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Umbrella Corps

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Umbrella Corps (2016)

Umbrella Corps is a 2016 third-person multiplayer tactical shooter for PC and PS4 systems. This game is a spinoff of the Resident Evil video game series and is set after the events of Resident Evil 6 and Resident Evil: Revelations 2, but shortly before Resident Evil 7: Biohazard.


The following weapons appear in the video game Umbrella Corps:


Handguns

Beretta 92A1

A Beretta 92A1 with a Brigadier slide is called the "Samurai Edge SP" in-game. Described as the Samurais Edge's base model, as in-universe the gunsmith Robert Kendo used the Beretta 92 Brigadier as a base for the Samurai Edge. The gun is unlocked at level 12.

Beretta 92A1 - 9x19mm
Samurai Edge SP - Famous gun that serves as the base model for the Samurai Edge. A very versatile weapon.

Beretta 92FS "Samurai Edge" (Albert Wesker)

Known as the "Samurai Edge SP" in-game. This custom Beretta 92FS Brigadier features a two-tone finish with black and inox parts, a full-length under-barrel rail, an extended beavertail and a skeletonized hammer and once belonged to former S.T.A.R.S. captain Albert Wesker that he wielded until Resident Evil 5, however it's unknown how Red Umbrella managed to put their hands on this gun as Wesker lost it during its fight with Chris and Sheva in his bomber. The gun is unlocked at level 39.

Official Tokyo Marui airsoft replica of Albert Wesker's Beretta 92FS "Samurai Edge" from the Resident Evil video game series.
Samurai Edge - The official weapon used by S.T.A.R.S. team. It's refinement makes it an everlasting favorite.

Beretta 93R

The Beretta 93R is called the "TN-12AX Falco" for the normal version and "TN-12 AX Falco SP" for the cross version in-game. A fictional 5-burst version is listed as "TN-12 R.P.D. SP". The normal version is unlocked at level 23, the cross version is unlocked at level 35 and the 5-burst version is made available for free with the 07/15/16 update. All versions are fitted with incorrect 21 and 25-round magazines. While for the "TN-12 AX Falco" and "TN-12 AX Falco SP", the 21-round magazine can be explained that the gun is equipped with a regular 20-round magazine with a round already chambered, the "TN-12 R.P.D. SP" is equipped with a unrealistic 25-round magazine or a underloaded 30-round magazine.

Beretta 93R with wood grips - 9x19mm
TN-12AX Falco - Handgun with a 3-point burst. That ability is sure to come in handy in close-range battles.
TN-12 AX Falco SP - Lightweight for ease of movement with a 3-point burst. Score a direct hit for PDW-like results.
TN-12 R.P.D. SP - Special weapon customized with a 5-point burst. Requires a more steady hand than the other weapons.

Desert Eagle Mark XIX

The Desert Eagle Mk.XIX (lack of ridges on the top of the barrel) is called the "Lightning Hawk" in-game. The gun is unlocked at level 17. It's 7-round magazine capacity suggest that it's chambered with .50AE.

IMI Desert Eagle Mark XIX - .50 AE
Lightning Hawk - Handgun with high firepower. Pierces through zombies and has been adapted for CQB use.

Glock 19

A two-tone finish Glock 19 with black and sand parts, equipped with a 17-round magazine (presumably from a Glock 17), is called the "Blackjack" in-game. One of the three base weapons.

Glock 19 (3rd Generation) - 9x19mm
Blackjack - Excellent designed weapon that's versatile. It's functionality makes it ideal for anyone.

Glock 19 (FAB Defense KPOS G1)

A full-automatic converted Glock 19, fitted with what seems to be a FAB Defense KPOS G1 conversion kit, FAB Defense FGGK-S folding grip, extended 33-round magazine, a full stock and a flashlight on the side is called the "Blackjack Custom" in-game. While not clearly distinguishable (the weapon is designated to be a "PDW with blackjack parts") the Glock is assumed to be a Glock 19 as the weapon is named that way ingame. The gun is unlock at level 25.

Glock 17 mounted in FAB Defense KPOS G1 - 9x19mm Parabellum
Blackjack Custom - PDW with blackjack parts and a high fire rate. Great for fast paced battles, but runs low on ammo.

Heckler & Koch P8

The Heckler & Koch P8 is called the "Grey Fox" in-game. This is the Bundeswehr-issue variant used by all B.S.A.A. members in Resident Evil 5. The gun is unlock at level 8.

Heckler & Koch P8 - 9x19mm
Grey Fox - A unique yet highly-dependable gun. Well-balanced, it's a soldier's favorite.

Heckler & Koch VP70M

The VP70M is called the "418 Matilda SP" in-game for the cross and crossless models. These guns are unlocked with the Upgrade Pack DLC.

Heckler & Koch VP70M with stock - 9x19mm
418 Matilda SP - Matilda with a 3-point burst. Lightweight for good maneuverability, but lacks in killing power.
418 Matilda SP (HG) - Reformed internal structure while keeping it's unique look. Well-balanced, it's a soldier's favorite.

Luger P08

The Luger P08 is called the "Wolfsbane" in-game. The gun is unlocked at level 49.

Luger P08 - 9x19mm
Wolfsbane - Uses reinforced bullets to puncture skulls. A classic that excels in certain situations.

Walther P99AS

The Walther P99AS is called the "R39 Swamp Rat AZ" in-game. The gun is unlocked at level 2. It's 12-round magazine capacity suggest that it's chambered with .40 S&W.

Walther P99AS - .40 S&W
R39 Swamp Rat AZ - Compact body but with high firepower. This well balanced gun is the total package.

Revolvers

Colt Python

The Colt Python is called the "MAG-REV" in-game. A second more powerful and accurate version is called the "MAG-REV Umbrella". The first version is unlocked at level 31 and the second version is made available for free with the 08/09/16 update.

Nickel plated Colt Python with 6" barrel - .357 Magnum
MAG-REV - Highly powerful revolver. It's simple, classic construction makes it reliable and very versatile.
MAG-REV Umbrella - An updated revolver that keeps its firepower even at long distances. Fully compliments your battle style.

Submachine Guns

Heckler & Koch MP7A2

The Heckler & Koch MP7A2, equipped with a 40-round magazine, is called "JP Granate AZ" in-game. The gun is unlocked at level 3.

Heckler & Koch MP7A2 - 4.6x30mm
JP Granate AZ - Compact PDW that uses zombie-piercing ammo. Does great head damage, but you'll need good aim.

TDI Vector

The TDI Vector, equipped with a 30-round "MagEx2" extension, is called the "K-12 AX" in-game. One of the three base weapons. It's 30-round magazine capacity suggest that it's chambered with .45 ACP.

TDI / KRISS USA Gen I Vector - .45 ACP
K-12 AX - Boasts a rapid fire rate. Good for taking out side-strafing enemies but runs out of bullets quickly.

Rifles

Magpul PDR-C

The Magpul PDR-C is called the "Warthog" in-game. The gun unlocks at level 9. Equipped with an incorrect 28-round magazine, it could be explained that the gun is equipped with a STANAG 30-round magazine underloaded to 28 rounds.

Magpul PDR-C with red dot sight and 20-round polymer magazine - 5.56x45mm NATO
Warthog - Unique PDW design with zombie-piercing ammo. Powerful but with a low rapid-fire rate for a PDW.

Remington R4-C

The Remington R4-C is called the "Lancer CQBZ Ver." in-game. The gun is unlocked at level 55.

Remington R4-C - 5.56x45mm
Lancer CQBZ Ver. - Assault rifle-like gun customized for CQBZ combat. Extremely powerful, it shines at long range.

Shotguns

Atchisson AA-12

The AA-12 is called the "Waltham" in-game. A second version with an increased fire-rate is called the "Waltham BSAA". The first version is unlocked at level 14 and the second version is made available for free with the 08/09/16 update. Both models are equipped with incorrect or greatly underloaded 10 and 15-round drum magazines.

MPS AA-12 - 12 Gauge
Waltham - A special fully-automatic rapid-fire shotgun. Short, close bursts of power, but long reload times.
Waltham BSAA - A Waltham with an increased rapid-fire rate. However the spread is decreased, requiring great aim.

Kel-Tec KSG Tactical

The Kel-Tec KSG Tactical is called the "Doberman Pincer" in-game. A second version with a reduced spread-rate is called the "D. Pincer U.S.S.". The first version is one of the three base weapons and the second version unlocks at level 44.

Kel-Tec KSG Tactical - 12 gauge
Doberman Pincer - A shotgun with explosive close-range damage. With its spread you hardly need to aim at close range.
D. Pincer U.S.S. - A shotgun with a customized spread rate. Best suited for pros who know when to use it.

Grenades

AN/M8 HC smoke grenade

The AN/M8 HC smoke grenade is called the "Smoke Grenade" in-game. It shares the same in-game model as the "Smoke Grenade SP" but as this one produce grey smoke it cannot be a M18 (as they only produce colorful smoke) and is assumed to be an AN/M8.

AN/M8 HC smoke grenade
The AN/M8 seen in an operative's hand.
The AN/M8 icon in-game.

M18 smoke grenade

The M18 smoke grenade is called the "Smoke Grenade SP" in-game. On the opposite of the ordinary "Smoke Grenade", it's smoke go through every colors of the rainbow instead of a grey smoke. However the real-life M18 can only produce green, yellow, red and violet smoke (it used to also produce blue, orange and black smoke but these have been eliminated).

M18 Smoke Grenade
The M18 seen in an operative's hand.
The M18 icon in-game.

M34 White Phosphorous grenade

What seems to be a M34 White Phosphorous grenade is called the "Fire Grenade" in-game.

M34 White Phosphorous grenade
The M34 seen in an operative's hand.
The M34 icon in-game.

M67 Hand Grenade

The M67 Hand Grenade is called the "Frag Grenade" in-game. The weapon is unlocked from the start.

M67 fragmentation grenade
The M67 seen in an operative's hand.
The M67 icon in-game.

A fictional grenade based on the M67 called the "Glue Grenade" can be used in-game. It functions as a normal grenade except it can adheres to any surface.

The M67 glue seen in an operative's hand.
The M67 glue icon in-game.

Fictional grenades

Three fictional grenades based on either the M18 or the AN/M8 HC smoke grenade can be used in-game.

A grenade called the "Jammer Buster" can temporary nullify the effects of the "Zombie Jammer" allowing its user to be assaulted by nearby threats.

The Jammer Buster seen in an operative's hand.
The Jammer Buster icon in-game.

Another grenade called the "Noise Grenade" can temporary saturate the enemy "Sound Radar" preventing the user to detect any surrounding noises.

The Noise Grenade seen in an operative's hand.
The Noise Grenade icon in-game.

The last grenade called the "Sensor Grenade" can upon detonation make any enemy caught in the blast visible (even through wall) on the user's HUD.

The Sensor Grenade seen in an operative's hand.
The Sensor Grenade icon in-game.

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