Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Difference between revisions of "Battlefield 4"
Line 324: | Line 324: | ||
=Assault Rifles & Battle Rifles= | =Assault Rifles & Battle Rifles= | ||
+ | This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS. | ||
+ | |||
==5.56A-91== | ==5.56A-91== | ||
− | The [[5.56A-91]] returns in multiplayer. It once again has the incorrect designation of "A-91", but this time around, it seems to also be incorrectly chambered in 5.45x39mm. It is once again classified as a carbine | + | The [[5.56A-91]] returns in multiplayer. It once again has the incorrect designation of "A-91", but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It is once again classified as a carbine. It requires 28000 carbine score to unlock. |
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]] | [[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]] | ||
− | [[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu.]] | + | [[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]] |
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]] | [[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]] | ||
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]] | [[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]] | ||
==AEK-971== | ==AEK-971== | ||
− | When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. | + | When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock. |
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]] | [[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]] | ||
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]] | [[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]] | ||
− | [[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the | + | [[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]] |
− | [[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims | + | [[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]] |
− | [[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads | + | [[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]] |
− | [[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads | + | [[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]] |
==AK-12== | ==AK-12== | ||
− | The [[AK-12|AK-12]] is available in the game. It appears to replace the AK-74M from ''Battlefield 3'' | + | The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. |
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]] | [[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]] | ||
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]] | [[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]] | ||
− | [[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the | + | [[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]] |
− | [[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims | + | [[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]] |
− | [[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads | + | [[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]] |
− | [[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads | + | [[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]] |
==AK-12U== | ==AK-12U== | ||
− | The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the | + | The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as "AKU-12" in-game, and requires 19000 carbine score to unlock. |
[[file:AKU-12.jpg|thumb|none|400px|AK-12U - 5.45x39mm]] | [[file:AKU-12.jpg|thumb|none|400px|AK-12U - 5.45x39mm]] | ||
[[file:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]] | [[file:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]] | ||
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]] | [[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]] | ||
− | [[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U.]] | + | [[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]] |
==AS Val== | ==AS Val== | ||
− | The [[AS Val]] appears as | + | The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It uses a 20-round magazine. |
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]] | [[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]] | ||
− | [[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu.]] | + | [[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]] |
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]] | [[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]] | ||
− | [[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight.]] | + | [[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]] |
− | [[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val.]] | + | [[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever.]] |
==Beretta ARX-160== | ==Beretta ARX-160== | ||
− | The [[Beretta ARX-160]] appears in the Naval Strike DLC as "AR-160". The | + | The [[Beretta ARX-160]] appears in the Naval Strike DLC as the "AR-160" assault rifle, holding 30+1 rounds. The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person due to scaling. It requires the completion of the "Spare Time Sniper" assignment |
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]] | [[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]] | ||
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]] | [[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]] | ||
Line 371: | Line 373: | ||
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]] | [[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]] | ||
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]] | [[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]] | ||
− | [[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160.]] | + | [[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]] |
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ805 BREN for scale.]] | [[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ805 BREN for scale.]] | ||
==Bofors Ak 5C== | ==Bofors Ak 5C== | ||
− | The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during "Angry Sea" singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage | + | The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the "Angry Sea" singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. It requires a score of 15000 Engineer points to unlock. |
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]] | [[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]] | ||
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]] | [[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]] | ||
− | [[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the | + | [[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C".]] |
− | [[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims | + | [[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C".]] |
− | [[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads | + | [[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C".]] |
− | [[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads | + | [[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C".]] |
− | ==Bushmaster ACR== | + | ==Bushmaster/Remington ACR== |
− | The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5" barrel returns from ''Battlefield 3'' | + | The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5" barrel returns from ''Battlefield 3'' as the "ACW-R" carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. |
− | [[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]] | + | [[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]] |
− | [[file:Bf4 hd ACR menu.jpg|thumb|none|600px| | + | [[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]] |
− | [[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the | + | [[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]] |
− | [[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims | + | [[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]] |
− | [[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads | + | [[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]] |
− | [[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads | + | [[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]] |
==CIS SAR 21== | ==CIS SAR 21== | ||
− | The [[CIS SAR 21]] is | + | The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles. |
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]] | [[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]] | ||
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]] | [[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]] | ||
− | [[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the | + | [[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]] |
− | [[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims | + | [[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]] |
− | [[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads | + | [[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]] |
− | [[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads | + | [[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]] |
==Colt M16A4 MWS== | ==Colt M16A4 MWS== | ||
− | + | The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level "Baku"; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer. | |
− | [[file:M16A4withANPEQ&ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO | + | [[file:M16A4withANPEQ&ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]] |
− | [[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game.]] | + | [[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]] |
− | [[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the | + | [[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]] |
− | [[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims to | + | [[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]] |
− | [[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads | + | [[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]] |
− | [[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads | + | [[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]] |
==Colt M4/M4A1 Carbine== | ==Colt M4/M4A1 Carbine== | ||
− | Pac uses a M4A1 | + | Pac uses a M4A1 initial gameplay footage, firing in full auto. In the final game, only the M4 is available, firing three round bursts and no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points. |
− | [[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 | + | [[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]] |
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]] | [[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]] | ||
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]] | [[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]] | ||
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]] | [[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]] | ||
− | [[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight.]] | + | [[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]] |
==CZ 805 BREN A1== | ==CZ 805 BREN A1== | ||
− | The [[CZ 805 BREN|CZ 805 BREN A1]] is the last Assault Rifle to be unlocked, requiring 71,000 Assault Rifle score. | + | The [[CZ 805 BREN|CZ 805 BREN A1]] holds 30+1 rounds and is the last Assault Rifle to be unlocked, requiring 71,000 Assault Rifle score. |
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]] | [[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]] | ||
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel STANAG magazine.]] | [[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel STANAG magazine.]] | ||
− | [[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the | + | [[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]] |
− | [[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims | + | [[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]] |
− | [[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads | + | [[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]] |
− | [[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads | + | [[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]] |
==Enfield L85A2== | ==Enfield L85A2== | ||
− | The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. | + | The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the "Open Fire" assignment to unlock. |
− | [[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and | + | [[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]] |
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]] | [[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]] | ||
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]] | [[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]] | ||
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]] | [[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]] | ||
− | [[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2.]] | + | [[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]] |
==FAMAS FELIN== | ==FAMAS FELIN== | ||
− | The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. | + | The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable. |
− | [[file:Famas-felin.jpg|thumb|none|400px|FAMAS FELIN with | + | [[file:Famas-felin.jpg|thumb|none|400px|FAMAS FELIN with EOTech infrared scope - 5.56x45mm]] |
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS FELIN in game.]] | [[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS FELIN in game.]] | ||
− | [[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the | + | [[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS FELIN.]] |
− | [[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to | + | [[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS FELIN.]] |
− | [[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads | + | [[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]] |
− | [[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads | + | [[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]] |
==FN F2000 Tactical== | ==FN F2000 Tactical== | ||
− | The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the 1.6x | + | The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the "Express Train" assignment |
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]] | [[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]] | ||
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]] | [[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]] | ||
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]] | [[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]] | ||
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]] | [[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]] | ||
− | [[Image:BF4F200004.jpg|thumb|none|600px|F2000 with iron | + | [[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]] |
− | [[Image:BF4F200005.jpg|thumb|none|600px|F2000 iron | + | [[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]] |
− | [[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000.]] | + | [[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the "HK-slap" technique for a reload from empty.]] |
==FN SCAR-H== | ==FN SCAR-H== | ||
− | The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears | + | The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the "SCAR-H SV" in-game. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle score while the DMR version requires 82000 DMR points. |
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16" barrel) - 7.62x51mm NATO]] | [[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16" barrel) - 7.62x51mm NATO]] | ||
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|FN SCAR-H in game.]] | [[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|FN SCAR-H in game.]] | ||
Line 468: | Line 470: | ||
==Heckler & Koch G36C== | ==Heckler & Koch G36C== | ||
− | The [[Heckler & Koch G36#Heckler & Koch G36C|Heckler & Koch G36C]] is | + | The [[Heckler & Koch G36#Heckler & Koch G36C|Heckler & Koch G36C]] is a shortened carbine variant of the [[Heckler & Koch G36|Heckler & Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock. |
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler & Koch G36C - 5.56x45mm NATO]] | [[Image:Hkg36c.jpg|thumb|none|400px|Heckler & Koch G36C - 5.56x45mm NATO]] | ||
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]] | [[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]] | ||
Line 476: | Line 478: | ||
==Heckler & Koch HK416== | ==Heckler & Koch HK416== | ||
− | + | The [[Heckler & Koch HK rifle series#Heckler & Koch HK416|Heckler & Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5" barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the "M416", presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock. | |
[[file:HK416 current.jpg|thumb|none|400px|Heckler & Koch HK416 - 5.56x45mm NATO]] | [[file:HK416 current.jpg|thumb|none|400px|Heckler & Koch HK416 - 5.56x45mm NATO]] | ||
− | [[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler & Koch HK416 in game.]] | + | [[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler & Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]] |
− | [[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the | + | [[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]] |
− | [[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims | + | [[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler & Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]] |
− | [[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads | + | [[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler & Koch HK416.]] |
− | [[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads | + | [[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler & Koch HK416.]] |
==IMI Galil ACE 21== | ==IMI Galil ACE 21== | ||
− | The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears | + | The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the "ACE 21 CQB" and is classified as a carbine. It is the highest capacity of the "ACE" variants, holding a correct 35+1 rounds. It requires a carbine score of 71000 to unlock. |
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]] | [[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]] | ||
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the "Paracel Storm" trailer.]] | [[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the "Paracel Storm" trailer.]] | ||
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]] | [[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]] | ||
− | [[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the | + | [[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]] |
− | [[Image:BF4ACE2104.jpg|thumb|none|600px|Stock | + | [[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]] |
==IMI Galil ACE 23== | ==IMI Galil ACE 23== | ||
− | The [[Galil#Galil_ACE|IMI Galil ACE 23]] | + | The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. Its 35-round magazines are downloaded to 30 rounds, possibly to balance its excellent all-round performance in-game. It is unlocked by completing the "Assault Expert" assignment. |
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]] | [[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]] | ||
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game.]] | [[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game.]] | ||
− | [[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the | + | [[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]] |
− | [[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims | + | [[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]] |
− | [[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads | + | [[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]] |
− | [[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads | + | [[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]] |
==IMI Galil ACE 52== | ==IMI Galil ACE 52== | ||
− | The [[Galil#Galil_ACE|IMI Galil Ace 52]] | + | The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the "ACE 52 CQB" and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock. |
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]] | [[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]] | ||
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]] | [[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]] | ||
Line 509: | Line 511: | ||
==IMI Galil ACE 53== | ==IMI Galil ACE 53== | ||
− | The [[Galil#Galil_ACE|IMI Galil Ace 53]] | + | The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the "ACE 53 SV" and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000. |
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]] | [[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]] | ||
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock "ACE 53 SV" in the loadout menu.]] | [[Image:BF4ACE5301.jpg|thumb|none|600px|Stock "ACE 53 SV" in the loadout menu.]] | ||
Line 516: | Line 518: | ||
==IWI X95== | ==IWI X95== | ||
− | The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC, named "MTAR-21" | + | The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC, named "MTAR-21" and classified as a carbine. Unlike the [[Battlefield 3]] model, it uses a tan receiver with the D-guard assembly akin to the 5.45x39mm variant but still fires 5.56x45mm NATO rounds. It has a capacity of 30+1 rounds and requires the completion of the "Multi Talent" assignment to unlock. |
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]] | [[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]] | ||
Line 522: | Line 524: | ||
[[Image:BF4MTAR02.jpg|thumb|none|600px|"MTAR-21" being held.]] | [[Image:BF4MTAR02.jpg|thumb|none|600px|"MTAR-21" being held.]] | ||
[[Image:BF4MTAR03.jpg|thumb|none|600px|"MTAR-21" iron sight.]] | [[Image:BF4MTAR03.jpg|thumb|none|600px|"MTAR-21" iron sight.]] | ||
− | [[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the "MTAR-21".]] | + | [[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the "MTAR-21". A nice empty reload animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - this was mistakenly reported as a bug.]] |
==Kel-Tec RFB Target== | ==Kel-Tec RFB Target== | ||
− | The 32" barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer, | + | The 32" barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit. |
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]] | [[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]] | ||
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]] | [[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]] | ||
− | [[Image:BF4RFB02.jpg|thumb|none|600px| | + | [[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]] |
− | [[Image:BF4RFB03.jpg|thumb|none|600px| | + | [[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]] |
==M59/66 SKS== | ==M59/66 SKS== | ||
− | The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle | + | The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. It features a detachable box magazine holding 20 rounds and a retractable AR-15 stock system. It requires a DMR score of 11000. |
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]] | [[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]] | ||
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu.]] | [[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu.]] | ||
Line 539: | Line 541: | ||
==Magpul PDR-C== | ==Magpul PDR-C== | ||
− | The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12" barrel. It requires a score of 28000 with PDWs to unlock. | + | The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12" barrel. It requires a score of 28000 with PDWs to unlock. |
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]] | [[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]] | ||
− | [[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. | + | [[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]] |
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]] | [[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]] | ||
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]] | [[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]] | ||
− | ==Norinco QBZ-95-1/ Norinoco QBB-95 Hybrid== | + | ==Norinco QBZ-95-1/Norinoco QBB-95 Hybrid== |
− | The so called "QBZ-95-1" in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, | + | The so called "QBZ-95-1" in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the "To Valhalla" campaign assignment. There is also a shorter-barreled version called the "Type 95B-1" despite not being either a QBZ-95B-1, and is the last carbine unlocked, requiring 83000 carbine score. |
− | [[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]] | + | [[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]] |
− | [[File:Norinco QBZ95-1.jpg|thumb|none|400px| | + | [[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]] |
− | [[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px| | + | [[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 Hybrid in game.]] |
− | [[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the | + | [[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 Hybrid.]] |
− | [[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims | + | [[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 Hybrid.]] |
− | [[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads | + | [[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 Hybrid.]] |
− | [[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads | + | [[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 Hybrid.]] |
==SIG SG 553== | ==SIG SG 553== | ||
− | The [[SIG SG 550|SIG SG 553]] | + | The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000. |
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]] | [[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]] | ||
− | [[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game.]] | + | [[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]] |
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]] | [[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]] | ||
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]] | [[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]] | ||
==SRSS BullDog 762== | ==SRSS BullDog 762== | ||
− | The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the "Bulldog" in the Dragon's Teeth DLC. | + | The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the "Bulldog" in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the "Lions and Tigers and Bea..." assignment. |
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]] | [[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]] | ||
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]] | [[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]] | ||
− | [[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the | + | [[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]] |
− | [[Image:BF4Bulldog03.jpg|thumb|none|600px| | + | [[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]] |
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]] | [[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]] | ||
==Steyr AUG A3== | ==Steyr AUG A3== | ||
− | The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] | + | The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles. |
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]] | [[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]] | ||
− | [[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game.]] | + | [[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]] |
− | [[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the | + | [[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]] |
− | [[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims | + | [[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]] |
− | [[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads | + | [[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]] |
− | [[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads | + | [[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]] |
==SVK-12== | ==SVK-12== | ||
− | The SVK-12 | + | The SVK-12 appears as a designated marksman rifle version of the AK-12, and is available with a 15-round magazine, the lowest of all DMRs. In-game it is referred to as "SVD-12" and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but present on the [[SVD Dragunov]]. It requires a DMR score of 19000. |
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]] | [[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]] | ||
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]] | [[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]] | ||
− | [[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12.]] | + | [[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]] |
− | [[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]] | + | [[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]] |
=Machine Guns= | =Machine Guns= |
Revision as of 01:51, 30 September 2014
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Battlefield 4 for current discussions. Content is subject to change. |
|
Battlefield 4 is the latest installment in the Battlefield series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered Medal of Honor: Warfighter would be granted early beta access to the game. The game was released on October 29.
The following weapons appear in the video game Battlefield 4:
Handguns
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from Battlefield 3, magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.
Beretta M9
The Beretta M9 returns from Battlefield 3 and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the M9A1 variant would be more appropriate, featuring an integrated rail. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst "93R".
Chiappa Rhino 40DS
The Chiappa Rhino revolver appears in the DLC Naval Strike, called "SW40". It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).
CZ 75 SP-01 SHADOW
The CZ 75 SP-01 SHADOW chambered in .40S&W appears as the "CZ-75" and is an unlockable sidearm in the game, holding 12 rounds in the magazine. It is a factory-custom, competition oriented variation of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX chambered in .44 Magnum appears as the "DEagle 44" in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the "Compensator" attachment to the weapon will add the factory IWI muzzle break (referred to in the second image). However, fitting the "muzzle brake" attachment will utilize the same generic break used on other pistols. This handgun is unlocked with the completion of the "Recoil Kinetics" assignment.
FN Five-seveN
The FN Five-seveN is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.
Glock 17
On the cover art, as well as other promotional artwork, Recker is seen holding a Glock 17 with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level "South China Sea", as well as Agent Kovic in Shanghai.
Glock 18
The Glock 18 has been seen in multiple public multiplayer events. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch; it features all of the cocking serrations, instead of the middle section of them being flat, where the fire mode markings are.
Heckler & Koch HK45C
The Heckler & Koch HK45C is the last sidearm to be unlocked in multiplayer, and is listed as the "Compact 45" presumably for trademark reasons; however, DICE's internal file name for the pistol remains "HK45C". It uses the 10-round extended "elephant foot" magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size HK45, but shares some characteristics with the 9x19mm HK P2000. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.
Mateba Model 6 Unica
The Mateba Model 6 Unica appears as the "Unica 6" in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the "Big Splash" assignment.
MP-412 REX
During the singleplayer campaign, Dunn gives Recker an MP-412 REX to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, "Baku", to unlock it.
MP-443 Grach
The MP-443 Grach returns from Battlefield 3 and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.
Norinco QSZ-92-5.8
The Norinco QSZ-92-5.8 appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.
SIG-Sauer P226R
The SIG-Sauer P226R is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the "R" designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' "Compensator" attachment was modeled specifically for the P226.
Taurus Model 44
The Taurus Model 44, once again listed as the ".44 Magnum", is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.
Vickers Tactical Custom 1911
A one-off custom variant of the M1911, made by Larry Vickers of Vickers Tactical specifically for Medal of Honor: Warfighter, replaces the M45 MEU(SOC) from Battlefield 3. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.
Submachine Guns
Unlike the previous game, SMGs and any other weapons that appeared under the "PDW" category are now exclusive to the Engineer class. Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights. Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).
Beretta Mx4 Storm
The Beretta Mx4 Storm, the select-fire military variant of the Cx4 is available in multiplayer. It is listed simply as the "Mx4". It is the starting weapon of all three factions' Engineer classes.
CZ Scorpion Evo 3 A1
The CZ Scorpion Evo 3 A1 appears as the "CZ-3A1", and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.
FN P90 TR
The FN P90 TR is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.
Heckler & Koch MP7A1
The MP7A1 is featured in the China Rising DLC. It is unlocked with the completion of the "Make a Dent" assignment. The MP7A1, as in Battlefield 3, is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.
Heckler & Koch UMP45
The Heckler & Koch UMP45 is an available PDW in the game. Unlike Battlefield 3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.
Heckler & Koch UMP9
The Heckler & Koch UMP9 is an unlockable PDW in the game, through the "Engineer Expert" assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.
Jian She Type-05
The Jian She Type-05 appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the QCQ-05's 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future. It is the last unlocked weapon in the PDW set, requiring a PDW score of 48000.
PP-2000
The PP-2000 is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.
Saab Bofors Dynamics CBJ-MS
The Saab Bofors Dynamics CBJ-MS appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.
SIG-Sauer MPX
The SIG-Sauer MPX appears in the Dragon's Teeth DLC, and is chambered in .40 S&W and in the standard 6.5" barrel configuration. It is the most recently conceived firearm in the game, released by SIG-Sauer in 2014, some time after the original Battlefied 4 was released. It is unlocked via the "Not the Weakest Link" assignment.
TsNIITochMash SR-2M Veresk
The TsNIITochMash SR-2M Veresk appears as the "SR-2" in the Naval Strike DLC, requiring the completion of the "Packing a Punch" assignment to acquire it.
Shotguns
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.
Benelli M1
A Benelli M1 with a fixed stock and top rail incorrectly replaces the the proper Benelli M4 with a collapsible stock from BF3 as the "M1014". It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.
Cobray Street Sweeper
The SWD/Cobray Street Sweeper, called "DAO-12" in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.
Daewoo USAS-12
The Daewoo USAS-12 appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the "Laser Light Combo" (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the "South China Sea" level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.
"DBV-12"
The DBV-12 (an AK-12 modified to fire shotgun shells, like the the original AK's Saiga 12) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.
Franchi SPAS-12
The Franchi SPAS-12 has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the Bad Company series and Battlefield 3. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.
Hawk 97-2
The Hawk 97-2 shotgun appears as the "Hawk 12G". It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000.
M26 Modular Accessory Shotgun System
The M26 Modular Accessory Shotgun System is once again an unlockable shotgun "gadget" exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight.
QBS-09
The QBS-09 is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.
Remington 870 MCS
The Remington 870 MCS returns and now holds 7+1 rounds, indicating an 18" barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.
Saiga-12K
Recker uses a Saiga-12K in the "Angry Sea" trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.
Serbu Super Shorty
A Remington 870-based Serbu Super Shorty appears in BF4. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the "Shorty 12G" in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.
UTAS UTS-15
The UTAS UTS-15 appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.
Assault Rifles & Battle Rifles
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.
5.56A-91
The 5.56A-91 returns in multiplayer. It once again has the incorrect designation of "A-91", but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It is once again classified as a carbine. It requires 28000 carbine score to unlock.
AEK-971
When Recker is falling through the building, an AEK-971 is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.
AK-12
The AK-12 is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from Battlefield 3. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM.
AK-12U
The AK-12U, a carbine version of the AK-12 with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as "AKU-12" in-game, and requires 19000 carbine score to unlock.
AS Val
The AS Val appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It uses a 20-round magazine.
Beretta ARX-160
The Beretta ARX-160 appears in the Naval Strike DLC as the "AR-160" assault rifle, holding 30+1 rounds. The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person due to scaling. It requires the completion of the "Spare Time Sniper" assignment
Bofors Ak 5C
The Bofors Ak 5C is seen during the "Angry Sea" singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. It requires a score of 15000 Engineer points to unlock.
Bushmaster/Remington ACR
The Bushmaster ACR with the 14.5" barrel returns from Battlefield 3 as the "ACW-R" carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score.
CIS SAR 21
The CIS SAR 21 is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.
Colt M16A4 MWS
The Colt M16A4 MWS returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level "Baku"; in the final game, Recker's starting rifle is the FN SCAR-H. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.
Colt M4/M4A1 Carbine
Pac uses a M4A1 initial gameplay footage, firing in full auto. In the final game, only the M4 is available, firing three round bursts and no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.
CZ 805 BREN A1
The CZ 805 BREN A1 holds 30+1 rounds and is the last Assault Rifle to be unlocked, requiring 71,000 Assault Rifle score.
Enfield L85A2
The L85A2 is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the "Open Fire" assignment to unlock.
FAMAS FELIN
The FAMAS FELIN is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.
FN F2000 Tactical
The FN F2000 is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the "Express Train" assignment
FN SCAR-H
The FN SCAR-H appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the "SCAR-H SV" in-game. The model has been updated from Battlefield 3, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle score while the DMR version requires 82000 DMR points.
FN SCAR-H (20" barrel)
Heckler & Koch G36C
The Heckler & Koch G36C is a shortened carbine variant of the Heckler & Koch G36. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.
Heckler & Koch HK416
The Heckler & Koch HK416 returns from Battlefield 3 and now has a longer 14.5" barrel and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of current HK416 iterations. It is still called the "M416", presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.
IMI Galil ACE 21
The IMI Galil ACE 21 appears as the "ACE 21 CQB" and is classified as a carbine. It is the highest capacity of the "ACE" variants, holding a correct 35+1 rounds. It requires a carbine score of 71000 to unlock.
IMI Galil ACE 23
The IMI Galil ACE 23 appears as an assault rifle. Its 35-round magazines are downloaded to 30 rounds, possibly to balance its excellent all-round performance in-game. It is unlocked by completing the "Assault Expert" assignment.
IMI Galil ACE 52
The IMI Galil Ace 52 appears as the "ACE 52 CQB" and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.
IMI Galil ACE 53
The IMI Galil Ace 53 appears as the "ACE 53 SV" and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.
IWI X95
The IWI X95 is a weapon that is included in the China Rising DLC, named "MTAR-21" and classified as a carbine. Unlike the Battlefield 3 model, it uses a tan receiver with the D-guard assembly akin to the 5.45x39mm variant but still fires 5.56x45mm NATO rounds. It has a capacity of 30+1 rounds and requires the completion of the "Multi Talent" assignment to unlock.
Kel-Tec RFB Target
The 32" barreled Target variant of the Kel-Tec RFB is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.
M59/66 SKS
The Yugoslavian M59/66 variant of the SKS rifle returns from Battlefield 3 as a designated marksman rifle. It features a detachable box magazine holding 20 rounds and a retractable AR-15 stock system. It requires a DMR score of 11000.
Magpul PDR-C
The Magpul PDR-C returns from Battlefield 3, this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12" barrel. It requires a score of 28000 with PDWs to unlock.
Norinco QBZ-95-1/Norinoco QBB-95 Hybrid
The so called "QBZ-95-1" in Battlefield 4 is actually an Norinco QBB-95 using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the "To Valhalla" campaign assignment. There is also a shorter-barreled version called the "Type 95B-1" despite not being either a QBZ-95B-1, and is the last carbine unlocked, requiring 83000 carbine score.
SIG SG 553
The SIG SG 553 returns from Battlefield 3 as an unlockable carbine. It requires a carbine score of 11000.
SRSS BullDog 762
The SRSS BullDog 762 appears as the "Bulldog" in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the "Lions and Tigers and Bea..." assignment.
Steyr AUG A3
The Steyr AUG A3 returns again as an assault rifle, holding 30+1 rounds. Unlike in Battlefield 3, it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.
SVK-12
The SVK-12 appears as a designated marksman rifle version of the AK-12, and is available with a 15-round magazine, the lowest of all DMRs. In-game it is referred to as "SVD-12" and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but present on the SVD Dragunov. It requires a DMR score of 19000.
Machine Guns
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike Medal of Honor: Warfighter, there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.
AAI LSAT Light Machine Gun
The AAI LSAT Light Machine Gun (Lightweight Small Arms Technologies) returns from Battlefield 3. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the Battlefield series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.
Ares-16 MCR
The Ares-16 MCR appears as a weapon introduced in Naval Strike DLC, it appears as the "AWS". It is fitted with a 100 round C-Mag, providing more ammo than the Norinco QBB-95-1 as a magazine fed light machine gun. For some reason, it holds 99+1 rounds in-game instead of 100+1.
Heckler & Koch MG4
The Heckler & Koch MG4 is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.
FN M240B
The M240B returns from Battlefield 3. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the FN MAG, one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the "RAWR", Battlefield 4's version of the MAARS robot.
FN M249 SAW PIP
The FN M249 SAW returns from Battlefield 3. A derivative of the FN Minimi, it is the standard light machine gun of the various branches of the United States military. Featuring the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the M27 Infantry Automatic Rifle (previously in BF3) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through normal means in multiplayer, requring completion of a specific action in the single-player story.
M60E4
The M60E4 is an MG that is released with the Second Assault DLC.
Norinco QBB-95
The Norinco QBB-95 returns from Battlefield 3 as the "QBB-95-1". It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game). It has the second highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.
Norinco QJY-88
The Norinco QJY-88 returns from Battlefield 3. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle (Norinco QBU-88) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.
PKP Pecheneg
The PKP Pecheneg is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.
RPK
The "RPK-74M" returns from Battlefield 3 as part of the China Rising DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, one of the more glaring mistakes in the game. The wood furniture, the magazine curvature, and 40-round capacity clearly indicate that it was originally intended as a standard RPK. While the in-game name and caliber listing (5.45x39mm) indicate the RPK-74M, the 7.62x39mm round would be in the same damage model category, due to its muzzle energy (this is also seen with the SKS). This means only the gun's name and caliber listing are errors. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.
RPK-12
The RPK-12 is the light machine gun variant of the AK-12. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12, although this incorrect; the real RPK-12 variant is only chambered in 7.62x39mm and uses 75-round drum magazines. It is unlocked by completing the "Support Expert" assignment.
STK Ultimax 100 Mark 5
The STK Ultimax 100 Mark 5 appears the starting weapon for the support class. It is chambered in 5.56x45mm NATO, feeds STANAG M16 compatible magazines, and fires from the open bolt (uncommon for modern magazine-fed weapons). The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. The older Mark 3/3A variant is the standard light machine gun for the Singapore Armed Forces. Modelled with a 30-round magazine, it incorrectly holds 45 rounds.
Sniper Rifles
All semi-automatic sniper rifles returning from the previous game's multiplayer are now classed as Designated Marksmen Rifles, and are considered all-kit weapons.
Accuracy International AWM-F
The AWM-F is an unlockable weapon in the China Rising DLC. It is again improperly named as an L96A1.
AMR-2
The AMR-2 appears as a battle pickup in the game.
Barrett M107
The Barrett M107 in-game is incorrectly dubbed an M82A3 despite it not having a raised top rail and a lack of a rear grip and monopod socket. It is a so-called "Battle Pickup" in the game, called the "M82A3", "M82A3 MID", or "M82A3 CQB", depending on its configuration. It can be seen in the "Paracel Storm" trailer, as it takes out an enemy on a water scooter. The fictional laser range finder that is always mounted on this rifle, and that can be mounted on any of the bolt action rifles as well, is actually an AN/PEQ-11 with the rear end altered to into a display screen. The attachment even says the name if one looks close enough.
Barrett Model 98 Bravo
The Barrett Model 98 Bravo has been seen in multiple public multiplayer events, once again called the "M98B". This time around it correctly holds 10 rounds in the magazine. It requires a sniper rifle score of 34000.
Cheyenne Tactical M-200 Intervention
The Cheyenne Tactical M-200 Intervention has been seen in the "This is Battlefield 4 Multiplayer" trailer, as well as in an "Only in Battlefield 4" video and in multiple public multiplayer events. It is called the "SRR-61" in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It is the last Sniper Rifle unlocked, requiring 42000 sniper rifle points.
Desert Tactical Arms Stealth Recon Scout
The Desert Tactical Arms Stealth Recon Scout has been seen in multiple public multiplayer events. It's called the "338 Recon" in-game and requires a sniper rifle score of 27000.
F&D Defense FD338
The F&D Defense FD338, available in the Naval Strike DLC, it's currently the only semi-automatic weapon in the sniper rifle category, meaning that only the Recon class has access to it. It is called the "SR338" in the game.
Jian She CS/LR3
The Jian She CS/LR3, also known as the "FY-JS" in the game, is the 5.8mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.
GOL sniper rifle
The GOL sniper rifle, called the "GOL Sniper Magnum" is back from Bad Company 2, returning in the Second Assault DLC.
Izhmash SV-98
The Izhmash SV-98 appears multiplayer. It requires 13000 sniper rifle score.
Jian She CS/LR4
The Jian She CS/LR4 is the starting weapon of all three factions' Recon classes.
M39 EMR
On the cover art, Recker is armed with an M39 EMR attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1, and requires a 37000 score with DMRs to unlock.
M40A5
The M40A5 appears in multiplayer. It is an unlockable weapon that requires 3000 sniper rifle score.
McMillan CS5
The McMillan CS5 appears as the "CS5" in the Dragon's Teeth DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.
Mk 11 Mod 0
The Mk 11 Mod 0 in multiplayer requires 4000 DMR points to unlock.
MKEK JNG-90
The MKEK JNG-90 is in multiplayer. It requires a sniper rifle score of 20000.
Norinco QBU-88
The Norinco QBU-88 appears in the game.
Steyr Elite
the Steyr Elite appears in the game. It is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the Sniper Rifles, taking almost three shots to kill over long range but posses the fastest rate of fire, aim speed and bullet velocity. It requires 8000 points with sniper rifles.
Launchers
FGM-148 Javelin
The FGM-148 Javelin has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit.
FGM-172 SRAW
The FGM-172 SRAW returns from Battlefield 2 and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the "Levolution" trailer, and has also been seen in multiple public multiplayer events.
FIM-92A Stinger
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an FIM-92A Stinger. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons.
GP-30M
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a GP-30M.
Heckler & Koch M320
Near the end of the singleplayer demo, the player fires a Heckler & Koch M320 from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.
"M320 3GL"
The Naval Strike DLC added a fictional variant known as the "M320 3GL". It functions in a similar way to the real-world Metal Storm 3GL (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.
Heckler & Koch XM25
In the live stream of Battlefield 4 during E3, players can be seen equipped with an Heckler & Koch XM25. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.
M136 CS
The M136 AT4 appears as a battle pickup. Referred to as "M136 CS" in game, CS standing for "confined space".
M203 Grenade Launcher
The M203 grenade launcher appears in the game mounted the "RAWR", only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.
MBT LAW
The MBT LAW has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).
Milkor MGL Mk 1S
Recker is also seen wielding a Milkor MGL Mk 1S with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer.
Mk 153 Mod 0 SMAW
The Mk 153 Mod 0 SMAW has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.
RPG-7V2
The RPG-7V2 returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight.
SA-18 Grouse
The SA-18 Grouse has been seen in multiple public multiplayer events. It is once again called the "SA-18 Igla". In-game it behaves differently from Battlefield 3 instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight.
QW-2 Vanguard 2
The QW-2 Vanguard 2 appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.
Starstreak HVM
The shoulder launched Starstreak HVM launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor.
Explosives
M2 SLAM
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.
M15 anti-tank mine
The M15 anti-tank mine appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class.
M18 smoke grenade
The M18 smoke grenade has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade.
M18A1 Claymore
The M18A1 Claymore appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.
M34 White Phosphorous grenade
The M34 White Phosphorous grenade has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the "M34 Incendiary".
M67 fragmentation hand grenade
M67 hand grenades are the standard grenade of the game.
M84 stun grenade
The M84 stun grenade has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the "M84 Flashbang".
RGO fragmentation grenade
The RGO fragmentation grenade.
V40 Mini-Grenade
The V40 Mini Grenade.
Mounted Weapons
2A38M autocannon
Two 2A38M autocannon are mounted on both the Pantsir AA and Tunguska Mobile AA.
9M133 Kornet
The 9M133 Kornet is launched from the 9K123 missile system as a stationary anti-tank weapon.
BGM-71 TOW
The BGM-71 TOW appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.
Bofors 40mm
The Bofors 40mm L/60 cannon is on the AC-13 gunships.
Browning M2HB
The Browning M2HB heavy machine gun appears in the game mounted on vehicles, including M1A2 Abrams tanks.
Bushmaster M242 chaingun
In the background appears an LAV-25 fitted with an M242 Bushmaster chaingun.
General Electric GAU-8/A Avenger
The General Electric GAU-8/A Avenger appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.
General Dynamics GAU-12/U
The GAU-12/U is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.
General Dynamics GAU-17/A
A pair of GAU-17/A's are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.
General Dynamics M197 Vulcan
In several trailers and promo pictures, the M197 Vulcan is seen mounted on a AH-1Z Viper.
HJ-8 Red Arrow
The HJ-8 Red Arrow appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.
H/PJ-12
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.
Kord
The Kord heavy machine gun is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.
M102 105mm Howitzer
The M102 105mm howitzer is mounted on AC-130 gunship.
Mk 19 Grenade Launcher
The Mk 19 grenade launcher is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.
M61 Vulcan
The M61 Vulcan appears in the game on Phalanx CIWS and C-RAM installation.
NSVT Heavy Machine Gun
The NSVT Heavy MG appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the Kord heavy machine gun.
QJZ-89
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.
Shipunov 2A42
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a Shipunov 2A42 autocannon.
Type-85 HMG
The Type-85 is mounted as an remote controlled machine gun on the T-99 MBT.
Type 87
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian ZU-23, are mounted on the Type-95 Mobile AA.