Resident Evil Outbreak

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Resident Evil Outbreak is an online capable Resident Evil game released for the Playstation 2. It revolves around specific survivors attempting to escape from Raccoon City.

A sequel was released called Resident Evil Outbreak: File #2. Very similar in terms of gameplay, many of the weapons that appear in the first game also appear in File #2.

The following weapons were used in the videogame Resident Evil Outbreak:

Resident Evil Outbreak (2004)

Contents


Summary

Besides the colossal amount of "Melee" type weaponry, various firearms are featured in-game.

Firearms in this game are handled differently from previous Resident Evil Games. They suffer from damage drop-off; the further the enemy, the less damage that weapon will do.

Also most weapons reload slowly. Characters that are wielding high capacity weapons such as handguns or Machine Gun type weapons require Magazines to reload quickly, otherwise bullets are inserted individually into the magazine. They are shown as if the bullets are inserted into the chamber of the weapon, generally an inaccuracy on Capcom's part.

Two characters, Kevin and Alyssa, are capable of performing the "Pot-Shot" ability with most handguns, which increases damage on a per shot basis.

Pistols

Beretta 92FS (Handgun)

Said to be standard sidearm for RPD Officers and is simply labeled as the "Handgun" in-game. The Beretta 92FS carries 15 rounds of 9x19mm bullets and is the most common firearm in the game.

A Handgun Magazine can be found for this weapon in select stages that can be loaded with spare ammo and can be used to drastically reduce reloading time by simply swapping out the gun's current magazine with a loaded spare. Empty magazines will need to be reloaded before they can be used again.

Mark Wilkins, one of the Survivors of the game, carriers a customized Beretta ("Mark's Handgun") which cannot be transferred amongst characters. It supposedly inflicts less damage than other handgun, but the damage stays consistent at longer ranges than the traditional Handgun. He starts off with a Handgun Magazine as an extra item in File #2, which can also be loaded into the standard Handgun. His Handgun Magazine can be traded between players and can be used to reload the default Handgun as well.

Beretta 92FS - 9x19mm
Monica, a character from the 'Below Freezing Point' scenario, shoots a fellow Umbrella researcher with her Beretta 92FS.

SIG-Sauer P228 (Handgun SG)

The SIG-Sauer P228 is one of the Handguns commonly found in the "Below Freezing Point" Chapter and is called the "Handgun SG". It is also present in the Flashback scenario in File #2 on harder difficulties. It fires 9x19mm rounds in 13-round magazines. It features the worst damage drop-off, doing the most damage at close range. An SG Magazine can sometimes be found in File #2.

SIG-Sauer P228 - 9x19mm

Beretta 93R (Burst Handgun)

Called the "Burst Handgun" in-game, the Beretta 93R is found in several main scenarios and minigames, depending on difficulty. It uses 9x19mm rounds and has a 20 round magazine. It fires in 3 round bursts only, and does significantly less damage per shot than the other handguns. However, it can fire 3 times as fast, in effect doing 3 times the damage. A Burst Magazine can sometimes be found on scenarios like "Desperate Times". It features the same damage drop-off as the Beretta 92FS, but lower accuracy. The "Pot-Shot" ability does not work for this handgun.

Beretta 93R with wood grips - 9x19mm

Colt M1911A1 (.45 Auto for Kevin)

The ".45 Auto for Kevin" seems to be an original run Colt M1911A1 pistol. While the miniature item icon in-game shows brown wooden grips, both the promo shot and the actual in-game model have black grips.

In the game, the .45 Auto is the most powerful non-magnum handgun available. Kevin's extra item in File #2 is a magazine to rapidly reload his weapon, though ammunition for it (.45 Auto Rounds) is scarce in both games. It has an accurately-depicted 7 round capacity magazine, making manual reloading relatively quick. Kevin can use his "Pot Shot" ability to increase the damage dealt with each shot by 4x, and the weapon features excellent damage drop-off at range, similar to Mark's Handgun. As this is Kevin's "Special Item," it cannot be given to any other character, but all "Kevin-Type" NPC's (Costumes) come equipped with it.

Colt M1911A1 - .45 ACP
REOF2 - Kevin Ryman.jpg

Browning Hi-Power (Handgun HP)

Called the "Handgun HP", this weapon appears in File #2's "Desperate Times" scenario and the Elimination minigame. It holds 13 rounds and can be loaded with its own HP Magazine. The in-game description describes it as "A handgun with high accuracy. It uses 9mm parabellum rounds."

Browning Hi-Power - 9x19mm

Glock 17 (Handgun GL)

Called the "Handgun GL", the Glock 17 can be found in File #2's "Underbelly" scenario, depending on the difficulty chosen, and on the Elimination minigame on any difficulty. It is the weakest Handgun in the Outbreak series, but has a higher ammunition capacity than others, rivaled only by the Burst Handgun. It can be loaded with its own GL Magazine. It is described as "A handgun made of a super-tough polymer."

Glock 17 (3rd Generation) - 9x19mm

Smith & Wesson Model 36 "Chiefs Special" (Revolver)

Simply called the "Revolver" in-game, this weapon is exclusive to File #2. Its item description refers to it as "The M36 Chief Special. It uses 38 special rounds." The revolver is surprisingly weak, only being about as strong as the handguns. It can be found in the Wild Things scenario on harder difficulties and Elimination 1 on Very Hard, but because it does not share the same ammunition with the regular handguns and only being midly stronger than them, this gun is not particularly useful. A speed-loader can be found to reduce the reload time, which works in the same way as the magazines for the handguns and sub-machine gun.

Smith and Wesson Model 36 - .38 Special

Magnums

Smith & Wesson Model 29 (Magnum Revolver)

The Smith & Wesson Model 29 is featured as the game's magnum revolver and is simply called "Magnum Revolver". It fires .44 Magnum bullets and features a 6 round capacity. It's the most powerful non-explosive weapon available, and the damage is increased 4x times when Kevin or Alyssa use their "pot-shot" ability. Whilst it can be found in the first game, it is far more common in File #2.

Like the normal Revolver, a speed loader can be found for the Magnum Revolver that drastically reduces the reload time, but like the Handgun Magazine, the speed loader must be reloaded again before use.

Smith & Wesson Model 29 - .44 Magnum
David King holds the Smith & Wesson Model 29

IMI Desert Eagle Mark XIX (Magnum Handgun)

The Desert Eagle, also known as the "Magnum Handgun" is another type of magnum found in the game, only in the "Below Freezing Point" Chapter as Yoko in the first game, but like the Magnum Revolver, is far more common in File #2. It carries 7 rounds per magazine and uses "Magnum rounds", which can be loaded into a magazine which can be used to reduce reloading time. It does slightly less damage than the S&W Model 29, which is a .44 Magnum. However, it can fires faster than the Magnum Revolver.

IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE

Shotguns

Franchi SPAS-12 (Shotgun)

The SPAS-12 is the resident shotgun in both games, and is seen being used by Raccoon City Police Officers (most notably, Officer Raymond Douglas in the "Outbreak" scenario). It has a capacity of seven 12 gauge shells. For a shotgun, it has appalling damage drop-off at long range, which is often typical in most video games, only showing the shotgun as a close range damage weapon. The SPAS-12 has a wide spread pattern in-game, and is often capable of hitting multiple targets.

Franchi SPAS-12 with stock removed – 12 gauge
Mark Wilkins blasts away one unlucky zombie with his SPAS-12.

Remington 870 (Shotgun E)

The Remington 870 is featured in-game as the "Shotgun E", a weaker shotgun found in most scenarios in File #2. The difference between this Shotgun and the SPAS-12 besides damage is the fact that the weapon does more damage over range. It does 40% damage at Long range, far better than the SPAS-12's 10%. Though a shot does not spread widely, a closed-range blast is able to push off any medium-size enemies (which rarely happens with the SPAS-12), making it extremely useful in siege combats.

Remington 870 Police Magnum customized with extended magazine tube - 12 gauge

Rifles

J.P. Sauer S202 (Hunting Rifle)

The "Hunting Rifle" is found exclusively in the "Wild Things" scenario in File #2, credited as firing .458 rounds (.458 Winchester Magnum) and only holds 2 rounds. It does not feature a scope and instead is fired from the hip, like the shotguns. After each shot, the character using it operates the bolt. Ammunition is very scarce, but it can take down the Scenario Boss (either a zombie elephant or male lion, depending on what you do during the scenario) with just a few shots.

J.P. Sauer S202 - .458 Winchester Magnum

Automatic Weapons

Heckler & Koch MP5A2 (Sub-Machine Gun)

The Heckler & Koch MP5A2, called the "Sub-Machine Gun" is found in "The Hive" chapter when playing as either Kevin or Cindy in the first game, and can be found by any character in File #2's "Desperate Times" scenario. It fires 9x19mm "Handgun Ammo" from 30-round magazines, and a magazine can be found for it on various difficulties. It has one of the longest reload times in the game if manually reloaded. It's fitted with a fixed Stock and Surefire 628 dedicated forend weaponlight, which is never used in-game and is always held at the hip. It does much less damage than the Beretta despite using the same round. Its item description incorrectly refers to this weapon as a Handgun.

Heckler & Koch MP5A2 with Surefire 628 dedicated forend weaponlight and Navy trigger group - 9x19mm

Colt Model 727 (Assault Rifle)

The Colt Model 727, simply called "Assault Rifle", is found in the "Decisions, Decisions" Chapter. It fires 5.56x45mm rounds from 30-round magazines and unlike other weapons, the only ammunition available is in the form of "Assault Rifle Magazines". It fires rapidly but seems to do the same damage as the Beretta, despite using a full size rifle round. Like the MP5A2 it is held at the hip.

In some cutscenes soldiers can be seen with Model 727 carbines with attached M203 Grenade Launchers.

Colt Model 727 "XM4 carbine" - 5.56x45mm
US military riflemen manhandle a barricade into position on one of the highways leading into Raccoon City.

Launchers

M79 (Grenade Launcher)

The M79, called the "Grenade Launcher," (followed with the type of round loaded) is a single shot, breach-loading grenade launcher seen in the game. It fires three different types of the rounds: Burst Rounds, Flame Rounds, and fictional Acid Rounds. It is a commonly found weapon in both games.

M79 grenade launcher - 40x46mm

M136 AT4 (Rocket Launcher)

The AT4 is featured in the game as the main Rocket Launcher. Like the real life version, it fires only a single shot before being disposed of. The weapon is only seen in the chapter "Decisions, Decisions" in the first game. In File #2, the weapon can be found in the End Of The Road scenario. It takes a while to aim the weapon, as the character crouches just before firing it.

M136 AT4 Anti-Tank recoilless launcher - 84mm

Other Weapons

Nail Gun

While not a weapon per se, the weapon is treated like a very weak handgun and is only found in the "Outbreak" scenario in the first game. It only carries 20 nails and there is no reload for it. Kevin and Alyssa can use their "Pot-Shot" ability to increase the damage on a per shot basis.

Crossman 2240 Air Pistol (Ampoule Shooter/Capsule Shooter)

This weapon is a specialty weapon that fires a dart full of "Daylight" Serum, a possible cure for the T-Virus and G-Virus. It fires only a single shot, but can be used to kill the Thanatos Tyrant instantly. In File #2, George carries this as an extra item, renamed the "Capsule Shooter". It can be used to shoot teammates with recovery medicine and can be equipped with anti-virus pills to inflict damage to zombies.

Crossman 2240 Air Pistol (shown without attached C02 tank)

Guns not featured in gameplay

Heckler & Koch USP Tactical

Nikolai from Resident Evil 3: Nemesis is seen using a Heckler & Koch USP Tactical equipped with a silencer and lasersight in the "Decisions Decisions" scenario to assassinate Greg Mueller, a rogue Umbrella virologist who worked on the Thanatos. This gun cannot be obtained by players.

Heckler & Koch USP45 Tactical - .45 ACP

Heckler & Koch MP5A3

The Heckler & Koch MP5A3 is seen in the opening cutscene based around the Birkin incident that was shown in Resident Evil 2 prior to the Raccoon city outbreak, used by the Umbrella Security Service (U.S.S.). It features the same Surefire 628 dedicated forend weaponlight as the A2, but also features a Aimpoint CompM2 red-dot sight and a flash hider. In certain scenes, it changes to a normal MP5A3 without the sight and then changes back in a continuity error. This weapon is never used in-game. Some UBCS operatives are seen using MP5A3s.

Heckler & Koch MP5A3 with Navy trigger group - 9x19mm
An U.S.S. operative opens fire on the G-mutated William Birkin with his MP5A3 with Aimpoint CompM2 sight equipped.
The U.S.S. operative's MP5A3 is thrown into the air and somehow continues to fire. The sight is now gone in a continuity error.
The U.S.S. operative lies on the ground barely alive. The MP5A3's Aimpoint CompM2 sight has now returned.
A UBCS operative fires his MP5A3 at the Thanatos.

Heckler & Koch PSG-1

The Heckler & Koch PSG-1 is seen used by Nikolai as he fires a capsule at the Thanatos in an attempt to drain its blood. In File #2, the rifle appears again being used by Arnold, a commander of the UBCS, seen sniping zombies on the street below and accidentally wounding the Character Linda with a leg shot. He also is able to shoot a zombie in the head, holding the gun one handed(!), that was standing behind an Umbrella executive. It is never used in the game by regular players.

Heckler & Koch PSG-1 - 7.62x51mm NATO

Browning M2

The Browning M2 is only seen in cutscenes, the first in the ending cut scenes of the "Outbreak" stage and again in the ending with Mark and David. It is never seen or used outside of cutscenes.

Browning M2HB on vehicle mount - .50 BMG
Distant Future.mp4 snapshot 01.13 -2010.12.27 16.43.23-.jpg

FIM-92A Stinger

The FIM-92A Stinger is used by the Umbrella Executive to try and shoot down the fleeing Chinook Helicopter with the Renegade Umbrella Operative, carrying the B.O.W. Nyx. It misses the helicopter but causes the container that holds Nyx to break free and fall on a bridge with a platoon of UBCS operatives standing near it. It is never used in-game by players.

FIM-92A Stinger - 70mm


See Also

Films Resident Evil (2002)  •  Apocalypse (2004)   •  Extinction (2007)   •  Afterlife (2010)   •  Retribution (2012)   •  The Final Chapter (2017)
Main Video Game Series Resident Evil 0  •  Resident Evil (1996)  •  Resident Evil (2002 VG)  •  Resident Evil 2  •  Resident Evil 3: Nemesis  •  Resident Evil: Code Veronica  •  Resident Evil 4  •  Resident Evil 5  •  Resident Evil: Revelations  •  Resident Evil 6  •  Resident Evil: Revelations 2  •  Resident Evil 7: Biohazard
Derived game Series Survivor  •  Outbreak  •  Darkside Chronicles  •  Mercenaries 3D  •  Operation Raccoon City  •  Umbrella Corps
CG Animation Films Degeneration  •  Damnation  •  Vendetta



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