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Difference between revisions of "Hot Dogs, Horseshoes & Hand Grenades"
m (Reverted edits by Pyr0m4n14c (talk) to last revision by Evil Tim) |
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[[File:H3VR M1911A1 Firing.jpg|thumb|none|600px|Starting things off, as always, with a quick sound check.]] | [[File:H3VR M1911A1 Firing.jpg|thumb|none|600px|Starting things off, as always, with a quick sound check.]] | ||
[[File:H3VR M1911A1 Sights.jpg|thumb|none|600px|The M1911A1's sights; a set of nice, clear, aftermarket 3-dot illuminated irons.]] | [[File:H3VR M1911A1 Sights.jpg|thumb|none|600px|The M1911A1's sights; a set of nice, clear, aftermarket 3-dot illuminated irons.]] | ||
− | [[File:H3VR M1911A1 Locked.jpg|thumb|none| | + | [[File:H3VR M1911A1 Locked.jpg|thumb|none|601px|7 rounds later, the M1911A1 locks empty.]] |
[[Image:NickelM1911.jpg|thumb|none|300px|Rock Island Armory M1911A1 Pistol that was '''bright nickel''' plated by the owner (with Pearl grips) - .45 ACP]] | [[Image:NickelM1911.jpg|thumb|none|300px|Rock Island Armory M1911A1 Pistol that was '''bright nickel''' plated by the owner (with Pearl grips) - .45 ACP]] | ||
[[File:H3vrcolt19112.jpg|thumb|none|600px|Here's the nickel-plated version...]] | [[File:H3vrcolt19112.jpg|thumb|none|600px|Here's the nickel-plated version...]] | ||
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[[Image:Glock22.jpg|thumb|none|300px|Glock 22 3rd Generation - .40 S&W]] | [[Image:Glock22.jpg|thumb|none|300px|Glock 22 3rd Generation - .40 S&W]] | ||
[[File:H3vrg22.jpg|thumb|none|600px|Deciding that iron sights are for squares, the character tacks on his hip front rail.]] | [[File:H3vrg22.jpg|thumb|none|600px|Deciding that iron sights are for squares, the character tacks on his hip front rail.]] | ||
+ | |||
+ | ==Kimber Warrior== | ||
+ | Update #50 added a [[Kimber Warrior]], fitted with non-standard grip panels, raised red illuminated iron sights, and a permanently-attached red dot sight. | ||
+ | [[File:KimberWarriorII.jpg|thumb|none|300px|Kimber Warrior - .45 ACP]] | ||
+ | [[File:H3VR M1911 Tactical.jpg|thumb|none|600px|A nice, close look at the Kimber Warrior. Also seen here is the indoor range's target board; it leaves a black mark wherever a shot is placed on the corresponding target downrange, with the most recent hit being red.]] | ||
+ | [[File:H3VR M1911 Tactical Aiming.jpg|thumb|none|600px|A view through the Warrior's integrated RDS, which also shows off the co-witnessed illuminated sights. Meanwhile, RSOs around the world wince at the direction that the pistol is pointed.]] | ||
+ | [[File:H3VR M1911 Tactical Locked.jpg|thumb|none|600px|The Warrior, locked open after a successful mag dump. The extended magazine seen here was added to the game with the weapon, holds 11 rounds, and can be freely interchanged with the standard 7-rounders.]] | ||
+ | [[File:H3VR M1911 Tactical Loading.jpg|thumb|none|600px|Loading a new magazine into the Warrior.]] | ||
==Luger P08== | ==Luger P08== | ||
Line 289: | Line 297: | ||
[[Image:B&T-MP9.jpg|thumb|none|450px|Brügger & Thomet MP9 with stock extended - 9x19mm]] | [[Image:B&T-MP9.jpg|thumb|none|450px|Brügger & Thomet MP9 with stock extended - 9x19mm]] | ||
[[File:H3vrmp9.jpg|thumb|none|600px|Santa brought me the gift I wanted!]] | [[File:H3vrmp9.jpg|thumb|none|600px|Santa brought me the gift I wanted!]] | ||
+ | |||
+ | ==Cobray M11/9== | ||
+ | A [[Cobray M11/9]] was added through Update #50. | ||
+ | [[File:M11SMG.jpg|thumb|none|450px|SWD/Cobray M11/9 - 9x19mm]] | ||
==FN P90 TR== | ==FN P90 TR== | ||
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[[Image:Kedrpp91.jpg|thumb|none|450px|Kedr PP-91 - 9x18mm Makarov]] | [[Image:Kedrpp91.jpg|thumb|none|450px|Kedr PP-91 - 9x18mm Makarov]] | ||
[[File:H3vrpp91.jpg|thumb|none|600px|While going through the new lineup, always have to look at the machine pistols on offer.]] | [[File:H3vrpp91.jpg|thumb|none|600px|While going through the new lineup, always have to look at the machine pistols on offer.]] | ||
+ | |||
+ | ==M1A1 Thompson== | ||
+ | Added through Update #50, the classic [[M1A1 Thompson]] is usable. | ||
+ | [[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson - .45 ACP]] | ||
+ | [[File:H3VR M1A1.jpg|thumb|none|600px|A Thompson in a weapon case, along with a magazine.]] | ||
+ | [[File:H3VR M1A1 Selector.jpg|thumb|none|600px|A good look at the weapon's model. The separate safety and fire selector are correctly simulated in-game; they are currently set to safe, as is the case when a weapon is first spawned. Also note the receiver's markings; the first line reads "THOMPSON SUBMACHINE GUN", the second "CALIBER .45 M1A1", and the third "NO. 287404".]] | ||
+ | [[File:H3VR M1A1 Charging.jpg|thumb|none|600px|Locking back the M1A1's bolt.]] | ||
+ | [[File:H3VR M1A1 Sights.jpg|thumb|none|600px|Attempting to line up the sights. "Attempting" being the key word here; the M1A1's heavy vertical recoil can make keeping it on target extremely challenging.]] | ||
+ | [[File:H3VR M1A1 Reloading.jpg|thumb|none|600px|Removing an empty magazine, after a considerable amount of snowflake shooting. While it's not very visible here, the rounds do, in fact, visibly disappear from the indicator holes in the sides. Also note the floor being visible through the magazine well. This is not, as one may initially suspect, a missing texture; rather, it is actually a view through the ejection port.]] | ||
+ | [[File:H3VR M1A1 Locked.jpg|thumb|none|600px|Upon flipping the weapon over, one discovers that the aforementioned view through the ejection port is made possible by the Thompson's bolt hold-open; unlike many open-bolt firearms, if a Thompson is dry-fired with a magazine inserted (i.e. when the trigger is held after firing the last shot in full-auto), the bolt will not go forwards.]] | ||
+ | [[File:H3VR M1A1 Firing.jpg|thumb|none|600px|And, of course, what better way to celebrate the presence of bolt hold-open devices than to fire randomly at absolutely everything.]] | ||
+ | |||
+ | ==M3 "Grease Gun"== | ||
+ | Along with the [[Thompson]], Update #50 added the [[M3 "Grease Gun"]] to ''H3''. | ||
+ | [[File:M3 Grease.jpg|thumb|none|450px|M3 "Grease Gun" - .45 ACP]] | ||
==MAC-11== | ==MAC-11== | ||
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[[Image:Mac m11 9k.jpg|thumb|none|350px|RPB Industries M11A1 - .380 ACP]] | [[Image:Mac m11 9k.jpg|thumb|none|350px|RPB Industries M11A1 - .380 ACP]] | ||
[[File:H3vrmac11.jpg|thumb|none|600px|Having felt that his life was missing a bit of bees, a MAC-11 is a good way to dealing with such an issue.]] | [[File:H3vrmac11.jpg|thumb|none|600px|Having felt that his life was missing a bit of bees, a MAC-11 is a good way to dealing with such an issue.]] | ||
+ | |||
+ | ==MP40== | ||
+ | Added through Update #50, the [[MP40]] is available for use in ''H3VR''. | ||
+ | [[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm]] | ||
+ | [[File:H3VR MP40.jpg|thumb|none|600px|The MP40, sitting pretty in a weapon case.]] | ||
+ | [[File:H3VR MP40 Loading.jpg|thumb|none|600px|Loading a fresh magazine into the MP40.]] | ||
+ | [[File:H3VR MP40 Safety.jpg|thumb|none|600px|Locking the bolt into the safety notch.]] | ||
+ | [[File:H3VR MP40 Sights.jpg|thumb|none|600px|Aiming the MP40 at a crystal snowflake.]] | ||
+ | [[File:H3VR MP40 Firing.jpg|thumb|none|600px|Making this idyllic scene a whole lot less so, with the aid of 32 rounds of 9x19mm.]] | ||
==PP-19 Bizon== | ==PP-19 Bizon== | ||
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[[Image:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm]] | [[Image:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm]] | ||
[[File:H3vrpp2000.jpg|thumb|none|600px|Sadly, you can't use the PP-2000 mags as a stock, since it comes with one right off the bat.]] | [[File:H3vrpp2000.jpg|thumb|none|600px|Sadly, you can't use the PP-2000 mags as a stock, since it comes with one right off the bat.]] | ||
+ | ==PPSh-41== | ||
+ | The iconic [[PPSh-41]] submachine gun was added through Update #50, and is capable of using either 35-round box magazines or 71-round drums. | ||
+ | [[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]] | ||
+ | ==="PPSh-14"=== | ||
+ | A fictional version of the PPSh, also added through Update #50, this weapon is seemingly intended as a modernized variant of the original 1941 design (which, if the name is anything to go by, was designed in 2014). | ||
=="QC9 PDW" (Custom 9mm AR-15)== | =="QC9 PDW" (Custom 9mm AR-15)== | ||
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[[File:StenMkVI.jpg|thumb|none|450px|Sten Mk. VI(S) - 9x19mm]] | [[File:StenMkVI.jpg|thumb|none|450px|Sten Mk. VI(S) - 9x19mm]] | ||
[[File:H3VR Sten MkVI.jpg|thumb|none|600px|A weapon for the strong, silent type. Or for SOE operatives.]] | [[File:H3VR Sten MkVI.jpg|thumb|none|600px|A weapon for the strong, silent type. Or for SOE operatives.]] | ||
− | [[File:H3VR Sten MkVI Firing.jpg|thumb|none|600px|Firing the Mk. VI. Note the somewhat worrying lack of a front sight.]] | + | [[File:H3VR Sten MkVI Firing.jpg|thumb|none|600px|Firing the Mk. VI(S). Note the somewhat worrying lack of a front sight.]] |
==TDI Vector== | ==TDI Vector== | ||
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[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]] | [[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]] | ||
[[File:H3vrakm.jpg|thumb|none|600px|Taking a good look at the AKM's wood furniture, ignoring the piddly results on the target.]] | [[File:H3vrakm.jpg|thumb|none|600px|Taking a good look at the AKM's wood furniture, ignoring the piddly results on the target.]] | ||
+ | [[File:H3VR AKM Gronch.jpg|thumb|none|600px|A shot from the "How the Gronch Monetized Meatmas" trailer for Update #49, featuring the titular misspelled villain "holding" an AKM, whilst telling players how to spend hours upon hours grinding to obtain loot-crates and in-game currencies in order to access EAPA (Earliest Access Pride & Accomplishment) boxes.]] | ||
==AKS-74U== | ==AKS-74U== | ||
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[[File:H3vrm16.jpg|thumb|none|600px|While he isn't a GI in 'Nam, he ponders why 2+2 is on his mind.]] | [[File:H3vrm16.jpg|thumb|none|600px|While he isn't a GI in 'Nam, he ponders why 2+2 is on his mind.]] | ||
− | ==M1 | + | ==M1 Carbine== |
− | Update #48 added both the [[M1 | + | Update #48 added both the [[M1 Carbine]]. It is a late-war/post-war model (with a bayonet lug and adjustable aperture sights), and can accept either 15-round or 30-round magazines of .30 Carbine. |
[[File:M1c.jpg|thumb|none|450px|M1 Carbine (late-war/post-war) - .30 Carbine]] | [[File:M1c.jpg|thumb|none|450px|M1 Carbine (late-war/post-war) - .30 Carbine]] | ||
− | |||
− | |||
[[File:H3VR M1 Carbine Loading.jpg|thumb|none|600px|"Wait, where does this thing go again?"]] | [[File:H3VR M1 Carbine Loading.jpg|thumb|none|600px|"Wait, where does this thing go again?"]] | ||
[[File:H3VR M1 Carbine Loaded.jpg|thumb|none|600px|"Oh, okay. Yeah, that makes sense."]] | [[File:H3VR M1 Carbine Loaded.jpg|thumb|none|600px|"Oh, okay. Yeah, that makes sense."]] | ||
[[File:H3VR M1 Carbine.jpg|thumb|none|600px|Admiring the M1 Carbine.]] | [[File:H3VR M1 Carbine.jpg|thumb|none|600px|Admiring the M1 Carbine.]] | ||
[[File:H3VR M1 Carbine Sights.jpg|thumb|none|600px|The Carbine's sights. They're a bit small, but quite usable.]] | [[File:H3VR M1 Carbine Sights.jpg|thumb|none|600px|The Carbine's sights. They're a bit small, but quite usable.]] | ||
+ | ==M2 Carbine== | ||
+ | Along with the [[M1 Carbine]] came its select-fire relative, the [[M2 Carbine]]. The M2, like the M1, has the late-war pattern of sights and a bayonet lug. It also has a metal heat shield; this was likely both due to the increased amount of heat that the M2 is likely to produce, and to make the M2 more visually distinctive. | ||
+ | [[File:M2CarB1.jpg|thumb|none|450px|M2 Carbine (with sling and 30-round magazine) - .30 Carbine]] | ||
+ | [[File:M1_Carbine.jpg|thumb|none|450px|M1 Carbine with heat shield - .30 Carbine. Image provided to show the metal heat shield used on the in-game M2.]] | ||
[[File:H3VR M2 Carbine Loaded.jpg|thumb|none|600px|The M2 Carbine, complete with 30-round magazine.]] | [[File:H3VR M2 Carbine Loaded.jpg|thumb|none|600px|The M2 Carbine, complete with 30-round magazine.]] | ||
[[File:H3VR M2 Carbine.jpg|thumb|none|600px|Taking a look at the M2's metal heat shield. Note also the bayonet lug and adjustable sights, confirming both this and the M1 (which also has these features) to be late-war models.]] | [[File:H3VR M2 Carbine.jpg|thumb|none|600px|Taking a look at the M2's metal heat shield. Note also the bayonet lug and adjustable sights, confirming both this and the M1 (which also has these features) to be late-war models.]] | ||
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The famous [[Sturmgewehr 44|StG 44]] was added to the game in Update #48. | The famous [[Sturmgewehr 44|StG 44]] was added to the game in Update #48. | ||
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]] | [[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]] | ||
+ | [[File:H3VR StG Left.jpg|thumb|none|600px|Taking a good look at the Sturmgewehr's model. Like the rest of the weapons in H3, it is of excellent quality.]] | ||
+ | [[FIle:H3VR StG Right.jpg|thumb|none|600px|The other side of the StG.]] | ||
+ | [[File:H3VR StG Loading.jpg|thumb|none|600px|Lining up a fresh 30-round magazine of 7.92x33mm Kurz ammunition.]] | ||
+ | [[File:H3VR StG Charging.jpg|thumb|none|600px|Pulling the Sturmgewehr's charging handle reveals that the dustcover actually pops up. If one so desires, they can manually push it back into place.]] | ||
+ | [[File:H3VR StG Safety.jpg|thumb|none|600px|Switching off the safety. The fire selector is the button above it, currently pushed to the left for semi-auto. Also note the "MP44" marking above the charging handle slot; this was one of 4 different ways the weapon could've been marked, along with the prior "MP43" or "MP43/1", and the later "StG44" markings.]] | ||
+ | [[File:H3VR StG Aiming.jpg|thumb|none|600px|Aiming the rifle...]] | ||
+ | [[File:H3VR StG Firing.jpg|thumb|none|600px|...and opening fire.]] | ||
=Battle Rifles= | =Battle Rifles= | ||
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[[File:H3VR Model 8 Loading.jpg|thumb|none|600px|Loading some .35 Remington rounds into the weapon's 5-round integral magazine.]] | [[File:H3VR Model 8 Loading.jpg|thumb|none|600px|Loading some .35 Remington rounds into the weapon's 5-round integral magazine.]] | ||
[[File:H3VR Model 8 Sights.jpg|thumb|none|600px|A view through the sights of the Model 8. Nice, clean, and open.]] | [[File:H3VR Model 8 Sights.jpg|thumb|none|600px|A view through the sights of the Model 8. Nice, clean, and open.]] | ||
+ | [[File:H3VR Model 8 Clip.jpg|thumb|none|600px|Loading the weapon again, this time with a stripper clip.]] | ||
+ | [[File:H3VR Model 8 Shorty.jpg|thumb|none|600px|The cut-down variant of the Model 8.]] | ||
+ | [[File:H3VR Model 8 Shorty Clip.jpg|thumb|none|600px|Loading the shortened version of the rifle, with the aid of a stripper clip.]] | ||
==SKS== | ==SKS== | ||
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Update #48 added an [[SVT-40]] to the game, complete with an optional PU scope. | Update #48 added an [[SVT-40]] to the game, complete with an optional PU scope. | ||
[[File:SVT-40.jpg|thumb|none|450px|SVT-40 - 7.62x54mmR]] | [[File:SVT-40.jpg|thumb|none|450px|SVT-40 - 7.62x54mmR]] | ||
+ | [[File:H3VR SVT Table.jpg|thumb|none|600px|The SVT-40, lying empty on a table.]] | ||
+ | [[File:H3VR SVT Loading.jpg|thumb|none|600px|Loading in a magazine.]] | ||
+ | [[File:H3VR SVT Aiming.jpg||thumb|none|600px|Lining up the SVT's somewhat small iron sights.]] | ||
+ | [[File:H3VR SVT Clip.jpg|thumb|none|600px|Interestingly, the SVT can also use stripper clips.]] | ||
+ | [[File:H3VR SVT PU.jpg|thumb|none|600px|Attaching a PU scope to the SVT-40. Please pay no mind to the fact that it was already attached in one of the earlier screenshots.]] | ||
+ | [[File:H3VR SVT PU Aiming.jpg|thumb|none|600px|Looking through the PU scope, which has a relatively simple reticle. The thick, bold lines are nice for acquisition, but can be a bit obtrusive.]] | ||
=Sniper Rifles= | =Sniper Rifles= | ||
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=Machine Guns= | =Machine Guns= | ||
+ | ==Bren Gun== | ||
+ | Update #50 brought along a [[Bren gun]], more specifically the Mk2 variant. Due to the fact that bipods were being updated and tuned at the time of Update #50's release, the variant added instead was one with a shortened barrel and no bipod or carrying handle, with the standard variant scheduled to be added later. | ||
+ | [[File:Bren mk2.jpg|thumb|none|450px|Bren Mk2 - .303 British]] | ||
+ | |||
==General Dynamics GAU-17/A== | ==General Dynamics GAU-17/A== | ||
A handheld [[General Dynamics GAU-17/A]] is one of the available firearms in-game. | A handheld [[General Dynamics GAU-17/A]] is one of the available firearms in-game. | ||
[[Image:GAU-17A HH60.jpg|thumb|none|450px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]] | [[Image:GAU-17A HH60.jpg|thumb|none|450px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]] | ||
[[File:H3vrm134.jpg|thumb|none|600px|Just what I always wanted!]] | [[File:H3vrm134.jpg|thumb|none|600px|Just what I always wanted!]] | ||
+ | |||
+ | ==M1918A2 BAR== | ||
+ | Update #50 added an [[M1918A2 Browning Automatic Rifle]] to ''H3''. For the same reasons as the [[Bren gun]]'s changes, the BAR included with the update also has a shortened barrel without a carrying handle or bipod. Interestingly, the shortened barrel is rather reminiscent of Clyde Barrow's cut-down BAR, though that weapon was actually an original M1918, rather than an A2, and had a shortened stock as well as a truncated barrel. | ||
+ | [[File:BAR1918.jpg|thumb|none|450px|M1918A2 BAR - .30-06 Springfield]] | ||
==RPK== | ==RPK== | ||
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=Launchers= | =Launchers= | ||
+ | ==M1A1 "Bazooka"== | ||
+ | Update #50 added the [[M1A1 Bazooka]] to ''H3'''s collection of explosive toys. Unfortunately, the reloading procedure is incorrectly simplified, with the rocket simply being shoved into the rear of the tube, without bothering to attach the wire to the electrical contacts at the rear of the launcher (which served to transfer electricity to, and ignite, the rocket's booster charge and motor). | ||
+ | [[File:M1A1 Bazooka.jpg|thumb|none|450px|M1A1 Rocket Launcher "Bazooka" - 2.36 inch rocket]] | ||
+ | |||
==M79== | ==M79== | ||
The [[M79 grenade launcher]] is one of the available firearms in-game. | The [[M79 grenade launcher]] is one of the available firearms in-game. | ||
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]] | [[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]] | ||
[[File:H3vrm79.jpg|thumb|none|600px|How about we ''send'' them hand grenades in another manner?]] | [[File:H3vrm79.jpg|thumb|none|600px|How about we ''send'' them hand grenades in another manner?]] | ||
+ | |||
+ | ==RPzB 43/54 "Panzerschreck"== | ||
+ | Rounding out Update #50's collection of largely-WWII-centric weaponry is the [[Panzerschreck]]. Much like the [[M1A1 Bazooka]], reloading the weapon is a simpler process in-game than it is in reality; whereas in-game the rocket is simply stuffed into the tube and fired, in reality the rocket had to be properly lined up in the tube, and the user had to press down the pin on top of the contact box to allow electricity to be transferred to the rocket, thus allowing its ignition. | ||
+ | [[File:Tank h5.jpg|thumb|none|450px|RPzB 43/54 "Panzerschreck" - 88mm rocket]] | ||
==RPG-7== | ==RPG-7== |
Revision as of 04:07, 29 December 2017
Hot Dogs, Horseshoes & Hand Grenades, also known as H3VR, is a virtual-reality shooting gallery game with an emphasis on realistic weapon operation. Using the HTC Vive's motion controllers players can manipulate individual rounds in a magazine, pull the cocking lever, flip safeties, deploy a bipod, fold or collapse the stock, dry-fire, and even adjust the zeroing on sights and scopes. The axis of the motion controller even conforms to the angle of each individual weapon's grip.
The following weapons appear in the video game Hot Dogs, Horseshoes & Hand Grenades:
Pistols
Beretta 92FS (modified)
Replicas of the modified Grammaton Cleric pistol from the movie Equilibrium are in the game. The Grammaton Cleric comes in full-auto, and boasts the same interesting muzzle flash as the movie gun.
Beretta 950BS Jetfire
The Beretta 950 Jetfire is one of the available firearms in-game. It also comes in gold with pearl grips.
Beretta M9A1
The Beretta M9A1 is one of the available firearms in-game, and comes with a threaded barrel.
Beretta Px4 Storm
The Beretta Px4 Storm is one of the available firearms in-game.
Browning Hi-Power
The Browning Hi-Power was added as a Christmas update.
Colt M1911A1
The M1911A1 is one of the available firearms in-game. Also comes in gold and nickel-plated versions. A unique gold-plated version with unlimited ammunition, full-automatic fire capability, and a length of about 1 meter is available in the Meatmas level, which is fittingly referred to as the "Floppy McLongflopper".
CZ 75 SP-01 SHADOW
The CZ 75 SP-01 SHADOW is one of the available firearms in-game.
Desert Eagle Mark VII
The Desert Eagle Mark VII .44 is one of the available firearms in-game.
French UNION
So far the only appearance of this fairly rare French machine pistol, the UNION was a version of the Ruby made in full auto with a large horseshoe magazine. Comes in full-auto only, but without the loading tool.
Glock 22
The Glock 22 is one of the available firearms in-game, available with a full-auto mode (possible in real life with a conversion kit). Update #46 gave SWB (Soldier Weinerbots) the ability to use these.
Kimber Warrior
Update #50 added a Kimber Warrior, fitted with non-standard grip panels, raised red illuminated iron sights, and a permanently-attached red dot sight.
Luger P08
The Luger P08 is another handgun option in-game, added through Update #47.
Mauser C96
Update #43 introduced the Mauser C96 to the game. The weapon holds 10 rounds of the 7.63x25mm Mauser cartridge (which, like some in the game, was added before there were any weapons that could use them), and can be reloaded round-by-round or with a 10-round stripper clip.
Moses Brothers Self-Defense Engine Frontier Model B
Unlocked as a reward, the "Frontier Model B" is a precise replica of Captain Malcom's gun from Serenity and Firefly. While the original prop was actually a Taurus Model 85 in a multi-part casing meant to make it look like a semi-automatic, magazine-fed handgun, in-game it is just that- a magazine-fed, semi-automatic handgun that holds 6 rounds (plus one in the chamber) of the proprietary .36 Moses cartridge.
Remington Rolling Block
The Remington Rolling Block pistol is one of the available firearms in-game.
Ruger Mk III
The Ruger Mk III is one of the available firearms in-game.
SIG-Sauer P250 Compact
The compact two-tone version of the SIG-Sauer P250 is one of the available firearms in-game.
Tokarev TT-33
The Tokarev TT-33 is one of the available firearms in-game.
Volcanic Repeater
The Volcanic Repeater with functioning lever and loading gate is one of the available firearms in-game. It's based on an early Smith and Wesson produced Navy model, with iron frame over the later brass frame.
Walther PPK
The Walther PPK in .380 ACP is one of the available firearms in-game.
Revolvers
Chiappa Rhino
All versions of the Chiappa Rhino are in the game, including the 20DS, 40DS, 50DS, and 60DS models.
Colt Single Action Army
Update #42 made the Colt SAA available for use in-game, specifically the 5.5" barreled model; this was the first single-action revolver added to H3. Of note is that the weapon will fire if it is dropped on the hammer, provided that the hammer is uncocked and resting on a loaded chamber. This interesting, realistic touch is a trait shared by the other single-action revolvers added to the game later, including the Reichsrevolver M1879 and the Nagant M1895.
LAPD 2019 Blaster
Update #43 introduced the LAPD 2019 Blaster from Blade Runner, referring to it as the "LAPD 2019 Special" (another one of its common names). It is perhaps one of the most intricate depictions of the weapon in any piece of media (and most certainly the most complex weapon in the game): The weapon, at its core, is a 5-shot, swing-out cylinder DAO revolver, chambered for the proprietary (and fictional) 10mm DSM (Discarding Sabot Magnetic) cartridge. This cartridge has a variety of available ammo types, including: "Slugger" rounds (the weapon's default ammunition type; a hard-hitting, high-impact round), fragmentation rounds (yes, the weapon can fire grenades), "Swarm" rounds (multi-projectile, shotgun-like rounds), tracer rounds, "Turbo Penetrator" rounds (a high-velocity armor-piercing round that doesn't impart much energy, but can penetrate a variety of targets), and highly sensitive, surface-adhering, low-velocity, motion-sensitive proximity mine rounds (while the sensitivity is nice for dealing with enemies, it also means that they can be detonated by other things, including miscellaneous nearby moving objects, other proximity mines as they fly through the air, and even simply being fired in the charged mode, meaning that their sensitivity can be either a benefit or a hazard). Furthermore, the hollow underneath the weapon's barrel is storage for the weapon's batteries (which bring the profile fully into line with the original prop, complete with LEDs that change color as the battery loses charge) used in the railgun-assisted mode, which dramatically increases muzzle velocity, at the cost of creating massive amounts of heat (as one would expect from a railgun). To help slow the weapon's overheating, heat sinks (called "thermal clips" in-game) are placed into what was the Steyr Mannlicher Model SL's chamber on the original prop (the bolt handle is turned to expose the heat sink, and pulled back to eject it if necessary); these have to be replaced regularly to prevent the weapon from overheating critically. As the weapon overheats, its barrel will begin to put off steam, then glow progressively brighter and brighter, while the accuracy and battery efficiency suffer; eventually, if the weapon reaches its highest heat level, its barrel will be permanently damaged, causing a significant drop in accuracy even after the weapon cools down.
Nagant M1985
The Nagant M1985 was added through Update #47. It holds 7 rounds of 7.62x38mmR Nagant ammunition, of which only it uses. Notably, it is treated as single-action only, the reasons for this being twofold: the weapon was built to use the same code set as the Colt SAA and Reichsrevolver M1879, and the Nagant has a notoriously heavy trigger pull in double-action due to its unique gas-seal mechanism; while it wasn't the original intended purpose, this also allows the weapon to be effectively suppressed, a capability that is emulated in-game. This single-action behavior could also be indicative of the so-called "Private's Model" variant of the Nagant, which was in fact SAO.
Reichsrevolver M1879
Added through the long-awaited Update #45, the Reichsrevolver M1879 is available for use in-game, and is (understandably) the only weapon in-game to use the 10.6x25mmR cartridge.
Smith & Wesson Model 10
The Smith & Wesson Model 10 with 5" barrel is one of the available firearms in-game.
Smith & Wesson Model 29
The Smith & Wesson Model 29 is one of the available firearms in-game.
Smith & Wesson Model 327
The Smith & Wesson Model 327 is one of the available firearms in-game.
Smith & Wesson Model 629 Stealth Hunter
The Smith & Wesson Model 629 Stealth Hunter is one of the available firearms in-game.
Webley Mk. VI
The Webley Mk VI has been added with the release of Update #47. It is chambered for the ".454 Webley" round, which is presumably a mis-writing of .455 Webley. Notably, it is also the first top-break revolver in the game.
Shotguns
Benelli M4 Super 90
The Benelli M4 Super 90 is one of the available firearms in-game.
Beretta DT11
The Beretta DT11 is one of the available firearms in-game. Following Update #46, 2 new variants were added- one with a shortened barrel, and one with a shortened barrel and cut-down stock.
Fabarm Martial Pro Forces
The Fabarm Martial Pro Forces is one of the available firearms in-game.
Franchi SPAS-12
The Franchi SPAS-12 is one of the available firearms in-game. Comes in both stockless and folding-stock forms and can be decorated with whatever sights you want.
Mossberg 590A1
The Mossberg 590A1 is one of the available firearms in-game.
MTs255
The MTs255 and a super shortened version are two of the available firearms in-game.
Remington 870
The Remington 870 with a full stock but cut-down barrel is one of the available firearms in-game. Update #46 added a full-length version, and one with a cut-down barrel and stock, and made the latter one of the available weapons for SWBs.
Saiga 12
A Saiga 12 is one of the available firearms in-game.
Sawn-off Double Barreled Shotgun
There are 3 main varieties of Sawed-off Double Barrel Shotgun in-game. The first (and also one of the first weapons added to the game) was the so-called "Cartoon 8 Gauge", which sounds downright painful, the second is a more reasonable 12-gauge version (seen below), and the 3rd is the same as the second, except sawn down to Killing Them Softly-level absurdity (albeit unlike that movie's shotgun, this one also has the grip sawn down even further than the standard version), which, predictably, makes the spread somewhere between hilarious and pitiful. Wurstworld's Weinerbots also occasionally make use of these, alongside their generic revolvers and lever-action rifles.
Serbu Super Shorty
A Serbu Super Shorty based on the Remington 870 is one of the available firearms in-game. A "tacticool" version is also available, complete with door breacher muzzle brake, rails, and spare shell holders that exceed the weapon's total capacity.
Winchester Model 1887
The Model 1887 comes in both full length and sawn-off forms. And yes, it can be spin-cocked a la Terminator 2. (In fact, one of Wurstworld's rewards is a T2-themed sawn-off 1887, complete with a darker finish, extended lever loop, and cut-back trigger guard.)
"KWG1"
The "KWG1" is one of the available firearms in-game. It is a fictional magazine-fed full-auto shotgun, seemingly based on this image.
Submachine Guns
AEK-919K “Kashtan”
The AEK-919K “Kashtan” is one of the available firearms in-game.
Beretta Cx4 Storm
The Beretta Cx4 Storm semi-auto carbine is available in-game, and is permanently fitted with a foregrip.
Brügger & Thomet MP9
The Brügger & Thomet MP9 with folding stock but fixed suppressor was added as a Christmas update. Update #46 added a version without the fixed suppressor.
Cobray M11/9
A Cobray M11/9 was added through Update #50.
FN P90 TR
The FN P90 TR is one of the available firearms in-game.
Gepard PDW
The Gepard PDW is one of the available firearms in-game, and is also the only appearance of this rare Russian PDW in any media.
Heckler & Koch MP5A2
The Heckler & Koch MP5A2 is one of the available firearms in-game.
Heckler & Koch MP5KA4
The Heckler & Koch MP5KA4 is one of the available firearms in-game. An earlier version of this model was an MP5K-PDW with the stock removed.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 is one of the available firearms in-game.
Heckler & Koch UMP45
The Heckler & Koch UMP45 is one of the available firearms in-game.
IMI Micro-Uzi
While it doesn't make a physical appearance in-game, the icon for the "Spray & Pray" category in M.E.A.T.S. (Modular Environment Adaptive Target Simulation/Sequence) features a Micro Uzi with a halo above it.
Intratec TEC-9
The Intratec TEC-9 is one of the available firearms in-game. Features a rather bizarre "tactical" orange-and-black paint job. 2 variants are available in-game: the standard semi-auto one, and a variant converted to full-auto fire.
Kedr PP-91
The Kedr PP-91 is one of the available firearms in-game.
M1A1 Thompson
Added through Update #50, the classic M1A1 Thompson is usable.
M3 "Grease Gun"
Along with the Thompson, Update #50 added the M3 "Grease Gun" to H3.
MAC-11
The MAC-11 is one of the available firearms in-game. Following Update #46, SWBs can now make use of these.
MP40
Added through Update #50, the MP40 is available for use in H3VR.
PP-19 Bizon
The PP-19 Bizon is one of the available firearms in-game.
PP-2000
The PP-2000 is one of the available firearms in-game.
PPSh-41
The iconic PPSh-41 submachine gun was added through Update #50, and is capable of using either 35-round box magazines or 71-round drums.
"PPSh-14"
A fictional version of the PPSh, also added through Update #50, this weapon is seemingly intended as a modernized variant of the original 1941 design (which, if the name is anything to go by, was designed in 2014).
"QC9 PDW" (Custom 9mm AR-15)
Added through Update #46, the "QC9 PDW" is an AR-15-patterned submachine gun chambered in 9x19mm. It appears to consist of a QC10 Colt-magazine-compatible 9mm lower, a VLTOR upper, and a Magpul MOE stock and pistol grip, among other things. In-game, it can take 3 types of magazines- a 32-round Colt-pattern stick magazine, a 32-round "waffle"-pattern polymer stick magazine, or an X-Products X-15 50-round drum magazine.
Sa. Vz. 61 Skorpion
The Sa. Vz. 61 Skorpion appears in-game, albeit with a bit of an identity crisis. While it looks like the original Vz. 61, it is referred to as the Vz. 64, and accordingly fires .380 ACP.
Sten Mk. II
Update #49 added the Sten Mk II submachine gun, which marks the first time since the introduction of the MAC-11 that an open-bolt weapon was added to H3VR. Notably, the weapon's secondary grip zone (where the user's non-firing hand goes) is around the barrel shroud, meaning that, assuming it is held and fired with both hands, it is held correctly, rather than being incorrectly held by the magazine like so many games show. There is also another variation, the so-called "Mk. 9 Chopshop" variant, with a shortened barrel and a cut-down stock.
Sten Mk. V
Along with the Mk. II, Update #49 is also going to include the Sten Mk V, a later, more refined version of the Sten.
Sten Mk. VI(S)
The integrally suppressed variant of the Mk. V, the Sten Mk VI(S), is available as well.
TDI Vector
The TDI Vector is one of the available firearms in-game. There are 2 variants of the weapon available in-game: a standard one, and one fitted with the barrel shroud and extended barrel of the CRB civilian carbine variant, though it still has the trigger and 120-degree safety of a Gen I version. It is also fitted with a non-removable vertical foregrip.
Assault Rifles & Carbines
AK-101
An AK-101 with railed upper receiver is one of the available firearms in-game.
AKM
An AKM with a railed upper receiver is one of the available firearms in-game.
AKS-74U
The AKS-74U is one of the available firearms in-game.
Colt Model 607
The final weapon made available to the SWBs in Update #46 was most likely intended as a cartoonish M16A1, with the resultant weapon resembling a Colt Model 607.
FAMAS F1
The FAMAS F1 with deployable bipod and flip-up sights is one of the available firearms in-game.
Heckler & Koch G36
The Heckler & Koch G36 is one of the available firearms in-game.
Heckler & Koch G36C
The Heckler & Koch G36C is one of the available firearms in-game.
IMBEL IA2
The IMBEL IA2 is one of the available firearms in-game.
FN SCAR-L
The FN SCAR-L is one of the available firearms in-game.
L85A2
The L85A2 is available in the game, complete with iron sights or SUSAT scope.
M16A1
The M16A1 is one of the available firearms in-game.
M1 Carbine
Update #48 added both the M1 Carbine. It is a late-war/post-war model (with a bayonet lug and adjustable aperture sights), and can accept either 15-round or 30-round magazines of .30 Carbine.
M2 Carbine
Along with the M1 Carbine came its select-fire relative, the M2 Carbine. The M2, like the M1, has the late-war pattern of sights and a bayonet lug. It also has a metal heat shield; this was likely both due to the increased amount of heat that the M2 is likely to produce, and to make the M2 more visually distinctive.
Colt M4A1
The M4A1 is one of the available firearms in-game, and one of the first to be added. Update #48 changed the weapon's model, replacing it with a new one that lacks the previous model's folding foregrip, and has a railed handguard, a Crane stock, an extended charging handle tab, and an aftermarket folding BUIS. The update also included a "Left Hook" variant, which is completely mirrored, and meant for left-handed users. Update #49 added an additional shortened variant.
Mk. 18 Mod 1
The Mk. 18 Mod 1 is one of the available firearms in-game.
SIG SG 552
The SIG SG 552 is one of the available firearms in-game. Update #46 added a version with additional rails for mounting attachments.
Steyr AUG A3
The Steyr AUG A3 is one of the available firearms in-game.
Sturmgewehr 44
The famous StG 44 was added to the game in Update #48.
Battle Rifles
FN SCAR-H
The FN SCAR-H is one of the available firearms in-game.
Galil 7.62
The Galil 7.62 with deployable bipod and after-market scope mount is one of the available firearms in-game.
M14
The M14 Rifle is one of the available firearms in-game. Following the Single Action Army's update, the weapon can now use 10-round stripper clips.
M14 DMR
The M14 in DMR configuration is one of the available firearms in-game.
M1 Garand
Along with the Luger P08, the Nagant M1895, and the Webley Mk VI, the M1 Garand was added to the game with Update #47.
MAS-49/56
The MAS-49/56 is one of the available firearms in-game. Following the update that introduced the Colt SAA and Remington Model 8 into the game, it is capable of using 5-round stripper clips.
Remington Model 8
Update #42 added a Remington Model 8 in .35 Remington, fitted with a rear tang-mounted peep sight. Notably, it is able to make use of stripper clips, which were added in this update. Update #46 added a short-barreled variant.
SKS
The SKS is one of the available firearms in-game, and is fitted with a Tapco stock and converted to use 20-round detachable magazines. Following the Remington Model 8's update, it was granted the ability to use 10-round stripper clips.
Tokarev SVT-40
Update #48 added an SVT-40 to the game, complete with an optional PU scope.
Sniper Rifles
Barrett M107A1
The Barrett M107A1 is one of the available firearms in-game.
Kimber Model 8400 Advanced Tactical SRC
The Kimber Model 8400 is one of the available firearms in-game. In keeping with Update #46's theme of shortened variants of existing guns, the Kimber received a rather strange short-barreled variant in this update.
Sako 85
A .308 Winchester-chambered Sako 85 is one of the available firearms in-game. Rounding out the update's collection of shortened firearms, Update #46 brought us an Obrez-esque sawn-off Sako.
SVD Dragunov
The SVD Dragunov is one of the available firearms in-game.
Machine Guns
Bren Gun
Update #50 brought along a Bren gun, more specifically the Mk2 variant. Due to the fact that bipods were being updated and tuned at the time of Update #50's release, the variant added instead was one with a shortened barrel and no bipod or carrying handle, with the standard variant scheduled to be added later.
General Dynamics GAU-17/A
A handheld General Dynamics GAU-17/A is one of the available firearms in-game.
M1918A2 BAR
Update #50 added an M1918A2 Browning Automatic Rifle to H3. For the same reasons as the Bren gun's changes, the BAR included with the update also has a shortened barrel without a carrying handle or bipod. Interestingly, the shortened barrel is rather reminiscent of Clyde Barrow's cut-down BAR, though that weapon was actually an original M1918, rather than an A2, and had a shortened stock as well as a truncated barrel.
RPK
The RPK is one of the available firearms in-game.
Launchers
M1A1 "Bazooka"
Update #50 added the M1A1 Bazooka to H3's collection of explosive toys. Unfortunately, the reloading procedure is incorrectly simplified, with the rocket simply being shoved into the rear of the tube, without bothering to attach the wire to the electrical contacts at the rear of the launcher (which served to transfer electricity to, and ignite, the rocket's booster charge and motor).
M79
The M79 grenade launcher is one of the available firearms in-game.
RPzB 43/54 "Panzerschreck"
Rounding out Update #50's collection of largely-WWII-centric weaponry is the Panzerschreck. Much like the M1A1 Bazooka, reloading the weapon is a simpler process in-game than it is in reality; whereas in-game the rocket is simply stuffed into the tube and fired, in reality the rocket had to be properly lined up in the tube, and the user had to press down the pin on top of the contact box to allow electricity to be transferred to the rocket, thus allowing its ignition.
RPG-7
The RPG-7 is one of the available firearms in-game.
Other
M67 Hand Grenade
The M67 hand grenade is available in-game. In-game, it is referred to as the "M219 Greaseweasel Fragmentation Grenade". The Meatmas update added a special "Jingler" variant.
Orion Flare Gun
The Orion Flare Gun is available in-game. Whilst it is capable of firing 12 gauge shells in-game, doing so will cause the barrel to explode, rendering it useless. However, a later update added a fictional steel-framed version capable of handling high-pressure loads.