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Difference between revisions of "Hot Dogs, Horseshoes & Hand Grenades/Submachine Guns"
Pyr0m4n14c (talk | contribs) (→FN P90 Tactical: Waited so long to do this, another P90 got added. Hopefully that one won't take quite as long.) |
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==American-180== | ==American-180== | ||
− | The [[American-180]] was added on day 14 of the Meatmas 2020 Advent Calendar event | + | The [[American-180]] was added on day 14 of the Meatmas 2020 Advent Calendar event; it is the game's first .22 LR-chambered SMG, and features the highest capacity of any non belt-fed in-game firearm. The game has two versions: a standard full-length version with a fixed stock (added on Day 14), and an additional version with a shorter barrel, a factory vertical foregrip, and a [[MAC-10]]-esque collapsible stock; this variant comes with half-sized 83-round magazines (though it can still use the standard ones), and is jokingly called the "American-90." |
− | [[File:American-180.jpg|thumb|none|450px|American-180 - .22 LR.]] | + | |
+ | A fictional pneumatic weapon based on the American-180, dubbed the "Medical-180", was added in Update #100's second alpha build; it is meant for the "Meat Fortress" mode, and serves as an alternative to the Medic's fictional "Syringe Gun", trading the latter's compactness and ability to fire in full-auto for a higher magazine capacity, a higher muzzle velocity, and a longer effective range. | ||
+ | [[File:American-180.jpg|thumb|none|450px|American-180 - .22 LR]] | ||
+ | [[File:H3VR A180 Box.jpg|thumb|none|600px|The American-180 in its box, minus a few letters. And a sense of shame.]] | ||
+ | [[File:H3VR A180 Left.jpg|thumb|none|600px|Examining the submachine gun; without the magazine, it could easily deceive someone into thinking that it's a relatively ordinary gun.]] | ||
+ | [[File:H3VR A180 Right.jpg|thumb|none|600px|It makes itself out to be an ordinary, familiar weapon, tricking unsuspecting users with its [[Thompson]]-esque features - in particular, the smooth, dropped wooden stock, the finger-grooved pistol grip and forend, the squarish receiver, and the finned barrel are all conspicuously similar, serving to make the weapon itself seem less conspicuous, and more, well, similar.]] | ||
+ | [[File:H3VR A180 Cocking.jpg|thumb|none|600px|However, the gun's normalcy stats to come into question when the conspicuously small hole going clean through the gun vertically is drawn to attention, as tends to happen when it is cocked (as shown here).]] | ||
+ | [[File:H3VR A180 Loading.jpg|thumb|none|600px|And, of course, any pretense of normalcy goes completely out the window once a giant tuna can filled with 165 rounds of .22 LR is unceremoniously shoved onto the top.]] | ||
+ | [[File:H3VR A180 Safety.jpg|thumb|none|600px|Disengaging the American-180's safety lever - nobody here needs to be safe, and nobody is.]] | ||
+ | [[File:H3VR A180 Aiming.jpg|thumb|none|600px|Testing out the sights; a nice, wide aperture and a thick, easily-acquirable front post with prominent protective wings make close-range aiming nice and easy.]] | ||
+ | [[File:H3VR A180 Firing.jpg|thumb|none|600px|So, of course, unaimed blind-fire is the obvious move. (This was actually done to make the firing shot more visually interesting; since the 180 ejects casings downwards and doesn't produce much recoil or muzzle flash, it'd be hard to tell from a still image that anything was even happening. So, you're welcome.)]] | ||
+ | [[File:H3VR A180 Ejecting.jpg|thumb|none|600px|For fun, you can also flip the gun upside down and try to make a brass fountain. Tried dipping strawberries in it; would not recommend.]] | ||
+ | [[File:H3VR A180 Tracers.jpg|thumb|none|600px|For practical applications, loading the drums with tracers takes the American-180 from "decently practical gimmick gun" to "literal death ray" - its near-total lack of recoil, high capacity, and blistering 1,200 RPM fire rate make it perfect for shooting fast-moving targets; in particular, when faced with the missile barrages from Swarm drones, it can be used as an ersatz CIWS. The yellow line across the screen is one of the scanning lasers from an Agile drone (effectively a beeping, geometric, laser-firing helicopter gunship that can only be damaged from behind); as it turns out, a tracer-filled 180 is also perfect for dealing with those.]] | ||
+ | [[File:A180 Short.jpg|thumb|none|450px|American-180 with short barrel, foregrip, and no stock - .22 LR]] | ||
+ | [[File:H3VR A90 Right.jpg|thumb|none|600px|One quick trip from the North Pole to the Badlands, and we're examining the American-90. Like the 180, but smaller.]] | ||
+ | [[File:H3VR A90 Stock.jpg|thumb|none|600px|And also extendable.]] | ||
+ | [[File:H3VR A90 Aiming.jpg|thumb|none|600px|The irons are more or less the same as those of the 180, though the fact that the front sight is closer to the rear one creates a slightly different sight picture. If they're not your cup of tea...]] | ||
+ | [[File:H3VR A90 Left.jpg|thumb|none|600px|...then the Picatinny rail on the top may be of interest to you. It may also be of interest to you if you simply want to make a weapon suitably ridiculous-looking for the Meat Fortress scene; if that's the case, you may also be interested in a muzzle attachment or twenty.]] | ||
+ | ==="Medical-180"=== | ||
+ | [[File:H3VR M180 Left.jpg|thumb|none|600px|With the previous "regular" variant being used in the Meat Fortress scene, it only seems appropriate that the Meat Fortress version be used in a "regular" one.]] | ||
+ | [[File:H3VR M180 Right.jpg|thumb|none|600px|And a previous year's Meatmas scene, no less.]] | ||
+ | [[File:H3VR M180 Magazine.jpg|thumb|none|600px|Looking at the bottom of one of the Medical-180's magazines; their 90-round capacity would be more at odds with the name if the actual American-180's magazines held 180 rounds either.]] | ||
+ | [[File:H3VR M180 Loading.jpg|thumb|none|600px|But they don't, so it's a bit of a moot point.]] | ||
+ | [[File:H3VR M180 Charging.jpg|thumb|none|600px|Racking the weapon's charging handle; it fires from an open bolt, for whatever that means on a pneumatic syringe-chucker (the same is true of the basic "Syringe Gun").]] | ||
+ | [[File:H3VR M180 Aiming.jpg|thumb|none|600px|Aiming the Medical-180; the presence of a rear sight cowling is, unfortunately, nothing but an elaborate ruse to fool prospective users into thinking this activity is actually worthwhile.]] | ||
+ | [[File:H3VR M180 Firing.jpg|thumb|none|600px|Inoculating the ground in frustration; between the non-reciprocating charging handle, minimal recoil, and lack of ejected casings, it's rather difficult to show that this is actually happening in a still image without changing angles to show the actual syringe (which appears to be in the process of changing from one type of entity to another here) or the rather conspicuously non-airgun-like muzzle flash. The rather open-bolt lock time and comparatively fast trigger reset also mean that the trigger isn't actually back in this shot.]] | ||
+ | [[File:H3VR M180 Attacking.jpg|thumb|none|600px|Luckily, showing the effect of the weapon's use works just as well.]] | ||
+ | [[File:H3VR M180 Removing.jpg|thumb|none|600px|Yanking out a partly-empty magazine/sharps box; the large loop on top does, in fact, wobble around.]] | ||
+ | [[File:H3VR M180 Nut.jpg|thumb|none|600px|Concluding a reload with a yank of the charging handle; while the pentagonal nut on the left side doesn't look as nice, it still works as an ambidextrous charging handle.]] | ||
+ | [[File:H3VR M180 Syringe.jpg|thumb|none|600px|Examining one of the weapon's fired syringes; while they disappear relatively quickly for the sake of performance, these are actually fully-modeled, physical items.]] | ||
+ | [[File:H3VR M180 Stabbing.jpg|thumb|none|600px|As such, they can be used to give enemies their shots the old-fashioned way (though just about any situation in which this is actually necessary would be better handled by using the weapon's stock for an impromptu reflex test).]] | ||
==Beretta Model 38A== | ==Beretta Model 38A== | ||
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[[File:H3VR 38A Aiming.jpg|thumb|none|600px|Taking aim at a target...]] | [[File:H3VR 38A Aiming.jpg|thumb|none|600px|Taking aim at a target...]] | ||
[[File:H3VR 38A Firing.jpg|thumb|none|600px|...and showing it what happens when you don't pay the ''pizzo''. Or what happens when you're part of the Ethiopian military. Depends on which sort of 1930s Italian we're dealing with here.]] | [[File:H3VR 38A Firing.jpg|thumb|none|600px|...and showing it what happens when you don't pay the ''pizzo''. Or what happens when you're part of the Ethiopian military. Depends on which sort of 1930s Italian we're dealing with here.]] | ||
+ | [[File:H3VR 38A Adjusting.jpg|thumb|none|600px|The latter sort are more likely to be interested in this later-added feature: adjustable sights! From 100 meters out to 500, with five distinct, clear steps for each of the 100-meter-apart positions.]] | ||
==Beretta Mx4 Storm== | ==Beretta Mx4 Storm== | ||
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==Błyskawica== | ==Błyskawica== | ||
− | Added in the 11th alpha build of Update #52, the [[ | + | Added in the 11th alpha build of Update #52, the [[Błyskawica]], a Polish submachine gun manufactured clandestinely under German occupation, is usable in ''H3''. |
[[File:Blyskawica.jpg|thumb|none|450px|Błyskawica - 9x19mm Parabellum]] | [[File:Blyskawica.jpg|thumb|none|450px|Błyskawica - 9x19mm Parabellum]] | ||
[[File:H3VR Blyskawica Closeup.jpg|thumb|none|600px|Taking a good, close look at the Błyskawica.]] | [[File:H3VR Blyskawica Closeup.jpg|thumb|none|600px|Taking a good, close look at the Błyskawica.]] | ||
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[[File:H3VR Cobray M11 Modded MBUS.jpg|thumb|none|600px|If neither of those tickle your fancy, there's always the 3rd option, a set of Magpul back-up sights on the top rail. About 4 inches apart. With the front one on backwards, for good measure.]] | [[File:H3VR Cobray M11 Modded MBUS.jpg|thumb|none|600px|If neither of those tickle your fancy, there's always the 3rd option, a set of Magpul back-up sights on the top rail. About 4 inches apart. With the front one on backwards, for good measure.]] | ||
− | ==CZ Scorpion Evo 3 | + | ==CZ Scorpion Evo 3 A== |
− | Another much-requested addition, the [[CZ Scorpion Evo 3 | + | Another much-requested addition, the [[CZ Scorpion Evo 3 A]] was introduced in Update #58. As part of the Scorpion family update on Meatmas 2022 day 16, the base Scorpion SMG model was refreshed, and two additional variants were added as well: The "Evo3 PDW", which has an IA SC9 integral suppressor, and the "Evo3 Stealth", which features a carbine-length forend and barrel (though it retains the military versions' fire selector), and a different integral suppressor. |
− | [[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 | + | [[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A - 9x19mm Parabellum]] |
[[File:H3VR EVO.jpg|thumb|none|600px|Admiring the Scorpion Evo.]] | [[File:H3VR EVO.jpg|thumb|none|600px|Admiring the Scorpion Evo.]] | ||
[[File:H3VR EVO Loading.jpg|thumb|none|600px|Loading in a 30-round magazine; with how quickly the weapon fires, these don't last long.]] | [[File:H3VR EVO Loading.jpg|thumb|none|600px|Loading in a 30-round magazine; with how quickly the weapon fires, these don't last long.]] | ||
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[[File:H3VR EVO Up.jpg|thumb|none|600px|...locking it up...]] | [[File:H3VR EVO Up.jpg|thumb|none|600px|...locking it up...]] | ||
[[File:H3VR EVO Removing.jpg|thumb|none|600px|...swapping magazines...]] | [[File:H3VR EVO Removing.jpg|thumb|none|600px|...swapping magazines...]] | ||
− | [[File:H3VR EVO Slap.jpg|thumb|none|600px|...and finishing off the reload with a not-exclusive-to-[[Heckler & Koch|HK]]-anymore HK slap. This is apt, given that the Skorpion Evo 3 | + | [[File:H3VR EVO Slap.jpg|thumb|none|600px|...and finishing off the reload with a not-exclusive-to-[[Heckler & Koch|HK]]-anymore HK slap. This is apt, given that the Skorpion Evo 3 A essentially looks like the kid brother of an [[Heckler & Koch G36#Heckler & Koch G36C|HK G36C]]...]] |
[[File:H3VR EVO Folding.jpg|thumb|none|600px|Trying something different, and folding the stock for some one-handed fun.]] | [[File:H3VR EVO Folding.jpg|thumb|none|600px|Trying something different, and folding the stock for some one-handed fun.]] | ||
[[File:H3VR EVO 1-Handed.jpg|thumb|none|600px|The perfect choice for someone whose family was brutally murdered by a gang of ceilings.]] | [[File:H3VR EVO 1-Handed.jpg|thumb|none|600px|The perfect choice for someone whose family was brutally murdered by a gang of ceilings.]] | ||
+ | [[File:H3VR Evo New Left.jpg|thumb|none|600px|Several Christmases later, the Evo gets a model update. This is only getting one screenshot, since not much has changed (which makes sense, as it's still from the same modeler) - about the only real changes are the removal of the previously permanently-attached iron sights and handstop. At least, that's how it is now - upon their introduction, the Evos suffered a strange issue wherein their triggers were rotated 90 degrees backward (rendering them near-totally invisible); this was fixed relatively quickly.]] | ||
+ | ==="Evo3 PDW"=== | ||
+ | [[File:CZ Scorpion with IA SC9 suppressor.jpg|thumb|none|450px|Scorpion Evo 3 A1 SMG with IA SC9 Suppressor - 9x19mm Parabellum]] | ||
+ | [[File:H3VR Evo PDW Folding.jpg|thumb|none|600px|''"Okay, just gotta get this thing ready for... <br> <br> ...wait, is this thing rolling?"'']] | ||
+ | [[File:H3VR Evo PDW Left.jpg|thumb|none|600px|''"Ahem..."'' <br> <br> Right, here's the Evo 3 PDW. It's about the same as the reference image, though it uses the shorter SC9K variant of the suppressor, and the same company's IASC9 M-Lok heat shield to boot.]] | ||
+ | [[File:H3VR Evo PDW Right.jpg|thumb|none|600px|And here's the right side. Note the iron sights, which I had definitely remembered to put on before this well-planned screencapping session.]] | ||
+ | [[File:H3VR Evo PDW Loading.jpg|thumb|none|600px|Loading in a magazine; for all the different options available, the classic 30-rounders are still a nice pick.]] | ||
+ | [[File:H3VR Evo PDW Charging.jpg|thumb|none|600px|Pulling back the charging handle - as fun as the slap can be, it loses some of its charm if you do it every single time.]] | ||
+ | [[File:H3VR Evo PDW Burst.jpg|thumb|none|600px|Disengaging the safety, and - <br> <br> ''"Wait a minute, didn't I have a semi-auto shot? Could've sworn it was around here somewhere..."'']] | ||
+ | [[File:H3VR Evo PDW Aiming.jpg|thumb|none|600px|Attempting to intimidate the distant hot dog into revealing the reasons for its tyranny over the inhabitants of this snowglobe.]] | ||
+ | [[File:H3VR Evo PDW Firing.jpg|thumb|none|600px|While this would normally fail due to hot dogs being unable to talk, that isn't the case in ''H3''; instead, it fails because the interrogator is in a snowglobe, and the glass is apparently bulletproof.]] | ||
+ | [[File:H3VR Evo PDW Removing.jpg|thumb|none|600px|Dejectedly throwing the now-empty magazine off a cliff...]] | ||
+ | [[File:H3VR Evo PDW Releasing.jpg|thumb|none|600px|...before doing a quick reload, tapping the bolt release, and finding someone else to personally defend against.]] | ||
+ | ==="Evo3 Stealth"=== | ||
+ | [[File:MSR_Cz_Scorp_evo3_s1_carbine.jpg|thumb|none|450px|Evo 3 S1 Carbine with MLOK hand guard - 9x19mm]] | ||
+ | [[File:H3VR Evo Stealth Left.jpg|thumb|none|600px|And, finally (for this page, anyway), there's the "Stealth" variant, with a name that belies its apparent lack of subtlety.]] | ||
+ | [[File:H3VR Evo Stealth Right.jpg|thumb|none|600px|Note the aftermarket... everything, pretty much. Magpul PRS stock, third-party pistol grip, Midwest M-Lok handguard with a back-tucked suppressor, even the trigger's a non-factory component - about the only thing that this doesn't replace (that another version does, anyway) is the magazine release. Somebody poured a lot of money into this puppy.]] | ||
+ | [[File:H3VR Evo Stealth Safety.jpg|thumb|none|600px|Disengaging the safety.]] | ||
+ | [[File:H3VR Evo Stealth Loading.jpg|thumb|none|600px|Loading in a magazine - for a gun as over-the-top as this, is there any other option than the biggest one? And, of course, a spectacularly expensive optic that found its way on there. Didn't need that paycheck anyway.]] | ||
+ | [[File:H3VR Evo Stealth Charging.jpg|thumb|none|600px|Yanking back the charging handle - this, too, appears to be an aftermarket component, slightly thicker than the standard version.]] | ||
+ | [[File:H3VR Evo Stealth Aiming.jpg|thumb|none|600px|Setting up to stealthily assassinate a snowflake. Most of the difficulty from this came from getting both the scope reticle and the canted irons in the same shot - initially, the plan was to get the red-dot in there too, but that was a bit much to ask.]] | ||
+ | [[File:H3VR Evo Stealth Firing.jpg|thumb|none|600px|Sending the shot...]] | ||
+ | [[File:H3VR Evo Stealth Hit.jpg|thumb|none|600px|...and watching it land.]] | ||
+ | [[File:H3VR Evo Stealth Spraying.jpg|thumb|none|600px|Attempting to give the nearby building the same treatment; this effort is stymied by the the selector, which stealthily flipped itself over to full-auto in the interim. Now the targets'll be unevenly shot forever.]] | ||
+ | [[File:H3VR Evo Stealth Ejecting.jpg|thumb|none|600px|Well, if you can't unshoot the building, you may as well unload at it - both ammunition and magazine alike.]] | ||
+ | |||
+ | ==FN P90 Tactical== | ||
+ | Added in Update 113's second alpha build as a replacement for the TR model below, the [[FN P90 Tactical]] is available in-game, classified as a PDW. It features a fully-modeled translucent magazine, something of a rarity both in ''H3VR'' and in video games as a whole. | ||
+ | [[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 Tactical - 5.7x28mm]] | ||
+ | [[File:H3VR P90 New Left.jpg|thumb|none|600px|Taking a look at the new P90 in the not-quite-new Duney Range.]] | ||
+ | [[File:H3VR P90 New Right.jpg|thumb|none|600px|Lovely bit of kit, ain't it? Even if the black polymer's gonna get miserably hot out in the desert sun.]] | ||
+ | [[File:H3VR P90 New Loading.jpg|thumb|none|600px|Loading in a 50-round magazine, rejoicing at the fact that it's now actually translucent.]] | ||
+ | [[File:H3VR P90 New Charging.jpg|thumb|none|600px|Chambering the first of these 50 rounds - if you were so inclined, you could count them out, compare one picture to another, and see that the follower has indeed advanced one round back. Or you could just take my word for it.]] | ||
+ | [[File:H3VR P90 New Semi.jpg|thumb|none|600px|Flipping the P90's rotary fire selector over to semi-auto...]] | ||
+ | [[File:H3VR P90 New Aiming.jpg|thumb|none|600px|...and taking aim at a wall through the top rail's integrated aperture-and-post irons. Not too many games seem to realize that even the railed P90s have integrated irons, often mandating the use of aftermarket BUIS to aim.]] | ||
+ | [[File:H3VR P90 New Firing.jpg|thumb|none|600px|Or optics, for that matter. This is the "Classic 3-12x42mm", added concurrently with the P90 Tactical (to replace the scope originally included with the [[Sako 85]]); while it does provide a decent view of the new bulletholes as they're made, it still seems apparent that a gun and an attachment being added in the same update doesn't mean that they're meant to go together.]] | ||
+ | [[File:H3VR P90 New Backup.jpg|thumb|none|600px|Fortunately, if the optic's not working out, you've got a handy-dandy set of backup irons on the left side of the upper rail.]] | ||
+ | [[File:H3VR P90 New Flash.jpg|thumb|none|600px|And, if you're left-handed, guess what? There's a set on the right, too. And you can still use the set under the rail, to boot. That's 4 whole aiming options for the price of one (gun, and one optic).]] | ||
+ | [[File:H3VR P90 New Ejecting.jpg|thumb|none|600px|Since none of these shots have really given a good view of the gun being fired (which all 3 of the previous depict - the bright background really washes out muzzle flashes), here's a shot of some cases ejecting, straight into the level's otherwise-serene fountain. This is rarely something you'll actually see in-game, unless you're firing the gun at a stupendously silly angle. Y'know, like this one.]] | ||
+ | [[File:H3VR P90 New Removing.jpg|thumb|none|600px|Yanking out the now-empty magazine, and giving one last look to its nicely-modeled spring and follower. The dummy cartridges at the end of the follower even pivot down the feed path towards the end - truly marvelous.]] | ||
==FN P90 TR== | ==FN P90 TR== | ||
− | The [[FN P90 TR]] is one of the numerous weapons added in the 2016 Meatmas update; it is categorized as a PDW in-game. | + | The [[FN P90 TR]] is one of the numerous weapons added in the 2016 Meatmas update; it is categorized as a PDW in-game. After nearly eight years of service, the model was retired, being replaced with the Tactical model above. |
− | [[File:FN P90 Triple Rail (TR).jpg|thumb|none|450px|FN P90 TR - | + | [[File:FN P90 Triple Rail (TR).jpg|thumb|none|450px|FN P90 TR - 5.7x28mm]] |
[[File:H3VR P90 Right.jpg|thumb|none|600px|A P90 on a table, next to its [[Heckler & Koch MP7|rival]].]] | [[File:H3VR P90 Right.jpg|thumb|none|600px|A P90 on a table, next to its [[Heckler & Koch MP7|rival]].]] | ||
[[File:H3VR P90 Loading.jpg|thumb|none|600px|Loading a magazine into the P90. This previously rather tricky process was made easier following Update #48.]] | [[File:H3VR P90 Loading.jpg|thumb|none|600px|Loading a magazine into the P90. This previously rather tricky process was made easier following Update #48.]] | ||
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[[File:H3VR P90 Left.jpg|thumb|none|600px|All that "demonstration" leave's the gun's muzzle looking rather smoky. Also note the fake shield-shaped logo under the end of the magazine; it isn't clear why it's placed there, since a normal P90 doesn't have any markings there.]] | [[File:H3VR P90 Left.jpg|thumb|none|600px|All that "demonstration" leave's the gun's muzzle looking rather smoky. Also note the fake shield-shaped logo under the end of the magazine; it isn't clear why it's placed there, since a normal P90 doesn't have any markings there.]] | ||
[[File:H3VR P90 Removing.jpg|thumb|none|600px|Removing the empty magazine, which reveals [[Counter-Strike: Global Offensive#FN P90 TR|a rather fitting reference]] on the top of the stock.]] | [[File:H3VR P90 Removing.jpg|thumb|none|600px|Removing the empty magazine, which reveals [[Counter-Strike: Global Offensive#FN P90 TR|a rather fitting reference]] on the top of the stock.]] | ||
+ | |||
+ | ==FN P90 USG== | ||
+ | Added concurrently with the FN P90 Tactical in Update #113 Alpha 3, the [[FN_P90#P90_Tactical_.2F_USG|FN P90 USG]] is identical apart from the permanently fixed 1x scope. | ||
+ | |||
+ | [[File:P90 USG.jpg|thumb|none|450px|FN P90 USG - 5.7x28mm]] | ||
==Gepard PDW== | ==Gepard PDW== | ||
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[[File:H3VR MP5 Selector.jpg|thumb|none|600px|Flicking the selector to full-auto. No, sadly, you can't do this with psychic powers.]] | [[File:H3VR MP5 Selector.jpg|thumb|none|600px|Flicking the selector to full-auto. No, sadly, you can't do this with psychic powers.]] | ||
[[File:H3VR MP5 Aiming.jpg|thumb|none|600px|Taking aim, using the widest (and shortest-ranged) of the MP5's 3 rear sight positions...]] | [[File:H3VR MP5 Aiming.jpg|thumb|none|600px|Taking aim, using the widest (and shortest-ranged) of the MP5's 3 rear sight positions...]] | ||
− | [[File:H3VR MP5 Firing.jpg|thumb|none|600px|...and hosing down the bullseye target with a burst 9x19mm rounds.]] | + | [[File:H3VR MP5 Firing.jpg|thumb|none|600px|...and hosing down the bullseye target with a burst of 9x19mm rounds.]] |
[[File:H3VR MP5 Rail.jpg|thumb|none|600px|The MP5's post-Update #24 form, complete with top rail.]] | [[File:H3VR MP5 Rail.jpg|thumb|none|600px|The MP5's post-Update #24 form, complete with top rail.]] | ||
[[File:H3VR MP5 Sight Small.jpg|thumb|none|600px|The other 2 rear sight options, for those wondering, are small and far-out...]] | [[File:H3VR MP5 Sight Small.jpg|thumb|none|600px|The other 2 rear sight options, for those wondering, are small and far-out...]] | ||
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[[File:H3VR MP5 10 Right.jpg|thumb|none|600px|Mandatory gratuitous bolt-locking completed, the MP5 can now be inspected freely.]] | [[File:H3VR MP5 10 Right.jpg|thumb|none|600px|Mandatory gratuitous bolt-locking completed, the MP5 can now be inspected freely.]] | ||
[[File:H3VR MP5 10 Left.jpg|thumb|none|600px|The MP5/10's other side. The "Cal. 10mm Auto" marking on the magazine well, the 2-round burst trigger group, and the presence of a bolt release above said trigger group all prove that this is a proper, dedicated MP5/10 model, and not simply a straight 10mm magazine shoved into a 9mm MP5.]] | [[File:H3VR MP5 10 Left.jpg|thumb|none|600px|The MP5/10's other side. The "Cal. 10mm Auto" marking on the magazine well, the 2-round burst trigger group, and the presence of a bolt release above said trigger group all prove that this is a proper, dedicated MP5/10 model, and not simply a straight 10mm magazine shoved into a 9mm MP5.]] | ||
+ | [[File:MP5-10-retractable.jpg|thumb|none|400px|Heckler & Koch MP5/10 with collapsible stock - 10x25mm Auto]] | ||
[[File:H3VR MP5 10 A5 Left.jpg|thumb|none|600px|Attempting to load a magazine into the "A5" variant...]] | [[File:H3VR MP5 10 A5 Left.jpg|thumb|none|600px|Attempting to load a magazine into the "A5" variant...]] | ||
[[File:H3VR MP5 10 A5 Extending.jpg|thumb|none|600px|...before showing off the reason behind its not-right-but-not-wrong name: the collapsible stock.]] | [[File:H3VR MP5 10 A5 Extending.jpg|thumb|none|600px|...before showing off the reason behind its not-right-but-not-wrong name: the collapsible stock.]] | ||
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[[File:H3VR MP5SD3 Racking.jpg|thumb|none|600px|Following this up with a spectacularly uninformative brass check...]] | [[File:H3VR MP5SD3 Racking.jpg|thumb|none|600px|Following this up with a spectacularly uninformative brass check...]] | ||
[[File:H3VR MP5SD3 Firing.jpg|thumb|none|600px|...and spraying bullets all around the room. There's no fire like hipfire.]] | [[File:H3VR MP5SD3 Firing.jpg|thumb|none|600px|...and spraying bullets all around the room. There's no fire like hipfire.]] | ||
+ | ==="MP5 Shadow"=== | ||
+ | A fictional variant introduced in the April Fool's Day Update #108, the "MP5 Shadow" is an MP5SD3 (minus the integrated suppressor) converted to pump-action, using the ribbed rubber forend as a pump handle; the resulting weapon bears a resemblance to some spring-powered airsoft versions of the MP5. This weapon is based on the bizarre manual of arms of a similar gun used in the opening cutscene of ''[[Shadow the Hedgehog]]''. | ||
+ | |||
+ | As an additional note, the Shadow is technically ''H3VR'''s first pump-action rifle, beating out any number of actual examples thereof. | ||
+ | [[File:H&K - MP5 SD6.jpg|thumb|none|450px|Heckler & Koch MP5SD6 spring airsoft gun - 6mm BB]] | ||
+ | [[File:H3VR MP5 Shadow Right.jpg|thumb|none|600px|Examining the Shadow. Contrary to its name, it appears to be just as well-lit as the rest of the room.]] | ||
+ | [[File:H3VR MP5 Shadow Left.jpg|thumb|none|600px|Aside from the notable lack of the MP5SD's main ''raison d'être'', it also lacks a full-auto position, instead using the same 2-position selector as the SP5K and MP5SF variants.]] | ||
+ | [[File:H3VR MP5 Shadow Safety.jpg|thumb|none|600px|This is also one of the few things about the weapon that has changed - upon its introduction, the selector worked backwards, with the "fire" position specifically being the crossed-out white bullet pictogram, possibly to reference the propensity of guns in video games to fire with the safety engaged; this was later reverted to work normally, presumably because of how many people couldn't understand why the gun wasn't working.]] | ||
+ | [[File:H3VR MP5 Shadow Extending.jpg|thumb|none|600px|At least the stock's normal.]] | ||
+ | [[File:H3VR MP5 Shadow Loading.jpg|thumb|none|600px|And hey, the mags are too - don't even need to twist them.]] | ||
+ | [[File:H3VR MP5 Shadow Reaching.jpg|thumb|none|600px|Now we've just gotta pull the charging handle, and-]] | ||
+ | [[File:H3VR MP5 Shadow Chambering.jpg|thumb|none|600px|''"Oh."'']] | ||
+ | [[File:H3VR MP5 Shadow Aiming.jpg|thumb|none|600px|Attempting to interrogate a metal cube as to why any benevolent God would allow such a thing to exist in this world.]] | ||
+ | [[File:H3VR MP5 Shadow Firing.jpg|thumb|none|600px|The cube remains silent...]] | ||
+ | [[File:H3VR MP5 Shadow Cycling.jpg|thumb|none|600px|...and, thus, forever holds its peace.]] | ||
+ | [[File:H3VR MP5 Shadow Sight.jpg|thumb|none|600px|Attempting to mentally shift over to more normal matters, and fiddling with the adjustable rear si- <br> <br> ''"Actually, it's just an inevitable consequence of human free wi-"'']] | ||
+ | [[File:H3VR MP5 Shadow Rapid.jpg|thumb|none|600px|''"SHUT UP!"'']] | ||
+ | [[File:H3VR MP5 Shadow Removing.jpg|thumb|none|600px|With the cube now forever holding its peace and 29 rounds of someone else's violence (thanks in large part to the Shadow's ability to slam-fire; ironically enough, this would actually not be possible with a normal semi-auto MP5 trigger group, implying that the "semi-auto" position is actually full-auto), the magazine promptly clocks out and desperately tries to get as far away from this thing as possible.]] | ||
==Heckler & Koch MP5SD4== | ==Heckler & Koch MP5SD4== | ||
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==Heckler & Koch MP5SD6== | ==Heckler & Koch MP5SD6== | ||
Rounding out Update #63's full collection of MP5SDs is the [[Heckler & Koch MP5SD6]]. | Rounding out Update #63's full collection of MP5SDs is the [[Heckler & Koch MP5SD6]]. | ||
− | [[File: | + | [[File:MP5 SD6.jpg|thumb|none|450px|Heckler & Koch MP5SD6 with MP5F stock - 9x19mm Parabellum]] |
[[File:H3VR MP5SD6 Left.jpg|thumb|none|600px|Examining the MP5SD6. Or, by its full name, the ''Maschinenpistole fünf Schälldampfer sechs".]] | [[File:H3VR MP5SD6 Left.jpg|thumb|none|600px|Examining the MP5SD6. Or, by its full name, the ''Maschinenpistole fünf Schälldampfer sechs".]] | ||
[[File:H3VR MP5SD6 Right.jpg|thumb|none|600px|Flipping the... let's just call it an MP5SD6 for now... over.]] | [[File:H3VR MP5SD6 Right.jpg|thumb|none|600px|Flipping the... let's just call it an MP5SD6 for now... over.]] | ||
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==Heckler & Koch UMP45== | ==Heckler & Koch UMP45== | ||
− | The [[Heckler & Koch UMP45]] is one of the available firearms in-game; it was added in Update #7, along with the [[MP5A2]]. Prior to the release of Update #52, it was permanently fitted with a vertical foregrip. | + | The [[Heckler & Koch UMP45]] is one of the available firearms in-game; it was added in Update #7, along with the [[MP5A2]]. Prior to the release of Update #52, it was permanently fitted with a vertical foregrip; the first alpha build of Update #100 replaced the model entirely. |
− | [[File: | + | [[File:UMP45 RIS.jpg|thumb|none|450px|Heckler & Koch UMP45 with Picatinny rails - .45 ACP]] |
[[File:H3VR MP5 & UMP.jpg|thumb|none|600px|Some people would say that firing 2 submachine guns at once is a bad idea. We call those people weak.]] | [[File:H3VR MP5 & UMP.jpg|thumb|none|600px|Some people would say that firing 2 submachine guns at once is a bad idea. We call those people weak.]] | ||
− | [[File:H3VR UMP.jpg|thumb|none|600px|Scrutinizing the | + | [[File:H3VR UMP.jpg|thumb|none|600px|Scrutinizing the UMP.]] |
[[File:H3VR UMP Selector.jpg|thumb|none|600px|Flipping the fun switch to rock 'n roll, on the basis that semi-auto is for squares.]] | [[File:H3VR UMP Selector.jpg|thumb|none|600px|Flipping the fun switch to rock 'n roll, on the basis that semi-auto is for squares.]] | ||
[[File:H3VR UMP Firing.jpg|thumb|none|600px|Unloading the UMP at a target. One-handed, no less.]] | [[File:H3VR UMP Firing.jpg|thumb|none|600px|Unloading the UMP at a target. One-handed, no less.]] | ||
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[[File:H3VR UMP Gripless.jpg|thumb|none|600px|Loading up the post-U52 version of the UMP, without the vertical grip...]] | [[File:H3VR UMP Gripless.jpg|thumb|none|600px|Loading up the post-U52 version of the UMP, without the vertical grip...]] | ||
[[File:H3VR UMP Grip.jpg|thumb|none|600px|...though, if you miss it, you can always attach one yourself.]] | [[File:H3VR UMP Grip.jpg|thumb|none|600px|...though, if you miss it, you can always attach one yourself.]] | ||
+ | [[File:H3VR UMP45 Left.jpg|thumb|none|600px|Examining the new, new UMP.]] | ||
+ | [[File:H3VR UMP45 Right.jpg|thumb|none|600px|Or rather, the UMP45, since we have to specify now.]] | ||
+ | [[File:H3VR UMP45 Magazine.jpg|thumb|none|600px|Loading in a 25-round magazine; among the perks of the new model was a functional viewing window, giving a clear look at precisely how much ammo is left.]] | ||
+ | [[File:H3VR UMP45 Charging.jpg|thumb|none|600px|Racking the charging handle, and chambering a round.]] | ||
+ | [[File:H3VR UMP45 Semi.jpg|thumb|none|600px|Disengaging the safety...]] | ||
+ | [[File:H3VR UMP45 Aiming.jpg|thumb|none|600px|...taking aim...]] | ||
+ | [[File:H3VR UMP45 Firing.jpg|thumb|none|600px|...and punching a .45-inch hole in the paper. (Well, roughly .45-inch - round-nosed bullets tend to tear the paper open rather than punching out clean holes, hence the existence of wadcutters.)]] | ||
+ | [[File:H3VR UMP45 Burst.jpg|thumb|none|600px|Flipping the selector over to its next position, 2-round burst; apparently, this wasn't a feature of the original model, and required some careful texture-editing to add in.]] | ||
+ | [[File:H3VR UMP45 Ejecting.jpg|thumb|none|600px|But hey, if it lets you get cinematic shots like this, then I'd say it was worth the while.]] | ||
+ | [[File:H3VR UMP45 Folding.jpg|thumb|none|600px|Confirming that the stock hinge still works.]] | ||
+ | [[File:H3VR UMP45 Auto.jpg|thumb|none|600px|And hey, while we're here, let's look at that third position on the selector.]] | ||
+ | [[File:H3VR UMP45 Spraying.jpg|thumb|none|600px|Burning through the last of the mag, and hitting pretty much nothing but the ceiling. The stock's there for a reason, y'know.]] | ||
+ | [[File:H3VR UMP45 Removing.jpg|thumb|none|600px|Yanking out the now-empty mag...]] | ||
+ | [[File:H3VR UMP45 Releasing.jpg|thumb|none|600px|...and, after a quick reload, giving the bolt release a hearty smack; this puts the magazine one round down, and the list of screencaps left to get one gun down.]] | ||
+ | |||
+ | ==Heckler & Koch UMP9== | ||
+ | To go along with the remodeled [[UMP45]], Update #100's first alpha build also included a [[Heckler & Koch UMP9]]. | ||
+ | [[File:UMP9 RIS.jpg|thumb|none|450px|Heckler & Koch UMP9 with Picatinny rails and vertical foregrip - 9x19mm Parabellum]] | ||
+ | [[File:H3VR UMP9 Right.jpg|thumb|none|600px|Looking over the UMP9. To help differentiate it from its larger-caliber sibling, this section will feature as many differences in the composition of the weapons' screenshots as possible - for starters, the first shot is of the weapon's right side, not the left.]] | ||
+ | [[File:H3VR UMP9 Left.jpg|thumb|none|600px|Also, these shots are taken facing downrange, rather than facing the opposite wall.]] | ||
+ | [[File:H3VR UMP9 Locking.jpg|thumb|none|600px|Unlike the UMP45, this one's loading will start off with the charging handle being locked back...]] | ||
+ | [[File:H3VR UMP9 Unfolding.jpg|thumb|none|600px|...and then, since the stock started out unfolded, something totally unrelated to the loading process.]] | ||
+ | [[File:H3VR UMP9 Loading.jpg|thumb|none|600px|Resuming the loading process, and loading - with the right hand, of course, since the 45's section used the left.]] | ||
+ | [[File:H3VR UMP9 Slap.jpg|thumb|none|600px|Finishing things off with a nice, crisp slap of the charging handle, as is HK tradition. And not-the-previous-section tradition.]] | ||
+ | [[File:H3VR UMP9 Auto.jpg|thumb|none|600px|Since the aforementioned section had already turned around by this point, it only makes sense to do the same and create the opposite result. And to skip straight to full-auto, since the last section stopped at semi-auto and burst.]] | ||
+ | [[File:H3VR UMP9 Aiming.jpg|thumb|none|600px|Aiming at the back wall, and aggravating the RSO even more than the last section; this is the sight's notch option...]] | ||
+ | [[File:H3VR UMP9 Sight.jpg|thumb|none|600px|...which, as the prior section didn't show, can be flipped up or down if an aperture is or isn't (respectively) preferable.]] | ||
+ | [[File:H3VR UMP9 Firing.jpg|thumb|none|600px|Contrasting the 45's relatively reasonable firing session by doing a sideways magdump into the wall of the range.]] | ||
+ | [[File:H3VR UMP9 Removing.jpg|thumb|none|600px|Yanking out a magazine, in... much the same fashion as the .45, actually. Luckily, in case the rest of the screenshots (and the magazine's curvature) weren't enough to prevent confusion between the two, said magazine is helpfully marked "9x19". The serial number plate is also marked - "48 001648", in fact, which just so happens to be the exact same serial number as the previous version. Maybe they're not so different after all...]] | ||
==IMI Micro Uzi== | ==IMI Micro Uzi== | ||
− | Update #54 added an [[IMI Micro Uzi]] to ''H3'''s collection, under the machine pistol class | + | Update #54 added an [[IMI Micro Uzi]] to ''H3'''s collection, under the machine pistol class. |
− | [[File:MicroUzi-2.jpg|thumb|none| | + | [[File:MicroUzi-2.jpg|thumb|none|350px|IMI Micro Uzi with bent trigger guard - 9x19mm Parabellum]] |
− | |||
[[File:H3VR Micro Uzi Folding.jpg|thumb|none|600px|Unfolding the Micro Uzi's stock...]] | [[File:H3VR Micro Uzi Folding.jpg|thumb|none|600px|Unfolding the Micro Uzi's stock...]] | ||
[[File:H3VR Micro Uzi.jpg|thumb|none|600px|...before taking a moment to appreciate its newfound physicality.]] | [[File:H3VR Micro Uzi.jpg|thumb|none|600px|...before taking a moment to appreciate its newfound physicality.]] | ||
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[[File:H3VR Micro Uzi Firing.jpg|thumb|none|600px|This, coupled with Update #52's rebuild of recoil systems with relation to shouldering weapons makes compact submachine guns such as this one far more usable for roles other than point-blank one-handed spray-and-pray.]] | [[File:H3VR Micro Uzi Firing.jpg|thumb|none|600px|This, coupled with Update #52's rebuild of recoil systems with relation to shouldering weapons makes compact submachine guns such as this one far more usable for roles other than point-blank one-handed spray-and-pray.]] | ||
[[File:H3VR Micro Uzi Firing Unaimed.jpg|thumb|none|600px|And yet, the irresistible urge remains.]] | [[File:H3VR Micro Uzi Firing Unaimed.jpg|thumb|none|600px|And yet, the irresistible urge remains.]] | ||
+ | |||
+ | ==="Uzi Nano"=== | ||
+ | A joke variant of the Micro Uzi added as part of the April Fools' Day update (in Update #102 Alpha 2), the "Uzi Nano" somehow manages to make an even more compact version of the Uzi, with barely any room for a barrel or bolt. Interestingly enough, the idea for the Nano was actually proposed much earlier, as part of the "Future Sosig" Sosigun design contest; the original concept was chambered in "9x9mm", and used a sadly-not-present-in-game "shakefire" operating system. | ||
+ | [[File:H3VR Nano Uzi Right.jpg|thumb|none|600px|The Nano Uzi, in all its glory.]] | ||
+ | [[File:H3VR Nano Uzi Left.jpg|thumb|none|600px|Which isn't very much, to be frank.]] | ||
+ | [[File:H3VR Nano Uzi Magazine.jpg|thumb|none|600px|''"Well, at least the magazine's nor-"'']] | ||
+ | [[File:H3VR Nano Uzi Cocking.jpg|thumb|none|600px|Having shoved the .25 ACP-filled box back where it belongs, the next logical step is to pull the cocking handle back an unsettlingly short distance. Notably, like every select-fire Uzi variant ''except'' the Micro, the Nano fires from an open bolt.]] | ||
+ | [[File:H3VR Nano Uzi Semi.jpg|thumb|none|600px|Disengaging the safety; for all its cartoonishness up top, much of the trigger group has been left largely untouched.]] | ||
+ | [[File:H3VR Nano Uzi Aiming.jpg|thumb|none|600px|The sights are also pretty standard Uzi fare - workable, if a bit obtrusive.]] | ||
+ | [[File:H3VR Nano Uzi Firing.jpg|thumb|none|600px|Being more or less an overgrown .25 ACP pocket gun, recoil is unsurprisingly minimal. As is effective range, hence the placement of the target.]] | ||
+ | [[File:H3VR Nano Uzi Auto.jpg|thumb|none|600px|Of course, that's not what this gun's ''really'' for, now is it?]] | ||
+ | [[File:H3VR Nano Uzi Spraying.jpg|thumb|none|600px|Unloading into the target, gangster-style. Even with such little per-shot recoil, the Nano Uzi's absurd fire rate makes keeping it on target a fool's errand - even here, with the muzzle initially pointed at the right-hand edge of the target, it still manages to put most of its rounds past the left side of the paper.]] | ||
+ | [[File:H3VR Nano Uzi Modded.jpg|thumb|none|600px|Luckily, if accuracy's what you're looking for, there are... means by which to compensate.]] | ||
+ | [[File:H3VR Nano Uzi Scope.jpg|thumb|none|600px|Taking aim through the 60X rifle scope/literal telescope combo. It's not obstructed or anything - the curved line seen here in the reflection of the (much older version of the) Sniper Range's back wall is actually the edge of the viewbox. Current theories are either that the game simply refuses to render things properly with this amount of magnification, or that the reticle is so heavily magnified that a single line is wide enough to block the entire field of view.]] | ||
+ | [[File:H3VR Nano Uzi Mounted.jpg|thumb|none|600px|Having precisely lined up a shot on the now-400-meter-away target, all that's left is to squeeze the trigger.]] | ||
+ | [[File:H3VR Nano Uzi Hole.jpg|thumb|none|600px|The results are, of course, a brilliant bullseye, with all 32 rounds going clean through the same hole. <br> <br> Eh? Why's the hole so big? Well, that's just the unmatched power provided by the 2 foregrips, 3 torches (2 LED, 1 propane), and water-bottle suppressor, obviously!]] | ||
==IMI Mini Uzi== | ==IMI Mini Uzi== | ||
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==Interdynamic KG-9== | ==Interdynamic KG-9== | ||
− | A full-auto converted [[Interdynamic KG-9]] is one of the available firearms in-game, categorized as a machine pistol; it features the same strange strange paintjob as the [[TEC-9]]. It is referred to as a modified version of the latter; it initially was, until Update #53 converted it from closed-bolt to open-bolt, effectively turning it into an earlier open-bolt KG-9. | + | A full-auto converted [[Interdynamic KG-9]] is one of the available firearms in-game, categorized as a machine pistol; it features the same strange strange paintjob as the [[TEC-9]]. It is referred to as a modified version of the latter; it initially was, until Update #53 converted it from closed-bolt to open-bolt, effectively turning it into an earlier open-bolt KG-9. While the semi-auto variant's model was outright replaced in Update #105's first experimental build, the converted one was instead altered to make its proportions more accurate to the real deal. |
Screenshots courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.] | Screenshots courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.] | ||
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[[File:H3VR KG-9 Firing Suppressed.jpeg|thumb|none|600px|...and [[Miami Vice|tearing up the streets of Miami, without all that cop-attracting noise]].]] | [[File:H3VR KG-9 Firing Suppressed.jpeg|thumb|none|600px|...and [[Miami Vice|tearing up the streets of Miami, without all that cop-attracting noise]].]] | ||
[[File:H3VR KG-9 Bayonet.jpg|thumb|none|600px|Mashing a magazine into a KG-9 with a bayonet; while most of the game's bayonets only fit one or two guns, muzzle-socket bayonets (such as those of the [[Mosin Nagant|Mosin-Nagant]], or the [[Lee-Enfield No. 4 Mk I]] spike bayonet seen here) are treated instead as muzzle attachments, allowing them to be fitted to any weapon capable of accepting suppressors and brakes, and letting monstrosities like this enter the physical realm.]] | [[File:H3VR KG-9 Bayonet.jpg|thumb|none|600px|Mashing a magazine into a KG-9 with a bayonet; while most of the game's bayonets only fit one or two guns, muzzle-socket bayonets (such as those of the [[Mosin Nagant|Mosin-Nagant]], or the [[Lee-Enfield No. 4 Mk I]] spike bayonet seen here) are treated instead as muzzle attachments, allowing them to be fitted to any weapon capable of accepting suppressors and brakes, and letting monstrosities like this enter the physical realm.]] | ||
+ | [[File:H3VR KG-9 New Loading.jpg|thumb|none|600px|Alongside the new TEC-9 came... the old KG-9 again. But it's different now - the use of the new model's double-feed magazines is a pretty good indicator of that.]] | ||
+ | [[File:H3VR KG-9 New Aiming.jpg|thumb|none|600px|Aiming the weapon gives a good look at what changed - just compare it to the aiming shots above, and the difference in width is obvious.]] | ||
+ | [[File:H3VR KG-9 New Stock.jpg|thumb|none|600px|To make things more interesting, here's another funny, uncharacteristic attachment - a [[Beretta 93R]]'s detachable stock. It looks... surprisingly good, actually.]] | ||
+ | [[File:H3VR KG-9 New Firing.jpg|thumb|none|600px|Aside from looking neat, it helps give the sights a bit more purpose - it's not exactly precise, but it's substantially easier to keep on target this way.]] | ||
+ | [[File:H3VR KG-9 New Blocked.jpg|thumb|none|600px|So, the next logical move is to tack on something else that completely negates this advantage, and makes the sights even more pointless than they were originally. A massive oil-filter suppressor should do the trick - not to mention how it helps drive home the whole "super illegal" thing a bit more.]] | ||
+ | [[File:H3VR KG-9 New Suppressor.jpg|thumb|none|600px|This also serves as an excellent opportunity to show off another one of ''H3'''s unique features - suppressors actually have to be screwed on properly, lest something like this happen.]] | ||
==K-50M== | ==K-50M== | ||
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[[File:H3VR this.jpg|thumb|none|600px|I beg you]] | [[File:H3VR this.jpg|thumb|none|600px|I beg you]] | ||
[[File:H3VR to.jpg|thumb|none|600px|no more]] | [[File:H3VR to.jpg|thumb|none|600px|no more]] | ||
+ | |||
+ | ==KRISS Vector== | ||
+ | The [[KRISS Vector]] Gen I is one of the firearms added in Update #37. Two variants of the weapon were initially available in-game: a standard one, and one fitted with the barrel shroud and extended barrel of the Vector CRB Enhanced (Gen II) civilian carbine variant, though still possessing the receiver of the Gen I version. Update #52 made an attachable suppressor out of the extended barrel's shroud, before Update #53 turned it into a shrouded barrel extension, and removed the now-redundant long-barreled Vector (which was turned into a semi-auto carbine, covered in greater detail on [[Hot Dogs, Horseshoes & Hand Grenades/Rifles, Carbines, & Battle Rifles|the relevant subpage]]). Both are fitted with a factory [[AR-15]] stock adaptor, to which is attached a Magpul MOE fixed carbine stock; they were also initially fitted with non-removable vertical foregrips, until Update #52 made foregrips into attachments, and removed them from any weapons that initially had them. | ||
+ | [[File:KRISSVectorBlank.jpg|thumb|none|450px|Gen I TDI / KRISS USA Vector with EOTech sight and extended magazine - .45 ACP]] | ||
+ | [[File:Vector CRB II Enhanced.jpg|thumb|none|450px|Gen II KRISS USA Vector CRB Enhanced - .45 ACP / 9x19mm Parabellum]] | ||
+ | [[File:H3VR Vector Left.jpg|thumb|none|600px|After buying his CRB, our resident mall ninja gets the feeling that he's missing something...]] | ||
+ | [[File:H3VR Vector Right.jpg|thumb|none|600px|"Hmm..."]] | ||
+ | [[File:H3VR Vector Profile.jpg|thumb|none|600px|"What could it be, what could it be..."]] | ||
+ | [[File:H3VR Vector Aimpoint.jpg|thumb|none|600px|"Oh, right. That's... kinda important."]] | ||
+ | [[File:H3VR Vector Safe.jpg|thumb|none|600px|Of note is the Vector's safety/fire selector setup:]] | ||
+ | [[File:H3VR Vector Semi.jpg|thumb|none|600px|The rear lever, manipulated with the firing hand, toggles between safe and whatever firemode is currently selected: here, semi-auto...]] | ||
+ | [[File:H3VR Vector Burst.jpg|thumb|none|600px|...here, 2-round burst...]] | ||
+ | [[File:H3VR Vector Auto.jpg|thumb|none|600px|...and here, full-auto.]] | ||
+ | [[File:H3VR Vector Loading.jpg|thumb|none|600px|Satisfied with his choice, the mall ninja loads in a "25+" magazine (which holds 25 rounds in-game, the lower end of the possible capacity range for these magazines).]] | ||
+ | [[File:H3VR Vector Charging.jpg|thumb|none|600px|He then pulls the Vector's distinctive folding charging handle...]] | ||
+ | [[File:H3VR Vector Firing.jpg|thumb|none|600px|...and spits fire into the darkness, the spent casings shimmering a dark, glossy black in the sparse lighting of the room, while the editor begins to realize that they're slowly becoming a drama novelist.]] | ||
+ | [[File:H3VR Vector Shroudless.jpg|thumb|none|600px|The normal, unshrouded version of the Vector, in a far less noir-inspiring setting.]] | ||
=="Kuularuisku"== | =="Kuularuisku"== | ||
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==="Thompson MK-2"=== | ==="Thompson MK-2"=== | ||
− | A fictional modernized variant of the M1A1 (created by 3D artist [https://www.artstation.com/artwork/dO48zA Egor Protonov] is also available, albeit only as a rare drop in Take & Hold mode (using the "Ricky Dicky Random" setting, which makes all weapon purchases cost 3 Override Tokens, and completely randomizes their output). The "Thompson MK-2" (which is the modeler's name for it; due to how it must be obtained, it has no in-game name). It features polymer furniture, a top rail for optics, a vertical foregrip, a collapsible stock, and a mounting point for suppressors; interestingly enough, it also uses the same "10mm DSM" ammunition as the in-game [[ | + | A fictional modernized variant of the M1A1 (created by 3D artist [https://www.artstation.com/artwork/dO48zA Egor Protonov]) is also available, albeit only as a rare drop in Take & Hold mode (using the "Ricky Dicky Random" setting, which makes all weapon purchases cost 3 Override Tokens, and completely randomizes their output). The "Thompson MK-2" (which is the modeler's name for it; due to how it must be obtained, it has no in-game name). It features polymer furniture, a top rail for optics, a vertical foregrip, a collapsible stock, and a mounting point for suppressors; interestingly enough, it also uses the same "10mm DSM" ammunition as the in-game [[LAPD 2019 Blaster]], including the specialty types such as buckshot and fragmentation grenades, though it lacks the LAPD 2019's railgun-assisted mode, and its fully-automatic fire can make use of the "Prox-Mine" rounds into a death sentence for the user and anybody nearby. |
+ | [[File:H3VR Thompson MK2 Right.jpg|thumb|none|600px|After a great many failed attempts and prayers to RNGesus, the legendary Thompson MK-2 finally pops out of a crate. If there was any doubt, it says so on the receiver.]] | ||
+ | [[File:H3VR Thompson MK2 Left.jpg|thumb|none|600px|And on the wrist menu, but that's not visible here.]] | ||
+ | [[File:H3VR Thompson MK2 Selector.jpg|thumb|none|600px|Turning off the safety; presumably through the use of futuristic technology we haven't discovered yet, switching from semi-auto to full-auto makes a clicking noise and leaves the lever exactly where it was.]] | ||
+ | [[File:H3VR Thompson MK2 Loading.jpg|thumb|none|600px|Loading in a 30-round magazine of 10mm DSM ammo; these are "Slugger" (i.e. high-mass JHP) rounds, though that's not particularly visible from this angle.]] | ||
+ | [[File:H3VR Thompson MK2 Cocking.jpg|thumb|none|600px|Pulling back the charging handle; while it still fires from an open bolt, the MK-2 changes things up a bit by extending the bolt forward into a long rearward extension of the barrel, possibly implying the use of an API blowback system ('''A'''dvanced '''P'''rimer '''I'''gnition, wherein a round is fired before the bolt finishes moving forwards, forcing the energy of the shot to cancel out the bolt's forward momentum before it can be pushed backwards - this system is sometimes used in autocannons, the [[Oerlikon 20mm Cannon|Oerlikon 20mm]] being a particularly noteworthy example) - this would help keep the rate of fire down, and reduce the bolt mass/recoil spring strength needed for what seems to be a very high-pressure round. It does not, however, explain what appears to be a gas tube mounted under the barrel.]] | ||
+ | [[File:H3VR Thompson MK2 Rail.jpg|thumb|none|600px|Attempting to aim down the sights; sadly, despite having the rear sight protective "ears" of an M1A1, the MK-2 does not actually have a rear sight. Or a front one, for that matter.]] | ||
+ | [[File:H3VR Thompson MK2 Flash.jpg|thumb|none|600px|And if you thought you could just point-shoot and correct by tracers or bullet impacts... yeah, no.]] | ||
+ | [[File:H3VR Thompson MK2 Attaching.jpg|thumb|none|600px|Suffice it to say, optics are all but mandatory. This DI Optical EG1 (simply called the "EG1" in-game) looks suitably futuristic.]] | ||
+ | [[File:H3VR Thompson MK2 Firing.jpg|thumb|none|600px|There, much better! And, as a bonus, the greater height-over-bore brought about by the optic helps alleviate the muzzle flash issue a bit. A muzzle brake or suppressor would probably help more, but c'est la vie.]] | ||
+ | [[File:H3VR Thompson MK2 Extending.jpg|thumb|none|600px|Pausing for a moment to adjust the stock; sadly, as much as it might look like one, the stock-adjustment notches are not actually a Picatinny rail, and thus cannot support attachments. Now might also be a good time to point out that the bottom rail doesn't work either, being the host of a permanently-affixed vertical foregrip.]] | ||
+ | [[File:H3VR Thompson MK2 Ejecting.jpg|thumb|none|600px|Dumping out an empty magazine; like the M1A1 upon which it was based, the MK-2 has an automatic bolt hold-open, so all that's required from here is to shove in a new mag and go to town.]] | ||
+ | [[File:H3VR Thompson MK2 Mines.jpg|thumb|none|600px|If you wish to level said town, then said new mag can be filled up with Prox-Mine ammo.]] | ||
+ | [[File:H3VR Thompson MK2 Explosion.jpg|thumb|none|600px|Which, as mentioned in the introductory paragraph, isn't the greatest idea - among the things that can trigger a deployed mine are other, still-flying mines, as well as shrapnel from an exploding mine, making chain reactions like this rather common.]] | ||
==M3 "Grease Gun"== | ==M3 "Grease Gun"== | ||
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===Suppressed M3=== | ===Suppressed M3=== | ||
Update #51 added a variant with the OSS-type integral suppressor; while this isn't necessarily impossible, suppressors were more common on the later M3A1 variant. This choice was likely made to reuse most of the existing M3 model. The update also made the previously permanently-collapsed stock extendable. | Update #51 added a variant with the OSS-type integral suppressor; while this isn't necessarily impossible, suppressors were more common on the later M3A1 variant. This choice was likely made to reuse most of the existing M3 model. The update also made the previously permanently-collapsed stock extendable. | ||
− | [[File: | + | [[File:OSS M3 Greas Gun.jpg|thumb|none|450px|M3 "Grease Gun" with integral suppressor - .45 ACP]] |
[[File:H3VR M3 Suppressed Loading.jpg|thumb|none|600px|Loading a magazine into the suppressed M3. The cloth wrapping that is normally present on the suppressor is absent from the in-game model.]] | [[File:H3VR M3 Suppressed Loading.jpg|thumb|none|600px|Loading a magazine into the suppressed M3. The cloth wrapping that is normally present on the suppressor is absent from the in-game model.]] | ||
[[File:H3VR M3 Suppressed Cocking.jpg|thumb|none|600px|Cocking the M3, showing that this isn't an M3A1 like the reference image above.]] | [[File:H3VR M3 Suppressed Cocking.jpg|thumb|none|600px|Cocking the M3, showing that this isn't an M3A1 like the reference image above.]] | ||
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==MAC-10== | ==MAC-10== | ||
Along with some new features in Take & Hold mode, Update #50 added the [[MAC-10]] to ''H3'', complete with a cloth strap foregrip; a Sionics suppressor and a shrouded barrel extension (which, in another new feature, was made into a grabbable part) are also available options. | Along with some new features in Take & Hold mode, Update #50 added the [[MAC-10]] to ''H3'', complete with a cloth strap foregrip; a Sionics suppressor and a shrouded barrel extension (which, in another new feature, was made into a grabbable part) are also available options. | ||
− | [[File:IngramMAC10.jpg|thumb|none| | + | [[File:IngramMAC10.jpg|thumb|none|350px|Ingram MAC-10 - 9x19mm Parabellum]] |
[[File:H3VR MAC-10 Left.jpg|thumb|none|600px|Inspecting the MAC-10.]] | [[File:H3VR MAC-10 Left.jpg|thumb|none|600px|Inspecting the MAC-10.]] | ||
[[File:H3VR MAC-10 Right.jpg|thumb|none|600px|The biggest of the boxy bois.]] | [[File:H3VR MAC-10 Right.jpg|thumb|none|600px|The biggest of the boxy bois.]] | ||
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==MAC-11== | ==MAC-11== | ||
− | The [[MAC-11]] is one of the available firearms in-game, having been added to the game in its infancy- all the way back in Update #4. | + | The [[MAC-11]] is one of the available firearms in-game, having been added to the game in its infancy - all the way back in Update #4. Accordingly, it was the game's first open-bolt weapon, and the only one at all until the class was overhauled in Update #49. |
[[File:Mac m11 9k.jpg|thumb|none|350px|RPB Industries M11A1 - .380 ACP]] | [[File:Mac m11 9k.jpg|thumb|none|350px|RPB Industries M11A1 - .380 ACP]] | ||
[[File:H3VR MAC-11 Loading.jpg|thumb|none|600px|Having felt that his life was missing a bit of bees, our nameless, handless, faceless, intangible, and generally nonexistent protagonist decides to remedy this problem, with the aid of 32 .380 ACP rounds.]] | [[File:H3VR MAC-11 Loading.jpg|thumb|none|600px|Having felt that his life was missing a bit of bees, our nameless, handless, faceless, intangible, and generally nonexistent protagonist decides to remedy this problem, with the aid of 32 .380 ACP rounds.]] | ||
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==MP40== | ==MP40== | ||
Added through Update #50, the iconic [[MP40]] is available for use in ''H3VR''; a later update made the folding stock usable, much to the joy of everyone who'd actually tried to use it any other way prior. | Added through Update #50, the iconic [[MP40]] is available for use in ''H3VR''; a later update made the folding stock usable, much to the joy of everyone who'd actually tried to use it any other way prior. | ||
− | [[File: | + | [[File:MP40_Bakelite.jpg|thumb|none|450px|MP40 - 9x19mm Parabellum]] |
[[File:H3VR MP40.jpg|thumb|none|600px|The MP40, sitting pretty in a weapon case.]] | [[File:H3VR MP40.jpg|thumb|none|600px|The MP40, sitting pretty in a weapon case.]] | ||
[[File:H3VR MP40 Loading.jpg|thumb|none|600px|Loading a fresh magazine into the MP40.]] | [[File:H3VR MP40 Loading.jpg|thumb|none|600px|Loading a fresh magazine into the MP40.]] | ||
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[[File:H3VR MP40 Stock.jpg|thumb|none|600px|When fully extended, the stock looks like this.]] | [[File:H3VR MP40 Stock.jpg|thumb|none|600px|When fully extended, the stock looks like this.]] | ||
[[File:H3VR MP40 1-Handed.jpg|thumb|none|600px|It's not particularly necessary, though; considering just how little it kicks, the MP40 can be used reasonably effectively with ''one'' point of contact, nevermind 3.]] | [[File:H3VR MP40 1-Handed.jpg|thumb|none|600px|It's not particularly necessary, though; considering just how little it kicks, the MP40 can be used reasonably effectively with ''one'' point of contact, nevermind 3.]] | ||
+ | |||
+ | ==Owen Submachine Gun== | ||
+ | The [[Owen Submachine Gun]] (specifically the MkI/42) was added on Day 15 of the Meatmas 2022 Advent Calendar event. | ||
+ | [[File:Owen MkI 1942.jpg|thumb|none|450px|Owen Mk I/42 - 9x19mm Parabellum]] | ||
+ | [[File:H3VR Owen Box.jpg|thumb|none|600px|The Owen in its respective box; if the finned barrel, solid lower receiver, and wireframe stock didn't tip you off that this is an early-production MkI/42 model, the production date should do the trick.]] | ||
+ | [[File:H3VR Owen Left.jpg|thumb|none|600px|Getting a closer look; the parkerized finish implies a post-war refurbishment, as wartime guns were instead camouflage-painted at the factory. Yes, all of them.]] | ||
+ | [[File:H3VR Owen Right.jpg|thumb|none|600px|Seemingly in an attempt to emulate this, the in-game Owen features a green-painted receiver tube and magazine well; some examples have turned up painted in a similar shade of solid green (as opposed to the more commonly-seen [[Media:Owen-gun 400.jpg|green and yellow]]), though this paint is generally applied to most or all of the gun, implying that this particular one may have been re-built from parts of differently-refurbished guns.]] | ||
+ | [[File:H3VR Owen Loading.jpg|thumb|none|600px|Loading in a magazine; since loading from the top apparently wasn't idiosyncratic enough, these mags hold precisely thirty-three rounds.]] | ||
+ | [[File:H3VR Owen Cocking.jpg|thumb|none|600px|Pulling the cocking handle. It's normally a pretty simple operation - the placement's not entirely typical, but no more awkward than, say, a [[Suomi KP/-31]] - but trying to get bolt movement in the same shot when the gun ejects downwards isn't the easiest thing in the world.]] | ||
+ | [[File:H3VR Owen Semi.jpg|thumb|none|600px|Flipping the selector over to semi-auto...]] | ||
+ | [[File:H3VR Owen Aiming.jpg|thumb|none|600px|...and the wielder's neck over the gun. For reasons best known to itself, the Owen's sights are on the right side of the receiver, making using them as a right-hander a bit awkward.]] | ||
+ | [[File:H3VR Owen Recoil.jpg|thumb|none|600px|Especially given that the game tracks the position of the user's "shoulders" relative to their head, so excessive neck-craning can lead to the game treating the gun as free-floating, with a corresponding increase in recoil.]] | ||
+ | [[File:H3VR Owen Auto.jpg|thumb|none|600px|To increase recoil further, simply click the switch a bit further up.]] | ||
+ | [[File:H3VR Owen Firing.jpg|thumb|none|600px|Sadly, not even switching to left-handed operation makes this mode effective against trains. Though it does at least give a decent view of the charging handle, provided you're willing to sacrifice actually aiming.]] | ||
+ | [[File:H3VR Owen Inverted.jpg|thumb|none|600px|For the stiff-necked, right-handed, aim-obsessed submachine gunners out there (or those who simply can't stand top-mounted magazines), there is one other option.]] | ||
+ | [[File:H3VR Owen Ejecting.jpg|thumb|none|600px|It also works for those aiming to create a fancy little fountain of brass. Tip from someone who's had a spent case go down their shirt: don't stand under this fountain; it will ''not'' end well.]] | ||
==PASAM== | ==PASAM== | ||
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[[File:H3VR PASAM Cocking.jpg|thumb|none|600px|...chamber a round...]] | [[File:H3VR PASAM Cocking.jpg|thumb|none|600px|...chamber a round...]] | ||
[[File:H3VR PASAM Firing.jpg|thumb|none|600px|...and open fire.]] | [[File:H3VR PASAM Firing.jpg|thumb|none|600px|...and open fire.]] | ||
+ | [[File:H3VR PASAM Adjusting.jpg|thumb|none|600px|Through the power of subsequent updates, the Mauser Assault Carbine would later receive the same adjustable rear sight as the other C96 variants - 50 meters to 500, in increments of 50.]] | ||
+ | [[File:H3VR PASAM Safety.jpg|thumb|none|600px|Along with proper set of 3 firemodes - all the rounds, one of them, or (shown here) none at all.]] | ||
+ | |||
+ | ==PP-19-01 Vityaz-SN== | ||
+ | Complimenting the earlier-added [[PP-19 Bizon]], the [[PP-19-01 Vityaz|PP-19-01 Vityaz-SN]] was added in Update #100's fourth alpha. | ||
+ | [[File:VityazsnOSN.jpg|thumb|none|450px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]] | ||
+ | [[File:H3VR Vityaz Right.jpg|thumb|none|600px|Chilling out in the Proving Grounds with a shiny new - ''"hey, wait a minute. Where'd the stock go?"'']] | ||
+ | [[File:H3VR Vityaz Left.jpg|thumb|none|600px|''"Oh, there it is."'']] | ||
+ | [[File:H3VR Vityaz Extending.jpg|thumb|none|600px|While the basic Vityaz has a standard [[AKS-74]]-style triangular folding stock, the SN variant replaces this with an improved Zenit stock that can be adjusted for length of pull.]] | ||
+ | [[File:H3VR Vityaz Unfolding.jpg|thumb|none|600px|And, y'know, unfolded to actually make that useful.]] | ||
+ | [[File:H3VR Vityaz Loading.jpg|thumb|none|600px|Loading in a magazine; these hold 30 rounds, and fit into absolutely nothing else.]] | ||
+ | [[File:H3VR Vityaz Semi.jpg|thumb|none|600px|Being an AK variant, disengaging the safety comes before chambering a round; it's been flipped to semi-auto here to minimize the potential consequences of this.]] | ||
+ | [[File:H3VR Vityaz Charging.jpg|thumb|none|600px|With the entire concept of safety out of the way, the charging handle is free to run back and forth with as many pairs of scissors as it likes.]] | ||
+ | [[File:H3VR Vityaz Aiming.jpg|thumb|none|600px|Giving the sights a try; for all its modernity, the Vityaz-SN still features the classic AK tangent sights. Over 70 years, and still going strong.]] | ||
+ | [[File:H3VR Vityaz Firing.jpg|thumb|none|600px|Firing, and getting about as much recoil as you'd expect from a modern SMG in semi-auto; the muzzle brake does a decent job of exaggerating the muzzle flash (mostly by redirecting it to somewhere the sights won't block).]] | ||
+ | [[File:H3VR Vityaz Adjusting.jpg|thumb|none|600px|Adjusting the aforementioned tangent sights; these go out to 300 meters in 50-meter increments, which is double what the earlier Bizon can do - and arguably a bit optimistic for a 9x19mm SMG.]] | ||
+ | [[File:H3VR Vityaz Reloading.jpg|thumb|none|600px|Getting back into the spirit of this modern, tactical SMG with a proper tactical reload.]] | ||
+ | [[File:H3VR Vityaz Drum.jpg|thumb|none|600px|And then taking it... perhaps a bit too far. These attachments all came along with the Vityaz; the drum is the only pure work of fiction here (seemingly being a [[Suomi KP/-31]] drum with a Vityaz-style feed tower, in a similar vein to the numerous other modifications of Suomi drums to fit different magazine wells), with the "RKO" foregrip being a Zenit RK-0, the "Mk. 2 Hex Suppressor" being one of Hexagon Tactical's offerings, the "Perst3" laser being a Zenitco Perst-3 (in keeping with the tendency of item names in ''H3'' to omit spaces and punctuation), and the "PK120" being a Valday PK-120 (see previous note).]] | ||
+ | [[File:H3VR Vityaz Reticle.jpg|thumb|none|600px|Aiming through the latter of these attachments, with the effect of the penultimate one also being visible...]] | ||
+ | [[File:H3VR Vityaz Auto.jpg|thumb|none|600px|...before forgoing the reflex sight entirely, flipping over to full-auto, and demonstrating to a hapless Sosig that the [[Escape from Tarkov|leg meta]] still applies to things that don't have legs.]] | ||
==PP-19 Bizon-2== | ==PP-19 Bizon-2== | ||
− | The [[PP-19 Bizon-2]] is one of the available firearms in-game. It was added in Update #18; upon its release, it was permanently fitted with a side-mounted Picatinny rail adaptor, but this was made into an attachment in Update #40. | + | The [[PP-19 Bizon-2]] is one of the available firearms in-game. It was added in Update #18; upon its release, it was permanently fitted with a side-mounted Picatinny rail adaptor, but this was made into an attachment in Update #40. Originally chambered in 9x19mm Parabellum (with a corresponding 53-round capacity), it was later made into the 9x18mm version with a 64-round capacity. |
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]] | [[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]] | ||
[[File:H3VR Bizon Table.jpg|thumb|none|600px|All 4 of Update #18's additions conveniently laid out on a table, with the Bizon at the far left.]] | [[File:H3VR Bizon Table.jpg|thumb|none|600px|All 4 of Update #18's additions conveniently laid out on a table, with the Bizon at the far left.]] | ||
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[[File:H3VR Bizon Railless.jpg|thumb|none|600px|Update #40's blessing: a clean, smooth Bizon, free of the shackles of mandatory rail mounts.]] | [[File:H3VR Bizon Railless.jpg|thumb|none|600px|Update #40's blessing: a clean, smooth Bizon, free of the shackles of mandatory rail mounts.]] | ||
[[File:H3VR Bizon Flash.jpg|thumb|none|600px|Celebrating this inclusion with a demonstration of the PP-19's interesting star-shaped muzzle flash. And a demonstration of how not to use a shooting range.]] | [[File:H3VR Bizon Flash.jpg|thumb|none|600px|Celebrating this inclusion with a demonstration of the PP-19's interesting star-shaped muzzle flash. And a demonstration of how not to use a shooting range.]] | ||
+ | [[File:H3VR Bizon Stock.jpg|thumb|none|600px|Another perk of this change was the ability to fold the Bizon's stock all the way, finally letting the stud sticking out the left side of the receiver serve its intended purpose.]] | ||
+ | [[File:H3VR Bizon Adjusting.jpg|thumb|none|600px|Even later on, the Bizon got another improvement: adjustable sights, with 3 settings at 50, 100, and 150 meters - not much, but plenty enough for the sort of engagements that the Bizon is actually useful in.]] | ||
==PP-2000== | ==PP-2000== | ||
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=="QC9 PDW" (Custom 9mm AR-15)== | =="QC9 PDW" (Custom 9mm AR-15)== | ||
Added through Update #46, the "QC9 PDW" is an AR-15-patterned submachine gun (categorized as a PDW in-game, predictably enough) chambered in 9x19mm. It appears to consist of a QC10 Colt-magazine-compatible 9mm lower, a VLTOR upper, and a Magpul MOE stock and pistol grip, among other things; it was formerly fitted with a vertical grip, but this was later removed and made into an optional attachment. In-game, it can take 3 types of magazines- a 32-round Colt-pattern stick magazine, a 32-round "waffle"-pattern polymer stick magazine, or an X-Products X-15 50-round drum magazine. | Added through Update #46, the "QC9 PDW" is an AR-15-patterned submachine gun (categorized as a PDW in-game, predictably enough) chambered in 9x19mm. It appears to consist of a QC10 Colt-magazine-compatible 9mm lower, a VLTOR upper, and a Magpul MOE stock and pistol grip, among other things; it was formerly fitted with a vertical grip, but this was later removed and made into an optional attachment. In-game, it can take 3 types of magazines- a 32-round Colt-pattern stick magazine, a 32-round "waffle"-pattern polymer stick magazine, or an X-Products X-15 50-round drum magazine. | ||
− | [[File:QC10 VLTOR MUR.jpg|thumb|none|450px|Custom AR-15 SMG with Quarter Circle 10 lower receiver and VLTOR MUR upper receiver - 9x19mm. Image provided to show the QC10 lower receiver and VLTOR upper receiver.]] | + | [[File:QC10 VLTOR MUR.jpg|thumb|none|450px|Custom AR-15 SMG with Quarter Circle 10 lower receiver and VLTOR MUR upper receiver - 9x19mm Parabellum. Image provided to show the QC10 lower receiver and VLTOR upper receiver.]] |
[[File:H3VR QC9.jpg|thumb|none|600px|A good look at the QC9.]] | [[File:H3VR QC9.jpg|thumb|none|600px|A good look at the QC9.]] | ||
[[File:H3VR QC9 Stock Extending.jpg|thumb|none|600px|Extending the QC9's stock. Until the release of a later update, this was largely for aesthetic purposes, seeing as the stock didn't serve any real function.]] | [[File:H3VR QC9 Stock Extending.jpg|thumb|none|600px|Extending the QC9's stock. Until the release of a later update, this was largely for aesthetic purposes, seeing as the stock didn't serve any real function.]] | ||
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[[File:H3VR QC9 Firing.jpg|thumb|none|600px|Firing the QC9, fitted with a red-dot sight; the weapon lacks any sort of sights by default.]] | [[File:H3VR QC9 Firing.jpg|thumb|none|600px|Firing the QC9, fitted with a red-dot sight; the weapon lacks any sort of sights by default.]] | ||
[[File:H3VR QC9 Drum.jpg|thumb|none|600px|Loading in an X-Products drum magazine.]] | [[File:H3VR QC9 Drum.jpg|thumb|none|600px|Loading in an X-Products drum magazine.]] | ||
− | [[File:H3VR QC9 Firing Suppressed.jpg|thumb|none|600px|Firing the QC9, now fitted with the aforementioned drum magazine, along with a SilencerCo suppressor. Note that the ejected case has an unstruck primer; this | + | [[File:H3VR QC9 Firing Suppressed.jpg|thumb|none|600px|Firing the QC9, now fitted with the aforementioned drum magazine, along with a SilencerCo suppressor. Note that the ejected case has an unstruck primer; this was an issue with all but a few of the game's cartridges until a large-scale overhaul over the course of several updates a few years later.]] |
+ | |||
+ | =="Rosie"== | ||
+ | Update #103 introduced a weapon that defies most normal firearm categories; Rosie is cartridge-firing rivet gun that is categorized as a "heavy submachine gun", and was added as part of the Engineer's kit in Meat Fortress. While most rivet guns are pneumatically powered, Rosie is based off of a Remington Stud Driver Model 450, which used .32 caliber blanks to drive nails. Rosie deviates from this by being a magazine-fed, fully-automatic weapon; it also lacks a muzzle safety, since it is explicitly intended to be as unsafe as possible for anyone in front of the muzzle. | ||
+ | [[File:Remington Stud Driver Model 450.jpg|thumb|450px|none|Remington Stud Driver Model 450 - .32 blank cartridge]] | ||
+ | [[File:H3VR Rosie Left.jpg|thumb|none|600px|And here's Rosie, looking pretty for the camera.]] | ||
+ | [[File:H3VR Rosie Right.jpg|thumb|none|600px|Rosie the Rivet Gun's other side; the dark hole on the bottom of the receiver is an ejection port, and that sentence is exactly why we're not going to talk about Rosie as if it were a person in this section.]] | ||
+ | [[File:H3VR Rosie Rounds.jpg|thumb|none|600px|Peering at one of Rosie's 30-round magazines before loading it in; unlike most conventional powder-driven nail drivers (which use separate blank charges and nails), Rosie uses self-contained cartridges with both a charge and a projectile, the resulting round somewhat resembling a scaled-down version of the [[SPP-1 Underwater Pistol|SPP-1]]'s underwater dart cartridge. This round is simply called "5mm Rivet" in-game; 5mm is presumably the diameter of the rivet's base, since the case itself looks a fair bit larger.]] | ||
+ | [[File:H3VR Rosie Charging.jpg|thumb|none|600px|Loading the magazine in, and pulling the charging handle; the former action causes the hinged component in front of the magwell (presumably a combination magazine catch/dust cover) to snap forward, while the latter allows for the front portion of the bolt (most likely a telescoped weight, akin to a [[Walther MPK]] or similar SMG) to be seen moving through the cutouts up front.]] | ||
+ | [[File:H3VR Rosie Aiming.jpg|thumb|none|600px|Preparing to do some precise door maintenance; while it doesn't have sights ''per se'', the pair of lined-up flathead screws on the top of Rosie's receiver do make a decent substitute.]] | ||
+ | [[File:H3VR Rosie Firing.jpg|thumb|none|600px|Firing an extremely important rivet into the middle of a wooden door; the lights on the back of Rosie's receiver are a loaded chamber indicator (presumably associated with the wire on the weapon's right side), with the green light turning on whenever a round is chambered, and the red light turning on whenever one isn't - as can be seen here, simply being midway through a cycle of its action counts as not having a round chambered, causing the lights to rapidly flash on and off while firing.]] | ||
+ | [[File:H3VR Rosie Case.jpg|thumb|none|600px|Taking a close look at a spent case; this endeavor is aided by the (former) presence of a rather strange bug wherein spent 5mm Rivet cases would become locked in place if picked up and dropped. Like the rest of the ''Meat Fortress'' ammo types, its primer is appropriately struck.]] | ||
+ | [[File:H3VR Rosie Empty.jpg|thumb|none|600px|Having successfully secured the door to itself 30 times, the magazine runs empty; the magazine's follower is noteworthy, as dynamic magazine followers were another feature introduced to certain magazines in Update #103.]] | ||
+ | [[File:H3VR Rosie Drum.jpg|thumb|none|600px|Replacing the empty box magazine with Rosie's other magazine type, a ''Trommelmagazin 08''-esque "snail drum" - after all, if 30 rivets isn't enough to get the job done, then 60 should be.]] | ||
+ | [[File:H3VR Rosie Spraying.jpg|thumb|none|600px|And if 60's not enough, why not try 120? Aside from being a rather spectacular OSHA violation, this shot shows off the weapon's action rather well; while the Remington's distinctive spring-loaded muzzle was part of a safety system (preventing the weapon from firing unless pushed into a surface, to prevent pretty much exactly this), Rosie's instead reciprocates when firing, implying a recoil-operated design with a separate barrel return spring.]] | ||
+ | |||
+ | ==Saab Bofors Dynamics CBJ-MS== | ||
+ | The [[Saab Bofors Dynamics CBJ-MS]] was added on Day 8 of the Meatmas 2022 Advent Calendar event. | ||
+ | [[File:CBJ-MS.jpg|thumb|none|350px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]] | ||
+ | [[File:H3VR CBJ Box.jpg|thumb|none|600px|For Day 8, we received a funky little PDW from the glory days of Y2K.]] | ||
+ | [[File:H3VR CBJ Left.jpg|thumb|none|600px|Examining the small, simple, stamped Swedish subgun.]] | ||
+ | [[File:H3VR CBJ Right.jpg|thumb|none|600px|Fun fact: with the stock collapsed, it fits almost perfectly into a 1920x1020 frame.]] | ||
+ | [[File:H3VR CBJ Extending.jpg|thumb|none|600px|Shifting it into widescreen mode...]] | ||
+ | [[File:H3VR CBJ Cocking.jpg|thumb|none|600px|...and yanking the conspicuously Nerf-esque rear cocking knob. Unusually for a 21st-century SMG, the CBJ-MS fires from an open bolt.]] | ||
+ | [[File:H3VR CBJ Safety.jpg|thumb|none|600px|Disengaging the simple crossbolt safety.]] | ||
+ | [[File:H3VR CBJ Loading.jpg|thumb|none|600px|Loading in a 30-round magazine; this is full of 9x19mm Parabellum ammo, one of the CBJ's two optional calibers - its other, more specialized chambering, 6.5x25mm CBJ-MS, was planned, but not initially implemented due to the issues with adding new ammo types during the event (namely, it would require a main-branch update to make the ammo spawnable, and would likely spoil the gun's addition if added sooner).]] | ||
+ | [[File:H3VR CBJ Foregrip.jpg|thumb|none|600px|If the foregrip looks conspicuously similar to the pistol grip, that's because it is - a second magazine can be stored in it, for ease of access.]] | ||
+ | [[File:H3VR CBJ Gap.jpg|thumb|none|600px|It also serves as a visual metaphor for how close I am to my limit.]] | ||
+ | [[File:H3VR CBJ Aiming.jpg|thumb|none|600px|Aiming at a steel plate; the irons are relatively clear, though the short sight radius makes them easy to misalign.]] | ||
+ | [[File:H3VR CBJ Firing.jpg|thumb|none|600px|Spraying some rounds into a tree.]] | ||
+ | [[File:H3VR CBJ Drum.jpg|thumb|none|600px|If 30 rounds (or the next 30) don't do the trick, Saab has a solution for you: a 100-round helical drum magazine - sadly, these can't (or, at least, shouldn't) be paired up in the foregrip slot, for reasons that should be relatively obvious. Here, it's been paired with a muzzle-mounted bipod to serve as an ersatz LSW; this is an actual configuration offered for the weapon, though the in-game bipod is a fictional folding design (serving as a universal attachment) rather than the CBJ's proprietary fixed bipod, due to non-foldable bipods not existing as an in-game system yet.]] | ||
+ | [[File:H3VR CBJ Tracers.jpg|thumb|none|600px|Hosing down a sign with tracers. The M145 Machine Gun Optic isn't strictly necessary, but helps drive home the whole "machine gun" part of this particular submachine gun just a bit more.]] | ||
+ | [[File:H3VR CBJ Ammo.jpg|thumb|none|600px|Later on, the CBJ-MS gained its specialty suppressor, along with its proprietary 6.5mm Swedish ammo (no, not [[M1896 Swedish Mauser|that 6.5mm Swedish ammo]]); the rounds shown here are, from right to left, hollow-point (self-explanatory), High Energy Transfer (the default ammo type, effectively an FMJ with some mild AP capabilities of its own), frangible (a round meant to shatter inside the target, minimizing overpenetration and improving energy transfer at the cost of piercing ability - a bit like a diet hollow-point), and the main attraction, armor-piercing (a 4mm tungsten penetrator core in a discarding plastic sabot).]] | ||
+ | [[File:H3VR CBJ Piercing.jpg|thumb|none|600px|Putting the latter ammo type to good use against a steel-armored Sosig; this also shows off the fully-modeled primer dents of the new ammo model; a later update would add these to its original 9x19mm ammunition as well.]] | ||
+ | [[File:H3VR CBJ Breaking.jpg|thumb|none|600px|The zippy little tungsten cores can even pierce the fearsome armor of Sosigs' ballistic shields; they cannot, however, go through both that and the torso armor behind it, restricting the practical utility of this ability to allowing kills with headshots that don't quite make it through the vision slit. Alternatively, the CBJ's quick fire rate, manageable recoil, and substantial damage dealt to pierced armor means that it can simply brute-force its way through the shield, proving once and for all that the number of licks required to get to the center of a Trampské-Pop is, beyond a shadow of a doubt, no more than 30.]] | ||
==Sa vz. 61 Skorpion== | ==Sa vz. 61 Skorpion== | ||
− | The [[Sa vz. 61 Skorpion]] is available in ''H3'', having been added with the M.E.A.T.S. gamemode in Update #37 under the machine pistol class. The one in-game has a bit of an identity crisis; it's visually a | + | The [[Sa vz. 61 Skorpion]] is available in ''H3'', having been added with the M.E.A.T.S. gamemode in Update #37 under the machine pistol class. The one in-game has a bit of an identity crisis; it's visually a vz. 61, complete with curved magazines, but it's referred to as a Vz. 64, and is accordingly chambered in .380 ACP. Much later, in the first alpha build of Update #107, this was corrected - it is now properly referred to as a vz. 61, and is accordingly chambered in .32. |
[[File:CZ Vz.61.jpg|thumb|none|450px|Sa vz. 61 Skorpion - .32 ACP]] | [[File:CZ Vz.61.jpg|thumb|none|450px|Sa vz. 61 Skorpion - .32 ACP]] | ||
[[File:H3VR Skorpion.jpg|thumb|none|600px|Having grown somewhat bored of overly flashy modified [[Beretta]]s, our action hero decides to switch over to 1960's-vintage machine pistols.]] | [[File:H3VR Skorpion.jpg|thumb|none|600px|Having grown somewhat bored of overly flashy modified [[Beretta]]s, our action hero decides to switch over to 1960's-vintage machine pistols.]] | ||
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[[File:H3VR Skorpion Aiming.jpg|thumb|none|600px|It also makes aiming a bit easier - more due to its absence from the sight picture than its presence as a stabilizer, but again, it's still convenient. Besides, what more do you expect from a .32 submachine gun meant to be stuffed into tank crewmen's holsters?]] | [[File:H3VR Skorpion Aiming.jpg|thumb|none|600px|It also makes aiming a bit easier - more due to its absence from the sight picture than its presence as a stabilizer, but again, it's still convenient. Besides, what more do you expect from a .32 submachine gun meant to be stuffed into tank crewmen's holsters?]] | ||
[[File:H3VR Skorpion Unfolded.jpg|thumb|none|600px|Speaking of the stock, here's what it was supposed to look like; as it did for the [[PP-91 Kedr]], Update #87 fixed a long-standing issue where the Skorpion's stock didn't unfold all the way.]] | [[File:H3VR Skorpion Unfolded.jpg|thumb|none|600px|Speaking of the stock, here's what it was supposed to look like; as it did for the [[PP-91 Kedr]], Update #87 fixed a long-standing issue where the Skorpion's stock didn't unfold all the way.]] | ||
+ | [[File:H3VR Skorpion Rounds.jpg|thumb|none|600px|20 updates later, the Skorpion finally gets fed properly.]] | ||
+ | [[File:H3VR Skorpion Short.jpg|thumb|none|600px|It also gets some 10-round mags, which were made by editing the mesh of the 20s; these are adorably stumpy, though they'll probably seem a fair bit less adorable when you get them in T&H.]] | ||
+ | [[File:H3VR Skorpion Ejecting.jpg|thumb|none|600px|Fortunately, this isn't a real T&H game, so we can take the time to admire the nicely-modeled spent .32 ACP case instead of worrying about getting instantly vaporized by an Iris.]] | ||
==SITES Spectre M4== | ==SITES Spectre M4== | ||
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[[File:H3VR TF2 SMG Suppressor.jpg|thumb|none|600px|The SMG is another one of the ''TF2'' firearms capable of taking suppressors, as seen here with this "Medium B" Maxim Silencer, the "B" bit denoting that it has an adaptor on the end. This adaptor apparently wasn't designed with the SMG's flared-out muzzle in mind, since most of it fits inside, and a small piece at the bottom clips through.]] | [[File:H3VR TF2 SMG Suppressor.jpg|thumb|none|600px|The SMG is another one of the ''TF2'' firearms capable of taking suppressors, as seen here with this "Medium B" Maxim Silencer, the "B" bit denoting that it has an adaptor on the end. This adaptor apparently wasn't designed with the SMG's flared-out muzzle in mind, since most of it fits inside, and a small piece at the bottom clips through.]] | ||
[[File:H3VR TF2 SMG Can.jpg|thumb|none|600px|This one, on the other hand, was designed with the SMG in mind. The Update #83-added design matches the weapon's parkerized finish and seats snugly into its muzzle; visually, it resembles a heavily-squashed version of the 2-stage Sionics suppressor for the [[MAC-10]].]] | [[File:H3VR TF2 SMG Can.jpg|thumb|none|600px|This one, on the other hand, was designed with the SMG in mind. The Update #83-added design matches the weapon's parkerized finish and seats snugly into its muzzle; visually, it resembles a heavily-squashed version of the 2-stage Sionics suppressor for the [[MAC-10]].]] | ||
+ | ==="Bushranger's Boon"=== | ||
[[File:H3VR Boon Right.jpg|thumb|none|600px|While everybody else is fighting and dying in the Meat Fortress arena proper, the Sniper decides to play around with his new toy.]] | [[File:H3VR Boon Right.jpg|thumb|none|600px|While everybody else is fighting and dying in the Meat Fortress arena proper, the Sniper decides to play around with his new toy.]] | ||
[[File:H3VR Boon Folding.jpg|thumb|none|600px|Of course, the stock's not just for show; grab the end and (slowly) pull to give yourself an L-gun!]] | [[File:H3VR Boon Folding.jpg|thumb|none|600px|Of course, the stock's not just for show; grab the end and (slowly) pull to give yourself an L-gun!]] | ||
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==Sten Mk. II== | ==Sten Mk. II== | ||
Update #49 added the [[Sten Mk II]] submachine gun, which marks the first time since the introduction of the [[MAC-11]] that an open-bolt weapon was added to ''H3VR''. Notably, the weapon's secondary grip zone (where the user's non-firing hand goes) is around the barrel shroud, meaning that the game only allows the proper two-handed grip with the secondary hand around the barrel shroud, the improper magazine grip disallowed. There is also another variation, the so-called "Mk. 9 Chopshop" variant, with a shortened barrel and a cut-down stock. | Update #49 added the [[Sten Mk II]] submachine gun, which marks the first time since the introduction of the [[MAC-11]] that an open-bolt weapon was added to ''H3VR''. Notably, the weapon's secondary grip zone (where the user's non-firing hand goes) is around the barrel shroud, meaning that the game only allows the proper two-handed grip with the secondary hand around the barrel shroud, the improper magazine grip disallowed. There is also another variation, the so-called "Mk. 9 Chopshop" variant, with a shortened barrel and a cut-down stock. | ||
− | [[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm]] | + | [[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm Parabellum]] |
[[File:H3VR Sten MkII Left.jpg|thumb|none|600px|The answer to the age-old question of "How little gun can you have while still having a gun?"]] | [[File:H3VR Sten MkII Left.jpg|thumb|none|600px|The answer to the age-old question of "How little gun can you have while still having a gun?"]] | ||
[[File:H3VR Sten MkII Right.jpg|thumb|none|600px|The weapon's other side.]] | [[File:H3VR Sten MkII Right.jpg|thumb|none|600px|The weapon's other side.]] | ||
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[[File:H3VR Sten Mk9 Firing.jpg|thumb|none|600px|Firing the truncated Sten one-handed at some bots. With the stock being all but entirely removed, it's now anybody's guess as to the correct way to fire it. Then again, that statement makes the rather bold assumption that anything "correct" can be done with a sawn-off Sten.]] | [[File:H3VR Sten Mk9 Firing.jpg|thumb|none|600px|Firing the truncated Sten one-handed at some bots. With the stock being all but entirely removed, it's now anybody's guess as to the correct way to fire it. Then again, that statement makes the rather bold assumption that anything "correct" can be done with a sawn-off Sten.]] | ||
[[File:H3VR Sten Mk9 Close.jpg|thumb|none|600px|Correct or not, the "Mk. 9 Chopshop" Sten is at least handy for closer-than-preferable encounters.]] | [[File:H3VR Sten Mk9 Close.jpg|thumb|none|600px|Correct or not, the "Mk. 9 Chopshop" Sten is at least handy for closer-than-preferable encounters.]] | ||
+ | ==="STENOF"=== | ||
+ | Update #95 added a fictional variant of the [[Sten Mk II]] called the "STENOF", chambered in .308 Winchester. The stock also has a built-in hydraulic recoil compensator, the usefulness of which is questionable at best. Rather strangely, it is classed as a machine gun in-game. | ||
+ | |||
+ | The name is likely a reference to its designer - "Sten" is actually an acronym of "Shepard, Turpin, Enfield" (the weapon's two designers and the factory that originally produced it); given that the STENOF's 3D model was made by one Ole Farner, it's not to difficult to figure out where the "OF" came from. | ||
+ | [[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm Parabellum]] | ||
+ | [[File:H3VR STENOF Left.JPG|thumb|none|600px|Sure, it's part of the cursed guns update, but... wasn't the Sten cursed enough already?]] | ||
+ | [[File:H3VR STENOF Right.JPG|thumb|none|600px|I mean, chambering it in .308 and adding pic rails was bad enough...]] | ||
+ | [[File:H3VR STENOF Loaded.JPG|thumb|none|600px|Speaking of which, taking a 32 round Sten mag and making it fit .308 cartridges makes it so huge that, if weight were a thing in VR, you'd never be able to hold the gun straight.]] | ||
+ | [[File:H3VR STENOF Snaildrum.JPG|thumb|none|600px|Or, if you're feeling especially deranged, there's also a 50 round snaildrum. And it's basically just a straight mag that's curved in on itself.]] | ||
+ | [[File:H3VR STENOF Safety.JPG|thumb|none|600px|Like the original Sten, the STENOF uses a notch to hold the bolt instead of any traditional safety switch.]] | ||
+ | [[File:H3VR STENOF Chambered.JPG|thumb|none|600px|Taking the bolt off the safety notch, and we're ready to go.]] | ||
+ | [[File:H3VR STENOF FireSelector.JPG|thumb|none|600px|Another feature kept from the original Sten, is the 'Rapid Fire' button - simply pull it out, and you can fire in full auto.]] | ||
+ | [[File:H3VR STENOF Aim.JPG|thumb|none|600px|The iron sights haven't been calibrated for the STENOF's increase in size, so aiming with the enormous aperture is a bit of a challenge. Not that it matters anyway...]] | ||
+ | [[File:H3VR STENOF Fire.JPG|thumb|none|600px|...because the recoil on the STENOF is stupendously strong. So strong, in fact, that the clipping lets you see the recoil spring, suggesting that the gun actually hits you in the face. Hence the upper rail; mounting an optic may prevent you from getting a good cheek weld, but at least it'll save you from getting a cheek fracture.]] | ||
+ | [[File:H3VR STENOF Stock.JPG|thumb|none|600px|Not an unreasonable assumption, either. If we examine the STENOF's stock, its quite different from the standard Sten.]] | ||
+ | [[File:H3VR STENOF Recoil.JPG|thumb|none|600px|Primarily because upon firing, it will oscillate rapidly. While this would likely help with the felt recoil, its pain-mitigating effects aren't as easy to appreciate when there's a receiver-shaped bruise on your cheekbone.]] | ||
+ | [[File:H3VR STENOF Comparison.JPG|thumb|none|600px|Perhaps the most surprising thing to learn is despite the larger cartridge, the STENOF isn't ''that'' much bigger than the Sten Mk II.]] | ||
==Sten Mk. V== | ==Sten Mk. V== | ||
Along with the Mk. II, Update #49 added the [[Sten Mk V]], a later, more refined version of the Sten. | Along with the Mk. II, Update #49 added the [[Sten Mk V]], a later, more refined version of the Sten. | ||
− | [[File:Sten Mk5.JPG|thumb|none|450px|Sten Mk. V - 9x19mm]] | + | [[File:Sten Mk5.JPG|thumb|none|450px|Sten Mk. V - 9x19mm Parabellum]] |
[[File:H3VR Sten MkV Left.jpg|thumb|none|600px|It may be more expensive than the earlier version, but at least now it's clear how it's supposed to be held.]] | [[File:H3VR Sten MkV Left.jpg|thumb|none|600px|It may be more expensive than the earlier version, but at least now it's clear how it's supposed to be held.]] | ||
[[File:H3VR Sten MkV Muzzle.jpg|thumb|none|600px|A closeup of the muzzle, showing the wooden vertical foregrip and the [[Lee-Enfield]]-type front sight.]] | [[File:H3VR Sten MkV Muzzle.jpg|thumb|none|600px|A closeup of the muzzle, showing the wooden vertical foregrip and the [[Lee-Enfield]]-type front sight.]] | ||
[[File:H3VR Sten MkV Right.jpg|thumb|none|600px|A look at the other side reveals the first of 32 9x19mm rounds ready to be fired.]] | [[File:H3VR Sten MkV Right.jpg|thumb|none|600px|A look at the other side reveals the first of 32 9x19mm rounds ready to be fired.]] | ||
===Sten Mk. VI=== | ===Sten Mk. VI=== | ||
− | The integrally suppressed variant of the Mk. V, the [[ | + | The integrally suppressed variant of the Mk. V, the [[Sten Mk VI]], is available as well. |
− | [[File:StenMkVI.jpg|thumb|none|450px|Sten Mk. VI(S) - 9x19mm]] | + | [[File:StenMkVI.jpg|thumb|none|450px|Sten Mk. VI(S) - 9x19mm Parabellum]] |
[[File:H3VR Sten MkVI.jpg|thumb|none|600px|A weapon for the strong, silent type. Or for SOE operatives.]] | [[File:H3VR Sten MkVI.jpg|thumb|none|600px|A weapon for the strong, silent type. Or for SOE operatives.]] | ||
[[File:H3VR Sten MkVI Firing.jpg|thumb|none|600px|Firing the Mk. VI. Note the somewhat worrying lack of a front sight.]] | [[File:H3VR Sten MkVI Firing.jpg|thumb|none|600px|Firing the Mk. VI. Note the somewhat worrying lack of a front sight.]] | ||
+ | [[File:H3VR Sten MkVI Aiming.jpg|thumb|none|600px|Much later, in Update #100's sixth alpha, this issue was finally fixed.]] | ||
==Steyr MP34== | ==Steyr MP34== | ||
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[[File:H3VR MP34 Aiming.jpg|thumb|none|600px|Firing the MP34 properly...]] | [[File:H3VR MP34 Aiming.jpg|thumb|none|600px|Firing the MP34 properly...]] | ||
[[File:H3VR MP34 1 Hand.jpg|thumb|none|600px|...and improperly.]] | [[File:H3VR MP34 1 Hand.jpg|thumb|none|600px|...and improperly.]] | ||
+ | [[File:H3VR MP34 Adjusting.jpg|thumb|none|600px|Adjusting the MP34's rear sight; being a fancy interwar SMG built with rifle-like sensibilities (read: before everyone realized that a functional SMG can be made from a few springs and some plumbing parts), its sights are adjustable out to 500 meters in 50-meter increments. For all the times when you'll need that.]] | ||
==Suomi KP/-31== | ==Suomi KP/-31== | ||
− | Added on the 12th day of the 2018 Meatmas update, the [[Suomi KP/-31]] holds the distinction of being ''H3'''s first Finnish | + | Added on the 12th day of the 2018 Meatmas update, the [[Suomi KP/-31]] holds the distinction of being ''H3'''s first Finnish submachine gun. |
[[File:SuomiM31.jpg|thumb|none|450px|Suomi KP/-31 - 9x19mm Parabellum]] | [[File:SuomiM31.jpg|thumb|none|450px|Suomi KP/-31 - 9x19mm Parabellum]] | ||
[[File:H3VR Suomi Box.jpg|thumb|none|600px|A Suomi, fresh out of the icebox, and ready for use in the ice... ball.]] | [[File:H3VR Suomi Box.jpg|thumb|none|600px|A Suomi, fresh out of the icebox, and ready for use in the ice... ball.]] | ||
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[[File:H3VR Suomi Aiming.jpg|thumb|none|600px|Lining up the sights...]] | [[File:H3VR Suomi Aiming.jpg|thumb|none|600px|Lining up the sights...]] | ||
[[File:H3VR Suomi Firing.jpg|thumb|none|600px|...and spraying away at the attacking crystal snowflakes, letting out a fierce war cry all the while. "'''''PERKELE!'''''"]] | [[File:H3VR Suomi Firing.jpg|thumb|none|600px|...and spraying away at the attacking crystal snowflakes, letting out a fierce war cry all the while. "'''''PERKELE!'''''"]] | ||
+ | [[File:H3VR Suomi Adjusting.jpg|thumb|none|600px|Adjusting the Suomi's decidedly interwar-style tangent sights; these are adjustable out to 500 meters in 100-meter increments.]] | ||
=="Tomacuzi"== | =="Tomacuzi"== | ||
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[[File:H3VR Tomacuzi Fire.JPG|thumb|none|600px|Even with relatively unimpressive Webley rounds, recoil is still considerable. In no small part because of the exclusively automatic firing modes.]] | [[File:H3VR Tomacuzi Fire.JPG|thumb|none|600px|Even with relatively unimpressive Webley rounds, recoil is still considerable. In no small part because of the exclusively automatic firing modes.]] | ||
[[File:H3VR Tomacuzi Eject.JPG|thumb|none|600px|Yet another quirk of this gun is that as soon as the mag is empty, it automatically ejects itself; thanks to its two firemodes, the user gets either 17 or 4 full bursts (in 4- or 17-round burst mode respectively), followed by a single anticlimactic shot and the sound of a magazine hitting the floor.]] | [[File:H3VR Tomacuzi Eject.JPG|thumb|none|600px|Yet another quirk of this gun is that as soon as the mag is empty, it automatically ejects itself; thanks to its two firemodes, the user gets either 17 or 4 full bursts (in 4- or 17-round burst mode respectively), followed by a single anticlimactic shot and the sound of a magazine hitting the floor.]] | ||
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==Type 100== | ==Type 100== | ||
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[[File:H3VR Type 100 Aiming.jpg|thumb|none|600px|Aiming; like, say, the [[M1A1 Thompson]], the later-pattern Type 100s use a fixed rear aperture sight with a notch on top for longer-range shooting.]] | [[File:H3VR Type 100 Aiming.jpg|thumb|none|600px|Aiming; like, say, the [[M1A1 Thompson]], the later-pattern Type 100s use a fixed rear aperture sight with a notch on top for longer-range shooting.]] | ||
[[File:H3VR Type 100 Firing.jpg|thumb|none|600px|Shooting some snowflakes out of the air. Hey, if it [[Arisaka Rifle|worked for their rifles]]...]] | [[File:H3VR Type 100 Firing.jpg|thumb|none|600px|Shooting some snowflakes out of the air. Hey, if it [[Arisaka Rifle|worked for their rifles]]...]] | ||
+ | |||
+ | ==Vigneron M2== | ||
+ | The [[Vigneron M2]] was added on day 6 of the Meatmas 2022 advent calendar event; it is simply called the "Vigneron" in-game. Notably, ''H3'' is the first video game to feature the Vigneron. | ||
+ | [[File:Belgian Vigneron M2 SMG.jpg|thumb|none|450px|Vigneron M2 - 9x19mm Parabellum]] | ||
+ | [[File:H3VR Vigneron Box.jpg|thumb|none|600px|The Vigneron M2 in its box, in a shot taken early enough to still have confetti in the air.]] | ||
+ | [[File:H3VR Vigneron Left.jpg|thumb|none|600px|Examining the Belgian SMG.]] | ||
+ | [[File:H3VR Vigneron Right.jpg|thumb|none|600px|It's a nice-looking gun; shame it's so rarely seen.]] | ||
+ | [[File:H3VR Vigneron Cocking.jpg|thumb|none|600px|Pulling back the (non-reciprocating) cocking handle; the dustcover pops open automatically upon doing so, so quickly that getting both visible bolt movement and a not-completely-open dustcover in the same shot takes a rather quick yank.]] | ||
+ | [[File:H3VR Vigneron Extending.jpg|thumb|none|600px|Extending the stock; like many subguns from this period, the Vigneron's stock is little more than a thick, sturdy piece of steel wire bent into an appropriate shape.]] | ||
+ | [[File:H3VR Vigneron Loading.jpg|thumb|none|600px|Shoving in a 32-round magazine. These look similar to [[MP40]] magazines, though they're proprietary.]] | ||
+ | [[File:H3VR Vigneron Semi.jpg|thumb|none|600px|Flipping the selector to semi-auto, and taking a close look at the molded plastic lower in the process.]] | ||
+ | [[File:H3VR Vigneron Aiming.jpg|thumb|none|600px|Taking aim at nothing in particular. The sights on the Vigneron are one of its weaker points; they consist of a thin, hooded front post and a rear notch so fine as to be nearly unusable.]] | ||
+ | [[File:H3VR Vigneron Firing.jpg|thumb|none|600px|Taking a shot at a lamppost; this would probably have more of an impact if the thing wasn't so hard to aim.]] | ||
+ | [[File:H3VR Vigneron Auto.jpg|thumb|none|600px|Flipping the selector over to "even harder to aim"...]] | ||
+ | [[File:H3VR Vigneron Blocked.jpg|thumb|none|600px|...and engaging in a fierce battle with the toughest enemy in the Snowglobe: the dreaded janky house hitbox.]] | ||
==Viper Mk. I== | ==Viper Mk. I== | ||
− | The [[ | + | The [[Viper Mk. I]], a rare experimental variant of the [[Sten]] meant to be used one-handed as a personal defense weapon, was added on day 9 of the Meatmas 2020 Advent Calendar event. Only two Mk. Is were ever built, as well as three Mk. IIIs; as such media depictions of this gun are extremely rare, with ''H3'' being its first known appearance. |
[[File:Viper Mk I.JPG|thumb|none|450px|Viper Mk. I - 9x19mm Parabellum]] | [[File:Viper Mk I.JPG|thumb|none|450px|Viper Mk. I - 9x19mm Parabellum]] | ||
[[File:H3VR Viper Box.jpg|thumb|none|600px|Opening up Bunker A-9's box to reveal... a smaller, far stranger-looking box.]] | [[File:H3VR Viper Box.jpg|thumb|none|600px|Opening up Bunker A-9's box to reveal... a smaller, far stranger-looking box.]] | ||
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[[File:H3VR Viper Sideways.jpg|thumb|none|600px|This isn't much better, but it also isn't much worse, which really says something about this gun as a concept.]] | [[File:H3VR Viper Sideways.jpg|thumb|none|600px|This isn't much better, but it also isn't much worse, which really says something about this gun as a concept.]] | ||
[[File:H3VR Viper Tracers.jpg|thumb|none|600px|Really, the only way to ensure that you'll actually hit anything with the Viper is to load it with some sort of tracer round (in this case, API ammo), and aim by the guess-and-check method.]] | [[File:H3VR Viper Tracers.jpg|thumb|none|600px|Really, the only way to ensure that you'll actually hit anything with the Viper is to load it with some sort of tracer round (in this case, API ammo), and aim by the guess-and-check method.]] | ||
+ | [[File:H3VR Viper Modded.jpg|thumb|none|600px|Or, at least, the only way without doing something like this. Which is probably not something you should be doing.]] | ||
+ | [[File:H3VR Viper Sight.jpg|thumb|none|600px|Aiming through the attached red-dot sight; since attachments can be forced into each other when mounted, the optic on this thing consists of a Leopold LCO shoved into a DI Optical EG1.]] | ||
+ | [[File:H3VR Viper Cinematic.jpg|thumb|none|600px|Popping a few Sosigs with the aid of the attached laser sight; the raised sight mount with a charging handle underneath was meant to evoke [[G36]] vibes. If the G36 were a horrifying monstrosity of rails and wood wrapped around a steel pipe, that is.]] | ||
==Walther MPK== | ==Walther MPK== | ||
− | The [[Walther MPK]] was added on day 11 of the Meatmas 2020 Advent Calendar | + | The [[Walther MPK]] was added on day 11 of the Meatmas 2020 Advent Calendar event. |
− | [[File:Walther mpk unfolded.jpg|thumb|none|450px|Walther MPK with stock unfolded - 9x19mm]] | + | [[File:Walther mpk unfolded.jpg|thumb|none|450px|Walther MPK with stock unfolded - 9x19mm Parabellum]] |
− | + | [[File:H3VR MPK Box.jpg|thumb|none|600px|The MPK sitting in its case. Sorry folks; couldn’t find a frame of my footage without the blue grab-prompt circle for this one.]] | |
+ | [[File:H3VR MPK Left.jpg|thumb|none|600px|Examining the MPK; the lacquer-painted finish catches the bunker’s lighting well.]] | ||
+ | [[File:H3VR MPK Right.jpg|thumb|none|600px|Truly a prime example of Cold War-era stamped subgun simplicity; it did reasonably well, but ultimately lost out in most markets (especially the domestic one) to [[MP5|another, more familiar West German SMG]].]] | ||
+ | [[File:H3VR MPK Loading.jpg|thumb|none|600px|Loading in one of the MPK’s proprietary 32-round magazines.]] | ||
+ | [[File:H3VR MPK Cocking.jpg|thumb|none|600px|Cocking the weapon - like most submachine guns of the era (bar the notable exception mentioned above), the MPK fires from an open bolt.]] | ||
+ | [[File:H3VR MPK Folding.jpg|thumb|none|600px|Folding the MPK’s stock yields a far more compact package; there aren’t many instances in-game where this is helpful, but it’s a nice feature to have nonetheless.]] | ||
+ | [[File:H3VR MPK Semi.jpg|thumb|none|600px|Flipping the selector over to semi-auto, which (rather like an [[AK]]) requires going past full-auto first.]] | ||
+ | [[File:H3VR MPK Misaligned.jpg|thumb|none|600px|Aiming at a Static drone; while the initial temptation is to aim like this, doing so will put your shots far above your intended target in most engagements.]] | ||
+ | [[File:H3VR MPK Aligned.jpg|thumb|none|600px|Instead, the proper way to aim is to use the aperture below. This used to be even less obvious; prior to an update, the aperture was much smaller, to the point that many players didn’t understand that it was actually meant for aiming.]] | ||
+ | [[File:H3VR MPK Icon.jpg|thumb|none|600px|(For reference, here's the MPK's item-spawner icon, which features the weapon's older model; note the downright tiny rear aperture.)]] | ||
+ | [[File:H3VR MPK Auto.jpg|thumb|none|600px|Flipping the selector over to full-auto; semi might work for drones...]] | ||
+ | [[File:H3VR MPK Aiming.jpg|thumb|none|600px|...but S-COM towers are a different animal entirely. For quick shooting, the longer-range sight notch can be used in conjunction with the top of the front sight hood, using the notch in the hood as a point of aim; this is, interestingly, somewhat reminiscent of the [[Berthier Mle 1916]] carbine added earlier in the event.]] | ||
+ | [[File:H3VR MPK Firing.jpg|thumb|none|600px|Firing the MPK; having deemed this screenshot in sufficiently interesting, a faraway Swarm drone has decided to liven things up a bit with a pair of giant explosions.]] | ||
− | + | {{H3VR}} | |
+ | [[Category:Subpages of Hot Dogs, Horseshoes & Hand Grenades]] |
Latest revision as of 02:57, 11 May 2024
Submachine Guns
Weapons on this page generally fall into the game's submachine gun category, with some exceptions; a few of the smaller specimens are categorized as machine pistols, a few are classified as PDWs (which, being more a marketing/company-applied term than a formally-defined one, can't really be classified as right or wrong), and some are rather oddly categorized as carbines.
AEK-919K Kashtan
The AEK-919K Kashtan is one of the available firearms in-game; it was added in the 1st Meatmas update, during the third week.
Agram 2000
2018's Meatmas update added an Agram 2000 (a Croatian variant of the Beretta M12) on its fifth day.
American-180
The American-180 was added on day 14 of the Meatmas 2020 Advent Calendar event; it is the game's first .22 LR-chambered SMG, and features the highest capacity of any non belt-fed in-game firearm. The game has two versions: a standard full-length version with a fixed stock (added on Day 14), and an additional version with a shorter barrel, a factory vertical foregrip, and a MAC-10-esque collapsible stock; this variant comes with half-sized 83-round magazines (though it can still use the standard ones), and is jokingly called the "American-90."
A fictional pneumatic weapon based on the American-180, dubbed the "Medical-180", was added in Update #100's second alpha build; it is meant for the "Meat Fortress" mode, and serves as an alternative to the Medic's fictional "Syringe Gun", trading the latter's compactness and ability to fire in full-auto for a higher magazine capacity, a higher muzzle velocity, and a longer effective range.
"Medical-180"
Beretta Model 38A
Update #52's eleventh alpha build brought along a Beretta Model 38A submachine gun.
Beretta Mx4 Storm
The fully-automatic variant of the earlier-added Cx4, the Beretta Mx4 Storm, was added in Update #52; possibly owing to its relation to the former, it is categorized in-game as a carbine.
Bergmann MP18
The eighth day of Meatmas 2018 added a Bergmann MP18, the oldest submachine gun on offer in-game, and one of the first to ever see service.
Błyskawica
Added in the 11th alpha build of Update #52, the Błyskawica, a Polish submachine gun manufactured clandestinely under German occupation, is usable in H3.
Brügger & Thomet MP9
The Brügger & Thomet MP9 was added in the 2016 Meatmas update, permanently fitted with B&T's distinctive railed suppressor. Update #46 added a version without the fixed suppressor; the suppressor was then made an attachment in Update #52, which resulted in the removal of the suppressed version.
Cobray M11/9
A Cobray M11/9 was added through Update #50, AKA the 2017 Meatmas Update; it lacks a stock, and is fitted with an underbarrel accessory rail. It can use 3 different types of magazine - a 16-round short box, a 32-round long box, and a 72-round drum.
CZ Scorpion Evo 3 A
Another much-requested addition, the CZ Scorpion Evo 3 A was introduced in Update #58. As part of the Scorpion family update on Meatmas 2022 day 16, the base Scorpion SMG model was refreshed, and two additional variants were added as well: The "Evo3 PDW", which has an IA SC9 integral suppressor, and the "Evo3 Stealth", which features a carbine-length forend and barrel (though it retains the military versions' fire selector), and a different integral suppressor.
"Evo3 PDW"
"Evo3 Stealth"
FN P90 Tactical
Added in Update 113's second alpha build as a replacement for the TR model below, the FN P90 Tactical is available in-game, classified as a PDW. It features a fully-modeled translucent magazine, something of a rarity both in H3VR and in video games as a whole.
FN P90 TR
The FN P90 TR is one of the numerous weapons added in the 2016 Meatmas update; it is categorized as a PDW in-game. After nearly eight years of service, the model was retired, being replaced with the Tactical model above.
FN P90 USG
Added concurrently with the FN P90 Tactical in Update #113 Alpha 3, the FN P90 USG is identical apart from the permanently fixed 1x scope.
Gepard PDW
The Gepard PDW is one of the available submachine guns in-game, having been added in the first Meatmas update; this marks the only known appearance of this rare Russian prototype PDW (which is also how it is classified in-game) in any form of media to date. Update #71, a whole 2-and-change years later, added a Russian-type dovetail optics rail to the side of the receiver.
Heckler & Koch MP5A1
The seldom-seen Heckler & Koch MP5A1 is the first SMG of a seemingly-astounding 28 total MP5 variants added in Update #63; these differ in trigger group (and thus available firemode), barrel type/length, caliber, and stock type. While many of these parts are interchangeable in reality, H&K apparently feel that avoiding ambiguity as to what specific parts come with a particular MP5 variant von der Stange is sehr wichtig.
Heckler & Koch MP5A2
A Heckler & Koch MP5A2 with a Surefire forend was one of the available firearms in-game. It was added to the game with Update #7. Update #24 made some changes, including the addition of a top rail, and the ability to adjust the sights and turn on the flashlight. The model was replaced in Update #63, not because there was necessarily anything wrong with it, but instead to maintain consistency with the other 27 MP5 variants added (the newer models all using SEF trigger groups instead of Navy ones for variants with safe-semi-auto selectors).
Heckler & Koch MP5A3
Another member of the MP5 family added in Update #63, the Heckler & Koch MP5A3 is available; like all of the 3-mode models, it has an SEF trigger group.
Heckler & Koch MP5A4
The burst-capable, fixed-stocked Heckler & Koch MP5A4 was also made available in Update #63's MP5 collection.
Heckler & Koch MP5A5
The MP5A4's sliding-stocked cousin, the Heckler & Koch MP5A5, was the last of the standard "A-series" MP5 variants added in Update #63 (though far from the last entirely).
Heckler & Koch MP5/10
Accounting for another 2 of Update #63's MP5 variants is the Heckler & Koch MP5/10; the two variants available are the fixed-stock "A4" and the collapsible-stocked "A5"; while this is in line with standard MP5 naming conventions, and both types of stock are available on the MP5/10, they are not known to be designated as such. Of note is that the MP5/10s are the first in-game firearms to be chambered in 10mm Auto; the cartridge, along with several others for which no corresponding firearms existed, were added back in Update #62.
Heckler & Koch MP5/40
Complimenting the pair of MP5/10s, Heckler & Koch MP5/40s with sliding and collapsible stocks were made available in Update #63.
Heckler & Koch MP5K
The original Heckler & Koch MP5K is also among the Update #63 group. Alongside the standard model, there are versions with fixed and collapsible stocks (the "MP5KA2" and "MP5KA3", respectively; as with the SP5K, this is in line with standard naming conventions, but H&K doesn't actually use such designations); all of these (along with the other variants listed below) are categorized in-game as machine pistols. While such weapons are not available straight out of the box (which is what von der Stange translates as from German, in case you were still scratching your head about that), they can easily be converted due to the aforementioned interchangeability of MP5-pattern butt-stocks.
Heckler & Koch MP5KA4
The Heckler & Koch MP5KA4 is one of the available firearms in-game; it was added in Update #20. Update #63 replaced the model; like the MP5A2, there wasn't necessarily anything wrong with it, but it needed to be replaced for the sake of consistency (namely, the non-removable rail mount on top of the receiver didn't line up with the other variants' clean receivers and attachable claw mounts).
Heckler & Koch MP5KN
Complementing the other MP5Ks added in Update #63, the somewhat lesser-known Heckler & Koch MP5KN is an available option, distinguished by its extended, lugged barrel that allows for suppressor attachment. The "N" stands for "Navy", as this particular variant was developed for the US Navy.
Heckler & Koch MP5K-PDW
Between the release of Update #9 (when it was added) and Update #20 (when it was removed), the game's MP5K was actually a stockless MP5K-PDW, as identified by the distinctive muzzle device. It was replaced by the MP5KA4 due to inaccuracies in the model, many of which were magazine-related. The MP5K-PDW made a comeback in Update #63, being one of the update's many Heckler & Koch MP5 variants.
Heckler & Koch MP5SD1
Yet another MP5 variant added in Update #63 is the Heckler & Koch MP5SD1; prior to this, it was an available option for SWBs and Sosigs.
Heckler & Koch MP5SD2
Of course, seeing as Update #63's MP5 variants were consolidated into families, it's no surprise that the Heckler & Koch MP5SD2 also showed up.
Heckler & Koch MP5SD3
The Heckler & Koch MP5SD3 made an appearance in Update #63 as well.
"MP5 Shadow"
A fictional variant introduced in the April Fool's Day Update #108, the "MP5 Shadow" is an MP5SD3 (minus the integrated suppressor) converted to pump-action, using the ribbed rubber forend as a pump handle; the resulting weapon bears a resemblance to some spring-powered airsoft versions of the MP5. This weapon is based on the bizarre manual of arms of a similar gun used in the opening cutscene of Shadow the Hedgehog.
As an additional note, the Shadow is technically H3VR's first pump-action rifle, beating out any number of actual examples thereof.
Heckler & Koch MP5SD4
Obviously, the MP5SD family wouldn't be complete without the Heckler & Koch MP5SD4, so it too came along in Update #63.
Heckler & Koch MP5SD5
The fixed-stocked, 4-position-trigger-grouped Heckler & Koch MP5SD5 found time in its schedule to tag along for the release of Update #63.
Heckler & Koch MP5SD6
Rounding out Update #63's full collection of MP5SDs is the Heckler & Koch MP5SD6.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 is one of the numerous weapons added in the first Meatmas update; it is categorized as a PDW in-game. Update #87 added a special variant, dubbed the "Mp7 Sustenance"; it is meant as a reference to Half-Life 2's incarnation of the MP7 (an early prototype fitted with a reflex sight and an integral grenade launcher), and is accordingly fitted with a fixed reflex sight and a modified GP-25.
Heckler & Koch UMP45
The Heckler & Koch UMP45 is one of the available firearms in-game; it was added in Update #7, along with the MP5A2. Prior to the release of Update #52, it was permanently fitted with a vertical foregrip; the first alpha build of Update #100 replaced the model entirely.
Heckler & Koch UMP9
To go along with the remodeled UMP45, Update #100's first alpha build also included a Heckler & Koch UMP9.
IMI Micro Uzi
Update #54 added an IMI Micro Uzi to H3's collection, under the machine pistol class.
"Uzi Nano"
A joke variant of the Micro Uzi added as part of the April Fools' Day update (in Update #102 Alpha 2), the "Uzi Nano" somehow manages to make an even more compact version of the Uzi, with barely any room for a barrel or bolt. Interestingly enough, the idea for the Nano was actually proposed much earlier, as part of the "Future Sosig" Sosigun design contest; the original concept was chambered in "9x9mm", and used a sadly-not-present-in-game "shakefire" operating system.
IMI Mini Uzi
Along with the full-size versions, the IMI Mini Uzi was added in Update #59's ninth alpha build.
IMI Uzi
In the 9th alpha of Update #59, two versions of the Uzi were added: the solid-stocked "Classic", and the folding-stocked "Compact"; prior to this, in Update #52's 10th alpha, the folding-stocked version was added as an option for SWBs.
Interdynamic KG-9
A full-auto converted Interdynamic KG-9 is one of the available firearms in-game, categorized as a machine pistol; it features the same strange strange paintjob as the TEC-9. It is referred to as a modified version of the latter; it initially was, until Update #53 converted it from closed-bolt to open-bolt, effectively turning it into an earlier open-bolt KG-9. While the semi-auto variant's model was outright replaced in Update #105's first experimental build, the converted one was instead altered to make its proportions more accurate to the real deal.
Screenshots courtesy of Reddit user Shubishu.
K-50M
The 3rd weapon added in the 2018 Meatmas Update was a K-50M, a North Vietnamese variant of the PPSh-41. Notably, this is the first known major media appearance of this particular weapon.
"Kalashniluger"
The second variant of the Luger coming to the game in Update #52 is a downright bizarre modification of the P08, which has a considerable amount of AKM parts attached to it, including a stock, a handguard (with a Soviet-type dovetail rail on the side), a set of sights, and a barrel and gas tube, the latter of which actually contains the weapon's barrel; a hole has been placed in the front sight tower for this to fire through. As if that weren't ridiculous enough, it is also fully-automatic, which, due to the Luger's toggle-locked action, leads to a downright absurd rate of fire; in spite of this, it is categorized in-game as a carbine. Even more wildly, the weapon uses virtually all AK attachments, including a dovetail mount, a bayonet mount, and even the GP-25 grenade launcher.
However, perhaps the strangest thing about this weapon is that it actually exists. Made by German custom gun shop Waffen Werle, it is exactly what was described - an automatic Luger modded out with AKM parts.
KRISS Vector
The KRISS Vector Gen I is one of the firearms added in Update #37. Two variants of the weapon were initially available in-game: a standard one, and one fitted with the barrel shroud and extended barrel of the Vector CRB Enhanced (Gen II) civilian carbine variant, though still possessing the receiver of the Gen I version. Update #52 made an attachable suppressor out of the extended barrel's shroud, before Update #53 turned it into a shrouded barrel extension, and removed the now-redundant long-barreled Vector (which was turned into a semi-auto carbine, covered in greater detail on the relevant subpage). Both are fitted with a factory AR-15 stock adaptor, to which is attached a Magpul MOE fixed carbine stock; they were also initially fitted with non-removable vertical foregrips, until Update #52 made foregrips into attachments, and removed them from any weapons that initially had them.
"Kuularuisku"
Update #95 added this unusual submachine gun chambered in .25 ACP. It is based on a homemade .22 LR SMG seized by Finnish police, and thus lacks a proper name; as such, the modeler named it "Kuularuisku", a Finnish term that generally refers to either a machine gun or a ballpoint pen, and roughly translates to "ball hose".
M1928 Thompson
Update #52's laundry list of new weapons included the M1928 Thompson submachine gun, complete with optional 50- or 100-round drum magazines.
M1A1 Thompson
Added through Update #50, the classic M1A1 Thompson is usable.
"Thompson MK-2"
A fictional modernized variant of the M1A1 (created by 3D artist Egor Protonov) is also available, albeit only as a rare drop in Take & Hold mode (using the "Ricky Dicky Random" setting, which makes all weapon purchases cost 3 Override Tokens, and completely randomizes their output). The "Thompson MK-2" (which is the modeler's name for it; due to how it must be obtained, it has no in-game name). It features polymer furniture, a top rail for optics, a vertical foregrip, a collapsible stock, and a mounting point for suppressors; interestingly enough, it also uses the same "10mm DSM" ammunition as the in-game LAPD 2019 Blaster, including the specialty types such as buckshot and fragmentation grenades, though it lacks the LAPD 2019's railgun-assisted mode, and its fully-automatic fire can make use of the "Prox-Mine" rounds into a death sentence for the user and anybody nearby.
M3 "Grease Gun"
Along with the Thompson, Update #50 added the M3 "Grease Gun" to H3.
Suppressed M3
Update #51 added a variant with the OSS-type integral suppressor; while this isn't necessarily impossible, suppressors were more common on the later M3A1 variant. This choice was likely made to reuse most of the existing M3 model. The update also made the previously permanently-collapsed stock extendable.
"Lil' Greasy"
Update #84 (the 2019 Meatmas update) brought players several new gifts; the smallest of these was "Lil' Greasy", a shrunken-down version of the M3 classified as a machine pistol, with an ambidextrous charging handle, no stock, and a proportionally-shorter barrel. The weapon is a design from 3D artist Pavel Kutejnikov, who named it simply "Submachine Gun".
MAC-10
Along with some new features in Take & Hold mode, Update #50 added the MAC-10 to H3, complete with a cloth strap foregrip; a Sionics suppressor and a shrouded barrel extension (which, in another new feature, was made into a grabbable part) are also available options.
MAC-11
The MAC-11 is one of the available firearms in-game, having been added to the game in its infancy - all the way back in Update #4. Accordingly, it was the game's first open-bolt weapon, and the only one at all until the class was overhauled in Update #49.
MP40
Added through Update #50, the iconic MP40 is available for use in H3VR; a later update made the folding stock usable, much to the joy of everyone who'd actually tried to use it any other way prior.
Owen Submachine Gun
The Owen Submachine Gun (specifically the MkI/42) was added on Day 15 of the Meatmas 2022 Advent Calendar event.
PASAM
The second of Update #52's 3 C96 variants is a derivative of the Schnellfeuer, and a rather curious one at that: a Brazilian PASAM submachine gun, modified with a top rail and a Vz. 61 Skorpion-esque top-folding stock.
The model itself is a publicly-available 3D asset by weapon artist Stefan Engdahl, going by the name "Mauser Assault Carbine" and sold on CG Trader alongside all the other C96 variants seen in-game as the "Mauser Pistol Pack." It is a strange hybrid which appears to be based on a photograph of a converted airsoft gun, with a standard C96 pistol grip like a Mod 1 PASAM but the barrel shroud attached to the top of the magazine housing rather than all along it, with a vaguely Thompson-like foregrip which is not really like either PASAM variant, and the folding wire stock which no variant had (the 2nd variant of the PASAM only had a fixed wire stock). On ArtStation, Engdahl acknowledged that it's a modification of his Mauser M712 model he made for fun.
PP-19-01 Vityaz-SN
Complimenting the earlier-added PP-19 Bizon, the PP-19-01 Vityaz-SN was added in Update #100's fourth alpha.
PP-19 Bizon-2
The PP-19 Bizon-2 is one of the available firearms in-game. It was added in Update #18; upon its release, it was permanently fitted with a side-mounted Picatinny rail adaptor, but this was made into an attachment in Update #40. Originally chambered in 9x19mm Parabellum (with a corresponding 53-round capacity), it was later made into the 9x18mm version with a 64-round capacity.
PP-2000
The PP-2000 is one of the many firearms added in the 1st Meatmas update; it is categorized as a PDW.
PP-91 Kedr
The PP-91 Kedr is one of the available firearms in-game, categorized as a PDW. It was added in Update #19; Update #24 gave it some changes, including a 2-setting rear sight and a side-mounted Picatinny rail.
PPSh-41
The iconic PPSh-41 submachine gun was added through Update #50, and is capable of using either 35-round box magazines or 71-round drums.
"PPSh-14"
A fictional version of the PPSh (created by 3D artist Pavel Kutejnikov), also added through Update #50, this weapon is seemingly intended as a modernized variant of the original 1941 design (which, if the name is anything to go by, was designed in 2014).
"QC9 PDW" (Custom 9mm AR-15)
Added through Update #46, the "QC9 PDW" is an AR-15-patterned submachine gun (categorized as a PDW in-game, predictably enough) chambered in 9x19mm. It appears to consist of a QC10 Colt-magazine-compatible 9mm lower, a VLTOR upper, and a Magpul MOE stock and pistol grip, among other things; it was formerly fitted with a vertical grip, but this was later removed and made into an optional attachment. In-game, it can take 3 types of magazines- a 32-round Colt-pattern stick magazine, a 32-round "waffle"-pattern polymer stick magazine, or an X-Products X-15 50-round drum magazine.
"Rosie"
Update #103 introduced a weapon that defies most normal firearm categories; Rosie is cartridge-firing rivet gun that is categorized as a "heavy submachine gun", and was added as part of the Engineer's kit in Meat Fortress. While most rivet guns are pneumatically powered, Rosie is based off of a Remington Stud Driver Model 450, which used .32 caliber blanks to drive nails. Rosie deviates from this by being a magazine-fed, fully-automatic weapon; it also lacks a muzzle safety, since it is explicitly intended to be as unsafe as possible for anyone in front of the muzzle.
Saab Bofors Dynamics CBJ-MS
The Saab Bofors Dynamics CBJ-MS was added on Day 8 of the Meatmas 2022 Advent Calendar event.
Sa vz. 61 Skorpion
The Sa vz. 61 Skorpion is available in H3, having been added with the M.E.A.T.S. gamemode in Update #37 under the machine pistol class. The one in-game has a bit of an identity crisis; it's visually a vz. 61, complete with curved magazines, but it's referred to as a Vz. 64, and is accordingly chambered in .380 ACP. Much later, in the first alpha build of Update #107, this was corrected - it is now properly referred to as a vz. 61, and is accordingly chambered in .32.
SITES Spectre M4
The 17th day of the Meatmas 2018 event added a SITES Spectre M4 submachine gun to H3's roster.
"SMG"
Another weapon added with the "Meat Fortress" crossover event with Team Fortress 2 is the Sniper's "SMG", a fictional weapon resembling a cross between a MAT-49 (front sight, general profile) and an M1A1 Thompson (charging handle/bolt, rear sight). Update #89 added an additional variant, known as the "Bushranger's Boon"; compared to the standard SMG, it has a different set of sights, a ventilated barrel shroud, a MAC-10-like front grip strap, a higher cyclic rate of fire, and an M1A1 Carbine-esque folding stock. The update also added a 45-round drum magazine (usable in both variants, though it comes standard with the Boon) and two additional ammo types.
"Bushranger's Boon"
Sten Mk. II
Update #49 added the Sten Mk II submachine gun, which marks the first time since the introduction of the MAC-11 that an open-bolt weapon was added to H3VR. Notably, the weapon's secondary grip zone (where the user's non-firing hand goes) is around the barrel shroud, meaning that the game only allows the proper two-handed grip with the secondary hand around the barrel shroud, the improper magazine grip disallowed. There is also another variation, the so-called "Mk. 9 Chopshop" variant, with a shortened barrel and a cut-down stock.
"Mk. 9 Chopshop"
"STENOF"
Update #95 added a fictional variant of the Sten Mk II called the "STENOF", chambered in .308 Winchester. The stock also has a built-in hydraulic recoil compensator, the usefulness of which is questionable at best. Rather strangely, it is classed as a machine gun in-game.
The name is likely a reference to its designer - "Sten" is actually an acronym of "Shepard, Turpin, Enfield" (the weapon's two designers and the factory that originally produced it); given that the STENOF's 3D model was made by one Ole Farner, it's not to difficult to figure out where the "OF" came from.
Sten Mk. V
Along with the Mk. II, Update #49 added the Sten Mk V, a later, more refined version of the Sten.
Sten Mk. VI
The integrally suppressed variant of the Mk. V, the Sten Mk VI, is available as well.
Steyr MP34
The final SMG added to the game by Update #50 is the Steyr MP34.
Suomi KP/-31
Added on the 12th day of the 2018 Meatmas update, the Suomi KP/-31 holds the distinction of being H3's first Finnish submachine gun.
"Tomacuzi"
Update #95 added the "Tomacuzi," a highly eccentric fictional firearm that is, as the name implies, a hybrid of an M1A1 Thompson and an IMI Uzi, fitted with a barrel shroud reminiscent of (though substantially longer than) the Intratec TEC-9. To top it all off, it's also chambered in .455 Webley, and its fire modes consist exclusively of bursts of varying length.
Type 100
The first Japanese firearm in the game, a late-model Type 100 submachine gun was added to H3VR on December 25th, 2018, the final day of the Meatmas 2018 event.
Vigneron M2
The Vigneron M2 was added on day 6 of the Meatmas 2022 advent calendar event; it is simply called the "Vigneron" in-game. Notably, H3 is the first video game to feature the Vigneron.
Viper Mk. I
The Viper Mk. I, a rare experimental variant of the Sten meant to be used one-handed as a personal defense weapon, was added on day 9 of the Meatmas 2020 Advent Calendar event. Only two Mk. Is were ever built, as well as three Mk. IIIs; as such media depictions of this gun are extremely rare, with H3 being its first known appearance.
Walther MPK
The Walther MPK was added on day 11 of the Meatmas 2020 Advent Calendar event.