Grand Theft Auto: Vice City Stories
Nice, but where's the trigger?
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Grand Theft Auto: Vice City Stories is a 2006 sandbox/action adventure game. It is a prequel to Grand Theft Auto: Vice City and is available only for the PS2 and PSP.
The weapons used in this videogame are:
The Beretta 92FS is the standard pistol in the game. It holds 17 round, as opposed to the real weapon's usual 15-round capacity (real 17-round Beretta magazines have a deeper base, and weren't available during the game's setting). It is carried by the VCPD, National Guard Soldiers, and most gangsters.
Beretta 92FS Inox
Vic uses an Beretta 92FS Inox version to threaten Umberto Robina when they first meet. Vic's brother Lance also holds an Inox version when he arrives on the building in the final mission. It never appears in gameplay. This variant is anachronistic, since it was introduced in 1990.
The Colt Python returns as the "Equalizer" with a non-functional telescopic sight. Usually kills with one shot. One of the villains, Armando Mendez, notably uses one to shoot the Domestibot. One without a scope is used by Lance in the cutscene of the mission "Caught as an Act", and by Phil Cassidy in the cutscene of "Blitzkrieg Strikes Again".
Browning Over and Under Shotgun
The Browning Over and Under Shotgun in the game can be found in police cars and incorrectly functions like a pump shotgun. All gun shop owners use this.
A sawed off Mossberg 500 appears as the "Stubby Shotgun". It has a wider shot spread than the other shotguns, but a shorter range.
The Franchi SPAS-12 returns with its semi-automatic function and 7-round magazine, but this time with the stock unfolded.
Skorpion Vz. 61
The Skorpion Vz. 61 has a slow rate of fire and lower damage than the Uzi and the Beretta. It has a 50-round magazine like the TEC-9 from previous game instead of 20 for the real Skorpion.
The MAC-10 has a high rate of fire and a suppressor that doesn't actually suppress anything, but is slightly more quiet than the Uzi or the Scorpion.
The IMI Uzi is carried by SWAT and some gangsters. Has good rate of fire and decent accuracy.
Carried by the FBI and Gang members. A strange amalgamation of MP5 parts; it has the collapsible stock of the MP5A3, the shorter barrel and vertical foregrip of the MP5K, the foregrip is undersized giving the appearance of the smooth forearm with a catch at the end as seen on the SP89, and the muzzle almost appears to be an attempt at an MP5SD suppressor. (It extends past the forearm, but is thicker than a barrel should be.)
The AK-47 is carried by some gangsters. Good stopping power and accuracy. During the final battle, the main villain of the game, Jerry Martinez, carries one, and another villain, Diego Mendez, also uses one during this battle.
Carried by National Guardsmen. Great accuracy and stopping power. In one mission, Lance Vance incorrectly refers to it as an M4. It is modeled with a 20 round magazine that incorrectly holds 30 rounds. While the M16A2 was developed in the early 80s, the US Army (who occupies Fort Baxter) didn't adopt it until 1988, four years after the game's events, so the use of the XM16E1 is (relatively) accurate.
The M21 is the first sniper rifle the player will most likely encounter in the game. It functions incorrectly as a bolt-action rifle; the real M21 is semi-automatic.
The SVD Dragunov is the most powerful semi-automatic sniper rifle in the game. Comes with a 7 round magazine while the real Dragunov carries 10, and a laser magnifying scope (Which is more accurate in the long run). Can destroy a car with a whole magazine.
The M249E1 SAW is called the "M249" in the game. It is very powerful (able to down a helicopter with a short burst) and holds 100 rounds. Phil Cassidy is seen using one on a firing range when he first meets Vic. It is only used once in the game in the mission "Farewell to Arms". It is used by Vic to shoot gang members, who are attacking Gonzalez's men, from a helicopter and only found in one place in the game: the movie studio (unless you shoot all 99 red balloons in the game, then it spawns at every safe house).
A handheld GAU-19/A appears with a 500-round capacity and a very high rate of fire. The reloading speed is unrealistically short.
The M72 LAW is modified with a pistol grip and reloading capabilities, it is used by Vic to destroy several antennae being used by the DEA to listen in on Vic and Lance. A group of thugs sent to intimidate Vic and Lance use one to destroy Lance's car in one level.
A hand held flamethrower that scorches anyone in front of it. It has a medium-long range.
M230 Chain Gun
Vice City Stories features a version of the Hughes AH-64 Apache, known as the "Hunter." It has an M230 Chain Gun in a chin mount, and wing mounts containing eight AGM-114 Hellfire missiles in two packs of four, as well as two non-functional Hydra 70 rocket pods. Used in the final two missions when Vic steals it from the army base and then shoots up the Mendez building in the final battle. It can be found in the east entrance of the airport. When you enter it, you can do the mission "Skywolf". You can also use this for vigilante missions. The chaingun cannot be fired.
While not used in the game, a Beretta M12 is seen in an artwork of Diego Mendez.
Remington 870 (airsoft)
An artwork of Bryan Forbes shows him holding an airsoft version of the Remington 870, as evidenced by the short box magazine.