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Difference between revisions of "Call of Duty: Vanguard"
(Btw these are not needed anymore, those recycled calibers were just temporary placeholders that got fixed) |
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=Overview= | =Overview= | ||
− | Like ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' and ''[[Call of Duty: Black Ops Cold War|Black Ops Cold War]]'' | + | Like ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' and ''[[Call of Duty: Black Ops Cold War|Black Ops Cold War]]'', Vanguard uses the Gunsmith system for its weapon attachments and customisation, which includes new upgrades such as incendiary ammo, seen on some weapons in Alpha gameplay. |
Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons. | Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons. | ||
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==Mauser C96 Hybrid== | ==Mauser C96 Hybrid== | ||
− | A hybrid of different Mauser [[C96]] pistols is seen in the Alpha, listed under the same "Machine Pistol" moniker from ''[[Call of Duty: WWII|WWII]]''. | + | A hybrid of different Mauser [[C96]] pistols is seen in the Alpha, listed under the same "Machine Pistol" moniker from ''[[Call of Duty: WWII|WWII]]''. As of the Beta, it uses ".30 Jaeger" ammo, possibly a change of the name .30 Mauser (an alternate designation of the 7.63x25mm Mauser cartridge) to avoid copyright issues. It is full-auto despite its lack of a selector switch, and has a 10-round magazine by default, although various magazine options are available, including 8 and 20 round 9x19mm magazines (the former of which is considered a "fast mag", yet confusingly it is non-detachable and uses a 10 round stripper clip instead of an 8 round stripper clip), a 40 round drum for "7.62 Tokarev", presumably 7.62x25mm, which is extremely similar in dimensions to the 7.63x25mm Mauser the C96 actually uses, which may indicate the developers confused the two, and finally "8mm Nambu" 20 round magazines, which is a caliber the C96 never used. |
[[File:Mauser C96 M1930.jpg|thumb|none|400px|Mauser C96 M1930 - 7.63x25mm Mauser]] | [[File:Mauser C96 M1930.jpg|thumb|none|400px|Mauser C96 M1930 - 7.63x25mm Mauser]] | ||
[[File:712good.jpg|thumb|none|400px|Mauser M712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]] | [[File:712good.jpg|thumb|none|400px|Mauser M712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]] | ||
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==Tokarev TT-33== | ==Tokarev TT-33== | ||
− | The [[Tokarev TT-33]] is featured in the beta as the " | + | The [[Tokarev TT-33]] is featured in the beta as the "Ratt". |
[[file:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]] | [[file:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]] | ||
=Submachine Guns= | =Submachine Guns= | ||
==M1A1 Thompson== | ==M1A1 Thompson== | ||
− | An [[M1A1 Thompson]] appears in the Alpha as the default weapon in Champion Hill mode, fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons. Sledgehammer refers to it as the "M1928", which is the Thompson variant that could use drums. When reloading, the drum is correctly removed via a sideways movement (as correct as a drum on an M1A1 can be, anyway). An extended drum attachment holds 100 | + | An [[M1A1 Thompson]] appears in the Alpha as the default weapon in Champion Hill mode, fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons. Sledgehammer refers to it as the "M1928", which is the Thompson variant that could use drums. When reloading, the drum is correctly removed via a sideways movement (as correct as a drum on an M1A1 can be, anyway). An extended drum attachment holds 100 rounds. The initial draw animation involves the player letting the bolt go forward and chamber a round, then they flick the safety off. |
In the beta a conversion to .30-06 is available. | In the beta a conversion to .30-06 is available. | ||
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==MP40== | ==MP40== | ||
− | The [[MP40]] is an SMG available in the game | + | The [[MP40]] is an SMG available in the game. |
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]] | [[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]] | ||
[[File:CODVanguard PromoArt MP40.jpg|thumb|none|600px|The MP40 held in first-person, as seen in the promotional art. Compared to previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself, the latter option likely to induce a malfunction.]] | [[File:CODVanguard PromoArt MP40.jpg|thumb|none|600px|The MP40 held in first-person, as seen in the promotional art. Compared to previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself, the latter option likely to induce a malfunction.]] | ||
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==Sten Mk II== | ==Sten Mk II== | ||
− | + | The [[Sten Mk II]] is featured in the game. | |
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]] | [[Image:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]] | ||
[[Image:CODVanguard_Trailer_StenMK2.jpg|thumb|none|600px|Sergeant Kingsley firing the Sten Mk II. Upon further examination, the rear sight appears to have been chopped in half. The few frames of it being fired it appears to be correctly depicted firing from an open bolt, however the bolt never moves forward to fire the round in the chamber for some reason. The bolt is erroneously modeled as an entire solid block extending to the back of the receiver, creating this goof where the bolt clips through the back of the receiver when firing. Also note that, for some reason, the buttplate is rotated 90 degrees. No shells are ejected when firing either.]] | [[Image:CODVanguard_Trailer_StenMK2.jpg|thumb|none|600px|Sergeant Kingsley firing the Sten Mk II. Upon further examination, the rear sight appears to have been chopped in half. The few frames of it being fired it appears to be correctly depicted firing from an open bolt, however the bolt never moves forward to fire the round in the chamber for some reason. The bolt is erroneously modeled as an entire solid block extending to the back of the receiver, creating this goof where the bolt clips through the back of the receiver when firing. Also note that, for some reason, the buttplate is rotated 90 degrees. No shells are ejected when firing either.]] | ||
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=Rifles= | =Rifles= | ||
==Breda PG== | ==Breda PG== | ||
− | The Costa Rican contract [[Breda PG]] returns from ''WWII'' as the "ITRA Burst". | + | The Costa Rican contract [[Breda PG]] returns from ''WWII'' as the "ITRA Burst". As of the Beta, it incorrectly uses 7.92x57mm ammunition. |
[[File:Bredapg.jpg|thumb|none|450px|Breda PG (Costa Rican contract) - 7x57mm Mauser]] | [[File:Bredapg.jpg|thumb|none|450px|Breda PG (Costa Rican contract) - 7x57mm Mauser]] | ||
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==Karabiner 98k== | ==Karabiner 98k== | ||
− | The [[Karabiner 98k]] rifle appears in the game. Unlike in ''[[Call of Duty: Modern Warfare (2019)]]'', the rounds left on the stripper clip when reloading are tracked properly | + | The [[Karabiner 98k]] rifle appears in the game. Unlike in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', the rounds left on the stripper clip when reloading are tracked properly. |
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]] | [[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]] | ||
[[File:CODV Kar 1.jpg|thumb|none|600px|Drawing the rifle.]] | [[File:CODV Kar 1.jpg|thumb|none|600px|Drawing the rifle.]] | ||
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[[File:CODV Mosin 4.jpg|thumb|none|600px|The second half of the draw animation.]] | [[File:CODV Mosin 4.jpg|thumb|none|600px|The second half of the draw animation.]] | ||
[[File:CODV Mosin 5.jpg|thumb|none|600px|Overlooking a courtyard with the Mosin rifle.]] | [[File:CODV Mosin 5.jpg|thumb|none|600px|Overlooking a courtyard with the Mosin rifle.]] | ||
− | [[File:CODV Mosin 6.jpg|thumb|none|600px|Dual-rendered scopes return from previous COD games, as the character aims at German soldiers. The scope itself is a PEM scope with the same reticle as the | + | [[File:CODV Mosin 6.jpg|thumb|none|600px|Dual-rendered scopes return from previous COD games, as the character aims at German soldiers. The scope itself is a PEM scope with the same reticle as the Kar98k's sniper scope from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''.]] |
[[File:CODV Mosin 7.jpg|thumb|none|600px|Reloading round by round.]] | [[File:CODV Mosin 7.jpg|thumb|none|600px|Reloading round by round.]] | ||
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[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]] | [[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]] | ||
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Sturmgewehr 44 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]] | [[Image:Codultimate1.jpg|thumb|none|600px|A customized Sturmgewehr 44 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]] | ||
− | [[File:Codvanstg1.jpg|thumb|none|600px|First-person view of the StG44 being aimed, fitted with a fictionalized and miniaturized aircraft [ | + | [[File:Codvanstg1.jpg|thumb|none|600px|First-person view of the StG44 being aimed, fitted with a fictionalized and miniaturized aircraft [[Talk:Call of Duty: Vanguard#Barr & Stroud Reflector Gun Sight Mk II|reflector gun sight Mk II]].]] |
[[File:CODV stg 1.jpg|thumb|none|600px|Pilfering the StG-44 from a dead German in Stalingrad. Like in the first ''[[Call of Duty]]'' game, the StG 44 is featured in the Battle of Stalingrad where it was not used in reality. Also note the rather modern trigger discipline.]] | [[File:CODV stg 1.jpg|thumb|none|600px|Pilfering the StG-44 from a dead German in Stalingrad. Like in the first ''[[Call of Duty]]'' game, the StG 44 is featured in the Battle of Stalingrad where it was not used in reality. Also note the rather modern trigger discipline.]] | ||
[[File:CODV stg 2.jpg|thumb|none|600px|Admiring the effects of a Molotov with the assault rifle.]] | [[File:CODV stg 2.jpg|thumb|none|600px|Admiring the effects of a Molotov with the assault rifle.]] | ||
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==Degtyaryov DP-27== | ==Degtyaryov DP-27== | ||
− | + | The [[Degtyaryov DP-27]] appears in the game as the "DP27". It has a noticeably higher rate of fire than the real weapon, and the pan magazine holds 63 rounds instead of 47. An upgraded version holds 105 rounds. | |
[[Image:DP-28.jpg|thumb|none|400px|Degtyaryov DP-27/28 - 7.62x54mm R]] | [[Image:DP-28.jpg|thumb|none|400px|Degtyaryov DP-27/28 - 7.62x54mm R]] | ||
[[File:CODV stg 2.jpg|thumb|none|600px|The Degtyaryov on the left.]] | [[File:CODV stg 2.jpg|thumb|none|600px|The Degtyaryov on the left.]] | ||
==M1918A2 Browning Automatic Rifle== | ==M1918A2 Browning Automatic Rifle== | ||
− | The [[M1918A2 Browning Automatic Rifle]] appears in the Alpha with a longer handguard by default, presumably an attachment permanently on the weapon like the drum magazine on the Thompson, as the HUD has the correct handguard length. It is able to switch between full-auto (at a slow fire rate of 400 RPM) and semi-auto, which is incorrect: the real M1918A2's fire selector instead had a slow full-auto and fast full-auto option, while the earlier M1918 could switch between semi-auto and ''fast'' full-auto (500-650 RPM) | + | The [[M1918A2 Browning Automatic Rifle]] appears in the Alpha with a longer handguard by default, presumably an attachment permanently on the weapon like the drum magazine on the Thompson, as the HUD has the correct handguard length. It is able to switch between full-auto (at a slow fire rate of 400 RPM) and semi-auto, which is incorrect: the real M1918A2's fire selector instead had a slow full-auto and fast full-auto option, while the earlier M1918 could switch between semi-auto and ''fast'' full-auto (500-650 RPM). A 30 round curved magazine is available, which supposedly fires .50 BMG rounds. In the Beta it is classed as an assault rifle. |
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]] | [[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]] | ||
[[File:Codvanbar1.jpg|thumb|none|600px|A soldier fires his BAR through some destroyed cover in the Champion Hill mode.]] | [[File:Codvanbar1.jpg|thumb|none|600px|A soldier fires his BAR through some destroyed cover in the Champion Hill mode.]] |
Revision as of 17:06, 13 September 2021
The future is subject to change. This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change. |
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Vanguard for current discussions. Content is subject to change. |
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Call of Duty: Vanguard is a first person shooter developed by Sledgehammer Games and published by Activision on Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows on November 5th, 2021. It is the eighteenth game in the Call of Duty franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, Call of Duty: WWII. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.
The following weapons appear in the video game Call of Duty: Vanguard:
Overview
Like Modern Warfare and Black Ops Cold War, Vanguard uses the Gunsmith system for its weapon attachments and customisation, which includes new upgrades such as incendiary ammo, seen on some weapons in Alpha gameplay.
Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons.
Pistols
Colt M1911
A Colt M1911 appears under the "1911" name and has 8 round magazines by default, which is anachronistic, as 8 round magazines did not exist for the M1911 in WWII.
Mauser C96 Hybrid
A hybrid of different Mauser C96 pistols is seen in the Alpha, listed under the same "Machine Pistol" moniker from WWII. As of the Beta, it uses ".30 Jaeger" ammo, possibly a change of the name .30 Mauser (an alternate designation of the 7.63x25mm Mauser cartridge) to avoid copyright issues. It is full-auto despite its lack of a selector switch, and has a 10-round magazine by default, although various magazine options are available, including 8 and 20 round 9x19mm magazines (the former of which is considered a "fast mag", yet confusingly it is non-detachable and uses a 10 round stripper clip instead of an 8 round stripper clip), a 40 round drum for "7.62 Tokarev", presumably 7.62x25mm, which is extremely similar in dimensions to the 7.63x25mm Mauser the C96 actually uses, which may indicate the developers confused the two, and finally "8mm Nambu" 20 round magazines, which is a caliber the C96 never used.
Luger P08
A Luger P08 is seen in the reveal trailer and in artwork for the Dead Silence field upgrade, fitted with a suppressor.
Tokarev TT-33
The Tokarev TT-33 is featured in the beta as the "Ratt".
Submachine Guns
M1A1 Thompson
An M1A1 Thompson appears in the Alpha as the default weapon in Champion Hill mode, fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons. Sledgehammer refers to it as the "M1928", which is the Thompson variant that could use drums. When reloading, the drum is correctly removed via a sideways movement (as correct as a drum on an M1A1 can be, anyway). An extended drum attachment holds 100 rounds. The initial draw animation involves the player letting the bolt go forward and chamber a round, then they flick the safety off.
In the beta a conversion to .30-06 is available.
MP40
The MP40 is an SMG available in the game.
MP41
The "Shredder" submachine gun in the Frontline weapons pack is a heavily customized MP41. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an MP18 barrel and a magazine similar in design to the Trommelmagazin 08.
Owen
The Owen Gun is carried by second lieutenant Riggs at the beginning of the trailer.
PPSh-41
Soviet Soldiers are seen carrying PPSh-41s at the beginning of the trailer.
Sten Mk II
The Sten Mk II is featured in the game.
Sten Mk I/Sten Mk VI Hybrid
The "Wildwood" submachine gun in the Frontline weapons pack is a hybrid combining original Sten Mk I with the pistol grip, fixed stock and suppressor from the Sten Mk VI.
Type 100
A Type 100 submachine gun is used by an Allied soldier.
Shotguns
Becker revolving shotgun
The Becker revolving shotgun appears in the game as the "Revolving Shotgun". Being a rare and sophisticated European shotgun (only about 100 examples being ever produced, at a time when only the U.S. has thought of issuing combat shotguns), it was unlikely to have been used as a military weapon during WWII in reality. In the Stalingrad Demo, it is seen being used by German soldiers. At the start of every reload, the ejector rod is correctly used to remove the last spent shell.
Browning Auto-5
The Browning Auto-5 appears in the game as the "Auto-Loading Shotgun". The empty reload animation features the "Speed-load" feature that the Auto-5 became famous for - with an empty shotgun and the bolt locked back, loading a shell into the magazine will immediately chamber the shell as soon as the operator removes their loading hand. However, this feature was introduced in 1953 with the 2-piece carrier. Any earlier examples will need to have the carrier button/bolt release button held down in order to load the magazine, and the "Speed-load" feature is not present before 1953, making this feature anachronistic. One of the attachments allows you to reload all 5 shells at once, making it far faster than the base reload.
Rifles
Breda PG
The Costa Rican contract Breda PG returns from WWII as the "ITRA Burst". As of the Beta, it incorrectly uses 7.92x57mm ammunition.
Lee-Enfield No.4 Mk. I
The Lee-Enfield No.4 Mk.I is seen in promotional media. It is also seen in the hands of British paratroopers as well.
Karabiner 98k
The Karabiner 98k rifle appears in the game. Unlike in Call of Duty: Modern Warfare, the rounds left on the stripper clip when reloading are tracked properly.
M1 Garand
M1 Garand rifles are used by US marines in the reveal trailer. It appears in the Beta, classed as a marksman rifle.
Mosin Nagant M1891/30
The Mosin Nagant M1891/30 appears in the game as the "3-Line Rifle".
Sturmgewehr 44
The Sturmgewehr 44 appears in the game as the "STG44". It is used anachronistically in the campaign levels set in Stalingrad in August 1942 when in reality it was first issued in late 1943. It is also anachronistic for the pre-late 1943 multiplayer maps.
Modifications include an extended drum magazine appears to be a heavily modified MG42 drum seemingly rechambered for the 7.92x33mm Kurz, which holds 45 rounds.
Volkssturmgewehr
The Volkssturmgewehr appears as the "Volk". It is anachronistic for the pre-1945 multiplayer maps.
Machine Guns
Bren Gun
A British soldier is seen holding a Bren gun in the trailer of the Stalingrad Demo Play-through. It appears in the Beta.
Charlton Automatic Rifle
A Charlton Automatic Rifle is fired by second lieutenant Riggs in the reveal trailer. It appears in the Beta as an assault rifle under the same "NZ-41" name it has in WWII.
Degtyaryov DP-27
The Degtyaryov DP-27 appears in the game as the "DP27". It has a noticeably higher rate of fire than the real weapon, and the pan magazine holds 63 rounds instead of 47. An upgraded version holds 105 rounds.
M1918A2 Browning Automatic Rifle
The M1918A2 Browning Automatic Rifle appears in the Alpha with a longer handguard by default, presumably an attachment permanently on the weapon like the drum magazine on the Thompson, as the HUD has the correct handguard length. It is able to switch between full-auto (at a slow fire rate of 400 RPM) and semi-auto, which is incorrect: the real M1918A2's fire selector instead had a slow full-auto and fast full-auto option, while the earlier M1918 could switch between semi-auto and fast full-auto (500-650 RPM). A 30 round curved magazine is available, which supposedly fires .50 BMG rounds. In the Beta it is classed as an assault rifle.
MG42
The MG42, fitted with a drum, appears in the game. Said drum holds 125 rounds, which is incorrect, the MG42 had a 50 round drum. For some reason it lacks a muzzle in the multiplayer by default and more bizarrely the proper muzzle isn't available even as attachment.
Type 96
The Type 96 LMG is briefly seen in the trailer.
Vickers Mk. I
A man-portable depiction of the Vickers Mk. I is available in the game as a killstreak called the "Frankengun" in the Alpha and "Deathmachine" in the Beta. It has 100 rounds, which are explosive, as well as unusable AA sights.
Grenades & Explosives
Mk 2 Grenade
American Mk 2 hand grenades can be seen in the African section of the trailer.
Mk.V CN Gas Grenade
The Mk.V CN Gas Grenade appears as the "Gas Grenade".
Model 24 Stielhandgranate
Model 24 Stielhandgranates can be seen lying on the ground next to a German helmet in the teaser trailer.
Mills Bomb
Mills Bombs are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Armour Plates field upgrade and the Warmachine field upgrade.
No. 69 Mk. 1
The No. 69 Mk. 1 is seen in the Alpha as a stun grenade. The character throws it using only one hand in a rather tactical and too modern manner for the setting due to reusing Modern Warfare mechanics.
No. 82 "Gammon Bomb"
The No. 82 Gammon Bomb appears as the "Impact Grenade" in the Alpha.
S-Mine
The S-Mine returns in the Alpha as the "Proximity Mine", functioning like a M18 Claymore from other titles.
Unidentified smoke grenade
Unidentified stun/smoke grenade is used by a British paratrooper in the reveal trailer.
Flamethrowers
Flammenwerfer 41
The German Flammenwerfer 41 is available as part of the "Flamenaut" streak, which also includes a heavy armoured suit like the "Flame Trooper" from Battlefield 1. This suit obscures your vision but gives you much more health.
M2 Flamethrower
An M2 Flamethrower is seen in on a table in the buy round of the "Champion Hill" mode.
Launchers
M1 Bazooka
The M1 Bazooka appears in the beta.
Panzerschreck
The Panzerschreck appears in the beta.
"Warmachine"
The "Warmachine" killstreak appears to be some sort of cannon that fires impact-detonated grenades.
Mounted Weapons
3.7 cm Bordkanone
A German Stuka dive bomber in the trailer can be seen with two 3.7 cm Bordkanonen.
3 Inch/50 Mark 2 Model 4
The stranded American navy cargo ship has several 3 Inch/50 Mark 2 Model 4 deck guns.
What appears to be a German 15 cm TbtsK C/36 naval gun is seen during the trailer.
Besa
The Besa machine gun is seen mounted in British Crusader Tanks.
Browning M1919A4
M4 Sherman tanks have hull-mounted Browning M1919A4 machine guns.
Browning M2
Browning M2 machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific.
Degtyaryov DT
A Soviet T-34/85 with a hull-mounted Degtyaryov DT is seen during the Stalingrad Demo Play-through. It is worth mentioning that this model is anachronistic for the Stalingrad scenario; the earlier T-34/76 would be more correct.
MG 13
An MG13 machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.
MG34
The MG34 is mounted on German tanks in the reveal trailer.
MG81
The MG81 is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.
MG131
The MG131 is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.
MG151
The MG 151 cannon is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.
Type 10 120mm Dual-Purpose Gun
Japanese aircraft carrier Akagi has several Type 10 120mm Dual-Purpose Guns.
A heavy Japanese Anti-air gun is mounted on the "Gavutu" map which is a Type 89 12.7 cm/40 naval gun.
Type 96 25 mm AT/AA Gun
A Type 96 25 mm AT/AA Gun is fired by Japanese soldiers in the reveal trailer.
Type 97 Aircraft Machine Gun
The Type 97 Aircraft Machine Gun is the nose-mounted MG of Japanese Mitsubishi A6M "Zero" fighters.
Type 99 Cannon
The "Zeros" are also armed with two wing-mounted Type 99 cannons.
Unusable Weapons
M2 Mortar
The M2 Mortar is present as the "Mortar Barrage" killstreak.