Resident Evil 4

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(Custom Benelli M3 Super 90)
(Unusable Weapons)
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[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]
[[Image:Resident Evil 4 minigun 6.jpg|thumb|none|600px|Minigun mounten on he helicopter.]]
[[Image:Resident Evil 4 minigun 6.jpg|thumb|none|600px|Close-up of a Minigun mounted on Mike's helicopter.]]
[[Image:Resident Evil 4 minigun 7.jpg|thumb|none|600px|Helicopter's pilot Mike fires.]]
[[Image:Resident Evil 4 minigun 7.jpg|thumb|none|600px|Mike fires his miniguns.]]
[[Image:Resident Evil 4 minigun 8.jpg|thumb|none|600px|Close Up.]]
[[Image:Resident Evil 4 minigun 8.jpg|thumb|none|600px|Close up on Mike's other Minigun.]]
[[Image:Resident Evil 4 minigun 9.jpg|thumb|none|600px|Minigun fires.]]
[[Image:Resident Evil 4 minigun 9.jpg|thumb|none|600px|The other Minigun fires.]]
==Smith & Wesson Model 2==
==Smith & Wesson Model 2==
On the door of the shooting range we can see [[Smith & Wesson Model 2]] revolver.
An image of a [[Smith & Wesson Model 2]] revolver can be seen on the door of the Merchant's shooting range, found throughout the game.
[[Image:S&wmodel2.jpg|thumb|none|350px|Smith & Wesson Model 2 .32 Short]]
[[Image:S&wmodel2.jpg|thumb|none|350px|Smith & Wesson Model 2 .32 Short]]
[[Image:Resident Evil 4 flintlock.jpg|thumb|none|600px|S & W under the #1.]]
[[Image:Resident Evil 4 flintlock.jpg|thumb|none|600px|The Smith & Wesson image is marked with #1.]]
==Flintlock Pistol==
==Flintlock Pistol==
On the door of the shooting range we can see [[Flintlock Pistol]].
An image of a [[Flintlock Pistol]] can also be seen on the door of the Merchant's shooting range.
[[File:British Heavy Dragoon pistol.jpg|thumb|350px|none|British Heavy Dragoon Pistol - .62 caliber]]
[[File:British Heavy Dragoon pistol.jpg|thumb|350px|none|British Heavy Dragoon Pistol - .62 caliber]]
[[Image:Resident Evil 4 flintlock.jpg|thumb|none|600px|Flintlock Pistol under the #2.]]
[[Image:Resident Evil 4 flintlock.jpg|thumb|none|600px|The Flintlock Pistol image is marked with #2.]]
==Colt 1851 Navy==
==Colt 1851 Navy==
What appears to be [[Colt 1851 Navy]] revolver can be seen on the picture from the castle.
What appears to be a [[Colt 1851 Navy]] revolver can be seen on a painting in the castle.
[[Image:1851_colt_navy_london.jpg|thumb|none|450px|Colt 1851 Navy London Model - .36 caliber.]]
[[Image:1851_colt_navy_london.jpg|thumb|none|450px|Colt 1851 Navy London Model - .36 caliber.]]
[[Image:Resident Evil 4 colt.jpg|thumb|none|600px]]
[[Image:Resident Evil 4 colt.jpg|thumb|none|600px]]

Revision as of 17:15, 15 January 2020

Resident Evil 4 (2005)

Resident Evil 4 (known as Biohazard 4 in Japan) is the fourth main entry in Capcom's popular series. First released in 2005 for the Nintendo Gamecube, it was later ported to the PS2 with some additional content and weaponry but downgraded graphics, followed by a straight PC port in 2007. A version for the Nintendo Wii with Wiimote motion controls, combining the extras of the PS2 version and the graphical quality of the Gamecube version was also released in 2007, and this was later followed by versions for Apple's iPhone in 2009 and iPad in 2010. In 2011 a high-definition version was released on PSN and XBox Live, followed by the "Ultimate HD Edition" for PC in early 2014.

The main character is Leon Scott Kennedy, previously a rookie cop in Resident Evil 2. Following Leon's escape from Raccoon City, Leon is now a special agent working for the US government and investigating the disappearance of the President's daughter Ashley Graham in a remote area of Spain. Quickly finding the local villagers have become zombie-like monsters seemingly ruled over by a mysterious cult based in the nearby castle, Leon sets out to rescue Ashley and foil the cult leader's schemes.

From the PS2 version, an additional campaign called "Separate Ways" was added, which covers what Leon's sometimes-ally Ada Wong was doing during the events of the story. Another non-canon mini-campaign starring Ada, called Assignment: Ada, is available for all versions. Also introduced is The Mercenaries mode, an arcade mode where the player plays as characters from the game and the Resident Evil universe, each with their own abilities and equipment, and kill enemies in a timed arena to get the highest score possible. The mode, a fleshed out version of the "The Mercenaries - Operation: Mad Jackal" mode from Resident Evil 3: Nemesis, would prove to be extremely popular, returning for Resident Evil 5, Resident Evil 6, even spawning its own spin-off game Resident Evil: The Mercenaries 3D. All three side-games are unlocked upon beating the main game once.

The following weapons appear in the video game Resident Evil 4:



Resident Evil 4 uses a grid-based inventory system explained as an attache case the player character is conspicuously not carrying; this has a set number of squares into which all weapons, ammunition and other items except treasure and keys must be fitted. Characters can only equip a single weapon at a time, which is switched out from the inventory screen, though equipping a grenade will also allow every other grenade of that type the player has to be thrown.

Weapons can either be found in the game world or bought from the Merchant, a strange hooded man with a ridiculously hammy voice that will exchange priceless treasures for various hardware. Stores also allow weapons to be upgraded; most weapons can have their power, fire rate, reload speed and capacity upgraded in a series of increments that unlock as the campaign progresses; these do not alter the weapons visually, and often result in absurd magazine sizes. Almost every weapon has a high-priced "exclusive" upgrade which will boost a single aspect of its stats significantly. This system does not apply to Ada's campaign; her weapons are at a pre-set level and cannot be further upgraded.

A few weapons also have optional mods which take up additional inventory space; stocks can be attached to the C96 and TMP to remove the simulated hand sway effect and reduce recoil, and several other weapons can equip scopes.

The game uses a third-person over-shoulder view with a toggle for aiming; player characters cannot shoot or reload outside of aim mode, and cannot move while aiming. To facilitate aiming, a red laser sight is fitted to almost every gun in the game; the only version where this is not the case is the Wii version, which uses a larger circle aim point to compensate for the less precise motion control.


"Silver Ghost"

Leon Kennedy's starting weapon is the "Handgun", commonly nicknamed "Silver Ghost"; this name was never used by any official sources, and instead originated from the January 2006 issue of the ARMS magazine (Japanese: アームズ), a Japanese monthly airsoft enthusiast magazine. The issue was a Resident Evil 4 PS2 release special, and contained an article on a custom airsoft reproduction of Leon's Handgun, alongside a staff-written story about how Leon conceived the pistol with Joseph Kendo, a gun maker from Raccoon City who previously designed the custom "Samurai Edge" handguns for the Raccon City S.T.A.R.S. (as established in a document from Resident Evil 3). This story gave the weapon the name of "Silver Ghost" (which was given by Leon in reference of his current condition of being "a spirit pulled out from [his] body"), which became the common name for the gun.

The story was entirely unofficial, and was more or less a short fanfiction, but some elements were apparently official; the in-game weapon's slide is marked with the words "Kendo Custom Shop", meaning that the idea that of the pistol being custom work by Kendo gifted to Leon is likely true. The article was also apparently written based on interviews with Resident Evil weapon designer Ryoumura Jyoshin (who also designed weapons for Capcom's Devil May Cry and Dino Crisis series), meaning that some elements of the story, maybe even the name itself, possibly came straight out of the weapon designer.

The Silver Ghost is a fictional design, which designer Ryoumura Jyoshin stated was inspired by H&K USP, S&W Sigma, and Ruger P85. It closely resembles the Smith & Wesson Sigma in the slide, magazine, and lower frame. Unlike the Sigma, the weapon has a hammer as opposed to a striker. It features an extended barrel, threaded for sound suppressor, which is not a feature on the Sigma pistols but are featured in the H&K USP. Its overall length is longer than the Sigma and the USP. Its slide is stainless steel. Its grip has checkered front and back straps, while the panels are wood framed with polymer panels and a central medallion on each side, similar to the design used on the Samurai Edge grips.

Albert Wesker uses this weapon in The Mercenaries, where it is equipped with a suppressor.

Leon's handgun, the Silver Ghost. Like most of the handguns, it has a pressure switch for the laser sight on the grip.
Four varied images of Leon's Silver Ghost. 3D would be ideal, perhaps IMFDB 2.0!
Deciding to stop by the Merchant's hidden supply cave, Leon poses with the Silver Ghost in his swag "Special 2" outfit.
Aiming with the Silver Ghost.
And reloading it after firing off a round at some fish.
Leon holds a gun on the villager whose house he has just invaded.
Leon runs dry in the middle of a fight.

FN Five-seveN

The Punisher is based off of Fabrique Nationale's Five-seveN handgun which normally chambers the 5.7mm cartridge originally intended to pierce low-levels of body armor. The version seen in-game chambers regular 9mm rounds. In game, the weapon has the ability to pierce shields and multiple enemies. It has a modified trigger.

This weapon can be purchased from the Merchant or won in a contest after shooting ten of fifteen blue medallions scattered across two areas. If all targets have been shot, the Punisher will have a free upgrade added onto it, making it slightly more powerful than the standard Handgun.

When every handgun is upgraded to its maximum, the Punisher is the weakest, but it can penetrate through several enemies.

The gun is used by Ada in Assignment Ada and The Mercenaries.

FN Five-seveN - 5.7x28mm
Punisher handgun with exclusive upgrade.

Mauser C96 "Red 9"

A 9mm version of the Mauser C96 handgun, one of the first automatic handguns to enter production in the world. The Red 9 variant, developed during World War I, was chambered in standard German 9mm Parabellum. To stop soldiers from loading the weapon with the wrong type of pistol ammunition, a large red 9 was painted on the grip to differentiate the model.

This weapon can be purchased from the Merchant, along with a stock which improves its accuracy significantly. It is the most powerful 9mm handgun in the game and when coupled with its stock, it is also the most accurate, but it is also the slowest. The original US edition has an Exclusive firepower rating of 5.0, while the PAL edition raises this to 6.5.

Vagrant Spaniard Luis Sera uses this as his primary weapon in the main game.

Mauser C96 "Red 9" Version with shoulder stock and stripper clip - 9x19mm
Note the red dot sight fitted onto the barrel.
Red 9 with attached stock. Note the stock has a hinge; in real life it can be used as a holster, though Leon does not appear to know this since it still takes up an additional three inventory slots. It is not particularly clear how this is supposed to make sense, given the gun that fits inside it takes up eight.

Springfield Armory XD

The Blacktail is based on a 9mm Springfield XD with grips inspired by the FN FNP-9. It appears to be a rather bulkier larger caliber version of the XD rather than 9mm, perhaps a design error. After Leon reaches the castle, it can be purchased from the Merchant. Ada uses this as her handgun in the main game and Separate Ways. Leon uses it in The Mercenaries. It has a better handling than the standard handgun. Fully upgraded, it is the second fastest firing and highest capacity handgun in the game, with the Matilda being at number 1. The PAL edition improves its maximum Firepower rating from 3.4 to 4.5.

Springfield Armory XD - 9x19mm
Blacktail handgun. The grip is heavily inspired the FN FNP-9 handgun, though is not identical to it.
Ada reloading the Blacktail. This shows the grip safety which is so hard to see in other shots.
Ada with her Blacktail.
Ashley isn't the only one equipped with ballistics.

Heckler & Koch VP70M

The Matilda is an H&K VP70M, the same handgun Leon uses as a rookie cop in Resident Evil 2. It is unlocked for purchase from the Merchant after successfully completing the game once on Normal difficulty. It is fitted with its stock, which cannot be removed unlike the Red-9 or the TMP. Fires three-round bursts. Its exclusive upgrade grants a 100-round magazine and a near machine gun rate of fire, making it an extremely effective handgun. The gun's name is a reference to the movie Leon: The Professional.

Heckler & Koch VP70M - 9x19mm
R.P.D. officer Leon's service handgun, six years in the future.
The Matilda. The burst fire selector is on the stock behind the slide. Note early style grip.

Smith & Wesson Schofield Model 3/Colt Single Action Army Hybrid

The Broken Butterfly is a revolver chambered in .45 Winchester Magnum. It can be found in a section of the castle after freeing Ashley, or it can be purchased from the Merchant. It seems to be a hybrid of the Smith & Wesson Schofield and Colt Single Action Army; the barrel and hinge resemble the Model 3, while the frame is nearly identical to the Colt SAA. Despite looking like an old fashioned single action revolver, the gun actually has a double action mechanism (convenient for rapid firing at big monsters).

Amusingly, Leon reloads it so energetically that he is literally throwing bullets into the cylinder rather than simply sliding them into position. It uses the same ammunition as the Killer7 despite that .45 Magnum is not fully interchangeable with some early .45 versions, especially between revolvers and semi-autos. It has a firepower of 50 when you make the exclusive upgrade.

Smith & Wesson Schofield Model 3 with blued finish - .45 Schofield
Colt Single Action Army - .45 Long Colt
Though black in detail view and in game, the Broken Butterfly shows up as nickel plated in the attache case.
Leon reloads his (upgraded) 7-shot Broken Butterfly by putting in 3 shells. This fills it to full regardless of cylinder upgrade, though why putting in only 3 rounds is anyone's guess considering its base capacity is double that.

Colt M1911

The Killer7 is a .45 Winchester Magnum version of the Colt M1911 that may be purchased from the Merchant. Its model is a reference to the AMT Hardballer in The Terminator, with a similar large custom laser mounted on top of the slide. It is the only weapon that has no exclusive ability when fully upgraded. While the Colt M1911 obviously doesn't use .45 Magnum, the LAR Grizzly Pistol is a M1911 derivative in real life that can use .45 Magnum (one version can even use the .50 Action Express), so the concept of a Magnum M1911 isn't too far fetched from reality. The name of the weapon is a reference to the game Killer7, in which the character Kaede uses a similarly modified 1911.

Colt M1911 - .45 ACP
The AMT Hardballer from The Terminator (1984) which inspired the Game's Killer7
Note the Killer 7 logo stamped on the slide.
The Killer 7's sight in action.

Smith & Wesson Model 500

The Handcannon is based on a S&W Model 500. It is unlocked for purchase (actually free of charge) when the player gets a five-star rank with all characters on all stages in Mercenary Mode, and uses its own unique ammunition type not shared with the other Magnums. These large rounds are much rarer to come across, but as a whole net much more cash when sold.

When fully upgraded, the Handcannon has infinite ammunition and deals the highest damage of any non-explosive weapon in the game. The reload animation has Leon loading three rounds manually (three rounds being the gun's initial capacity, despite the obviously six-chambered cylinder), which changes to a speedloader reload when the player upgrades its reload to max level.

Smith and Wesson Model 500 - .500 S&W Magnum
Inventory preview of a fully-upgraded Handcannon. The bulky thing under the barrel is a laser sight.
Right side.
Like most unlockable weaponry, equipping the Handcannon in the inventory has Leon strike a unique pose. It should be noted that it uniquely points to the left edge of the screen in default orientation while viewed from the carry case, rather than right like other firearms.
While trekking through one of the Spanish cult's absurdly huge and complex castles, Leon brandishes a Handcannon. Y'know, to be safe.
Leon aiming the Handcannon, showing off the laser sight.
Leon in full recoil. Fun fact: The Handcannon actually behaves like a miniature shotgun than an actual magnum. Shooting at water reveals four tightly-clumped points of impact instead of just one.
With nothing better to do, Leon reloads his unlimited-ammo Handcannon, first by dramatically swinging out the cylinder and dumping everything onto the ground, ejector be damned.
Then whipping out a speedloader loaded with what looks to be spitzer-pointed rifle rounds. When reloading the upgraded Handcannon, Leon uses a six-round speed loader. Otherwise he would toss loose rounds into the cylinder like he does with the Broken Butterfly.

Submachine Guns

Steyr TMP

The Steyr TMP, simply called the TMP in-game, may be purchased from the Merchant. A stock may also be purchased to improve accuracy and reduce recoil. Ada also uses the TMP in her cutscenes and campaign, as well as in The Mercenaries mode. The TMP uses custom 9mm ammunition, distinct from the standard 9mm ammo used by handguns; since the TMP's ammo is explicitly referred to as 9mm Parabellum, this presumably means that the handguns are chambered in a more esoteric 9mm cartridge (e.g. 9x21mm IMI).

Steyr TMP - 9x19mm Parabellum
Inventory preview of the TMP, showing off an alarmingly-poor use of an apostrophe.
Leon bringing his newfangled TMP to church for a good baptizing.
Aiming with the unmodified TMP shows just why its accuracy is so horrid: Leon and Ada will fire the TMP from the hip if used without the stock, thereby sending shots all over the place and the poor posture makes aiming it very wobbly and awkward.
Having destroyed one of the Merchant's 15 blue medallions as part of a dare, Leon inserts a new mag into his TMP.
Ada sprays down Saddler with her TMP. Note that the laser sight integrated with the foregrip replaces the standard slanted TMP foregrip.
Ada hoses down Saddler with her TMP. Apparently the "custom" aspect of the TMP's 9mm ammo consists of a non-standard protruding rim at the base of the case; normal 9x19mm ammunition is rimless, as rimmed ammunition is notoriously tricky to make feed reliably from magazines.
Ada admires her handiwork. Good view of the TMP. Also notice Ada's good trigger discipline.
Steyr TMP with stock and M68 Aimpoint sight - 9x19mm Parabellum
The TMP with its optional stock; this stock is based on Steyr's factory option for the TMP, though the profile is somewhat altered.
Leon posing with the modified TMP.
Only with its proprietary stock fitted, will the player characters actually shoulder the thing when firing, making shot grouping a wee bit more consistent at long ranges.
Reloading the modded TMP.

Brügger & Thomet MP9

Chapter 5-3 boss Jack Krauser wields a customized TMP based on the Brügger & Thomet MP9. It is modified with a B&T MP9 folding stock, an RIS attached extended muzzle-end fitted with a different vertical-grip, and a PEQ laser sight. In The Mercenaries minigame, HUNK also carries this modified TMP as his weapon.

Brügger & Thomet MP9 - 9x19mm
Krauser's customized TMP, it has MP9 features, an RIS attached extended muzzle-end fitted with a straight vertical-grip and a PEQ laser sight.
Krauser aiming his custom TMP at Leon. Note the strangely enlarged front end.
Krauser firing his TMP. Note the RIS rail on the side.

M1A1 Thompson

The M1A1 Thompson submachine gun appears in the game under one of its many famous historical nicknames, the Chicago Typewriter. This weapon is unlocked by completing the side-story Assignment Ada and may be purchased from the Merchant for 1 million pesetas after that. Comes with unlimited ammo. If used with the Mafia costume (not present in the original Gamecube version of the game), it will load from drum magazines, while the handguard is replaced with the foregrip normally found on the 1921 and 1928 Thompson variants and the reloading animation is replaced with Leon tossing his hat and striking a pose.

M1A1 Thompson - .45 ACP
1921 Thompson - .45 ACP
The Chicago Typewriter. I believe the technical term is "overkill."
Note M1A1 receiver
Blazing away, not really at anything.
Reloading is not necessary, but hey. Leon rocks in a new magazine, then tilts the Typewriter sideways to pull the bolt.


Remington 870 Express Combo

The first shotgun that Leon gets. May be obtained in one of three ways: on Easy difficulty, the weapon comes in Leon's inventory when the game starts; on Normal or higher difficulties, Leon can find it for free on the second floor of a house in the Ganados Village; alternatively, the player can purchase this weapon from the Merchant from the very beginning. Not an outstanding weapon, nonetheless when fully upgraded it's range exceeds that of any shotgun, enabling it to kill enemies normally out of shotgun range.

Remington 870 Express Combo - 12 gauge
Easily the lowest detail weapon model in the game.

Custom Benelli M3 Super 90

This stainless-steel shotgun is a custom Benelli M3 with elements from the Benelli M4 added to it, notably the collapsible stock and the top rail on the receiver. Called the Riot Gun, it is identical to the Assault Shotgun from the the 2002 Resident Evil remake.

Despite the fact that many prefer the tighter spread of the Riot Gun over the Striker's wide-shot, it is rarely used once the Striker becomes available due to its compact design, despite the fact that the Riot Gun has clearly been intentionally modified with the M4 collapsing stock.

The weapon may be purchased from the Merchant from Chapter 3-1 onwards. It is also used by Leon in The Mercenaries.

Airsoft Benelli M3 Super 90 produced by CYMA
Benelli M4 with stainless steel finish - 12 gauge
Riot Gun.

Cobray Street Sweeper / Armsel Protecta Hybrid

A hybrid of a SWD/Cobray Street Sweeper and Armsel Protecta may be purchased from the Merchant, and is called the Striker, which was the original variant of the weapon series. The weapon model lacks the rear lever and the wind-up key of the Street Sweeper, but it also lacks the Armsel Protecta's shell deflector. Functionally, the weapon has the semi-automatic firing of the Street Sweeper and the automatic shell ejection of the Armsel Protecta (which is animated in a bizarre way; the spent shell ejects itself after a short delay instead of immediately when the weapon is fired as it should be).

Being semi-automatic, the Striker fires much faster than the other pump-action shotguns, though Leon has an exaggerated recoil animation after every shot, meaning that there is still a delay between shots. The reload animation has Leon always putting two shells into the gun then giving "something" a crank; realistically, it would've been the wind-up key, but the wind-up key is absent on the in-game model. When upgraded to max level, the Striker's capacity expands to a whopping 100 rounds. Leon aims and fires the Striker from the hip like Ada's shotgun, despite a foldout stock being clearly present.

SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge
Armsel Protecta - 12 gauge
The Striker shotgun. Note the lack of a shell deflector.
Note the lack of a winding key on the drum.

Mossberg 500

Ada uses this stubby Mossberg 500 shotgun in Separate Ways. The gun in the game is stainless steel and a foregrip is present on its foreend. It's damage is average for a shotgun.

Mossberg 500 - 12 gauge
Another very low detail model, like the standard pump action.


Springfield M1903A4

A modified version of the Springfield M1903A4 rifle which fires .223 caliber rounds as opposed to the real steel's .30-06 cartridges. May be purchased from the Merchant. A higher magnification scope can be bought for the rifle, increasing its accuracy at long range, and it could also be fitted with the Infrared Scope found on the island to help with defeating Regenerators. When fully upgraded, the bolt action Springfield's damage greatly exceeds that of its semi-auto counterpart: in the original NTSC editions it increases to 18.0, while in the PAL version and later releases it is raised to a rather absurd 30.0, and rivals the power of the Magnums.

Springfield M1903A4 - .30-06
Inventory preview of the "Rifle", here with its default M84 scope.
Again, now with its aftermarket scope.
Leon posing with the Springfield inside the Merchant's cliffside cache.
Aiming with the unmodified Springfield.
Scope view. Good luck seeing anything at all with this in the dark.
Leon loads his 7-shot Springfield with what looks to be a 9-round stripper clip. He really has to jam that sucker in, and seems to be doing it the wrong way. Stripper clip guides for the Springfield are aligned directly vertical with the chamber, meaning that inserting one diagonally like this isn't going to work. Not that direct insertion is possible, either, considering how the scope is obstructing the port.
Leon holds his now-modified Springfield.
View of the more powerful scope. The illuminated dot works wonders for aiming at night or in low-light areas, which are to say about 80% of the visitable locations.

Heckler & Koch SL8

A Semi-Auto H&K SL8 may be purchased by Leon from the Merchant. The weapon uses a G36V export optical sight by default. Being a semi-auto it fires significantly faster. Like the bolt-action rifle, a custom scope can also be attached. This gun is used by Ada in Separate Ways, Assignment Ada, and The Mercenaries. It is also used by Wesker in The Mercenaries.

Heckler and Koch SL8 - .223/5.56x45mm
Heckler & Koch G36V (formerly G36E) with export optical sight - 5.56x45mm
The H&K SL8.
SL8 scope view.
SL8 upgraded scope. Note how it replaces the original G36V carry handle with scope.



The RPG-7 serves as the rocket launcher of the game. The standard single-shot Rocket Launcher may be purchased any time from the Merchant, and a free one can be found in the Castle. The Special Rocket Launcher with red rocket is provided by Ada Wong during the final boss fight to finish off the boss (though they can be killed without using the Special Rocket Launcher, in which case the player can keep the launcher and sell it for extra money on New Game +). The Infinite Rocket Launcher is available for purchase from the Merchant upon completion of the game once. Obviously, the rocket launchers are capable of dealing heavy damage to any creature, often killing bosses with one shot when aimed at their weak spots.

RPG-7 - 40mm
You can read RPG-7 on the side of the rocket. Note the scope.
Special rocket launcher, loaded with red anti-boss warhead.
FWOOSH! Leon unleashes his infinite launcher.

Unusable Weapons


In the Castle, Leon fires a giant cannon to destroy a gate so he can proceed.

Naval cannon - 18th century
Resident Evil cannon 1.jpg
Resident Evil cannon 2.jpg

Hand Held M134 Minigun

The Big Afro-Spaniard Ganado J.J. enemy wields a Hand Held M134 Minigun.

Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgement Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm NATO
J.J. makes his entrance.
J.J. makes his entrance known.
The muzzle flash effect seemingly implies that the minigun is simultaneously firing two barrels, which is impossible in reality.

Gatling Gun

At the end of sequence of Leon chasing a Los Iluminados priest in the Castle, the villain jumps on what appears to be an antique Gatling Gun rigged up to the drive system and feed unit of an M134 Minigun. Later on the island, the same gun emplacements appear, used by enemy mercenaries.

British M1865 Gatling Gun at the Royal Artillery Museum - .58 Rimfire / .50-70
The priest readies his Gatling gun at the Castle.
Good view of the Gatling's shape.
Resident Evil 4 minigun 1.jpg
Note that this gun seems to have been visually based on a deactivated museum weapon that has plugs screwed into the ends of the barrels.
Resident Evil 4 minigun 3.jpg
Resident Evil 4 minigun 4.jpg
Close Up.

GE M134 Minigun

Mike, the Blackhawk helicopter pilot who shows up to support Leon during the endgame, has twin remote controlled GE M134 Miniguns mounted on the hull of his bird.

General Electric M134 - 7.62x51mm NATO
Close-up of a Minigun mounted on Mike's helicopter.
Mike fires his miniguns.
Close up on Mike's other Minigun.
The other Minigun fires.

Smith & Wesson Model 2

An image of a Smith & Wesson Model 2 revolver can be seen on the door of the Merchant's shooting range, found throughout the game.

Smith & Wesson Model 2 .32 Short
The Smith & Wesson image is marked with #1.

Flintlock Pistol

An image of a Flintlock Pistol can also be seen on the door of the Merchant's shooting range.

British Heavy Dragoon Pistol - .62 caliber
The Flintlock Pistol image is marked with #2.

Colt 1851 Navy

What appears to be a Colt 1851 Navy revolver can be seen on a painting in the castle.

Colt 1851 Navy London Model - .36 caliber.
Resident Evil 4 colt.jpg

Remington 700 BDL

In a cutscene, one of Ganados with the village chief Bitores Mendez uses what appears to be a Remington 700 BDL rifle modified to fire tranquilizer darts to knock out Ada Wong.

Remington Model 700 (1970s Production) - .308 Winchester
Rifle at the left.

Merchant Displays

The Merchant has a few weapons on display that can not be purchased. These include a Steyr SPP (or a TMP missing its fore-grip), a low-detail H&K SL8, and a few (very, very low-detail) unknown handguns.

A Steyr SPP (or TMP missing its fore-grip) at the Merchant's shop.
Seriously low resolution handguns of some sort at the Merchant's shop. They vaguely resemble the Beretta Cougar with wooden grips and a vented slide (a particularly strange design choice for a handgun).
Low-detail H&K SL8

Ammunition images

9mm handgun ammo - Thirty cartridges, yeah right. You'll be hard pressed to find one with more than 20 in the game.
.45 Magnum ammo - A rare sight, but a welcome one.
".5 caliber" ammo used by the Handcannon, likely representing .500 S&W Magnum rounds - The answer to this question is always yes.
"Custom 9mm" ammo used by the TMP - The arms dealer from Far Cry 2 would love this stuff.
12 gauge ammo for shotguns - They are 12 gauge sabot slugs, although you can't fire a sabot slug from a smoothbore shotgun, they have a wide spread anyway. "Hybred" appears to be a misspelling of Hybrid.
.223 ammo for rifles - Fits any .223 rifle. Even the .30-06 ones.

See Also

Main Video Game Series Resident Evil 0  •  Resident Evil  •  Resident Evil (2002 remake)  •  Resident Evil 2  •  Resident Evil 2 (2019 remake)  •  Resident Evil 3: Nemesis  •  Resident Evil 3 (2020 remake)  •  Resident Evil – Code: Veronica  •  Resident Evil 4  •  Resident Evil 5  •  Resident Evil: Revelations  •  Resident Evil 6  •  Resident Evil: Revelations 2  •  Resident Evil 7: Biohazard
Spin-Off Games Survivor  •  Outbreak  •  Darkside Chronicles  •  Mercenaries 3D  •  Operation Raccoon City  •  Umbrella Corps
Spin-Off Animation Films Degeneration  •  Damnation  •  Vendetta
Spin-Off Live-Action Films Resident Evil  •  Apocalypse  •  Extinction  •  Afterlife  •  Retribution  •  The Final Chapter

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