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Difference between revisions of "Call of Duty: Modern Warfare III (2023)"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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==DShK==
 
==DShK==
 
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]
 
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]
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=== Heckler & Koch GMG ===
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The [[Heckler & Koch GMG]] in a Protector RWS turret is mounted on M1A2 Abrams tanks in the map Invasion.
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[[Image:HKGMG.jpg|thumb|none|450px|Heckler & Koch GMG on tripod mount - 40x53mm]]
  
 
=Unusable Weapons=
 
=Unusable Weapons=

Revision as of 12:31, 18 November 2023

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Modern Warfare III (2023) for current discussions. Content is subject to change.



Call of Duty: Modern Warfare III
MwIII-2023.jpg
Official Box Art
Release Date: November 10, 2023
Developer: Sledgehammer Games
Publisher: Activision
Series: Call of Duty
Platforms: PlayStation 4
PlayStation 5
Xbox One
Xbox Series X/S
PC
Genre: First-Person Shooter


Call of Duty: Modern Warfare III is the twentieth main installment of the Call of Duty first-person shooter series. Developed primarily by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the Modern Warfare reboot subseries started in 2019 and a back-to-back sequel of 2022's Modern Warfare II. It was officially released on November 10, 2023, though preorders allow the game's campaign to be played early a week before.

All the firearms from Modern Warfare II are included in the game across multiplayer, as well as many of them being available in other game modes, so only the new weapons will be covered on this page.


The following weapons appear in the video game Call of Duty: Modern Warfare III:


Handguns

Beretta 92FS

A Beretta 92FS with a fictional MIL-STD 1913 rail similar to the one found on recent Taurus PT92 variants appears as the "Renetti". Unlike Modern Warfare’s Renetti, the safety is now correctly on the slide. It's not a Beretta M9A1 or Beretta 92A1 as the trigger guard shape doesn't resemble the one on either variant. It fires in three-round burst by default, which is supposed to be the Beretta 93R, especially when it was originally referred to as the “Raffica” in the pre-alpha. Other external differences from the real one include a less pronounced beaver tail, a hinged trigger, a differently shaped magazine release button and a longer barrel.

Beretta 92FS - 9x19mm
Taurus PT92AF with rail. The gun in the game has a frame that very closely resemble the PT92's, although the Renetti has more rail slots.
The "Renetti".

CAA RONI

Using the "JAK Ferocity Carbine Kit" places the Beretta into a CAA RONI carbine conversion kit, converts it to full-auto, and allows underbarrel, optical sight and stock modification.

Beretta 92FS mounted in CAA RONI-G1 - 9x19mm Parabellum
The "JAK Ferocity Carbine" conversion. The textures on the carbine kit seem to imply that it's 3D-printed; printable pistol carbine conversion kits do exist (with the Middleton Made Hot Pocket being a notable example of one that doesn't include the pistol's frame as part of the print), though the in-game kit is effectively just a stylized, printed RONI, complete with a printed foregrip.

Glock 21C

The Glock 21 appears under the name "COR-45". This time, it is the 21C variant with compensator cuts, and is full black. It is also a hybrid of the 3rd and 5th generation models, as it has the former's guide rod, square slide edges and non-ambidextrous slide stop, combined with a lack of finger grooves and an enlarged magazine release similar to the latter, as well as being MOS-configured. Differences from the real model also include a differently shaped trigger guard, a flat face skeletonized trigger and a MIL-STD 1913 rail with three slots. It can be assumed it will share the same base platform as the X12 and X13 in 9mm, as they are both based on Glock pistols and their grip areas are almost identical, however the markings and the name suggest it's manufactured by Corvus and not XRK. The logic of who manufactures what in the rebooted Modern Warfare trilogy is beyond anyone's comprehension. It holds 14 rounds by default (one more than the real one).

During the beta, the model lacked a slide stop lever, but this was fixed in the final release.

The "XRK Pyre-9 Heavy Long Barrel" gives the gun a long slide resembling that of a Glock 41, depicted with front serrations.

Glock 21C (3rd Generation) - .45 ACP
Glock 21 MOS FS (5th Generation) - .45 ACP
The "COR-45".
Konig holds his fellow Austrian pistol.
Who would have guessed? The animations are ripped straight from the previous game.
Checking the tritium sights.
Doing a tactical reload.
Releasing the slide on an empty reload; due to the aforementioned animation recycling, Konig grabs the front of the slide, despite it not having front cocking serrations like the MWII Glocks this animation was actually meant for.
Glock 41 - .45 ACP
After an inconvenient misunderstanding about ordering breakfast during lunch hours, Konig reloads his custom Glock. Note that the front sight is not mounted at the end of the slide, the slide stop is not engaged, and that the laser is emitting from a spot in mid-air rather than the laser module.

Glock 21C (in carbine conversion kit)

Using the "XRK IP-V2 Conversion Barrel" places the COR-45 inside a carbine conversion kit. The kit partially resembles the carbine kit used in MWII, but without the AR style T-handle and stock. This aftermarket conversion allows the weapon to be modified with scopes and underbarrel rail attachments, along with a binary trigger that in gameplay terms works like the real counterpart, effectively firing the gun when pulling and releasing the trigger.

Glock 17 mounted in a CAA RONI-G1
The "XRK IP-V2" conversion of the "COR-45".

RSh-12

The 2014 model of the RSh-12 appears as the "TYR", the name referencing the god of war in Norse mythology; this is presumably meant to connect it to MW19’s ASh-12.7, known as the "Oden" (an alternate spelling of "Wōden", the Old English spelling of the name "Odin"). The in-game model is heavily stylized, with a significantly smaller cylinder possessing flutes and a strange frontal taper, a barrel with no vent holes, a differently-shaped trigger guard housing an also-reshaped trigger (which sits much further back than the real weapon's), an oddly-straight grip with almost no beavertail, a Colt-type pull-back cylinder release instead of the actual weapon's push-forward release, and a safety based on the 2021 model, alongside numerous smaller changes.

RSh-12, 2014 model - 12.7x55mm
RSh-12, 2021 model - 12.7x55mm. This version does have flutes on the cylinder, albeit different from the in-game model.
The "TYR". Note the significant differences between this weapon and the real one.

Submachine Guns

Custom 9mm AR-15

A custom 9mm AR-15 with the same SIG 516/SIG M400-based receiver as Modern Warfare II’s "M4" appears as the "AMR9", which is coincidentally the same name as the five-round burst AR platform weapon (also classified as an SMG) from Advanced Warfare. By default, it features a dimpled barrel (roughly 10"), a solid M16-style stock, and a handguard with a strange lower extension, housing a tube into which lights and lasers are mounted (despite the handguard having side rails); all of the alternate barrel options extend the same distance downwards, likely to keep the foregrip positions and handling animations consistent.

The weapon's file name IDs it as the Model 635 (fixed carry handle, slim handguards, 4-position stock from the Model 653), while the presence of a flattop upper would make it closer to the Model 991 (removable carry handle, KAC rail system, 6-position stock from the M4A1).

Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight, for comparison - 9x19mm Parabellum
SIG-Sauer SIG516 Carbine with 10" barrel - 5.56x45mm NATO
The in-game "AMR9". Note the strange handguard; the fact that it protrudes this far down would prevent the upper receiver from being pivoted open, while the extension that goes behind the front receiver pin would prevent it from being lifted straight off, meaning that the gun couldn't be field-stripped without removing the handguard. The tube inside this odd lower extension is always there, and does nothing unless a laser or light is equipped.

CZ Scorpion Evo 3 A1

The CZ Scorpion Evo 3 A1 appears, using nearly the same model as the stylized Modern Warfare counterpart. The campaign premiere for "Operation 627" referred to it by its real name, "Scorpion Evo 3", however it has been changed to "Rival-9" which is then retained in the final game.

CZ Scorpion Evo 3 A1 - 9x19mm
The "Rival-9".

Heckler & Koch UMP45

A stylized Heckler & Koch UMP45 appears as the "Striker". It reuses the model of the "Undertaker" blueprint from MW19 (which visually changed that game's LWRC SMG-45 into a UMP45), though rather bizarrely the magazine has been remodeled to be too short. The MW19 version featured a correct-length magazine correctly holding 25 rounds, while the MWIII iteration features a too-short magazine (roughly 20) that somehow holds 30 rounds. A 48-round mag is also available, this one also being too short to fit that amount of .45 ACP rounds.

Heckler & Koch UMP45 with Picatinny rails - .45 ACP
The "Striker 45".

IMI Uzi

The IMI Uzi appears as the "WSP-9". It is depicted with a bent trigger guard from the Micro Uzi / Uzi Pistol.

IMI Uzi with buttstock extended - 9x19mm
IMI Uzi Pistol with 32-round magazine and bent trigger guard - 9x19mm Parabellum
The "WSP-9". Note that in contrast to the Uzi from MW19, this incarnation has more close to reality iron sights, handguard & grip textures and bulges above the selector, albeit still somewhat stylized. The fire selector is fictionalized this time, though it does have the A-R-S markings of the military model.

IMI Uzi (.45 ACP)

Using the "Broodmother .45 Kit" attaches a suppressor and an early model wooden stock, and converts it to fire .45 ACP with the magazine model changed.

IMI Uzi with detachable wood buttstock (early model with straight comb) - 9x19mm
The "Broodmother .45" conversion of the "WSP-9". The wood stock is slightly stylized.

IMI Micro Uzi

The IMI Micro Uzi appears in the handgun class as the "WSP Stinger".

IMI Micro Uzi - 9x19mm
The "WSP Stinger".

IWI Uzi Pro

The IWI Uzi Pro appears as the "WSP Swarm". Although it is select-fire, it is visually based on the pistol variant. By default, it is fitted with an A3 Tactical modular folding stock. It can be equipped with a stabilizing brace, allowing it to be dual-wielded.

IWI Uzi Pro Pistol - 9x19mm
IWI Uzi Pro Pistol with stabilizing brace - 9x19mm
The "WSP Swarm".

LWRC SMG-45 (9mm conversion)

A 9x19mm conversion of the LWRC SMG-45 appears as the "Striker 9". Said conversion was planned for the real weapon, but has not been released so far. Interestingly enough, the weapon is stated to be manufactured by Lachmann & Meer, the in-universe analogue to Heckler & Koch.

LWRC SMG-45 with stabilizing brace - .45 ACP
The "Striker 9".

Shotguns

Fostech Origin-12

The Fostech Origin-12 appears as the "Haymaker" (which is coincidentally named as the similarly functioning shotgun in BO3). A customized version of the Origin-12 appears as the "Recon Haymaker", used by the Support Juggernaut.

Fostech Origin-12 with 9.75" barrel - 12 gauge
The "Haymaker".

Remington 870

The "Lockwood 680" is a stylized tactical Remington 870 pump-action shotgun, similar to the "Model 680" from MW19. The model in-game uses a standard synthetic non-pistol grip stock by default, and can be modified with an MCS-esque pistol grip stock combination by equipping the "FTAC Goliath XM250 Heavy Stock".

Remington Model 870 MCS Entry - 12 gauge
The "Lockwood 680".

"Riveter"

A .410-gauge automatic shotgun possibly based on the ATI Omni .410 (an AR-15-styled shotgun) is available as the "Riveter". It has a 15-round magazine with plastic windows and fires in full-auto.

ATI Omni - .410 gauge
The "Riveter".

Rifles

AN-94/AK-74M hybrid

A hybrid of the AN-94's barrel and forend with an AK-74M/AK-100 series receiver appears as the "SVA 545". The rifle also features an unusual gap between the trigger guard and magazine release, similar to the Type 81. It's modeled with a Zenitco PT-1 stock, uncanted magazine well, railed handguard and full top rails. The in-game model also comes with the side rail mount that is never used due to the top rails. The barrel assembly resembles a conceptual 6x49mm rifle photoshopped by an internet forum user. Despite this odd combination of visual elements, in gameplay terms the rifle is intended to be an AN-94, featuring its two-round hyperburst at the beginning of every trigger pull. As of launch, the hyperburst fire mode is incorrectly listed as "semi-auto" mode.

AN-94 - 5.45x39mm
AK-74M with Zenitco furniture - 5.45x39mm
Type 81 - 7.62x39mm
The "SVA 545".

Bushmaster ACR

A Bushmaster ACR with tan furniture appears in-game as the "MCW". The weapon can be converted to fire .300 AAC Blackout ammunition by using the "JAK Raven Kit".

Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO
The "MCW".
A customized ACR as seen with the Polish operator (later revealed to be Swagger) in the middle in a promotional image.
'Murican operator BBQ holds his ACR in a brazilian quarry.
Inspecting the left side. Note the extended ambi mag release, also found on the SCAR-L.
Brass checking while getting a view of the right side.
Partial reloads involve a rather awkward way to swap mags, also found on many different weapons in the Modern Warfare trilogy.
When empty, the operator will flick out the spent P-Mag, John Wick style...
...and then use the (folding) charging handle to send the bolt home. With the "Mag Holster" equipment, the bolt release is used instead.
The "JAK Raven" conversion of the "MCW"; oddly, this apparently requires replacing the entire upper receiver (and several pieces of furniture), despite one of the main selling points of .300 Blackout being the ease with which weapons chambered in 5.56 NATO can be converted to use it (only requiring a new barrel and, where applicable, adjustments to the gas system). Said upper receiver also appears to be made of (or textured to look like) carbon fiber.

Bushmaster ACR (.450 Bushmaster)

The .450 Bushmaster variant of the ACR is available as the "Sidewinder". In the campaign's early access, its caliber was incorrectly labeled as .458 SOCOM; this has been changed to ".450 Huntsman" in the final release. Similarly to the "FTac Recon" introduced in MWII, it is classified as a battle rifle, despite .450 Bushmaster being more of an oversized intermediate cartridge.

Bushmaster ACR - .450 Bushmaster
Left side view of the ACR in .450

Bushmaster ACR DMR

A Bushmaster ACR DMR with black furniture appears as the "MCW 6.8". The beta version was fictionally stated to be chambered in 6.8x51mm; this was changed for the final release to "6.8 Wrath", which is the in-universe version of the cartridge that the General Dynamics RM277-based rifle fires.

Being in the marksman rifle class, it fires in semi-auto only mode by default, but a has full-auto conversion available. In both cases, the fire selector is set to full-auto.

Magpul Masada SPR - 5.56x45mm NATO
The "MCW 6.8". Note that the magazine and well are too short to fit 6.8x51mm; it's possible that the 6.8x43mm SPC caliber was originally intended, but the game still states its chambering as "6.8 Wrath".

CZ 805 BREN A2

The CZ 805 BREN A2 appears as the "MTZ-556". It has a fictional gas plug by default, but most barrel attachments (notably the "MTZ Natter Barrel" with a similar length to the base weapon) give it a correct CZ 805's gas plug. The "MTZ Skeletal Folding Stock" attachment is reminiscent of the early stock of the 1st gen CZ 805. If the player has a "Mag Holster" equipped in his gear slot, the operator will thumb the bolt hold-open button to release the bolt on an empty reload, something not possible on the real rifle. Aftermarket bolt releases have been made for the civilian S1 version, however.

CZ 805 BREN A2 with telescoping stock - 5.56x45mm NATO
The "MTZ-556".
A U.S. Army Ranger inspects his CZ 805 in the new version of Afghan. Note that the markings call it a "MTX-556".
Brass check, this animation seems to be taken from the SCAR variants.
Looking through the iron sights.
Swapping magazines.
Reloading from empty, this ends with a quick tug of the charging handle.

CZ 805 BREN A1

The "MTZ Clinch Pro Barrel" turns the weapon into a full-size CZ 805 BREN A1.

CZ 805 BREN A1 with telescoping stock - 5.56x45mm NATO

CZ BREN 2 BR

The CZ BREN 2 BR in 7.62x51mm NATO appears in the battle rifle class as the "MTZ-762". It is incorrectly depicted with a reciprocating charging handle and without the trigger guard bolt hold-open device.

CZ BREN 2 BR - 7.62x51mm NATO
The "MTZ-762".

CZ BREN 2

The "JAK Heretic Carbine Kit" converts it into a CZ BREN 2 in 7.62x39mm.

CZ BREN 2 w/ 9" barrel - 7.62x39mm
The "JAK Heretic Carbine" conversion of the "MTZ-762", which features both a carbon-fiber upper receiver like the ACR's conversion and a 3D-printed lower; while no printable BREN 2 lowers are currently known to exist, similar printed lower receivers for AR-10- and AR-15-pattern rifles do, and the BREN 2's lower is made of polymer to begin with, so this isn't particularly far-fetched.

CZ BREN 2 DMR

A CZ BREN 2 in a DMR configuration intended to pass for a BREN 2 PPS appears as the "MTZ Interceptor". By default, it has a short barrel, a stylized Magpul PRS stock and a pistol grip with palm shelf, but can be modified with a longer barrel and a standard BREN 2 BR/PPS stock and pistol grip.

CZ BREN 2 DMR (previously known as BREN 2 PPS) - 7.62x51mm NATO
The "MTZ Interceptor".

FAMAS F1

The FAMAS F1 appears as the "FR 5.56", returning from Call of Duty: Modern Warfare, this time without its fictional gas block.

FAMAS F1 - 5.56x45mm NATO
Left side view of the FAMAS.

FN SCAR-H

An FN SCAR-H set up to pass for an FN HAMR IAR appears in the light machine gun class as the "TAQ Eradicator". It is a slightly modified version of the SCAR-H from the previous game.

FN SCAR-H STD - 7.62x51mm NATO
The "TAQ Eradicator".

Heckler & Koch G36

A Heckler & Koch G36 resembling the stylized MW19 counterpart appears in the assault rifle class as the "Holger 556‎". Like in the original Modern Warfare 3, the assault rifle and machine gun variants of the G36 are available.

Heckler & Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm
The "Holger 556".

Heckler & Koch G36C

The rifle can be converted into a Heckler & Koch G36C.

Heckler & Koch G36C3 with an attached EOTech sight over red dot sight, vertical foregrip and laser - 5.56x45mm

Heckler & Koch G36K

A Heckler & Koch G36K with a G36C carry handle appears in the light machine gun class as the "Holger 26", using a 60-round single drum magazine by default. The G36C carry handle is taller than the real version, a middle ground between it and the integrated optics carry handle. It can equip several full-length G36 barrel options (one of which has an integrated bipod), a 100-round double drum or 40-round magazine (no smaller, likely so as to not overlap in role with the assault rifle class version), as well as a stylized depiction of the G36's integrated carry handle optic.

Heckler & Koch G36KV with G36C carry handle - 5.56x45mm
The "Holger 26".

Heckler & Koch MG36

Equipping the above G36K with the G36-length integrated bipod barrel, integrated optic, and 100-round drum makes for a proper MG36 build.

Heckler & Koch MG36 - 5.56x45mm

Heckler & Koch SL8

The Heckler & Koch SL8 is available as the "DM56".

Heckler & Koch SL8-4 - 5.56x45mm
The "DM56".

QBZ-97

A QBZ-97 with a slightly stylized T97.ca LHG and FTU appears as the "DG-58". Like its counterpart from the original Modern Warfare 3, the weapon fires in three-round bursts, something only possible on the QBZ-97A variant.

Price inexplicably starts with a DG-58 in the "Countdown" section of the mission "Trojan Horse". Unless the weapon is likely standing in for an SA80 variant or by the off-chance that he stole it from one of the Konni Group members, the chances of the weapon of Chinese/Canadian-exported origin used by TF141 or the SFO in the United Kingdom are next to null.

File:T97.ca.jpg
Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington
The "DG-58".

SIG-Sauer MCX-SPEAR

A stylized SIG-Sauer MCX-SPEAR appears in the battle rifle class as the "BAS-B". It is fitted with the same stylized Magpul MBUS used on the RM277 from Modern Warfare II. It was stated in the beta loadout menu to chamber the real life ".277 Fury" instead of the aforementioned "6.8 Wrath"; it has been changed to simply ".277" in the final game. Similar to Battlefield 2042, the weapon is depicted without its custom-designed SIG SLX suppressor by default but it is available as the "Bruen Harmonic Suppressor L". Barrel options include 9" and approximately 20" barrels.

SIG-Sauer MCX-SPEAR (2022 model) with 13" barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY
The "BAS-B".
SIG-Sauer MCX-SPEAR with 9" barrel
SIG-Sauer MCX-SPEAR in MRGG-S configuration with 20" barrel - 6.5mm Creedmoor

Sniper Rifles

Bolt-action AK

A bolt-action AK rifle appears as the "Longbow", fitted with a 30-round magazine.

The "Longbow".

Chukavin SVCh-8.6

The Chukavin SVCh-8.6 appears in the sniper rifle class as the "KV Inhibitor". It is fitted by default with a shorter barrel like SVCh variants of other calibers, while the "Kas-Dworf Heavy Long Barrel" attachment approximates the real SVCh-8.6's barrel length.

Chukavin SVCh-8.6 - .338 Lapua Magnum
The "KV Inhibitor".

Kalashnikov SVK

The SVK prototype of the Chukavin SVCh appears in the marksman rifle class as the "KVD Enforcer", chambered in 7.62x54mm R.

Kalashnikov SVK prototype - 7.62x51mm NATO
The "KVD Enforcer". Despite being supposedly chambered in 7.62x54mm R, the magazine looks more like a 7.62x51mm one.

Steyr HS .50-M1

The Steyr HS .50-M1 appears as the "KATT-AMR".

Steyr HS .50-M1 - .50 BMG
The "KATT-AMR".

Machine Guns

FN Minimi

The FN Minimi returns from Call of Duty: Modern Warfare, once again called the "Bruen Mk9". Despite the unchanged name, the weapon is now stated to be manufactured by Tactique Verte, the in-universe analogue to FN Herstal, as inscribed on the right side of the feed tray cover.

FN Minimi Mk3 - 5.56x45mm NATO
Left side view of the Minimi.

PKP Pecheneg

The PKP Pecheneg appears as the "Pulemyot 762", with Pulemyot being Russian for machine gun. As of the beta, it is incorrectly depicted with a disintegrating belt, unlike the PKM in MW2019 (although that version incorrectly depicted the whole belt as non disintegrating, instead of breaking in sections of 25). It also features a PKM's wooden stock, a few Picatinny rails (one on the top cover for optics, one on the gas tube for foregrips, and a few just ahead of that for lights/lasers/etc.), and a fair few stylistic fictionalizations throughout (e.g. the trigger guard, the front sight, the dust covers, et cetera). Just like with MW2019, the loading procedure is incorrect. In this game, the operator racks the charging handle back at the beginning of the procedure before opening the top cover and slotting a new belt into the feed tray, but unlike Western designs such as the M240, M60, or FN Minimi, the bolt does not push cartridges through the belt links - owing to the fact that the 7.62x54mm cartridge's rim gets in the way. Instead, the PK family of machine guns pulls cartridges backwards out of the belt, which necessitates that the operator rack the charging handle only once at the end of the loading process. The animations in this game would realistically result in the bolt dropping without firing and the operator having to rack the bolt back once more.

PKP Pecheneg - 7.62x54mmR
The "Pulemyot 762".

PKP Pecheneg Bullpup

The weapon can be converted into a PKP Pecheneg Bullpup with the "JAK Annihilator Bullpup Kit". The reload animations are actually correct for a PK series machine gun in this conversion, as now the operator racks the bolt at the end of the process instead of in the beginning.

PKP Pecheneg Bullpup - 7.62x54mmR
The "JAK Annihilator" bullpup conversion of the "Pulemyot 762". As with several other "JAK" conversions, it features carbon-fiber and 3D-printed parts, in this case the feed tray cover and receiver respectively. Precisely why isn't clear, given that the entire point of the Zenit/ZiD bullpup PKP kits is to re-use the barreled receiver of the original PKP and only change out a few parts; in fact, with the barrel, the gas tube, and even the carrying handle having been swapped out, it's not really clear what part of this is still the original PKP. Regardless, such a receiver has no real-world equivalent; the closest thing would be the Plastikov printed AK receiver (with the PK and AK being somewhat similar both in mechanics and in manufacture techniques), though this is still significantly bulkier than its stamped-steel equivalent.

QJB-95-1

The QJB-95-1 appears as the "DG-58 LSW".

QJB-95-1 - 5.8x42mm
The "DG-58 LSW".

Launchers

"Burrow 500"

A yet-to-be-identified underbarrel grenade launcher appears as the "Burrow 500".

Explosives

Model 7290 Flashbang Grenade

As with previous games, the "Flash Grenade" is a Model 7290 flashbang grenade.

Model 7290 flashbang grenade

M88 HC Røyk Hånd Granat

The M88 HC Røyk Hånd Granat appears as the "Smoke Grenade".

M67 Hand Grenade

A M67 Hand Grenade is featured in the game as the "Frag Grenade".

M67 hand grenade

Hybrid Mine

What appears to be a fictional mine very loosely resembling a VIS-1.6 anti-tank mine apparently scattering PFM-1 mines.

Mounted Weapons

DShK

DShKM - 12.7x108mm

Heckler & Koch GMG

The Heckler & Koch GMG in a Protector RWS turret is mounted on M1A2 Abrams tanks in the map Invasion.

Heckler & Koch GMG on tripod mount - 40x53mm

Unusable Weapons

Kimber Custom TLE RL/II

The same Kimber Custom TLE/RL II from Call of Duty: Modern Warfare is seen in the closing campaign credits sequence, despite being unavailable in-game.

Kimber Custom TLE/RL II - .45 ACP

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