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Difference between revisions of "Call of Duty: Modern Warfare III (2023)"

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(→‎Bushmaster ACR (.450 Bushmaster): dam, thought this was just a funny hand pose but apparently not)
Line 319: Line 319:
 
[[File:MWIII ACR450 05 reload1.jpg|thumb|none|600px|Flicking out the spent magazine on empty...]]
 
[[File:MWIII ACR450 05 reload1.jpg|thumb|none|600px|Flicking out the spent magazine on empty...]]
 
[[File:MWIII ACR450 06 reload2.jpg|thumb|none|600px|...and tugging the charging handle after loading a new one.]]
 
[[File:MWIII ACR450 06 reload2.jpg|thumb|none|600px|...and tugging the charging handle after loading a new one.]]
[[File:MWIII ACR450 07 reload3.jpg|thumb|none|600px|The operator about to push up the bolt release. Note that the operators' thumb clips into the button for a very brief moment before the bolt gets pushed (this is more noticeable when using a character with gloves).]]
+
[[File:MWIII ACR450 07 reload3.jpg|thumb|none|600px|The operator about to (incorrectly) push up the bolt release; the bolt release on the ACR moves upwards to lock the bolt in place and should be pushed downwards to drop the bolt. Note that the operators' thumb clips into the button for a very brief moment before the bolt gets pushed (this is more noticeable when using a character with gloves).]]
  
 
==Bushmaster ACR DMR==
 
==Bushmaster ACR DMR==

Revision as of 10:42, 13 December 2023

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Modern Warfare III (2023) for current discussions. Content is subject to change.



Call of Duty: Modern Warfare III
MwIII-2023.jpg
Official Box Art
Release Date: November 10, 2023
Developer: Sledgehammer Games
Publisher: Activision
Series: Call of Duty
Platforms: PlayStation 4
PlayStation 5
Xbox One
Xbox Series X/S
PC
Genre: First-Person Shooter


Call of Duty: Modern Warfare III is the twentieth main installment of the Call of Duty first-person shooter series. Developed primarily by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the Modern Warfare reboot subseries started in 2019 and a back-to-back sequel of 2022's Modern Warfare II. It was officially released on November 10, 2023, though preorders allowed the game's campaign to be played early a week before.

All the firearms from Modern Warfare II are included in the game across multiplayer, as well as many of them being available in other game modes, so only the new weapons will be covered on this page.


The following weapons appear in the video game Call of Duty: Modern Warfare III:


Handguns

Beretta 92FS

A Beretta 92FS with a fictional MIL-STD 1913 rail similar to the one found on recent Taurus PT92 variants appears as the "Renetti". Unlike Modern Warfare’s Renetti, the safety is now correctly on the slide. It's not a Beretta M9A1 or Beretta 92A1 as the trigger guard shape doesn't resemble the one on either variant. It fires in three-round burst by default, indicating that it's standing in for a Beretta 93R, especially given that it was originally referred to as the "Raffica" in the game's pre-alpha. Other external differences from the real Beretta include a less pronounced beavertail, a differently-shaped magazine release button, and a longer barrel.

Beretta 92FS - 9x19mm Parabellum
Taurus PT92AF with rail - 9x19mm Parabellum. The gun in the game has a frame that very closely resemble the PT92's, although the Renetti has more rail slots.
The "Renetti" in an official render. Note the strange Glock-style double trigger.
Performing a dramatic "Condition 3 Draw" when equipping the pistol.
Hutch pretends to be in Tropa de Elite while holding the 92FS.
Aiming down the non-tritium painted sights.
Performing a press check. Most of the inspect animation is the same as the in-game Glock series, including the operator bumping the rear of the slide to make sure it is properly seated.
Swapping the M9A3 inspired magazines, with an extra notch. Despite the previous bump on the back of the slide, the gun still appears to be out of battery.
Inserting a new magazine after dumping the spent one... (Note the manufacturer is apparently "Silverfield Ordinance", the same one as MW19's Renetti based on the M9A3.)
...and power stroking the slide.
Thumbing the slide release for the "fast hands" reload.
A real Beretta 93R with wood grips, for comparison - 9x19mm Parabellum
A "Renetti" mocked up to resemble the 93R.

CAA RONI

Using the "JAK Ferocity Carbine Kit" places the Beretta into a CAA RONI carbine conversion kit, converts it to full-auto, and allows underbarrel, optical sight and stock modification.

Beretta 92FS mounted in CAA RONI-G1 - 9x19mm Parabellum
The "JAK Ferocity Carbine" conversion. The textures on the carbine kit seem to imply that it's 3D-printed; printable pistol carbine conversion kits do exist (with the Middleton Made Hot Pocket being a notable example of one that doesn't include the pistol's frame as part of the print), though the in-game kit is effectively just a stylized, printed RONI, complete with a printed foregrip.
A Carbine modified to look like the above example.
The equip animation reveals a bullet already in the chamber, an oversight carried over from Call of Duty: Vanguard.
Makarov with the RONI on "Terminal".
Aiming down the partially 3D-printed sights.
Performing a tactical reload.
Loading a new magazine on empty...
...and tugging the charging handle.
Performing a "Fast Hands" tactical reload (the perk now being integrated with the "Gunner Vest" or the "Mag Holster" gear). As such it may be referred to by one of these three names throughout the article.
About to release the slide on empty for the "Fast Hands" reload. One has to wonder how flipping the carbine over is faster than simply keeping it level.

Glock 21C

The Glock 21 appears under the name "COR-45". This time, it is the 21C variant with compensator cuts, and is full black. It is also a hybrid of the 3rd and 5th generation models, as it has the former's guide rod, square slide edges and non-ambidextrous slide stop, combined with a lack of finger grooves and an enlarged magazine release similar to the latter, as well as being MOS-configured. Differences from the real model also include a differently shaped trigger guard, a flat face skeletonized trigger and a MIL-STD 1913 rail with three slots. It can be assumed it will share the same base platform as the X12 and X13 in 9mm, as they are both based on Glock pistols and their grip areas are almost identical, however the markings and the name suggest it's manufactured by Corvus and not XRK. The logic of who manufactures what in the rebooted Modern Warfare trilogy is beyond anyone's comprehension. It holds 14 rounds by default (one more than the real one).

During the beta, the model lacked a slide stop lever, but this was fixed in the final release.

The "XRK Pyre-9 Heavy Long Barrel" gives the gun a long slide, with a length between the Glock 40 and Glock 41 (closer to the former), depicted with front serrations.

Glock 21C (3rd Generation) - .45 ACP
Glock 21 MOS FS (5th Generation) - .45 ACP
The "COR-45", aka the "Cor blimey that's a terrible Glock".
König holds his fellow Austrian pistol.
Who would have guessed? The animations are ripped straight from the previous game.
Checking the tritium sights.
Doing a tactical reload.
Releasing the slide on an empty reload; due to the aforementioned animation recycling, König grabs the front of the slide, despite it not having front cocking serrations like the MWII Glocks this animation was actually meant for.
Glock 40, for comparison - 10mm Auto
Operator Izzy with the Glock. The sights are incorrectly in the spot they were on the standard slide, instead of moved to the front of the slide. Note the threaded barrel.
After an inconvenient misunderstanding about ordering breakfast during lunch hours, König reloads his custom Glock. The slide stop is not engaged, and the laser is emitting from a spot in mid-air rather than the laser module.

Glock 21C (in carbine conversion kit)

Using the "XRK IP-V2 Conversion Barrel" places the COR-45 inside a carbine conversion kit. The kit partially resembles the carbine kit used in MWII, but without the AR style T-handle and stock. This aftermarket conversion allows the weapon to be modified with scopes and underbarrel rail attachments, along with a binary trigger that in gameplay terms works like the real counterpart, effectively firing the gun when pulling and releasing the trigger. When attaching the "XTEN TX-12 Handstop", the front of the grip extends past the barrel, and in reality would be very unsafe if you wanted to keep your fingers intact.

Glock 17 mounted in a CAA RONI-G1
The "XRK IP-V2" conversion of the "COR-45".
Chambering the carbine when first equipping it.
Idle with the RONI-G1 on "Estate".
Peering down the flip sights.
The inspect animation appears to be bugged and depicts the weapon with the slide locked back.
Loading from empty.
Tugging the charging handle.
The operator using her thumb to release the slide during the "Fast Hands" reload.

RSh-12

A stylized RSh-12, mostly based on the 2014 model, appears as the "TYR", the name referencing the god of war in Norse mythology; this is presumably meant to connect it to MW19’s ASh-12.7, known as the "Oden" (an alternate spelling of "Wōden", the Old English spelling of the name "Odin"). Several of its attachments make reference to various Nordic Gods as well. The in-game model is heavily stylized, with a significantly smaller cylinder possessing flutes and a strange frontal taper, a barrel with no vent holes, a differently-shaped trigger guard housing an also-reshaped trigger (which sits much further back than the real weapon's), an oddly-straight grip with almost no beavertail, a Colt-type pull-back cylinder release instead of the actual weapon's push-forward release, and a safety based on the 2021 model, alongside numerous smaller changes. The bullets all have their primers struck, regardless of if the bullets have actually been fired.

RSh-12, 2014 model - 12.7x55mm
RSh-12, 2021 model, with folding foregrip - 12.7x55mm. This version does have flutes on the cylinder, albeit different from the in-game model.
The "TYR" in an official render. Note the significant differences between this weapon and the real one.
Idle with the RSh-12. The revolver is only depicted in double action.
Aiming down the enlarged sights.
Manually cycling the revolver during the inspect animation. The operator then checks the cylinder (and finds that all the primers have been struck).
Removing a single spent case after firing one round. The RSh-12 uses similar animations to the S&W Model 500 from the previous game.
Dumping three spent casings while retaining two unfired bullets.
Smacking out all 5 spent rounds...
...and loading some new 12.7x55mm with the aid of a speedloader. The operator, as expected, dramatically swings the cylinder shut after.

MTs-569

Using the "ZIU-16 Heavy Long Barrel" and the "ZLR Strelk Stock" converts the weapon into an approximation of the MTs-569 revolver carbine.

MTs-569 with angled foregrip, red-dot sight, and speedloader - 12.7x55mm
The "TYR" with said modifications.
Holding the revolver.
Pushing out the cylinder at the start of the "fast hands" reload.
The operator using his index finger to dump the rounds instead of the palm of his hand.
Finally, pushing the cylinder shut. This animation is also used when first equipping the revolver.
Nikto decides to become the STALKER Gunslinger. Note that doing this would probably break his index fingers.

Submachine Guns

Beretta PMX

The Beretta PMX will be added in Mid-Season 1 as the "HRM-9".

Beretta PMX - 9x19mm

Custom 9mm AR-15

A custom 9mm AR-15 with the same SIG 516/SIG M400-based receiver as Modern Warfare II’s "M4" appears as the "AMR9", which is coincidentally the same name as the five-round burst AR platform weapon (also classified as an SMG) from Advanced Warfare. By default, it features a dimpled barrel (roughly 10"), a solid M16-style stock, and a handguard with a strange lower extension, housing a tube into which lights and lasers are mounted (despite the handguard having side rails); all of the alternate barrel options extend the same distance downwards, likely to keep the foregrip positions and handling animations consistent.

The weapon's file name IDs it as the Model 635 (fixed carry handle, slim handguards, 4-position stock from the Model 653), while the presence of a flattop upper would make it closer to the Model 991 (removable carry handle, KAC rail system, 6-position stock from the M4A1).

Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight, for comparison - 9x19mm Parabellum
SIG-Sauer SIG516 Carbine with 10" barrel - 5.56x45mm NATO
The "AMR9" in an official render. Note the strange handguard; the fact that it protrudes this far down would prevent the upper receiver from being pivoted open, while the extension that goes behind the front receiver pin would prevent it from being lifted straight off, meaning that the gun couldn't be field-stripped without removing the handguard. The tube inside this odd lower extension is always there, and does nothing unless a laser or light is equipped.
Strangely named operator "Blueprint" holds her 9mm AR on the legendary Rust.
Checking the Uzi pattern magazine.
Doing a brass check. A similar animation is used when picking up the weapon.
Aiming down the sights.
The reload animations are rather simple compared to the other ones in the game. They simply involve removing the old magazine and putting in a new one.
When empty the ping-pong paddle is slapped with some force.
When using the 100-round magazines the user will opt to use the charging handle instead.
Observing with awe the abomination that can be created with the gunsmith system. The front end alone must weigh 10kg if not more.
This time with a more sensible build and the "Mag Holster" equipment, Blueprint reloads her empty AR by thumbing the bolt release.

CZ Scorpion Evo 3 A1

The CZ Scorpion Evo 3 A1 appears, using nearly the same model as the stylized Modern Warfare counterpart. The campaign premiere for "Operation 627" referred to it by its real name, "Scorpion Evo 3", however it has been changed to "Rival-9" which is then retained in the final game.

CZ Scorpion Evo 3 A1 - 9x19mm
The "Rival-9" in an official render.
Holding the Scorpion on "Favela".
Using the HK-style diopter drum sights.
Ah bullets!
Tactically reloading after firing off some rounds into the nearby homes.
Locking the charging handle back when starting the empty reload...
...and violently smacking it back into battery after loading a new magazine.
Thumbing the bolt release on empty during the "Fast Hands" reload.
CZ Scorpion Evo 3 S1 Carbine with muzzle brake - 9x19mm
Using the "Rival-C Clearshot Barrel" gives the weapon a Scorpion Evo 3 S1 Carbine-style barrel. Here, it is also equipped with an alternate muzzle device to emulate the above image.
CZ Scorpion Evo 3 S1 Carbine with faux suppressor - 9x19mm
CZ Scorpion Evo 3 S1 with Innovative Arms SC9 integral suppressor - 9x19mm
Changing the barrel to the "Rival IGS-800 Barrel" gives the weapon the length of the S1 Carbine with the suppressor of the Innovative Arms SC9.

Heckler & Koch UMP45

A stylized Heckler & Koch UMP45 appears as the "Striker". It reuses the model of the "Undertaker" blueprint from MW19 (which visually changed that game's LWRC SMG-45 into a UMP45), though rather bizarrely the magazine has been remodeled to be too short. The MW19 version featured a correct-length magazine correctly holding 25 rounds, while the MWIII iteration features a too-short magazine (roughly 20) that somehow holds 30 rounds. A 48-round mag is also available, this one also being too short to fit that amount of .45 ACP rounds.

Heckler & Koch UMP45 with Picatinny rails - .45 ACP
The "Striker" in an official render.
Idle with the "Striker". Unlike the real UMP45, the front and rear sights are not fixed to the body but instead are mounted on the top picatinny rail. The design of the front sight has also been changed to a Troy Fixed HK style non-folding front sight post.
Aiming.
Performing a tactical reload. Note the Lachmann & Meer text on the side, the in-universe analogue to Heckler & Koch.
After running empty, the operator locks the charging handle back and performs a more conventional changing of the magazine...
...then releases the bolt into battery. This is also the initial equip animation.
The operator reloads a customized "Squad 404" inspired UMP45. When using the "Gunner Vest" gear, the operator simply thumbs the bolt instead of using the charging handle. Note that when equipping any optic, the front iron sight gets removed, and when using any magnified optic, the rear sight is also removed.
Right side with the bolt locked back on empty. Note the mirrored text.
Heckler & Koch USC with Picatinny rails - .45 ACP
A USC-like build in the Gunsmith.

IMI Uzi

The IMI Uzi appears as the "WSP-9". It is depicted with a bent trigger guard from the Micro Uzi / Uzi Pistol.

IMI Uzi with buttstock extended - 9x19mm
IMI Uzi Pistol with 32-round magazine and bent trigger guard - 9x19mm Parabellum
The "WSP-9". Note that in contrast to the Uzi from MW19, this incarnation has more close to reality iron sights, handguard & grip textures and bulges above the selector, albeit still somewhat stylized. The fire selector is fictionalized this time, though it does have the A-R-S markings of the military model.
About to lock the bolt back when first equipping the Uzi.
The alternate equip animation (which happens when using optics) on an ITL MARS-equipped Uzi. This is also used when reloading the SMG on empty.
Uzi nine millimeter.
The rear sight is cut in half.
Performing a tactical reload. Note the bent trigger guard, a feature that was added to the Micro Uzi in the ealy 90s to accommodate a better grip in the insufficient forward area of the Micro Uzi. Apparently, the full-size Uzi doesn't have this issue but the game's depiction has the bent guard as a stylization typical for the rebooted Modern Warfare series.
About to remove the magazine on empty. Note the protruding magazine catch.
Chambering the Uzi.

IMI Uzi (.45 ACP)

Using the "Broodmother .45 Kit" attaches a suppressor and an early model wooden stock, and converts it to fire .45 ACP with the magazine model changed.

IMI Uzi with detachable wood buttstock (early model with straight comb) - 9x19mm
The "Broodmother .45" conversion of the "WSP-9". The wood stock is slightly stylized.
A different Uzi customized to resemble the early model.

IMI Micro Uzi

The IMI Micro Uzi appears in the handgun class as the "WSP Stinger".

IMI Micro Uzi - 9x19mm
The "WSP Stinger" in an official image.
IMI Micro Uzi with stock extended - 9x19mm
The "WSP Stinger" fitted with the folding "Rampart-IV" stock.
Operator "Doc" chambering the Micro Uzi with her left hand when first equipping it.
When using the "Rampart-IV" stock, the operator instead unfolds the stock with their left hand.
Idle with the Uzi, holding it in a low-centered-tilted position like most of the pistols across the Modern Warfare reboot series.
Aiming.
Performing a tactical reload.
Cocking the bolt on empty. Due to a bug or developer oversight, the barrel has a bullet in the chamber.
The operator flicking the safeties off two Micro Uzis when first equipping them.
Idle with the SMGs. They can be fitted with the folding stock options even in this form.
Stylishly dumping the empty magazines by tossing the Uzis upward and catching them on their magazine releases.
"Doc" with the two SMGs. Note due to a bug her left hand is positioned as if she was holding a long rifle.

IWI Uzi Pro

The IWI Uzi Pro appears as the "WSP Swarm". Although it is select-fire, it is visually based on the pistol variant. By default, it is fitted with a stylized A3 Tactical modular folding stock. It can be equipped with a stabilizing brace, allowing it to be dual-wielded. When equipping lasers/lights, the game places them on the groves on the receiver, despite there being no mounting point or rail.

IWI Uzi Pro Pistol - 9x19mm
The "WSP Swarm" in an official image.
Chambering the SMG when first equipping it.
Holding the Uzi Pro.
The rear sight is quite low while aiming. This somewhat similar to the low rear sight of the Mini Uzi in Call of Duty 4: Modern Warfare.
Changing the magazine. Unlike the other two Uzi variants, the operator uses a conventional reload technique for the tactical reload.
Cocking the side mounted charging handle on empty.
IWI Uzi Pro Pistol with stabilizing brace - 9x19mm
Pretending to flick the safeties off when first equipping the dual Uzi Pros. Unlike the Micro Uzi, the selectors are not animated so the player character simply moves their fingers over selectors already set to fire.
Amusingly, optics can still be mounted on the weapons despite there being no way in-game to use them. Note the barrels have been customized to be shorter; the default barrel length and the shorter barrel options are somewhere in-between the real Uzi Pro barrel length.
Dropping the magazines during an empty reload. Unfortunately there appears to only be a loaded magazine model. Note the "Hardened 9mm" rounds in the magazine.

LWRC SMG-45 (9mm conversion)

A 9x19mm conversion of the LWRC SMG-45 appears as the "Striker 9". Said conversion was planned for the real weapon, but has not been released so far. Interestingly enough, the weapon is stated to be manufactured by Lachmann & Meer, the in-universe analogue to Heckler & Koch. Perhaps the weapon was originally intended to be a Heckler & Koch UMP-9 but was changed during production.

LWRC SMG-45 with stabilizing brace - .45 ACP
The "Striker 9" in an official image.
HK slapping the SMG when first equipping it.
Idle. Visually most of the gun remains the same as its SMG-45 incarnation in Modern Warfare 2019...
...including the flip-sights.
Reloading.
Locking the charging handle back on empty...
...and gently releasing it into battery after changing the magazine.
About to thumb the bolt release for the "Fast Hands" reload.
LWRC SMG-45 - .45 ACP
Fitting the "Lachmann MK2 Light Stock" gives the SMG its proper stock. This particular build is based on [this image].

Shotguns

Fostech Origin-12

The Fostech Origin-12 appears as the "Haymaker" (which is coincidentally named as the similarly functioning shotgun in BO3). A customized version of the Origin-12 appears as the "Recon Haymaker", used by the Support Juggernaut.

Fostech Origin-12 with 9.75" barrel - 12 gauge
The "Haymaker" in an official render.
When first equipping the Origin-12, the operator racks the charging handle, which pops the dust cover open.
Holding the shotgun on "Estate".
Aiming down the ridiculous flip-up sights.
Inspecting the chamber.
Sandwiching the massive magazines during the tactical reload.
Pulling the charging handle after swapping the magazines on empty. For the "Fast Hands" empty reload, operator uses their right index finger to release the bolt.

Remington 870

The "Lockwood 680" is a stylized tactical Remington 870 pump-action shotgun, similar to the "Model 680" from MW19. The model in-game uses a standard synthetic non-pistol grip stock by default, and can be modified with an MCS-esque pistol grip stock combination by equipping the "FTAC Goliath XM250 Heavy Stock".

Remington Model 870 MCS Entry - 12 gauge
The "Lockwood 680" in an official render.
Idle with the 870.
Aiming.
The inspect animation remains similar to the Mossberg 590's, but with an additional feature of the operator pushing the Flexitab down to check the magazine. Note his thumb clips into the U-notch.
Pumping out an empty husk during the empty reload...
...and loading a new shell into the chamber.
Topping off the magazine tube.
Loading one of the new BOLO shells in someone's cockroach infested kitchen during the "fast hands" animation. Note that the BOLO shells are currently bugged and the empty shells are green slug rounds.

"Riveter"

A .410-gauge automatic shotgun possibly based on the ATI Omni .410 (an AR-15-styled shotgun) is available as the "Riveter". It has a 15-round magazine with plastic windows and fires in full-auto. As with many weapons in the "M4 Platform ", most of the animations are shared with the "M4" from Modern Warfare II. Much like the RONI-G1 Glock 21, when pairing the "Bruen Heavy Support Grip" with the "Kilo Short Barrel", the grip exceeds the muzzle of the weapon (although thankfully in this case the grip is mostly enclosed).

ATI Omni - .410 bore
The "Riveter" in an official render.
Mila holds the "Riveter" on a helipad, guarding the UH-60 Blackhawk from any hostile birds.
The flip-sights are identical to the ones on the "AMR9".
Checking the chamber, which is an animation used when first equipping the weapon as well.
Using the "tac-stance" to view the shotgun cycling out a shell, which appears too wide to be a .410 shell (the correct .410 shells are visible in the magazine), and is seemingly the same 12-gauge shell model used by the game's other shotguns. Due to the lack of brass deflector, the bolt is easily visible.
Tactically reloading using a method not unlike the SIG556 HOLO's reload in Black Ops II. Note the follower and spring in the partially spent magazine.
About to load a fresh magazine on empty. The operator's thumb doesn't appear to actually by pressed against the side of the magazine.
About to smack the bolt release. As with other variants for the "Fast Hands" reload, the operator thumbs the bolt release on empty instead.

Rifles

AN-94/AK-74M hybrid

A hybrid of the AN-94's barrel and forend with an AK-74M/AK-100 series receiver appears as the "SVA 545". The rifle also features an unusual gap between the trigger guard and magazine release, similar to the Type 81. It's modeled with a Zenitco PT-1 stock, uncanted magazine well, railed handguard and full top rails. The in-game model also comes with the side rail mount that is never used due to the top rails. The barrel assembly resembles a conceptual 6x49mm rifle photoshopped by an internet forum user. Despite this odd combination of visual elements, in gameplay terms the rifle is intended to be an AN-94, featuring its two-round hyperburst at the beginning of every trigger pull. As of Season 1, the hyperburst fire mode is incorrectly listed as "semi-auto" mode, and removing the stock still uses the impossible "Iraqi reload" technique ala the previous game's AKS-74UN, instead of using a unique reload animation that was aadded during Season 2 of MWII. The animations for the rifle are all shared with the AK-105 from MWII.

AN-94 - 5.45x39mm
AK-74M with Zenitco furniture - 5.45x39mm
Type 81 - 7.62x39mm
The "SVA 545" in an official image.
Andrei Nolan holds the hybrid rifle in a Konni training facility.
Using the flip-sights, which are slightly off-center due to the weapon sway.
Using the Iraqi reload technique after emptying the magazine.
Nolan uses his thumb to flick out the magazine for the "Fast Hands" reload instead. Note the "NT Quietus" integrated suppressor barrel modification, which removes the AN-94 barrel entirely, and on the real rifle would compromise its functionality. Also note the ridiculous height-over-bore that optic with riser has.
Checking the chamber...
...and again after running dry.

Bushmaster ACR

A Bushmaster ACR with tan furniture appears in-game as the "MCW". The weapon can be converted to fire .300 AAC Blackout ammunition by using the "JAK Raven Kit".

Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO
The "MCW".
A customized ACR as seen with the Polish operator (later revealed to be Swagger) in the middle in a promotional image.
'Murican operator BBQ holds his ACR in a brazilian quarry.
Inspecting the left side. Note the extended ambi mag release, also found on the SCAR-L.
Brass checking while getting a view of the right side.
Partial reloads involve a rather awkward way to swap mags, also found on many different weapons in the Modern Warfare trilogy.
When empty, the operator will flick out the spent P-Mag, John Wick style...
...and then use the (folding) charging handle to send the bolt home. With the "Mag Holster" equipment, the bolt release is used instead.
The "JAK Raven" conversion of the "MCW"; oddly, this apparently requires replacing the entire upper receiver (and several pieces of furniture), despite one of the main selling points of .300 Blackout being the ease with which weapons chambered in 5.56 NATO can be converted to use it (only requiring a new barrel and, where applicable, adjustments to the gas system). Said upper receiver also appears to be made of (or textured to look like) carbon fiber.

Bushmaster ACR (.450 Bushmaster)

The .450 Bushmaster variant of the ACR is available as the "Sidewinder". In the campaign's early access, its caliber was incorrectly labeled as .458 SOCOM; this has been changed to ".450 Huntsman" in the final release. Similarly to the "FTac Recon" introduced in MWII, it is classified as a battle rifle, despite .450 Bushmaster being more of an oversized intermediate cartridge.

Bushmaster ACR - .450 Bushmaster
An official image of the left side view of the ACR in .450
A "Sidewinder" in-game modified to resemble the ACR in the above image.
Holding the rifle.
Aiming. The flip sights are identical to the other two models, with the only differences being how close the player's perspective is to the rear sight.
DChecking the load in an animation similar to the equip one. The topmost round appears to clip into the barrel.
Changing magazines.
Flicking out the spent magazine on empty...
...and tugging the charging handle after loading a new one.
The operator about to (incorrectly) push up the bolt release; the bolt release on the ACR moves upwards to lock the bolt in place and should be pushed downwards to drop the bolt. Note that the operators' thumb clips into the button for a very brief moment before the bolt gets pushed (this is more noticeable when using a character with gloves).

Bushmaster ACR DMR

A Bushmaster ACR DMR with black furniture appears as the "MCW 6.8". The beta version was fictionally stated to be chambered in 6.8x51mm; this was changed for the final release to "6.8 Wrath", which is the in-universe version of the cartridge that the General Dynamics RM277-based rifle fires.

Being in the marksman rifle class, it fires in semi-auto only mode by default, but a has full-auto conversion available (which gives the rifle the stock of the standard ACR). In both cases, the fire selector is set to full-auto.

Magpul Masada SPR - 5.56x45mm NATO
The "MCW 6.8". Note that the magazine and well are too short to fit 6.8x51mm; it's possible that the 6.8x43mm SPC caliber was originally intended, but the game still states its chambering as "6.8 Wrath".
Checking the chamber when first equipping/when inspecting the rifle.
Holding the rifle in front of a fazenda.
Using the flip-sights.
Chamging the small magazines which somehow contain 20 rounds of 6.8x51mm.
Loading a new magazine from empty (note the dropped bolt release, which unlike the other two ACR iterations isn't used for the "Fast Hands" reload).
Pulling the folding charging handle. When using a scope, the operators' hand will sometimes clip into the side of the scope.

CZ 805 BREN A2

The CZ 805 BREN A2 appears as the "MTZ-556". It has a fictional gas plug by default, but most barrel attachments (notably the "MTZ Natter Barrel" with a similar length to the base weapon) give it a correct CZ 805's gas plug. The "MTZ Skeletal Folding Stock" attachment is reminiscent of the early stock of the 1st gen CZ 805. If the player has a "Mag Holster" equipped in his gear slot, the operator will thumb the bolt hold-open button to release the bolt on an empty reload, something not possible on the real rifle. Aftermarket bolt releases have been made for the civilian S1 version, however.

Curiously, it is the weapon seen being distributed to the operators in the multiplayer insertion cutscenes, although, eventually it magically turns into the actual weapon of player's choice.

CZ 805 BREN A2 with telescoping stock - 5.56x45mm NATO
The "MTZ-556" in an official image.
Chambering the CZ 805 when first equipping it. This animation extends to all weapons under the "MTZ" platform.
A U.S. Army Ranger inspects his CZ 805 in the new version of Afghan. Note that the markings call it a "MTX-556".
Brass check, this animation seems to be taken from the SCAR variants.
Looking through the iron sights. These sights are shared across all the CZ BREN series weapons, with the only differences being how close they are when aiming (for example they are depicted as being very close for the BREN 2 DMR, despite them being mounted the same distance as the ones on the BREN 2 BR).
Swapping magazines.
Reloading from empty...
...this ends with a quick tug of the charging handle. A round visibly gets chambered here.

CZ 805 BREN A1

The "MTZ Clinch Pro Barrel" turns the weapon into a full-size CZ 805 BREN A1.

CZ 805 BREN A1 with telescoping stock - 5.56x45mm NATO
The modification in-game.

CZ BREN 2 BR

The CZ BREN 2 BR in 7.62x51mm NATO appears in the battle rifle class as the "MTZ-762". It is incorrectly depicted with a reciprocating charging handle and without the trigger guard bolt hold-open device.

CZ BREN 2 BR - 7.62x51mm NATO
The "MTZ-762" in an official image.
Holding the BREN 2 BR in the outskirts of Pripyat.
Checking the chamber.
Swapping magazines (tactically).
Tugging the charging handle on empty.
Dramatically ejecting the magazine...
...then thumbing the bolt after inserting a new one for the "fast hands" reload.

CZ BREN 2

The "JAK Heretic Carbine Kit" converts it into a CZ BREN 2 in 7.62x39mm.

CZ BREN 2 w/ 9" barrel - 7.62x39mm
The "JAK Heretic Carbine" conversion of the "MTZ-762", which features both a carbon-fiber upper receiver like the ACR's conversion and a 3D-printed lower; while no printable BREN 2 lowers are currently known to exist, similar printed lower receivers for AR-10- and AR-15-pattern rifles do, and the BREN 2's lower is made of polymer to begin with, so this isn't particularly far-fetched.
The will of a single jawn, Captain Price.
Checking the chamber.
Changing the magazine while retaining the other.
Pulling the charging handle on empty.
Flicking out the magazine in an even more dramatic animation for the "fast hands" empty reload.
Using the bolt release after loading the new one in.
CZ BREN 2 w/ 14" barrel - 7.62x39mm
MWIII Bren2 762x39 14in.jpg

CZ BREN 2 DMR

A CZ BREN 2 in a DMR configuration intended to pass for a BREN 2 PPS appears as the "MTZ Interceptor". By default, it has a short barrel, a stylized Magpul PRS stock and a pistol grip with palm shelf, but can be modified with a longer barrel and a standard BREN 2 BR/PPS stock and pistol grip.

CZ BREN 2 DMR (previously known as BREN 2 PPS) - 7.62x51mm NATO
The "MTZ Interceptor" in an official image.
A customized "Interceptor", built to resemble a stock BREN 2 DMR.
Holding the rifle in Brazil.
Finding a bullet in the chamber.
Loading a fresh magazine from empty...
...and using the charging handle.
Thumbing the bolt release for the "fast hands" reload.

FAMAS F1

The FAMAS F1 appears as the "FR 5.56", returning from Call of Duty: Modern Warfare, this time without its fictional gas block. As with many FAMAS iterations in Call of Duty, it primarily fires in bursts. Unlike in MW2019, the rifle is incorrectly loaded with brass-cased rounds for most of its ammo types, including the default ammunition. It should be loaded with steel-cased rounds, as brass rounds were notorious for causing malfunctions. The only steel-cased rounds in-game that it can use are the Armor Piercing rounds. It correctly holds 25 rounds this time, like its Valorisé counterpart from MWII.

FAMAS F1 - 5.56x45mm NATO
Left side view of the FAMAS.
Chamber checking when first equipping the rifle. This is identical to the one in MW2019, and this animation is also used when inspecting the rifle.
Holding the rifle in an alleyway. Note the cut down carry handle, which has removed the protective siding for the iron sights.
The iron sights are now actually part of the FAMAS F1, instead of being rail mounted like in the prior game. Note the sights are off-center due to weapon sway.
Toggling the trigger guard mounted selector, which only selects burst or semi-auto. This is also a correction from the 2019 game, which showed the stock's auto-burst selector being toggled instead.
Changing magazines during a tactical reload.
Chambering the rifle on empty during the "Fast Hands" empty reload. For the default empty reload, the rifle is chambered in a similar manner to the inspect animation. Note the rail now stops before the front and rear iron sight, unlike in MW2019, where the whole top of the rifle was railed.
Checking the empty chamber.
Pham Lan Minh with a FAMAS F1 and FAMAS Valorisé.

FN SCAR-H (modified)

An FN SCAR-H set up to pass for an FN HAMR IAR, probably alluding to the NGSW variant chambered in 6.8mm, appears in the light machine gun class as the "TAQ Eradicator". Visually, it's a slightly modified version of the SCAR-H from the previous game, with an extended handguard with two side-protruding sling loops to hint at its unique firing mechanism. Like its Black Ops II depiction, the weapon has a variable fire rate not unlike that of the AN-94; the first few shots in full-auto are fired at 837 RPM, and the rest are fired at a much lower (and so far unstated) RPM, apparently to imitate the real HAMR's transition to open bolt firing when the weapon is heated, though this does beg the question of how the weapon manages to not only heat up to unsafe levels within a few (and consistent) rounds, but also dissipate this heat instantaneously upon the cessation of fire, nevermind the fact that switching the same weapon from open-bolt to closed-bolt operation wouldn't likely cause such a drastic change in fire rate.

Also just like the previous time the HAMR (or an imitation of it) showed up in a major Call of Duty title, it is fed by an X-Products X-25 50-round drum overloaded to 75 rounds (with the magazine being the same model as the drum mag of the "TAQ-V"). Other magazine options include a 30-round Molon Labe magazine overloaded to 45 rounds and a 100-round dual drum magazine holding 150 rounds (and modeled after the ArmaTac Industries SAW-MAG 150-round dual drum magazine for 5.56x45mm NATO). Most animations are shared between the different "Tactique Verte" weapon family variants.

FN SCAR-H STD - 7.62x51mm NATO
The "TAQ Eradicator" in an official render.
Operator BBQ holds the SCAR-H on Favela.
About to load a new magazine, which due to a bug appears to be empty (also the chamber has a flat tan texture).
About to depress the bolt release during the "fast hands" reload.
The SCAR-H with the fictional 7.62x51mm SAW-MAG.
The drummed-up TAQ Eradicator in a favela kitchen.
Chambering the SCAR on empty. This is also the equip animation when using the SAW-MAG.
The empty drum as seen in the inspection. Note the housing juncture is way too shallow.
The rifle locked open. As in MWII, the rollmarks are mirrored on the right side due to a texture limitation.

Heckler & Koch G36

A Heckler & Koch G36 resembling the stylized MW19 counterpart appears in the assault rifle class as the "Holger 556‎". Like in the original Modern Warfare 3, the assault rifle and machine gun variants of the G36 are available.

Heckler & Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm
The "Holger 556" in an official image.
Operator Kleopatros holds the G36 in her home country. Note her camouflage isn't the lizard pattern used by the Hellenic Army, and instead seems to be a fictional pattern with a color scheme similar to camouflage used by Scandinavian countries.
Using the iron sights. These sights are shared across the in-game "Holger" weapon family.
About to insert a new magazine while retaining the old one.
Cahmbering the G36 on empty. This is also the equip animation.
Inspecting the rifle with a full magazine and chambered round...
...and inspecting an empty rifle/magazine.

Heckler & Koch G36C

The rifle can be converted into a Heckler & Koch G36C.

Heckler & Koch G36C3 with an attached EOTech sight over red dot sight, vertical foregrip and laser - 5.56x45mm
A "Holger 556" with the alternate barrel.

Heckler & Koch G36K

A Heckler & Koch G36K with a G36C carry handle appears in the light machine gun class as the "Holger 26", using a 60-round single drum magazine by default. The G36C carry handle is taller than the real version, a middle ground between it and the integrated optics carry handle. It can equip several full-length G36 barrel options (one of which has an integrated bipod), a 100-round double drum or 40-round magazine (no smaller, likely so as to not overlap in role with the assault rifle class version), as well as a stylized depiction of the G36's integrated carry handle optic.

Heckler & Koch G36KV with G36C carry handle - 5.56x45mm
The "Holger 26" in an official image.

Heckler & Koch MG36

Equipping the above G36K with the SL8 barrel, approximate muzzle device, bipod, integrated optic, and 100-round drum makes for an approximation of a true MG36 build. Due to the limit of five attachment slots, the cheek riser stock cannot be replaced with the standard stock if one is using the other attachments.

Heckler & Koch MG36 - 5.56x45mm
The modified "Holger 26" in-game. Note unlike the real integrated scope, the one in-game retains the rear sight.
Johnny MacTavish chambers the rifle during the equip animation.
Holding the German machine gun in the Afghan heat.
Looking through the integrated red dot sight.
Checking the Beta C-Mag...
...and then the right side of the gun.
Removing the empty magazine after expending all 100 rounds. Note the protruding magazine catch.
Chambering the MG36 after inserting a new one. Due to a bug, the operators fingers will occasionally be too far to the right and not actually make contact with the handle.

Heckler & Koch SL8

The Heckler & Koch SL8 is available in the marksman rifle class as the "DM56".

Heckler & Koch SL8-4 - 5.56x45mm
The "DM56" in an official image.
Equipping the rifle.
Frustrated by yet another workplace pizza party, "Byline" brings her SL8 to work.
Checking the chamber.
Reloading (tactically).
A similar animation is used for the empty reload, but with the operator flinging the used magazine away.
Tugging the folding charging handle on empty.
Using her thumb to chamber the rifle during the "Fast Hands" empty reload.

IWI Tavor CTAR-21

The stylized IWI Tavor CTAR-21 from Modern Warfare returns in Season 1 as the "RAM-7".

IWI Tavor CTAR-21 with flat top - 5.56x45mm NATO
An official image of the "RAM-7".
Chambering the rifle when spawning in.
Idle with the rifle in Mykonos, Greece.
The iron sights are seemingly the same as its counterpart in Modern Warfare 2019.
Checking the chamber.
Performing a tactical reload.
Grabbing the magazine release lever on an empty reload (although the operator appears to be thumbing the catch)...
...and pulling the charging handle after swapping the magazines.
Using the bolt release for the "Fast Hands" reloads.

QBZ-97

A QBZ-97 with a slightly stylized T97.ca LHG and FTU appears as the "DG-58". Like its counterpart from the original Modern Warfare 3, the weapon fires in three-round bursts, something only possible on the QBZ-97A variant.

Price inexplicably starts with a "DG-58" in the "Countdown" section of the mission "Trojan Horse". Unless the weapon is likely standing in for an SA80 variant or by the off-chance that he stole it from one of the Konni Group members, the chances of a weapon of Chinese origin being used by TF141 or the SFO in the United Kingdom are next to null.

File:T97.ca.jpg
Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington
The "DG-58" in an official render. Note the integrated front and rear sights not present on the real Flat Top Upper, but are present on the ACP PEAK replacement upper.
Holding the QBZ-97.
Aiming. The sights are nearly identical to the other in-game Type 95 family.
Inspecting the magazine. Note the emblem on the magwell has the text "钢之龙 (Steel Dragon) Defense Groups" written on it. One can assume the "DG" in "DG-58" stands for "Defense Groups". The serial number has "97" in the text, possibly alluding to the real rifle.
Chamber checking.
Tactical reloading.
Chambering the rifle on empty (a variation this animation is also used when first equipping the rifle). For the "Gunner Vest" faster reload, the animations from the QJB-95-1 empty reload are used.

QBZ-97B / QBZ-95B-1 hybrid

Attaching the "DG-58 Micro Barrel" barrel attachment turns the weapon into a QBZ-97B style carbine (much like the JAK conversion QBZ-95B below). The carbine features the selector and pistol grip (which is just the base grip of the 97) of the QBZ-95B-1, the muzzle device, caliber and magazine/magazine well of the QBZ-97B, with the top rail carry handle somewhat resembling the carry handle of the QCQ-05. The iron sights even more so resemble the aforementioned ACP PEAK upper.

QBZ-95B-1 - 5.8x42mm
QBZ-97B - 5.56x45mm NATO
Two custom DG-58 rifles with the "DG-58 Micro Barrel" attachment. The bottom one has the default muzzle device (which the 95/97B have) and the one above with a changed muzzle device to emulate the look of the 95B-1.
Idle with the hybrid carbine.
Aiming.
Looking at the left side...
...and checking the chamber looking at the right.
Reloading from empty with the faster reload perk...
...and about to release the bolt.

SIG-Sauer MCX-SPEAR

A stylized SIG-Sauer MCX-SPEAR appears in the battle rifle class as the "BAS-B". It is fitted with the same stylized Magpul MBUS used on the RM277 from Modern Warfare II. It was stated in the beta loadout menu to chamber the real life ".277 Fury" instead of the aforementioned "6.8 Wrath"; it has been changed to simply ".277" in the final game. Similar to Battlefield 2042, the weapon is depicted without its custom-designed SIG SLX suppressor by default but it is available as the "Bruen Harmonic Suppressor L".

SIG-Sauer MCX-SPEAR (2022 model) with 13" barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY
The "BAS-B" in an official render.
Holding the MCX-SPEAR in the default C-clamp grip.
Aiming down the MBUS-ish flip-sights.
Checking the chamber after inspecting the magazine...
...then thumbing the forward assist.
About to sandwich the magazines together during a tactical reload.
Quickly checking the chamber for malfunctions during the empty reload...
...then tugging the folding charging handle after swapping the magazines.
The operator about the smack the bolt release like it owes him money during the empty "fast hands" reload. Note the SLX suppressor attached, in-game referred to as the "Harmonic" suppressor.
A round inside the barrel when inspecting on empty, an oversight that unfortunately also happened to a few weapons in Call of Duty: Vanguard.
SIG-Sauer MCX-SPEAR with 9" barrel
The "BAS-B" modified to resemble it with the 9" “Wyvern” barrel and "HUL-BREACH" muzzle device.
SIG-Sauer MCX-SPEAR in MRGG-S configuration with 20" barrel - 6.5mm Creedmoor
The "BAS-B" modified to resemble it with the "Venom" barrel, "TREAD-40" muzzle device, "Flash 8" stock and "TX4 HAVOC" scope.

Sniper Rifles

Bolt-action AK

A bolt-action AK rifle appears as the "Longbow", fitted with a 30-round magazine. It is classified as a sniper rifle in-game, and as a result, it is the most mobile and has the highest round capacity of all the sniper rifles available in its class. While bizarre as a weapon choice in a military setting, the Armenian K11 rifle (the K11M more specifically designed for special forces) or the Ukrainian GOPAK are some of the AK-like rifles known to use the bolt-action system in real life, similar to how the "Longbow" functions in-game. The "Pro-99 Long Barrel" gives the rifle a similar barrel to the K11M (albeit with a railed handguard and no iron sights), while the "Tac-Brute Suppressed Barrel" gives the rifle an integrated suppressor, similar in idea to the GOPAK.

The "Longbow" in an official image.
Chambering the rifle when first equipping it.
Holding the "Longbow" in a bunker.
Checking the chamber.
Using the very fast straight pull bolt. A customization option exists for an even faster bolt.
Kicking out the empty 30 round magazine with another. Both the standard and empty reloads are similar to the MWII AK-103.
Chambering the rifle.
Pulling the bolt during the "Fast Hands" empty reload. The animation is similar to the standard empty reload, except the operator holds the rifle horizontally. Note the "Pro 99-Long Barrel".

Cadex Defence CDX-50 TREMOR

The Cadex Defence CDX-50 TREMOR was added in Season 1 as the "XRK Stalker".

Cadex Defence CDX-50 TREMOR - .50 BMG
An official image of the "XRK Stalker".
Idle at a black site with the rifle.
Checking the chamber.
The bolt all the way to the rear while the operator cycles it.
Cycling the bolt with the fast bolt.
About to unlock the bolt during the empty reload. Note the dropped firing pin.
Tossing an "empty" magazine for the "Fast Hands" reload. The magazine model erroneously is always depicted with one round in it, for both empty and normal reloads.
Closing the bolt.
Note that empty cases don't have their primers struck.

Chukavin SVCh-8.6

The Chukavin SVCh-8.6 appears in the sniper rifle class as the "KV Inhibitor". It is fitted by default with a shorter barrel like SVCh variants of other calibers, while the "Kas-Dworf Heavy Long Barrel" attachment approximates the real SVCh-8.6's barrel length.

Chukavin SVCh-8.6 - .338 Lapua Magnum
The "KV Inhibitor" in an official render.
Staring at a very peculiar font. Oh also holding the SVCh.
Making another magazine sandwich while performing a tactical reload. Note the operators' finger clips through the magazine release for part of this animation.
For the "fast hands" reload, the operator uses their middle finger on their right hand to let the magazine drop free.
Kicking the empty magazine free during a standard empty reload...
...and pulling the charging handle. This animation is also used when first equipping the rifle.
The bolt locked back on empty.
Ditto on the other side.

Kalashnikov SVK

The SVK prototype of the Chukavin SVCh appears in the marksman rifle class as the "KVD Enforcer", chambered in 7.62x54mmR.

Kalashnikov SVK prototype - 7.62x51mm NATO
The "KVD Enforcer" in an official render. Despite being supposedly chambered in 7.62x54mmR, the magazine looks more like a 7.62x51mm one.
Holding the SVK in the Caucasus.
Aiming with a GG&G MAD inspired sight at some rock textures that didn't properly load in.
The tactical reload is slightly altered from the SVCh. Note the top rounds seemingly being held in by faith.
The "fast hands" reload is much the same.
Kicking out the "empty" magazine. A strange oversight given the SVCh has an empty magazine model.
An alternate animation for pulling the charging handle instead of the palms up technique used on the SVCh.
The empty inspect makes the full magazine more obvious. Also note that the blow up doll has been changed to something more family friendly.

Steyr HS .50-M1

The Steyr HS .50-M1 appears as the "KATT-AMR". The default scope uses the iconic scope_overlay_m40a3 reticle.

Steyr HS .50-M1 - .50 BMG
The "KATT-AMR" in an official image.
Operator "Alpine" holding the rifle in a winter wonderland.
Checking the chamber.
Working the bolt.
An alternate animation for working the bolt when using the faster bolt option.
Topping off with a new magazine.
Ripping out the empty magazine during the empty "Fast Hands" reload. Note the "Tempus Aura Heavy Barrel" barrel modification, which gives the weapon a rail system and barrel more akin to the real HS .50-M1.
Loading in a new one...
...and working the bolt. The standard empty reload has the action opened and the magazine swapped before closing it instead of swapping the magazine and then working the bolt.

Machine Guns

FN EVOLYS

A stylized FN EVOLYS is scheduled to be added in Mid-Season 1 as the "TAQ Evolvere".

FN EVOLYS 7.62 - 7.62x51mm NATO

FN Minimi

The FN Minimi returns from Call of Duty: Modern Warfare, once again called the "Bruen Mk9". Despite the unchanged name, the weapon is now stated to be manufactured by Tactique Verte, the in-universe analogue to FN Herstal, as inscribed on the right side of the feed tray cover. By default the pistol grip has stippled grip tape, but it can be removed with the "Stippled Grip Cover" attachment, which apparently covers the tape, even though it just removes the modification.

FN Minimi 5.56 Mk3 - 5.56x45mm NATO
Left side view of the Minimi in an official image.
Equipping the Minimi/M249 with the carry handle, much like the iteration in MW2019. This is followed by racking the charging handle.
Idle with the machine gun.
Aiming.
Right side of the MG.
Left side after firing off most of the belt. Note that the disintegrating links require a bullet to stay linked in reality; in-game the ones without bullets are simply floating.
Racking the charging handle at the start of the empty reload...
...attaching a new 100-round cloth bag...
...and pushing the loose links off the top of the feed tray with the new belt.
Checking under the feed tray when reloading the 200-round box.
Chongqing Changfeng CS/LM8 clone of the FN Minimi with 30-round magazine (Norinco-branded) - 5.56x45mm NATO, for comparison
The Minimi/M249 with 60-round quadstack magazine.
Ditto.
Inspecting the magazine.
Tossing the empty magazine...
...and reaching under the machine gun to rack the charging handle after loading a new mag.
M249-E1 with folding carry handle and 200-round drum - 5.56x45mm NATO
The weapon modified to look like the E1 in-game.
FN Minimi 5.56 Mk3 Para - 5.56x45mm NATO
The weapon modified to look like the Para in-game.
M249 Para with Rapid Fielding Initiative telescoping stock, short barrel, heat shield, RIS handguard, Picatinny rail, ACOG scope, and 100-round cloth ammo bag - 5.56x45mm NATO
The weapon modified to look like the Para RFI in-game.
Mk 46 Mod 0 - 5.56x45mm NATO
Much like in the original Modern Warfare 3, the M249 can be seen with a pseudo-RIS handguard of a Mk 46 Mod 0.

PKP Pecheneg

The PKP Pecheneg appears as the "Pulemyot 762", with Pulemyot being Russian for machine gun. It is depicted with a disintegrating belt (which does exist, though it's made out of polymer by Ukraine), unlike the PKM in MW2019 (although that version incorrectly depicted the whole belt as non disintegrating, instead of breaking in sections of 25). It also features a PKM's wooden stock, a few Picatinny rails (one on the top cover for optics, one on the gas tube for foregrips, and a few just ahead of that for lights/lasers/etc.), and a fair few stylistic fictionalizations throughout (e.g. the trigger guard, the front sight, the dust covers, et cetera). The rate of fire is also ridiculously too slow at around 500 RPM as real life models tend to fire at around 800 RPM cyclic rate.

Just like with MW2019, the loading procedure is incorrect. In this game, the operator racks the charging handle back at the beginning of the procedure before opening the top cover and slotting a new belt into the feed tray, but unlike Western designs such as the M240, M60, or FN Minimi, the bolt does not push cartridges through the belt links - owing to the fact that the 7.62x54mmR cartridge's rim gets in the way. Instead, the PK family of machine guns pulls cartridges backwards out of the belt, which necessitates that the operator rack the charging handle only once at the end of the loading process. The animations in this game would realistically result in the bolt dropping without firing and the operator having to rack the bolt back once more.

PKP Pecheneg 6P41 - 7.62x54mmR
PKP Pecheneg-N 6P41N - 7.62x54mmR
A modified PKP Pecheneg-SP 6P69 - 7.62x54mmR
The "Pulemyot 762" in an official render.
A customized Pecheneg in-game. The pictured "Ivanov Bluff Heavy Stock" gives the machine gun a stylized version of the 6P41 stock, while another option called the "Stovl Conqueror-V Stock" gives the weapon a stylized 6P69 stock (although unlike the real stock, this one doesn't have any hinges for folding). The "Reckoning-8 Heavy Barrel" gives the weapon a fictionalized Zenit B-50 handguard (though the top rail isn't used), while also giving it an approximation PKP flash hider and returning the protective wings for the front sight. The "Pulemyot Bipod", which is unique to the two PKP variants, gives the weapon a fictionalized bipod, which seems to be attached by a pin that goes through the gas tube. Using the "200-Round Belt" replaces the fictional cloth box magazine (or cloth holder) with an approximation of the real PK box magazine, although it appears to be much wider.
The PKP. Note the machine gun features the 6P41N dovetail mounting, however, for some reason the lower part of the mounting isn't attached to the cover latch and is instead attached to the ejection port cover. The dovetail isn't used at all and instead any optics are mounted on a fictional rail on the front of the top cover (similaraly to the B&T PK rail), instead of the rail being attached to the rear of the top cover like the 6P69.
Aiming. The front sight lacks its protective wings.
One of the fictional metal links getting ejected. The bottom cartridge ejection port is depicted as being hinged on the bottom instead of on the top.
Inspecting the weapon with two rounds left. Note the bolt is incorrectly depicted as closed.
Incorrectly racking the charging handle at the start of the reload...
...and despite this the bolt is still forward.
Checking the feed tray during the "Fast Hands" reload. The underside of the feed tray is untextured, but it isn't noticeable in normal gameplay. Unlike the default animation, the operator correctly racks the charging handle after placing the new belt.

PKP Pecheneg Bullpup

The weapon can be converted into a PKP Pecheneg Bullpup with the "JAK Annihilator Bullpup Kit". The reload animations are actually correct for a PK series machine gun in this conversion, as like with the "Fast Hands" reload, the operator now racks the bolt at the end of the process instead of in the beginning.

PKP Pecheneg Bullpup - 7.62x54mmR
The "JAK Annihilator" bullpup conversion of the "Pulemyot 762". As with several other "JAK" conversions, it features carbon-fiber and 3D-printed parts, in this case the feed tray cover and receiver respectively. Precisely why isn't clear, given that the entire point of the Zenit/ZiD bullpup PKP kits is to re-use the barreled receiver of the original PKP and only change out a few parts; in fact, with the barrel, the gas tube, and even the carrying handle having been swapped out, it's not really clear what part of this is still the original PKP. Regardless, such a receiver has no real-world equivalent; the closest thing would be the Plastikov printed AK receiver (with the PK and AK being somewhat similar both in mechanics and in manufacture techniques), though this is still significantly bulkier than its stamped-steel equivalent.
A modified Pecheneg Bullpup with correct length barrel and rubber buttpad. Note the optics are still mounted on the top cover instead of the carry handle rail (unlike the real version, which is due to eye relief distance being a factor), and that equipping an optic removes the entire front sight assembly. Also note that, due to a bug, the operator doesn't actually hold the side-mounted foregrip.
"Zero" holds the PKP, wondering why someone decided to replace the perfectly fine top cover with a 3D printed one.
He also finds that the bolt has been made out of stainless steel or something similar thereof. Also like the base Pecheneg, it also is incorrectly forward. The cartrige directly in front of the bolt appears to be bent.
Peering into the void of the ammunition bag on the right side.
Attaching a new ammunition box...
...and pulling out a new belt from said box.
Racking the charging handle after closing the top cover.

QJB-95-1

The QJB-95-1 appears as the "DG-58 LSW". Much like many other contemporary depictions of weapons in the franchise, it has several fictionalized stylized elements, such as the alternate front sight and placement of the fire selector. When equipping a bipod, third party rail mounted ones are used instead of the actual barrel attached QJB bipod.

QJB-95-1 - 5.8x42mm
The "DG-58 LSW" in an official render. Much like the QBZ-97, it has the "Steel Dragon Defense Groups" logo on the left side. The right side has stylized text reading "天北 (Heavenly North / Northern Sky) Defense Groups", which might be a play on the "China North Industries Group" name (although the real weapon is manufactured by the China South Industries Group).
Idle with the QJB-95-1. In typical Call of Duty fashion, the tops of both sights have both been chopped off.
Aiming slightly off center due to weapon sway.
Inspecting the fictional magazine. The real magazine has a different design in addition to the magwell placement being on the right instead of in the center.
Checking the chamber.
Performing a tactical reload.
Inserting a new magazine on empty...
...and a round visibly being chambered after tugging the charging handle. A variation of this animation is used when intially equpping the weapon.

QBZ-95B-1 / QBZ-97B hybrid

The carbon-fiber/3D-printed "JAK Nightshade Rifle Kit" converts the weapon into a QBZ-95B style carbine. This conversion is actually a hybrid, as it has a QBZ-95B-1's 5.8x42mm chambering and fire selector above the pistol grip (like the base QJB-95-1), but with a QBZ-97B's deeper magwell, as well as the muzzle device, front sight position, trigger guard, and buttstock shape of the QBZ-97B / QBZ-95B.

QBZ-95B-1 - 5.8x42mm
QBZ-97B - 5.56x45mm NATO
The QBZ-95/97B hybrid in the gunsmith; as with the bullpup PKP kit, it's not entirely clear how this counts as a "conversion" when more or less every part of the gun has been replaced. Note that it retains the standard QJB-95-1's selector switch above the pistol grip, but also gains the earlier-style stock-mounted selector switch, leaving it with two selector switches. Only the former is actually used.
On sacred grounds with the carbine.
ADS with the mostly unchanged sights.
Inspecting the magazine reveals that it incorrectly has a cutout as if it were a STANAG magazine.
Chamber checking.
Loading a magazine during a tactical reload. The animations are mostly the same as the QBZ-97's...
...although the empty reload is somewhat bugged.
Again, the faster reload reuses the empty reload animation from the QJB-95-1. Note that no round is depicted being chambered.

Launchers

"Burrow 500"

A fictional, stylized sliding breech underbarrel grenade launcher appears as the "Burrow 500". It appears to be based on the M203 grenade launcher, as noted by the sliding breech mechanism and M203-like stylized trigger group and latch. It also borrows some aesthetic design elements from the FN40GL, most notably the fore. The launcher has a tri-rail on the forend which is never used. One has to wonder if they could have designed a 40x103mm round for the "Drill Charge" and reused the GP-25 like for the other AK family weapons.

LMT M203 2003 L2B - 40x46mm
FN MK 13 grenade launcher - 40mm
The grenade launcher from wish.com mounted on the AN-94n't.
Other side and front.
Idle with the launcher. It shares most of its animations with the FN40GL from MWII.
The rear appears to have a standalone stock mount.
Checking the load. Note that since the animations are shared with the FN40GL, the inspect animation is the same. This means that even after using all 40mm drill charges, the top of one can still be seen when inspecting. This is due to the launcher not having the extra section in the tube which hides the top of the round on the FN40GL.
Dumping a spent casing.
Loading a new one.

Milkor AV-140 MSGL

The Milkor AV-140 MSGL returns from Modern Warfare II, again called the "RGL-80". This time it's loaded with fictional high-explosive grenades which seemingly glow from some form of propellant while in flight.

QLG-91B

The QLG-91B grenade launcher is available as an underbarrel option for the QBZ-97, under the name "TTL-GS 40".

A QBZ-95 with a Type 91 grenade launcher mounted under it - 35x115mm
The QLG-91B in the gunsmith. Unlike the real QLG, which mounts on the barrel and locks into the bayonet lug, the in-game version can be mounted on barrel options lacking the lug.
Idle with the launcher. Much like other grenade launchers in the series, the folding leaf sight is absent.
Inspecting the load, which is incorrectly labeled as 40x46mm (although it seems to be a reused 40mm model instead of a 35mm DFB91 high-explosive round meant for the launcher).
Right side. The launcher is incorrectly set to safe.
Dumping a spent casing
...and loading a new round.

Explosives

New and missing entries for explosives will be featured here, while ones returning from Modern Warfare II won't be included and instead can be found on that page.

"Thermobaric Grenade"

"Scatter Mine" Hybrid Mine

What appears to be a fictional mine very loosely resembling a VIS-1.6 anti-tank mine apparently scattering PFM-1 mines.

Other

"Line Launcher" fictionalized REBS Standard Launcher

"JAK Purifier" Underbarrel Flamethrower

"Stormender" Fictional Drone Gun/EMP Launcher

A fictional drone gun called "Stormender" was added in Season 1. Unlike real drone guns, which more like act as jammers, the Stormender use an EMP pulse to destroy drones.

Mounted Weapons

DShK

DShKM - 12.7x108mm

Heckler & Koch GMG

The Heckler & Koch GMG in a Protector RWS turret is mounted on M1A2 Abrams tanks in the map Invasion.

Heckler & Koch GMG on tripod mount - 40x53mm

Unusable Weapons

Kimber Custom TLE RL/II

The same Kimber Custom TLE/RL II from Call of Duty: Modern Warfare is seen in the closing campaign credits sequence, despite being unavailable in-game.

Kimber Custom TLE/RL II - .45 ACP

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