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Difference between revisions of "Call of Duty: WWII"
(→Haenel-Schmeisser MP28/II: I think this weapon had 50-round mags) |
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[[File:Codwwii m1carbine3.jpg|thumb|none|600px|Reloading.]] | [[File:Codwwii m1carbine3.jpg|thumb|none|600px|Reloading.]] | ||
[[File:Codwwii m1carbine4.jpg|thumb|none|600px|Releasing the bolt handle.]] | [[File:Codwwii m1carbine4.jpg|thumb|none|600px|Releasing the bolt handle.]] | ||
− | [[File:Codwwii m1carbine5.jpg|thumb|none|600px|The M1 Carbine with the | + | [[File:Codwwii m1carbine5.jpg|thumb|none|600px|The M1 Carbine with the 30-round "banana mag" magazine, which only holds 22 rounds in-game.]] |
The "Bite The Dust" and "Bug Juice" Epic variants have proper M1A1 folding stocks, though the former has a longer barrel, and the latter has a shorter one. | The "Bite The Dust" and "Bug Juice" Epic variants have proper M1A1 folding stocks, though the former has a longer barrel, and the latter has a shorter one. |
Revision as of 22:56, 5 December 2017
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Call of Duty: WWII for current discussions. Content is subject to change. |
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Call of Duty: WWII is a first-person shooter developed by Sledgehammer Games for the PC, Playstation 4 and Xbox One. Being the fourteenth main game in the series, it is also the first installment since Call of Duty: World at War to be set in World War II, and the fifth main WWII title in the series.
The following weapons appear in the video game Call of Duty: WWII:
Overview
In WWII, the extended magazine attachment changes the model of the magazine, but in most cases applies a flat 50% increase to the magazine capacity, which often results in completely wrong capacities for real magazines.
Handguns
Colt M1911A1
The M1911A1 returns as the main American sidearm. Interestingly, the "extended magazine" attachment gives the gun extremely long magazines, similar to the M1911A1 Machine Pistol pictured below, but only increases the capacity from 7 to 10 rounds.
Enfield No. 2
An Enfield No. 2 can be seen in the holster of 1st Lieutenant Joseph Turner (Jeffrey Pierce) in the campaign, and is usable during a key scripted section of the story. It is incorrectly depicted with a swing-out cylinder rather than top-break. Its use by American forces in the campaign is also a bit inaccurate; a more appropriate service revolver would be the Colt M1917.
LP-42 Flare Pistol
The Leuchtpistole 42 is a collectable memento during the seventh singleplayer mission "Death Factory".
Luger P08
The Luger returns from Call of Duty 2 as the main sidearm of the Germans. Equipping the gun with the "Extended Mags" attachment gives it a 32-round Trommelmagazin 08, although the weapon's capacity is only increased to 12 rounds.
Borchardt C-93
Interestingly, the "Der Adler" and "Adlertag" Epic variants of the Luger heavily resemble the Borchardt C-93, an earlier pistol whose toggle-lock operation inspired the Luger's design.
Nambu Type 14
The Nambu Type 14 returns from World at War as the "Abwehr" Epic variant for the Luger P08 (with the "Torch" variant also resembling it a bit), despite being a completely different handgun in real life.
Mauser C96
The Mauser C96 is available in the game. During alpha stage, it was designated as "M712", which is incorrect since it lacks a fire selector. This means it committed the error of Black Ops II and Black Ops III in reverse; those games had an M712 Schnellfeuer incorrectly referred to as a C96, whereas this game has a C96 incorrectly referred to as an M712. In-game, it is referred to as "Machine Pistol" and behaves like an M712, firing in full-auto mode and using detachable magazines.
The "Holzpistole" and "Schlange" Epic variants have long barrels like the C96 carbine as seen in Battlefield 1, with the Holzpistole having the buttstock as well.
Submachine Guns
Haenel-Schmeisser MP28/II
The Haenel-Schmeisser MP28/II appears in the game as the "Waffe 28". Despite having a low rate of fire at ~500 rounds/minute in real life, in-game this gun at least twice that (1200 RPM during beta, 1000 RPM on release). When fitted with the "Extended Magazine" attachment (the same TM 08 snail drum used for the Luger that somehow gives the MP28 48 rounds, though some sources state that the MP28 accepted a different 50-round magazine), it resembles its predecessor, the Bergmann MP18.
M1A1 Thompson
The M1A1 Thompson is available in the game, incorrectly referred to as the M1928 variant: while US soldiers did use the M1928A1 early in their involvement in WW2 since the M1 did not enter service until April 1942, the gun shown in the game has the triangular rear sight guard "ears" of an M1A1, a right-side charging handle and an unribbed barrel, and does not have a Cutts Compensator which military M1928A1s usually did. The extended magazine attachment gives it a drum magazine, which is incorrect: while an actual M1928 could accept a drum, the simplified M1 and M1A1 lacked this feature since the drum was deemed too heavy and unreliable for combat. In multiplayer, the "Handler" variant gains a long ribbed barrel like that of the Auto Ordnance M1927 Thompson, as well as a vertical foregrip.
M1928A1 Thompson
In campaign, the Thompson used by Sgt. Pierson is actually an M1928A1, as evidenced by the charging handle being on the top of the receiver, as well as the appropriate ribbed barrel and foregrip being present, though the weapon still has the rear sight of an M1A1. In multiplayer, the "Wilco", "Buck Private" and "Wayfinder" variants of the Thompson are also modeled after M1928A1s. The "Wilco" has a long barrel like the Auto Ordnance M1927, while the "Buck Private" and "Wayfinder" variants have the early 'simplified' rear sight, a shorter barrel and no stock nor foregrip. It is to note that that none of the Thompsons appearing in the game have a Cutts Compensator.
M3 "Grease Gun"
The M3 Grease Gun returns from Call of Duty 2, and is the first available submachine gun in multiplayer. The extended magazine is for some reason the same TM 08 snail drum magazine used by the Luger Artillery Model and MP28, which gives the Grease Gun 45 rounds.
Błyskawica
The Błyskawica ("Lightning") was an open-bolt submachine gun derived from the Sten and used by the Polish resistance in World War II. Despite some claims, however, it is NOT a direct copy of the Sten; it has mechanical elements from both the Sten and the MP40. In game, it changes the appearance of the M3 Grease Gun under the "Brandi" variant.
MP40
The iconic MP40 returns as the main German submachine gun.
MP41
The "Wunderwaffe" and "Do-Re-Mi" Epic variants of the MP40 replace the pistol grips and underfolding stocks with rifle stocks, increasing their resemblance to the MP41.
PPSh-41
The PPSh-41 appears in the game, along with both the stick magazine, and the drum magazine. It also seems to have the early version of the sights. One thing to note is that it uses a PPS-43 magwell, though the drum mag version uses the correct magwell. Its rate of fire is substantially lower in-game than in real life. The epic PPSh-41 variant "Thrive" added on the weapon barrel from the SVT-40.
PPS-43
The "Iron Curtain" Epic variant of the PPSh-41 has a pistol grip and folding stock in lieu of the traditional wooden stock, increasing its resemblance to the PPS-43. Meanwhile the "Duck Soup" variant is essentially a somewhat shortened PPS-43, or a Tikkakoski M/44 when the drum magazine attachment is chosen.
Type 100
The Type 100 submachine gun returns from World at War, but is now correctly held by the handguard. Unlike the Call of Duty: World at War, the version is this game is the earlier Type 100/40, notable for the adjustable rear sight, bayonet lug, and slower rate of fire.
Shotguns
M30 Luftwaffe Drilling
The rare M30 Luftwaffe Drilling, a combination shotgun / rifle only issued to Luftwaffe aircrews, is available. By default, only the shotgun barrels are used, but the "Rifle Bullet" attachment allows the third barrel to be used. The latter basically fires a powerful rifle round with a range and damage comparable to that of a sniper rifle. This is rather unrealistic as the rifle barrel was only issued with soft-pointed bullets: firing these at a human would constitute a war crime. The two barrels being choked for different types of shell (slugs on the left and birdshot on the right) are not simulated.
Walther Toggle-Action
The rare Walther toggle-action shotgun is available, simply referred to as "Toggle Action". It erroneously feeds from a detachable box magazine (or drum when the extended mag attachment is equipped) rather than its internal tube magazine. The box magazine is likely from the A115, an experimental semi-automatic rifle developed by Walther in the 1930s. The "Winter's Wild" and "Dynamo" Epic variants have lever loops for some reason, making the Walther look like a Mare's Leg.
Winchester Model 1897 Trench Gun
The Winchester Model 1897 is available with an incorrect tube capacity of 7 shells (10 with extended magazine) instead of 5. It was referred to as "Winchester 1897" and then "M97 Trench Gun" in earlier stages of the game, only to be renamed to simply "Combat Shotgun" in the final version. Like other shotguns in the game, it is able to use incendiary shells at division level 1.
Winchester Model 1912 Trench Gun
The "Battle" and "Trench Runner" variants of the weapon turns the weapon into a Winchester Model 1912, with the weapon fitted with a bayonet lug and internal hammer. It doesn't function any different from the default "Combat Shotgun" and only for aesthetics.
Winchester Model 21
The Winchester Model 21 double-barreled shotgun appears in the game with the barrels sawed off. It was referred to as "Model 21" in early footage, but was later renamed to simply "Sawed-off Shotgun" in the final game. In multiplayer, the "Domino" variant gives the shotgun full-sized barrels, while the "Acrobat" and "Cruiser" have their barrels sawed off even more than the base version, as well as gaining a vertical foregrip. As for the "Crusader" variant, it has the stock sawed off (which is also the case for the Acrobat).
Rifles
Fallschirmjägergewehr 42
The FG42 is a usable automatic rifle in-game. It is the late war/second model, unlike the versions seen in previous installments. The "Stinkeroo" and "Revised" Epic variants have circular slotted barrel shrouds, giving them a resemblance to the MG30 machine gun.
Karabiner 98k
The Karabiner 98k is available in the game. When the "Extended Mags" attachment is equipped, the weapon is fitted with the rare 20-rounder trench magazine from the earlier Gewehr 98 and Kar98 models, which is incorrectly shown as detachable, and only holds 7 rounds in-game.
Kbsp wz. 38M
The Kbsp wz. 38M (Karabin samopowtarzalny wzór 38M) appears in the game, simply referred to as the "Karabin". A surprising inclusion in-game, given that only around 150 of the rifles were ever built. It incorrectly features a detachable magazine like the Gewehr 43; the real-life rifle has a non-detachable magazine fed by Mauser stripper clips, which wouldn't be possible on the in-game sniper variant because the scope is blocking it.
Lee-Enfield No.4 Mk.I(T)
The Lee-Enfield No.4 Mk.I(T) appears in the game. It was referred to as the "Commonwealth" in the beta, but this was later changed to "Lee Enfield". Like the Springfield, it is still loaded with stripper clips even though the scope is blocking the magazine; it also replenishes all 10 rounds with just one clip.
The "Sweetie" Epic variant is based on the Lee-Enfield No.4 Mk.I as it lacks the cheek rest on the buttstock, while the "Roundabout" and "The Royal" are sawed-off to pistol size, though "The Royal" variant still has a No.4 Mk.I buttstock.
M1 Carbine
The M1 Carbine returns from World at War, still labeled as the "M1A1". Notably, it is able to equip a bayonet, yet it visibly lacks a bayonet lug. For some reason, it also has a hooded sight as well, which was never issued on any carbines.
The "Bite The Dust" and "Bug Juice" Epic variants have proper M1A1 folding stocks, though the former has a longer barrel, and the latter has a shorter one.
M1 Garand
The iconic battle rifle of the American forces, the M1 Garand, makes a return in this game. Like in World at War, the weapon can be reloaded mid-clip, though it makes the ping sound and ejects the clip anyway. When fitted with the "Extended Mag" attachment, it gains a detachable magazine, similar to the experimental T20 select-fire variant.
M1941 Johnson rifle
The "Battle Watch" and "Savior" variants of the M1941 Johnson machine gun turn its visual appearance into that of the M1941 semi-automatic rifle, though it retains the full-auto fire and the side-mounted detachable magazine of the M1941 machine gun.
Springfield M1903
The Springfield M1903 returns from World at War as an available sniper rifle. The rifle can incorrectly be loaded with stripper clips even if the scope is blocking the magazine. As with all of the bolt-action rifles, a full stripper clip is used to reload the weapon, regardless of how many rounds remain in the magazine.
The "Warbird", "Faithful" and "Gum Shoe" Epic variants resemble a sporterized version of the Springfield; the third is missing a stock for no practical reason.
Sturmgewehr 44
The Sturmgewehr 44 returns to the game as the only true assault rifle in game. It performs a similar reload to the AK-47 rifles seen in previous iterations as well as on the "MP44" in Call of Duty 4: Modern Warfare. Interestingly, the "Serum" variant creates a fictitious shorten variant of the weapon with a cut down barrel, gas system, and an MP40-type folding stock.
Sturmgewehr 45(M)
The Sturmgewehr 45(M) is the Epic variant of the Sturmgewehr 44. It is statistically identical to the standard variant, apart from a 10% XP boost granted to the user. The weapon's animations are the same as those of the StG 44.
Tokarev SVT-40
Yet another weapon returning from previous games, the SVT-40 is usable. Interestingly, the "Shack Man" Epic variant of the SVT gives it a receiver rather like an AG42B Ljungman rifle. In the campaign, it also widely used by German soldiers, probably since the game lacks the much more appropriate Gewehr 43 (which, incidentally, has some historical significance, since Wehrmacht soldiers used captured SVTs in the early stages of the war, due to the lack of proper own semi-automatic rifles). In multiplayer, the SVT is unlocked automatically after prestiging the Infantry division.
Winchester Model 1894
A Winchester Model 1894 is seen in the hands of a young Ronald "Red" Daniels in the intro cutscene of the campaign mission "Stronghold", though it is not available for use.
Machine Guns
As with multiple Call of Duty titles, the machine guns class is referred to as "light machine guns", even though the game includes the MG15 and MG42 general-purpose machine guns. An in-game text in the campaign also lists the M1919A4 as an LMG, which is incorrect since it is a medium machine gun.
Besa
The Besa machine gun is mounted on a British Light Tank Mk VI on the "Gibraltar".
Browning M1919A4
The Browning M1919A4 machine gun returns from World at War as a mounted machine gun, although it can be dismounted and used as a portable weapon in campaign only, with a 250-round belt.
Bren Mk1 (M)
The Bren Gun returns from Call of Duty 3, replacing the Type 99 light machine gun featured in World at War. It fires at a sluggish 300 rpm, around 200 rpm slower than its real-life variant, but compensates for it by having a two-shot kill at all ranges. Amusingly, the "King and Country" and "Combatant" Epic variants are fitted with giant cooling jackets, which aren't necessary considering the lower rate of fire and quick-change barrel.
Lewis Gun
The Lewis Gun appears for the first time in a Call of Duty game. The version shown is a WW2 British modification of obsolete surplus WW1-era aircraft-mounted Lewis Guns for issue to the Home Guard, fitting them with stocks and pistol grips: this was when, much to the chagrin of WW1 veterans, it was discovered that the gun functioned just fine without its heavy forced-air cooling jacket. The "Chatter Box" and "Landship" Epic variants do have their barrel shrouds, though the "Chatter Box" version lacks the stock like the Aircraft Lewis Gun image below.
M1918A2 Browning Automatic Rifle
The BAR returns from World at War, now classified as an automatic rifle, despite the M1918A2 meant to fulfill the light machine gun role. Unlike previous games, the charging handle doesn't reciprocate back when the weapon is fired. Interestingly, the weapon in cutscenes has a bipod attached to it, but it disappears during gameplay. Instead, in MP, it serves to mount a fictitious bayonet.
M1941 Johnson machine gun
The M1941 Johnson machine gun appears as another new light machine gun in the game. It is incorrectly categorized as a rifle instead of an LMG.
MG15
The MG15 machine gun is yet another new machine gun in the game. Although the gun was originally designed to be mounted on aircraft, a few guns were fitted with bipods and converted to infantry use during the war. Nevertheless, the MG34 would be a more suitable weapon. Oddly, the weapon's fire rate is far lower than its real world counterpart, not even close to the actual weapon's 1,000 RPM; this is likely for the usual balance reasons (although one could argue that if the weapon were given the appropriate fire rate, then the sheer uncontrollability of its recoil could balance it instead).
MG34
The MG34 is mounted on German tanks.
MG42
The iconic MG42, returns from World at War in both mounted and man-portable versions. Despite its fearsome reputation and nickname, the weapon has an absurdly slower rate of fire in multiplayer like the MG15 for the sake of balance, although it fires at its proper rate in the campaign and zombie modes. The "Devil's Piano" Epic variant lacks its distinct skeletal barrel shroud, resembling a SIG MG50 while the "Zipper" Epic variant has a circular barrel shroud like the MG34.
Launchers
Luftfaust
The Luftfaust (aka Fliegerfaust B), a 9-barrel German 20mm anti-aircraft rocket launcher that never got past the prototype phase, is available in Zombies mode. Its two in-game names are oddly backwards: it is called the "Fliegerfaust," changing to "Luftfaust-B" when it is Pack-A-Punched. While German records indicate only 80 of these launchers were issued for combat trials, all to a unit in Saarbrücken, there is a photograph of three discarded Luftfaust launchers lying in the rubble of the Hotel Adlon taken during the Siege of Berlin in 1945, suggesting this is one of the less far-fetched experimental weapons to show up in the series.
The weapon is shown as firing rockets individually or in an alternate "free-fire" fully automatic mode, which is incorrect: while there is some disagreement about what the Luftfaust actually did, all sources agree it was some kind of volley fire weapon, with one trigger pull either firing all of the tubes in sequence with a pre-set delay between them, or firing the central tube and every other one of the outer tubes first, then the remaining four 0.1 or 0.2 seconds later. The latter is more commonly reported, with the logic being it would produce a reasonably tight group of rockets while preventing the rockets from damaging or deflecting each other with their exhausts. It is also shown causing massive fiery explosions with each shot, while the real Luftfaust's projectiles were rather more anaemic high-explosive bullets from 20x138mm B cannon rounds fitted with rocket motors.
M1 Bazooka
The M1 Bazooka appears as the main anti-tank weapon for the Allied forces. It is actually shown being reloaded correctly: while later Bazooka variants required wires to be connected to a contact clip at the rear of the launcher, on the M1 the contact was with a brass ring around the nose of the rocket. This method was made impossible when the M1A1 variant wrapped the rear section of the tube in wire to prevent it from bursting on hot days and eliminated the contact box on top of the tube as a point of structural weakness.
M7 grenade launcher
The M7 Rifle Grenade Launcher only appears in the campaign, and is always attached to the M1 Garand. The Garand is incorrectly shown as being able to fire in semi-auto with the M7 attached to the muzzle, something that was only possible with the postwar M7A1-M7A3.
Panzerfaust
Panzerfausts can be seen through the singleplayer campaign. They're unusable for the player.
Panzerschreck
The Panzerschreck appears as the main anti-tank weapon for the Axis forces.
Flamethrowers
Flammenwerfer 35
The Flammenwerfer 35 appears as the main flamethrower for the Axis forces and is collectable memento during the third mission "Stronghold".
M2 Flamethrower
The M2 Flamethrower appears as the main flamethrower for the Allied forces.
Grenades & Explosives
M1A1 Mine
In the Hürtgenwald campaign Daniels can place M1A1 Mines.
M18 smoke grenade
Mk 2 hand grenade
Mk.V CN Gas Grenade
The American Mk V can be equipped in the multiplayer.
Model 24 Stielhandgranate
The Model 24 Stielhandgranate appears in the game, modeled with the fragmentation sleeve of the Model 43 Stielhandgranate. The correct model of the M24 is seen in ammunition boxes and on German uniforms.
No. 69 High-Explosive Grenade
The No. 69 High-Explosive Grenade appears in multiplayer as the "British No. 69." It is incorrectly shown as the equivalent of a flashbang grenade: the No. 69 was what the British termed an "offensive" lethal grenade designed to have a smaller radius of effect than a "defensive" fragmentation grenade like the Mills Bomb. The American Mk3 Offensive Blast Grenade, a concussion grenade, would probably be the closest period weapon in terms of function, though it too was designed to be lethal.
No. 74 ST grenade
RGD-33
The RGD-33 stick grenade can be seen on the Russian sailor uniform in multiplayer. It is not usable.
S-Mine
The S-Mine appears as the S-Mine 44. In-game, it takes the place of a soldier's grenades in multiplayer, and serves the same role as it did in World at War (and the same role as the M18A1 Claymore from the modern titles).
Other
2cm FlaK 38
20mm Oerlikon Cannon
Oerlikon 20mm Cannons can be seen mounted on U.S. ships on D-Day and on the multiplayer map "USS Texas".
5cm Pak 38
Various 5 cm Pak 38 Anti Tank guns can be seen in the singleplayer campaign.
8-cm Granatwerfer 34
Granatwerfer 34 Mortars can be seen in the campaign.
8 cm kurzer Granatwerfer 42
Kurzer 8 cm Granatwerfer 42 mortars can also be seen in the singleplayer campaign.
8.8cm FlaK 18
88mm FlaKs, which appear to be the older model 18 with a one-piece barrel, can be seen throughout the singleplayer and multiplayer maps.
12.8-cm Flak-Zwillingskanonen
A few Flak-Zwillingskanonen can be seen on the "Flaktower" map that represents the Flaktowers of Berlin in 1945.
15 cm Nebelwerfer 41
A Nebelwerfer 41 can be seen on the "Aachen" map.
15cm sFH 18
Various schwere Feldhaubitzen 18 can be seen and destroyed by Daniels in the Hürtgenwald missions.
80-cm-Kanone (E) Schwerer Gustav
The Schwerer Gustav railway gun is in the middle of the "Gustav Cannon" map that stands for the outskirts of Sevastopol.
Bangalore Torpedo
In the singleplayer and in the war mode the player can use Bangalores.
Bofors 40mm
Several Bofors 40mm AA-guns are seen on the map "Gibraltar".
Browning M2 Aircraft
During the campaign mission Battle of the Bulge the player briefly takes control of a P-47 Thunderbolt, part of a group that are for some reason flying an air-superiority mission defending a stream of B-17Gs while armed with bombs. Both the P-47s and the bombers are armed with the Browning M2 Aircraft. In reality the P-47 would not be able to make it this far into France escorting bombers from England without carrying external drop tanks (which the aircraft in the game do not), and at this point in the war the P-51D Mustang had taken over most bomber escort duties. While P-47s were present in the Battle of the Bulge, they were operating from airfields in the Low Countries (the modern Benelux region) and were specifically tasked with ground attack missions rather than bomber escort duty.
The "fighter pilot" scorestreak in multiplayer uses the P-47 model, while the "ball turret gunner" uses the B-17G model.
Canon de 155mm GPF
Daniels squad must destroy a Canon de 155 Grande Puissance Filloux (GPF) during the D-Day. 1st Lieutenant Turner calls it a "GPF" gun. In Call of Duty 2 Corporal Bill Taylor must destroy this cannon, too.
155 mm "Long Tom"
The American variant of the GPF is mounted on a M40 Gun Motor Carriage on the map "Aachen". This is may be a reference to the fifteenth mission of "Call of Duty: Finest Hour" "Surrender at Aachen" where the M40 is seen forcing the Germans to surrender.
Some Naval Cannons are seen on the map "Gibraltar".