Red Dead Redemption II
Work In Progress
The following weapons appear in Red Dead Redemption II:
Like the eighth generation versions of Grand Theft Auto V, Red Dead Redemption II has both first-person and third-person modes that can be switched at the press of a key. This page will ideally cover both first-person and third-person views of weapons.
Similar to Red Dead Redemption, ammunition is generalized by weapon type, but with more sub-variety this time. Normal ammo comes in regular, high velocity (boosts damage and range), express (bigger boost to damage), split point (higher damage and accuracy), and explosive variants (some of these ammo types are bought, others are crafted), while shotgun shells come in buckshot, slugs, and also incendiary buckshot and explosive slugs. A very manageable (i.e. not annoying) weapon degradation system was also introduced. Barrels, triggers, frames, hammers, sights, and stocks can all be visually customized.
The Borchardt C-93 returns from the first game as the "Semi-Auto-Pistol." It is first available for purchase in Chapter 5 and, due to it's detachable box magazine, has a much faster reload speed over the Mauser Pistol.
The Colt New Army & Navy is confirmed to be returning from the previous game and can be unlocked for early use upon the game's release by completing a series of tasks in GTA Online. The "High Roller" skin for the revolver is one of the four early access DLC items. The revolver has a short barrel by default, which can be extended up to 6" in length through customization.
Colt Paterson 1836
A Colt Paterson 1836 revolver can be seen on a collectable cigarette card image.
Colt Single Action Army
Various characters and can be seen using Single Action Army revolvers. Early in the game, (Chapter 2) if you do the Stranger side mission "The Nobelist Men, and Woman" you have a chance at collecting two unique versions of the Colt that come with various increased stats. Customizing the gun with a long barrel turns it into a "Cavalry" model. It is referred to as the "Cattleman Revolver," as it was in the first game. The SAA is probably the most common handgun in the game and is commonly carried by lawmen, bandits, bounty hunters, and civilians.
The Mauser C96 returns from the previous game as the "Mauser Pistol." Unlike in Red Dead Redemption, the gun is correctly depicted as a semi-auto only version rather than an anachronistic machine-pistol. It also holds a correct 10 rounds rather than 15 in the first game. By doing the Stranger quest "The Noblest Men, and Woman," you can get a gold plated version of this gun off the body of Billy Midnight. The standard version does not unlock for purchase until much later in the game (though a free one can be grabbed during a mission late in Chapter 4).
Smith & Wesson Schofield Model 3
The Smith & Wesson Schofield Model 3 revolver appears as the "Schofield Revolver." Dutch owns a pair of these revolvers as his personal firearms. After a particular mission in Chapter 4, you can conclude "The Noblest Men, and Woman" Stranger quest by grabbing a unique variant called Calloway's Revolver. Two unusable S&W "Wells Fargo" Schofield revolvers can be seen in a Showcase in Tumbleweed; the gun in the game can get a barrel of analogous length through customization.
U. S. Johnson Model 1836
A low detail U. S. Johnson Model 1836 is seen in a mission given by Jeremiah Compson.
The Volcanic Repeater returns from the previous game. When firing, Arthur Morgan performs a subtle flip cock between shots. The weapon holds eight shots, but oddly, adding the extended barrel (with tube magazine) does not increase capacity.
The anachronistic Carcano M91/38 Short Rifle returns from the previous game instead of an accurate M91 Long Rifle. Oddly enough it has a rear sight of a long M91. It is only available with a mounted scope. You receive the weapon during a mission in Chapter 6.
The Henry 1860 appears as the "Litchfield Repeater" and is depicted with an enlarged lever loop. The weapon is first available during a mission in Chapter 6.
A hybrid Krag-Jørgensen comprised of the US and Danish variants appears as the "Bolt-Action-Rifle" and is the weapon of choice of Bill Williamson. The weapon is unlocked for use by the player in Chapter 3. Unlike in Red Dead Redemption, Arthur Morgan reloads five rounds quickly into the breach instead of using a stripper clip.
Remington Rolling Block
The Remington Rolling Block Sporting Rifle returns as the "Rolling Block Rifle."
Sharps 1874 Buffalo
When your tent is upgraded, an unusable rusty Sharps 1874 Buffalo rifle with spike bayonet can be seen.
Spencer Model 1860 Carbine
Arthur can be seen with a Spencer Model 1860 Carbine slung across his back. Sadie Adler is also seen using one. It appears as the "Carbine Repeater," inverted from its designation in Red Dead Redemption. An interesting feature for this rifle- to make up for its slow fire rate, the weapon is reloaded with a whole tube magazine rather than Red Dead Redemption 1's strange breech-loading animation. The Spencer 1860 is among the most common long guns in the game and is used by numerous NPCs.
Springfield Trapdoor 1873
The 1873 Springfield Trapdoor Rifle appears in the game as the "Springfield Rifle." Unlike the previous game, the Springfield is now the full-length rifle and correctly holds a single round instead of four.
Winchester Model 1866 "Yellow Boy"
The Winchester Model 1866 "Yellow Boy" appears as the "Lancaster Repeater." This is a rather odd choice as by 1899, Winchester rifles like the Model 1873, 1892, and 1894 would have been more widespread. Customizing the frame with steel makes the gun look like the Winchester Model 1873. U.S. Army soldiers are seen with the Winchester Model 1866, which is wildly inaccurate as they should be using the Krag-Jørgensen, and unlike the previous game, there's no "it's not included in the game!" excuse to fall back on this time.
Winchester Model 1890
The Winchester Model 1890 appears as the "Varmint Rifle." Being a .22 Caliber weapon in-game, it comes with its own ammo type, rather than erroneously being grouped into the generic Rifle Ammo pool like other games would do.
The Browning Auto-5 returns from the previous game as the "Semi-Automatic Shotgun". The game takes place in 1899, making the Auto-5 technically anachronistic. Though John Moses Browning began designing the shotgun in 1898, production officially began in 1902.
Double Barrel Shotgun
A 12 Gauge Double Barreled Shotgun with exposed hammers is the first shotgun received and is commonly used by NPCs.
Charles Smith uses a Sawed Off Shotgun as his weapon of choice. It is acquired by the player early in the prologue and is occasionally used by NPCs. Unlike the first game, it has exposed hammers. It can be dual-wielded in pairs or with another weapon.
Winchester Model 1887
The Winchester Model 1887 appears as the "Repeating Shotgun". It's quite possibly the 10 gauge version as it is the most powerful shotgun in the game. It also has a capacity of six shells, the most of any of the shotguns. It's first available for purchase during Chapter 6.
Winchester Model 1897
Two long 1874 model Gatling Guns mounted on artillery carriages with ammunition boxes make an appearance in Fort Mercer. Unlike the first game, it comes with a top-mounted magazine.
Replacing the previous game's anachronistic Browning M1917, the far more period-appropriate Maxim 1895 is used throughout the story. Characters in the game continuously refer to this weapon as a "Gatling Gun." This is either intentional period specific slang meaning "machine gun" or it's an oversight by the developers who possibly had Gatling Guns planned for certain story missions.
Arthur Morgan can also utilize a bow. It is a useful weapon for silent kills and can also be used for clean hunting kills on animals. The bow is capable of utilizing multiple types of arrows, including poison and incendiary arrows.
Model 1841 6-Pdr Smoothbore Field Gun
Several destroyed Model 1841 6-Pdr Smoothbore Field Guns can be seen on the former battlefield of Scarlett Meadows. On "Riley's Charge" there also intact and destroyed Field Guns.
Hotchkiss Revolving Cannon
On Guarma island, Arthur can use a Hotchkiss Revolving Cannon to sink a Cuban armored ship.
Hotchkiss Mountain Gun
Several Hotchkiss Mountain Guns can be seen on Guarma island. The player has the option of using one to blow open a wall in a later mission during Chapter 6. It's also the standard artillery for the U. S. Army.