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Call of Duty: Advanced Warfare
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Advanced Warfare for current discussions. Content is subject to change. |
Call of Duty: Advanced Warfare is a first-person shooter developed by Sledgehammer Games for Playstation 4, Xbox One and PC, and by High Moon Studios for Playstation 3 and Xbox 360. It is the eleventh title in the series, and was officially released on November 4th, 2014, though preorders were given access the day before.
The following firearms are seen in the video game Call of Duty: Advanced Warfare:
Handguns
Blunderbuss
During the mission "Sentinel," a collection of antique weapons can be found in Johnathan Irons' office, including a pair of blunderbuss pistols. They cannot be used.
MP-443 Grach
An MP-443 Grach with enlarged cocking serrations is the second most common handgun in the game, after the fictional "Atlas 45." It mounts a very large front-mounted accessory rail when using optics, and incorrectly fires in 2-round bursts; only the version used in the mission "Sentinel" has the correct semi-automatic mode. It has an erroneous 12-round capacity by default, but the extended magazine attachment gives the correct 18-round capacity.
In Exo Survival mode it is the secondary starting weapon for the Heavy class.
VBR-Belgium PDW
A VBR Belgium PDW returns from Ghosts as a sidearm, this time being fully automatic and having a garish paint job.
In Exo Survival mode it is the secondary starting weapon for the Specialist class.
Submachine Guns
"ASM1"
The "ASM1" is essentially a futuristic Thompson Submachine Gun, with an M1921 / M1928-style foregrip. It uses a thick dual-column straight magazine with a capacity of 45 rounds. The extended magazine attachment gives a 67-round capacity without changing the magazine model, but the "Speakeasy" supply drop variant is actually loaded with a drum magazine. The ASM1 is used by Atlas PMC forces, and is one of the most common weapons in the game.
"MP11""
The "MP11" is a fictional SMG which appears to be rebuilt from the Saab Bofors Dynamics CBJ-MS model from Ghosts. One particularly clear sign of this is that the player character always holds it as if it has a foregrip, even when it does not.
"SAC 3"
The "SAC3" is a futurised version of the TDI Vector. The player character always uses one in each hand (meaning it has an automatic akimbo "attachment") and it is only available in multiplayer modes.
SIG-Sauer MPX
The SIG-Sauer MPX appears as the "KF5."
It is the primary starting weapon for the Light class in Exo Survival.
"SN6"
The "SN6" is a futuristic HK-style SMG taking most of its style cues from the Heckler & Koch UMP45, with an MP5-style slap reloading animation.
Shotguns
Metal Storm MAUL
The MAUL returns from Ghosts, still called the "Bulldog;" indeed, it appears to share the same model with some touch-ups. It is now only available in standalone configuration, since there is no longer a shotgun accessory option for rifles. It has an incorrect capacity of 6 loads instead of 5.
"S12"
The "S12" is a fictional fully-automatic bullpup shotgun; it appears to be based on a Saiga 12 "Kushnapup" conversion, with some style cues from the G36 series. The reloading animation seems to be a modified version of the reload of the Titus 6's flechette mode in Black Ops II.
"Tac-19"
The "Tac-19" is a reworked version of the UTAS UTS-15 model from Ghosts; it now only has a capacity of 6 rounds, which is at least correct for the reloading animation. The weapon now features a massive forward section and is apparently some sort of concussive sonic cannon rather than a conventional firearm, meaning presumably the cartridges are some kind of energy cell or reactant.
It is the primary starting weapon for the Specialist class in Exo Survival.
Assault & Battle Rifles
AK-12
The AK-12 returns from Ghosts, this time with bakelite magazines from the AK-74. Its model and animations are overly similar to that in Ghosts, but with a lighter paint job and a curious ghost magazine that manages to detach itself with no assistance from the character holding it.
"BAL-27"
The "BAL-27" is a fictional weapon based on the MSBS-5.56B Radon model from Ghosts, but with a P90-style overhead polycarbonate box magazine mounted on the top of the stock. It appears to be the primary weapon for Atlas PMC troops, and is used by them throughout the campaign. Despite the proportions of the rounds suggesting it is an SMG, it is classified as an assault rifle.
Beretta ARX-160
The Beretta ARX-160 returns from Ghosts, with a reskinned model. It still has markings suggesting it is chambered in 5.45mm, and oddly retains the US flag on the side of the receiver, despite first being seen in the hands of KPA forces invading Seoul and thereafter mostly being used by Atlas. It incorrectly fires in 3-round burst mode.
Brown Bess Flintlock Musket
The collection in "Sentinel" also includes what appear to be a pair of Brown Bess Flintlock Muskets. They cannot be used.
"HBRa3"
The "HBRa3" appears to be a reworking of the CZ 805 BREN model from Ghosts. It appears to be the standard weapon of the US military in the game's universe, though it is also used by other factions. It is also seen held by a soldier on the game's box cover with a VLTOR style stock.
Mk 14 Mod 0 Enhanced Battle Rifle
The Mk 14 Mod 0 Enhanced Battle Rifle is a retextured version of the model from Ghosts. It is treated more like its Modern Warfare 3 incarnation, with no dedicated scope and sharing the accessories used by other standard rifles.
Sniper Rifles
"Atlas 20mm"
A giant fictional anti-material rifle called the "Atlas 20mm" is available in mutliplayer only; it is a futuristic version of the Barrett M82A2, with a free-floating barrel resembling that of the WA2000. Its enormous size means it is held lowered like some rocket launchers in the series, and it can only be fired while using the scope.
Gepard GM6 Lynx
The Gepard GM6 Lynx is essentially identical to its Ghosts incarnation, including the immobile bubble in its side-mounted cant indicator. In singleplayer it only appears in the mission "Throttle," where it is present among a heap of guns at the beginning of the on-foot section. It has an incorrect magazine capacity of 8 rounds instead of 5.
Winchester Model 1885
The collection in "Sentinel" also includes a Winchester Model 1885 rifle fitted with a peep sight and two-step trigger, and with the rear iron sight removed and a large scope fitted. It cannot be used.
Machine Guns
CETME Ameli
A reworked version of the CETME Ameli is used by Atlas PMC troops; for no obvious reason it has a side-folding stock, and features additional RIS rails on the handguard and new iron sights. The belt features an odd lighting error; the rounds will reflect the colour of the level's sky but not local light sources, which means they will appear to be blue in the singleplayer mission "Utopia." The logo on the side of the weapon implies they are now manufactured by the fictional Atlas Corporation.
General Dynamics GAU-19/A
The GAU-19/A is used on the "XS1 Goliath" Scorestreak. It has a very low fire rate of 400 RPM compared to the real 1000.
"Pytaek"
The fictional "Pytaek" machine gun appears to be a reworked version of the LSAT model from Ghosts.
Launchers
Carl Gustav M3
Explosives
Model 7290 Flashbang
The Model 7290 flashbang grenade is used as the model for a fictional tactical grenade that has the ability to switched between Flash, EMP and Threat modes.
Mounted weapons
DShK
DShK heavy machine guns are seen mounted on GAZ-2975 trucks in several missions, and are also seen mounted in the seized building in the mission "Traffic."
Heckler & Koch GMG
The Heckler & Koch GMG used on Abrams tanks in Ghosts is seen mounted on the turret of the T-740 tank in the mission "Biolab," though it is not used in the driving section that follows. Two GMGs are also seen mounted on the non-walking tanks seen when Irons' car drives through a hangar in the mission "Atlas;" presumably these tanks are the older T-600s mentioned in "Biolab."
General Electric GAU-8/A Avenger
The futuristic VTOL A-10 replacement used in the "bombing run" scorestreak and seen in several singleplayer missions mounts a General Electric GAU-8/A Avenger cannon under the nose.
M61 Vulcan
M61 Vulcan cannons in Phalanx installations can be seen mounted on the distant fictional US destroyers seen in "Collapse" and "Armada." The ships seem oddly apathetic about actually using them.