum available for the G3 family of rifles.

    Heckler & Koch HK93A2 with 25-round magazine - 5.56x45mm NATO
    Century Arms C93 pistol - 5.56x45mm NATO. The "Lachmann-556" has a slightly longer barrel than this weapon.
    Right side of the shortened HK93. The standard 30-round magazines are translucent and most likely inspired by the Turkish MKE-made ones.
    Left side.
    Holding the HK93 indoors.
    Aiming down the aperture.
    Checking if the translucent magazine is loaded.
    Press check.
    As with all the roller-delayed guns in the game, the tactical reload starts by locking the bolt back, then the magazines are swapped and the charging handle is given a gentle tug to let it go forward. Worth noting is that all the magazines that are either translucent or have windows on their side only render the top bullet during reloads, as you can see with the one on the left. The rest of the bullets will appear after the animation is done. This can also be observed easily with the M4 and M16.
    Empty reloads have a similar, but different enough sequence (to make them slower). The charging handle is locked back, the empty magazine is stripped out, a new one is inserted...
    ...and a forceful HK-slap is performed.
    With the Fast Hands perk the HK slap is omitted and the charging handle is simply pulled back.
    Alejandro Vargas can be seen just behind Soap, wielding an HK93 with a suppressor. The hand clipping makes it appear as if Vargas is gripping the trigger instead of the pistol grip.

    Heckler & Koch HK93A3

    Fitting the weapon with the "Lachmann S9 Factory" stock and the full-sized "Lachmann Nova" barrel turns it into an HK93A3.

    Heckler & Koch HK93A3 - 5.56x45mm NATO.
    An HK93A3-style build with the default barrel.

    "M4"

    A fully-automatic custom AR-15-type carbine with a 12" barrel appears as the "M4". The lower receiver is from a SIG 516/SIG M400 while the upper most closely resembles a Mega Arms GTR-3H. It has a Geissele SMR MK16/MK8-style hybrid handguard (likely intended to make the gun resemble a Geissele URG-I-fitted M4A1 as used by USASOC), a stylized Magpul CTR stock and a SIG charging handle. The front sight is stylized Midwest Industries flip up and the rear one is a hybrid between KAC micro rear, MaTech BUIS and base MP7 rear sight. The muzzle is KAC birdcage and the grip is A2. It feeds from stylized windowed PMAGs in spite of the previous game having a proper non-stylized model. A 40 round metal magazine that holds 45 rounds and a quadstack Surefire MAG5-60 are also available.

    The “14" Carbine Shroud Barrel” attachment gives it an AR carbine plastic handguard/14.5" stepped barrel/AR front sight with an added rail underneath and a small section of picatinny rail mounted on the right side of the gas block, essentially turning it into a pseudo-M4A1. The “Tempus High Tower 20" Barrel” attachment gives it a KAC M5 RAS/20" barrel/AR front sight, making it into a pseudo-M16A3 when combined with the "Demo Precision Elite Factory" stock. Pairing this barrel with an M203 automatically swaps the rail system for the classic M203 heatshield, previously its own separate attachment in MW19; this also happens on the game's M16, which features this barrel attachment by default.

    Other barrel options include the "7.5' Tempus Firebrand", the "Tempus Trench Pro", which retains the same barrel an rail length and swaps the handguard for a black KeyMod one, the "419mm EXF Barrel", a 16 inch barrel paired with an URX 3.1 inspired rail and the "11.5' T-H4 Barrel", which gives it a Daniel Defense Mk 18 rail and a 10.5 inch barrel, despite it being stated as longer.

    In-game, it's stated to be manufactured by the fictional Tempus Armament.

    SIG-Sauer SIG516 Carbine with 10" barrel - 5.56x45mm
    Mega Arms GTR-3H Receiver Set
    Geissele URGI Mk 16 11.5 inch upper receiver, for reference.
    Left side of the franken-AR-15 trying to disguise itself as a Block III M4A1.
    Right side. The extra picatinny rail sections on the M-Lok handguard are there to accomodate for a right side mounted laser or light and underbarrel foregrip or weapon.
    C-clamping the "M4," a different posture from the previous game's Colt 933.
    Aiming through the default iron sights.
    Ghost being surprised, once again, that his gun is loaded.
    Giving the forward assist a smack after a brass check.
    Partial reload.
    Slapping the bolt release to chamber a round. The "M4" uses a modified version of Modern Warfare's Model 933 animations, and are shared with the M16A3 and the "FTac Recon".
    The bolt release is pressed instead, when using the Fast Hands perk.

    "Flatline"

    The same futuristic VLTOR/Magpul themed M4A1 Carbine from Infinite Warfare appears as the "Flatline" blueprint available for the in-game M4, named after the Epic rarity variant of the same name for the fictional "NV4" assault rifle (although not modeled after the actual variant that appears in that game). While both of the upper and lower receivers are retained, the handguard and sights are not and the muzzle, magazine, and stock are modeled after the MWII's variant instead, albeit rethemed to better match the NV4 itself.

    Airsoft M4A1 with Black Magpul furniture
    AR-15 with VLTOR CAS-V handguard - 5.56x45mm

    "FTac Recon"

    Another AR-15 variant, chambered in .458 SOCOM, appears as the "FTac Recon". It is classified as a battle rifle, even though the real .458 SOCOM cartridge isn't a full-powered one.

    The rifle appears to be built on an otherwise generic milspec M16 lower, a la the default "M4" in-game, but with aesthetic similarities to the "XRK M4" from Modern Warfare (based on a Radian Weapons receiver) on the left side around the magazine well. The left side of the upper receiver bears a vague resemblance to a Mega Arms GTR-3H with grooves similar to the JP Enterprises CTR-02, but with said grooves cut in the opposite direction; the right side appears to be based on a Wilson Combat Stripped Billet AR-15 upper or a CMMG MkW-15 upper.

    Unlike the 5.56 "M4" seen above, the upper receiver lacks a forward assist, which is reflected in the inspect animation when the operator does a brass check. By default it features what looks like a 12" barrel with an A2 flash hider, a KeyMod handguard based on the BCM KMR, an A2 pistol grip and a Magpul PRS stock. It also feeds from regular black stylized .458 SOCOM PMAG 10 round magazines.

    The .458 carbine in the loadout screen. The auto sear pin is not present, despite other select fire AR-15 variants correctly featuring this detail.

    M14

    Two M14 variants appear in the game. The "SO-14" is a variant classed as a battle rifle. The base chassis of the "SO-14" appears to be based on an M14 SOCOM 16 CQB chassis but with the stock and pistol grip in the more traditional style. It is fitted with an M39 EMR-length gas block. For the first time in the series (and a rarity in most video games), the M14 is select-fire, with semi and full-auto options.

    M14 Rifle - 7.62x51mm NATO
    Springfield Armory M1A with a SOCOM CQB Chassis - 7.62x51mm NATO
    The M14 in the loadout screen.

    Mk 14 Mod 0 Enhanced Battle Rifle

    The Mk 14 Mod 0 EBR appears as the "EBR-14", classed as a marksman rifle.

    Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO
    The Mk 14 Mod 0 in the loadout screen.
    Soap with his scoped Mk 14 EBR in the foreground, left. In the final game, Soap is holding a Vector.

    M16A3

    The M16A3 (Colt Model 901) appears as the "M16". It fires in three-round bursts, meaning it is intended to pass for an M16A4, but the fire selector has the Safe/Semi/Auto markings of the A3 rather than the A4's Safe/Semi/Burst; more confusingly, the markings on the magwell claim it is an M16A2 lower receiver. It is fitted with a KAC M5 railed handguard and feeds from the same stylized windowed PMAGs used with the "M4". Along with the two extended magazine options available for the "M4", the M16 can also use short 20-round GI magazines that hold 15 rounds for some reason (maybe because 20 isn't a multiple of 3 or to align it with the same magazine option seen on the HK93, which also is a 20 rounder limited to a capacity of 15).

    A properly functioning M16A3-style rifle can also be achieved by modifying the "M4" mentioned above, although keeping the non-milspec upper and lower receiver.

    Is incorrectly used by the Mexican Army, instead of a more correct FX-05 Xiuhcoatl or G3.

    M16A4 MWS with ACOG and grippod - 5.56x45mm. Note the cut-out in the KAC M5 RAS.
    The M16A3 in the gunsmith preview.
    Holding the M16A3.
    Checking the magazine and verifying that it is, indeed, loaded with 5.56 ammo. Worth noting is that double feed magazines actually alternate which side the top-most cartridge is on; if the player here were to fire one round and then inspect again, they would find the top-most cartridge on the left instead of the right.
    "Aiming" through the way too large carry handle rear aperture.
    Reloading with a new loaded PMAG.
    Smacking the ping-pong paddle. The animations are all taken from the "M4".
    Soap finds himself a Little Friend in the cartel's armory in "El Sin Nombre".

    Mk 18 Mod 0

    The "11.5 Carbine Shroud" attachment gives it an AR carbine handguard/10.5" barrel/AR front sight, effectively turning it into a Mk 18 Mod 0 when combined with one of the telescoping stock options (though it still fires in three-round bursts due to the faux M16A4 receiver).

    Mk 18 Mod 0 with standard M4 handguard and 6-position stock - 5.56x45mm
    Combine the M16, the "11.5 Carbine Shroud" and telescopic stock and you got yourself a Mk18 Mod 0.

    Mk 18 Mod 1

    Fitting the M16A3 with the "11.5 T-H4 Barrel" and any telescoping stock will create a Mk 18 Mod 1.

    Mk 18 Mod 1 with Crane stock, KAC back-up iron sights, EOTech XPS3, AN/PEQ-15 ATPIAL, vertical foregrip, and dual pressure activation switch - 5.56x45mm NATO
    A Mk 18 Mod 1 customized with all the tacticool needs of a US SOCOM operator.

    M4A1 Carbine

    The “14" Carbine Shroud Barrel” attachment gives it an AR carbine handguard/14.5" stepped barrel/AR front sight, turning it into an M4A1 (or an M4 in gameplay terms).

    Colt M4A1 with 6 position collapsible stock - 5.56x45mm
    The M4A1 in the loadout preview screen.

    Marlin Model 336

    The Marlin Model 336 appears as the "Lockwood Mk2", under the marksman rifles class. It is depicted as being chambered in the .45-70 Government cartridge, like the Marlin Model 1895 that previously appeared in Modern Warfare as the "MK2 Carbine", but this time the shape of the ejection port indicates that it is a Model 336. It features the same basic ammo options as the other marksman rifles; notably, this includes armor-piercing ammo - while .45-70 AP rounds do exist (e.g. Lehigh Defense's X-Treme Penetrator rounds), the ones in-game are visually the same as the other calibers (likely for consistency's sake), with a black-finished case, a silver jacket, and a black spitzer-type point. Realistically, loading spitzer-pointed rounds in a tube magazine could lead to a chain-detonation (i.e. one round's point impacting the next round's primer), blowing the entire magazine tube apart.

    Marlin Model 336XLR - .30-30 Winchester
    The Marlin 336 in the loadout screen.

    SIG-Sauer MCX VIRTUS

    The SIG-Sauer MCX VIRTUS appears as the "M13B". It is stylized similarly to the Modern Warfare version, with one of the differences being that it has a shorter barrel, between 9 and 11.5 inches. It is seen in the campaign in the hands of Kyle "Gaz" Garrick while he is an NPC. It was added to multiplayer as part of Season 1 content.

    It has 6.75" and 14.5" barrel customization options, both of them with Midwest Industries-style handguards.

    SIG-Sauer MCX VIRTUS SBR with 9" barrel - 5.56x45mm NATO
    The MCX VIRTUS in the loadout screen.
    The player character holding a SIG-Sauer MCX Virtus.
    Aiming down the sights at a target.
    Inspecting the "M13B".
    Brass check performed.
    Tactical reload performed.
    The MCX runs dry, with the magazine visibly empty, and the bolt release sticking out.
    New magazine ready to go.
    Bolt release pressed, new round chambered.

    Steyr AUG A3

    The Steyr AUG A3 appears as the "STB 556".

    Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO
    The AUG A3 in the loadout screen. The AUG variants in this game have a fixed front grip, unlike the foldable vertical grip of the real ones.
    In the reveal trailer, an AUG A3 with the Holosun-based red dot sight from the previous game can be seen wielded by the Shadow Company operator closest to the sign on the railing.

    Sniper Rifles

    Accuracy International AW50

    The Accuracy International AW50 appears as the "Victus XMR"; it is available in Season 1 under the Imperatorium platform. It is worth noting that the AW50 was planned for the original Modern Warfare game, but only its code and firing sound (which sounds similar to the M82A1 in that game) are left as the weapon was scrapped, and it wasn't added to the Call of Duty series proper until MWII.

    Accuracy International AW50 (latest version with fluted barrel and redesigned muzzle brake) - .50 BMG
    The AW50 in the loadout screen. The lower end of the thumbhole stock lacks the cutout to fold, despite the hinge on the upper half.

    Barrett MRAD

    The Barrett MRAD appears as the "MCPR-300" (standing for "Multi-Caliber Precision Rifle", 300 magnum) under the MRBA weapon platform.

    Barrett MRAD, first version - .338 Lapua Magnum
    The MRAD in the loadout screen.
    The Barrett MRAD wielded by a KORTAC soldier outside "Breenbergh Hotel".
    Aiming down the telescopic scope the MRAD comes with by default.
    Inspecting the bolt action rifle.
    Inspecting the left hand side of the rifle.
    Reloading the MRAD from a partially depleted magazine.
    Magazine inserted. Note that the in-universe manufacturer is "Cronen", the optics manufacturer from MW19.

    Gepard GM6 Lynx

    The Gepard GM6 Lynx appears as the "Signal 50".

    Gepard M6 Lynx - .50 BMG
    The Lynx in the loadout screen.

    Heckler & Koch SR9(TC)

    The Heckler & Koch SR9(TC) appears as the "LM-S", under the marksman rifles class. It holds 10 rounds in a 5-round magazine by default.

    H&K SR9(TC) rifle with tropical forearm and bipod - 7.62x51mm NATO
    The SR9 in the loadout screen.

    M24 SWS

    Three M24 SWS variants appear in the game as separate weapons. The first one is the "SP-R 208", chambered in 7.62x51mm NATO, returning from Modern Warfare, classified as a marksman rifle.

    M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO
    The M24 with a black stock in the loadout screen.

    M24 SWS (in FDE chassis)

    A variant chambered in .300 Winchester Magnum in an FDE chassis appears in the sniper rifles class as the "LA-B 330". This is essentially the "ZLR SP-R Overseer" chassis from Modern Warfare. The name appears to imply that this is supposed to be a Long Action receiver, which is correct for the M24.

    MW22 LAB330.jpg

    M24 SWS (in custom chassis)

    The "SA-B 50" marksman rifle is another variant in a custom chassis, which is a modified version of the "XRK SP-LITE 208 Blitz" chassis from Modern Warfare.

    The "SA-B 50" in the loadout screen.
    Ghost is seen with the "SA-B 50" in the reveal trailer.

    Remington M2010 Enhanced Sniper Rifle

    The Remington M2010 Enhanced Sniper Rifle is available as the "SP-X 80".

    Remington M2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum
    The M2010 in the loadout screen.

    Machine Guns

    Dillon Aero M134 Minigun

    The handheld Dillon Aero M134 Minigun from Modern Warfare returns as the Juggernaut's primary weapon.

    An unusable Minigun with a slotted flash hider can be found inside a building in the campaign mission "Kill or Capture".

    Dillon Aero M134 - 7.62x51mm NATO
    Dillon Aero M134D with slotted flash hider - 7.62x51mm NATO

    FightLite MCR

    A tan FightLite MCR appears in-game as the "556 Icarus".

    Ares-16 AMG/FightLite MCR - 5.56x45mm NATO
    The MCR in the loadout screen.
    The FightLite MCR upper receiver can be seen in promotional material for the "FJX Cinder" weapon vault, sandwiched between the carbine and the AR-57 upper.
    A KORTAC soldier wields his Fightlite MCR within the confines of a former factory turned training facility.
    Aiming through the iron sights.
    Inspecting the MCR.
    The player character admires the ejection port.
    Inspecting the ammo belt.
    Reloading the machine gun by opening the top cover.
    Inserting a new belt box into the magwell.
    Slipping the belt into the feed tray.
    ...then closing the dust cover forcefully. Reloading from empty involves the same, with the addition of the player character racking the charging handle after replacing the belt.

    Heckler & Koch HK21

    The Heckler & Koch HK21 appears in-game as the "RAPP H". It has a stylized handguard and barrel, and incorrectly has the aforementioned PTR 9KT-style trigger group (this time with normal S-E-F markings), though it can be fitted with a more appropriate Navy-style trigger group with the "LMK64 Grip" attachment.

    In the campaign, it's correctly used by the Mexican Army.

    Heckler & Koch HK21 - 7.62x51mm NATO
    The HK21's left side in the gunsmith screen screen.
    Right side.
    Holding the HK21.
    ADS'ing with the HK21. No, the sights are not misaligned, it's just the incredibly high sway many weapons in MWII have.
    Inspecting the belt box and feed system.
    Reloading starts with locking the bolt back, opening the feed tray and removing the belt box.
    Inserting a new belt.
    Giving the charging handle a big slap.
    Reloading with Fast Hands skips the opening of the feed tray and the operator just opts to pass the guiding tab of the belt through the receiver...
    ...and sadly doesn't slap the charging handle with much energy anymore.

    IWI Negev NG7

    The IWI Negev NG7 appears in-game as the "SAKIN MG38".

    IWI Negev NG7 - 7.62x51mm NATO
    The Negev in the loadout screen.
    The player character wielding a Negev in a museum situated within an Ottoman era fortress.
    Aiming through the Negev's sights.
    Inspecting the Israeli LMG.
    Opening the dust cover.
    Inspecting the other side of the Negev.
    Reloading the Negev.
    Inserting a new belt box of ammo.
    Sliding in the fresh belt of ammo.

    RPK

    The RPK appears in the game. It appears to be a Romanian clone, the PM md. 64, noted by the carrying handle and the ribbed receiver cover. Customization options include AKM-style barrels and stocks, giving it a similar appearance to certain RPK-receiver style AKs such as the Molot Vepr FM 7.62x39 or Century Arms BFT47, ribbed top cover and other details aside.

    Century Arms AES 10B - 7.62x39mm. This is a US import version of the Romanian PM md. 64
    The RPK in the loadout screen. Why this gun was given its real name and the other rifles in its family were called "Kastov" is a mystery, unless the "K" stands for "Kastov" rather than "Kalashnikov".
    The player character keeping his RPK at the ready.
    Aiming down the iron sights.
    Inspecting the RPK, the player character takes a peek at the contents of its drum magazine (incendiary 7.62x39mm rounds).
    As with most of the guns in Modern Warfare II, the inspect animation is capped off with a brass check.
    Removing a half empty magazine.
    Unloading said incendiary rounds into a yellow delivery van.
    Inserting a new magazine.

    SIG-Sauer MG 338

    The SIG-Sauer MG 338's 2020 prototype returns from Modern Warfare, still named the "RAAL MG" (which stands for Reconnaissance Auxiliary Assault Lightweight Machine Gun). It uses essentially the same model from the previous game complete with the SIG-Sauer LMG style stock and the A2 grip.

    SIG-Sauer MG 338 (2020 prototype) - .338 Norma Magnum
    SIG-Sauer LMG (2020 prototype) - 6.8x51mm FURY. Image used as a reference for the stock.
    The MG 338 in the loadout screen. It is the Modern Warfare model recycled with the only rework being a white body/black elements and the markings of the fictional manufacturer "EXPEDITE".

    Steyr AUG HBAR-T

    The Steyr AUG HBAR-T appears in the game as the "HCR 56". It feeds by default from the same 60 round magazines that were available for it in Modern Warfare, which are based on the Magpul D60 drum, however this seem to be non-STANAG as the NATO variant of the AUG doesn't have a bolt release (which the gun in the game incorrectly features).

    Steyr AUG HBAR-T - 5.56x45mm NATO
    The AUG HBAR-T in the loadout screen.

    Launchers

    Carl Gustaf M4

    The Carl Gustaf M4 returns as the "Strela-P".

    Carl Gustaf M4 - 84x246mm R

    FGM-148 Javelin

    The stylized FGM-148 Javelin returns as the "JOKR".

    FGM-148 Javelin Block 0 with original M98A1 CLU and original BCU - 127mm

    FN40GL

    The FN40GL appears as the underbarrel grenade launcher option for the SCAR-L, identified as "Hellscream 40mm" in the gunsmith, though it's called "M203" when picking up a SCAR from the ground.

    FN40GL mounted on a SCAR-L - 40x46mm

    GP-25

    A stylized GP-25 appears as the underbarrel grenade launcher option for the AK/Kastov rifles, although like the FN40GL it is mislabeled as an M203 on dropped weapons featuring this attachment.

    GP-25 - 40mm

    LMT M203

    The LMT M203 grenade launcher is available as an underbarrel option, under the name "SPW 40mm", despite being identified as an M203 when picking up a dropped weapon equipped with it.

    LMT M203 2003 L2B - 40x46mm

    Madbull XM203

    The same Madbull XM203/ISTEC ISL-200 hybrid from Modern Warfare appears as the "TL40 Fire Drake".

    Airsoft Madbull XM203 - (fake) 40x46mm
    Heckler & Koch MP5A5 with ISTEC ISL-200 - 40x46mm

    Milkor AV-140 MSGL

    The Milkor AV-140 MSGL appears in the campaign and Special Operations as the "REV G-80", firing high-explosive grenades only. As with its Modern Warfare counterpart, it reloads through the use of a fictional grenade launcher speedloader, regardless of how many grenades were shot prior to reloading.

    Milkor AV-140 MSGL - 40x46mm

    RPG-7

    The RPG-7 is once again featured as a standard rocket launcher in MWII, under the same name. Aiming down the sights now tilt the launcher diagonally as if they are shouldering the weapon, akin to Far Cry 3 and its sequels. It is mainly used by the Las Almas cartel and the Mexican army.

    RPG-7 - 40mm

    SA-25

    The "PILA", an SA-25 with an SA-14 Gremlin's spherical battery coolant unit, returns from Modern Warfare with a different style of scope. It retains the ability to reload tubes, and dumbfire and lock on to ground vehicles.

    SA-25 (9K333 Verba) - 72mm
    SA-14 Gremlin (9K34 Strela-3) - 72mm

    Explosives

    Model 7290 Flashbang Grenade

    A tooltip showing a Model 7290 flashbang grenade is seen in the gameplay trailer. It appears to be incorrectly dubbed the "M84 Flash".

    Model 7290 flashbang grenade

    M7 Spider

    A heavily stylized M7 Spider mine is featured as the "Cluster Mine".

    Mounted Weapons

    Browning M2HB

    Various vehicles have turret-mounted Browning M2HBs, returning from the previous game.

    Browning M2HB - .50 BMG
    As with the previous game, the character runs the Browning's action when first manning it, which is the correct military procedure.
    Watching some NPC characters perform a cool helo inserting from behind the MAT-V inspired MRAP's M2 turret.

    M230 Chain Gun

    An AH-64D Apache is shown firing its M230 Chain Gun in the trailer.

    Hughes/Alliant Techsystems M230 chain gun - 30x113mm B

    FN M240B

    The M240B machine gun appears as the Sentry Gun killstreak in multiplayer; one of the few instances of the Sentry Gun not being some kind of a minigun in the series. A stockless M240 is used in the RWS turret atop the Merkava style tank.

    FN M240B with newer style lower handguard - 7.62x51mm NATO

    Minigun

    Some kind of minigun is mounted on the "Wheelson" UGV killstreak unlike the auto grenade launchers used on the wheelsons in Modern Warfare.

    Unusable Weapons

    Kimber Custom TLE/RL II

    What looks like the previous game's Kimber Custom TLE/RL II is seen in a cartel member's waistband in the campaign during the mission "El Sin Nombre". This is a low quality model and it's unusable by the player.

    Kimber Custom TLE/RL II - .45 ACP
    The 1911-type handgun in the cartel member's belt.

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