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Call of Duty: Black Ops II
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Black Ops II for current discussions. Content is subject to change. |
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Call of Duty: Black Ops II (also known as CoD:Blops 2) is the ninth installment in the Call of Duty series, and the third main entry in the Black Ops sub-franchise (the first being World at War). The game has variously been developed by Treyarch, Sledgehammer Games and Raven Software, and was published by Activision in 2012 for the PC, PS3 and Xbox 360.
The story continues from Call of Duty: Black Ops and is set over two time periods, with previous protagonist Alex Mason continuing his top-secret work during the Cold War while his son David "Section" Mason deals with an emerging threat in 2025 from a powerful, ruthless terrorist leader named Menendez who has mysterious links to his father's work in the past.
For purposes of this article, Alex Mason is referred to as "Mason" and David Mason as "Section."
The following weapons are seen in the video game Call of Duty: Black Ops II:
Note: spoilers are present in some descriptions.
Overview
Black Ops II uses the standard system of granting the player two "slots" for weapons; in the campaign this can be any two weapons. Unlike previous games, the game's single-player mode begins each mission with a multiplayer-like loadout screen where the player can choose the two weapons they will be equipped with and customize them, with new weapons and accessories unlocking as the game progresses. Special weapon crates are placed through the maps which contain copies of their chosen weapons, to ensure they do not run out of ammunition using a weapon that would not normally spawn in that mission.
The game features an accessory system for customizing weapons as before; in single-player, most weapons which allow accessories can have up to three. Weapons are divided into "past" weapons for the Cold War setting, and "future" weapons for the 2025 setting, each with their own accessories; on the first run through the game, the past weapons can be used in the future levels, but the future weapons cannot be used in the past. One possible "accessory" for a weapon is select-fire, allowing a weapon to toggle between automatic and either burst or semi-auto mode (but never both). Using the alternate fire mode generally decreases the weapon's cyclic ROF, and in some cases, alter its damage profile.
Pistols
"B23R"
A fictional three-round burst-firing handgun called the "B23R" is available in the future levels. It appears to be intended as a "futurised" version of the Beretta 93R seen in previous Call of Duty games, but most of the weapon's actual design cues come from custom M1911 pistols, such as the Strayer Voigt Infinity. Strangely, though it has a modelled folding front grip, it cannot use a grip accessory and is never shown with the grip unfolded.
Beretta 92SB
Soldiers can sometimes be seen with holstered Beretta 92SB handguns in the future levels, particularly Salazar who has two. This is odd, since the weapon is not available in gameplay and nobody ever uses one; when Salazar draws his pistol, it is an FN Five-seveN.
Browning Hi-Power
The Browning Hi-Power is first available in the first mission of the game, "Pyrrhic Victory", where it is used by the MPLA.
Colt M1911A1
A nickel plated M1911A1 is briefly seen in the holster of a soldier in the reveal trailer. A pistol with the standard finish is available from the start of the game for campaign missions and is once more the starting weapon for Zombies.
Colt Python
The Colt Python returns from Black Ops in Zombies mode, and is seen in Jonas Savimbi's holster in "Pyrrhic Victory."
FN Five-seveN
The FN Five-seveN is a returning weapon from Modern Warfare 3. While it is still held with one hand, it now has its correct 20-round capacity. It comes standard with bright tritium three-dot sights. In multiplayer it is able to kill an enemy with two hits, but only at point-blank to very close range.
FN FNP-45 Tactical
Called the "Tac-45," the FN FNP-45 Tactical has a black slide and flat dark earth frame when no camo is applied, and can be selected as a sidearm. It has a 10-round capacity by default, which becomes 13 rounds when "Extended Clip" is chosen. In multiplayer it features a longer two-hit kill range than the Five-SeveN, but much faster damage falloff after that range.
Makarov PM
The Makarov PM returns from Black Ops and is available starting with the mission "Old Wounds."
Taurus Raging Judge
A Taurus Raging Judge is Menendez's signature weapon during the game's campaign, and is called the "Executioner." Judging by the cylinder it appears to be the cancelled 28-gauge version. It exclusively fires shotgun shells, and can be unlocked for the campaign by completing 5 challenges in "Celerium." The reload animation is extremely bizarre; the player character ejects the entire contents of the cylinder, but only inserts as many rounds as would be needed to replace those actually fired. The reloading animation is a loop showing the cartridges being placed into the same chamber of an empty cylinder, which magically becomes completely full when it is snapped closed.
TDI Kard
A fully automatic handgun based on the TDI Kard called the KAP-40 is available in the future levels. It's very common and appears to be a standard handgun for the United States military in 2025.
Submachine guns
CZ SCORPION EVO 3
The CZ SCORPION EVO 3 is available in the 2025 missions. It has the highest rate of fire of any submachine gun in the game.
Heckler & Koch MP5A3
The Heckler & Koch MP5A3 is available in the single-player campaign and in Zombies mode.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 returns from Modern Warfare 3, and is used by the Yemeni Army in "Achilles' Veil." Unlike its last appearance, its foregrip is folded by default; the Foregrip attachment unfolds it.
IMI Uzi
The Uzi is used by cartel and PDF troops in Nicaragua in "Time and Fate." As with most of the SMGs, for some reason if this weapon is fitted with a grip attachment the visible result will be that the stock will be unfolded on the player model. On the Uzi, the stock is unfolded during the weapon's draw animation.
Jian She Type-05
The Jian She Type-05 appearing as the "Chicom CQB". It is the only submachine gun capable of firing in three-round burst mode, which it does with a very high rate of fire (1080 RPM in burst mode, second only to the SCORPION's 1200 RPM). It defaults to automatic fire in singleplayer, but is burst-fire by default in multiplayer, including Zombies mode.
MSMC
The Modern Sub Machine Carbine makes its video game debut here, commonly used by Cordis Die mercenaries. In multiplayer it does the most damage at close range of any weapon in its class, making it and the PDW-57 the only SMGs capable of a 3-hit kill at close range, at the cost of a low rate of fire and small magazine.
"PDW-57"
This fictional submachine gun bears a strong resemblance to the FN P90 TR, and is probably intended to represent a "futurised" version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side. Unlike the P90, the PDW-57 has a rather restrained rate of fire. Like the MSMC, in multiplayer it features high power offset by a low rate of fire.
TDI Vector
The "Vector K10" in the game is actually a standard TDI Vector; while the name implies it is a KRISS K10, it does not have the detachable magazine well or diagonal reversible charging handle of the K10 model.
Shotguns
Beretta Model 682 Shotgun
The Beretta 682 returns from the first Black Ops in campaign and Zombies mode, once again named after the Rottweil Olympia Over/Under 72 shotgun. It is never found during the campaign, but can be selected from the loadout screen.
Franchi SPAS-12
The SPAS-12 is used by the Panama Defense Force during the raid in "Time And Fate." Manuel Noriega and Raul Menendez both use it in the 1980s missions. It is semi-auto only and the player model has no stock, while the world model has a folded stock. The version used by Menendez at the end of the Cold War mission arc has a full, unfolded stock.
Of note is that during the brief section of "Time and Fate" where Menendez is the playable character, if he is close to death he will reload the SPAS by flipping it off-screen and back on, the entire process taking roughly two seconds no matter how many rounds had to be loaded.
Kel-Tec KSG
The Kel-Tec KSG is seen in the hands of LAPD officers in "Cordis Die" and is found in the armoury of the USS Barack Obama. Unlike in Modern Warfare 3, shells are inserted into both magazine tubes during the reload, but there is still no animation for switching the tube selector and so the weapon would only really be able to fire seven rounds from one tube. Fires buckshot in the campaign, and slugs in multiplayer.
M1216
The SRM Arms Model 1216 is available in the future levels; it is correctly shown as having a magazine with four four-round tubes which must be manually rotated, but incorrectly fires each four-round stack in full-auto mode.
Remington 870 MCS
The Remington 870 MCS is referred to as the "R870 MCS" in game, and is shown with a RIS mount which includes a spare shell holder on the left and a two-round one on the right. Along with this it has an aftermarket rear sight, and a sling wrapped around it.
Saiga 12K
The Saiga 12K is available from the beginning for 2025 missions. It is modelled with a left-handed ejection port and charging handle, and for some reason mounts HK-style iron sights.
Assault Rifles
AKS-74U
The AKS-74U can be found in the past levels and appears in zombies mode; it is still referred to as the "AK-74u" and incorrectly classified as a submachine gun, but as in Black Ops is not based on a JG Beta-F Airsoft gun, since it is a slightly altered version of the same model.
AK Variant
Starting from the beginning of the game, an AK is available. The proportions of the AK's magazine and lack of flash hider seem to imply it is the same WASR-2 inspired conglomerate as the AK in Black Ops.
AN-94
The AN-94 assault rifle is used by PMC troops and Menendez's forces, Russia seemingly having decided to export the high-tech assault rifle by 2025. The weapon features a correct recoiling barrel and fast burst mode, and features a rail-top receiver with raised iron sights, though it still retains the original, now-useless rear sight.
Colt USAF M16 (Colt Model 604)
The USAF M16 returns from Black Ops; though it is called the "Colt M16A1" it lacks a forward assist, the absence most clearly visible during the pick-up animation. It still using 20-round straight magazines with 30 rounds in them, and incorrectly has a three-round burst mode if it has the select-fire accessory. It is first available in the final 1980s level, "Suffer With Me."
Colt M4A1 Carbine
An M4A1 is seen in a reveal poster, but is not available in the game itself.
DSA SA58 Para Tactical Carbine
The DSA SA58 Para Tactical Carbine is available as the "FAL OSW" for the 2025 missions. In singleplayer it is fully automatic by default, whereas in multiplayer it defaults to semi-auto.
FN FAL "G Series"
The FN FAL is the same G Series model from the original Black Ops. It is available from the first mission onwards. As with the DSA SA58, its multiplayer incarnation (used in Zombies mode) is semi-automatic by default, while the singleplayer version defaults to fully automatic.
FN SCAR-L
The SCAR-L with drum magazine is one of the game's light machine guns. It is incorrectly listed as the "HAMR", which was a light machine gun version of the rifle.
FN SCAR-H
An FN SCAR-H is available for the 2025 missions and appears to be one of the standard rifles on the United States military. The body of the weapon is somewhat too thin and not bulky enough for a SCAR-H. It holds 30 rounds in its 20-round magazine, or 40 if the invisible "Extended Clip" is chosen.
Heckler & Koch HK416
The HK416 is incorrectly listed as the "M27," which is the designation for the automatic rifle version used by the USMC.
Heckler & Koch XM8
The "M8A1" appears to be a Heckler & Koch XM8 with a short handguard and a thick carrying handle seemingly based on one used by the M41A Pulse Rifle in Aliens. It has a railed carrying handle and a railed handguard with rail covers, rather than the PCAP accessory system used by the US XM8. In real life this configuration is used on Malaysian XM8s, though given the series' common use of Airsoft weapons as references it is far more likely this was based on a rail-equipped Airsoft gun. It has a 32 round capacity, incorrect for any currently produced XM8 magazine. The "M8A1" designation suggests it has been adopted by the US military as a standard weapon, and is used by both American soldiers and PMC troops. In multiplayer modes, it fires 4-round bursts unless the select-fire "attachment" is equipped. Oddly, in this mode its full-auto cyclic rate of fire is greater than its burst rate.
IMI Galil ARM
A slightly modified version of the IMI Galil ARM model from the original Call of Duty: Black Ops is available in the past levels; it no longer has a carry handle, though it still has the attachment point for one. It now uses the same animations as the other AK-type rifles.
IWI X95 Flattop
The IWI X95 Flattop, an improved variant of the MTAR-21, appears in the game as the "MTAR".
M14 Rifle
The M14 Rifle is set to reappear from Black Ops in zombies mode, but this time with a black finish instead of wooden furniture. Once again, the in-game model has a pistol grip and bipod like the M14E2 Light Machine Gun.
SIG SG556
A SIG SG 556 is available late in the singleplayer campaign. While early footage showed it called "SIG556," in the final game it is instead called the "SWAT556." It fires in three-round bursts and fully automatic if the Select Fire "attachment" is equipped.
"SMR"
A fictional bullpup battle rifle called the "SMR," resembling the Tula Saritch 308, is a common weapon among enemy soldiers in the future levels. In singleplayer it is a slow full-auto rifle by default, while in multiplayer it is semi-automatic unless the select-fire "attachment" is added.
"Type 25"
A fictional rifle based on the QBZ-95 (which evidenced by the form of the magazine) with a slightly modified exterior.
Sniper Rifles
DSR-50
The DSR-50 is used by enemies during the first future level, though it is not actually unlocked in the loadout menu until the last one.
FN Ballista
The FNH Ballista is a bolt-action sniper rifle available in the future levels. Among its equip options, it can be fitted with illuminated iron sights instead of the default scope.
"Storm PSR"
The "Storm PSR" is a fictional three-barreled sniper rifle based on Metal Storm technology, with the ability to queue and fire multiple rounds at a time to penetrate surfaces. This is actually a suggested capability of the Metal Storm system since it is able to make multiple rounds hit the same point, but no weapon design like the PSR currently exists and the weapon is a work of fiction.
SVD-M Dragunov
The SVD-M Dragunov is first available halfway through the first mission. It is a modified version of the Black Ops SVD model, with a lower-profile front sight and green synthetic furnishings instead of wood; since it is a modified SVD model, it incorrectly has a synthetic SVD stock rather than the more skeletal -M stock. As before it uses an incorrect modern POSP scope reticle rather than a period PSO-1, and it also completely lacks a flash hider.
SVU-AS Dragunov
The SVU-AS Dragunov with a finish similar to the SVU is available as a 2025 sniper rifle.
"XPR-50"
A semi-automatic sniper rifle chambered in .50 BMG. It bears a resemblance to the Barrett Model 98 Bravo, though the latter is bolt-action rather than semi-automatic.
Machine Guns
Handheld GE M134 Minigun
The same handheld M134 Minigun model from Black Ops returns as an unlockable for the campaign, now simply called "minigun" as the "Death Machine" name has moved to the future version. It has a 999 round magazine with no reserve and no reloading animation, and has no iron sights; instead, the iron sight key pre-spins the weapon's barrels. The M134 is effective even against vehicles which are normally immune to gunfire. As before it has an oddly slanted overhead front grip; in "Old Wounds" while riding it can be seen that the part of the grip which would be covered by the player character's hand is not present at all. In addition, on the PC with the FOV set to 80 the minigun model is slightly too small for the screen and blank space can frequently be seen at the bottom and left of the model as it moves. A slightly altered version of the handheld minigun model is used as a door mount on a gunship in "Achilles' Veil."
Handheld General Dynamics GAU-19/A
A man-portable futuristic gatling gun based on the General Dynamics GAU-19/A is the new "Death Machine" killstreak, and can be used in the campaign by completing challenges. A slightly altered version of this model is also found mounted on drone gun rigs, mostly used by Menendez's PMC troops.
LSAT Light Machine Gun
The LSAT Light Machine Gun is occasionally seen in the hands of US soldiers, most commonly during the new "Strike Force" missions. It appears with a digital ammunition counter beside the belt opening of the drum magazine, which is of great use while playing Hardcore multiplayer matches where the HUD is removed. The markings on the weapon refer to it as "M250," presumably indicating it has been adopted as a replacement for the M249 SAW.
M60E3 Machine Gun
The M60E3 is available for the 1980s missions.
Mk 48 Mod 1
The Mk 48 Mod 1 is available in the 2025 levels as a light machine gun.
Norinco QBB-95
A Norinco QBB-95 is available as the "QBB LSW". It has been modified with bulkier furniture, and the trigger guard of the QBZ-95.
RPD light machine gun
The RPD is available from the beginning of the game. It is commonly seen in the 1980s levels as a mounted gun.
Launchers
FIM-92A Stinger
The FIM-92A Stinger can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is very inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on. When picked up, it generously comes with about 20 reloads and is meant to be used as a main weapon throughout "Old Wounds."
"FHJ-18 AA"
A fictional anti-air launcher, appearing to be a "futurised" FIM-92A Stinger, is available for the 2025 missions and in multiplayer. In multiplayer it can lock on to aircraft and vehicles, while in singleplayer it is only able to lock on to targets which are valid for the Stinger's anti-air mode. It is never used in the campaign, but can be unlocked; however, given its limited range of targets, it is never particularly useful.
GP-30 Grenade Launcher
GP-30 grenade launchers are mounted on Russian weapons equipped with launchers in both the past and future levels.
Hawk MM1 grenade launcher
The Hawk MM1 grenade launcher is never found during the campaign, but is held by Jonas Savimbi during the first mission as he rides on a Buffel armored truck, and can be unlocked on the loadout screen by completing challenges. It features a doubled capacity of 24 rounds, has no iron sights with the screen simply zooming in when the aim button is pressed, and is reloaded entirely off-screen.
Heckler & Koch M320
Most of the future assault rifles will mount Heckler & Koch M320 grenade launchers if a grenade launcher accessory is selected.
M203 Grenade Launcher
The M203 grenade launcher used in this game, unlike previous entries in the series, has neither a rail attachment point or a removed trigger guard, meaning it is not based on an Airsoft imitation.
"M360"
This fictional wrist-mounted grenade launcher is available in all future levels, though it cannot be used in the past levels even when the game has been completed as grenades remain era-specific. The grenades themselves are referred to in menus as "EX-31," but the launcher itself has "M360" printed on it, and also includes a line launcher. Holding the grenade button provides an aiming line; the grenades as typical videogame smart grenades, exploding on contact with enemies or on a timer otherwise.
MGL Mk 1L
The MGL Mk 1L is referred to as "War Machine." It is a killstreak reward in multiplayer; it is never found in the singleplayer campaign and can only be accessed via the loadout screen by completing challenges. It suffers from exactly the same reloading issues as the Taurus Raging Judge.
Mk 153 Mod 0 SMAW
The Mk 153 Mod 0 SMAW uses the same model as in Modern Warfare 3; as before there is no reloading animation, with the entire launcher simply disappearing off-screen, and the weapon can only use the default iron sights despite having a scope rail. The SMAW is only available in the future levels, and apparently has some fictional guided round which can lock on to vehicles and aircraft; cutscenes frequently show SMAW-equipped troops firing the weapons as if they are SAMs.
RPG-7
The RPG-7 is seen in both the past and future levels, both times simply called the "RPG;" the past version is a standard launcher, while in the future it is a "futurised" version more closely resembling the Airtronic RPG-7 and fitted with a futuristic warhead. Both versions use the same pickup icon, which is a standard RPG-7.
SA-14 Gremlin
The same fictional "Valkyrie" MCLOS (Manual Command Line Of Sight) SA-14 Gremlin seen in Black Ops turns up during the second half of "Pyrrhic Victory," and is used to shoot down an attacking Mi-24 Hind gunship.
Explosives
40lb Cratering Charge
A 40lb Cratering Demolition Charge is used by Mason to block a road leading to the Mujahideen camp during "Old Wounds."
Fictional Grenade
The future hand grenade is a cross between a M67 hand grenade and a Mk 2 hand grenade. Strangely, this is the model used for all grenade pickups, even those in the past levels.
M18 smoke grenade
M18 smoke grenades are often seen on NPCs in the past levels.
M112 C4 Demolition Charge
While the C4 charges which can be picked from the equip screen are fictional, the 40lb Cratering Charge used in "Old Wounds" is primed with four M112 demolition charges.
M18A1 Claymore
The M18A1 Claymore used in the game is a "futurised" version, regardless of which era it is used in.
M26 hand grenade
M26 hand grenades can be seen on the chest rigs of various NPCs during the campaign.
M34 White Phosphorous grenade
American NPCs in the past levels frequently have M34 White Phosphorous grenades on their chest rigs.
M67 hand grenade
In cutscenes set in the past the most commonly used grenade is the M67 hand grenade; a young Menendez uses an M67 partway through "Pyrrhic Victory" and a decision by Woods to throw one during "Time and Fate" has major repercussions.
M84 stun grenade
The future "flashbang" is a dressed-up M84 stun grenade, which becomes a completely normal M84 body after detonating.
Mecar M72 hand grenade
Mecar M72 hand grenades can be seen on the chest rigs of various NPCs during the campaign.
MK3 offensive hand grenade
MK3 offensive hand grenades can be seen on the chest rigs of various NPCs during the campaign.
RGD-5 hand grenade
RGD-5 hand grenades can be seen on the chest rigs of various NPCs during the campaign.
Mounted Weapons
Browning M2HB
Browning M2HBs can be seen mounted on technicals at various points during the campaign; strangely, these are the model from Modern Warfare 2 which has no belt or ammo box, and not the more detailed version seen in Modern Warfare 3.
DShK
DShK heavy machine guns can be seen mounted on Russian-made vehicles during the past levels, including Savimbi's vehicles and a series of militia patrol boats.
General Dynamics GAU-19/A
A variant of the General Dynamics GAU-19/A used as "Death Machine" is also seen in sentry gun mountings.
GE M134 Minigun
Non-handheld GE M134 Miniguns are seen mounted on CLAW vehicles.
Gryazev-Shipunov GSh-23
Throughout "Old Wounds," Soviet MiG-23 "Flogger" attack aircraft can be seen making bombing runs, armed with a Gryazev-Shipunov GSh-23 cannon.
Gryazev-Shipunov GSh-30-2
The same conglomerate of Mi-35M and Mi-24P seen in Modern Warfare 3 appears again, this time menacing our horse riding protagonists, armed with a twin GSh-30-2 mounted on the fuselage and chin mounted Yak-B gatling gun.
KPVT heavy machine gun
Soviet BTR-60 APCs seen in "Old Wounds" mount KPVT heavy machine guns in their turrets.
Kurzer 8 cm Granatwerfer 42
The Kz 8cm GrW 42 mortar model, which dates way back to Call of Duty 2, returns once again, this time used by mortar crews in the first level of the campaign.
M61 Vulcan
M61 Vulcan cannons in Block 1B Phalanx installations can be seen mounted on the USS Barack Obama during the mission "Odysseus."
MAS AA-52 NF-1
MAS AA-52 NF-1 machine guns are seen in coaxial mounts alongside the GIAT F1 90mm guns of Savimbi's Eland armoured cars in the first mission.
Metal Storm Redback RWS
The fictional "Assault Sentry Drone" tracked UCVs mount a Metal Storm Redback RWS four-barrel repeating grenade launcher in a module on their left-hand side. This is incorrectly depicted as an ordinary machine gun.
Yakushev-Borzov Yak-B
The same conglomerate of Mi-35M and Mi-24P seen in Modern Warfare 3 appears again, this time menacing our horse riding protagonists, armed with a twin GSh-30-2 mounted on the fuselage and chin mounted Yak-B gatling gun.
Other
"Titus 6"
A fictional weapon which resists conventional classification, the Titus-6 is a combination weapon combining a three-round burst explosive flechette launcher and a fully automatic shotgun. Visually the upper barrel and stock appear to be loosely based on a Steyr AUG A3, with an underbarrel shotgun very slightly resembling an M26 MASS with the magazine slanted backwards.