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Difference between revisions of "Battlefield Hardline"
m (→Taser X26E) |
(Weapon edits to reflect current known information. Probably still missing a lot) |
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=Handguns= | =Handguns= | ||
− | Unlike previous games in the series, pistols are now class-specific to an extent. | + | Unlike previous games in the series, pistols are now class-specific to an extent. For example, the Operator class can choose between the 9mm 92FS/Glock 17 or the .40S&W P226/CZ-75. The Enforcer gets heavy pistols, such the .40S&W S&W M&P, the .45ACP 1911 and HK45, and even the Desert Eagle. The Mechanic gets revolvers, while the Professional gets machine pistols. |
==Beretta 92FS== | ==Beretta 92FS== | ||
− | The [[Beretta 92FS]] makes an appearance as the "92FS", | + | The [[Beretta 92FS]] makes an appearance as the "92FS", and is the starting weapon of the Operator for both factions, and by default comes with improved ironsights. In single-player it is also a default weapon for Nick Mendoza. |
[[Image:Beretta92F LeftSide.jpg|thumb|none|350px|Beretta 92F - 9x19mm.]] | [[Image:Beretta92F LeftSide.jpg|thumb|none|350px|Beretta 92F - 9x19mm.]] | ||
[[Image:BFHL92FSLoadout.jpg|thumb|none|600px|Stock "92FS" in the loadout menu.]] | [[Image:BFHL92FSLoadout.jpg|thumb|none|600px|Stock "92FS" in the loadout menu.]] | ||
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==Glock 17== | ==Glock 17== | ||
− | The [[Glock 17]] makes a return from ''[[Battlefield 3]]'' as the "G17", | + | The [[Glock 17]] makes a return from ''[[Battlefield 3]]'' as the "G17", unlocked for both teams by completing the Operator Assignment 2. |
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 3rd Generation - 9x19mm]] | [[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 3rd Generation - 9x19mm]] | ||
==Heckler & Koch HK45C== | ==Heckler & Koch HK45C== | ||
− | [[Heckler & Koch HK45|Heckler & Koch HK45C]] with threaded barrel is | + | [[Heckler & Koch HK45|Heckler & Koch HK45C]] with threaded barrel is the default sidearm of the Enforcer kit on both teams, called "45T" in the game. By default it comes with a Mini Reflex sight. |
[[Image:HK45C.jpg|thumb|none|350px|Heckler & Koch HK45C - .45 ACP]] | [[Image:HK45C.jpg|thumb|none|350px|Heckler & Koch HK45C - .45 ACP]] | ||
[[Image:HK45C with Threaded Barrel.jpg|thumb|none|350px|Actual Heckler & Koch HK45C'''T''' for comparison - .45 ACP. Note the different sights.]] | [[Image:HK45C with Threaded Barrel.jpg|thumb|none|350px|Actual Heckler & Koch HK45C'''T''' for comparison - .45 ACP. Note the different sights.]] | ||
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==Smith & Wesson M&P40 Pro== | ==Smith & Wesson M&P40 Pro== | ||
− | The [[Smith & Wesson M&P40]] Pro appears as the '.40 Pro' | + | The [[Smith & Wesson M&P40]] Pro appears as the '.40 Pro', and is a pistol for the Enforcer class. It can be differentiated from the standard M&P40 by the 5 inch barrel. Oddly for a pistol originally created for Military and Law Enforcement, it is only available for the Criminal team. |
[[File:S&W-M&P-40.jpg|thumb|none|400px|Smith & Wesson M&P40 - .40 S&W ACP]] | [[File:S&W-M&P-40.jpg|thumb|none|400px|Smith & Wesson M&P40 - .40 S&W ACP]] | ||
[[File:MP40Pro.jpg|thumb|none|400px|The longer slide of the 'Pro Edition']] | [[File:MP40Pro.jpg|thumb|none|400px|The longer slide of the 'Pro Edition']] | ||
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==SIG-Sauer P226R== | ==SIG-Sauer P226R== | ||
+ | The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] appears as the 'P226' and is available for purchase by Law Enforcement Operators. It has a lower magazine size than any of the Operator's other sidearms. | ||
[[Image:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]] | [[Image:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]] | ||
==Smith & Wesson Model 327 R8== | ==Smith & Wesson Model 327 R8== | ||
− | The [[Smith & Wesson Model 327|Smith & Wesson Model 327 R8]] makes its video game debut in this entry of the [[Battlefield]] series, where it | + | The [[Smith & Wesson Model 327|Smith & Wesson Model 327 R8]] makes its video game debut in this entry of the [[Battlefield]] series, where it can be purchased for the Law Enforcement Mechanic class. It has a higher capacity than any of the other revolvers, with 8 rounds per cylinder |
[[Image:S&WModel327.jpg|thumb|none|350px|Smith & Wesson 327 R8 - .357 Magnum]] | [[Image:S&WModel327.jpg|thumb|none|350px|Smith & Wesson 327 R8 - .357 Magnum]] | ||
[[Image:BFHSW357.jpg|thumb|none|600px|S&W Model 327 R8 as the "RS357" in the loadout menu]] | [[Image:BFHSW357.jpg|thumb|none|600px|S&W Model 327 R8 as the "RS357" in the loadout menu]] | ||
==Smith & Wesson Model 642== | ==Smith & Wesson Model 642== | ||
− | The [[Smith & Wesson Model 642]] revolver is | + | The [[Smith & Wesson Model 642]] revolver is the default sidearm for the Mechanic on both teams; called the ".38 Snub". It initially had an incorrect 6-round capacity during the June 2014 beta. This has since been rectified to 5 rounds as of the February 2015 beta. It has a laser sight equipped by default, which is the only attachment it can use. |
[[Image:S&W642Airweight.jpg|thumb|none|350px|Smith & Wesson Model 642 Airweight Snub nose revolver chambered in .38 Special]] | [[Image:S&W642Airweight.jpg|thumb|none|350px|Smith & Wesson Model 642 Airweight Snub nose revolver chambered in .38 Special]] | ||
[[Image:BFHLSNUB03.jpg|thumb|none|600px|Model 642 in the loadout menu.]] | [[Image:BFHLSNUB03.jpg|thumb|none|600px|Model 642 in the loadout menu.]] | ||
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==Taurus Model 44== | ==Taurus Model 44== | ||
+ | The [[Taurus Model 44]] returns from both prior Battlefield games, again named the '.44 Magnum.' It can be purchased for the Criminal Mechanic | ||
[[Image:Taurus 44.jpg|thumb|none|350px|Taurus Model 44 - .44 Magnum]] | [[Image:Taurus 44.jpg|thumb|none|350px|Taurus Model 44 - .44 Magnum]] | ||
==Vickers Tactical Custom 1911== | ==Vickers Tactical Custom 1911== | ||
− | The [[Colt M1911|Vickers Tactical 1911]] comes back from [[Battlefield 4]], somewhat incorrectly called "M1911A1". | + | The [[Colt M1911|Vickers Tactical 1911]] comes back from [[Battlefield 4]], somewhat incorrectly called "M1911A1". Itcan be purchased for the Law Enforcement Enforcer class. Although it is the same model reused from ''[[Battlefield 4]]'', tritium inserts have been added. |
[[Image:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|350px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]] | [[Image:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|350px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]] | ||
[[Image:BFH1911.jpg|thumb|none|600px|Vickers tactical as "M1911" in the loadout menu]] | [[Image:BFH1911.jpg|thumb|none|600px|Vickers tactical as "M1911" in the loadout menu]] | ||
+ | |||
+ | ==CZ 75 SP-01 SHADOW== | ||
+ | The [[CZ 75#CZ 75 SP-01 SHADOW}|CZ-75 SP-01 SHADOW]] appears simply as the 'CZ-75' and can be purchased for the Criminal Operator. It has a larger magazine than the 92FS and P226, and is quite accurate. Unlike Battlefield 4's version, it appears to be a 9x19mm model rather than .40 S&W. | ||
+ | [[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|600px|CZ 75 SP-01 SHADOW - 9x19mm]] | ||
+ | |||
+ | ==Glock 18== | ||
+ | The [[Glock#Glock 18|Glock 18]] appears as the default sidearm for the Professional class, being incorrectly named the 'G18C'. Its model is ported from Battlefield 4's Glock 18, which had the same slide serrations as a semi-automatic model rather than the unique ones for the 18's fire selector. | ||
+ | [[Image:Glock_18C.jpg|thumb|none|600px|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]] | ||
==Desert Eagle Mark XIX== | ==Desert Eagle Mark XIX== | ||
− | The Desert Eagle Mark XIX appears once again from Battlefield 4 although this time it is called the "Bald Eagle". | + | The Desert Eagle Mark XIX appears once again from Battlefield 4 although this time it is called the "Bald Eagle". Unlike in Battlefield 4, this Desert Eagle has a chrome finish as opposed to black. It can be unlocked for both teams' Enforcer class by completing the Enforcer Assignment 2. |
[[File:BFHardlineBaldEagle4.jpg|thumb|500px|none|"Bald Eagle" in the outfitting menu]] | [[File:BFHardlineBaldEagle4.jpg|thumb|500px|none|"Bald Eagle" in the outfitting menu]] | ||
[[File:BFHardlineBaldEagle1.jpg|thumb|500px|none|"Bald Eagle" Ingame]] | [[File:BFHardlineBaldEagle1.jpg|thumb|500px|none|"Bald Eagle" Ingame]] | ||
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==Carl Gustav M/45== | ==Carl Gustav M/45== | ||
+ | The [[Carl Gustav M/45]] appears simply as the 'M/45' and can be purchased for the Law Enforcement Mechanic. It is correctly depicted as being open-bolt and lacking a fire selector, unable to chamber an extra round and limited to automatic fire. In prior betas it was a Criminal-exclusive weapon, though for balance reasons was shifted to the Law Enforcement team | ||
[[Image:Kp m45b.jpg|thumb|none|400px|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm]] | [[Image:Kp m45b.jpg|thumb|none|400px|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm]] | ||
==FN P90 TR== | ==FN P90 TR== | ||
− | The [[FN P90 TR]] is available for the Mechanic class as the "P90". Earlier beta versions had 40 round capacity, later corrected to 50. The game also shows the magazine to be incorrectly removed without pressing the magazine release button | + | The [[FN P90 TR]] is available for purchase for the Criminal Mechanic class as the "P90". Earlier beta versions had 40 round capacity, later corrected to 50. The game also shows the magazine to be incorrectly removed without pressing the magazine release button |
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - FN 5.7x28mm]] | [[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - FN 5.7x28mm]] | ||
[[Image:BFHLP9002.jpg|thumb|none|600px|"P90" being held.]] | [[Image:BFHLP9002.jpg|thumb|none|600px|"P90" being held.]] | ||
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==Heckler & Koch UMP45== | ==Heckler & Koch UMP45== | ||
− | The [[Heckler & Koch UMP45]], as the "UMP-45", was the starting weapon for the Mechanic class in June 2014 beta. The front sight assembly is removed when equipped with optics like in [[Battlefield 4]]. In real life, this would not be possible without permanently altering the weapon. | + | The [[Heckler & Koch UMP45]], as the "UMP-45", was the starting weapon for the Mechanic class in June 2014 beta. The front sight assembly is removed when equipped with optics like in [[Battlefield 4]]. In real life, this would not be possible without permanently altering the weapon. During the Feburary 2015 beta, it instead became available to purchase for the Law Enforcement Mechanic. After the beta, the UMP-45 was swapped to the Criminal team for balancing reasons, with Law Enforcement getting the M/45 in exchange |
[[Image:UMP 45.jpg|thumb|none|400px|Heckler & Koch UMP45 - .45 ACP]] | [[Image:UMP 45.jpg|thumb|none|400px|Heckler & Koch UMP45 - .45 ACP]] | ||
[[Image:BFHLUMP4501.jpg|thumb|none|600px|UMP-45 being held.]] | [[Image:BFHLUMP4501.jpg|thumb|none|600px|UMP-45 being held.]] | ||
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==IMI Uzi== | ==IMI Uzi== | ||
− | The [[IMI Uzi]] | + | The [[IMI Uzi]] can be purchased for the Criminal Mechanic class. In the June Beta, it incorrectly chambered a round for 30+1 rounds, but later it was corrected to 32+0. |
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm.]] | [[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm.]] | ||
[[Image:BFHLUZI02.jpg|thumb|none|600px|Uzi being held.]] | [[Image:BFHLUZI02.jpg|thumb|none|600px|Uzi being held.]] | ||
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==Ingram MAC-10== | ==Ingram MAC-10== | ||
− | The [[MAC-10|Ingram MAC-10]] equipped with rails is an available machine pistol sidearm for the Professional class. The MAC-10 in game has an aftermarket upper receiver, which adds a full-length top rail and relocates the bolt handle to the side. | + | The [[MAC-10|Ingram MAC-10]] equipped with rails is an available machine pistol sidearm for the Professional class. The MAC-10 in game has an aftermarket upper receiver, which adds a full-length top rail and relocates the bolt handle to the side. It can be unlocked by completing Professional Assignment 2, and can be used by both teams. |
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]] | [[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]] | ||
[[Image:BFHMAC10.jpg|thumb|none|600px|MAC-10 in the loadout menu. The charging handle has been moved to the side, to allow for a top rail.]] | [[Image:BFHMAC10.jpg|thumb|none|600px|MAC-10 in the loadout menu. The charging handle has been moved to the side, to allow for a top rail.]] | ||
==Intratec TEC-9== | ==Intratec TEC-9== | ||
− | A full-auto converted [[Intratec TEC-9]] is | + | A full-auto converted [[Intratec TEC-9]] is available for purchase for the Criminal Professional class. It chambers +1 round, which is correct as the TEC-9 is a closed-bolt gun. (Only the original KG-9 is open-bolt) The magazine is shown to be incorrectly holding 20 rounds in a 32 rounds magazine, but this is corrected to 32 with use of the "Extended Magazines" option. |
[[Image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]] | [[Image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]] | ||
[[Image:BFHLTEC901.jpg|thumb|none|600px|TEC-9 being held.]] | [[Image:BFHLTEC901.jpg|thumb|none|600px|TEC-9 being held.]] | ||
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==KRISS K10== | ==KRISS K10== | ||
+ | The KRISS K10 appears as the 'K10' and can be purchased for the Law Enforcement Mechanic, with an astounding RPM of 1200. To balance out its firing rate, its accuracy is quite low. | ||
[[Image:K102.jpg|thumb|none|400px|KRISS K10 with barrel RIS - .45 ACP / 9x19mm Para / .40 S&W]] | [[Image:K102.jpg|thumb|none|400px|KRISS K10 with barrel RIS - .45 ACP / 9x19mm Para / .40 S&W]] | ||
==Magpul FMG-9== | ==Magpul FMG-9== | ||
+ | The [[Magpul FMG-9]] can be unlocked for both teams' Mechanic class by completing the Mechanic Syndicate assignment. | ||
[[Image:MagpulFMG-9.jpg|thumb|none|350px|Magpul FMG-9 - 9x19mm]] | [[Image:MagpulFMG-9.jpg|thumb|none|350px|Magpul FMG-9 - 9x19mm]] | ||
==SIG-Sauer MPX== | ==SIG-Sauer MPX== | ||
− | [[SIG-Sauer MPX]] returns from Battlefield 4 as a purchasable weapon for the Mechanic, and is chambered in .40 S&W. It has 30 rounds in the magazine. | + | [[SIG-Sauer MPX]] returns from Battlefield 4 as a purchasable weapon for the Law Enforcement Mechanic, and is chambered in .40 S&W. It has 30 rounds in the magazine. |
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]] | [[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]] | ||
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==Ithaca 37 "Stakeout"== | ==Ithaca 37 "Stakeout"== | ||
− | The [[Ithaca 37]] in "Stakeout" configuration is an available shotgun for the Police Enforcer class, known as "37 Stakeout" in game. It has the length and wooden forearm of the standard "Stakeout", but has the heat shield and unique foregrip of the ''[[Miami Vice]]'' movie gun seen below. The foregrip is somehow installed over the forearm. Strangely, a identical configuration was seen in ''[[Grand Theft Auto: Vice City]]''. | + | The [[Ithaca 37]] in "Stakeout" configuration is an available shotgun for the Police Enforcer class, known as "37 Stakeout" in game. It has the length and wooden forearm of the standard "Stakeout", but has the heat shield and unique foregrip of the ''[[Miami Vice]]'' movie gun seen below. The foregrip is somehow installed over the forearm. Strangely, a identical configuration was seen in ''[[Grand Theft Auto: Vice City]]''. It can be bought for the Law Enforcement Enforcer, and can be unlocked early on in the single-player story. |
[[Image:Custom37.jpg|thumb|none|400px|Customized Ithaca 37 "Stakeout" with Pachymar pistol grip, vertical foregrip, and heat shield - 12 gauge. This movie gun was seen in ''[[Miami Vice]]'' and various films.]] | [[Image:Custom37.jpg|thumb|none|400px|Customized Ithaca 37 "Stakeout" with Pachymar pistol grip, vertical foregrip, and heat shield - 12 gauge. This movie gun was seen in ''[[Miami Vice]]'' and various films.]] | ||
[[Image:Stakeout-1-.jpg|thumb|none|400px|Ithaca 37 "Stakeout" - 12 gauge]] | [[Image:Stakeout-1-.jpg|thumb|none|400px|Ithaca 37 "Stakeout" - 12 gauge]] | ||
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==Sawed-Off Side by Side Shotgun== | ==Sawed-Off Side by Side Shotgun== | ||
− | The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed-Off Side by Side Shotgun]] is unlocked by the Enforcer class as the "Double-Barrel Shotgun". As of the beta, when reloading after only one shot is fired, both shells are replaced. | + | The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed-Off Side by Side Shotgun]] is unlocked by the Enforcer class as the "Double-Barrel Shotgun". It is unlocked by completing the Enforcer Syndicate assignment. As of the beta, when reloading after only one shot is fired, both shells are replaced. |
[[Image:Remington SBS.jpg|thumb|none|400px|Sawed-Off Remington SBS - 12 gauge]] | [[Image:Remington SBS.jpg|thumb|none|400px|Sawed-Off Remington SBS - 12 gauge]] | ||
[[Image:BFHLSAWEDOFF01.jpg|thumb|none|600px|"Sawed Off Shotgun" being held.]] | [[Image:BFHLSAWEDOFF01.jpg|thumb|none|600px|"Sawed Off Shotgun" being held.]] | ||
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==Franchi SPAS-12== | ==Franchi SPAS-12== | ||
− | [[SPAS-12]] returns from previous Battlefield games for the Enforcer class, but this time around is set to semi-automatic rather than pump-action. Has 8 + 1 capacity. | + | [[SPAS-12]] returns from previous Battlefield games for the Criminal Enforcer class, but this time around is set to semi-automatic rather than pump-action. Has 8 + 1 capacity. |
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]] | [[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]] | ||
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==AKM== | ==AKM== | ||
− | The [[AKM]] is available to the Operator class. Earlier betas had a railed handguard, but it was later changed to the original wood furniture. | + | The [[AKM]] is available to the Criminal Operator class. Earlier betas had a railed handguard, but it was later changed to the original wood furniture. It has higher damage than the other Operator weapons, but is hard to control and fires slower than the rest. |
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]] | [[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]] | ||
[[Image:BFHLAKM02.jpg|thumb|none|600px|AKM being held.]] | [[Image:BFHLAKM02.jpg|thumb|none|600px|AKM being held.]] | ||
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==AKS-74U== | ==AKS-74U== | ||
− | The [[AKS-74U]] is an available carbine for the Criminal team's Operator class. It uses an aftermarket railed handguard. | + | The [[AKS-74U]] is an available carbine for the Criminal team's Operator class. It uses an aftermarket railed handguard and is equipped with a laser sight by default. |
[[Image:AKS74U-RIS.jpg|thumb|none|400px|AKS-74U with railed handguard - 5.45x39mm]] | [[Image:AKS74U-RIS.jpg|thumb|none|400px|AKS-74U with railed handguard - 5.45x39mm]] | ||
==Colt M16A4== | ==Colt M16A4== | ||
− | The [[Colt M16A4]] is depicted as a fully automatic "M16A3", similar to [[Battlefield 3]]. It | + | The [[Colt M16A4]] is depicted as a fully automatic "M16A3", similar to [[Battlefield 3]]. It can be purchased by the Law Enforcement Operator, though in early betas was the kit's default weapon. |
[[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|450px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]] | [[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|450px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]] | ||
[[Image:BFHLM16A30Hold.jpg|thumb|none|600px|"M16A3" being held. Evident in this screenshot are the incorrectly raised receiver rails, resulting in a small gap between the rear of the carrying handle and the receiver. This is possibly due to needing to match the height of the new handguard rail model (discussed in a following screenshot caption).]] | [[Image:BFHLM16A30Hold.jpg|thumb|none|600px|"M16A3" being held. Evident in this screenshot are the incorrectly raised receiver rails, resulting in a small gap between the rear of the carrying handle and the receiver. This is possibly due to needing to match the height of the new handguard rail model (discussed in a following screenshot caption).]] | ||
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==Colt Model 933== | ==Colt Model 933== | ||
− | The [[Colt Model 933]] is featured as the "RO933" and is the starting carbine for the Operator class. | + | The [[Colt Model 933]] is featured as the "RO933" and is the starting carbine for the Operator class. By default it is equipped with a stubby grip, a flash hider, and an Aimpoint Micro T1 sight |
[[Image:Colt m933 03.jpg|thumb|none|450px|Colt Model 933 with SIRS handguard, Aimpoint M68 CCO, and SureFire M900 WeaponLight foregrip - 5.56x45mm NATO]] | [[Image:Colt m933 03.jpg|thumb|none|450px|Colt Model 933 with SIRS handguard, Aimpoint M68 CCO, and SureFire M900 WeaponLight foregrip - 5.56x45mm NATO]] | ||
[[Image:BFHardlineRO933.jpg|thumb|none|500px|"RO933" Ingame.]] | [[Image:BFHardlineRO933.jpg|thumb|none|500px|"RO933" Ingame.]] | ||
==Heckler & Koch G36C== | ==Heckler & Koch G36C== | ||
− | [[Heckler & Koch G36C]] is | + | [[Heckler & Koch G36C]] is available to purchase for the Law Enforcement Operator class. Like in Battlefield 4, it has an incorrect rate of fire of 650 rounds per minute instead of 750. In betas, it was exclusive to the Criminal team, but was swapped after the February beta for balancing reasons |
[[Image:Hkg36c.jpg|thumb|none|450px|Heckler & Koch G36C - 5.56x45mm NATO]] | [[Image:Hkg36c.jpg|thumb|none|450px|Heckler & Koch G36C - 5.56x45mm NATO]] | ||
[[Image:BFHLG36C02.jpg|thumb|none|600px|G36C being held.]] | [[Image:BFHLG36C02.jpg|thumb|none|600px|G36C being held.]] | ||
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==IMI Galil ARM== | ==IMI Galil ARM== | ||
− | The [[Galil ARM]] is available to the Operator class as the "ARM". | + | The [[Galil ARM]] is available to the Operator class as the "ARM". It holds an extremely high capacity of 50 rounds and can be unlocked by completing the Operator Syndicate assignment. |
[[File:Galil.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]] | [[File:Galil.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]] | ||
==IMI Galil ACE N 21== | ==IMI Galil ACE N 21== | ||
− | The Galil ACE N 21 is available to the Operator class as the "CAR-556". | + | The Galil ACE N 21 is available to the Operator class as the "CAR-556". It is currently only available for pre-ordering the game |
==DSA SA58 OSW== | ==DSA SA58 OSW== | ||
− | The [[DSA SA58 OSW]] | + | The [[DSA SA58 OSW]] can be purchased for the Criminal Enforcer and appears as "SA-58 OSW". |
[[File:DSA-SA-58-OSW.jpg|thumb|none|450px|DSA SA58 OSW - 7.62x51mm NATO]] | [[File:DSA-SA-58-OSW.jpg|thumb|none|450px|DSA SA58 OSW - 7.62x51mm NATO]] | ||
[[Image:BfhlbetaFal1.jpg|thumb|none|600px|The SA58 OSW being held.]] | [[Image:BfhlbetaFal1.jpg|thumb|none|600px|The SA58 OSW being held.]] | ||
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==Heckler & Koch HK416== | ==Heckler & Koch HK416== | ||
− | The [[Heckler & Koch HK416]] is available to the Operator class as the "M416". | + | The [[Heckler & Koch HK416]] is available to the Operator class as the "M416". In betas, it was exclusive to the Law Enforcement team, though after the Februrary beta was changed to the Criminal team for balancing |
[[File:Heckler and Koch 416.jpg|thumb|none|450px|Heckler & Koch HK416 - 5.56x45mm NATO]] | [[File:Heckler and Koch 416.jpg|thumb|none|450px|Heckler & Koch HK416 - 5.56x45mm NATO]] | ||
==SIG SG 553== | ==SIG SG 553== | ||
− | The [[SIG SG 553]] is available to the Operator class as the "SG553". | + | The [[SIG SG 553]] is available to the Law Enforcement Operator class as the "SG553". |
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 - 5.56x45mm NATO]] | [[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 - 5.56x45mm NATO]] | ||
==L85A2== | ==L85A2== | ||
− | The [[L85A2]] is available to the Operator class. | + | The [[L85A2]] is available to the Operator class. It is currently only available for pre-ordering the game |
[[File:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm NATO]] | [[File:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm NATO]] | ||
==Bushmaster ACR== | ==Bushmaster ACR== | ||
− | The [[Bushmaster ACR]] is available to the Operator class as the "ACW-R". | + | The [[Bushmaster ACR]] is available to the Operator class as the "ACW-R". It is currently only available for pre-ordering the game |
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights & PMag magazine - 5.56x45mm NATO]] | [[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights & PMag magazine - 5.56x45mm NATO]] | ||
==PTR 91== | ==PTR 91== | ||
− | The [[Heckler & Koch G3#PTR 91|PTR 91]] is available as a marksman rifle to the Professional class. | + | The [[Heckler & Koch G3#PTR 91|PTR 91]] is available as a marksman rifle to the Criminal Professional class. |
[[File:PTR91NEW.jpg|thumb|none|450px|PTR 91 - 7.62x51mm NATO]] | [[File:PTR91NEW.jpg|thumb|none|450px|PTR 91 - 7.62x51mm NATO]] | ||
[[Image:BFHLPTR02.jpg|thumb|none|600px|PTR-91 being held.]] | [[Image:BFHLPTR02.jpg|thumb|none|600px|PTR-91 being held.]] | ||
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==SAIGA 308== | ==SAIGA 308== | ||
− | The [[SAIGA 308]] as the "SAIGA .308" | + | The [[SAIGA 308]] as the "SAIGA .308" can be purchased for the Criminal Professional class. As of the beta, no iron sight is available to this gun. Due to either modeling or point of perspective, when viewed from the first person, the scope seems ridiculously large. |
[[Image:Saiga 308.jpg|thumb|none|450px|SAIGA 308 - 7.62х51mm NATO]] | [[Image:Saiga 308.jpg|thumb|none|450px|SAIGA 308 - 7.62х51mm NATO]] | ||
[[Image:BFHLSAIGA30802.jpg|thumb|none|600px|"SAIGA .308" being held.]] | [[Image:BFHLSAIGA30802.jpg|thumb|none|600px|"SAIGA .308" being held.]] | ||
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=Sniper Rifles= | =Sniper Rifles= | ||
==Accuracy International AWM-F== | ==Accuracy International AWM-F== | ||
− | The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]]. This time around, it is correctly designated "AWM", and correctly chambered in .338 Magnum. | + | The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]]. This time around, it is correctly designated "AWM", and correctly chambered in .338 Magnum. It can be purchased for the Criminal Professional. |
[[Image:AI L115A3.jpg|thumb|none|450px|Accuracy International AWM-F - .338 Lapua Magnum]] | [[Image:AI L115A3.jpg|thumb|none|450px|Accuracy International AWM-F - .338 Lapua Magnum]] | ||
[[Image:BFHAWMF.jpg|thumb|none|600px|The hidden incomplete "AWM" on June 2014 beta. Note the weapon model is actually reused of [[Battlefield 4]]'s AWM-F.]] | [[Image:BFHAWMF.jpg|thumb|none|600px|The hidden incomplete "AWM" on June 2014 beta. Note the weapon model is actually reused of [[Battlefield 4]]'s AWM-F.]] | ||
==Knight's Armament SR-25 Enhanced Combat Carbine== | ==Knight's Armament SR-25 Enhanced Combat Carbine== | ||
− | The [[Knight's Armament SR-25|SR-25 Enhanced Combat Carbine]] appear as "SR-25 ECC". | + | The [[Knight's Armament SR-25|SR-25 Enhanced Combat Carbine]] appear as "SR-25 ECC". It can be purchased for the Law Enforcement Professional. |
[[Image:Knights_Armament_SR25_ECC.jpg|thumb|none|450px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm]] | [[Image:Knights_Armament_SR25_ECC.jpg|thumb|none|450px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm]] | ||
[[Image:BFHSR25.jpg|thumb|none|600px|The hidden incomplete "SR-25 ECC" in the loadout menu on June 2014 beta. Note the weapon model is actually reused of [[Battlefield 4]]'s Mk 11 Mod 0.]] | [[Image:BFHSR25.jpg|thumb|none|600px|The hidden incomplete "SR-25 ECC" in the loadout menu on June 2014 beta. Note the weapon model is actually reused of [[Battlefield 4]]'s Mk 11 Mod 0.]] | ||
==AAC Integrally Suppressed Remington 700== | ==AAC Integrally Suppressed Remington 700== | ||
− | The AAC Integrally Suppressed Remington 700 appears as the ".300 Knockout". | + | The AAC Integrally Suppressed Remington 700 appears as the ".300 Knockout". It can be unlocked for both teams by completing the Professional Syndicate assignment. |
[[Image:Img 5166-tfb.jpg|thumb|none|450px|AAC Integrally Suppressed Remington 700 - .300 BLK]] | [[Image:Img 5166-tfb.jpg|thumb|none|450px|AAC Integrally Suppressed Remington 700 - .300 BLK]] | ||
==Remington 700LTR== | ==Remington 700LTR== | ||
− | The [[Remington 700| Remington 700 LTR]], as "R700LTR", | + | The [[Remington 700| Remington 700 LTR]], as "R700LTR", was the default weapon of the Professional class in the June 2014 beta. It seem to be equipped with a fluted barrel. Currently it can be purchased for the Law Enforcement Professional. |
[[Image:Rem700.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO]] | [[Image:Rem700.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO]] | ||
[[Image:BFHLR70001.jpg|thumb|none|600px|"R700 LTR" being held.]] | [[Image:BFHLR70001.jpg|thumb|none|600px|"R700 LTR" being held.]] | ||
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==Steyr Elite== | ==Steyr Elite== | ||
− | The [[Steyr Elite]] appear as "Scout Elite", is the default weapon of the Professional class | + | The [[Steyr Elite]] appear as "Scout Elite", is the default weapon of the Professional class starting with the February 2015 beta. By default it is equipped with a straight-pull bolt accessory, removing the need to unscope between aimed shots. |
[[Image:ELITE.jpeg|thumb|none|450px|Steyr Elite - 7.62x51mm NATO]] | [[Image:ELITE.jpeg|thumb|none|450px|Steyr Elite - 7.62x51mm NATO]] | ||
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==FIM-92A Stinger== | ==FIM-92A Stinger== | ||
− | [[FIM-92A Stinger]] is available as a pick-up weapon only. Just how the police and a criminal syndicate can get a hold of this advanced military grade weapon is beyond anyone's guess, but it functions just like the previous games. | + | [[FIM-92A Stinger]] is available as a pick-up weapon only. Just how the police and a criminal syndicate can get a hold of this advanced military grade weapon is beyond anyone's guess, but it functions just like the previous games. The Anti-Air Armory upgrade for certain vehicles allows it to be claimed from their trunk. |
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm]] | [[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm]] | ||
[[Image:BFHLStinger01.jpg|thumb|none|600px|Player holding the Stinger.]] | [[Image:BFHLStinger01.jpg|thumb|none|600px|Player holding the Stinger.]] | ||
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==RPG-7V2== | ==RPG-7V2== | ||
− | The [[RPG-7|RPG-7V2]] can no longer be equipped by the Mechanic class, but can be picked up from various locations. | + | The [[RPG-7|RPG-7V2]] can no longer be equipped by the Mechanic class, but can be picked up from various locations. The Anti-Armor Armory upgrade for certain vehicles allows it to be claimed from the vehicle's trunk. |
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]] | [[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]] | ||
[[Image:BFHLRPG701.jpg|thumb|none|600px|Player holding the RPG-7V2.]] | [[Image:BFHLRPG701.jpg|thumb|none|600px|Player holding the RPG-7V2.]] | ||
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==AN/M14 incendiary grenade== | ==AN/M14 incendiary grenade== | ||
+ | Available to purchase for any class. Notably, friendly incendiaries seem to have blue fire | ||
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]] | [[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]] | ||
==M18 smoke grenade== | ==M18 smoke grenade== | ||
+ | Available for purchase for any class | ||
[[Image:M18red.jpg|thumb|none|120px|M18 smoke grenade]] | [[Image:M18red.jpg|thumb|none|120px|M18 smoke grenade]] | ||
==M67 fragmentation hand grenade== | ==M67 fragmentation hand grenade== | ||
− | Every class in the game can equip one [[M67 hand grenade|M67 fragmentation hand grenade]]. | + | Every class in the game can equip one [[M67 hand grenade|M67 fragmentation hand grenade]]. It is the default grenade |
[[Image:Baseball.jpg|thumb|none|150px|M67 fragmentation hand grenade]] | [[Image:Baseball.jpg|thumb|none|150px|M67 fragmentation hand grenade]] | ||
[[Image:BFHLM6701.jpg|thumb|none|600px|Player holding the M67.]] | [[Image:BFHLM6701.jpg|thumb|none|600px|Player holding the M67.]] | ||
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==M84 Stun Grenade== | ==M84 Stun Grenade== | ||
+ | Available for purchase for any class. Players using the Flashbang can carry 2 at a time | ||
[[Image:M84stun.jpg|thumb|none|100px|M84 stun grenade]] | [[Image:M84stun.jpg|thumb|none|100px|M84 stun grenade]] | ||
Revision as of 07:10, 3 April 2015
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
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Battlefield Hardline is the latest game coming out for the Battlefield series, focusing on criminals and police warfare instead of pitting armies against each other.
As in previous games, player take on as one of four classes:
- Operator is akin to the Assault/Medic class, wielding assault rifles and carbines, able to revive and heal other players, and for the first time in the series, revive him/herself under certain conditions.
- Enforcer is a powerhouse class, wielding high-caliber battle rifles, heavy carbines, and shotguns, as well as dropping ammo for allies. A riot shield and C4 explosive is also unlocked by this class.
- Mechanic class is the stand in for the Engineer, using sub-machine guns, revolvers, a 40mm grenade launcher, and during the first Beta in June 2014, a rocket or missile launcher. A blowtorch is available for vehicle repair.
- Professional class is the Recon/Sniper of this game, unlocking both bolt action and high caliber semi-automatic weapons. Gadgets available to this class include the trip mine and a surveillance camera.
All classes (as of the beta) can equip the zip-line launcher (a crossbow), grappling hook launcher and gas mask in place for their regular gadgets.
Rocket launchers and light machine guns are not available to any class, but can be found in locations on the map, or stored in the trunk of a car.
DISCLAIMER*: As of June 12 2014, the screenshots posted here are from the game's beta trial, thus representing the unfinished product. It is quite possible that these weapons are unfinished, expect some of these screenshots to be replaced when the the actual game releases.
The following weapons appear in the video game Battlefield Hardline:
Handguns
Unlike previous games in the series, pistols are now class-specific to an extent. For example, the Operator class can choose between the 9mm 92FS/Glock 17 or the .40S&W P226/CZ-75. The Enforcer gets heavy pistols, such the .40S&W S&W M&P, the .45ACP 1911 and HK45, and even the Desert Eagle. The Mechanic gets revolvers, while the Professional gets machine pistols.
Beretta 92FS
The Beretta 92FS makes an appearance as the "92FS", and is the starting weapon of the Operator for both factions, and by default comes with improved ironsights. In single-player it is also a default weapon for Nick Mendoza.
Beretta 92FS "93R"
The Beretta 92FS "93R" it's one of the "hidden guns", it's the same "93R" from Battlefield 3 which, of course, it's a normal 92FS with a resemblance of the 93R. It is an unlockable burst-fire pistol for the Law Enforcement Professional class.
Glock 17
The Glock 17 makes a return from Battlefield 3 as the "G17", unlocked for both teams by completing the Operator Assignment 2.
Heckler & Koch HK45C
Heckler & Koch HK45C with threaded barrel is the default sidearm of the Enforcer kit on both teams, called "45T" in the game. By default it comes with a Mini Reflex sight.
Smith & Wesson M&P40 Pro
The Smith & Wesson M&P40 Pro appears as the '.40 Pro', and is a pistol for the Enforcer class. It can be differentiated from the standard M&P40 by the 5 inch barrel. Oddly for a pistol originally created for Military and Law Enforcement, it is only available for the Criminal team.
SIG-Sauer P226R
The SIG-Sauer P226R appears as the 'P226' and is available for purchase by Law Enforcement Operators. It has a lower magazine size than any of the Operator's other sidearms.
Smith & Wesson Model 327 R8
The Smith & Wesson Model 327 R8 makes its video game debut in this entry of the Battlefield series, where it can be purchased for the Law Enforcement Mechanic class. It has a higher capacity than any of the other revolvers, with 8 rounds per cylinder
Smith & Wesson Model 642
The Smith & Wesson Model 642 revolver is the default sidearm for the Mechanic on both teams; called the ".38 Snub". It initially had an incorrect 6-round capacity during the June 2014 beta. This has since been rectified to 5 rounds as of the February 2015 beta. It has a laser sight equipped by default, which is the only attachment it can use.
Taurus Model 44
The Taurus Model 44 returns from both prior Battlefield games, again named the '.44 Magnum.' It can be purchased for the Criminal Mechanic
Vickers Tactical Custom 1911
The Vickers Tactical 1911 comes back from Battlefield 4, somewhat incorrectly called "M1911A1". Itcan be purchased for the Law Enforcement Enforcer class. Although it is the same model reused from Battlefield 4, tritium inserts have been added.
CZ 75 SP-01 SHADOW
The [[CZ 75#CZ 75 SP-01 SHADOW}|CZ-75 SP-01 SHADOW]] appears simply as the 'CZ-75' and can be purchased for the Criminal Operator. It has a larger magazine than the 92FS and P226, and is quite accurate. Unlike Battlefield 4's version, it appears to be a 9x19mm model rather than .40 S&W.
Glock 18
The Glock 18 appears as the default sidearm for the Professional class, being incorrectly named the 'G18C'. Its model is ported from Battlefield 4's Glock 18, which had the same slide serrations as a semi-automatic model rather than the unique ones for the 18's fire selector.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX appears once again from Battlefield 4 although this time it is called the "Bald Eagle". Unlike in Battlefield 4, this Desert Eagle has a chrome finish as opposed to black. It can be unlocked for both teams' Enforcer class by completing the Enforcer Assignment 2.
Submachine Guns
Carl Gustav M/45
The Carl Gustav M/45 appears simply as the 'M/45' and can be purchased for the Law Enforcement Mechanic. It is correctly depicted as being open-bolt and lacking a fire selector, unable to chamber an extra round and limited to automatic fire. In prior betas it was a Criminal-exclusive weapon, though for balance reasons was shifted to the Law Enforcement team
FN P90 TR
The FN P90 TR is available for purchase for the Criminal Mechanic class as the "P90". Earlier beta versions had 40 round capacity, later corrected to 50. The game also shows the magazine to be incorrectly removed without pressing the magazine release button
Heckler & Koch MP5K
The Heckler & Koch MP5K is an available sub-machine gun for the Mechanic class. This is the starting weapon for the Mechanic in the February 2015 beta, and is equipped with a red dot sight, suppressor and extended magazine, which for some reason holds only 25 rounds. The weapon always has the buttcap of the MP5K-PDW, and the folding stock is optional. Attaching a muzzle device will turn it into the actual MP5K-PDW.
Heckler & Koch UMP45
The Heckler & Koch UMP45, as the "UMP-45", was the starting weapon for the Mechanic class in June 2014 beta. The front sight assembly is removed when equipped with optics like in Battlefield 4. In real life, this would not be possible without permanently altering the weapon. During the Feburary 2015 beta, it instead became available to purchase for the Law Enforcement Mechanic. After the beta, the UMP-45 was swapped to the Criminal team for balancing reasons, with Law Enforcement getting the M/45 in exchange
IMI Uzi
The IMI Uzi can be purchased for the Criminal Mechanic class. In the June Beta, it incorrectly chambered a round for 30+1 rounds, but later it was corrected to 32+0.
Ingram MAC-10
The Ingram MAC-10 equipped with rails is an available machine pistol sidearm for the Professional class. The MAC-10 in game has an aftermarket upper receiver, which adds a full-length top rail and relocates the bolt handle to the side. It can be unlocked by completing Professional Assignment 2, and can be used by both teams.
Intratec TEC-9
A full-auto converted Intratec TEC-9 is available for purchase for the Criminal Professional class. It chambers +1 round, which is correct as the TEC-9 is a closed-bolt gun. (Only the original KG-9 is open-bolt) The magazine is shown to be incorrectly holding 20 rounds in a 32 rounds magazine, but this is corrected to 32 with use of the "Extended Magazines" option.
KRISS K10
The KRISS K10 appears as the 'K10' and can be purchased for the Law Enforcement Mechanic, with an astounding RPM of 1200. To balance out its firing rate, its accuracy is quite low.
Magpul FMG-9
The Magpul FMG-9 can be unlocked for both teams' Mechanic class by completing the Mechanic Syndicate assignment.
SIG-Sauer MPX
SIG-Sauer MPX returns from Battlefield 4 as a purchasable weapon for the Law Enforcement Mechanic, and is chambered in .40 S&W. It has 30 rounds in the magazine.
Shotguns
Ithaca 37 "Stakeout"
The Ithaca 37 in "Stakeout" configuration is an available shotgun for the Police Enforcer class, known as "37 Stakeout" in game. It has the length and wooden forearm of the standard "Stakeout", but has the heat shield and unique foregrip of the Miami Vice movie gun seen below. The foregrip is somehow installed over the forearm. Strangely, a identical configuration was seen in Grand Theft Auto: Vice City. It can be bought for the Law Enforcement Enforcer, and can be unlocked early on in the single-player story.
Remington 870 Marine Magnum
The Remington 870 Marine Magnum is the default weapon for the Enforcer class as the "870P Magnum", taking the MG36's place during the June 2014 beta as this class' default weapon, as the MG36, along with all other LMGs, are now Battle Pickups as of the February 2015 beta. It has a rail attached to the top of the receiver.
Sawed-Off Side by Side Shotgun
The Sawed-Off Side by Side Shotgun is unlocked by the Enforcer class as the "Double-Barrel Shotgun". It is unlocked by completing the Enforcer Syndicate assignment. As of the beta, when reloading after only one shot is fired, both shells are replaced.
12 Gauge Side-by-Side Shotgun
Buying the "Long Barrel" and "Stock" attachments for the sawed-off shotgun will turn it into a full-length 12 gauge Side-by-Side Shotgun.
Franchi SPAS-12
SPAS-12 returns from previous Battlefield games for the Criminal Enforcer class, but this time around is set to semi-automatic rather than pump-action. Has 8 + 1 capacity.
Assault Rifles & Battle Rifles
AKM
The AKM is available to the Criminal Operator class. Earlier betas had a railed handguard, but it was later changed to the original wood furniture. It has higher damage than the other Operator weapons, but is hard to control and fires slower than the rest.
AKS-74U
The AKS-74U is an available carbine for the Criminal team's Operator class. It uses an aftermarket railed handguard and is equipped with a laser sight by default.
Colt M16A4
The Colt M16A4 is depicted as a fully automatic "M16A3", similar to Battlefield 3. It can be purchased by the Law Enforcement Operator, though in early betas was the kit's default weapon.
Colt Model 933
The Colt Model 933 is featured as the "RO933" and is the starting carbine for the Operator class. By default it is equipped with a stubby grip, a flash hider, and an Aimpoint Micro T1 sight
Heckler & Koch G36C
Heckler & Koch G36C is available to purchase for the Law Enforcement Operator class. Like in Battlefield 4, it has an incorrect rate of fire of 650 rounds per minute instead of 750. In betas, it was exclusive to the Criminal team, but was swapped after the February beta for balancing reasons
Heckler & Koch G36E/KV Hybrid
During the June 2014 beta, the H&K G36E/KV Hybrid was the default Enforcer weapon, fitted with a 100-round drum C-Mag. The game refers it as the "MG36" LMG variant, but it is obviously NOT an MG36 since H&K only produced few MG36s with export sight; the weapon in-game is depicted as having the G36KV carrying handle/railmount. When equipped with iron sights, it uses backup iron sights as opposed to the sights mounted on the G36KV carrying handle as they are absent. The gun also shows the bolt being still even when the gun is fired. As of the February 2015 beta, this weapon is no longer available to the Enforcer, as it, along with other LMGs, are now Battle Pickups.
IMI Galil ARM
The Galil ARM is available to the Operator class as the "ARM". It holds an extremely high capacity of 50 rounds and can be unlocked by completing the Operator Syndicate assignment.
IMI Galil ACE N 21
The Galil ACE N 21 is available to the Operator class as the "CAR-556". It is currently only available for pre-ordering the game
DSA SA58 OSW
The DSA SA58 OSW can be purchased for the Criminal Enforcer and appears as "SA-58 OSW".
Heckler & Koch HK416
The Heckler & Koch HK416 is available to the Operator class as the "M416". In betas, it was exclusive to the Law Enforcement team, though after the Februrary beta was changed to the Criminal team for balancing
SIG SG 553
The SIG SG 553 is available to the Law Enforcement Operator class as the "SG553".
L85A2
The L85A2 is available to the Operator class. It is currently only available for pre-ordering the game
Bushmaster ACR
The Bushmaster ACR is available to the Operator class as the "ACW-R". It is currently only available for pre-ordering the game
PTR 91
The PTR 91 is available as a marksman rifle to the Criminal Professional class.
SAIGA 308
The SAIGA 308 as the "SAIGA .308" can be purchased for the Criminal Professional class. As of the beta, no iron sight is available to this gun. Due to either modeling or point of perspective, when viewed from the first person, the scope seems ridiculously large.
Springfield Armory M1A SOCOM 16
The Springfield Armory M1A SOCOM 16 , known simply as "SOCOM 16", is a marksman rifle for the Law Enforcement Professional class. With the heavy barrel attachment, it becomes a full length M1A.
Machine Guns
As noted in the intro, man-portable machine guns are Battle Pickups in this entry of the series, and are no longer part of any class' kit.
M240B
The M240B comes back from the previous Battlefield series.
M249 Para
An M249 is featured on the Counter/Heavy Attack Truck, being used by the secondary gunner.
Sniper Rifles
Accuracy International AWM-F
The AWM-F. This time around, it is correctly designated "AWM", and correctly chambered in .338 Magnum. It can be purchased for the Criminal Professional.
Knight's Armament SR-25 Enhanced Combat Carbine
The SR-25 Enhanced Combat Carbine appear as "SR-25 ECC". It can be purchased for the Law Enforcement Professional.
AAC Integrally Suppressed Remington 700
The AAC Integrally Suppressed Remington 700 appears as the ".300 Knockout". It can be unlocked for both teams by completing the Professional Syndicate assignment.
Remington 700LTR
The Remington 700 LTR, as "R700LTR", was the default weapon of the Professional class in the June 2014 beta. It seem to be equipped with a fluted barrel. Currently it can be purchased for the Law Enforcement Professional.
Steyr Elite
The Steyr Elite appear as "Scout Elite", is the default weapon of the Professional class starting with the February 2015 beta. By default it is equipped with a straight-pull bolt accessory, removing the need to unscope between aimed shots.
Launchers
Both the Stinger and the RPG-7 were available gadgets for the Mechanic class during the June 2014 beta, but these have since been relegated to Battle Pickups.
FIM-92A Stinger
FIM-92A Stinger is available as a pick-up weapon only. Just how the police and a criminal syndicate can get a hold of this advanced military grade weapon is beyond anyone's guess, but it functions just like the previous games. The Anti-Air Armory upgrade for certain vehicles allows it to be claimed from their trunk.
Heckler & Koch M320
The Heckler & Koch M320 is available to the Law Enforcement's Mechanic class.
M79 grenade launcher
The M79 grenade launcher is the criminals' counterpart to the M320.
Mk 153 Mod 0 SMAW
RPG-7V2
The RPG-7V2 can no longer be equipped by the Mechanic class, but can be picked up from various locations. The Anti-Armor Armory upgrade for certain vehicles allows it to be claimed from the vehicle's trunk.
Explosives
AN/M14 incendiary grenade
Available to purchase for any class. Notably, friendly incendiaries seem to have blue fire
M18 smoke grenade
Available for purchase for any class
M67 fragmentation hand grenade
Every class in the game can equip one M67 fragmentation hand grenade. It is the default grenade
M84 Stun Grenade
Available for purchase for any class. Players using the Flashbang can carry 2 at a time
Mounted Weapons
Browning M2HB
The Browning M2HB appears on many vehicles. It is the main weapon for the Counter Attack Trucks. It is also the default door gunner weapon for the transport helicopters, and can be purchased for the SUVs to replace the default M134.
FN M3M
The FN M3M is purchasable for the SUV turret, and the helicopter door gunners, referred to as "M3M". It is currently unknown how it differs from the M2HB in game.
Mk 19 Grenade Launcher
The Mk 19 grenade launcher is also mounted on the Counter Attack Truck as a secondary weapon to the Browning M2HB, it can be customized to fire 25mm flechette ammunition.
M134 Minigun
M134 Miniguns are mounted on the Transport Helicopters, Armoured SUV and Attack Helicopter's nose mount.
Misc.
Taser X26E
The Taser X26E appears as an all-kit gadget, in the sidearm slot. It is called "T62 CEW" (for Conducted Energy Weapon, the official classification for Taser-like weapons) in the game. The ingame version can mount a reflex sight, something not possible with the real-life weapon, and indeed the ingame model shows no rails or other attachment points where one could be mounted.