Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Call of Duty: Infinite Warfare
|
Call of Duty: Infinite Warfare is the 2016 entry in the ongoing Call of Duty franchise, developed by Infinity Ward, with assistance from Treyarch, Beenox, Raven Software, and High Moon Studios, and released for Windows PC, Playstation 4 and Xbox One. It takes the series further into the future than it has ever been, with Earth now depleted of resources and dependent on colonies throughout the solar system for raw materials. However, recently a group of these colonies seceded in a bloody war (seemingly for the sole reason that their entire populations were moustache-twirlingly evil), forming the Settlement Defense Front. The story begins with the SDF opening a new offensive against Earth, with the player taking on the role of Commander Nick Reyes (voiced by Brian Bloom), a member of SCAR (Special Air Combat Recon) which appears to be a SEAL-like unit attached to Earth's space navy.
The following weapons appear in the video game Call of Duty: Infinite Warfare:
Overview
Infinite Warfare features two types of weapons - ballistic and energy.
Ballistic weapons, like the M1 Garand or "NV4", fire conventional rounds and are able to penetrate some surfaces. They are also less effective against robotic enemies compared to energy weapons in the campaign. Each weapon type has access to different attachments. Ballistic weapons have Extended Mags, which increases magazine capacity and ammo in reserve, FMJ, which improve the weapons ability to penetrate surfaces, Hollow Point, which increases headshot damage multipliers and Rifled Barrel, which extends the damage range of the weapon. Oddly, the latter attachment implies these ballistic weapons do not have rifled barrels by default, which is preposterous.
Energy weapons, like the "Volk" or "EMC" fire blue energy rounds, which have a blue square muzzle flash, they regenerate rounds from the players stockpile when not in use, shots reflect/bounce off surfaces instead of penetrating them like ballistic weapons, and they are more effective against robotic enemies in the campaign. Attachments include the Fusion Mags, which regenerate energy rounds while the weapon is holstered, Ram Servo, which allows shots to reflect twice, Particle Amp, which extends the damage range of the weapon, and the Faraday Slug will increase headshot damage multipliers.
Some energy weapons like the "Banshee" or the "Gravity Vortex Gun" feature more exotic ammo types that are different to the standard blue energy rounds. These include compressed air, beams of red energy and the rather unbelievable ability to fire black holes.
Handguns
"EMC"
The "EMC", standing for "Electro-Magnetic Compact", is an energy pistol primarily based on the Springfield Armory XD Subcompact, albeit a little larger. When firing, the slide reciprocates when firing, which also includes the battery. When reloading, the top rear section of the pistol (what would normally be the rear of the slide on a conventional pistol design) is removed and swapped out for a new battery. The pistol has a small trigger guard, and a larger framework piece around the trigger guard that helps secure the (unusable) underbarrel laser aiming module to the pistol, which is hardly necessary - the underbarrel rail should be more than enough to keep it on the pistol. This LAM is reminiscent of the one seen on the USP present in the original Modern Warfare trilogy.
In the single-player campaign, the weapon is used by both SATO and SDF forces, including Admiral Salen Kotch (voiced by Kit Harington).
Glock 18C
The Glock 18C is the only secondary "classic" weapon available in the game; it is referred to as the "Hornet", referencing the Modern Warfare 2 mission "The Hornet's Nest", where a "G18" (actually a full-auto converted Glock 17) was the starting handgun. By default, it is fitted with a 33-round magazine by default, which only holds 20 rounds and 30 when using the Extended Mags attachment. Additionally, the "Cartel" variant of the "Kendall 44" seen below is based on a Glock 18C.
"Hailstorm"
The "Hailstorm" is a massive fictional revolver bearing a distinct resemblance to the RSh-12 revolver. It is mechanically bizarre in several ways: it fires in three-round bursts, using a sort of en-bloc clip of four 3-round superposed load chambers in the cylinder (the game calls this a "chamber stack"). The rounds appear to have casings, which would not work unless they are some kind of combustible casing. While the name implies it is supposed to be some kind of Metal Storm-style system, the weapon appears to use a traditional firing pin, which would only be able to strike the rear cartridge's primer (while an argument could be made that the burst works through a deliberate chain fire, with each cartridge setting off the next, the recoil of the weapon would likely cause this to happen to all of the chambers when the weapon was fired, most likely causing the gun to explode); the hammer operates exclusively in single-action, striking the firing pin 3 times, despite there being no obvious reason for it to self-cock (normal self-cocking revolvers such as the Webley-Fosbery Automatic Revolver have some form of recoiling segment to cock the hammer, usually the barrel and upper frame). The cylinder is actually a shell in which the real, detachable set of chambers sits, with nothing obvious to hold it in place, and the weapon's cylinder is hexagonal, despite it only having 4 chambers to rotate between (12 shots total).
"Kendall 44"
A striker-fired pistol resembling the Glock 19 is one of the standard issue sidearms available in the game, chambered in a fictional "44 ACP" cartridge. By default it feeds from a 16-round magazine and fires semi-automatically, but can be upgraded to fire in full-auto.
Taurus Raging Bull
A visually altered Taurus Raging Bull appears as the "Stallion .44"; it was added via an update on July 25, 2017. It comes with top and underbarrel rails, a custom trigger, and a different trigger guard and rear cylinder latch; the front latch is also relocated upwards. Like in Call of Duty: Ghosts, it is used in single-action mode, but this time the player character fans the hammer when hip-firing, increasing the rate of fire in the process. Ironically, when used in akimbo, each revolver uses the "fast" fire rate despite the character cocking it with their firing hand's thumb. The weapon repeats the same mistake as in Ghosts of swinging out a non-empty cylinder with the hammer still cocked and having the hammer pulled before closing the cylinder on an empty reload. Due to its addition later in the lifecycle of the game, it is classed among the futuristic handguns rather than the "classic" weapons.
"UDM"
Added via update on February 28th, 2017, the "UDM" is a fictional machine pistol based on an SRU Precision bullpup conversion kit for Tokyo Marui airsoft Glock pistols. It features a stock, an integrated reflex sight mounted on the slide, and a 14-round translucent magazine inserted into the very rear of the grip frame. Oddly, its slide does not sit flush with the end of the frame. Its rarest variant, the Stalker, effectively turns the weapon into a semi-automatic sniper rifle with a suppressor and high-powered scope, despite retaining its pistol-length barrel and extremely short, not-at-all-cheek-weld-compatible stock.
Submachine Guns
"FHR-40"
The "FHR-40" is a fictional submachine gun resembling an FN P90, with a bolt locking recess resembling an H&K MP5. According to the game's description, it uses a magnetic bolt carrier to increase fire rate: presumably this means the bolt group is "floated" inside the receiver like a maglev train rather than being guided by contact with the receiver as in a conventional gun. The practicality of this is rather questionable, as the decreased friction of a magnetically suspended bolt would have very little effect on the operation of the weapon. This would also mean the weapon required power to function, not to mention the fact that when magnets are heated (for instance, when placed near the chamber of a submachine gun with an absurd fire rate), they lose their magnetism, which would render the weapon more or less completely useless as the bolt group would start to move around off-centre inside the carrier.
Haenel-Schmeisser MP28/II
The Haenel-Schmeisser MP28/II was added via an update on March 2, 2017. It is referred to as the "Trencher" in-game, and is classed among the futuristic submachine guns rather than the "classic" weapons, similarly to the Raging Bull.
Heckler & Koch UMP45
The Heckler & Koch UMP45 is one of the classic weapons. It is called "MacTav-45" in-game, as a reference to the protagonist John "Soap" MacTavish from the Modern Warfare series. The charging handle incorrectly locks back on its own before reloading an empty magazine.
".45 S&W" can be seen written at the bottom of the magazine, even though this caliber isn't available to any UMP in reality.
"HVR"
The "HVR" resembles a UMP45 with its stock folded. Interestingly, one of the variants of the HVR, the "Gemini", which can uniquely be dual-wielded, has the body of a Heckler & Koch USC, right down to the distinctive light gray coloration (albeit with a standard UMP barrel with a suppressor, rather than the USC's 16" one).
In singleplayer, it is the only weapon in the game that does not have a specified spawn location, and so can only be acquired from having it spawn randomly. The weapon has no built-in ability, and its final unlock is the ability to dual-wield it.
The weapon has Japanese markings which read "Fujiwara", the name of the fictional company that make this weapon in-universe.
"Karma-45"
The "Karma-45" is a futuristic TDI Vector. It has two barrels, two ejection ports, and two magazines. Since only one of the magazines is replaced if less than half the rounds have been expended and it only has one trigger, presumably one of the magazines (and accompanying reciever) is emptied first, with the second one then being automatically switched to. It is known as the "CRB" in the game files, which refers to the civilian semi-automatic Vector that has a 16" barrel, and was the same name incorrectly applied to the standard Vector in Ghosts. The "Deimos" special variant has the stock removed and uses flush-fitting magazines.
"VPR"
The "VPR" is a double-barreled submachine gun added via an update on March 28, 2017. The weapon is directly based on the Heckler & Koch MP5K, while the "Yokai" variant is inspired by the full-size MP5A3. Unlike the Karma-45, it fires both barrels at once. The foregrip is the pistol grip of an AKM.
Assault & Battle Rifles
Beretta ARX-160
The Beretta ARX-160 returns from Call of Duty: Ghosts as the OSA (standing for Orbital Space Aeronautics). The model is ripped from Ghosts with no edits, judging by the fact that it still has an FN 40GL (with a missing trigger) mounted instead of a Beretta GLX160, and the magazine still has no rounds visible inside when reloading.
M1 Garand
The M1 Garand appears in Infinite Warfare simply as the "M1". The in-game description states that its "top-loading clip" (written in blue text, signifying that it is an "integral attachment" which has gone from sometimes being an attachment in Ghosts to just meaning "a thing the gun does") can only be reloaded by emptying it. It is possible to eject a partially expended clip from the Garand using the clip latch, but this was not generally used as a method of reloading it in combat since real soldiers do not carry magical elves in their webbing to consolidate unfired rounds into nice full clips. On the gameplay side, this decision is likely intended for a retro WWII game experience, when old WWII first-person shooters followed the Garand manual-of-arms closely and thus did not perform mid-magazine reloads.
"DMR-1"
A modernized version of the rifle appears as the "DMR-1", sporting a VLTOR Cluster Rail, cheekpiece with cartridge holders, unusable laser sights, absurdly large muzzle device, and an scope by default, mounted off to the left of the rifle like the M1C and M1D marksman rifles. This version can have its clip ejected when partially empty. The "Spectacle" variant appears to be based on the T26 "Tanker Garand" carbine, with a muzzle device borrowed from a Springfield Armory M1A SOCOM 16.
"EBR-800"
The "EBR-800" is a fictitious sniper rifle/assault rifle hybrid based off the M1 Garand. The weapon shoots bolts of energy and is fed by large, side-loading batteries which hold 6 shots in sniper mode. Thanks to the unexplained properties of the energy rounds in this game, simply flipping the scope off to the left and shortening the barrel via no obvious animation turns the weapon into a full-auto rifle with 30 shots of energy ammo.
"NV4"
The "NV4" is an assault rifle available in game, essentially a VLTOR/Magpul themed custom built M4A1 Carbine fitted with various futuristic embellishments (even being referred to as the "M4" in the game files). The custom upper receiver has a VLTOR MUR-1A forward assist, and cutouts on the left side that resemble Battle Arms Development receiver or Gun Point GEN2 receiver. The handguard is based on the VLTOR CASV and is fitted with a pair of futuristic AN/PEQ-15 laser modules (neither of which actually do anything). The rifle is equipped with a futuristic Magpul MBUS Gen 1 rear sight with illuminated white dots and an ammo counter. The stock is a futuristic take on the Magpul STR, with a sling loop placed on the top, similar to ACE stocks. The pistol grip is based on Magpul MIAD Gen 1, while the magazines are fitted with a futuristic interpretation of the Magpul Ranger Plate. It also has a sling based on Magpul MS3 GEN2. The word "Nova" is inscribed on the side of the weapon, this is perhaps what "NV4" stands for.
The weapon appears on the main cover art for the game. Interestingly, some pieces of official promo art depict the weapon being disassembled by detaching the handguard, barrel, and stock from the receiver, despite one of the more distinctive features of M4 and/or AR-15-pattern rifles being the ability to separate the upper and lower receivers easily for transport and maintenance.
Reloading the "NV4" with the reload-speed-boosting Dexterity perk will have the user flip out the old magazine instead of dropping it out.
On January 12, 2018, the "Honey-B" variant was added via an update. It features an integral suppressor described as modifying the firing characteristics "in a way reminiscent of a particular weapon from the past". The model does feature some cosmetic alterations, but none of them actually make it closer in appearance to a real AAC Honey Badger.
"Type-2"
The "Type-2" is an energy based rifle heavily resembling the Magpul FMG-9; the game files indeed refer to it as "FMG". It can be split into two dual-wielded weapons at the player's discretion. Oddly enough, the P90 magazine-esque energy cell only feeds into the rear of these two weapons, begging the question of how exactly energy is transferred to the front gun when the two are detached.
"Volk"
An AKM heavily resembling the customized AKM from Elysium appears as an energy-firing assault rifle known as the "Volk". It is fairly commonly used by Settlement Defense Front soldiers in campaign. It is referred to as "AKE" in the game files, presumably standing for "Avtomat Kalashnikov Energy".
The "Retro" and "Vintage" variant converts the weapon to a conventional ballistic weapon, rather than being an energy weapon, this means these variants have access to ballistic weapon attachments, like FMJ or Extended Mags, and lose the auto-regenerating ammo and shot reflection traits of energy weapons.
"X-Eon"
First appearing as a VR gun simulator on board the Retribution, this weapon appears to be based on the FN SCAR-H. It was later added to multiplayer and Zombies as the "X-Eon"; there, it functions as a fully-automatic energy assault rifle which somehow changes its fire rate depending on whether the player aims down the sights or hipfires. Like the NV4, reloading with the Dexterity perk will also show a fancy mag flip.
Sniper Rifles
Cheyenne Tactical M-200 Intervention
The Cheyenne Tactical M-200 Intervention appears as a "classic" weapon, where it goes by the moniker "TF-141", referencing the Modern Warfare series' fictional Task Force 141.
"Widowmaker"
Another sniper rifle resembling the Intervention also appears, called the "Widowmaker", and is a truly bizarre sight to behold. Despite only having one barrel, it fires in 2-round bursts from a 12-round magazine (which, given its size in comparison to the casings that the weapon ejects, could barely hold 5); the weapon fires twice with each trigger pull, then the bolt is worked, and two spent casings are ejected from the weapon, along with any last trace of functional conceivability that the weapon might have had. The name seems to be a potential reference to Blizzard's game Overwatch, where a character named Widowmaker wields a (far more functionally plausible) burst-firing sniper rifle.
"KBS Longbow"
The "KBS Longbow" is a fictional high-powered bolt-action sniper rifle resembling a Remington MSR. Oddly enough, rather than having a traditional bolt handle, the entire pistol grip is used as a bolt handle pivoting to the right. It is chambered in the fictional "15x120mm" round, as seen when cycling the weapon. The weapon is manufactured by the fictional Kendall Ballistics company, which is presumably what "KBS" stands for. The S could stand for Systems.
Machine Guns
"Auger"
The "Auger" is a portable minigun that was added via an update on March 2, 2017. Is is under the light machine guns class and resembles the M134 Minigun, but with three barrels instead of six.
Shotguns
"DCM-8"
The "DCM-8" (presumably pronounced "Decimate") is a fully-automatic energy shotgun that somewhat resembles the Monolith Arms P-12 prototype, a 12-gauge pump-action shotgun that fed from a box magazine very similar to that of the FN P90. The weapon in-game also has two pistol grips similar to that of the Heckler & Koch XM25.
Franchi SPAS-12
The SPAS-12 appears in game as the "S-Ravage" (referencing well-known COD personality Sandy Ravage) and the "Rack-9", with the latter having a slightly shortened barrel, no stock, a strange pump handle and heat shield, and a shell-holder. Both are operated exclusively in pump-action. Oddly, a shell is ejected at the start of a reload, despite the pump not being worked and the ejection port not opening.
"Rack-9"
"M.2187"
The "M.2187" is a futuristic version of the Winchester Model 1887, sawn-off like in previous games. Notably, rather than reloading through the action, the M.2187 reloads by replacing its magazine tubes entirely. It is fitted with a heat shield, side rails with covers and a futuristic sight with hologram reticle. When dual wielded, the player character spin-cocks the weapons like in Call of Duty: Modern Warfare 2, despite the lever loops being too small to facilitate such a move.
"Salvo"
The "Salvo" is a three-barreled variant of the M.2187. The receiver and lever returns to a less futuristic form closer to the original Winchester Model 1887, the pistol grip is switched out for a flintlock-styled grip made out of what's apparently ivory, two additional barrels are added, and the M.2187's detachable magazine is retained. The weapon is engraved throughout its barrel and receiver. The barrels and the pistol grip are apparently inspired by a 19th century four-barreled flintlock pistol of possible Indian or Ottoman origin which was auctioned by Sotheby's in 2012.
The lever action is also shown to rotate the barrels and extract spent shells after each shot. As the shotgun was meant to be used with the "Tri-barrel" attachment which allows it to fire its three barrels simultaneously, the lever action extracts three spent shells after each shot and chambers three fresh shells. In an apparent goof, these animations are also reused on the basic single shot mode resulting in extracting/chambering three shells after only one shell having been fired. However, when used in dual wield mode, it operates as a proper M1887 ejecting only one spent shell without rotating the barrels at all. In reality, this kind of antique multi-barreled weapons were usually hand-rotated.
"Reaver"
The "Reaver" is a fictional semi-automatic shotgun heavily resembling the Kel-Tec KSG, with a 10-round helical magazine similar in appearance to the SRM Arms M1212's quad-tube system.
Launchers
China Lake
The "Howitzer" grenade launcher bears a striking resemblance to the China Lake Launcher, with a similar silhouette, the same pump-action cycling method and the same 3 round capacity. The ladder sight lacks the front sight, instead the ladder sight acts as a housing for a holographic optic, and it is angled at 45 degrees. A Magpul M4-esque stock is seen on the weapon.
FN 40GL
The underbarrel FN 40GL returns from Call of Duty: Ghosts. It still has no trigger, and this time it is solely integrated to the Beretta ARX-160.
"Spartan SA3"
The "Spartan SA3" is a fictional rocket launcher resembling the Carl Gustav M3. The weapon in-game is muzzle-loaded, unlike the actual Gustav that has a breech-loading casing system.
Grenades
Mk 2 hand grenade
The "Blitzkrieg" variant of the MP28 is fitted with a flamethrower-looking device that appears to be a pneumatic launcher, which mounts an M1 rifle grenade adapter and allows it to fire a Mk 2 hand grenade.