Rainbow Six: Siege
Tom Clancy's Rainbow Six: Siege is a tactical first person shooter available on the PlayStation 4, Xbox One and PC. Players assume the roles of counter-terrorism units in both PvP and PvE. The game also features destructible environments for players to take advantage of, primarily blowing holes in walls for a new entry point to flank opponents, creating windows to defend an area without exposing the player's whole body, or shooting through thin walls to suppress enemies. Operators are divided by their counter-terrorism unit of origin, which determines the overall set of weapons available to them, and then further into different sides as an Attacker or a Defender, which further singles out what CTU-specific equipment they can use, alongside each operator having a unique gadget. Also playable are Recruits, each of the five default CTUs having one each for the Attacker and Defender sides; recruits do not have unique gadgets, but instead they can take a second piece of universal equipment in place of a gadget (such as Attacker recruit taking breaching charges alongside a frag grenade) and any weapons used by the regular operators of their CTU's "side" are available to them (e.g. a GSG-9 Defender recruit can use either the MP7 or the HK416C, despite each being otherwise exclusive to one of their two Defender operators). Players are able to play either alone or with a team of up to five players in a number of game modes such as bomb defusal, hostage extraction and securing a bio-container, all available against either another team of five human players (regular gameplay) or waves of AI-controlled opponents (Terrorist Hunt).
All primary and some secondary weapons in the game have "charm mounts" to which keychain-like charms can be attached, which by default appear as sling loops.
The following weapons can be seen in the video game Rainbow Six: Siege:
The FN Five-seveN Mark 2 is issued to the FBI SWAT faction. It appears as the "5.7 USG". The Five-seveN has an appropriate 20+1 capacity, but it's overall effectiveness is offset by low stopping power.
The FN FNP-9 is a high capacity, 9x19mm handgun used by the GIGN Operators and recruits. It is referred to as the "P9".
The GSh-18 is a sidearm available to the Spetsnaz CTU. As with the two pistols mentioned above, it is the Russians' high capacity, low damage 9x19mm caliber pistol.
Heckler & Koch USP Tactical
The P12 is the German equipment designation for the Heckler & Koch USP Tactical is used by the German GSG-9 operatives. The loadout icon was originally the same as the FNP-9, but in Update 3.2 the USP was given a new proper icon. Magazine capacity is also wrong for a .45 ACP USP Tactical that is used as the P12 in reality; only 10- or 12-round magazines exist for it.
The M45/MEU(SOC) is the other sidearm available to the FBI SWAT operatives. It appears as the "M45 MEUSOC" and feeds from standard seven-round magazines. Compared to their Five-seveN, the MEU(SOC) offers substantially higher stopping power at the expense of having close to only a third of the former's magazine capacity.
Though referred to as the improved PMM, the in-game pistol is actually the older Makarov PM, and is issued to the Russian Spetsnaz. Surprisingly, it deals a whopping 63 damage per shot (for comparison, the M45/MEU(SOC) has a base damage of 47, while the S&W 586 does 77 damage a round), and feeds from the normal 8-round magazine of the PM.
SIG-Sauer P226 Mk 25
The SAS faction uses the SIG-Sauer P226 Mk 25 as their default handgun of choice. The choice of this particular model is odd, as the military of the UK uses regular P226/P226R pistols under the "L105A1/A2" designation. It also predates the inclusion of a proper US Navy SEAL faction, who were rather sillily given the Desert Eagle as their sidearm.
Smith & Wesson Model 586
The game's lone revolver, the Smith & Wesson Model 586 is available to the French GIGN. It appears as the "LFP586". This weapon is likely standing in for the Manurhin MR-73 revolver, which is used in real life by the French GIGN. Compared to their FNP-9, the Model 586 offers substantially greater stopping power per shot, but requires prime shot placement and well timed reloads to offset its severe recoil and low capacity. The only accessory available to the 586 is a laser aiming module mounted onto the trigger guard.
The Inglis Hi-Power, a Canadian-manufactured version of the Browning Hi-Power, is used by the Canadian JTF2 Operators that appeared in the Operation Black Ice expansion. It incorrectly appears as the "MK1 9mm".
Desert Eagle Mark XIX
The Desert Eagle Mark XIX is used by the Navy SEAL Operators added to the game with the Operation Dust Line expansion. It appears as the "D-50", similar to its name in other Ubisoft releases around the same time like Far Cry 3. With the release of Operation Velvet Shell the finish was changed to black.
The Beretta 92 is used by the BOPE Operators from the Operation Skull Rain expansion, labeled in-game as "PRB92." Presumably, these pistols were intended to be Taurus PT92 handguns, but the rounded trigger guard and magazine release located on the butt of the grip are features of the first model Beretta 92. On another note, the defender Caveira wields a unique "Luison" version that comes pre-equipped with a mineral-based suppressor and fires non-lethal, subsonic rounds.
SIG-Sauer P229 Elite
The P229 Elite is used by the SAT Operators from the Operation Red Crow expansion. It appears as simply the "P229".
Heckler & Koch USP Compact
The Heckler & Koch USP Compact is used by the GEO Operators from the Operation Velvet Shell expansion. It appears as the "USP40".
The 9x19mm variant of the Norinco QSZ-92 is used by the SDU Operators featured in the Operation Blood Orchid DLC. It appears as the "Q-929".
The Polish PR-15 Ragun was added to the game with the Operation Blood Orchid expansion. It is referred to as the "RG15", and is used by the GROM defender Ela. It features a permanently-attached SIG ROMEO1 reflex sight which is exclusive to this pistol in-game.
Most of the Submachine Guns are available only to Defenders in Multiplayer, with the exception of the MAC-11, Minebea M-9 and the UDP. None are used by AI enemies in Terrorist Hunt.
FN P90 TR
The FN P90 TR is available to the GIGN Defenders.
Heckler & Koch MP5 MLI
The Heckler & Koch MP5 MLI is also usable by the GIGN Recruit and Defense operators. It appears as the "MP5".
Heckler & Koch MP5K-PDW
The Heckler & Koch MP5K-PDW is available in the game, issued to SAS Defenders.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 is issued to the GSG-9 Defense Recruit and Bandit. For some reason, it has a 30 round magazine capacity despite being modeled with the 40 round magazine, the developers also thought that the charging handle is always in its pulled back position, as it's been permanently modeled so and is even visible on HUD icons (Although this error was fixed in "Operation Black Ice" update. As of the Dust Line update, the carabiner clipped to the rear sling mount was removed in favor of a "charm" mount instead).
Heckler & Koch UMP45
The Heckler & Koch UMP45 is used by the FBI Defenders. The charging handle incorrectly locks back on its own when the magazine is emptied.
The PP-19-01 Vityaz appears as the "9×19VSN" and is available to Spetsnaz defenders Tachanka and Kapkan, as well as the Recruit on defense. It is heavily customized with Zenitco furniture, including a B-13 optic mount that remains permanently on the weapon, optic on or off.
A MAC-11 with the upper receiver of a Masterpiece Arms MPA10SST appears as the "SMG-11," as in Watch_Dogs. The shape of the ejection port denotes it as the .45 version. It is exclusively used as a sidearm by Sledge, Smoke, and SAS Recruits.
The Magpul FMG-9 is available in the game, and is exclusively used by Smoke or the SAS Defender Recruit.
C1 Submachine Gun
The C1 Submachine Gun, the Canadian variant of Sterling SMG, has been available in the game since the Operation Black Ice expansion was released. It is referred to as the "9mm C1", and is exclusive to the JTF-2 Defender Frost.
The SIG-Sauer MPX is one of the weapons available to the Navy SEAL Operator Valkyrie. It is referred to as the "MPX".
The Beretta M12, with the stock extended, is one of the weapons available to the BOPE defender Caveira. As with other open bolt weapons in-game, it is incorrectly portrayed as having an additional round in the chamber.
Heckler & Koch MP5SD2
The Heckler & Koch MP5SD2 is one of the weapons available to the SAT Defender Echo. It is referred to as the "MP5SD".
The Minebea M-9 is a sidearm available to the Japanese SAT Operators. It is referred to as the "Bearing 9".
Angstadt Arms UDP-9
The Angstadt Arms UDP-9 is available in the game with the Operation Velvet Shell expansion. It is referred to as the "PDW9", and is used by the GEO attacker Jackal, unlike the other submachine guns. It feeds from 50-round drum magazines and has a Rainier Arms ambidextrous charging handle.
TDI / KRISS USA Vector
The TDI / KRISS USA Vector is available in the game with the Operation Velvet Shell expansion. It is referred to as the "Vector .45 ACP", and is exclusive to the GEO Operator "Mira".
Jian She JS 9mm
The Jian She JS 9mm is one of the weapons available to the SDU Defender Lesion. It is referred to as the "T-5 SMG".
CZ Scorpion Evo 3 S1 Carbine
The CZ Scorpion Evo 3 S1 Carbine, a civilian variant of the Scorpion Evo 3 A1, is one of the primary weapons available to the GROM Defender Ela. Unlike its real-world counterpart, (a civilian semi-auto carbine), it fires full-auto in-game like a standard Evo 3 A1; interestingly, it is modeled with the correct fire selector for such a weapon, rather than the 2-position safe-semi selector of the S1. It uses magazines fitted with CZ Custom magazine extensions, giving them an accurate capacity of 50 rounds. It also sports a HB Industries THETA trigger and charging handle in a bright green color, and the extended receiver features Picatinny rails on the M-LOK slots.
Assault Rifles & Battle Rifles
With the exception of the HK416C, these weapons are only usable by Attackers in Multiplayer.
The Enfield L85A2 is available in the game, and issued to the SAS Attackers. It often used by terrorists in the Terrorist Hunt mode.
The FAMAS F1 appears in the game as the "F2" and so far incorrectly holds 30 rounds in 25-round magazines. It is used by the GIGN Attacker Recruit and Operator Twitch.
Heckler & Koch G36C
The Heckler & Koch G36C is available in the game, and exclusively used by FBI Attacker Ash.
Heckler & Koch HK33A2
The Heckler & Koch HK33A2 appears as the "AR33", and is used by SAS Operator Thatcher and SAS recruits. It uses a 30-round magazine, though it only holds 25 rounds. It has a permanently attached optic rail, a rail on the bottom of the handguard, and a "charm mount" was on the left side of the stock, above the stock pins, but was updated to be on the rearward most claw on the optic mount. The rear sight is removed when using optics.
Heckler & Koch HK416C
The Heckler & Koch HK416C is appears as the "416-C CARBINE". It is the only assault rifle usable on the Defender's side; issued to the GSG-9 Recruit and Jäger.
Heckler & Koch HK417
The Heckler & Koch HK417 is available to the GIGN attacker recruit and Twitch. It is intended to be used as a DMR, as it is restricted to semi-auto only. It is also modeled with a 20-round magazine, which is modeled solid instead of transparent, but the in-game capacity is only 10 rounds.
The 2013 prototype variation of the AK-12 is issued to the Spetsnaz recruit and Fuze.
A Remington R4-C appears simply as the "R4-C" and is available to the FBI SWAT recruit and offensive Operator Ash. It is modeled with a Magpul MOE pistol grip, CTR buttstock, and Remington RAHG modular forend with rail sections permanently installed. The weapon's charm mount is located in the middle of the receiver, close to the top rail.
SIG SG 552
The SIG SG 552 is appears as the "552 Commando". Like in previous games, it has a 30 round magazine capacity despite being modeled with the 20 round magazine. It can be seen in terrorist hands in the Terrorist Hunt mode. The SG 552 is used by GSG-9 Attacker recruits and IQ.
SIG SG 556xi
The SIG SG 556xi is available to the FBI recruit and operative Thermite.
Steyr AUG A2
The Steyr AUG A2 is available in the game to the GSG-9 recruit and IQ. It is occasionally seen in terrorist hands in the Terrorist Hunt mode.
Colt Model 933
The Colt Model 933 has been available for JTF-2 operator Buck since the Operation Black Ice expansion was released. It is referred to incorrectly as the "C8-SFW", but is identifiable as a 933 by its 11.5" barrel. It also incorrectly has a cut in the barrel for an M203 grenade launcher.
The C1A1, the Canadian variant of L1A1 SLR, is Buck's second primary weapon choice from the Operation Black Ice expansion. It is referred to as the "CAMRS". The weapon features L1A1 SLR's synthetic furniture for stock and handguard.
FN SCAR-H CQC
The FN SCAR-H CQC has been available in the game since the Operation Dust Line expansion was released, for Navy SEAL operator Blackbeard. It is referred to as the "Mk17 CQB".
Knight's Armament SR-25
The Knight's Armament SR-25 has been available in the game since the Operation Dust Line expansion was released. It is a second choice for Blackbeard.
A hybrid of a presumed MBEL M964 ParaFAL with the shorter barrel of the DSA SA58 OSW carbine is the main battle rifle available to BOPE operator Capitão, under the name of "PARA-308". It has a worn tan finish and feeds from extended straight 30 round magazines.
Howa Type 89-F
The Howa Type 89-F has been available for SAT operator Hibana with the Operation Red Crow expansion. It is referred to as the "Type-89".
Colt Canada C7
The Colt Canada C7 is used exclusively by GEO Operator "Jackal" who was added with the "Operation Velvet Shell" DLC. The weapon in-game is modeled after the C7NLD, an officially dubbed, custom variant of the C7 used by the Armed Forces of the Netherlands. Along with the Dutch handguard, it is fitted with a Magpul PRS, uses PMAGs with Ranger Plates, and has the same charging handle as the UDP-9. It is named the "C7E" in-game, and is incorrectly depicted as having both fully-automatic and burst-fire modes.
With exception to the mounted DP-28, Machine Guns are issued only to Attackers. As with the MAC-11, the open bolt machine guns incorrectly track +1 in the chamber.
The Spetsnaz operator Tachanka can deploy a tripod-mounted Degtyaryov DP-28. Despite being referred as the RP-46 (belt-fed version with a pistol grip), it has the original buttstock and magazines (with an incorrect 60-round capacity instead of 47) of the DP-28, and Tachanka does refer to it as "DP-28" sometimes when deploying it. Tachanka has been said to seek out original Soviet-made parts for his weapon, however, and even going so far as to mill his own if he can't find such, making it possible that he's modified an RP-46 into a weapon resembling the DP-28.
Heckler & Koch G8A1
The G8A1 is the German Military version of the Heckler & Koch HK11A1 and is available in the game for IQ and the GSG-9 Recruit. It has a G3 rear sight, added rails, and uses X Products X-91 50-round drum magazines.
A PKP Pecheneg with an aftermarket bullpup conversion kit manufactured by Zenit is used by the Spetsnaz Recruit and Fuze. Some suicide bombers also use it in Terrorist Hunt; they are a force to be reckoned with.
The second option for BOPE attacker Capitão is the M249 Paratrooper SAW. It has a newer FN Minimi Mk 3 collapsible stock and sports a worn beige finish, similar to his SA58 OSW. Until Operation Blood Orchid, it incorrectly tracked a round in the chamber.
The Norinco QBB-95 is available in the game with the Operation Blood Orchid expansion. It is indexed as the "T-95 LSW", and is udable by the SDU attacker Ying. The weapon's description inaccurately states that it fires 5.56mm rounds, even though the weapon model is clearly based on the 5.8x42mm version. The QBB is also modeled with several T97.ca upgrades from civilian Type-97 rifles, such as the Flat-Top Upper, Enhanced Trigger Group, and Lower Hand Guard upgrades.
Shotguns are available to both sides in Multiplayer. Given the game's emphasis on micro-destruction, they make great assets in "redecorating" the interiors throughout the game's levels.
Benelli M4 Super 90
The Benelli M4 Super 90 is available in the game. Although in-game M4 hold 8 rounds, it is modeled with a 4-round civilian magazine-tube. The M4 is usable by every FBI operator except Ash.
FABARM SDASS COMPACT
A FABARM SDASS COMPACT with a pistol grip and side folding wire stock is appears as the "SG-CQB". It can be used by every GIGN operator sans Montagne, who favors "Le Rock," a massive riot shield in exchange of a primary weapon.
A custom Saiga-12K is appears as the "SASG-12" (which The Division followed suit with). It has a RIS foregrip with an aftermarket front sight and an AK-12 rear sight mounted on top, an aftermarket trigger-guard, Hogue pistol grip, and a CAA CBS AR-15 stock. It uses 8-round box magazines. The Saiga-12 is used primarily by Spetsnaz defenders, though the attacker recruit may use it as well.
Mossberg 590A1 Blackwater
The Mossberg 590A1 Blackwater is available in the game, issued to the SAS. The M590A1 is also somewhat used by terrorists in the Terrorist Hunt mode, though they usually carry assault rifles.
Remington Model 870 (Custom Shorty)
An unknown custom Remington Model 870 with a tri-rail foregrip, heat-shield/top rail, flip-up iron sights, a pistol grip, and an M4 stock appears in the game. It somehow holds 6 shells in a tube that could hold 4 at best. It is available to the GSG-9, by the Attacker Recruit and by both Defenders
Benelli M3 Super 90 Shorty
The Benelli M3 Super 90 Shorty has been available in the game since the Operation Black Ice expansion was released, for JTF-2 defender Frost. It is referred to as the "Super 90," and operates exclusively in semi-automatic mode.
M26 Modular Accessory Shotgun System
The JTF-2 operator Buck uses the M26 Modular Accessory Shotgun System as his gadget. It is named the Skeleton Key, an obvious allusion to the Knight's Armament Masterkey's name, and also a likely nod to how the fictional Skeleton Key can open any door, paired with the fact the M26 was designed to be a door-breaching shotgun. Like in previous games, the M26 in the game is semi-automatic, while the real one is a straight-pull bolt action.
The Franchi SPAS-12 has been available in the game since the Operation Dust Line expansion was released, and is used by Valkyrie. As with the Benelli M3, it operates only in semi-automatic mode.
The last addition of the Operation Skull Rain update is the SPAS-12's successor, the Franchi SPAS-15, used exclusively by BOPE operator Caviera. It is depicted as semi-automatic only, and properly utilizes its bolt catch mechanism.
The Benelli Supernova has been available in the game since the Operation Red Crow expansion release, and is available to both SAT Operators. It is less powerful than other pump action shotguns, but offers excellent recoil control.
FABARM STF 12
The FABARM STF 12 is available for both G.E.O. operators introduced in Operation Velvet Shell, and comes in two variants, the Pistolgrip F.E. as the primary "ITA12L" and the Short Initial as the secondary "ITA12S".
Crye Precision Six12
The Crye Precision Six12 is available for both SDU operators introduced in Operation Blood Orchid, and comes in two variants, the standard variant as "SIX12" for operator Ying and the integrally suppressed as "SIX12 SD" for operator Lesion.
The Fostech Origin-12 is available in the game with the Operation Blood Orchid expansion. It is referred to as the "FO-12", and is used by the GROM defender Ela.
The SVU Dragunov is appears as the "OTs-03", and is used by the Spetsnaz operator Glaz. It is fitted with a rather odd red-tinted magnifier, called the "HDS Flip Sight", that can be flipped into or out of the main sight plane; unusually, this does not actually require an optical sight to use, with the front iron sight serving as the reticule instead in the absence of other optics. In a more recent patch, this was changed to a magnifier with a thermal effect, highlighting enemies by their heat signature; this effect, strangely, only applies to a smaller central blue-tinted circle in the magnifier, rather than the entire thing. It also has some of the best armor penetration in the game, capable of piercing a wide variety of surfaces with a minimal loss of damage.
Heckler & Koch M320
The Heckler & Koch M320, indexed as "M120 CREM," is used by the FBI SWAT operative "Ash". It appears stand-alone in the game with a longer barrel and an under-barrel rail with an attached vertical grip instead of the the built-in folding vertical grip. Ingame it fires specialized (and, given the reload animation, seemingly caseless) breaching rounds that drill into destructible surfaces, then explode after a delay in order to ensure maximum penetration. To the relief of some and the disappointment of others, the game's list of "breachable surfaces" does not include enemies; a round that directly impacts an enemy will simply deal impact damage and bounce off.
Grenades & Explosives
Appears as "Nitro Cell," detonated by a cellphone remote.
M18 smoke grenade
The M18 smoke grenade is available to attacking operators.
M67 hand grenade
The M67 hand grenade is given to some attacking operators.
M84 Stun Grenade
The M84 stun grenade is another non-lethal grenade for attackers.
M18A1 Claymore Mine
The M18A1 Claymore was added in the September 13, 2016 patch 4.2 for operators Twitch, Thermite, Glaz, and Thatcher.
A PP-19 Bizon is seen in the map "Clubhouse", in the basement, though it isn't available for use in-game.
In the introductory video for the Spetsnaz operator Fuze, terrorists are shown wielding what appears to be AK-107 rifles.
Mk 19 Grenade Launcher
GSG-9 operative Jäger tests his trademark active defense system against a remote Mk 19 Grenade Launcher firing a training 40mm round in his introduction video.
An RPG-7 is seen in the map "Clubhouse", in the basement.