|Beyond The Wire
Official Box Art
||August 31, 2022
Beyond The Wire is a 2022 tactical team-based first-person shooter video game set in the First World War, developed by Redstone Interactive and published by Offworld Interactive, the creators of Squad and Post Scriptum. Twisting trenches, roaring artillery, rattling machine guns. Beyond The Wire wants to convey to players how cruel the First World War could be. Due to the claustrophobic narrowness of the numerous trenches, the game also relies heavily on close combat. Realism is also very important to the developers: accurate uniforms and weapons as well as authentic vehicles are supposed to provide a historically tinged feeling.
The following weapons appear in the video game Beyond The Wire:
Released with the Alpha, the Colt M1911 is available for the American Expeditionary Forces' Assault Class, alongside the Harlem Hellfighters and the Canadian Expeditionary Forces (CEF).
Colt M1911 (dated 1913) - .45 ACP
How to make every 1911 fan angry in one draw animation.
Yes, the hammer remains uncocked. And yes it bothers me as much as it bothers you.
The irons of the M1911, quite a bit big for a version of the gun infamous for tiny sights.
And after surviving the uncocked hammer for 7-8 rounds, the gun locks back to reveal the fact it CAN be cocked.
Don't think about it, don't think about it.
Just reload the thing and move on.
The Luger P08 appears in-game as the "Pistole P08", used by the German officer class as well as the German Assault Class.
Drawing the Luger with a quick flick of the safety.
And revealing...A Luger. Very riveting stuff I know.
Aiming it reveals Luger iron sights! Whimsy!
It does fully lock back on empty though, a nice touch.
Even nicer is if you look closely here, you can see the barrel and front lockwork pushed back as part of the Luger's action. Very rare to see rendered.
Also yeah, Luger reload, you know the drill here.
The Luger P08 Artillery Model is also available, dubbed the "Luger Lange Pistole P08" which appears in two basic forms in-game. The more commonly seen version with a 32 round Trommelmagazin is used as an alternative weapon for the German Assault Class. And in a rarity for a video game, the Artillery Luger with normal 8 round mags is used by actual artillery troops. Yes, the Artillery Crewmen classes get access to it.
Luger LP08 "Artillery" model with the rare Trommelmagazin 08 snail drum magazine compatible with the Bergmann MP18
submachine gun - 9x19mm
The Artillery Luger, which shares the same basic draw animation of its smaller brother.
Irons, big and chunky mixing carbine with classic Luger.
Which allows you to have a bit more fun than the normal Luger.
Gotta solve that fun with a mag swap.
And here's another, entirely unrelated LP08. And how is it unrelated?
The Mauser C96 with the stock is as a playable sidearm.
Mauser C96 fitted with holster/stock combo - 7.63x25mm Mauser
Unswitching the safety when equipping the "C96 Mauser".
Seperating the 7.63x25mm Mauser rounds from the stripper clip.
Removing the stripper clip.
The Ruby appears in-game as the main semi-automatic sidearm of the French Republic, called the "Ruby 1915" in-game. It's also used by the Harlem Hellfighters.
Disengaging the Ruby's frame mounted safety on the draw.
And the Ruby in its entirety. For a war with such distinct shapes, the Ruby looks downright svelte in comparison.
The distinct triangle iron sights help it stand out a bit.
After 9 rounds on .32 ACP, the reload starts by swapping the mag.
Loading in the fresh mag, keeping in mind the Ruby's lack of a mag hold open...
By racking the slide, showing the fluted barrel of the Ruby.
The American officer class and the Harlem Hellfighter's Assault Class has access to the M1917 Revolver, the Canadian's also have access to this revolver as the "Colt New Service" although it shares the same model and in the case of the New Service incorrect moon clips.
Colt M1917 (Military issue with lanyard ring) - .45 ACP
A group of AEF troops in the intro of a trailer prepare an attack, the one in the foreground armed with...
A M1917! Here the revolver's being drawn. Beyond The Wire's revolvers operate in a quasi SA/DA manner. Upon the draw, the characters will cock the hammer.
Why? Looks cool I guess. Anyway, here's the M1917.
And here's its iron sights, which is shared with most Colt revolvers for the next 50 years. That's heritage!
After the first shots, the gun will be run in DA for the remainder. Including here for the reload where the "empties" are extracted.
And fresh half-moon clips are added. Just pretend you didn't see those clips with loaded rounds, ok?
Colt New Service
The Canadians have access to the Colt New Service revolver. It is available for the Assault, Raiding, and Rifle sections.
Colt New Service Revolver - .45 ACP
Holding a "Colt New Service" revolver.
Letting free the cylinder.
Emptying ou the cylinder.
Loading it with loose rounds.
About to send in the cylinder in postion.
MAS Mle. 1892
The other sidearm for the French is the Mle 1892 Revolver and is named "Modéle 1892 Revolver", primarily issued to officers.
Modele d’Ordonnance Mle 1892 - 8x27mm SR
Drawing the Mle 1892, like all of the other revolvers means cocking the hammer. For drama.
The Mle 1892, in its weirdly angled French glory.
Which extends to the sights even, including the distinctive globe front sight.
It has its uses. Note the hammer remains uncocked. Once the first shot is fired, every in-game revolver is run in DA for the remaining shots.
After 5 more rounds of 8mm French Ordnance, the reload starts by flicking the cylinder out to the left and knocking out the empties...
Before popping in new rounds.
The Reichsrevolver M1883 is the only revolver available for the German Imperial Army. The in-game Reichsrevolver is erroneously shown as double-action, possibly to bring it up to par with the other factions' revolvers.
Armeerevolver Modell 1883 - 10.6x25mmR
Drawing the Reichsrevolver, and disengaging the safety.
Holding the "M1883 Reichsrevolver". Note the uncocked hammer.
Opening the loading gate.
Thumbing in a new 10.6x25mmR round.
...and cocking the hammer.
Smith & Wesson Mk. II
The Smith & Wesson Mk II Hand Ejector appears as a sidearm for the Canadian Expeditionary Forces (CEF) as one of their sidearm choices, primarily issued to classes like the Medic.
Smith & Wesson Mark II Hand Ejector - .455 Webley
Cocking the hammer while drawing the revolver.
Holding the prepared "Smith & Wesson 2nd Model".
Getting rid of the spent cartridges.
Filling the cylinder round by round.
Bringing back the cylinder.
Finally cocking the revolver.
Webley Mk. VI
The Webley Mk VI is the duty sidearm for the British faction, used by the Officer and Assault classes.
Webley Mark VI - .455 Webley
Off to mighty Flanders, came an English revolver one day...
Singing songs of Piccadi-. Alright I'll stop.
The iron sights of the Webley Mk. VI, large, chunky, and prominent.
Plus a reload. Open the gun up and let the empties go flying out...
Stuff a Pritchard speed loader into its gaping maw.
And closing the entire thing shut with a quick snap.
The Bergmann MP18 has been added to the game as a weapon for the late-war German faction's Assault class.
Bergmann MP18 with 32 round Drum - 9x19mm
Berthier Mle. 1907/15
The Berthier Mle 1907-15 was added to the game as an alternative rifle for the French Empire and the Harlem Hellfighters.
Fusil Berthier Modèle 1907/15 - 8x50mm R
Holding a "Berthier Fusil Mle 1907/15".
Inserting a new three round clip.
Affixing of the Rosalie
The M1917 Enfield appears as the standard-issue rifle to the American Expeditionary Forces.
M1917 Enfield - .30-06 Springfield
A Steam Store screenshot of a US Doughboy advancing on a night map, his M1917 illuminated by a red flare.
At the range, we have a normal non-red M1917.
With its distinctive large sights, sighting up targets is a breeze.
And its got an atypical reload; when empty, the Doughboy will strip five rounds in and add a sixth loose round, just like Battlefield 1
Shoving the bolt home. Simple.
The Pattern 1914 Enfield is the scoped rifle for the British sniper class.
M1914 Enfield with telescopic scope - .303 UK
And now we get its bespoke British cousin, the Pattern 1914.
More specifically, the Pattern 1914 Mk I W (T) sniper variant. Fancy innit?
Looking down the scope view, we get a thin wire crosshair. Beyond The Wire gives all of its scoped rifles the same reticle, assuming to balance them out and this is one of those. The original Aldis scope for the (T) Pattern 14's was a heavy verticle post with a thin horizontal post that would become a trademark of British military sniper rifles for decades to come.
Not letting incorrect sighting systems stop him, we whip the bolt of this rifle open...
And stuff it full of .303 British ammunition.
The Gewehr 1888/05 was added to the game with the release.
Gewehr 1888/05 - 7.92x57mm IS
Readying a "Gewehr 88/05".
Sinking in the new 5-round stripper clip.
Lee-Enfield Mk. I* CLLE
The Lee-Enfield Mk. I* CLLE is available for ANZAC soldiers.
Lee-Enfield Mk. I* CLLE (Charger Loading Lee Enfield) - .303 British
Holding an "CCLE Mk I" rifle.
The magazine cut-off is seen.
Thumbing in one of the two 5-round stripper clips.
Lee-Enfield No. 1 Mk. III
The standard infantry rifle for the BEF is the Lee-Enfield No.1 Mk.III. The in-game name incorrectly refers to it as a "*" model, despite the model portraying the earlier pattern.
Lee-Enfield No. 1 Mark III - .303 British
Overlooking a bluff is the classic rifle of the British in WWI, the SMLE - note the cocking piece of the earlier model.
And its quintessential low, squat and functional iron sights.
In comparison to other games which like to pair Lee-Enfields with the famous "Mad Minute" bolt technique, Beyond The Wire doesn't. This is somewhat accurate to the war, as the elaborate musket training of the initial BEF was dropped from circulation as the war went on. It wouldn't be until after WWI that the concept of Mad Minute would come back into British cirriculum for training.
Still, doesn't stop the rifle from being functional. And now to reload it by cracking it open...
Stuffing in 2 5-round stripper clips...
And shutting the bolt with a nice chunky thunk.
Lee-Enfield No. 1 Mk. III* with Pattern 1907 Bayonet - .303 British
Lebel Mle. 1886 M93
The Lebel 1886, in-game name "Fusil Mle 1886/M93 Lebel", is the main rifle of the French Republic and as a placeholder for the Harlem Hellfighters until a Berthier Model 1907-15 is added. A scoped model fitting the APX Mle 1917 scope is also available to the French Empire's marksman class.
Lebel Model 1886 - 8x50Rmm
An Alpha screenshot of a cramped trench filled with French soldiers, featuring...
A Lebel! Lebel Modele 1886/M93 if you want to be correct. But a Lebel nonetheless.
Featuring fun inclusions like relatively squared off iron sights! For a gun predating sliced bread, that's very nice.
And what is a video game Lebel without an elaborate reload animation?
Open breech, stuff tube with 8 rounds of 8x50 Lebel ammo...
Scoped Lebel M1886 - 8x50mmR Lebel
And if that wasn't enough, there's the fun scoped version!
Which ditches the classic chevron reticle of the legitimate APX scopes for the standard wire crosshair. Sad!
And you know what happens from here.
Mauser Gewehr 1898
The Mauser Gewehr 1898 will be the standard rifle for the German faction and it is seen named "Gewehr 1898" in the Alpha. A scoped version will be also available with the Glasvisier 16, like in Screaming Steel: 1914-1918. The Seitengewehr 98/05 bayonet appears both as an option mounted to the rifle, and as the "Bayonet" melee weapon given out to a variety of classes.
Mauser Gewehr 1898 - 7.92x57mm Mauser
A line of German soldiers with their issued G1898 rifles.
Speaking of which. Note the bright metal receiver and bolt assembly, accurate for WWI-era Gewehr 1898's.
The iconic, cramped sights of the original Gewehr 1898.
Doesn't stop you from shooting stuff, though.
After 5 rounds of 8mm Mauser, you're greeted by this image of a decocked Gewehr 1898. Nice touch.
And before long, opening up the action for...
5 rounds of 8mm Mauser are stuffed into the action.
Gewehr 1898 fitted with a Zeiss Glasvisier 16 scope - 7.92x57mm Mauser
A German sniper armed with his 1898 fitted with the Glasvisier scope in an Alpha trailer.
And here's the money shot. The rarely seen Glasvisier 16 scope.
And a look down the scope view. This view with a thin wirey crosshair is incorrect to the Glasvisier. The scope in real life is a 2.5x bifocal lens that would focus on the small triangle cover placed on the iron sight, which is rendered on the in-game model as you can see. That would be the point of aim for soldiers to use in the field. Naturally, the system was found to be quite clunky and dropped in favor of far more normal 4x and 6x traditional scopes. In-game, this system is ditched for a simple, albeit inaccurate crosshair.
Disappointment immeasurable, day ruined, the reload continues as it did normally. Insert clip.
Go knuckle deep to insert all of the rounds, don't laugh.
Before very DRAMATICALLY throwing the bolt closed.
Seitengewehr 98/05 bayonet
Mounting the bayonet reveals that while it is a 98/05, it's a "ground" model. Following rumors of Allied soldiers executing Germans caught with "Butcher blades", thousands of German soldiers began to grind off the saw back parts of their bayonets to prevent their execution if they were captured. No reports have ever been substantiated in this happening, but it's a neat touch to see rendered in-game.
Mauser Karabiner 98AZ
The Mauser 98AZ Artillery Carbine has been added as an alternative main arm for the German faction, alongside the designated arm for the fittingly Artillery troops.
Mauser Karabiner 98AZ - 7.92x57mm Mauser
Drawing a "Karabiner 98AZ".
The empty Kar98AZ; note the position of the striker.
About to open the chamber.
Placing a 7.92x57mm Mauser stripper clip.
Affixing an M1884/98 II knife bayonet.
R.S.C. Mle. 1917
A R.S.C. Mle 1917 was added in the 0.9 Update as the alternative weapon for the French Empire's Assault Class.
Fusil automatique Modèle 1917 - 8×50mmR Lebel
Equipping the R.S.C by flicking off the safety.
The R.S.C in all its chunky glory.
And its chunky and tiny sights.
Reloading the R.S.C first by opening up the magazine and removing the empty clip.
And racking the charging handle with a good ol' tug.
Ross Mk. III
The Ross Mk. III has been added as the mainline rifle of the Canadian faction. Fittingly, it is also the sniper rifle of choice for the Canadians, equipped with an American Warner & Swasey scope.
Ross Mark III Model 1910 - .303 British
A Canadian soldier holds his "Ross Rifle Mk.III".
Looking through the sights.
Working the straight bolt handle.
Filling the chamber with loose rounds.
Ross Mk. III Model 1910 sniper rifle with Warner & Swasey M1913 Prismatic Musket Sight - .303 British
A sniper draws his "Ross Rifle Mk.III + W&S Scope" rifle.
Holding the scoped Ross Rifle.
A view through the Warner & Swasey scope.
Bringing up a 5-round stripper clip.
While the M1917 Enfield is accurately portrayed as the main armament of the AEF, the Springfield M1903 still makes an appearance in-game as the rifle of choice for the AEF's marksman with a Warner and Swasey M1913 musket sight.
A Springfield M1903 fitted with a WWI vintage Warner and Swasey M1913 musket sight - .30-06 Springfield
Outproduced by the M1917 but not out entirely, a Doughboy flicks the safety off of his M1903 Springfield rifle.
And there it is, the M1903 with the full Warner and Swasey scope in all of its chunky glory. Looks like a Brownie camera got screwed onto the side of it.
And the scope view. Like the other scoped rifles, it uses a default wire crosshair. In this case, this is the most accurate of the 4 scoped rifles in-game. The Warner and Swasey scope was just a simple wire crosshair. The only thing missing is a few range finder marks on the bottom left view of the scope.
Plus given this scope misses the W&S's eye cup (commonly lost in the field), you can watch the scope view bob around as you cycle the rifle.
You should know the drill from here. Clip in gun.
Bolt forward, ejecting the empty clip.
Winchester Model 1897
The Winchester Model 1897 appears in-game under its own name, as the specialty alternative weapon for the AEF Assault class.
Winchester Model 1897 "Trench Gun" - 12 gauge.
A Steam Store screecap of an Assault class soldier making his way through a dark trench with nothing but a shotgun as protection.
Speaking of which, the Trench Gun! Start posting your Trench Gun memes now!
The simple irons of the Trench Gun, useful for close to mid-ish ranges. I wouldn't push it past 50 yards but you'd be surprised with how far 00 buckshot can hit.
After showing these dastardly sandbags what for, the reload starts by popping a shell into the open breech, closing it and..
Stuffing an extra 5 into the magazine tube.
The BAR M1918 appears as the new LMG of choice for the American faction, used by the LMG team for the AEF as well as the Assault class of the Harlem Hellfighters.
M1918 Browning Automatic Rifle- .30-06
Unlocking the safety when drawing.
Holding the readied "BAR M1918".
Unusually, the BAR in this game reloads with the right hand - though this makes sense, given the BAR is a heavy weapon.
Checking the new magazine before loading it in...
...and giving it a tap in place
The Doughboy then turns the Browning over the other way and works its charging handle.
Chauchat Mle. 1915
The "Fusil Mitrailleur Mle 1915 CSRG Chauchat" is used by the French Republic's light machinegun team.
Chauchat Light Machine Gun - 8x50mmR Lebel
High on a bluff, a proud machinegunner stands with his boutique tube.
And the tube's forever swinging bipod. Accurate to the real world weapon, and mildly hilarious to watch.
The irons of the Chauchat, a deep V notch offset to the left of the gun.
And the reload, which while interesting can be seen better in...
The American .30-06 American Conversion variant of the Chauchat was initially added for the AEF, now replaced by the BAR. It's currently the LMG of choice for the Harlem Hellfighters.
Its weird American sequel! You don't get a BAR, but you get this.
The sights are similar, albeit the modified sights of the American versions of the Chauchat with a deeper cut notch due to accuracy issues with the initial models.
Here you can see the full reload of the Chauchat. First, the bolt is racked back.
The empty mag is removed...
And the new mag inserted. The only difference between the Mle. 1915 and the M1918 is the American mag swap is done exclusively with the right hand, and before inserting the fresh mag he taps it on the receiver. For good measure.
Colt Model 1895
The Colt 1895 Automatic Machine Gun appears in-game as the HMG of choice for the Canadian military, accurately for the early CEF who used M1895/14 Colt's until 1915 when they were replaced by Vickers Guns.
Colt Model 1895 - .30-40 Krag
Hotchkiss Mle. 1909
The Hotchkiss M1909 light machine gun
Hotchkiss M1909 Benét–Mercié - 8x50mmR Lebel
Hotchkiss Mle. 1914
The Hotchkiss M1914 appears as the French Empire and Harlem Hellfighter's HMG of choice.
Hotchkiss M1914 with tripod - 8x50mmR Lebel / 7.92x57mm Mauser / 11mm Gras
The Lewis Gun is the standard-issue LMG of the BEF, and also appears in the various destroyed Mark IV tanks that decorate certain maps.
Starting off with a flick of the safety...
We get ourselves a Lewis Gun, after a long wait.
Looking through the slightly cluttered but very adjustable flip up sight of the Lewis.
After expending the 47 round pan mag, we need to reload. First removing the old drum...
Exposing the open receiver, and the details like the cooling fins inside the barrel jacket...
Before slapping down a new pan magazine, running the bolt and going back to work.
Fokker Dr. I triplanes appear in-game as map decorations, fitted with a pair of LMG 08/15 machine guns.
LMG 08/15 Air-Cooled - 7.92x57mm Mauser
The light machine gun for the Germans is the Madsen M1902 (correct German version, adopted as Model 1915), used by the German Empire's LMG team.
Madsen Model 1907 - 7x57mm Mauser. The German М1915 in 7.92x57mm looks similar.
A Madsen lighting up a nighttime map from a screenshot shared on the game's Steam Store page.
Back in daytime, our lowly gunner points his Madsen skyward so we can see the flicking of the safety. Long and lateral.
Can't be surprised the controls are weird, given the Madsen's 20+ year long history. Still here it is. Look at how shiny it is.
The iron sights are big, chunky and vibrate upon firing.
Plus after 30 rounds of full auto you need to reload. So you swap mags like...
This and tug the charging handle.
Maxim MG 08
The Maxim MG08 fitted with the Patronenkasten 16 belt drum and Panzermantel (armored jacket) with a barrel shield is the stationary HMG for the German Empire.
Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser
A Steam Page screenshot showing an MG08 firing from a trench position.
And all it takes to get that kind of chaos is a tug on the charging handle.
Behold the beast of No Man's Land. Clad in rarely seen "Panzermantel" armor. Here for one thing.
Killing enemies. A view down the sights, normally open if it wasn't for the small slot in the Panzermantel limiting your field of view.
Doesn't stop it from doing its job though, reloading starts with swapping the drums...
Before feeding in the belt and giving the charging handle a yank.
The Maxim MG08/15 was brought into the game for the Germans as their second choosable portable machine gun.
Maxim MG08/15 - 7.92x57mm Mauser
Vickers Mk. I
The Vickers Mk. I appears in-game as the dedicated HMG for both the British and AEF, the latter representing the rarely-seen Colt-Vickers M1915 machine gun.
Vickers Mk. I with ribbed water jacket - .303 British
A Doughboy in a trailer fires a Vickers gun.
Getting the beast going with a charge of the charging handle. Charging it properly. Have I said charge enough yet?
In comparison to the simpler sights of the WWII era Vickers, the game gives you the incredibly elaborate WWI era flip up sight. Sadly you can't flick through all of the aperture settings. Yet.
Don't let that stop you from using the Vickers for what it was for! Suppressing fire!
After firing many suppressions, the reload starts in Squad like fashion with a dramatic change of ammo cans.
Feeding the beast with more .303...
Before charging it and getting it ready to roll again.
Following the full release of the game, the Stosstrupp squad can select the Wechselapparat M1917 flamethrower.
) Modell 1917
The Karabingranate 1917 rifle grenades are fired from the Mauser Schießbecher für Gewehrgranate 17, the German counterpart of the 1916 French Vivien-Bessière Tromblon (see below).
The continuity wasn't intentional, but here we are. Cup on a stick.
The "irons" of the Karabingranate. IE, your thumb.
And the reload, stuff a new grenade into the cup.
Before running the bolt. Note the LIVE bullet going into the chamber. While Post Scriptum and other games tend to show the loading of blanks into rifles running grenade launchers, Beyond The Wire doesn't. Suffice to say, don't do what you're seeing in front of you kids.
The Lebel rifles and the M1917's can be fitted with Viven-Bessières Rifle Grenade Launcher's for their factions respective Grenadier class.
First we affix the cup to the fancy stick.
Then we look out at what we want to blow up. The difference between "not aiming" and "aiming" boils down to not glaring at your soldier's thumb intensely.
Before deleting something from existence and stuffing another grenade into the pipe.
And before you thought we were done, oh no we got another rifle to make into an explosive stick.
Most of it functions the same as the French counterpart. Using the thumb to aim...
Stuffing a new grenade into the cup...
...and loading a live round in behind it. While this may seem like a terrible mistake, the VB launcher actually works this way - the grenade has a hole through the middle, and the rifle's muzzle blast is trapped behind the grenade (launching it) as the bullet passes through.
F1 Mle. 1916
The F1 hand grenade appears in-game as the French Empire's grenade of choice.
F1 with Mle. 1916 Billant fuse
A Frenchman stares over No Man's Land with his spicy F1 lemon.
Lining up his arc for throwing...
And watching it go boom boom.
The classic Mills Bomb appears as the British Empire's grenade of choice.
Mk. 1 hand grenade
The Mk 1 hand grenade is available for the AEF and Harlem Hellfighters as their grenade of choice.
The rarely seen father to the classic Mk. 2 Pineapple grenade, the Mk. 1 in its chunky glory.
Works about the same too, even if the soldier here is ignoring which side the pin is on. This is a running theme with a few of the other grenades in the game.
Still does the same job though.
Model 14 Karabingranate
The Karabiner 98AZ of the Grenadier can fire Model 14 Karabingranates.
Karabingranate Modell 1914
Placing a blank into the chamber.
Model 1915 Bertrand Tear Gas Grenade
Model 16 Stielhandgranate
The Model 16 Stielhandgranate, which appears as the "M1916 Stielhandgranate", comes with an early warhead from a Model 15 which was not uncommon during WWI. A Geballte Ladung will be also available.
Model 16 Stielhandgranate
Preparing to raid an enemy trench requires unscrewing the bottom cap on the Model 16 here.
Little time consuming but a nice touch. Plus now, primed potato masher!
Just gotta pull this cord here and...
Throwing it! Note the magical grenade spoon that spawns that the Model 16 doesn't have. Don't question it. Imperial German magic.
The Handnebelbombe smoke grenade appears in-game under its own name, used by the German Empire.
And here it is. The Nebelsbombe. A tiny little ball with a wire sticking out of it.
No. 2 Mk. II Hale Grenade
While not playable, the No. 2 Hand Grenade "Hale" is seen in the main menu and loading screens.
No. 2 Mark II "Hale" Hand Grenade
The "Hale" rifle grenade is mounted on the SMLE held by the British soldier.
No. 20 Mk. I Rifle Grenade
No. 27 Grenade
The No. 27 Smoke Grenade appears in-game as the in-general smoke grenade for the BEF, AEF, Harlem Hellfighters, and the French Empire.
A French soldier holding a tin of be-, I mean a British smoke grenade.
Throwing the can of smoke...
And watching it smoke up the wasteland. Fun fact, it is a WP smoke grenade and you can theoretically burn your enemies with it. Fun facts!
The Browning Auto-5 can be seen in the game's first trailer but is not currently released.
Browning Auto-5 - 12 gauge
Canon de 75mm mle. 1897
7.7 cm Feldkanone 96 n.A.
The Feldkanone 96 appears as the German Empire's artillery piece of choice.
Feldkanone 96 neuer Art - 77x234mm R
A German soldier finds a gun. A very. Big. Gun.
The "default" view of the Feldkanone, and most of the in-game direct fire artillery. Precision is a suggestion.
Taking the suggestion into account, taking a peek into the scope reveals a reticle with a thin cross hair flanked by a circle. Not accurate to the real gun, but shared between all of the other artillery pieces.
Plus you came here for cool 1900's era artillery piece reload animations!
I hope you did because they put a lot of work into these animations!
9.2 inch Mark I Siege Howitzer
9.2 inch Mark I Ordnance Siege Howitzer
21 cm Mörser 16
Fixed and unusable German 21cm Mörser 16 heavy howitzers are seen around base areas in the multiplayer.
Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm
Ordnance QF 18 Pounder
The Ordnance QF 18 Pounder appears as the standard artillery piece for the British Empire and the other Allied Powers.
Ordnance QF 18-pounder Field Gun Mk II, Halifax, Nova Scotia
A Tommy gazes upon the regulation allowed Big Gun.
Getting behind the big gun reveals the same basic look as the earlier Feldkanone. They share the same scope view as well.
The big difference is the reload.