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Difference between revisions of "Metro: Last Light"
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[[File:MLL Lolife (5).jpg|thumb|none|600px|Idle animation of a basic Lolife.]] | [[File:MLL Lolife (5).jpg|thumb|none|600px|Idle animation of a basic Lolife.]] | ||
[[File:MLL Lolife (6).jpg|thumb|none|600px|With the carbine conversion, Artyom checks the magazine instead.]] | [[File:MLL Lolife (6).jpg|thumb|none|600px|With the carbine conversion, Artyom checks the magazine instead.]] | ||
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=Shotguns= | =Shotguns= | ||
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[[File:MLL Shambler (5).jpg|thumb|none|600px|Artyom makes use of the cleaning rod in the idle animation. This is also very unsafe to do with a loaded and chambered shotgun.]] | [[File:MLL Shambler (5).jpg|thumb|none|600px|Artyom makes use of the cleaning rod in the idle animation. This is also very unsafe to do with a loaded and chambered shotgun.]] | ||
− | = | + | =Assault Rifles= |
− | == | + | ==AK-74M== |
− | [[ | + | The [[AK-74M]] appears as the "Kalash" and can be modified with various attachments, including a sound suppressor, laser sight, 45-round magazine, and various optics. It differs from the ''Metro 2033'' version by having a darker paintjob, a heatshield on the fore end, and more realistic rear ironsights. |
− | [[Image: | + | [[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]] |
− | [[Image: | + | [[Image:METRO2034-AK74M-2.jpg|thumb|none|601px|An empty AK-74 with various mods.]] |
− | [[File:MLL | + | [[Image:METRO2034-AK74-2.jpg|thumb|none|601px|Artyom armed with a suppressed Kalash also equipped with a red dot sight.]] |
+ | [[Image:METRO2034-AK74M-1.jpg|thumb|none|601px|Artyom about to pull the charging handle of his AK.]] | ||
+ | [[Image:METRO2034-AK74-1.jpg|thumb|none|601px|Artyom wipes off the rain from his gas mask's visor.]] | ||
+ | [[Image:METRO2034-AK74-3.jpg|thumb|none|601px|Miller holds a Kalash at the end of the Garden mission.]] | ||
+ | [[File:MLL AK-74M (1).jpg|thumb|none|600px|Resting with an AK-74M in the prologue.]] | ||
+ | [[File:MLL AK-74M (2).jpg|thumb|none|600px|The AK out on the shooting range.]] | ||
+ | [[File:MLL AK-74M (3).jpg|thumb|none|600px|Aiming the rifle.]] | ||
+ | [[File:MLL AK-74M (4).jpg|thumb|none|600px|Reloading. Pulling out the spent magazine.]] | ||
+ | [[File:MLL AK-74M (5).jpg|thumb|none|600px|About to pull the bolt.]] | ||
+ | [[File:MLL AK-74M (6).jpg|thumb|none|600px|Artyom runs his finger down the line of cartridges.]] | ||
+ | [[Image:Grenade_launcher.jpg|thumb|none|600px|Another version of a grenade launcher that was shown in a full 12 minute demo from E3 2011. It uses a spring mechanism to launch pipe-bombs and a battery that creates an electric spark igniting the fuse. This attachment is not available in the final version of Last Light.]] | ||
+ | |||
+ | ==AKS-74U== | ||
+ | The [[AKS-74U]] is a Ranger Mode exclusive carbine, with stats very similar to the base "Kalash" of the game. It can accept the same attachments as its big brother. It is indexed as the "AKSU". | ||
+ | [[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]] | ||
+ | [[Image:Metro2 AKSU 1.jpg|thumb|none|600px|Note how the handguard and rear sight is wrong for the AKS-74U - it's from a real life AK-74M. The gun also reuses the Kalash's animations.]] | ||
+ | [[Image:Metro2 AKSU 2.jpg|thumb|none|600px|Artyom tests the AKSU at the D6 shooting range.]] | ||
+ | [[Image:Metro2 AKSU 3.jpg|thumb|none|600px|Artyom holds an AKSU and his signature lighter when he and Pavel Morozov reach the surface for the first time. The lighter can be used with any weapon, although the accuracy will is slightly reduced because Artyom is now holding the gun with one hand only.]] | ||
+ | [[File:MLL AKS-74U (1).jpg|thumb|none|600px|Heading up to the surface in the game's beginning with a suppressed "AKSU".]] | ||
+ | [[File:MLL AKS-74U (2).jpg|thumb|none|600px|Inspecting the short AK.]] | ||
+ | [[File:MLL AKS-74U (3).jpg|thumb|none|600px|Inserting a fresh magazine.]] | ||
+ | [[File:MLL AKS-74U (4).jpg|thumb|none|600px|Charging the AKS-74U.]] | ||
+ | [[File:MLL AKS-74U (5).jpg|thumb|none|600px|The AKS-74U on table, along with an RPK-74M.]] | ||
− | ==" | + | =="Kalash 2012"== |
− | + | The "Kalash 2012" or "AK-2012" (a fictional bullpup assault rifle based on the [[FN P90]]) return from the previous game. It has similar stats as in the first game; high damage, good accuracy and a 40-round capacity. | |
− | [[Image: | + | [[Image:Fnps90_1.jpg|thumb|none|400px|FN PS90 - 5.7x28mm]] |
− | [[Image: | + | [[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]] |
− | [[File:MLL | + | [[Image:Metro2 Kalash2012 1.jpg|thumb|none|600px|An unmodified Kalash 2012 available for purchase for 115 military grade 5.45x39mm bullets.]] |
− | [[File:MLL | + | [[Image:Metro2 Kalash2012 3.jpg|thumb|none|600px|Artyom with a Kalash 2012 near Saint Basil's Cathedral in Red Square (or what is left of it).]] |
− | [[File:MLL | + | [[Image:Metro2 Kalash2012 4.jpg|thumb|none|600px|An AK-2012 loaded with high-power military grade bullets. Unlike in most games, the bullets actually disappear from the magazine as Artyom uses the gun. This feature is very useful in Hardcore Mode, which removes the ammo indicator and most other parts of the HUD.]] |
+ | [[Image:Metro2 Kalash2012 2.jpg|thumb|none|600px|A Hansa soldier stands guard with a scoped Kalash 2012 rifle. Notice the good trigger discipline.]] | ||
+ | [[File:MLL Kalash 2012 (1).jpg|thumb|none|600px|Holding a "Kalash 2012" with a laser inside a burning crypt.]] | ||
+ | [[File:MLL Kalash 2012 (2).jpg|thumb|none|600px|ADS view.]] | ||
+ | [[File:MLL Kalash 2012 (3).jpg|thumb|none|600px|Reloading the dorsal magazine.]] | ||
+ | [[File:MLL Kalash 2012 (4).jpg|thumb|none|600px|Idle animation of the "Kalash 2012," Artyom seems to play it like one of the many acoustic instruments found throughout the Metro.]] | ||
− | == | + | =="Bastard"== |
− | The [[ | + | The [[Sten]]-based home-made 5.45 carbine with a [[Hotchkiss M1909]]-type feed system returns from the previous game. The new model is more detailed and has a longer, thinner profiled barrel. It can be customized with an AK-74M type synthetic stock, the game's various optical sights, a laser, suppressor, or a barrel shroud that replaces the water cooling jacket. |
− | [[ | + | [[File:MLL Bastard (1).jpg|thumb|none|600px|A Bastard out on the range.]] |
− | [[ | + | [[File:MLL Bastard (2).jpg|thumb|none|600px|Artyom aims a nearly-empty Bastard. Note that it appears to have stolen the proper rear sight off the AKS-74U.]] |
− | [[ | + | [[File:MLL Bastard (3).jpg|thumb|none|600px|Knocking out the feed strip on a partial reload.]] |
− | [[File:MLL | + | [[File:MLL Bastard (4).jpg|thumb|none|600px|Inserting a new one.]] |
− | [[File:MLL | + | [[File:MLL Bastard (5).jpg|thumb|none|600px|Pulling the charging handle.]] |
− | [[File:MLL | + | [[File:MLL Bastard (6).jpg|thumb|none|600px|Unjamming an overheated Bastard.]] |
− | [[File:MLL | + | [[File:MLL Bastard (7).jpg|thumb|none|600px|Artyom rather comically tosses the Bastard up and down in his hands in the idle animation. This one is modified with the heat shield and polymer AK stock.]] |
=Sniper Rifles= | =Sniper Rifles= | ||
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=="Valve"== | =="Valve"== | ||
− | The "Valve" is a homemade straight-pull bolt-action rifle that is somewhat curiously based | + | The "Valve" is a homemade straight-pull bolt-action rifle that is somewhat curiously based around the action and receiver of the early straight-pull [[Mondragón Rifle]]s. The rifle is fed by a detachable magazine mounted on the left side. It can by modified with the usual assortment of gunsights, equip an extended magazine or laser sight, and can also gain a muzzle brake. A straight-pull bolt action rifle is an interesting but somewhat unrealistic design choice for a post-apocalyptic Moscow, especially one of a design so obscure, being both more complicated to manufacture and less reliable compared to a traditional turn-bolt action rifle. |
[[File:Mondragónswiss.jpg|thumb|none|400px|Mondragón M1894 - 5.2x68mm Mondragón]] | [[File:Mondragónswiss.jpg|thumb|none|400px|Mondragón M1894 - 5.2x68mm Mondragón]] | ||
[[File:LastLightValvveprofile.jpg|thumb|none|600px|A Valve in a store's weapon rack.]] | [[File:LastLightValvveprofile.jpg|thumb|none|600px|A Valve in a store's weapon rack.]] | ||
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[[File:MLL Preved (5).jpg|thumb|none|600px|Unfazed by that, Artyom loads in a detachable magazine.]] | [[File:MLL Preved (5).jpg|thumb|none|600px|Unfazed by that, Artyom loads in a detachable magazine.]] | ||
[[File:MLL Preved (6).jpg|thumb|none|600px|A scoped Preved near the end of the battle for D6.]] | [[File:MLL Preved (6).jpg|thumb|none|600px|A scoped Preved near the end of the battle for D6.]] | ||
+ | |||
+ | =Machine Guns= | ||
+ | ==DShk== | ||
+ | [[DShK]] machine guns return from ''2033'' as the standard emplaced HMG in the Metro, though Artyom doesn't get to use any in ''Last Light''. | ||
+ | [[Image:DSHK.jpg|thumb|none|400px|DShK on tripod - 12.7x109mm]] | ||
+ | [[Image:METRO2034-Saiga12-2.jpg|thumb|none|600px|Exact same model from the prequel.]] | ||
+ | [[File:MLL DShK (1).jpg|thumb|none|600px|A DShK guarding the airlock to Hansa.]] | ||
+ | |||
+ | =="Gatling"== | ||
+ | A so-called "[[Gatling]]" man portable, 12.7x108mm heavy machine gun is used by Artyom in the finale. However, it uses a wind-up electric system to power the barrels (which can be upgraded to some sort of gas-powered motor) and comes with three barrels, similar to the American [[General Dynamics GAU-19/A]] or the [[General Dynamics M197 Vulcan]]. It can also be upgraded with a five-barrel cluster, a "dynamo" system to reduce recoil, and a hip stabilizer to aid firing while moving. In the "Heavy Squad" DLC mission, an upgraded "Gatling" is used by the player character Hans. | ||
+ | [[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]] | ||
+ | [[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20x102mm]] | ||
+ | [[File:MLL Gatling (1).jpg|thumb|none|600px|The "Gatling" in the battle for D6. Note the crank for the spooling system, and the left-hand trigger for activating the barrels' rotation.]] | ||
+ | [[File:MLL Gatling (2).jpg|thumb|none|600px|Reloading the "Gatling" in the less hectic test range.]] | ||
+ | [[File:MLL Gatling (3).jpg|thumb|none|600px|Feeding 12.7mm rounds into the system. Note the five-barrel cluster and "dynamo" disc mounted on top.]] | ||
+ | |||
+ | ==RPK-74M== | ||
+ | The [[RPK-74M]] appears as the "RPK" in the Limited Edition of the game. It can be used with a 45-round or 100-round drum magazine, although the latter one is incorrect for a real life RPK-74. | ||
+ | [[Image:rpk74m.jpg|thumb|none|400px|RPK-74 - 5.45x39mm]] | ||
+ | [[Image:Metro2034RPK.jpg|thumb|none|600px|RPK-74 with 45-round box magazine and unusable bipod. Note how the receiver is wrong for an RPK, it's actually an AK-74 receiver. It also has regular AK-type handguards.]] | ||
+ | [[Image:Metro2 RPK 1.jpg|thumb|none|600px|Artyom holds a scoped RPK-74 light machine gun during the last battle for D6. Less known fact is that Artyom's watch shows the current time based on the system (computer or console) time. Exception to this is when he is wearing a gas mask; then the watch shows the remaining time before the filter runs out of air.]] | ||
+ | [[File:MLL RPK-74 (1).jpg|thumb|none|600px|The RPK on the D6 training range. Note that it has a hinge to fold the stock, a feature of the RPK-74M.]] | ||
+ | [[File:MLL RPK-74 (2).jpg|thumb|none|600px|Dark view of the iron sights; Artyom forgot to turn on his headlamp here.]] | ||
+ | [[File:MLL RPK-74 (3).jpg|thumb|none|600px|Reloading the drum magazine, unlike the default 45-round mag and the other AK variants, this has a unique animation where Artyom uses his left hand for the mag swap.]] | ||
+ | [[File:MLL RPK-74 (4).jpg|thumb|none|600px|Working the action in the drum mag reload.]] | ||
=Other= | =Other= |
Revision as of 18:45, 1 June 2023
|
Metro: Last Light (also known unofficially as "Metro 2034") is the sequel of the acclaimed horror-shooter Metro 2033. The story follows Artyom, the main protagonist in the previous game, trying to make contact with the last Dark One alive on Earth following the canon ending of 2033. Compared to the previous game, Last Light features a streamlined inventory system, removing the ability to manually equip items such as the trench knife or pipe bombs. The focus on combat and stealth approaches has also been overhauled to allow players to tailor their experience towards either method. The game was released on May 14, 2013, and a Redux edition for the eighth generation of consoles and PC was released on August 26, 2014. This was bundled with the Redux of the original Metro 2033, which overhauls the first game with the same improvements described above. In the case of Last Light, the only significant change is that most firearms now track +1 in the chamber and had their reload animations altered to realistically portray this.
The sequel, Metro Exodus, was announced in E3 2017 and released on February 15, 2019.
The following weapons appear in the video game Metro: Last Light:
Handguns
"Revolver"
The "Revolver" returns from the previous game, and can be modified with various attachments. Like in Metro 2033, the Revolver is not based on any particular real firearm, but blends elements from Smith & Wesson and Colt revolvers, bearing a resemblance to the custom "Smython".
"Lolife"
The "Lolife" is a makeshift pistol chambered in .44 Magnum, first found in the hands of a Reich officer in the level "Pavel". This pistol can be modified with a vast variety of attachments including a full-auto firing mode (which will significantly reduce accuracy due to the kicking recoil). The pistol grip and trigger assembly strongly resemble the Bergmann No.5, while the square receiver, bolt, and charging handle resemble the PP-91 Kedr.
Shotguns
"Ashot"
A simple improvised single-barreled, single-shot shotgun, with a swing-out barrel loading system, is one of the new weapons found very early on in Last Light. It comes in a short package by default, but can be upgraded with a proper wood stock and forend as well as a barrel extension to make it more respectable in form and function outside of blasting things at close range. It is common in the Reich-occupied stations, but is gradually phased out as the game goes on by the more advanced shotguns. Its appearance is strangely based on the Reichsrevolver M1883.
Curiously, concept art showed the ability to equip Ashot with a revolving cylinder, however, this feature is missing in the released game, obviously to avoid duplicating the "Shambler" with its similar six-shot feed system.
"Abzats"
The DShK-based "Heavy Automatic Shotgun" from Metro 2033's DLC returns in Last Light, under the moniker "Abzats" (literally "Paragraph" in Russian, but can also be roughly translated as "Total end"). It can be found or bought later in the game. Be default, it is semi-automatic and cannot be aimed; instead the alternate fire lets out a burst of shells and temporarily jams the weapon. It can be upgraded to fix this and fire permanently in full auto, and can also take an extended magazine and a muzzle brake.
"Bigun"
Another improvised shotgun in the style of the prototype Colt Defender shotgun made from bicycle parts, the "Bigun" ("Bigun" is a Ukrainian word that means "Runner") was added in the Developer Pack and is only available on its exclusive level. It is a revolving shotgun similar to the "Shambler", but is pepperbox-style with 6 barrels instead. It was retroactively added to the Redux version of 2033.
"Duplet"
The home-made double barreled SxS shotgun also returns from Metro 2033. As with the "Ashot", it comes in a rather short form by default, but it can be modified, among everything else, by adding two more barrels. The gun then can also be fired two or all four barrels at once, the latter capable of bringing down almost any enemy at point-blank range.
Saiga-12
The Saiga-12 is the ultimate close-quarters weapon with its high damage and automatic fire mode. While real Saiga shotguns are semi-automatic, it is not completely impossible to convert them to be able to fire fully automatic. The Saiga can accept a sound suppressor, drum mag, and three types of sights.
"Shambler"
The revolving, toggle-action "Uboinik" from 2033 returns as the "Shambler" Automatic Shotgun. This time around, it trades its melee abilities for usable iron sights. It can mount the reflex or IR sights, an extended or suppressed barrel, and the laser sight.
Assault Rifles
AK-74M
The AK-74M appears as the "Kalash" and can be modified with various attachments, including a sound suppressor, laser sight, 45-round magazine, and various optics. It differs from the Metro 2033 version by having a darker paintjob, a heatshield on the fore end, and more realistic rear ironsights.
AKS-74U
The AKS-74U is a Ranger Mode exclusive carbine, with stats very similar to the base "Kalash" of the game. It can accept the same attachments as its big brother. It is indexed as the "AKSU".
"Kalash 2012"
The "Kalash 2012" or "AK-2012" (a fictional bullpup assault rifle based on the FN P90) return from the previous game. It has similar stats as in the first game; high damage, good accuracy and a 40-round capacity.
"Bastard"
The Sten-based home-made 5.45 carbine with a Hotchkiss M1909-type feed system returns from the previous game. The new model is more detailed and has a longer, thinner profiled barrel. It can be customized with an AK-74M type synthetic stock, the game's various optical sights, a laser, suppressor, or a barrel shroud that replaces the water cooling jacket.
Sniper Rifles
VSK-94
The VSK-94 returns and appears in the later parts of the game. It is fully automatic, and is rechambered for 5.45x39mm rounds. It has an extended barrel when not equipped with a suppressor.
VSSK Vykhlop
The VSSK Vykhlop appears in Faction Pack and Developer Pack DLCs, named as the "Clapper". As with many games, it is incorrectly depicted to be semi-automatic, while the real VSSK is straight-pull bolt-action. It uses the same 12.7mm ammunition as the "Preved".
"Valve"
The "Valve" is a homemade straight-pull bolt-action rifle that is somewhat curiously based around the action and receiver of the early straight-pull Mondragón Rifles. The rifle is fed by a detachable magazine mounted on the left side. It can by modified with the usual assortment of gunsights, equip an extended magazine or laser sight, and can also gain a muzzle brake. A straight-pull bolt action rifle is an interesting but somewhat unrealistic design choice for a post-apocalyptic Moscow, especially one of a design so obscure, being both more complicated to manufacture and less reliable compared to a traditional turn-bolt action rifle.
"Preved"
The "Preved" (a corruption of the Russian word "privet", i.e. "hello", and a formerly popular meme in the Russian-speaking Internet) is the most powerful rifle in the game and uses 12.7x108mm ammo. Though described as self-made, it is closely based on the PTRD-41, implying that it's a homemade copy. By default it is a single-shot rifle with some sort of glass aperture rear sight. It can be upgraded to feed from detachable magazines, and can take a scope and muzzle brake as well.
Machine Guns
DShk
DShK machine guns return from 2033 as the standard emplaced HMG in the Metro, though Artyom doesn't get to use any in Last Light.
"Gatling"
A so-called "Gatling" man portable, 12.7x108mm heavy machine gun is used by Artyom in the finale. However, it uses a wind-up electric system to power the barrels (which can be upgraded to some sort of gas-powered motor) and comes with three barrels, similar to the American General Dynamics GAU-19/A or the General Dynamics M197 Vulcan. It can also be upgraded with a five-barrel cluster, a "dynamo" system to reduce recoil, and a hip stabilizer to aid firing while moving. In the "Heavy Squad" DLC mission, an upgraded "Gatling" is used by the player character Hans.
RPK-74M
The RPK-74M appears as the "RPK" in the Limited Edition of the game. It can be used with a 45-round or 100-round drum magazine, although the latter one is incorrect for a real life RPK-74.
Other
Homemade Claymore Mine
Homemade MON-50 anti-personnel mines can be used as proximity mines.