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Difference between revisions of "Grand Theft Auto V"
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The next-gen re-release also adds the ability to switch to first-person mode for shooting, with new high-detail gun models and animations. In this mode, using the zoom function (R3 / press RS / mousewheel up) while aiming a weapon will use the weapon's iron sights, or the scope if a weapon has one. Sniper rifles, as usual for the series, always use their scope when aiming. | The next-gen re-release also adds the ability to switch to first-person mode for shooting, with new high-detail gun models and animations. In this mode, using the zoom function (R3 / press RS / mousewheel up) while aiming a weapon will use the weapon's iron sights, or the scope if a weapon has one. Sniper rifles, as usual for the series, always use their scope when aiming. | ||
− | = | + | =Pistols= |
=="AP Pistol"== | =="AP Pistol"== | ||
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[[File:GTA5UNKNOWNPIST2.jpg|thumb|600px|none|]] | [[File:GTA5UNKNOWNPIST2.jpg|thumb|600px|none|]] | ||
[[File:gtavfibscamp.jpg|thumb|none|600px|"AP" pistols in the hands of FIB agents Steve Haines and Andreas Sanchez.]] | [[File:gtavfibscamp.jpg|thumb|none|600px|"AP" pistols in the hands of FIB agents Steve Haines and Andreas Sanchez.]] | ||
− | [[File:GTAVteedeeayekurd.jpg|thumb|none|600px|A "platinum"-finished "AP | + | [[File:GTAVteedeeayekurd.jpg|thumb|none|600px|A "platinum"-finished "AP Pistol" pointed at the back of a garbage truck in GTA Online, which is really where it should belong.]] |
− | + | [[File:GTAV APpistol (1).jpg|thumb|none|600px|Aiming the "AP Pistol."]] | |
− | + | [[File:GTAV APpistol (2).jpg|thumb|none|600px|Inspecting the right side.]] | |
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− | [[File:GTAV | ||
=="Combat Pistol"== | =="Combat Pistol"== | ||
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[[File:GTAV19113rd.jpg|thumb|none|600px|A man [[Hitman|in a familiar suit]] reloads his mock-up Hardballer.]] | [[File:GTAV19113rd.jpg|thumb|none|600px|A man [[Hitman|in a familiar suit]] reloads his mock-up Hardballer.]] | ||
[[File:GTAV1911reload.jpg|thumb|none|600px|Another shot of reloading in first person view.]] | [[File:GTAV1911reload.jpg|thumb|none|600px|Another shot of reloading in first person view.]] | ||
+ | [[File:GTAV 1911 (1).jpg|thumb|none|600px|Looking at the right side of the pistol.]] | ||
==Glock 23== | ==Glock 23== | ||
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[[Image:Glock23.jpg|thumb|none|300px|Glock 23 (3rd Generation) - .40 S&W]] | [[Image:Glock23.jpg|thumb|none|300px|Glock 23 (3rd Generation) - .40 S&W]] | ||
[[Image:GTAV-Glock-1.jpg|thumb|none|600px|Merriweather PMC guards with holstered Glock 23s on their thighs and chest rigs proceed to have a merry old time beating up Cousin Floyd as Trevor uses this as a distraction.]] | [[Image:GTAV-Glock-1.jpg|thumb|none|600px|Merriweather PMC guards with holstered Glock 23s on their thighs and chest rigs proceed to have a merry old time beating up Cousin Floyd as Trevor uses this as a distraction.]] | ||
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==Orion Flare Gun== | ==Orion Flare Gun== | ||
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=="SNS Pistol"== | =="SNS Pistol"== | ||
− | The "SNS Pistol" is available with the "Beach Bum Pack DLC" and seems to be a [[Heckler & Koch P7]] with some design elements also similar to the [[Colt Junior]]. It holds 6 rounds in its magazine (12 with the "Extended Clip" attachment), but has no other accessories, rendering it rather a pointless weapon. The weapon's markings indicate that it is chambered in ".45 ACB". The name is a reference to the term "Saturday Night Special", a generic term for small, inexpensive pocket pistols. | + | The "SNS Pistol" is available with the "Beach Bum Pack DLC" and seems to be a [[Heckler & Koch P7|Heckler & Koch P7M10]] with some design elements also similar to the [[Colt Junior]]. It holds 6 rounds in its magazine (12 with the "Extended Clip" attachment), but has no other accessories, rendering it rather a pointless weapon. The weapon's markings indicate that it is chambered in ".45 ACB". The name is a reference to the term "Saturday Night Special", a generic term for small, inexpensive pocket pistols. It can be upgrade to Mk.II status which make it resemble a [[AMT Backup]]. |
[[File:Colt Junior.jpeg|thumb|none|300px|Colt Junior - .25 ACP]] | [[File:Colt Junior.jpeg|thumb|none|300px|Colt Junior - .25 ACP]] | ||
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[[File:GTAVSNS3rd.jpg|thumb|none|600px|Reloading the "SNS Pistol."]] | [[File:GTAVSNS3rd.jpg|thumb|none|600px|Reloading the "SNS Pistol."]] | ||
[[File:GTAVSNSreload.jpg|thumb|none|600px|Ditto, but from empty in first person view.]] | [[File:GTAVSNSreload.jpg|thumb|none|600px|Ditto, but from empty in first person view.]] | ||
+ | [[File:GTAV SNS (1).jpg|thumb|none|600px|Idle animation with the pistol. The magazine isn't falling out, that's just the extended mag.]] | ||
==Taurus PT92AF== | ==Taurus PT92AF== | ||
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[[File:GTAVPT92.jpg|thumb|none|600px|Michael makes a good first impression on Franklin with the help of his PT92AF.]] | [[File:GTAVPT92.jpg|thumb|none|600px|Michael makes a good first impression on Franklin with the help of his PT92AF.]] | ||
[[File:GTAVPT92(2).jpg|thumb|none|600px|During an important plot moment, Trevor pulls out a PT92AF.]] | [[File:GTAVPT92(2).jpg|thumb|none|600px|During an important plot moment, Trevor pulls out a PT92AF.]] | ||
− | [[File:GTAVPT92FPS1.jpg|thumb|none|600px|A PT92AF as seen in first-person view in the next-gen versions of | + | [[File:GTAVPT92FPS1.jpg|thumb|none|600px|A PT92AF as seen in first-person view in the next-gen versions of ''GTA Online''. Note the black finish, tritium iron sights, and "Hawk & Little" markings on the slide. ]] |
[[File:GTAHandL9MM-1.jpg|thumb|none|600px|A nice close up of the updated texture of the new "Pistol".]] | [[File:GTAHandL9MM-1.jpg|thumb|none|600px|A nice close up of the updated texture of the new "Pistol".]] | ||
+ | [[File:GTAV PT92AF (1).jpg|thumb|none|600px|Aiming the PT92AF.]] | ||
+ | [[File:GTAV PT92AF (2).jpg|thumb|none|600px|Inspecting the pistol. Note the logo on the grip.]] | ||
==="Pistol Mk II"=== | ==="Pistol Mk II"=== | ||
− | The PT92AF is also one of the | + | The PT92AF is also one of the guns that can be upgraded to Mk2 status following the "Gunrunning" DLC, allowing it to access to more ammunition types: FMJ, incendiary, hollow point, armor piercing and explosive rounds. The pistol's appearance is modified, with lightening cuts in the slide, and its triangular hammer, slide and rail resembling the [[CZ P-09]]. The extended magazine baseplate resembles a TTI Glock +4 aftermarket baseplate, while the finger grooves and grip shape resemble a Hogue [[Browning Hi-Power]] grip. The Mk2 variant does more damage but retains the incorrect 12 round capacity, unless special ammunition is chosen, in which it holds an also incorrect 8 rounds, more than likely for balance reasons. The Mk2 pistol can be upgraded with a wide variety of accessories, including extended magazines, a compensator and a handgun scope. As well as a large variety of colors, camouflage patterns and tints. |
[[File:CZP09.jpg|thumb|none|350px|CZ P-09-9x19mm ]] | [[File:CZP09.jpg|thumb|none|350px|CZ P-09-9x19mm ]] | ||
[[File:GTAVPT92Custom.jpg|thumb|none|600px|A player wielding a customized MK2 pistol.]] | [[File:GTAVPT92Custom.jpg|thumb|none|600px|A player wielding a customized MK2 pistol.]] | ||
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==Thompson Center Arms Contender== | ==Thompson Center Arms Contender== | ||
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[[File:gtavcenter-1.jpg|thumb|none|600px|Ironsight view. It's curious that the passengers on board didn't use the marked "Emergency Exit" hatch....]] | [[File:gtavcenter-1.jpg|thumb|none|600px|Ironsight view. It's curious that the passengers on board didn't use the marked "Emergency Exit" hatch....]] | ||
[[File:gtavcenter-2.jpg|thumb|none|600px|Having finished his business, Trevor reloads the single shot handgun. No spent cartridge is shown to be ejected.]] | [[File:gtavcenter-2.jpg|thumb|none|600px|Having finished his business, Trevor reloads the single shot handgun. No spent cartridge is shown to be ejected.]] | ||
+ | [[File:GTAV Contender (1).jpg|thumb|none|600px|Idle animation of the Contender.]] | ||
==Unknown Glock Variant== | ==Unknown Glock Variant== | ||
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[[File:gtavfn1922.jpg|thumb|none|600px|Note the Glock-style slide, which obviously has no relation to the "Vintage".]] | [[File:gtavfn1922.jpg|thumb|none|600px|Note the Glock-style slide, which obviously has no relation to the "Vintage".]] | ||
[[File:gtavfn1922-2.jpg|thumb|none|600px|"Vintage Pistol", in third person.]] | [[File:gtavfn1922-2.jpg|thumb|none|600px|"Vintage Pistol", in third person.]] | ||
+ | [[File:GTAV 1922 (1).jpg|thumb|none|600px|ADS view.]] | ||
+ | [[File:GTAV 1922 (2).jpg|thumb|none|600px|Inspecting the handgun.]] | ||
==Walther PPK== | ==Walther PPK== | ||
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[[Image:Waltherppk32acp.jpg|thumb|300px|none|Walther PPK - 7.65 mm Browning aka .32 ACP]] | [[Image:Waltherppk32acp.jpg|thumb|300px|none|Walther PPK - 7.65 mm Browning aka .32 ACP]] | ||
[[File:GTAVDesertEagle.jpg|thumb|600px|none|The PPK in the lower right corner.]] | [[File:GTAVDesertEagle.jpg|thumb|600px|none|The PPK in the lower right corner.]] | ||
+ | |||
+ | =Revolvers= | ||
+ | |||
+ | ==Colt M1892== | ||
+ | Returning from [[Red Dead Redemption#Colt M1892|Red Dead Redemption]], the [[Colt M1892]] is the reward of a mystery sidequest available to all players in GTA Online. After acquiring, players can complete a challenge of getting 50 headshot kills with it to gain a $250,000 in-game reward as well as an exclusive variation of the M1892 to use in [[Red Dead Redemption 2]]. It appears under the same moniker of "Double-Action Revolver" as it did in Red Dead (it also has the same firing sound), and has a highly engraved, brass or golden finish. | ||
+ | [[File:GTA Newservice (1).jpg|thumb|none|600px|Finding the "Double-Action Revolver."]] | ||
+ | [[File:GTA Newservice (2).jpg|thumb|none|600px|The Colt M1892 in first person.]] | ||
+ | [[File:GTA Newservice (3).jpg|thumb|none|600px|Interestingly, the trigger, hammer, and cylinder will actually advance according to the depression of a controller's trigger as it is pressed.]] | ||
+ | [[File:GTA Newservice (4).jpg|thumb|none|600px|Reloading. It reuses the same animation as the "Heavy Revolver," including cocking the hammer after swinging the cylinder shut even though the hammer returns forward.]] | ||
+ | [[File:GTA Newservice (5).jpg|thumb|none|600px|The M1892 on the wall in Ammu-Nation after being unlocked. There are no modifications for it though, just the ammunition sale.]] | ||
+ | [[File:GTA V Newservice (6).jpg|thumb|none|600px|Iron sights of the revolver.]] | ||
+ | [[File:GTA V Newservice (7).jpg|thumb|none|600px|Holstering the revolver in third person shows off some typical revolver twirling.]] | ||
+ | |||
+ | ==Colt Python== | ||
+ | A [[Colt Python]] can be seen on a billboard advertisement for the in-game film ''Die Already 4'', a parody of the ''[[Die Hard]]'' film series. | ||
+ | |||
+ | [[Image:ColtPython6In.jpg |thumb|350px|none|Colt Python with 6" Barrel - .357 Magnum]] | ||
+ | [[File:GTAV-Revolver.jpg|thumb|none|600px]] | ||
+ | |||
+ | ==LeMat 1861== | ||
+ | |||
+ | The Patriot Beer logo, found on various products throughout the city, features a pair of old percussion [[LeMat Revolver|LeMat 1861]] revolvers. | ||
+ | |||
+ | [[Image:Lemat.jpg|thumb|none|400px|LeMat 1861 current reproduction (Cavalry version) - .36 / .44 and 20 gauge]] | ||
+ | [[Image:GTAV-Revolver-1.jpg|thumb|none|600px|Crates of suitably patriotic beer can be found in some Ammu-Nation stores. Unlike revolvers, which cannot- at least, not until the addition of the Heavy Revolver to the game.]] | ||
+ | |||
+ | ==Taurus Raging Bull== | ||
+ | |||
+ | The "Executives and other Criminals" update for GTA Online finally brings a revolver to the game's arsenal of sidearms. It appears to be another frankengun, based on the [[Taurus Raging Bull]]'s barrel mated to the frame of an ASG Dan Wesson CO2 revolver as evident by the straighter grip which also lacks the distinctive red Raging Bull backstrap, and is referred to as "Heavy Revolver". For whatever reason, the weapon is treated as a single action and is always cocked after each shot, in an arduously slow process. Given its six shot capacity, it is likely chambered in .44 Magnum. Can be upgraded to Mk. II status. | ||
+ | |||
+ | [[File:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum]] | ||
+ | [[File:Danwessonasg.jpg|thumb|none|350px|ASG Dan Wesson 8 inch Co2 Revolver]] | ||
+ | [[File:Gtavtaurus.jpg|thumb|none|600px|An online VIP gets his photo taken by an overly eager NPC on the Chumash pier.]] | ||
+ | [[File:GTAVTaurusADS.jpg|thumb|none|600px|Aiming the Raging Bull in first person view, as with a few other weapons, the front sight is too high.]] | ||
+ | [[File:GTAVTaurus2.jpg|thumb|none|600px|Rockstar North doesn't quite seem to understand how revolvers work. The hammer goes all the way back after firing, and then the player decocks the hammer, which apparently advances the cylinder.]] | ||
+ | [[File:GTAVTaurus3.jpg|thumb|none|600px|Reloading the Raging Bull, which involves cowboy-slinging the cylinder shut to the bereavement of revolver fans everywhere.]] | ||
=Shotguns= | =Shotguns= | ||
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[[Image:Mossberg500short.jpg|thumb|none|450px|Mossberg 500 Cruiser modified - 12 gauge]] | [[Image:Mossberg500short.jpg|thumb|none|450px|Mossberg 500 Cruiser modified - 12 gauge]] | ||
− | [[File:GTAVSerbuSuperShorty.jpg|thumb|none| | + | [[File:GTAVSerbuSuperShorty.jpg|thumb|none|600px|Trevor with a stumpy Mossberg 500 as first responders arrive at the bank.]] |
+ | [[File:GTAVTrevorShortshotgun.jpg|thumb|none|600px|The shotgun fired towards the direction of Blaine County Sheriffs.]] | ||
[[File:GTAVM500.jpg|thumb|none|600px|Holding the shorty Mossberg 500 over a reservoir in the Vinewood Hills.]] | [[File:GTAVM500.jpg|thumb|none|600px|Holding the shorty Mossberg 500 over a reservoir in the Vinewood Hills.]] | ||
[[File:GTAVM500ads.jpg|thumb|none|600px|Iron sight view.]] | [[File:GTAVM500ads.jpg|thumb|none|600px|Iron sight view.]] | ||
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==Mossberg 590 == | ==Mossberg 590 == | ||
− | The "Pump Shotgun" in the game resembles a slightly shortened [[Mossberg 590]] (somewhere between standard and Cruiser length) with an oversized forend, a heat shield and a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless the number of shells needed. It is the standard shotgun of the LSPD and the LS County Sheriff's Department. | + | The "Pump Shotgun" in the game resembles a slightly shortened [[Mossberg 590]] (somewhere between standard and Cruiser length) with an oversized forend, a heat shield and a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless the number of shells needed. It is the standard shotgun of the LSPD and the LS County Sheriff's Department. When got the Mk.2 status it get extra features like a heat shield and different stock. |
[[Image:Moss590M4.jpg|thumb|none|500px|Mossberg 590 with heat shield, bayonet lug, and M4-type stock - 12 gauge]] | [[Image:Moss590M4.jpg|thumb|none|500px|Mossberg 590 with heat shield, bayonet lug, and M4-type stock - 12 gauge]] | ||
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[[File:GTAVM590reload.jpg|thumb|none|600px|Loading in the 12 gauge shell.]] | [[File:GTAVM590reload.jpg|thumb|none|600px|Loading in the 12 gauge shell.]] | ||
− | ==Saiga | + | ==Saiga 12== |
− | The [[Saiga | + | The [[Saiga 12]] appears with an ACE folding stock and a rail (which has some similarity with Chaos quad rails) as the "Heavy Shotgun", added with the "Last Team Standing Update" DLC. The weapon seems to resemble one of the American clones manufactured by Lone Star Arms. It is semi-automatic and holds 6 slug shells in its magazine (12 with the "Extended Clip" attachment) and can also be fitted with a flashlight, a suppressor and an angled Magpul AFG2 foregrip. |
− | The GTA Online: Further Adventures in Finance and Felony update added a drum magazine attachment to some weapons, including the Saiga | + | The GTA Online: Further Adventures in Finance and Felony update added a drum magazine attachment to some weapons, including the Saiga 12, which gains a capacity of 30 shells with it. |
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga 12K - 12 gauge]] | [[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga 12K - 12 gauge]] | ||
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[[File:GTAVTec9ads.jpg|thumb|none|600px|Aiming the TEC-DC9, the misalignment is actually just from weapon sway and not an error. Note the TEC-DC9 rear-mounted sling mount, and depressed charging handle that means the safety is on.]] | [[File:GTAVTec9ads.jpg|thumb|none|600px|Aiming the TEC-DC9, the misalignment is actually just from weapon sway and not an error. Note the TEC-DC9 rear-mounted sling mount, and depressed charging handle that means the safety is on.]] | ||
[[File:GTAVTec9reload.jpg|thumb|none|600px|Reloading a 9mm drum magazine.]] | [[File:GTAVTec9reload.jpg|thumb|none|600px|Reloading a 9mm drum magazine.]] | ||
+ | [[File:GTAV Tec9 (1).jpg|thumb|none|600px|Right side of the Tec-DC9.]] | ||
==MP40== | ==MP40== | ||
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[[File:GTAVSkorpionreload.jpg|thumb|none|600px|Reloading, the pistol grip has the same wonky angles as the TEC-DC9.]] | [[File:GTAVSkorpionreload.jpg|thumb|none|600px|Reloading, the pistol grip has the same wonky angles as the TEC-DC9.]] | ||
[[File:GTAVSkorpion3rd.jpg|thumb|none|600px|Skorpion in third person; note the oversized charging handle.]] | [[File:GTAVSkorpion3rd.jpg|thumb|none|600px|Skorpion in third person; note the oversized charging handle.]] | ||
+ | [[File:GTAV Vz82 (1).jpg|thumb|none|600px|Right side of the Vz. 82.]] | ||
==SIG-Sauer MPX== | ==SIG-Sauer MPX== | ||
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[[File:GTAVMPXSDtrevor.jpg|thumb|none|600px|Trevor models the SIG MPX-SD outside his favorite gun shop.]] | [[File:GTAVMPXSDtrevor.jpg|thumb|none|600px|Trevor models the SIG MPX-SD outside his favorite gun shop.]] | ||
[[File:GTAVMPXSDads.jpg|thumb|none|600px|Aiming the MPX, which is rather difficult to do without a rear sight, although the Aimpoint M2 can be used as an upgrade. Also note the alternate HK G3 style charging handle, which was likely done so the weapon could reuse animations from the regular SMG.]] | [[File:GTAVMPXSDads.jpg|thumb|none|600px|Aiming the MPX, which is rather difficult to do without a rear sight, although the Aimpoint M2 can be used as an upgrade. Also note the alternate HK G3 style charging handle, which was likely done so the weapon could reuse animations from the regular SMG.]] | ||
+ | [[File:GTAV MPX (1).jpg|thumb|none|600px|Smacking the MPX-SD after loading in a drum magazine.]] | ||
+ | |||
==Thompson M1928A1== | ==Thompson M1928A1== | ||
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=Assault Rifles & Carbines= | =Assault Rifles & Carbines= | ||
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=="Assault SMG"== | =="Assault SMG"== | ||
This fictional assault rifle (classified in-game as an SMG) described as firing the also fictional 6x30mm cartridge is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, particularly the [[Magpul PDR#Magpul PDR-C|Magpul PDR-C]] and [[FN P90#P90 TR|FN P90 TR]]. It can be fitted with a 30 or 60 round magazine. In ''GTA Online'', this weapon is a rank-based unlock for all players, with the Sawed-Off Shotgun replacing it as the free weapon for Social Club members. | This fictional assault rifle (classified in-game as an SMG) described as firing the also fictional 6x30mm cartridge is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, particularly the [[Magpul PDR#Magpul PDR-C|Magpul PDR-C]] and [[FN P90#P90 TR|FN P90 TR]]. It can be fitted with a 30 or 60 round magazine. In ''GTA Online'', this weapon is a rank-based unlock for all players, with the Sawed-Off Shotgun replacing it as the free weapon for Social Club members. | ||
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[[File:GTAVQBZads.jpg|thumb|none|600px|Iron sights of the Chinese rifle.]] | [[File:GTAVQBZads.jpg|thumb|none|600px|Iron sights of the Chinese rifle.]] | ||
[[File:GTAVQBZreload.jpg|thumb|none|600px|Pulling the charging handle.]] | [[File:GTAVQBZreload.jpg|thumb|none|600px|Pulling the charging handle.]] | ||
+ | [[File:GTAV QBZshemagh.jpg|thumb|none|600px|The "Bullpup Rifle" also adorns one of the keffiyahs that players can wear in GTA Online.]] | ||
+ | |||
+ | ==="Bullpup Rifle Mk II"=== | ||
+ | Following the Doomsday Heist update, the Bullpup Rifle can be upgraded to Mk II status, which gives it a carrying handle similar to that of the [[HS Produkt VHS|HS Produkt VHS-D2]] and more customization options. | ||
+ | [[File:VHS-2.jpg|thumb|none|400px|VHS-D2 - 5.56x45mm NATO]] | ||
==Custom AR-15 Carbine== | ==Custom AR-15 Carbine== | ||
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The Gunrunning update allows the AR-15 to be upgraded to Mk2 status, which makes it look like a Salient Arms International Tier One AR-15 or a Taran Tactical Ultralight, alongside possessing a Magpul UBR stock. Like other Mk2 weapons, it is highly customization with many scope, camouflage/tint, and barrel options. Interestingly the extended magazine option actually displays a correct quad-stack magazine and has the correct capacity of 60 rounds. It can also be swapped to use different ammunition types, such as FMJ and Armor Piercing,with a lower capacity. The suppressor is no longer covered by the handguard and is mounted to the muzzle, similar to the in game CTAR-21. | The Gunrunning update allows the AR-15 to be upgraded to Mk2 status, which makes it look like a Salient Arms International Tier One AR-15 or a Taran Tactical Ultralight, alongside possessing a Magpul UBR stock. Like other Mk2 weapons, it is highly customization with many scope, camouflage/tint, and barrel options. Interestingly the extended magazine option actually displays a correct quad-stack magazine and has the correct capacity of 60 rounds. It can also be swapped to use different ammunition types, such as FMJ and Armor Piercing,with a lower capacity. The suppressor is no longer covered by the handguard and is mounted to the muzzle, similar to the in game CTAR-21. | ||
− | [[File: | + | [[File:GTAV-CarbineMK2.jpg|thumb|none|600px|A player with a decked out MK2 Carbine; note the casket magazine.]] |
==Heckler & Koch G36C== | ==Heckler & Koch G36C== | ||
− | The [[Heckler & Koch G36C]], called the "Special Carbine" in-game, is part of the Business Update DLC. It incorrectly has a 6 vent-holes on the short C handguard, and utilizes straight metal magazines similar to the [[Galil 7.62 ARM]]. It also has a custom charging handle that juts out on both sides of the weapon, rather than a flush charging handle. The next-gen version is also shown with ejection ports on both sides of the weapon. | + | The [[Heckler & Koch G36C]], called the "Special Carbine" in-game, is part of the Business Update DLC. It incorrectly has a 6 vent-holes on the short C handguard, and utilizes straight metal magazines similar to the [[Galil 7.62 ARM]]. It also has a custom charging handle that juts out on both sides of the weapon, rather than a flush charging handle. The next-gen version is also shown with ejection ports on both sides of the weapon. It can also upgraded to Mk.2 status, changing its handguard and stock. Also use STANAG magazine. |
The G36C can be equipped with a 100-round Beta C-Mag after the GTA Online: Further Adventures in Finance and Felony update. | The G36C can be equipped with a 100-round Beta C-Mag after the GTA Online: Further Adventures in Finance and Felony update. | ||
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[[File:GTAVTar213rd.jpg|thumb|none|600px|Third person perspective of the reload animation.]] | [[File:GTAVTar213rd.jpg|thumb|none|600px|Third person perspective of the reload animation.]] | ||
[[File:GTAVTar21reload.jpg|thumb|none|600px|Chambering a round in first person.]] | [[File:GTAVTar21reload.jpg|thumb|none|600px|Chambering a round in first person.]] | ||
+ | |||
+ | ==Micro Draco AK Pistol== | ||
+ | The 5" barrel [[AK-47|Century Arms Micro Draco AK Pistol]] appears as the "Compact Rifle" in the "Lowriders: Custom Classics" DLC. It is fitted with a more standard AK-type handguard and a flash hider similar to that of the Bulgarian [[Arsenal AR-SF]], and can be customized with a 60-round extended magazine (modeled after a 40-rounder). The option to equip a 100-round drum magazine was later added in the GTA Online: Further Adventures in Finance and Felony update. | ||
+ | |||
+ | [[File:GTAV-CompactRifle.jpg|thumb|none|600px|FPS view of the Micro Draco AK.]] | ||
+ | [[File:GTAV-CompactRifle-ADS.jpg|thumb|none|600px|Aiming the compact AK. The RIS rail (based on the Midwestern Industries railed AK scope mount) serves as a rear sight; there is no scope upgrade for the "Compact Rifle" though.]] | ||
+ | [[File:GTAV-CompactRifle-3rd.jpg|thumb|none|600px|Inserting a bakelite magazine.]] | ||
+ | [[File:GTAV-CompactRifle-Reload.jpg|thumb|none|600px|Chambering a round.]] | ||
==Norinco Type 56== | ==Norinco Type 56== | ||
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==="Heavy Sniper Mk II"=== | ==="Heavy Sniper Mk II"=== | ||
The Barrett can be upgraded to Mk II status in multiplayer in the "Gunrunning" update, which now takes design ques from the [[Serbu BFG-50A|Serbu BFG-50A]], including its stock, vented handguard, charging handle and muzzle brake. The Mk2 Barrett not only increases the damage, but also allows the use of a suppressor, an (also incorrect) 8-round magazine, explosive rounds, alongside night vision and thermal optics. | The Barrett can be upgraded to Mk II status in multiplayer in the "Gunrunning" update, which now takes design ques from the [[Serbu BFG-50A|Serbu BFG-50A]], including its stock, vented handguard, charging handle and muzzle brake. The Mk2 Barrett not only increases the damage, but also allows the use of a suppressor, an (also incorrect) 8-round magazine, explosive rounds, alongside night vision and thermal optics. | ||
+ | [[Image:Bfg50A.jpg|thumb|none|500px|Serbu BFG-50A - .50 BMG]] | ||
[[File:GTAVBarrettMk2.jpg|thumb|none|600px|A player skulking around with his M107, Mk2 Edition.]] | [[File:GTAVBarrettMk2.jpg|thumb|none|600px|A player skulking around with his M107, Mk2 Edition.]] | ||
==Ruger Mini-30== | ==Ruger Mini-30== | ||
− | The [[Ruger Mini-30]] appears as the "Marksman Rifle", added with the "Last Team Standing Update" DLC. It has an ACE Skeleton stock (incorrectly shown as collapsible, as on the Carbine Rifle), and feeds from curved box magazines similar to those used by various rifles chambered in Soviet 7.62x54mmR or 7.62x39mm. It comes equipped with a scope and 8-round mags (16 with the "Extended Clip" attachment) and can also be fitted with a flashlight, a suppressor, and an angled Magpul AFG2 foregrip. Oddly, it ejects larger cartridges than the .50 BMG Heavy Sniper, when it should eject a much smaller casing. A major advantage this rifle had over the other two sniper rifles in the last-gen versions was that the player character could move while aiming through the scope. This, however, came at a cost of a relatively low-power scope with fixed magnification. The next-gen versions default to allowing characters to move while aiming sniper rifles (this was made an option on the previous generation version), meaning the Mini-30's advantages are limited to higher capacity and rapid fire. The rifle also features the same gas system as an M14, giving it some resemblance to a rifle of the EBR family. | + | The [[Ruger Mini-30]] appears as the "Marksman Rifle", added with the "Last Team Standing Update" DLC. It has an ACE Skeleton stock (incorrectly shown as collapsible, as on the Carbine Rifle), and feeds from curved box magazines similar to those used by various rifles chambered in Soviet 7.62x54mmR or 7.62x39mm. It comes equipped with a scope and 8-round mags (16 with the "Extended Clip" attachment) and can also be fitted with a flashlight, a suppressor, and an angled Magpul AFG2 foregrip. Oddly, it ejects larger cartridges than the .50 BMG Heavy Sniper, when it should eject a much smaller casing. A major advantage this rifle had over the other two sniper rifles in the last-gen versions was that the player character could move while aiming through the scope. This, however, came at a cost of a relatively low-power scope with fixed magnification. The next-gen versions default to allowing characters to move while aiming sniper rifles (this was made an option on the previous generation version), meaning the Mini-30's advantages are limited to higher capacity and rapid fire. The rifle also features the same gas system as an M14, giving it some resemblance to a rifle of the EBR family. |
[[Image:Rugermini30clydearmory.jpg|thumb|none|400px|Ruger Mini-30 with Clyde Armory SCAR stock chassis - 7.62x39mm.]] | [[Image:Rugermini30clydearmory.jpg|thumb|none|400px|Ruger Mini-30 with Clyde Armory SCAR stock chassis - 7.62x39mm.]] | ||
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[[File:gtavmini30-1.jpg|thumb|none|600px|Reloading, note the AR-15 fire selector.]] | [[File:gtavmini30-1.jpg|thumb|none|600px|Reloading, note the AR-15 fire selector.]] | ||
[[File:gtavmini30-2.jpg|thumb|none|600px|Traditional third person shows off the eastern block style magazine.]] | [[File:gtavmini30-2.jpg|thumb|none|600px|Traditional third person shows off the eastern block style magazine.]] | ||
+ | |||
+ | ==="Marksman Rifle Mk II"=== | ||
+ | Upgrading the "Marksman Rifle" to Mk II status gives it a longer handguard and gas block, as well as a straighter magazine, making the rifle resemble a [[Mk. 14 Mod 1 EBR|Mk 14 Mod 1 EBR]]. It also has a stock similar to the JAE-100 G3 stock. | ||
+ | [[File:Mk 14 Mod 1 EBR.jpg|thumb|none|400px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]] | ||
+ | [[File:M1A JAE-100.jpg|thumb|none|400px|M1A with JAE-100 G3 stock - .308 Winchester]] | ||
=Machine Guns= | =Machine Guns= | ||
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[[Image:gtavmk48-1.jpg|thumb|none|600px|Michael watches Trevor wave a stumpy M500 at terrified civilians. Note the tell-tale STANAG magwell.]] | [[Image:gtavmk48-1.jpg|thumb|none|600px|Michael watches Trevor wave a stumpy M500 at terrified civilians. Note the tell-tale STANAG magwell.]] | ||
[[File:GTAVM249ads.jpg|thumb|none|600px|Iron sights of the "Combat MG".]] | [[File:GTAVM249ads.jpg|thumb|none|600px|Iron sights of the "Combat MG".]] | ||
+ | [[File:GTAV Minimi (1).jpg|thumb|none|600px|Inspecting a shiny Minimi.]] | ||
==="Combat MG Mk II"=== | ==="Combat MG Mk II"=== | ||
After the Gunrunning update, it can be upgraded to Mk II status in multiplayer, which gives it a shorter barrel and heat shield similar to the [[M60E4]], as well as more customization options including ammunition types. Bizarrely, the stock appears to be from a [[Heckler & Koch G36|G36]]. | After the Gunrunning update, it can be upgraded to Mk II status in multiplayer, which gives it a shorter barrel and heat shield similar to the [[M60E4]], as well as more customization options including ammunition types. Bizarrely, the stock appears to be from a [[Heckler & Koch G36|G36]]. | ||
+ | [[Image:M60E4.jpg|thumb|none|450px|M60E4 machine gun - 7.62x51mm NATO]] | ||
[[File:GTAVMk2CombatMG.jpg|thumb|none|600px|A player standing idle with his Mk2 Minimi derivative; note the bizarre stock.]] | [[File:GTAVMk2CombatMG.jpg|thumb|none|600px|A player standing idle with his Mk2 Minimi derivative; note the bizarre stock.]] | ||
[[File:GTAVMk2CombatMGFiring.jpg|thumb|none|600px|The same player uses his Mk2 Minimi to punch an unfortunate squad car full of holes]] | [[File:GTAVMk2CombatMGFiring.jpg|thumb|none|600px|The same player uses his Mk2 Minimi to punch an unfortunate squad car full of holes]] | ||
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=Launchers= | =Launchers= | ||
− | ==FIM- | + | ==FIM-92 Stinger== |
− | What appears to be a [[FIM- | + | What appears to be a [[FIM-92 Stinger]] (though the launch tube seems to have a slimmer profile, closer to an [[SA-7 Grail]]) is added as the "Homing Launcher" with the "Festive Surprise" DLC. It is incorrectly shown as reloadable with a muzzle-loaded round, most likely so the reloading animation for the RPG-7 could be re-used for it. |
− | [[File:-0976t.jpg|thumb|none|400px|FIM- | + | [[File:-0976t.jpg|thumb|none|400px|FIM-92 Stinger - 70mm]] |
− | [[File:GTAVStinger.jpg|thumb|none|600px|A mean-faced anarchist models the FIM- | + | [[File:GTAVStinger.jpg|thumb|none|600px|A mean-faced anarchist models the FIM-92.]] |
[[File:GTAVStinger2.jpg|thumb|none|600px|FPS view of the Stinger.]] | [[File:GTAVStinger2.jpg|thumb|none|600px|FPS view of the Stinger.]] | ||
[[File:GTAVStinger3.jpg|thumb|none|600px|Locking on to a stationary helicopter.]] | [[File:GTAVStinger3.jpg|thumb|none|600px|Locking on to a stationary helicopter.]] | ||
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==M79 grenade launcher== | ==M79 grenade launcher== | ||
− | A shortened version of the [[M79 grenade launcher]] with a pistol grip appears as the "Compact Grenade Launcher", added with the "Bikers" DLC. It shares ammo and fires the same kind of bouncy round as the Mark 14 MGL. | + | A shortened version of the [[M79 grenade launcher]] with a pistol grip appears as the "Compact Grenade Launcher", added with the "Bikers" DLC. It shares ammo and fires the same kind of bouncy round as the Mark 14 MGL. When reloading, the spent casing isn't ejected; instead, it disappears before a new grenade is inserted. |
[[File:M79 PistolGrip.jpg|thumb|none|400px|M79 grenade launcher with pistol grip - 40x46mm]] | [[File:M79 PistolGrip.jpg|thumb|none|400px|M79 grenade launcher with pistol grip - 40x46mm]] | ||
[[File:GTAVM79.jpg|thumb|none|600px|M79 "pirate pistol" in idle.]] | [[File:GTAVM79.jpg|thumb|none|600px|M79 "pirate pistol" in idle.]] | ||
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==M18 Smoke Grenade== | ==M18 Smoke Grenade== | ||
The [[M18 smoke grenade]] appears as the "Tear Gas" grenade. The same model is also used for the pesticide grenades used in one approach to the jewelry store heist in singleplayer. | The [[M18 smoke grenade]] appears as the "Tear Gas" grenade. The same model is also used for the pesticide grenades used in one approach to the jewelry store heist in singleplayer. | ||
− | |||
[[Image:M18red.jpg|thumb|none|120px|M18 red smoke grenade]] | [[Image:M18red.jpg|thumb|none|120px|M18 red smoke grenade]] | ||
[[File:GTAVTearGas.jpg|thumb|none|120px|In game model of the M18 smoke grenade.]] | [[File:GTAVTearGas.jpg|thumb|none|120px|In game model of the M18 smoke grenade.]] | ||
+ | [[File:GTA M18 (1).jpg|thumb|none|600px|Idling around with a "Tear Gas" grenade.]] | ||
+ | [[File:GTA M18 (2).jpg|thumb|none|600px|A gorka-clad character prepares to throw his M18 grenade.]] | ||
==M61 Hand Grenade== | ==M61 Hand Grenade== | ||
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[[Image:6696s.jpg|thumb|none|120px|M61 High-Explosive Fragmentation hand grenade, improved version of the M26]] | [[Image:6696s.jpg|thumb|none|120px|M61 High-Explosive Fragmentation hand grenade, improved version of the M26]] | ||
[[File:GTAVGrenade.jpg|thumb|none|120px|In game model of the M61 Grenade.]] | [[File:GTAVGrenade.jpg|thumb|none|120px|In game model of the M61 Grenade.]] | ||
+ | [[File:GTA M61 (1).jpg|thumb|none|600px|Inspecting the M61 frag grenade.]] | ||
+ | [[File:GTA M61 (2).jpg|thumb|none|600px|"Aiming" the grenade; ready to pull the pin.]] | ||
==Mk 2 Hand Grenade== | ==Mk 2 Hand Grenade== | ||
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=Mounted Weapons= | =Mounted Weapons= | ||
==Browning M2HB== | ==Browning M2HB== | ||
− | The "Rhino", a fictional tank closely based on the German Leopard 2A4, mounts an unusable [[Browning M2]] on the commander's hatch. The Heists Update for ''GTA Online'' later added a vehicle to multiplayer called the "Insurgent", the pickup variant of which features a usable roof-mounted M2HB. Later, the "Gunrunning" update added an "Anti-Aircraft Trailer" which got the aforementioned M2HBs in a M51 quad mount as one of the 3 possible weapons alternatives (the others being a SAM and [[Oerlikon 20mm Cannon]]s) and a "Half-track" a vehicle inspired by the M3 Scout, which got the M51 mount as an upgrade, although the game refers to it as a "Quad 20mm cannons", but neither of these two is obtainable in singleplayer. | + | The "Rhino", a fictional tank closely based on the German Leopard 2A4, mounts an unusable [[Browning M2]] on the commander's hatch. The Heists Update for ''GTA Online'' later added a vehicle to multiplayer called the "Insurgent", the pickup variant of which features a usable roof-mounted M2HB. Later, the "Gunrunning" update added an "Anti-Aircraft Trailer" which got the aforementioned M2HBs in a M51 quad mount as one of the 3 possible weapons alternatives (the others being a SAM and [[Oerlikon 20mm Cannon]]s) and a "Half-track" a vehicle inspired by the M3 Scout, which got the M51 mount as an upgrade, although the game refers to it as a "Quad 20mm cannons", but neither of these two is obtainable in singleplayer. The Tula, seen in the ''Smuggler's Run'' update, is armed with single and dual M2HBs. Also the TM-02 Khanjali, which is based on a Polish PL-01, is incorrectly using one instead of a [[PK Machine Gun#UKM-2013|UKM-2000C]]. |
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]] | [[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]] | ||
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[[Image:gtavm2hbfps.jpg|thumb|none|600px|First person usage of the HMG attached the the Insurgent patrol vehicle.]] | [[Image:gtavm2hbfps.jpg|thumb|none|600px|First person usage of the HMG attached the the Insurgent patrol vehicle.]] | ||
[[Image:gtavm2hbinsurgent.jpg|thumb|none|600px|Alternate view of the same model.]] | [[Image:gtavm2hbinsurgent.jpg|thumb|none|600px|Alternate view of the same model.]] | ||
+ | |||
+ | ==Browning M2 Aicraft== | ||
+ | The Browning M2 Aircraft is seen with the P-45 Nokata, based on the P-51 Mustang, added in the ''Smuggler's Run'' update. | ||
+ | |||
+ | [[Image:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft - .50 BMG]] | ||
==Degtyaryov DT== | ==Degtyaryov DT== | ||
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== General Dynamics GAU-17/A == | == General Dynamics GAU-17/A == | ||
− | + | The Valkyrie helicopter, added to ''GTA Online'' in the Heists Update, has two door-mounted [[GAU-17/A]] miniguns. The Tula, seen in the ''Smuggler's Run'' update, is armed with a single GAU-17/A. | |
− | The Valkyrie helicopter, added to ''GTA Online'' in the Heists Update, has two door-mounted [[GAU-17/A]] miniguns. | ||
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]] | [[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]] | ||
[[File:GTAVGau17.jpg|thumb|none|600px|The business end of one of the Valkyrie's GAU-17/A miniguns.]] | [[File:GTAVGau17.jpg|thumb|none|600px|The business end of one of the Valkyrie's GAU-17/A miniguns.]] | ||
[[File:GTAVGau17ads.jpg|thumb|none|600px|Manning one of the miniguns in FPS view. As with the other helicopter mounted miniguns, they have drastically reduced fire rates, though in favor of high stopping power per shot.]] | [[File:GTAVGau17ads.jpg|thumb|none|600px|Manning one of the miniguns in FPS view. As with the other helicopter mounted miniguns, they have drastically reduced fire rates, though in favor of high stopping power per shot.]] | ||
+ | |||
+ | ==General Dynamics XM301== | ||
+ | The General Dynamics XM301 is seen with the Akula, an attack helicopter based on the RAH-66 Comanche, in the ''The Doomsday Heist'' update. | ||
+ | |||
+ | [[File:XM301b.jpg|thumb|none|400px|General Dynamics XM301 - 20x102mm]] | ||
==M61 Vulcan== | ==M61 Vulcan== | ||
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Hunter attack helicopters (based on the AH-64 Apache) equipped with the [[M230 Chain Gun]] can be seen in the trailer for the in-game movie ''The Simian'', which can be seen when going to a movie theater while hanging out with a friend. The Hunter was finally added to the game with the ''Smuggler's Run'' update. | Hunter attack helicopters (based on the AH-64 Apache) equipped with the [[M230 Chain Gun]] can be seen in the trailer for the in-game movie ''The Simian'', which can be seen when going to a movie theater while hanging out with a friend. The Hunter was finally added to the game with the ''Smuggler's Run'' update. | ||
− | [[Image:Hughes-M230-Chain- | + | [[Image:Hughes-M230-Chain-Gun1.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B.]] |
+ | |||
+ | ==Nudelman-Rikhter NR-23== | ||
+ | The [[Nudelman-Rikhter NR-23]] is seen with the V-65 Molotok, which is based on the MiG-15/17 in the ''Smuggler's Run'' update. | ||
+ | |||
+ | [[File:NR-23 cannon.jpg|thumb|none|400px|Nudelman Rikhter NR-23 on display - 23mm]] | ||
+ | |||
+ | ==Nudelman N-37== | ||
+ | The [[Nudelman N-37]] is seen with the V-65 Molotok, which is based on the MiG-15/17 in the ''Smuggler's Run'' update. | ||
+ | |||
+ | [[Image:N-37 Cannon.jpg|thumb|none|400px|Nudelman N-37 - 37mm]] | ||
==Oerlikon 20mm Cannon== | ==Oerlikon 20mm Cannon== | ||
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=="Rail Gun"== | =="Rail Gun"== | ||
− | A rail gun appears in the high-def versions as a bonus for players who have already played the previous console version of GTA V: it is a rather odd "bonus", considering it still costs a quarter of a million dollars at Ammu-Nation (although a free one can be found in the wreckage of the crashed cargo plane in the Alamo Sea after completing the mission "Minor Turbulance"). It is in the heavy weapon slot and despite having a detachable magazine has only a single-shot capability, with a maximum ammunition limit of 20 rounds (including the one loaded). It is not featured in ''GTA Online''. True to its nature, it hits targets almost instantly. The weapon is an obvious work of fantasy; as yet it is not possible to build a smallarm-scale magnetic accelerator which is capable of any level of power that would make it useful as a weapon. | + | A rail gun appears in the high-def versions as a bonus for players who have already played the previous console version of GTA V: it is a rather odd "bonus", considering it still costs a quarter of a million dollars at Ammu-Nation (although a free one can be found in the wreckage of the crashed cargo plane in the Alamo Sea after completing the mission "Minor Turbulance"). It is in the heavy weapon slot and despite having a detachable magazine has only a single-shot capability, with a maximum ammunition limit of 20 rounds (including the one loaded). It is not featured in ''GTA Online''. True to its nature, it hits targets almost instantly. The weapon is an obvious work of fantasy; as yet it is not possible to build a smallarm-scale magnetic accelerator which is capable of any level of power that would make it useful as a weapon. A larger version is mounted on the previously mentioned TM-02 Khanjali. |
[[File:GTAVRailGun.jpg|thumb|none|400px|In game model of the Rail Gun.]] | [[File:GTAVRailGun.jpg|thumb|none|400px|In game model of the Rail Gun.]] | ||
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=Cut Weapons= | =Cut Weapons= | ||
− | These weapons are generally images which can be found in the game files | + | These weapons are generally images which can be found in the game files; no associated models appear to exist for them. |
==FN P90== | ==FN P90== | ||
− | In beta versions of the game the "Assault SMG" was more closely modeled on the [[FN P90]]. However, that model had an incorrect "traditional" bullpup layout with a standard magazine; such a setup is close to the Airsoft FN P90 "Predator". | + | In beta versions of the game the "Assault SMG" was more closely modeled on the [[FN P90]]. However, that model had an incorrect "traditional" bullpup layout with a standard magazine; such a setup is close to that of the Airsoft FN P90 "Predator". |
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]] | [[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]] | ||
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The [[Heckler & Koch HK21]] was going to appears as the "Assault MG" with a [[Galil]] folding stock. | The [[Heckler & Koch HK21]] was going to appears as the "Assault MG" with a [[Galil]] folding stock. | ||
[[Image:HK21MachineGun.jpg|thumb|none|400px|Heckler & Koch HK21 - 7.62x51mm NATO]] | [[Image:HK21MachineGun.jpg|thumb|none|400px|Heckler & Koch HK21 - 7.62x51mm NATO]] | ||
− | [[File:GTAVAssaultMG.jpg|thumb|none| | + | [[File:GTAVAssaultMG.jpg|thumb|none|255px|Render of the removed HK21.]] |
==Heckler & Koch XM25== | ==Heckler & Koch XM25== | ||
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[[File:ATKXM25.jpg|thumb|none|400px|Heckler & Koch XM25 - 25mm]] | [[File:ATKXM25.jpg|thumb|none|400px|Heckler & Koch XM25 - 25mm]] | ||
− | [[File:GTAVProgrammableAR.jpg|thumb|none| | + | [[File:GTAVProgrammableAR.jpg|thumb|none|248px|Render of the removed XM25.]] |
− | [[File:GTAVProgrammableAR-HUD.jpg|thumb|none| | + | [[File:GTAVProgrammableAR-HUD.jpg|thumb|none|248px|HUD icon.]] |
==Knight's Armament Company M110 SASS== | ==Knight's Armament Company M110 SASS== | ||
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[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm]] | [[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm]] | ||
− | [[File: | + | [[File:GTAV-CombatMG-Beta.jpg|thumb|none|400px|Beta M249-E2.]] |
==Mk 18 Mod 0== | ==Mk 18 Mod 0== |
Revision as of 17:46, 12 February 2018
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Grand Theft Auto V (also known as GTA5 or GTAV) is the fifth installment of the Grand Theft Auto series being developed by Rockstar North, and published by Rockstar Games. The game was announced October 25, 2011 with its trailer debuting on November 2. The game was released for XBox 360 and PS3 on September 17th, 2013. It was re-released in enhanced form for the PlayStation 4 and Xbox One on November 18th, 2014, with a Windows PC version released, after numerous delays, on April 18th 2015.
The game is set in an expanded version of GTA: San Andreas' starting city of Los Santos, a fictionalised version of Los Angeles, and the surrounding countryside. The plot follows a trio of characters, who the player can select between; an ambitious young gang member named Franklin who falls in with retired bankrobber Michael, who is part of a government witness protection program following his last big job. When Michael returns to a life of crime, it attracts the attention of one of his former associates, a lunatic meth dealer named Trevor, and the secrets of Michael's last job threaten to cost him everything he has.
The game is also packaged with an online multiplayer component labelled Grand Theft Auto Online, which is treated as a separate title by Rockstar but is in effect largely based on the main game and is not available for purchase separately. However, there are some differences between the two titles, and some weapons are available only in multiplayer, and vice versa.
The following weapons can be seen in the video game Grand Theft Auto V and are available in both 7th and 8th generation versions unless otherwise noted:
Overview
Grand Theft Auto V features a wheel-based inventory system where the player characters can carry every weapon in the game at the same time, with weapons subdivided into a series of slots: pistols, SMGs and machine guns, assault rifles, sniper rifles, melee weapons, shotguns, heavy weapons and throwing weapons. Each of the three playable characters in singleplayer has their own inventory.
Weapons can either be found in the game world, acquired during missions or purchased from the Ammu-Nation gun stores found throughout Los Santos. A purchased gun is unlocked permanently and in most cases can then be upgraded with custom parts which improve its handling or increase its capacity; suppressors can also be added to some weapons. Each weapon must have mods bought for it individually, they cannot be swapped between weapons.
In the original releases a series of DLC weapons were added in free updates following the game's release, eventually filling up an entire additional wall in Ammu-Nation. In the next-gen re-release and PC version, these weapons are instead staggered unlocks that are given out as the story progresses. DLC weapons tend to be ridiculous money sinks with incredibly expensive upgrades.
The next-gen re-release also adds the ability to switch to first-person mode for shooting, with new high-detail gun models and animations. In this mode, using the zoom function (R3 / press RS / mousewheel up) while aiming a weapon will use the weapon's iron sights, or the scope if a weapon has one. Sniper rifles, as usual for the series, always use their scope when aiming.
Pistols
"AP Pistol"
The "AP Pistol", though probably supposed to be some kind of TDI Kard knockoff, bears most resemblance to the Colt SCAMP, an obscure prototype burst-fire pistol, though it is depicted with a traditional pistol slide. It holds 18 rounds in its magazine (36 with the "Extended Clip" attachment). Assuming it is actually supposed to be a SCAMP, the weapon is normally incorrectly shown as fully automatic, but during the rappelling part in "Three's Company", it is for some reason shown in the correct 3-round burst mode. The lettering on the slide states it is chambered in 9x18mm.
"Combat Pistol"
What appears to be a combination of the Heckler & Koch P2000 and the Beretta Px4 Storm is available as the "Combat Pistol". It holds 12 rounds in its magazine (16 with the "Extended Clip" attachment). It is chambered in 9mm "ACB." It is used by Agency spooks first seen in Michael's mission "Dead Man Walking", and can be purchased for other characters afterwards at Ammu-Nation.
Desert Eagle
A poorly-modelled Desert Eagle is available as the "Pistol .50" as a special edition bonus weapon. It holds 9 bullets in the magazine, which should make it a .357 Magnum (.50AE Desert Eagles hold 7 rounds) but the next-gen model has a clear ".50AE" marking on the barrel. It incorrectly has an optional extended magazine of 12 rounds and is double action only.
The weapon model is quite frankly, a mess; it lacks the long beavertail of an actual Desert Eagle and has a trigger guard that bears more resemblance to the PT92, has oversized cocking serrations and a much too curved top to the rear section of the slide, chunky rear sights with a tiny front sight pin, and incorrectly has an underbarrel accessory rail. It also has no scope rail mounts, no barrel lock, no magazine release, and lacks the Desert Eagle's safety switch; the developers appear to have confused the slide release for the safety, and so the pin for the slide release is attached to nothing and the projecting part has been turned into a sliding selector, the mechanics of which are best not considered.
Entreprise Arms Wide Body 1911
A 1911 handgun styled after the Entreprise Arms Wide Body 1911 appears as the "Heavy Pistol." It was released for last-gen consoles with the "Business Update" DLC, while in the next-gen versions it is unlocked along with the "Combat Pistol" following the mission "Dead Man Walking." It has a miniature red dot sight modelled on the slide, which is purely cosmetic in the original third-person view, but is a fully functional sight in first-person mode in the next-gen versions. The weapon comes with an incorrect 18 round magazine and can be upgraded with a ridiculous 36 round extended magazine, as well as the usual pistol mods (suppressor and weapon light).
Glock 23
A Glock 23 compact pistol is seen in the holster of the armoured truck guards, motorcycle cops, Los Santos Police Officers, IAA Agents, FIB Agents and Merriweather PMC troops, however they cannot be used and the guards will still attack the player using a Taurus PT92AF if they draw a pistol. It is assumed this is a Glock 23 because of the .40SW ammunition, which is used in the United States by almost all security services and because of the large rear sights.
Orion Flare Gun
The Orion Flare Gun was included in the Heists Update, although it was originally intended as part of "The San Andreas Flight School Update". Although it has the paint job of the 12 gauge variant, the weapon model matches more that of the 25mm version. It is remarkably useless in its intended role, providing little to no illumination and the flares do not hang in the air, falling back down almost immediately after launch. Instead, it is far more useful as a direct-fire weapon, being a short-range weapon capable of setting targets on fire and after the Smuggler's Run update to attract heat seeker missiles.
SIG-Sauer P226
A SIG-Sauer P226 is shown in the in-game TV show Underbelly of Paradise as a part of illegal weapon trafficking. It can be identified as such by the double stack bulge on the frame. It also appears to have been rendered without a hammer.
"SNS Pistol"
The "SNS Pistol" is available with the "Beach Bum Pack DLC" and seems to be a Heckler & Koch P7M10 with some design elements also similar to the Colt Junior. It holds 6 rounds in its magazine (12 with the "Extended Clip" attachment), but has no other accessories, rendering it rather a pointless weapon. The weapon's markings indicate that it is chambered in ".45 ACB". The name is a reference to the term "Saturday Night Special", a generic term for small, inexpensive pocket pistols. It can be upgrade to Mk.II status which make it resemble a AMT Backup.
Taurus PT92AF
The "Pistol" is a Taurus PT92AF. It is the first pistol the player characters can get, and Michael and Trevor both have one in their starting inventory. It holds 12 rounds in its magazine (16 with the "Extended Clip" attachment), while its real counterpart holds 10, 15 or 17 (though the 12-round magazine would be correct for the compact variant, the PT92C). In-game it is incorrectly referred to as being .45 caliber instead of 9x19mm. However, in the mission "Complications", Michael correctly refers it to a 9mm, and the in-game lettering on the slide reads "9mm". In Grand Theft Auto Online, players are automatically given one of these pistols at the start of every session.
"Pistol Mk II"
The PT92AF is also one of the guns that can be upgraded to Mk2 status following the "Gunrunning" DLC, allowing it to access to more ammunition types: FMJ, incendiary, hollow point, armor piercing and explosive rounds. The pistol's appearance is modified, with lightening cuts in the slide, and its triangular hammer, slide and rail resembling the CZ P-09. The extended magazine baseplate resembles a TTI Glock +4 aftermarket baseplate, while the finger grooves and grip shape resemble a Hogue Browning Hi-Power grip. The Mk2 variant does more damage but retains the incorrect 12 round capacity, unless special ammunition is chosen, in which it holds an also incorrect 8 rounds, more than likely for balance reasons. The Mk2 pistol can be upgraded with a wide variety of accessories, including extended magazines, a compensator and a handgun scope. As well as a large variety of colors, camouflage patterns and tints.
Thompson Center Arms Contender
The Thompson Center Arms Contender appears in the game as the "Marksman Pistol", and is added with the "Ill-Gotten Gains Part 2" DLC. It is a single shot pistol and has no other accessories. It also deals the highest damage of all the other weapons, including the "Heavy Sniper Rifle".
Unknown Glock Variant
A Glock pistol of unknown model is shown beside the P226 on the in-game TV show Underbelly of Paradise as a part of illegal weapon trafficking.
"Vintage Pistol"
The "Vintage Pistol" is available with the "I'm Not a Hipster" DLC. It seems to be loosely based on the FN Model 1922 and FN Model 1903 pistols (the "9mm" in-game marking on the ejection port would match the latter); but strangely, it has a Glock-style back of the slide. It holds 7 rounds (14 with the "Extended Clip" attachment). The weapon can also be fitted with a suppressor.
Walther PPK
While playing Righteous Slaughter 7, an in-game FPS video game, in his bedroom, Jimmy's game character can be seen using a stainless steel Walther PPK in tandem with a syringe similar to the USP45/tactical knife combo in Call of Duty: Modern Warfare 2.
Revolvers
Colt M1892
Returning from Red Dead Redemption, the Colt M1892 is the reward of a mystery sidequest available to all players in GTA Online. After acquiring, players can complete a challenge of getting 50 headshot kills with it to gain a $250,000 in-game reward as well as an exclusive variation of the M1892 to use in Red Dead Redemption 2. It appears under the same moniker of "Double-Action Revolver" as it did in Red Dead (it also has the same firing sound), and has a highly engraved, brass or golden finish.
Colt Python
A Colt Python can be seen on a billboard advertisement for the in-game film Die Already 4, a parody of the Die Hard film series.
LeMat 1861
The Patriot Beer logo, found on various products throughout the city, features a pair of old percussion LeMat 1861 revolvers.
Taurus Raging Bull
The "Executives and other Criminals" update for GTA Online finally brings a revolver to the game's arsenal of sidearms. It appears to be another frankengun, based on the Taurus Raging Bull's barrel mated to the frame of an ASG Dan Wesson CO2 revolver as evident by the straighter grip which also lacks the distinctive red Raging Bull backstrap, and is referred to as "Heavy Revolver". For whatever reason, the weapon is treated as a single action and is always cocked after each shot, in an arduously slow process. Given its six shot capacity, it is likely chambered in .44 Magnum. Can be upgraded to Mk. II status.
Shotguns
Armsel Protecta
The Armsel Protecta with a 7" barrel appears as the "Sweeper Shotgun" (thus named similarly to the Cobray Street Sweeper variant); it was added with the "Bikers" DLC. It incorrectly operates in semi-automatic mode; the real Protecta is manual rotation-only, unlike other Armsel Striker variants that are semi-auto. It has a 10-round magazine capacity, in contrast the usual 12-round magazine of the real weapon. Some civilian models in reality do actually have a capacity of 10 rounds as a result of two chambers being blocked, but they also have a minimum legal barrel length not abided by in-game, so one restriction without the other would be weird. It is the first semi-auto shotgun that can be used on bikes. The shotgun in game also lacks a foregrip, giving it a similar appearance to a shortened Cobray Lady's Home Companion.
Interestingly, the HUD icon shows an Armsel Striker instead, evidenced by the presence of a winding key in front of the drum.
"Assault Shotgun"
The "Assault Shotgun" is largely based on the UTAS UTS-15 with the addition of a box magazine and some other modifications such as a longer stock and relocating the barrel to the position the magazine tubes normally occupy. The original UTS-15 has a manual pump-action; however the "Assault Shotgun" seems to think it is an AA-12 and is fully automatic, with 8 and 32-round capacities like the latter shotgun as well.
Kel-Tec KSG
The Kel-Tec KSG, called the "Bullpup Shotgun", was a bonus weapon available in the Special Edition of the original release; it is included with every copy of the next-gen versions. It comes with a 14-shell capacity, and like all games that feature the KSG, its 2 magazine tubes are depicted, mechanically, as a single long tube. Like the other pump-action shotguns, it is reloaded with just one shell.
Mossberg 500
The "Sawed-Off Shotgun" in the game is a truncated Compact Cruiser-style Mossberg 500. It comes with an 8-shell capacity (while a shotgun this size would only be able to hold somewhere between 2 and 4), and like with the larger Mossberg the reloading animation shows only one shell being inserted. It is uniquely capable of being used on motorcycles, buses and boats as a driveby weapon. In GTA Online component, this weapon replaces the "Assault SMG" as the free weapon for Rockstar Social Club members, with the Assault SMG being a rank-based unlockable for all players.
Mossberg 590
The "Pump Shotgun" in the game resembles a slightly shortened Mossberg 590 (somewhere between standard and Cruiser length) with an oversized forend, a heat shield and a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless the number of shells needed. It is the standard shotgun of the LSPD and the LS County Sheriff's Department. When got the Mk.2 status it get extra features like a heat shield and different stock.
Saiga 12
The Saiga 12 appears with an ACE folding stock and a rail (which has some similarity with Chaos quad rails) as the "Heavy Shotgun", added with the "Last Team Standing Update" DLC. The weapon seems to resemble one of the American clones manufactured by Lone Star Arms. It is semi-automatic and holds 6 slug shells in its magazine (12 with the "Extended Clip" attachment) and can also be fitted with a flashlight, a suppressor and an angled Magpul AFG2 foregrip.
The GTA Online: Further Adventures in Finance and Felony update added a drum magazine attachment to some weapons, including the Saiga 12, which gains a capacity of 30 shells with it.
Sawed-Off Double Barrel Shotgun
A Sawed-Off Double Barrel Shotgun appears in the "Lowriders: Custom Classics" DLC. The two barrels are fired per shot, but rather than firing both barrels at once as is the norm for double-barrels in video games, it more sensibly (and less wrist-destroyingly) fires one barrel at a time.
Submachine Guns
Heckler & Koch MP5A3
A Heckler & Koch MP5A3 with an odd angular receiver seemingly based on the Taurus MT-40 from Max Payne 3 appears as the "SMG". It holds 30 rounds in a 15-round magazine, and 60 in the 30-rounder. While it is probably supposed to use an HK slap-style reload, in the next-gen first-person view the player character is actually shown slamming the side of their fist against the charging handle, which would be unlikely to do much other than break the gun and hurt their fist as it slams against the handle.
The MP5A3 can be equipped with a 100-round drum magazine after the GTA Online: Further Adventures in Finance and Felony update. However, it has the appearance of a single drum; a dual drum Beta C-Mag would be more appropriate.
"SMG Mk II"
The Gunrunning update allows the MP5A3 to upgraded to the Mk2 variant, transforming it into a Heckler & Koch MP5K, albeit without a foregrip. The front end and magazine resemble those of a SIG MPX-K. Due to its stockless nature, it can be fired off motorcycles and boats. The Mk2 features a slightly higher damage output and rate of fire, and also possesses far more customization options like a C-More red-dot sight, tints, colors, camouflages, alongside various muzzle brakes and barrels.
IMI Mini Uzi
A .45 ACP Mini Uzi is available as the "Micro SMG", and is one of the non-pistol firearms that can be used while driving. It defaults to a 16 round magazine more normally used on the full-sized Uzi (the Mini Uzi usually being sold with a 12-rounder) and can be upgraded to incorrectly use a 30-round 9mm magazine (the .45 ACP magazine of that size only has a capacity of 22 rounds). The beta version had an incorrectly slanted magazine, but this has been corrected in the final game. When the Scope attachment is added, the character unfolds the stock and properly shoulders the weapon, otherwise, the stock is folded and the weapon is fired from the hip. It is chambered in the oddly named ".45 ACB" and its charging handle is erroneously displayed as being reciprocant instead of fixed while the gun is discharged.
Intratec TEC-DC9
The Intratec TEC-DC9 appears as the "Machine Pistol" and is added with the "GTA Online: Lowriders" DLC. It holds 12 rounds in its magazine (20 with the "Extended Clip" attachment.)
It can be equipped with a drum magazine after the GTA Online: Further Adventures in Finance and Felony update. However, this one has a capacity of merely 30 rounds, which in reality could simply be achievable with a 32-round standard box magazine; real drum magazines for the TEC-9 have a capacity of 72 rounds.
MP40
In the cartoon Gordon Moorehead Rides Again, the titular detective encounters an inexplicable Nazi security guard outside Vinewood Studios, brandishing an MP40.
Sa. Vz. 82 Skorpion
The Sa. Vz. 82 Skorpion appears in the Bikers DLC as the "Mini SMG". It uses straight magazines, and the weapon's markings indicate that it is chambered in 9mm, both of which are characteristics of the Vz. 82 model. However, the way the magazine is fitted diagonally is reminiscent of the Vz. 61 variant. It reuses the TEC-DC9's reload animation; if the weapon is emptied and reloaded, the charging handle is not pulled to chamber a new round.
SIG-Sauer MPX
The SIG-Sauer MPX is available with the "Ill-Gotten Gains Part 1" DLC update as the "Combat PDW". Its length matches more the MPX-SD variant, and the weapon is actually integrally suppressed in-game, although it is modeled as if the handguard covers the entirety of the silencer.
It can be equipped with a 100-round drum magazine after the GTA Online: Further Adventures in Finance and Felony update, despite the model resembling the Magpul D60 drum magazine for AR-15 weapons. The real MPX cannot have a capacity of more than 50 rounds (X Products drum magazine) anyway.
Thompson M1928A1
This gun is available with the Valentine's Day Massacre Special DLC as the "Gusenberg Sweeper". It seems to be a Thompson M1928A1 with a drum magazine that incorrectly holds 30 rounds. The "Extended Clip" attachment ups the ammo count to the correct 50 rounds. It shares an ammo pool and aiming reticle with the belt-fed machine guns instead of the sub-machine guns.
The game incorrectly displays the gun's action as being closed-bolt instead of an open-bolt action.
Assault Rifles & Carbines
"Assault SMG"
This fictional assault rifle (classified in-game as an SMG) described as firing the also fictional 6x30mm cartridge is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, particularly the Magpul PDR-C and FN P90 TR. It can be fitted with a 30 or 60 round magazine. In GTA Online, this weapon is a rank-based unlock for all players, with the Sawed-Off Shotgun replacing it as the free weapon for Social Club members.
"Bullpup Rifle"
The "Bullpup Rifle" is a fictional carbine consisting of the rear of a Norinco Type 86S, QBZ-95-1 midsection and lower handguard, Norinco QBZ-95 selector switch and LAPA FA03 for the front part and cooling vents. It is added with the "High Life Update" as a part of the GTA Online "Spring Update". In-game it is said to be a Chinese import. Its front sight is recycled from the GTA IV Carbine Rifle, and the weapon uses the same magazine models from the Type 56, as does the real world Type 86S.
"Bullpup Rifle Mk II"
Following the Doomsday Heist update, the Bullpup Rifle can be upgraded to Mk II status, which gives it a carrying handle similar to that of the HS Produkt VHS-D2 and more customization options.
Custom AR-15 Carbine
The "Carbine Rifle" is a custom AR-15 carbine consisting of an ACE skeleton stock incorrectly portrayed as collapsible, Northtech Billet lower receiver with an ergonomic pistol grip, VLTOR upper receiver, a handguard resembling the Daniel Defense MFR 9.0, and a 10.5" barrel with an AAC Blackout flash hider. Its sights are a rear folding backup sight probably based on the MBUS and a Troy folding front battle sight. It can be fitted with an ELCAN SpecterDR scope, which is incorrectly depicted as a simple red dot sight, flashlight, 30 or 60 round magazine, a Magpul AFG2 foregrip, and a sound suppressor. Due to the silver color of the bolt carrier group and the very flat shape, it is probably rendered with an airsoft gun rather than a real AR-15.
The extended magazine seems to be based on a 40 round one; it is only slightly longer than a 30-rounder, and is still a double-stack configuration. For a magazine of the length shown to hold sixty rounds, it would have to be a much thicker quad stack casket-type magazine.
The GTA Online: Further Adventures in Finance and Felony update gives it the ability to equip a box of 100 rounds, oddly having the appearance of an LMG-style belt box, whereas a 100-round Beta C-Mag would have been much more appropriate.
"Carbine Rifle Mk II"
The Gunrunning update allows the AR-15 to be upgraded to Mk2 status, which makes it look like a Salient Arms International Tier One AR-15 or a Taran Tactical Ultralight, alongside possessing a Magpul UBR stock. Like other Mk2 weapons, it is highly customization with many scope, camouflage/tint, and barrel options. Interestingly the extended magazine option actually displays a correct quad-stack magazine and has the correct capacity of 60 rounds. It can also be swapped to use different ammunition types, such as FMJ and Armor Piercing,with a lower capacity. The suppressor is no longer covered by the handguard and is mounted to the muzzle, similar to the in game CTAR-21.
Heckler & Koch G36C
The Heckler & Koch G36C, called the "Special Carbine" in-game, is part of the Business Update DLC. It incorrectly has a 6 vent-holes on the short C handguard, and utilizes straight metal magazines similar to the Galil 7.62 ARM. It also has a custom charging handle that juts out on both sides of the weapon, rather than a flush charging handle. The next-gen version is also shown with ejection ports on both sides of the weapon. It can also upgraded to Mk.2 status, changing its handguard and stock. Also use STANAG magazine.
The G36C can be equipped with a 100-round Beta C-Mag after the GTA Online: Further Adventures in Finance and Felony update.
IMI Compact Tavor CTAR-21
The "Advanced Rifle" appears to be a IMI Compact Tavor CTAR-21 with a raised scope mount. It has an open pistol grip with a traditional trigger guard (similarly to the MTAR-21) instead of the real CTAR-21's closed handguard. A screenshot previously released by Game Informer showed a more correctly modeled CTAR-21 with a green finish. It can be fitted with a red dot sight based on an Aimpoint M2 with the M4S battery storage location, flashlight, suppressor, and a 30 or 60 round (based on a 40 round) magazine.
Micro Draco AK Pistol
The 5" barrel Century Arms Micro Draco AK Pistol appears as the "Compact Rifle" in the "Lowriders: Custom Classics" DLC. It is fitted with a more standard AK-type handguard and a flash hider similar to that of the Bulgarian Arsenal AR-SF, and can be customized with a 60-round extended magazine (modeled after a 40-rounder). The option to equip a 100-round drum magazine was later added in the GTA Online: Further Adventures in Finance and Felony update.
Norinco Type 56
Boxes of 7.62mm ammunition inside Ammu-Nation stores show an import Norinco Type 56 with a fixed stock.
Norinco Type 56-2
The "Assault Rifle" is a Norinco Type 56-2 with an aftermarket TAPCO Intrafuse handguard and ergonomic pistol grip. It can be fitted with a red dot sight (which resembles an Aimpoint Micro T1), Magpul AFG2, flashlight, suppressor (based on the PBS-1 suppressor of the AKS-74U), and a 30 or 60 round magazine (the latter being modeled after a 40-round mag).
It is the standard low-rank assault rifle and is frequently seen in the hands of gang members in later missions; more oddly, it is also seen in the hands of Merriweather PMC operators and US Army and Marine Corps troops at Fort Zancudo, though in the latter case the gate guards at least use the fictional AR-15 carbine rifle.
The Type 56-2 can be equipped with a 100-round drum magazine after the GTA Online: Further Adventures in Finance and Felony update.
"Assault Rifle Mk II"
The Type 56-2 can be upgraded to Mk2 status after the Gunrunning update, which substitutes the folding stock with a sliding stock and increases the weapon's damage. Ammunition types can be swapped similar to the Carbine Rifle Mk2. It is heavily customizable, possessing the same level of customization as the Carbine Rifle with muzzles, camouflages and tints.
Robinson Armament XCR
When playing Righteous Slaughter 7 in his bedroom, Jimmy's game character can be seen using a Robinson Armament XCR in the CQB configuration. This weapon is not available in the game for player use.
Sniper Rifles
Accuracy International AW-F
An Accuracy International AW-F is the standard sniper rifle in the game, with a 10-round magazine, though the ingame magazine juts out further from the weapon, and should logically hold closer to 20 rounds due to its size. At the start of the mission "Nervous Ron", Trevor intimidates the clerk at his local AmmuNation into giving him this rifle as well as a high-powered scope and suppressor for free. Oddly, when doing missions for Cleetus the weapon is automatically reverted to the standard scope and paint scheme.
Barrett M107
A Barrett M107 incorrectly shown with a raised full length scope rail like an M82A3 (but styled after the short raised rail of the A1) is available as the "Heavy Sniper." It incorrectly holds 6 rounds per magazine instead of 10, and the magazine itself is wrongly shown being inserted straight rather than rocked into the magazine well. When aiming down the scope, probably due to an oversight, the sound of a bolt operation can be heard after each shot, despite the weapon being semi-automatic; however, it isn't heard when firing without aiming. The M107 is also used on an electronic rig in the back of a van to shoot down Javier Madrazo's commercial jet in the mission Caida Libre.
"Heavy Sniper Mk II"
The Barrett can be upgraded to Mk II status in multiplayer in the "Gunrunning" update, which now takes design ques from the Serbu BFG-50A, including its stock, vented handguard, charging handle and muzzle brake. The Mk2 Barrett not only increases the damage, but also allows the use of a suppressor, an (also incorrect) 8-round magazine, explosive rounds, alongside night vision and thermal optics.
Ruger Mini-30
The Ruger Mini-30 appears as the "Marksman Rifle", added with the "Last Team Standing Update" DLC. It has an ACE Skeleton stock (incorrectly shown as collapsible, as on the Carbine Rifle), and feeds from curved box magazines similar to those used by various rifles chambered in Soviet 7.62x54mmR or 7.62x39mm. It comes equipped with a scope and 8-round mags (16 with the "Extended Clip" attachment) and can also be fitted with a flashlight, a suppressor, and an angled Magpul AFG2 foregrip. Oddly, it ejects larger cartridges than the .50 BMG Heavy Sniper, when it should eject a much smaller casing. A major advantage this rifle had over the other two sniper rifles in the last-gen versions was that the player character could move while aiming through the scope. This, however, came at a cost of a relatively low-power scope with fixed magnification. The next-gen versions default to allowing characters to move while aiming sniper rifles (this was made an option on the previous generation version), meaning the Mini-30's advantages are limited to higher capacity and rapid fire. The rifle also features the same gas system as an M14, giving it some resemblance to a rifle of the EBR family.
"Marksman Rifle Mk II"
Upgrading the "Marksman Rifle" to Mk II status gives it a longer handguard and gas block, as well as a straighter magazine, making the rifle resemble a Mk 14 Mod 1 EBR. It also has a stock similar to the JAE-100 G3 stock.
Machine Guns
GE M134 Minigun
A handheld GE M134 Minigun is available for the heavy weapon slot; the weapon is shown with no power supply or ammo feed, and loads every round the player has at once (a maximum capacity of 9999 rounds). The M134 is also seen in the non-playable FPS Righteous Slaughter 7.
Hybrid FN Minimi Derivative
The "Combat MG" featured in the game is a fictional hybrid of several FN Minimi variants, with the buttstock of an M60. The weapon is visually similar to the Mk 48 variant, but has the STANAG adaptor of a standard M249 SAW. The lower handguard is visually halfway between the M249 and M60, and the heat shield is low-profile with a sloped front like a Mk 46 Mod 1 but has a top rail like a Mod 0. To add to the confusion, the side of the weapon indicates "7.62 mm" which would only be correct for a Mk 48. It can accept all attachments except the flashlight and suppressor, and can be fitted with a 100 or 200 round belt. By default the weapon is fired from the hip, but when the Scope attachment is added the character will actually shoulder the weapon and fire it like an assault rifle. Michael is given one for free during the mission "Blitz Play" equipped with a scope and grip, and the weapon become available at Ammu-Nation afterwards. For some reason, the mission "Monkey Business" seems to steal Michael's Minimi, meaning he will have to purchase it again afterwards.
"Combat MG Mk II"
After the Gunrunning update, it can be upgraded to Mk II status in multiplayer, which gives it a shorter barrel and heat shield similar to the M60E4, as well as more customization options including ammunition types. Bizarrely, the stock appears to be from a G36.
PKM
A PKM with synthetic furniture, a significantly shorter gas tube and an RIS handguard similar to that of the DSA RPD appears as the "MG". It has an RPD circular drum, which could not attach to the socket under the PKM, and with a strange capacity of 54 rounds by default, but the "Extended Clip" attachment gives it a standard PKM belt box with the correct capacity of 100 rounds. While the belt correctly feeds from right to left, the charging handle is incorrectly present on the left side of the weapon instead of the right. Oddly, the PKM is unlocked at Ammu-Nation after the M249, despite being an inferior weapon with fewer upgrade options, though it can be found hidden in the game world prior to this. A fully upgraded PKM is the standard armament of the "Dune FAV".
Launchers
FIM-92 Stinger
What appears to be a FIM-92 Stinger (though the launch tube seems to have a slimmer profile, closer to an SA-7 Grail) is added as the "Homing Launcher" with the "Festive Surprise" DLC. It is incorrectly shown as reloadable with a muzzle-loaded round, most likely so the reloading animation for the RPG-7 could be re-used for it.
"Firework Launcher"
What appears to be a homemade Panzerschreck was added as the "Fireworks Launcher" with the "Independence Day" DLC released in July 2014. It is fitted with a muzzle-loaded firework rocket instead of the normal rear-loaded hollow charge, and is also painted with the American flag. It was a limited time only item in GTA Online and is also the only DLC weapon to be removed from GTA V's story mode; after it was removed it was no longer available in Ammu-Nation, though the Fireworks Launcher would remain in the inventory of any player character who still had ammunition for it in singleplayer. It has so far been available twice in the Xbox One and PS4 versions; it was available on December 25th 2014 and again on January 1st 2015. So far, there is no way to acquire it during gameplay in the PC version.
The Firework Launcher is essentially a toy rather than an effective weapon; even firing it at the player character's own feet will only cost about half their health, and rockets are more expensive than rounds for the RPG-7.
M79 grenade launcher
A shortened version of the M79 grenade launcher with a pistol grip appears as the "Compact Grenade Launcher", added with the "Bikers" DLC. It shares ammo and fires the same kind of bouncy round as the Mark 14 MGL. When reloading, the spent casing isn't ejected; instead, it disappears before a new grenade is inserted.
Milkor Mark 14 MGL
A Milkor Mark 14 MGL appears in the game with a Magpul CTR stock. It has an unrealistic capacity of 10 grenades instead of 6, and is reloaded by inserting just one round into the cylinder. As is common in videogames, it fires unrealistic "smart" grenades which detonate on impact with humans, animals or vehicles, otherwise exploding on a timer. It is the first launcher to be unlocked, and is given to Trevor for free by his "cook", Chef, when the two have to defend Trevor's meth lab after he angers a local gang.
RPG-7
The RPG-7 with PG-7V (ПГ-7В) and custom polygonal breech is the only rocket launcher available without DLC in the original release. The next-gen version oddly has the front sight of an M136 AT4, as well as a series of rather silly warnings on the launcher including "point toward enemy" and a painted reminder to not aim the RPG-7 at pets or feet.
Thrown Weapons
M112 C4 Demolition Pack
"Sticky bombs" made from a pair of mysteriously self-adhesive M112 C4 demolition packs rigged to a remote detonator are available as a thrown weapon, first available in Trevor's mission "Friends Reunited" when he is given twenty of them for free to blow up a trailer park used by The Lost MC biker gang. After this, all characters can buy them from Ammu-Nation. The charges are thrown like grenades and stick to surfaces, or can be placed if the player character is close to a wall. Every charge currently placed is detonated at the same time if they are set off using the detonate command, or they can be individually triggered with gunfire. The latter is unrealistic unless the gunfire somehow damages the detonator in a way that makes it operate, since C4 is an insensitive explosive.
M18 Smoke Grenade
The M18 smoke grenade appears as the "Tear Gas" grenade. The same model is also used for the pesticide grenades used in one approach to the jewelry store heist in singleplayer.
M61 Hand Grenade
The M61 hand grenade appears as the "Grenade".
Mk 2 Hand Grenade
The "GTA Online Lowriders" update includes allows certain cars to have custom gear shift levers, one of which resembles the Mk 2 hand grenade.
Mounted Weapons
Browning M2HB
The "Rhino", a fictional tank closely based on the German Leopard 2A4, mounts an unusable Browning M2 on the commander's hatch. The Heists Update for GTA Online later added a vehicle to multiplayer called the "Insurgent", the pickup variant of which features a usable roof-mounted M2HB. Later, the "Gunrunning" update added an "Anti-Aircraft Trailer" which got the aforementioned M2HBs in a M51 quad mount as one of the 3 possible weapons alternatives (the others being a SAM and Oerlikon 20mm Cannons) and a "Half-track" a vehicle inspired by the M3 Scout, which got the M51 mount as an upgrade, although the game refers to it as a "Quad 20mm cannons", but neither of these two is obtainable in singleplayer. The Tula, seen in the Smuggler's Run update, is armed with single and dual M2HBs. Also the TM-02 Khanjali, which is based on a Polish PL-01, is incorrectly using one instead of a UKM-2000C.
Browning M2 Aicraft
The Browning M2 Aircraft is seen with the P-45 Nokata, based on the P-51 Mustang, added in the Smuggler's Run update.
Degtyaryov DT
For no obvious reason, a Soviet T-34-85 can be found in a junkyard in Los Santos. Even more curiously, it retains its hull-mounted Degtyaryov DT machine gun; these are usually not shown even on tanks that are supposed to be real, since videogame tanks are often based on museum pieces with empty hull gun mounts.
DShK
The Heists Update added the "Technical" vehicle to GTA Online, which is a Karin Rebel (Toyota Hilux parody) flatbed truck with a DShK heavy machine gun mounted on the back, equipped with an anti-aircraft sight.
General Dynamics GAU-17/A
The Valkyrie helicopter, added to GTA Online in the Heists Update, has two door-mounted GAU-17/A miniguns. The Tula, seen in the Smuggler's Run update, is armed with a single GAU-17/A.
General Dynamics XM301
The General Dynamics XM301 is seen with the Akula, an attack helicopter based on the RAH-66 Comanche, in the The Doomsday Heist update.
M61 Vulcan
The "P-996 Lazer" fighter jet, a cross between the F-35, F/A-18 and F-16, is equipped with a pair of M61 Vulcan cannons, with the one installation an F-16 should have mirrored on both sides of the fuselage.
The Heists Update also added a mission set on an aircraft carrier, equipped with M61 Vulcan cannons in Phalanx CIWS installations.
M134 Minigun
Mounted M134 Miniguns appear in wing mounts on the Buzzard and Annihilator helicopters. The "Savage" gunship added in multiplyer in the Heists Update, which is a Hind-D, should probably have a Yakushev-Borzov Yak-B gatling gun, but instead has a six-barrel rotary chin gun which appears to be a stretched-out M134. The "Gunrunning Update" adds new vehicles with the M134 as a selectable weapon for the "Dune FAV" and "Weaponized Tampa", with the Tampa getting a pair fitted to a CROWS style weapon system on the top of the car, and the FAV getting it as an option for use by the passenger.
M230 Chain Gun
Hunter attack helicopters (based on the AH-64 Apache) equipped with the M230 Chain Gun can be seen in the trailer for the in-game movie The Simian, which can be seen when going to a movie theater while hanging out with a friend. The Hunter was finally added to the game with the Smuggler's Run update.
Nudelman-Rikhter NR-23
The Nudelman-Rikhter NR-23 is seen with the V-65 Molotok, which is based on the MiG-15/17 in the Smuggler's Run update.
Nudelman N-37
The Nudelman N-37 is seen with the V-65 Molotok, which is based on the MiG-15/17 in the Smuggler's Run update.
Oerlikon 20mm Cannon
The Half-Track added in the "Gunrunning" update comes stock with a pair of Oerlikon 20mm Cannons, which are oddly referred to as .50 caliber by the promotional material and in-game.
Yakushev-Borzov Yak-B
Conversely, the aptly named "Valkyrie" (UH-1Y Venom with the tail similar to that of a Eurocopter Dauphin) gunship sports the Yakushev-Borzov Yak-B 12.7mm Gatling gun in a nose turret. It is remotely controlled by players sitting in the copilot's seat, and is treated more like a slow firing autocannon with high-explosive rounds.
Other
Antique Musket
A musket is added with the "Independence Day" DLC. This Musket barely resembles a Land Pattern Musket and it has a Jezail-like semi-pistol grip instead of a straight grip, most likely so it can use the same hand positions as the sniper rifles. The weapon seems to be based on the M107 in terms of gameplay mechanics; it is extremely accurate, hugely powerful, and can penetrate multiple enemies if they are lined up; none of these are traits traditionally associated with a smoothbore musket firing lead balls. As can be expected for a muzzle-loading weapon, it has a very low rate of fire, taking several seconds to prepare a new round for firing. The animation is actually unrealistically short, however, showing player characters simply adding powder and a ball without using a ramrod, which would not allow either to be properly seated at the breech of the weapon. They also do not refill the flash pan, meaning the weapon would not actually fire, and the serpentine resets itself immediately after falling. For reasons which are not entirely clear, it counts as a shotgun. Though many smoothbore muskets can and have historically loaded buckshot for certain applications, they are not generally classified as shotguns.
"Rail Gun"
A rail gun appears in the high-def versions as a bonus for players who have already played the previous console version of GTA V: it is a rather odd "bonus", considering it still costs a quarter of a million dollars at Ammu-Nation (although a free one can be found in the wreckage of the crashed cargo plane in the Alamo Sea after completing the mission "Minor Turbulance"). It is in the heavy weapon slot and despite having a detachable magazine has only a single-shot capability, with a maximum ammunition limit of 20 rounds (including the one loaded). It is not featured in GTA Online. True to its nature, it hits targets almost instantly. The weapon is an obvious work of fantasy; as yet it is not possible to build a smallarm-scale magnetic accelerator which is capable of any level of power that would make it useful as a weapon. A larger version is mounted on the previously mentioned TM-02 Khanjali.
"Stun Gun"
A Taser-like device is available as the "Stun Gun", first unlocked by doing Trevor's "Border Patrol" missions. While it fires out wires to deliver a shock, it is functionally rather like the Stun Knife in Metal Gear Solid 4: it can fire a shot every 3 seconds, which is the time it takes for the power meter to be recharged from 0 to 100. The weapon's model most closely resembles the Stinger S-200 from the defunct Stinger Systems. The rear of the weapon however bears a striking resemblance to a Glock pistol.
Unlike real-life Taser-type weapons, the "Stun Gun" does not need to replace cartridges or wires, nor does it have limited battery power. It is also worth noting that the term "Stun Gun" normally refers to contact electroshock devices rather than ones that can engage a target at range. The proper term would be a Conducted Energy Weapon.
Cut Weapons
These weapons are generally images which can be found in the game files; no associated models appear to exist for them.
FN P90
In beta versions of the game the "Assault SMG" was more closely modeled on the FN P90. However, that model had an incorrect "traditional" bullpup layout with a standard magazine; such a setup is close to that of the Airsoft FN P90 "Predator".
FN SCAR-H
The FN SCAR-H was going to appear as the "Heavy Rifle", with a different buttstock. Though unusable by the player, it does make an appearance in the trailer for the in-game movie The Simian.
Heckler & Koch HK21
The Heckler & Koch HK21 was going to appears as the "Assault MG" with a Galil folding stock.
Heckler & Koch XM25
The Heckler & Koch XM25 was going to appear as the "Programmable AR", presumably standing for "Airburst Round." Tutorial messages left in the game files show it was intended to include airburst functionality; when aiming, the first press of the trigger would have set the detonation distance, with subsequent presses firing grenades. Presumably, the player would have to stop aiming the weapon to set a new detonation range.
Knight's Armament Company M110 SASS
A sniper rifle reminiscent of the M110 SASS was going to appear as the "Assault Sniper".
M249E2 SAW
The beta "Combat MG" was an M249-E2 SAW with a para-length barrel, RIS receiver cover and an incorrect rail on top of the heat shield.
Mk 18 Mod 0
Several promotional images, some of which are used as loading screens in the final game, imply the fictional custom AR-15 was originally going to be a Mk 18 Mod 0.