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Call of Duty: Ghosts
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Ghosts for current discussions. Content is subject to change. |
Call of Duty: Ghosts is a first person shooter developed by Infinity Ward and published by Activision for Playstation 3, Playstation 4, Xbox 360, Xbox One, Wii U and PC. Ghosts does not continue the story of previous Modern Warfare games, instead being set in the aftermath of an attack by an orbiting kinetic weapons platform which has crippled the United States, with the player taking on the role of a "Ghost" soldier, a member of a fictional elite unit created from the combined remnants of the US special operations forces. The game was released on November 5th, 2013.
The following firearms are seen in the videogame Call of Duty: Ghosts:
Handguns
Beretta M9A1
The Beretta M9A1 is a common starting weapon in singleplayer missions, and seems to be the standard sidearm for US forces; it is always shown with tritium illuminated sights, an accessory rail in front of the rear sight, and a mounted flashlight that has no in-game function. In Extinction mode it is incorrectly shown firing in bursts.
MP-443 Grach
The MP-443 Grach is called the "MP-443" in game, and is seen in the hands of Rourke in "Sin City" and used by enemies in "Severed Ties." In Extinction mode it is the last starting pistol that can be unlocked, and is incorrectly depicted as fully automatic.
SIG-Sauer P226
The SIG-Sauer P226 is a common starting weapon in singleplayer, sometimes with a suppressor, and the default starting weapon in Extinction mode.
Taurus Raging Bull
The Taurus Raging Bull appears in the game as the ".44 Magnum", despite the barrel marking clearly indicating that it is chambered in .454 Casull; the barrel labels the weapon as a "Roaring Wolf," presumably to avoid Taurus' trademark. It appears only once in the campaign, in the hands of villain Rourke, and can be used in multiplayer. In Extinction mode, it is the first alternative starting weapon available, and unlocks at level 7.
VBR-Belgian PDW
The VBR-Belgian PDW machine pistol, referred to as the "PDW," appears late in the campaign in the mission "Severed Ties" during the section where the player character is Logan. The VBR has a capacity of 32 rounds; while this would be possible with a 33-round Glock 18 magazine, the weapon is shown with a non-projecting magazine which would not have anything like this capacity.
Submachine Guns
Heckler & Koch UMP45
A camouflaged Heckler & Koch UMP45 was seen briefly in the behind the scenes trailer as the narration discusses the addition of sliding. This was Modern Warfare 3 UMP model, fitted with a new EOTech EOLAD-1V reflex sight. This weapon does not appear in the final game, and was most likely a development placeholder.
TDI Vector
Logan starts with a TDI Vector in "Federation Day" and "Severed Ties." It is incorrectly referred to in-game as the "Vector CRB," which is actually a civilian semi-automatic version with a 16-inch barrel sold in states that do not allow the shorter version due to SBR bans. The Vector is shown with a strobe light mounted above the barrel, only usable in "Federation Day," and is fitted with a Magpul AFG by default.
Saab Bofors Dynamics CBJ-MS
The Saab Bofors Dynamics CBJ-MS is used by Federation forces, mostly during indoor levels.
Izhmash PP-19 Bizon-2
The PP-19 Bizon-2 appears as the "Bizon," and features the early PP-19 folding stock. It is another common weapon among Federation forces, but it is mostly seen in outdoor levels. Despite the receiver indicating the weapon is chambered in 9x19mm Makarov, the magazine only holds a paltry 36 rounds; even the "extended mags" attachment does not get this up to the correct 64, instead giving only 54 rounds.
Daewoo K7
The Daewoo K7, referred to as the "K7," is an uncommon weapon in singleplayer, appearing in the missions "Sin City" and "Severed Ties." It is one of the weapons which features an integral suppressor, which in gameplay terms means it has one without the player having to give it the "silencer" attachment in multiplayer. It features a slightly oversized 32-round magazine.
Shotguns
MTs255
During "No Man's Land," Hesh picks up an MTs255 shotgun from a table and places it on his back; he will occasionally use it at close range in any mission where he is present. It seems it was a family weapon since he comments he never thought he would see it again, but it is not particularly clear why attention is drawn to it since his possession of it is never important to the story. The MTs255 appears occasionally in the hands of enemies; it is fitted with Modern Warfare 3's bracket-mounted accessory rail and illuminated sights. It seems the programmers did not actually know how the shotgun operates, since the cylinder latch is marked as if it is a safety, and the cylinder is instead operated by lifting a throw lever just ahead of it.
Metal Storm MAUL
The Multi-shot Accessory Underbarrel Launcher, or MAUL, referred to as the "Bulldog," is sometimes seen in singleplayer in the hands of Federation soldiers. It is always shown with two spare barrel / magazine tubes in the stock when drawn, and is fully automatic. It is also available in multiplayer, and can be found in the second area of Extinction mode.
Heckler & Koch FABARM FP6
The Heckler & Koch FABARM FP6, called the "FP6," does not seem to appear anywhere in the campaign, but is available in Extinction mode and multiplayer. In Extinction mode, for some reason, it is impossible to interrupt the weapon's reloading animation.
Gen 1 UTAS UTS-15
The UTAS UTS-15 does not appear in singleplayer, and is referred to elsewhere as the "Tac-12." The version shown in the game is the initial "Gen 1" variant, with the notoriously fragile hooked tube selector the most obvious sign of this. The weapon is portrayed extremely inaccurately; the tube selector is pointed partway to the right, which would indicate feeding from only the left tube (assuming it would feed at all in that position), and the player character only loads that tube, meaning the weapon should have a maximum capacity of 6+1 rounds since it appears to be firing 3" shells. The default in multiplayer is actually 10 rounds, incorrect for any type of shell the gun can fire. In addition, the "windows" in the top of the tube magazines always show the weapon to be completely loaded with six shells visible on each side.
Assault & Battle Rifles
AAC Honey Badger
The AAC Honey Badger seems to be a standard weapon for the Ghost unit; the version shown is equipped with a custom charging handle and Magpul PMAGs. It is first seen in the mission "No Man's Land," used by Logan and Hesh. One of the first weapons shown in previews, it repeats a common Call of Duty error in that it is shown with the safety on, one of the few weapons in this game to commit that error.
AK-12
Soldiers in ghillie suits are seen jumping out of a helicopter armed with AK-12s. A shot from the E3 trailer showing the weapon in closeup allows the distinctive handguard to be identified.
APS Underwater Rifle
The APS Underwater Assault Rifle is seen only in singleplayer, and is used by Logan at the very start of "Atlas Falls" and throughout the underwater mission "Into the Deep." It is shown with a bracket accessory rail like the AK-47 in Modern Warfare 3 which never mounts anything, and features an incorrect 30-round magazine, as opposed to the real weapon's 26. Enemy divers in the level also use APS rifles; the weapon is a little anachronistic since by 2028 it would almost certainly have been replaced by the more advanced ASM-DT or ADS amphibious rifles. It is also not clear how the American Ghost Unit came to be using Russian underwater rifles.
Beretta ARX-160
The Beretta ARX-160 is referred to as the "ARX-160" in game, and is only seen in singleplayer in the mission "Loki." Unlike the X95, it defaults to its white "OSA" space skin in multiplayer. The magazine features odd black-cased rounds with "CO2" printed on them, possibly implying they are filled with pressurised gas, and the magazine is also labelled as 5.45x39mm, despite that the weapon uses a 30-round 5.56mm STANAG magazine.
Colt M4A1 Carbine
The M4A1 model from Modern Warfare 3 was seen several times in the behind the scenes trailer, with other shots showing the Modern Warfare 2 model with a variation of the ARMS SIR rail system which had a carry handle gap between the top of the receiver and the rail. Neither appears in the final game.
CZ 805 Bren
The CZ 805 BREN is one of the more common assault rifles in the game, referred to as the "SA 805." It appears to have been one of the first models made for Ghosts, and is significantly less detailed than those made later; in particular, the fire selector is "painted on" as a texture, and is totally flat.
The SC-2010, the Peruvian proposed upgrade for the FN FAL, is called the "SC-2010" in game and is probably the most common Federation weapon in singleplayer, where it can be found with a variety of accessories in most missions. It is also available in multiplayer and is found in the first area of Extinction mode, where it for some reason is restricted to semi-automatic fire only.
IWI X95 Flattop
The IWI X95 Flattop appears in the singleplayer levels "Ghost Stories" and "The Hunted." The markings on the receiver indicate that the weapon is chambered in 5.45x39mm, a modification originally developed for Ukrainian license-built TAR-series rifles manufactured by RPC Fort. It is referred to as "MTAR-X" in-game, and is classified as a submachine gun; this classification would be correct for an actual MTAR-21 were it chambered in 9x19mm, but not for the X95 Flattop, which is an assault rifle.
Vepr assault rifle
The Vepr assault rifle, a Ukrainian bullpup AK, appears under its real name, but is incorrectly classified as a submachine gun. It is a very rare sight in singleplayer, but is one of the first weapons available in Extinction mode, and one of the cheapest.
FAD
The FAD Assault Rifle is one of the most common weapons among the Federation forces seen in singleplayer; it is redesigned from Modern Warfare 3 with a non-slip style surface texture and less fiddly-looking iron sights, though these are less true to the sights of the real weapon as a result. It is shown, oddly, with a two-setting fire selector, while the real weapon has both semi and full auto modes; the in-game FAD is auto only. On drawing the weapon, the player character flicks the safety off.
Remington R5 RGP
MSBS-556B
The MSBS-556 bullpup assault rifle appears.
IMBEL IA2
The IMBEL IA2 is referred to as the "IA-2," and is classified as a marksman rifle; it is restricted to semi-automatic fire, and is one of Logan's starting weapons in "Federation Day."
Heckler & Koch G28
The Heckler & Koch G28 in patrol configuration is set to appear as the "MR-28," presumably standing for "Marksman Rifle."
Mk 14 Mod 0 Enhanced Battle Rifle
The Mk 14 Mod 0 Enhanced Battle Rifle returns from the previous Modern Warfare series, this time referred to as "MK14 EBR."
Heckler & Koch M27 IAR
The M27 IAR, a variant of the HK416 used as a squad automatic weapon, appears with a C-Mag in the "light machine gun" category. The weapon model seems designed to look battered and poorly serviced; the fire selector is completely missing, the handguard is held on with plastic ties, and a section of the rear sight is gone if the weapon has iron sights, leaving a moon-shape. Both this section of the rear sight and the front sight pin are missing if the weapon mounts optics. The model is always shown with a (useless) bipod and a MagPul AFG.
Sniper Rifles
Gepard GM6 Lynx
A GM6 Lynx anti-material rifle simply called the "Lynx" is one of the game's sniper rifles, and is seen in singleplayer in the missions "Clockwork," where a suppressed version is a starting weapon for Logan, and "End of the Line" where unsuppressed versions can be found in the factory. Like the FN Ballista in Black Ops 2, it is shown fitted with a cant indicator; unlike in the game, the bubble in the cant indicator appears to be completely static, in particular staying oriented to the top of the weapon when it is tilted upwards to be reloaded.
L115A1
The Accuracy International Arctic Warfare Magnum is set to appear as the "L115".
Remington 700 USR
The USR (Urban Sniper Rifle) variant of the Remington Model 700 is set to appear in the game.
VKS
The VSSK Vychlop appears with its alternate name, the VKS.
SVD-M Dragunov
The Modern Warfare 3 SVD-M model appears in the mission "Struck Down" mounted on a remote-controlled rig. The weapon's HUD incorrectly refers to it as a .50 cal, and the firing sound seems to have not been told it isn't one either.
SVU-AS Dragunov
The SVU-AS Dragunov appears in the game. It is simply referred to as "SVU" in-game, despite being equipped with a bipod (which makes it a SVU-AS).
Machine Guns
Knight's Armament LMG
A Knight's Armament LMG with a KAC ChainSAW grip kit is set to appear as the "Chain SAW." As expected the weapon can only be fired from the hip using a built in laser sight to aim and cannot equip any optics. If you attempt to ADS, the operator adjusts the weapon slightly, there is a minimal increase in magnification and the laser is no longer visible. The 37mm flare launcher mounted on the weapon is unusable, though it can be replaced with a functional 40mm grenade launcher (as an attachment) that replaces the operator's "lethal" grenade slot. Likely for balance reasons, the ChainSAW feeds from a non-standard 80-round belt (rather than 100 or 200 rounds): 120 rounds if using the "extended mags" attachment.
CETME Ameli
Appears in game as "Ameli."
LSAT
GE M134 Minigun
A handheld M134 Minigun is available as the primary weapon for the Juggernaut Poinstreak and is available as a random weapon drop in some of the multiplayer and squad modes. It is not available as a "create-a-soldier" weapon without hacking and does not appear to be present in the single player mode.
The weapon is preloaded with 255 rounds which seems a rather strange quantity (perhaps the Minigun's ammunition value is limited to 1 byte?). Like the Black Ops "Death Machine"/Minigun, the Ghosts version tries to introduce an original variation on the now standard Terminator 2-style chainsaw grip. The chainsaw grip is centered on the weapon, but now the trigger mechanism behind the gun is offset severely to the left resulting in the weapon behind held "left handed" from the first person perspective (left hand on the trigger mechanism and visible, right hand holding the chainsaw grip) and held up at the chest level rather than from the hip. In contrast, the "world model" seems to be based on the T2 configuration and features a centered trigger mechanism and is held in a "right handed" grip.
The weapon features several embelishments to its structure including a mounting rail on the left side of the Y-frame with what appears to be a laser sight attached to it as well as a stylized barrel clamp assembly that features barrel sleaves similar to the ones present on the Minigun from Machete. Also identifiable in the third person "world model" is an Echo1 Minigun Barrel Guard, which is actually an optional accessory for Echo1 (Airsoft) Miniguns (similar to, but different in shape, the U-shaped bracket from the Predator Minigun that the M60 foregrip assembly was mounted to).
Launchers
MGL Mk 1L
The Milkor MGL Mk 1L is called the "MK32," and appears in singleplayer only in the mission "Struck Down." In single player it fires remote-detonated "sticky" grenades at the start of "Struck Down," and normal impact rounds the rest of the time. It cannot be reloaded except when all six rounds have been expended; the player character will then reload it two rounds at a time.
Panzerfaust 3
The Panzerfaust 3 is set to appear as the "Panzerfaust".
Carl Gustav M3 MAAWS
The Carl Gustav M3 Medium Anti-Armor Weapons System appears as a pointstreak referred to as "MAAWS Launcher". It is incorrectly depicted as having two rockets loaded at the same time, and they are fired simultaneously. In single player, the two rockets are fired individually.
M203 Grenade Launcher (Airsoft)
In early previews where the Modern Warfare 3 M4 appeared as a placeholder, it was equipped with that game's Airsoft M203 grenade launcher. This weapon does not appear in the final game.
RGM-40 Kastet
The RGM-40 Kastet grenade launcher is set to appear in the game.
FN 40GL
An FN 40GL is seen mounted on the Beretta ARX-160 in the behind the scenes trailer.
Mounted Weapons
Browning M2HB
DShK
FN P90 TR
A strange drone gun rig found in the mission "Clockwork" mounts a pair of FN P90 TRs. These appear to be the Modern Warfare 3 P90 TR model with the iron sights removed.
General Electric GAU-8/A Avenger
General Electric GAU-8/A Avengers are seen mounted on A-10 Thunderbolt II ground-attack aircraft in "Homecoming." These aircraft are apparently retrofitted as drones, and at several points in the level Logan controls them remotely for strafing runs.
Gryazev-Shipunov GSh-30-1
At various points in the campaign MiG-29 fighters can be seen, presumably armed with Gryazev-Shipunov GSh-30-1 guns.
Gryazev-Shipunov GSh-30-2
The same conglomerate of Mi-35M and Mi-24P seen in Modern Warfare 3 and Black Ops II appears yet again, as a sinking nose section, during the E3 demo of the mission "Into the Deep." As ever, it is armed with both a chin-mounted Yakushev-Borzov Yak-B gatling gun and a GSh-30-2 twin gun on the side of the fuselage.
Gryazev-Shipunov GSh-6-30
Russian surface ships can be seen armed with Gryazev-Shipunov GSh-6-30 rotary guns in AK-630 installations.
Heckler & Koch GMG
Heckler & Koch GMGs are seen mounted on an Abrams in "Legends Never Die" and are used as line launchers in "Federation Day." The player never takes control of one.
Kalashnikov PKT
KPV Heavy Machine Gun
KPV heavy machine guns in ZPU-4 quad AA mountings are seen in "Birds of Prey." The model appears to be the same one used in Black Ops and Black Ops II, with new textures.
M230 Chain Gun
The M230 Chain Gun can be seen mounted on AH-64 Apache attack helicopters at various points in the campaign, including "Birds of Prey" where the player controls one.
M240C
M1A1 Abrams tanks can be seen mounting M240C machine guns coaxially; these are also seen on the strange defence guns mounted in casemates in "Homecoming." In "Severed Ties" the player takes control of an Abrams, and can fire the M240C using the grenade button. M240Cs are presumably also the coaxial armament of the Sharpshooter turrets of the Federation's FNSS Pars APCs.
M242 Bushmaster Chaingun
M242 Bushmaster chainguns can be seen mounted on Federation FNSS Pars APCs seen throughout the campaign. A fictional heavy machine gun seen in "Homecoming" and incorrectly referred to as a "minigun" in Extinction mode seems to be a snub-barrelled M242 fitted with spade grips, which would be an interesting way to destroy the bones in the operator's arms, but not a practical weapon system.
M61 Vulcan
M61 Vulcan cannons in Block 1B Phalanx installations are mounted on the Gerald Ford-class carrier CVN-81 USS Liberator in "All or Nothing," and fire at Federation aircraft throughout the level. F-15 Eagle and F/A-18 Hornet fighters seen during various levels also presumably mount M61s, though they are never seen firing them.
Mk 47 Mod 0 Grenade Launcher
Mk 47 Mod 0 Grenade Launchers are mounted on the truck used during the escape sequence in "Clockwork" and on the commander's hatch of the tank Badger One in "Severed Ties."
Oerlikon GDF-007
Twin Oerlikon GDF-007 35mm gun installations can be seen in the levels "Brave New World" and "Homecoming," being used to defend the US firebase in Los Angeles. The mounting used appears to be fictional.
Oerlikon Skyshield
In the level "Severed Ties," the Federation's satellite uplink facility is protected by a series of Skyshield gun installations, referred to in the introduction as the German MANTIS variant.
Shipunov 2A42
The crashed Mi-28N Havoc model from Modern Warfare 3 sinks on top of Logan and Keegan after the Littoral Combat Ship is destroyed in "Into the Deep," with the same neatly curved Shipunov 2A42 chin gun visible. A Shipunov can also be seen mounted on a BTR-80A which drives past a checkpoint in "Clockwork."
Yakushev-Borzov Yak-B
The sinking Hind helicopter in "Into the Deep" is armed with a chin-mounted Yakushev-Borzov Yak-B four-barrel Gatling gun. Elsewhere in the game, "Battle Hind" helicopters are seen, a fictional coaxial-rotor design which is equipped with a set of oversized Yak-B barrels attached to the ammunition feed of the Shipunov 2A42 mounting for the South African "Super Hind."