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James Bond 007: Blood Stone
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Blood Stone is the 2010 Video Game that marks the return of Daniel Craig as James Bond 007. The game also marks a difference from previous James Bond games by having realistic digital images and voice acting by the stars of the movie, namely Craig and Judi Dench. There is a large cache of weapons to choose from for basic firefights to hand to hand combat. In the story, James Bond is sent to investigate the disappearance of a researcher named Malcolm Tedworth, whose kidnapper has been revealed to be working for a man named Stefan Pomerov. It's up to Bond to save the world once again.
The following weapons appear in the video game James Bond 007: Blood Stone:
Handguns
Walther P99
In this adventure, James Bond uses a first generation Walther P99 as his main sidearm. It comes with and without a suppressor, albeit unattachable. For levels requiring stealth, the game automatically suppresses the pistol, whereas in full-blown action-oriented levels, the firearm comes without it. For some reason it only holds 8 rounds, half the real-world capacity of the 9x19mm version. It's the only weapon in the game to be officially licensed by its manufacturer, and as such uses the labels "Walther P99" and "Silenced P99" during gameplay. Bond cannot use or pick up any other pistol when he's armed with a P99.
Walther PPK
The Walther PPK is a suppressed pistol mostly used by Pomerov's guards in Monaco and Siberia. Unfortunately, in spite of the firearm being well-renowned as his weapon of choice, Bond can't normally use the PPK in the game, and when dropped by an enemy, its ammunition only supplies P99's own. However, there is one instant in the first Siberian level, "Not All Fun And Games", where Bond can equip himself with the weapon by ignoring a P99 dropped by the first guard he incapacitates and can pick up a PPK after disarming the second guard. But, at the next checkpoint, the game quickly reverts the PPK back to a P99. It is incorrectly referred to as "Walther P99" as it is either a reskin or a forgotten leftover from the beta, possibly due the publishers' inability to obtain a license to feature the gun with its proper label.
Beretta 92FS Inox
A Beretta 92FS Inox with a black barrel and front slide serrations on the right side of the slide appears in the game, referred to as "M9". It holds an incorrect 12 rounds, the capacity of the .40 S&W Beretta 96. As with the other sidearms, it's only available for Bond to use when he's not armed with a Walther P99. However, unlike the P99, it only feeds on its own ammunition and isn't compatible with the magazines of other pistols. It is mainly carried by Rak's henchmen.
Heckler & Koch USP45
A H&K USP45 equipped with a weapon light is occasionally used by enemies. Holds a somewhat incorrect 10 rounds (only US civilian capacity-ban magazines hold 10 rounds, standard magazines hold 12 rounds).
SIG P210
Bond holds a 50 Years Special Edition SIG P210 on the cover artwork, which is based on a behind-the-scenes production still from Quantum of Solace (2008). It does not appear in the game itself.
Submachine Guns
Heckler & Koch MP7A1
A Heckler & Koch MP7A1 with attached sound suppressor, C-More sight, and a(n incorrect) 26-round magazine. Used by guards in the Istanbul and Monaco levels and by mercenaries in Bangkok level.
Heckler & Koch UMP45
A Heckler & Koch UMP45 with an attached vertical foregrip and unrealistic 40-round magazine capacity.
Assault Rifles
Heckler & Koch HK53A3
The HK53A3 is used by enemies throughout every level except Monaco. Although it is referred to as an MP5 in the game, it seems to be a hybrid of the HK53A3 with some features of the MP5A3: the casings it ejects are 5.56mm casings and the magazine's width is from the 5.56 magazine, but the mag's length (not height) is from the 9mm, and the HK53-style flash hider is detached.
AK-74M
An AK-74M with attached EOTech sight. Used by Russian soldiers in the Istanbul and Siberia levels, by mercenaries in Bangkok and Burma levels. Holds 32 rounds per magazine.
FN SCAR-L
Referred to as the "Combat A.R". The FN SCAR has a black finish and is seen for the first time in the Burma level. Holds 40 rounds even though it's clearly a 30-round magazine.
Heckler & Koch G36C
A Heckler & Koch G36C with attached vertical foregrip appears in the game, first seen in the Monaco level, "Your Basic Russian Oligarch...". It incorrectly has a capacity of 24 rounds and shoots in 3-round bursts. Oddly enough, the G36C is rarely seen in the game, and as such, appears once more at the final stage of the first level set in Bangkok, "An Uneasy Alliance", after which it is never seen, again.
Sniper Rifles
Barrett M107CQ
A Barrett M107CQ is used by an assassin that kills Colonel Ping in the Bangkok level.
DSR-1
A DSR-1 is found in the Siberia, Bangkok, and Burma levels. Has the very unrealistic ability to fire in 3-round bursts even though it's a bolt-action rifle, and has a very incorrect capacity of 30 rounds instead of 5. It seems the developers have somehow mistaken this for some sort of assault rifle.
M24
The M24 is found in the Burma level. With folded bipod and camo paint. Incorrectly holds 9 rounds.
Shotguns
Benelli M3 Super 90 and Benelli M3T
The first is referred to as the M1 which holds an incorrect 12 shells. Used by mercenaries in the Burma levels. The second one is the Benelli M3T which holds (an almost correct) 8 shells. First seen in the Siberia level.
Serbu Super Shorty
The Serbu Super Shorty shotgun is rarely seen in the game, only being available on a couple of missions. Incorrectly fires semi-automatically.
Launchers
GM-94 Grenade Launcher
The GM-94 grenade launcher is used by mercenaries in the Istanbul and Burma levels.
FGM-148 Javelin
The reveal trailer shows Greco firing a FGM-148 Javelin at Bond. In the actual game, this occurs during a cutscene in the prologue level, "Change of Plans", and as such isn't available for Bond to use anywhere in the campaign.
Other
Taser X26
In a level set in Bangkok, "Old Friends, New Enemies", the police force use what appears to be a Taser X26, and is referred to as "Stun Gun" in the game. Because Bond is a government agent, he wouldn't fatally engage law enforcement personnel, which is why he's optioned with putting them out cold rather than killing them when they can't be avoided, and that's where the taser comes in as opposed to lethal weapons.