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Difference between revisions of "Metro: Last Light"
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=Handguns= | =Handguns= | ||
=="Revolver"== | =="Revolver"== | ||
− | The "Revolver" returns from the previous game, and can be modified with various attachments. Like in Metro 2033, the | + | The "Revolver" returns from the previous game, and can be modified with various attachments. Like in ''Metro 2033'', the Revolver is not based on any particular real firearm, but blends elements from [[Smith & Wesson]] and [[Colt]] revolvers, bearing a resemblance to the custom "[[Smython]]". |
[[Image:Smith&WessonModel29DeadPool.jpg|thumb|none|400px|Smith & Wesson Model 29 - .44 Magnum]] | [[Image:Smith&WessonModel29DeadPool.jpg|thumb|none|400px|Smith & Wesson Model 29 - .44 Magnum]] | ||
[[Image:Smython.jpg|thumb|none|400px|Smython - .357 Magnum]] | [[Image:Smython.jpg|thumb|none|400px|Smython - .357 Magnum]] | ||
− | |||
[[File:LastLightrevovler.jpg|thumb|none|600px|Note the rest of S&W logo on grip.]] | [[File:LastLightrevovler.jpg|thumb|none|600px|Note the rest of S&W logo on grip.]] | ||
[[File:MLL Revolver (1).jpg|thumb|none|600px|A Ranger twirls the revolver in the Spartan base.]] | [[File:MLL Revolver (1).jpg|thumb|none|600px|A Ranger twirls the revolver in the Spartan base.]] | ||
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=="Lolife"== | =="Lolife"== | ||
− | The "Lolife" is a makeshift pistol chambered in .44 Magnum | + | The "Lolife" is a makeshift pistol chambered in .44 Magnum, first found in the hands of a Reich officer in the level "Pavel". This pistol can be modified with a vast variety of attachments including a full-auto firing mode (which will significantly reduce accuracy due to the kicking recoil). The pistol grip and trigger assembly strongly resemble the [[Bergmann Pistols#Bergmann 1897|Bergmann No.5]], while the square receiver, bolt, and charging handle resemble the [[PP-91 Kedr]]. |
[[Image:Bergmann No5.jpg|thumb|none|400px|Bergmann No.5 - 7.8mm Bergmann]] | [[Image:Bergmann No5.jpg|thumb|none|400px|Bergmann No.5 - 7.8mm Bergmann]] | ||
− | [[ | + | [[File:Kedrpp91.jpg|thumb|none|400px|PP-91 Kedr - 9x18mm Makarov]] |
[[File:Lastlight_Lolife_2.jpg|thumb|none|450px|The in-game model of the "Lolife" pistol.]] | [[File:Lastlight_Lolife_2.jpg|thumb|none|450px|The in-game model of the "Lolife" pistol.]] | ||
[[File:Lastlight_Lolife_1.jpg|thumb|none|600px|The Lolife in the menu.]] | [[File:Lastlight_Lolife_1.jpg|thumb|none|600px|The Lolife in the menu.]] | ||
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==AKS-74U== | ==AKS-74U== | ||
− | The [[AKS-74U]] is a Ranger Mode exclusive carbine, with stats very similar to the base "Kalash" of the game. It can accept the same attachments as its big brother. It is indexed as the "AKSU. | + | The [[AKS-74U]] is a Ranger Mode exclusive carbine, with stats very similar to the base "Kalash" of the game. It can accept the same attachments as its big brother. It is indexed as the "AKSU". |
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]] | [[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]] | ||
− | [[Image:Metro2 AKSU 1.jpg|thumb|none|600px|Note how the handguard and rear sight is wrong for the AKS-74U - it's from a real life AK-74M. The | + | [[Image:Metro2 AKSU 1.jpg|thumb|none|600px|Note how the handguard and rear sight is wrong for the AKS-74U - it's from a real life AK-74M. The gun also reuses the Kalash's animations.]] |
[[Image:Metro2 AKSU 2.jpg|thumb|none|600px|Artyom tests the AKSU at the D6 shooting range.]] | [[Image:Metro2 AKSU 2.jpg|thumb|none|600px|Artyom tests the AKSU at the D6 shooting range.]] | ||
[[Image:Metro2 AKSU 3.jpg|thumb|none|600px|Artyom holds an AKSU and his signature lighter when he and Pavel Morozov reach the surface for the first time. The lighter can be used with any weapon, although the accuracy will is slightly reduced because Artyom is now holding the gun with one hand only.]] | [[Image:Metro2 AKSU 3.jpg|thumb|none|600px|Artyom holds an AKSU and his signature lighter when he and Pavel Morozov reach the surface for the first time. The lighter can be used with any weapon, although the accuracy will is slightly reduced because Artyom is now holding the gun with one hand only.]] | ||
− | [[File:MLL AKS-74U (1).jpg|thumb|none|600px|Heading up to the surface in the game's beginning with a suppressed "AKSU. | + | [[File:MLL AKS-74U (1).jpg|thumb|none|600px|Heading up to the surface in the game's beginning with a suppressed "AKSU".]] |
[[File:MLL AKS-74U (2).jpg|thumb|none|600px|Inspecting the short AK.]] | [[File:MLL AKS-74U (2).jpg|thumb|none|600px|Inspecting the short AK.]] | ||
[[File:MLL AKS-74U (3).jpg|thumb|none|600px|Inserting a fresh magazine.]] | [[File:MLL AKS-74U (3).jpg|thumb|none|600px|Inserting a fresh magazine.]] | ||
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=="Kalash 2012"== | =="Kalash 2012"== | ||
The "Kalash 2012" or "AK-2012" (a fictional bullpup assault rifle based on the [[FN P90]]) return from the previous game. It has similar stats as in the first game; high damage, good accuracy and a 40-round capacity. | The "Kalash 2012" or "AK-2012" (a fictional bullpup assault rifle based on the [[FN P90]]) return from the previous game. It has similar stats as in the first game; high damage, good accuracy and a 40-round capacity. | ||
− | [[Image:Fnps90_1.jpg|thumb|none| | + | [[Image:Fnps90_1.jpg|thumb|none|400px|FN PS90 - 5.7x28mm]] |
− | [[Image:AK-74M.jpg|thumb|none| | + | [[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]] |
[[Image:Metro2 Kalash2012 1.jpg|thumb|none|600px|An unmodified Kalash 2012 available for purchase for 115 military grade 5.45x39mm bullets.]] | [[Image:Metro2 Kalash2012 1.jpg|thumb|none|600px|An unmodified Kalash 2012 available for purchase for 115 military grade 5.45x39mm bullets.]] | ||
[[Image:Metro2 Kalash2012 3.jpg|thumb|none|600px|Artyom with a Kalash 2012 near Saint Basil's Cathedral in Red Square (or what is left of it).]] | [[Image:Metro2 Kalash2012 3.jpg|thumb|none|600px|Artyom with a Kalash 2012 near Saint Basil's Cathedral in Red Square (or what is left of it).]] | ||
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=="Bastard"== | =="Bastard"== | ||
− | The home-made 5.45 carbine | + | The [[Sten]]-based home-made 5.45 carbine with a [[Hotchkiss M1909]]-type feed system returns from the previous game. The new model is more detailed and has a longer, thinner profiled barrel. It can be customized with an AK-74M type synthetic stock, the game's various optical sights, a laser, suppressor, or a barrel shroud that replaces the water cooling jacket. |
[[File:MLL Bastard (1).jpg|thumb|none|600px|A Bastard out on the range.]] | [[File:MLL Bastard (1).jpg|thumb|none|600px|A Bastard out on the range.]] | ||
[[File:MLL Bastard (2).jpg|thumb|none|600px|Artyom aims a nearly-empty Bastard. Note that it appears to have stolen the proper rear sight off the AKS-74U.]] | [[File:MLL Bastard (2).jpg|thumb|none|600px|Artyom aims a nearly-empty Bastard. Note that it appears to have stolen the proper rear sight off the AKS-74U.]] | ||
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=Shotguns= | =Shotguns= | ||
=="Ashot"== | =="Ashot"== | ||
− | A simple improvised single-barreled, single-shot shotgun, | + | A simple improvised single-barreled, single-shot shotgun, with a swing-out barrel loading system, is one of the new weapons found very early on in ''Last Light''. It comes in a short package by default, but can be upgraded with a proper wood stock and forend as well as a barrel extension to make it more respectable in form and function outside of blasting things at close range. It is common in the Reich-occupied stations, but is gradually phased out as the game goes on by the more advanced shotguns. Its appearance is strangely based on the [[Reichsrevolver M1883]]. |
− | |||
− | Its | ||
Curiously, concept art showed the ability to equip Ashot with a revolving cylinder, however, this feature is missing in the released game, obviously to avoid duplicating the "Shambler" with its similar six-shot feed system. | Curiously, concept art showed the ability to equip Ashot with a revolving cylinder, however, this feature is missing in the released game, obviously to avoid duplicating the "Shambler" with its similar six-shot feed system. | ||
− | [[File:1883 ReichsRevolver.jpg|thumb|none| | + | [[File:1883 ReichsRevolver.jpg|thumb|none|400px|Reichsrevolver M1883 - 10.6x25mmR German Ordnance]] |
[[File:MLL Ashot (1).jpg|thumb|none|600px|The Ashot in-game.]] | [[File:MLL Ashot (1).jpg|thumb|none|600px|The Ashot in-game.]] | ||
[[File:MLL Ashot (2).jpg|thumb|none|600px|Aiming down the sights.]] | [[File:MLL Ashot (2).jpg|thumb|none|600px|Aiming down the sights.]] | ||
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=="Abzats"== | =="Abzats"== | ||
− | The [[DShK]]-based "Heavy Automatic Shotgun" from Metro 2033's DLC returns in Last Light, under the moniker "Abzats" ( | + | The [[DShK]]-based "Heavy Automatic Shotgun" from ''Metro 2033'''s DLC returns in ''Last Light'', under the moniker "Abzats" (literally "Paragraph" in Russian, but can also be roughly translated as "Total end"). It can be found or bought later in the game. Be default, it is semi-automatic and cannot be aimed; instead the alternate fire lets out a burst of shells and temporarily jams the weapon. It can be upgraded to fix this and fire permanently in full auto, and can also take an extended magazine and a muzzle brake. |
[[File:DShK HMG.jpg|thumb|none|400px|DShKM - 12.7x108mm]] | [[File:DShK HMG.jpg|thumb|none|400px|DShKM - 12.7x108mm]] | ||
[[File:MLL Azbats (1).jpg|thumb|none|600px|Artyom finds an "Abzats" in the nosalis-infested crypt.]] | [[File:MLL Azbats (1).jpg|thumb|none|600px|Artyom finds an "Abzats" in the nosalis-infested crypt.]] | ||
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=="Bigun"== | =="Bigun"== | ||
− | Another improvised shotgun in the style of Colt Defender | + | Another improvised shotgun in the style of the prototype Colt Defender shotgun made from bicycle parts, the "Bigun" ("Bigun" is a Ukrainian word that means "Runner") was added in the Developer Pack and is only available on its exclusive level. It is a revolving shotgun similar to the "Shambler", but is pepperbox-style with 6 barrels instead. It was retroactively added to the ''Redux'' version of ''2033''. |
[[File:Defender MkI.jpg|thumb|none|400px|Colt Defender Mark 1 - 20 gauge]] | [[File:Defender MkI.jpg|thumb|none|400px|Colt Defender Mark 1 - 20 gauge]] | ||
[[File:MLL Bigun (1).jpg|thumb|none|600px|The Bigun on the shooting range.]] | [[File:MLL Bigun (1).jpg|thumb|none|600px|The Bigun on the shooting range.]] | ||
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The [[Saiga-12]] is the ultimate close-quarters weapon with its high damage and automatic fire mode. While real Saiga shotguns are semi-automatic, it is not completely impossible to convert them to be able to fire fully automatic. The Saiga can accept a sound suppressor, drum mag, and three types of sights. | The [[Saiga-12]] is the ultimate close-quarters weapon with its high damage and automatic fire mode. While real Saiga shotguns are semi-automatic, it is not completely impossible to convert them to be able to fire fully automatic. The Saiga can accept a sound suppressor, drum mag, and three types of sights. | ||
[[Image:Saiga 12K Drum.jpg|thumb|none|400px|Saiga 12K with short barrel and drum magazine - 12 Gauge]] | [[Image:Saiga 12K Drum.jpg|thumb|none|400px|Saiga 12K with short barrel and drum magazine - 12 Gauge]] | ||
− | [[Image:Metro2 Saiga 1.jpg|thumb|none|601px| | + | [[Image:Metro2 Saiga 1.jpg|thumb|none|601px|A stock Saiga without any modifications. The box magazine, like all the other detachable mags in the game, has a cutout on it. Note that the 2-strut metal stock taken from the in-game AKS-74U model. The wooden furniture also indicates that this is an early model civilian variant.]] |
[[Image:MetroLastLightSaiga1.jpg|thumb|none|601px|The Saiga is a good choice for tight areas, such as the catacombs below the swamp.]] | [[Image:MetroLastLightSaiga1.jpg|thumb|none|601px|The Saiga is a good choice for tight areas, such as the catacombs below the swamp.]] | ||
[[Image:METRO2034-Saiga12-1.jpg|thumb|none|601px|Idle animation of the Saiga: Artyom plays with the cocking handle and then slaps it multiple times as if he was clearing a jam ''[[Far Cry 2]]''-style.]] | [[Image:METRO2034-Saiga12-1.jpg|thumb|none|601px|Idle animation of the Saiga: Artyom plays with the cocking handle and then slaps it multiple times as if he was clearing a jam ''[[Far Cry 2]]''-style.]] | ||
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=="Shambler"== | =="Shambler"== | ||
The revolving, toggle-action "Uboinik" from ''2033'' returns as the "Shambler" Automatic Shotgun. This time around, it trades its melee abilities for usable iron sights. It can mount the reflex or IR sights, an extended or suppressed barrel, and the laser sight. | The revolving, toggle-action "Uboinik" from ''2033'' returns as the "Shambler" Automatic Shotgun. This time around, it trades its melee abilities for usable iron sights. It can mount the reflex or IR sights, an extended or suppressed barrel, and the laser sight. | ||
− | [[File:MLL Shambler (1).jpg|thumb|none|600px|The Shambler in ''Last Light | + | [[File:MLL Shambler (1).jpg|thumb|none|600px|The Shambler in ''Last Light''.]] |
[[File:MLL Shambler (2).jpg|thumb|none|600px|Using the new iron sights.]] | [[File:MLL Shambler (2).jpg|thumb|none|600px|Using the new iron sights.]] | ||
[[File:MLL Shambler (3).jpg|thumb|none|600px|Reloading from empty. Artyom loads a shell into the first clamp and then chambers it.]] | [[File:MLL Shambler (3).jpg|thumb|none|600px|Reloading from empty. Artyom loads a shell into the first clamp and then chambers it.]] | ||
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=Machine Guns= | =Machine Guns= | ||
==DShk== | ==DShk== | ||
− | [[DShK]] machine guns return from ''2033'' as the standard emplaced HMG in the Metro, though Artyom doesn't get to use any ''Last Light''. | + | [[DShK]] machine guns return from ''2033'' as the standard emplaced HMG in the Metro, though Artyom doesn't get to use any in ''Last Light''. |
[[Image:DSHK.jpg|thumb|none|400px|DShK on tripod - 12.7x109mm]] | [[Image:DSHK.jpg|thumb|none|400px|DShK on tripod - 12.7x109mm]] | ||
[[Image:METRO2034-Saiga12-2.jpg|thumb|none|600px|Exact same model from the prequel.]] | [[Image:METRO2034-Saiga12-2.jpg|thumb|none|600px|Exact same model from the prequel.]] | ||
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=="Gatling"== | =="Gatling"== | ||
A so-called "[[Gatling]]" man portable, 12.7x108mm heavy machine gun is used by Artyom in the finale. However, it uses a wind-up electric system to power the barrels (which can be upgraded to some sort of gas-powered motor) and comes with three barrels, similar to the American [[General Dynamics GAU-19/A]] or the [[General Dynamics M197 Vulcan]]. It can also be upgraded with a five-barrel cluster, a "dynamo" system to reduce recoil, and a hip stabilizer to aid firing while moving. In the "Heavy Squad" DLC mission, an upgraded "Gatling" is used by the player character Hans. | A so-called "[[Gatling]]" man portable, 12.7x108mm heavy machine gun is used by Artyom in the finale. However, it uses a wind-up electric system to power the barrels (which can be upgraded to some sort of gas-powered motor) and comes with three barrels, similar to the American [[General Dynamics GAU-19/A]] or the [[General Dynamics M197 Vulcan]]. It can also be upgraded with a five-barrel cluster, a "dynamo" system to reduce recoil, and a hip stabilizer to aid firing while moving. In the "Heavy Squad" DLC mission, an upgraded "Gatling" is used by the player character Hans. | ||
− | [[Image:GAU19.jpg|thumb|none| | + | [[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]] |
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20x102mm]] | [[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20x102mm]] | ||
[[File:MLL Gatling (1).jpg|thumb|none|600px|The "Gatling" in the battle for D6. Note the crank for the spooling system, and the left-hand trigger for activating the barrels' rotation.]] | [[File:MLL Gatling (1).jpg|thumb|none|600px|The "Gatling" in the battle for D6. Note the crank for the spooling system, and the left-hand trigger for activating the barrels' rotation.]] | ||
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==VSK-94== | ==VSK-94== | ||
The [[VSK-94]] returns and appears in the later parts of the game. It is fully automatic, and is rechambered for 5.45x39mm rounds. It has an extended barrel when not equipped with a suppressor. | The [[VSK-94]] returns and appears in the later parts of the game. It is fully automatic, and is rechambered for 5.45x39mm rounds. It has an extended barrel when not equipped with a suppressor. | ||
− | [[Image:VSK94.jpg|thumb|none| | + | [[Image:VSK94.jpg|thumb|none|400px|VSK-94 with PKS-07 scope - 9x39mm]] |
[[Image:Metro2 VSK 1.jpg|thumb|none|600px|VSK-94 with extended barrel and wooden handguard.]] | [[Image:Metro2 VSK 1.jpg|thumb|none|600px|VSK-94 with extended barrel and wooden handguard.]] | ||
[[Image:Metro2 VSK 2.jpg|thumb|none|600px|Artyom finds two throwing knives and some shotgun ammo in a locker.]] | [[Image:Metro2 VSK 2.jpg|thumb|none|600px|Artyom finds two throwing knives and some shotgun ammo in a locker.]] | ||
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==VSSK Vykhlop== | ==VSSK Vykhlop== | ||
− | The [[VSSK Vykhlop]] appears in Faction Pack and Developer Pack DLCs, named as the "Clapper". As with many games, it is incorrectly depicted to be semi-automatic | + | The [[VSSK Vykhlop]] appears in Faction Pack and Developer Pack DLCs, named as the "Clapper". As with many games, it is incorrectly depicted to be semi-automatic, while the real VSSK is straight-pull bolt-action. It uses the same 12.7mm ammunition as the "Preved". |
− | [[ | + | [[File:Vssk_1.jpg|thumb|none|400px|VSSK Vykhlop (second model) - 12.7x55mm]] |
[[Image:Metro2 VSSK 1.jpg|thumb|none|600px|The "Clapper" in the weapons rack.]] | [[Image:Metro2 VSSK 1.jpg|thumb|none|600px|The "Clapper" in the weapons rack.]] | ||
[[Image:Metro2 VSSK 2.jpg|thumb|none|600px|The unnamed Red sniper pulls the charging handle after performing a mag-change in the Sniper Team DLC mission.]] | [[Image:Metro2 VSSK 2.jpg|thumb|none|600px|The unnamed Red sniper pulls the charging handle after performing a mag-change in the Sniper Team DLC mission.]] | ||
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=="Valve"== | =="Valve"== | ||
− | The "Valve" is a homemade straight-pull | + | The "Valve" is a homemade straight-pull bolt-action rifle that is somewhat curiously based on the early straight-pull [[Mondragón Rifle]]s. The rifle is fed by a detachable magazine mounted on the left side. It can by modified with the usual assortment of gunsights, equip an extended magazine or laser sight, and can also gain a muzzle brake. A straight-pull bolt action rifle is an interesting but somewhat unrealistic design choice for a post-apocalyptic Moscow, especially one of a design so obscure, being both more complicated to manufacture and less reliable compared to a traditional turn-bolt action rifle. |
− | A straight-pull bolt action rifle is an interesting but somewhat unrealistic design choice for a post-apocalyptic Moscow | + | [[File:Mondragónswiss.jpg|thumb|none|400px|Mondragón M1894 - 5.2x68mm Mondragón]] |
− | [[ | ||
− | |||
[[File:LastLightValvveprofile.jpg|thumb|none|600px|A Valve in a store's weapon rack.]] | [[File:LastLightValvveprofile.jpg|thumb|none|600px|A Valve in a store's weapon rack.]] | ||
[[File:MLL Valve (1).jpg|thumb|none|600px|Valve in hand, Artyom looks at a UB-32 rocket pod on a long-crashed Mi-24 on his first mission to the surface.]] | [[File:MLL Valve (1).jpg|thumb|none|600px|Valve in hand, Artyom looks at a UB-32 rocket pod on a long-crashed Mi-24 on his first mission to the surface.]] | ||
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=="Preved"== | =="Preved"== | ||
− | The "Preved" (a corruption of the Russian word "privet", i.e. "hello", and a formerly popular meme in the Russian-speaking Internet) is the most powerful rifle in the game and uses 12.7x108mm ammo. Though described as self-made, it is | + | The "Preved" (a corruption of the Russian word "privet", i.e. "hello", and a formerly popular meme in the Russian-speaking Internet) is the most powerful rifle in the game and uses 12.7x108mm ammo. Though described as self-made, it is closely based on the [[PTRD-41]], implying that it's a homemade copy. By default it is a single-shot rifle with some sort of glass aperture rear sight. It can be upgraded to feed from detachable magazines, and can take a scope and muzzle brake as well. |
[[File:PTRD-41.jpg|thumb|none|450px|PTRD-41 Anti-tank rifle - 14.5x114mm]] | [[File:PTRD-41.jpg|thumb|none|450px|PTRD-41 Anti-tank rifle - 14.5x114mm]] | ||
[[File:MLL Preved (1).jpg|thumb|none|600px|Artyom finds a customized Preved in an apartment in the "Dead City."]] | [[File:MLL Preved (1).jpg|thumb|none|600px|Artyom finds a customized Preved in an apartment in the "Dead City."]] |
Revision as of 18:07, 1 June 2023
|
Metro: Last Light (also known unofficially as "Metro 2034") is the sequel of the acclaimed horror-shooter Metro 2033. The story follows Artyom, the main protagonist in the previous game, trying to make contact with the last Dark One alive on Earth following the canon ending of 2033. Compared to the previous game, Last Light features a streamlined inventory system, removing the ability to manually equip items such as the trench knife or pipe bombs. The focus on combat and stealth approaches has also been overhauled to allow players to tailor their experience towards either method. The game was released on May 14, 2013, and a Redux edition for the eighth generation of consoles and PC was released on August 26, 2014. This was bundled with the Redux of the original Metro 2033, which overhauls the first game with the same improvements described above. In the case of Last Light, the only significant change is that most firearms now track +1 in the chamber and had their reload animations altered to realistically portray this.
The sequel, Metro Exodus, was announced in E3 2017 and released on February 15, 2019.
The following weapons appear in the video game Metro: Last Light:
Handguns
"Revolver"
The "Revolver" returns from the previous game, and can be modified with various attachments. Like in Metro 2033, the Revolver is not based on any particular real firearm, but blends elements from Smith & Wesson and Colt revolvers, bearing a resemblance to the custom "Smython".
"Lolife"
The "Lolife" is a makeshift pistol chambered in .44 Magnum, first found in the hands of a Reich officer in the level "Pavel". This pistol can be modified with a vast variety of attachments including a full-auto firing mode (which will significantly reduce accuracy due to the kicking recoil). The pistol grip and trigger assembly strongly resemble the Bergmann No.5, while the square receiver, bolt, and charging handle resemble the PP-91 Kedr.
Assault Rifles
AK-74M
The AK-74M appears as the "Kalash" and can be modified with various attachments, including a sound suppressor, laser sight, 45-round magazine, and various optics. It differs from the Metro 2033 version by having a darker paintjob, a heatshield on the fore end, and more realistic rear ironsights.
AKS-74U
The AKS-74U is a Ranger Mode exclusive carbine, with stats very similar to the base "Kalash" of the game. It can accept the same attachments as its big brother. It is indexed as the "AKSU".
"Kalash 2012"
The "Kalash 2012" or "AK-2012" (a fictional bullpup assault rifle based on the FN P90) return from the previous game. It has similar stats as in the first game; high damage, good accuracy and a 40-round capacity.
"Bastard"
The Sten-based home-made 5.45 carbine with a Hotchkiss M1909-type feed system returns from the previous game. The new model is more detailed and has a longer, thinner profiled barrel. It can be customized with an AK-74M type synthetic stock, the game's various optical sights, a laser, suppressor, or a barrel shroud that replaces the water cooling jacket.
Shotguns
"Ashot"
A simple improvised single-barreled, single-shot shotgun, with a swing-out barrel loading system, is one of the new weapons found very early on in Last Light. It comes in a short package by default, but can be upgraded with a proper wood stock and forend as well as a barrel extension to make it more respectable in form and function outside of blasting things at close range. It is common in the Reich-occupied stations, but is gradually phased out as the game goes on by the more advanced shotguns. Its appearance is strangely based on the Reichsrevolver M1883.
Curiously, concept art showed the ability to equip Ashot with a revolving cylinder, however, this feature is missing in the released game, obviously to avoid duplicating the "Shambler" with its similar six-shot feed system.
"Abzats"
The DShK-based "Heavy Automatic Shotgun" from Metro 2033's DLC returns in Last Light, under the moniker "Abzats" (literally "Paragraph" in Russian, but can also be roughly translated as "Total end"). It can be found or bought later in the game. Be default, it is semi-automatic and cannot be aimed; instead the alternate fire lets out a burst of shells and temporarily jams the weapon. It can be upgraded to fix this and fire permanently in full auto, and can also take an extended magazine and a muzzle brake.
"Bigun"
Another improvised shotgun in the style of the prototype Colt Defender shotgun made from bicycle parts, the "Bigun" ("Bigun" is a Ukrainian word that means "Runner") was added in the Developer Pack and is only available on its exclusive level. It is a revolving shotgun similar to the "Shambler", but is pepperbox-style with 6 barrels instead. It was retroactively added to the Redux version of 2033.
"Duplet"
The home-made double barreled SxS shotgun also returns from Metro 2033. As with the "Ashot", it comes in a rather short form by default, but it can be modified, among everything else, by adding two more barrels. The gun then can also be fired two or all four barrels at once, the latter capable of bringing down almost any enemy at point-blank range.
Saiga-12
The Saiga-12 is the ultimate close-quarters weapon with its high damage and automatic fire mode. While real Saiga shotguns are semi-automatic, it is not completely impossible to convert them to be able to fire fully automatic. The Saiga can accept a sound suppressor, drum mag, and three types of sights.
"Shambler"
The revolving, toggle-action "Uboinik" from 2033 returns as the "Shambler" Automatic Shotgun. This time around, it trades its melee abilities for usable iron sights. It can mount the reflex or IR sights, an extended or suppressed barrel, and the laser sight.
Machine Guns
DShk
DShK machine guns return from 2033 as the standard emplaced HMG in the Metro, though Artyom doesn't get to use any in Last Light.
"Gatling"
A so-called "Gatling" man portable, 12.7x108mm heavy machine gun is used by Artyom in the finale. However, it uses a wind-up electric system to power the barrels (which can be upgraded to some sort of gas-powered motor) and comes with three barrels, similar to the American General Dynamics GAU-19/A or the General Dynamics M197 Vulcan. It can also be upgraded with a five-barrel cluster, a "dynamo" system to reduce recoil, and a hip stabilizer to aid firing while moving. In the "Heavy Squad" DLC mission, an upgraded "Gatling" is used by the player character Hans.
RPK-74M
The RPK-74M appears as the "RPK" in the Limited Edition of the game. It can be used with a 45-round or 100-round drum magazine, although the latter one is incorrect for a real life RPK-74.
Sniper Rifles
VSK-94
The VSK-94 returns and appears in the later parts of the game. It is fully automatic, and is rechambered for 5.45x39mm rounds. It has an extended barrel when not equipped with a suppressor.
VSSK Vykhlop
The VSSK Vykhlop appears in Faction Pack and Developer Pack DLCs, named as the "Clapper". As with many games, it is incorrectly depicted to be semi-automatic, while the real VSSK is straight-pull bolt-action. It uses the same 12.7mm ammunition as the "Preved".
"Valve"
The "Valve" is a homemade straight-pull bolt-action rifle that is somewhat curiously based on the early straight-pull Mondragón Rifles. The rifle is fed by a detachable magazine mounted on the left side. It can by modified with the usual assortment of gunsights, equip an extended magazine or laser sight, and can also gain a muzzle brake. A straight-pull bolt action rifle is an interesting but somewhat unrealistic design choice for a post-apocalyptic Moscow, especially one of a design so obscure, being both more complicated to manufacture and less reliable compared to a traditional turn-bolt action rifle.
"Preved"
The "Preved" (a corruption of the Russian word "privet", i.e. "hello", and a formerly popular meme in the Russian-speaking Internet) is the most powerful rifle in the game and uses 12.7x108mm ammo. Though described as self-made, it is closely based on the PTRD-41, implying that it's a homemade copy. By default it is a single-shot rifle with some sort of glass aperture rear sight. It can be upgraded to feed from detachable magazines, and can take a scope and muzzle brake as well.
Other
Homemade Claymore Mine
Homemade MON-50 anti-personnel mines can be used as proximity mines.