Grand Theft Auto IV

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Grand Theft Auto IV
Grand Theft Auto IV
Release Date: 2008
Developer: Rockstar North
Publisher: 2K Games
Series: Grand Theft Auto
Platforms: Playstation 3
Xbox 360
Genre: Third-Person Shooter

Grand Theft Auto IV is the fourth numbered game in the popular Grand Theft Auto franchise, developed by Rockstar North and published by Rockstar Games. The game was released in April of 2008 for PS3 and Xbox 360, with a PC version following in December of that year. Two additional downloadable content packs for the game, The Lost and the Damned and The Ballad of Gay Tony, were released on Xbox 360 in 2009 as timed exclusives, with PS3 and PC versions following in 2010.

The game is set in "Liberty City", a fictionalized, compacted version of New York City, with the main game's plot focusing on an Eastern European immigrant, Niko Bellic, as he moves to Liberty City to join his cousin Roman and live the American dream, only to become involved with the city's criminal underworld. The DLC episodes instead cast the player in the role of two minor characters from Niko's story, respectively starring biker Johnny Klebitz and Dominican gangster Luis Fernando Lopez.

The following weapons are seen in the video game Grand Theft Auto IV:




Glock 22

The standard handgun in Grand Theft Auto IV is visibly a second generation Glock 22. It is the standard issue police sidearm and is used by all law enforcement agents and many other characters throughout the game, and is the first firearm in the game. Though it's difficult to discern in-game, looking at the weapon's texture close-up reveals the number "22" on the slide, confirming that it is a Glock 22, despite its seventeen-round magazine not including a 2 round extension cap and in-game references to it being a "9mm". In addition, the front sights are simply a mirror image of the rear sights. It is also the primary gun a vigilante will use when attacking. The gun also has a wide slide that is typically found on a Glock 21.

In The Ballad of Gay Tony, Tony Prince attempts to commit suicide with a Glock after an associate of his is kidnapped, but fails because he "didn't know to take the safety off". This is incorrect for a real Glock, though some airsoft Glocks use the slide lock tabs as a trigger safety; this may have been the source of the error since other guns in the game are based on airsoft weapons.

Glock 22 (2nd Generation) - .40 S&W
In-game "Pistol". Note the 22 marking and the barely visible Glock logo.
Niko takes aim at nothing in particular with his Glock 22.
Liberty City Gun Club (a parody of the NRA) member Eugene Reaper playing hero during the mission "Three Leaf Clover" takes aim with his Glock 22. Here you can see the gun has a wide slide that is typically found on a .45 caliber Glock 21. As an interesting easter egg if you listen to this guy's dialogue while he is on the floor you can spot a reference to a certain movie with a similar scene.
Niko continues to shoot the dead body of an assassin who failed to kill Niko but killed someone very close to him.
Dimitri holding a Glock 22 at Pegorino in one of the two possible finales of the game, revealing his disloyal colors.

Desert Eagle Mark XIX

A variety of characters use the "Combat Pistol", a Desert Eagle Mark XIX with a 9-round magazine, but with the .50AE version's unfluted barrel. The lettering on the slide implies it was based on a reference model with .50AE or .44 markings, since it says it is a "Deagle .47". It is (obviously) more powerful than the Glock, though the lower capacity make its superiority to the Glock a matter of opinion.

IMI Desert Eagle Mark XIX - .50AE
In-game "Combat Pistol". It was likely based on a replica: note the missing magazine release and uneven coloration typical of poor-quality plastic. Note also the incorrect short slide serrations (which appear closer to that of an earlier Mark VII variant). However, the top rail - a Mark XIX feature - is also visible in this image.
Having just been run over by a car, Niko is in no mood for ornery pedestrians. True to its nature, the Desert Eagle has visibly more recoil than Glock, although not seen in this frame. However, this is only the case in the PC version of GTA IV; in the console counterpart and in all versions of TLAD/TBoGT, it has the same visual recoil as the Glock.
His anger satisfied for now, Niko reloads. Reloads in GTA IV are limited in detail due to the mostly static in-game weapon models; here Niko inserts an invisible magazine into his Desert Eagle, followed by miming pulling back the model's immobile slide. The slide also remains stationary when the weapon is fired.


Ithaca 37 "Stakeout"

A cheap and poorly done airsoft version of the Ithaca 37 "Stakeout" appears as the "Pump Shotgun". Various gang members, biker vigilantes, and some LCPD, NOOSE, and FIB officers make use of it. The in-game version has a side-mounted ejection port instead of the Ithaca's underside loading/ejection port, no loading port at all, and holds eight shells instead of the Ithaca's four. Packie McReary uses one during "Three Leaf Clover" before switching to his AK-47 and Gordon Sargent uses one during the mission "Waste Not Want Knots". When reloading, Niko always loads two shells, regardless of the number of rounds remaining.

Airsoft Ithaca 37 "Stakeout" replica, identical to the one used in the game.
Actual Ithaca 37 "Stakeout" for comparison - 12 gauge
In-game "Pump Shotgun". Note obvious features from the above Airsoft gun, including the missing loading port and a receiver which is both too short and upside-down, grip and trigger guard, and strange flared section at the base of the barrel.
The Ithaca 37 held by Niko.
A paranoid Jimmy Pegorino holds an Ithaca 37 at Niko.
Another angle of Jimmy holding the Ithaca 37.
Packie McReary holds the Ithaca 37 during the infamous bank robbery mission.

Remington 1100 TAC 4

The semi-auto Remington 1100 TAC 4 appears as the "Combat Shotgun". It becomes available later in the game, and can be obtained from LCPD patrol cars even though the cops themselves use the Pump Shotgun when provoked. The in-game version can hold ten shells, two more than its real-life counterpart. It also has a fancy thumbhole stock, barrel ribbing, and a bayonet mount. Interesting to note, while the shotgun is semi-automatic in normal combat, when blind-firing the weapon around a corner, Niko will rack a non-existent pump. As with the Ithaca, the player character always loads two shells when reloading. In the PC version of GTA IV, Niko erroneously inserts both shells into the side's ejection port, while in the console counterpart and in all versions of TLAD/TBoGT they are correctly inserted in the loading port at the bottom.

Remington Model 1100 Tactical Shotgun - 12 gauge. This is a factory configuration for a tactical setup, featuring a high-capacity magazine tube and oversized charging handle.
The "Combat Shotgun" on the ground.
Niko holds his Remington Model 1100 TAC 4 shotgun.
Remembering the title of the game, Niko uses his Model 1100 to commit the deed in question.
A closeup on Niko's Remington 1100 TAC 4.

Submachine Guns

IMI Micro Uzi

Many criminals in Liberty City use the Micro Uzi. The weapon packs 50 rounds into the modeled 32-round magazine. It compensates for short range and low accuracy with both a high magazine (the highest in the original game) and a high rate of fire. Jacob uses one several times during the story.

Micro Uzi with bent trigger guard - 9x19mm
The "Micro SMG" on the ground.
Niko holds a Micro Uzi in the PC version of GTA IV. In the console counterpart and in all versions of TLAD/TBoGT, the player character grasps the pistol grip with both hands.

SW MP-10

The MP-10 is standard issue for LCPD N.O.O.S.E. teams and is also used by some gang members. It has a smaller magazine capacity (thirty rounds) than the Micro SMG, but despite using the same 9mm cartridge, is more accurate, more damaging, and has a somewhat longer effective range. In the PC version of GTA IV, Niko racks the charging handle after reloading, while in the console counterpart and in all versions of TLAD/TBoGT, only an HK slap is performed, indicating that the charging handle incorrectly locked back on its own before changing the magazine.

Special Weapons MP-10 - 9x19mm
In-game "SMG". Humorously, the fire selector is both backwards and set on safe.
Niko holds an MP-10 in the lobby of a safehouse.
Niko brandishes an MP-10 in a shot from a trailer. Note the early lower-quality texture.
Niko fires the MP-10.

Assault Rifles


Liberty City's criminals make extensive use of AK-47s. It is also seen in Niko's hands to execute the final antagonist in the "Revenge" ending of the game (even if the player was not equipped with one before that cutscene).

Type III AK-47 - 7.62x39mm
The "Assault Rifle" in-game.
AK-47 in GTA IV. The "rifle in cover" hand positions seem designed for a gun with a magazine for Niko to rest the base of his left hand against; as can be seen here, this doesn't exactly work with the AK.
In an alternate take on the mission "Mr and Mrs Bellic", Jimmy Pegorino opens fire on the wedding with an AK-47.
An arms-smuggling thug in the mission Sexy Time runs with his AK-47.

M4A1 Carbine

The M4A1 Carbine is issued to LCPD N.O.O.S.E teams, prison guards, and select officers guarding public places such as subway stations and the airport, and appears to have the carry handle removed and has only a stick-up rear sight. The firearm also appears in the hands of organized crime groups. It also appears to have a much longer barrel than the standard 14.5 inch. Niko uses an M4A1 during the mission "Three Leaf Clover".

Colt M4A1 with carry handle removed - 5.56x45mm
In-game "Carbine Rifle". This is a contradiction in the strictest sense, since "carbine" usually refers to a shortened version of a full-sized rifle or musket; "carbine rifle" would mean the weapon is both shortened and full-length. Note the fire selector is on semi.
Niko lurks around near the El, armed with an M4A1.
Niko uses the iron sights of the M4A1 as he very slowly evades the police.
Niko reloads his M4A1 by pulling a non-existent charging handle on the side of the weapon, simply willing 30 fresh bullets into existence.
Niko holds the M4A1 in the mission during a robbery.
An FIB squad with their M4A1s.

Sniper Rifles

Remington 700

The basic bolt-action sniper rifle featured in the game is the Remington 700, used by the majority of marksmen. The weapon is fitted with an extended ten-round box magazine, but only holds five rounds for gameplay purposes. Niko uses one to cover Packie during a drug deal and when he later hits a construction site with Playboy X.

Remington 700 - 7.62x51mm
In-game "Sniper Rifle".
Niko with a Remington 700. Note the "rifle in cover" hand positions again, here meaning Niko is gripping a non-existent pistol grip.
Niko sneaks along, armed with his Remington 700. Note the right-handed bolt on the model. From this angle, it's even clearer than the hand positions were never designed with this weapon in mind.
The Remington uses a mil-dot scope with an illuminated centre.
Niko reloads the Remington. As well as the usual static magazine, he operates the bolt as if it is left handed.

Heckler & Koch PSG-1

The "Combat Sniper" rifle is a Heckler & Koch PSG-1. It has pinpoint accuracy and holds ten rounds, but is (appropriately) very expensive. The weapon's scope is modeled after the SVD Dragunovs PSO-1 reticle and features a stadiametric rangefinder, which (as is standard in most games) is for decoration only; the bullets always hit the dead centre of the crosshair regardless of range.

Heckler & Koch PSG-1 - 7.62x51mm NATO
In-game "Combat Sniper".
Out and about at dawn, Niko brandishes his H&K PSG-1.
Niko sights up a gang member with the scope of his PSG-1.
Reloading the PSG-1.



The RPG-7 is the only rocket launcher in the game and can be found occasionally in the game world; it is also given to the player during some missions. It can destroy most vehicles in the game in a single hit.

RPG-7 rocket launcher - 40mm
An unloaded "Rocket Launcher".
Niko holds an RPG-7. Note that he uses only the rear grip while the weapon is not in use.
On the other hand, he holds it properly when aiming down the sights.
The conventional methods of hailing a cab having failed him, Niko resorts to more extreme measures. Note the swirling smoke trail from the rocket. Here Niko is reloading; a few frames after this the rocket simply reappears in the launcher after Niko brings his empty left hand up to the muzzle.
An RPG-7 can be seen on the "Battle Babe" poster left of the gun dealer's head.
Closeup on the blast port and sights.


M26A1 Grenade

The M26 hand grenade has a five-second fuse from pin release. An audible alarm beep sounds after three seconds.

M26 HE Frag hand grenade
The in-game "Grenade".
Niko holds an M26A1 grenade.

Molotov Cocktails

Rudimentary spirit bottles with a rag. Set alight when equipped. Amusingly, Niko does not extinguish the rag before putting them inside his jacket when switching weapons.

The in-game "Molotov".
Niko holds a Molotov Cocktail.

The Lost and Damned

GTA IV - The Lost and Damned

The following weapons are seen in addition to the previously listed weapons in Grand Theft Auto IV:

CZ 75 Automatic

The expansion pack The Lost and Damned features a CZ 75 Automatic, the machine pistol version of the CZ 75 pistol. It holds seventeen rounds and is referred to as the "Automatic 9mm". It is introduced in the mission "Bad Cop Drop". It is very accurate and has a very high firing rate, but it isn't that powerful. The original game's Glock 22 "Pistol" even seems to do more damage than this weapon.

CZ 75 Automatic - 9x19mm
Johnny aiming the "Automatic 9mm".
The CZ 75 Automatic on the ground; note how it lacks a spare magazine.

Remington 1100 TAC 4 (with collapsible stock and pistol grip)

The Lost and Damned’ rendition of the Remington 1100 TAC 4 is fitted with an M4 Carbine-style collapsible stock and a pistol grip. Note that the thumbhole-stocked model from the original game (seen above) is seen when purchasing from Terry's gun van and normal weapon shops, but the new version is always used during gameplay.

Remington Model 1100 Tactical Shotgun - 12 gauge. This is a factory configuration for a tactical setup, featuring a high-capacity magazine tube and oversized charging handle.
Aiming the "Combat Shotgun".
The Remington 1100 TAC 4 leaning against a wall.

Sawed-off Double Barreled Shotgun

The Sawed-off Double Barrel Shotgun is called the "Sawn-Off Shotgun" in the game. It is the first weapon that Johnny is equipped with at the start. It is the first shotgun in the series that can be fired from a motorcycle. Unlike the other shotguns in the game, this shotgun has an accurate ammo capacity of only two shells. On a bike, this weapon is very effective, as it can take down almost any target in no time. On foot, it has a very wide range but a very slow rate of fire due to its small capacity. It's a good weapon to have, but can't compare to the Street Sweeper.

Rossi Overland Sawn-Off Shotgun - 12 gauge
Johnny about to fire the Sawed-off Shotgun.
The weapon on the ground.

Penn Arms Striker-12

The Penn Arms Striker-12 is called an "Assault Shotgun" in the game, but characters also refer to it as a "Street Sweeper". It holds an incorrect eight shells and is incorrectly portrayed as being fully automatic with an extremely high rate of fire (the real-life Striker-12 holds twelve rounds and is semi-automatic). It can dispatch enemies and vehicles in no time, including helicopters. It is introduced in the mission "Heavy Toll", but is notably used during the mission "Shifting Weight".

As with the assault rifles in the base game, ingame characters will reload the Striker-12 with a pull of a nonexistent charging handle, and then simply willing eight fresh 12 gauge shells into existence. The real weapon instead requires shells to be loaded one-by-one into the magazine, and has a cocking lever mounted on the right side of the barrel rather than the left side of the magazine as the animation implied.

Penn Arms Striker-12 - 12 gauge
Aiming the "Assault Shotgun".
Reloading the weapon by simply pulling the lever from the wrong side.
The Striker-12 on the ground.

Heckler & Koch HK69A1

The Heckler & Koch HK69A1 is called the "Grenade Launcher" in the game. It can be used to bounce grenades off walls and corners in a similar fashion to the RPG. It is introduced in the mission "Action/Reaction". It is very effective, but sometimes overshoots the intended target. Though it fires one grenade at a time, up to twenty can be held in reserve.

Heckler & Koch HK69A1 - 40x46mm
Johnny about to fire the grenade launcher.
Loading a round.
The HK69A1 on the ground.

Pipe Bombs

Has basically the same attributes as grenades. Introduced in the mission "Hit the Pipe".

Johnny with a pipe bomb in his hand.

The Ballad of Gay Tony

GTA IV - The Ballad of Gay Tony

The following weapons are seen in addition to the previously listed weapons in Grand Theft Auto IV:

AMP Auto Mag Model 180

The AMP Auto Mag Model 180 appears as the ".44", and still oddly shares ammo with the two other pistols. It is first obtained in the "Boulevard Baby" mission. It is more powerful than the Desert Eagle, but holds 8 rounds as opposed to the Desert Eagle's 9-round capacity and fires slower.

Auto Mag Model 180 - .44 AMP
Luis aiming the ".44", relieved by the fact that gunshots automatically prompt nearby drivers to abandon their vehicles instead of fleeing in them.
Pulling the slide.
Following a jealous man's attempt to take revenge on Luis for receiving oral sex from the former's girlfriend, Luis takes a moment to scrutinize his attacker's Auto Mag pistol.


An AA-12 CQB with a twenty-round drum magazine appears as the "Automatic Shotgun", despite the fact it (incorrectly) fires in semi-automatic mode. This is likely for game balance, as its real fire rate of 300 RPM would make it insanely overpowered (in reality, a semi-auto AA-12 was revealed in 2016, over six years after the DLC's release, and is expected to be made available on the civilian market in late 2018).

It is also available as the "Explosive Shotgun", which as the name implies, fires explosive FRAG-12 rounds, identifiable by the green shells it ejects. These shells have massive concussive force, deforming vehicles on impact.

AA-12 CQB - 12 Gauge
The "Automatic Shotgun" being aimed.
The AA-12 on the ground.

FN P90

The FN P90, called "Assault SMG" is found early in the game. It is outfitted with a suppressor and despite using the proprietary 5.7x28mm ammo in real life, it still shares ammo with the three other SMGs (which are chambered in 9x19mm). It's the only SMG that cannot be used for drive-by shootings, though in reality the balancing and size of the P90 make it less unwieldy when fired one-handed than what might be expected.

FN P90 - 5.7x28mm
Taking aim at a telephone booth.
Reloading the "Assault SMG".
World model of the P90.


The "Gold SMG", obtained from Yusuf Amir's car after finishing all of his missions, is a full-size IMI Uzi submachine gun with a golden finish and the stock removed. It has the highest rate of fire of all the SMGs available, but suffers from poor accuracy on account of being hip-fired.

Gold IMI Uzi similar to the one in game - 9x19mm
Holding the "Gold SMG" from the hip.
Cocking the weapon.
The golden Uzi on the ground.

M249 SAW

The M249 SAW, called "Advanced MG" is found mid-late in the game. Accurately holds two-hundred rounds, giving it the 2nd largest capacity of any bullet-firing weapon in the series (later tied with the extended mag version of its GTA V counterpart), only outnumbered by the minigun in other GTA games.

M249 SAW - 5.56x45mm
Hip-firing the "Advanced MG".
Closing an invisible feed cover.
The M249 on the ground.

DSR-Precision DSR-1

The DSR-Precision DSR-1 sniper rifle is first used in the mission "Caught with your Pants Down" to free an APC from a helicopter. It holds ten rounds (the real DSR only holding 4 or 5 rounds, depending on caliber), has an unique green-tinted scope and is able to fire explosive rounds (only in multiplayer; in singleplayer it fires standard rounds).

DSR-precision DSR-1 - 7.62x51mm NATO
Firing the "Advanced Sniper" from cover.
Luis about to cock the weapon.
The DSR-1 on the ground.

Heckler & Koch HK69A1

The Heckler & Koch HK69A1 is the only weapon returning from The Lost and Damned expansion pack. This time, the grenades explode on impact with enemies, otherwise still on a timer.

Heckler & Koch HK69A1 - 40mm
The grenade launcher about to be fired.
The HK69A1 on the ground.

Satchel Charges

Sachel charges called "Sticky Bombs" are first used in the "Bang Bang" mission. They are the most effective of the explosive weapons in the 3 games as they are remote-activated by tapping the down button on the D-Pad (consoles) or keyboard (PC), and they can also stick to walls, floors and cars. Multiple sticky bombs can be placed and then detonated at the same time, but to conserve memory, the computer will start deleting sticky bombs if the player attempts to place more than 10 at a time.

Luis readying a satchel charge.
The placed "sticky bomb".

GE M134 Minigun

Two GE M134 Miniguns are seen attached to the game's two attack helicopters, the Annihilator and the Buzzard. Both weapons have an unlimited supply of bullets, though the Annihilator will overheat and need to stop firing if too many rounds are fired at once. Also, in The Lost and Damned & The Ballad of Gay Tony, the Annihilator will fire explosive rounds making it much more effective. The miniguns on the Annihilator fire alternately, at a much slower rate than that of a real minigun, which typically has a fire rate of 2000 to 6000 rounds per minute. The TLAD/TBoGT Annihilator has an even slower fire rate, to balance out their explosive rounds. The Buzzard's MG has a much faster fire rate, more in-keeping with that of a real minigun.

General Electric M134 - 7.62x51mm
GE M134 Minigun mounted on the Annihilator.
GE M134 Minigun mounted on the Buzzard.

Unusable Weapons

Franchi SPAS-12

One of the loading screens as the game is starting up depicts two police officers climbing a flight of stairs while brandishing weapons; one has what could be either a Heckler & Koch MP5 or MP10, with the angle making it hard to judge for sure, while the other has a Franchi SPAS-12 shotgun. Also, an early artwork of Niko depicts him holding a Franchi SPAS-12 with its stock removed.

Franchi SPAS-12 with stock folded and butt-hook removed - 12 Gauge
Franchi SPAS-12 combat shotgun with stock removed – 12 gauge
The loading screen in question. Trigger discipline is apparently not taught to Liberty City's finest.
Niko holding a stockless SPAS-12.

Remington 870

In a piece of game artwork, a criminal can be seen aiming a sawed-off Remington 870 out of a car window, while the driver next to him holds a IMI Desert Eagle. In another, Niko can also be seen holding a sawed-off Remington 870 as he exits a car.

Remington 870 with sawed off barrel and stock - 12 Gauge
A criminal aims a sawed-off Remington 870 out of a car window.

Heckler & Koch MP5A3

One early press screenshot from the beta version of the game depicted Niko holding a Heckler & Koch MP5A3 with its stock extended. However, this weapon was removed from the final version of the game, and replaced with the MP-10. This was presumably due to H&K's trademarking of the distinctive shape of the MP5.

Heckler & Koch MP5A3 with "tropical" (wide) forearm - 9x19mm with stock extended
Niko holds a Heckler & Koch MP5A3 in the beta version of the game. Note the weapon also appears to have a 15-round magazine in this shot.


An Uzi with the stock removed is seen on a piece of artwork for The Lost and Damned.

IMI Uzi with buttstock removed - 9x19mm
The Uzi in the hands of Angus.

Glock 23

What appears to be a 3rd Gen Glock 23 pistol is seen in the holster of the armored truck guards, however they cannot be used and the guards will still attack the player using the normal Pistol. It is assumed this is a Glock 23 because of the .40 S&W ammunition, which is used in the United States by almost all security services and because of the large rear sights. The model of the guard is re-used in GTA V.

Glock 23 (3rd Generation) - .40 Smith & Wesson
The Glock 23 holstered.

Zastava M70AB2

The Zastava M70AB2 was a planed to appear as the in game "Assault Rifle". In the final version, It being replaced to more traditional AK-47. A Zastava can be seen on one of the concept artwork for Little Jacob.

Zastava M70AB2 folding stock rifle - 7.62x39mm
Niko firing the Zastava M70AB2 in the "Looking For That Special Someone" trailer.
Little Jacob with the Zastava M70AB2 in artwork.

Beretta 92FS

One early press screenshot from the beta version of the game depicted Niko holding a pistol with silencer. However, this weapon was removed from the final version of the game. According to the game files and the remaining gun's texture, one can be suppose that it was a suppressed Beretta 92FS, and that it was planned to appears in the game as "Silenced 9mm". The pistol also has "9mm Ecal 28" markings.

Beretta 92FS - 9x19mm
Niko holds the suppressed pistol in the pre-release promotional screenshot.

Poster Weapons

In the gun shops, a "W.O.M.D." poster shows a Smith & Wesson MK760, a Canadian Sten Mk II, an M3A1 "Grease Gun", an MP40, an M1A1 Thompson with Cutts compensator, a Heckler & Koch MP5A3 with a short muzzle brake like that of the MP54 prototype, a Colt Model 607, an Uzi with wood buttstock and a suppressed Madsen M50.

See Also

Grand Theft Auto Franchise
3D Universe Grand Theft Auto III (2001) • Grand Theft Auto: Vice City (2002) • Grand Theft Auto: San Andreas (2004) • Grand Theft Auto: Liberty City Stories (2005) • Grand Theft Auto: Vice City Stories (2006)
HD Universe Grand Theft Auto IV (2008) • Grand Theft Auto V (2013)

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