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Metal Gear Solid V: The Phantom Pain
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Metal Gear Solid V: The Phantom Pain for current discussions. Content is subject to change. |
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Metal Gear Solid V: The Phantom Pain is a 2015 third-person stealth-action open-world game developed by Kojima Productions and published by Konami, and is the direct follow on to the short first "episode" of the story, Metal Gear Solid V: Ground Zeroes. Set in 1984, a decade after Metal Gear Solid: Peace Walker, the story begins after the destruction of the old Mother Base facility by a team from the mysterious Cipher organisation's strike unit, XOF. Big Boss has been in a coma for nine years and much has changed, but, awakening as XOF assaults the hospital he is recovering in, he must come up with a plan to get his revenge on Cipher.
The following weapons appear in the video game Metal Gear Solid V: The Phantom Pain.
For weapons relating to its sister game, see Metal Gear Solid V: Ground Zeroes.
Handguns
"WU Silent Pistol"
The "WU Silent Pistol" [Windurger No.2 Silent Pistol] tranquilizer gun is shown passing over to Phantom Pain. Its permanent suppressor is only accessible at level 6, and earlier versions without it heavily resemble the AMC Auto Mag Pistol with the addition of a polymer frame. The gun is the equivalent of the XM9 from MGS2, Mk.22 Mod 0 featured in MGS3, Portable Ops & Peace Walker, and the Ruger Mk. II from MGS4, and as in those games is manually operated. An unsuppressed, golden version is available with the Collector's Edition of the game.
"AM D114 Pistol"
The "AM D114 Pistol" [Arms Material Delta-114 Combat Pistol] is the game's substitute for the Colt M1911A1, that has been featured through-out the MGS series, starting with 2004's Metal Gear Solid 3: Snake Eater. Aesthetically, it appears to be inspired by the CZ 75, Browning Hi-Power, and Smith & Wesson Model 39 - while it ultimately ends up looking a lot like FÉG Model 45 ACK/GKK. The gun is chambered in .45 ACP, sports the slide inside the frame design of the CZ 75 and its derivatives, has BO-MAR style target sights, and a checkered front strap.
"Burkov"
Substitute for the Makarov PM pistol featured in previous installments. It is the standard sidearm for the Soviet Forces operating in Afghanistan. Appears to be a mix of the Makarov with a huge design influence from the Heckler & Koch P9S. A tranquilizer version can also be developed, and is the first semi-automatic tranquiliser handgun in the series.
"Geist P3"
A 9mm polymer-framed handgun substituting for the Glock 18 from MGS2 & 4. The Geist P3 appears to be a hybrid of the Heckler & Koch USP and Springfield Armory XD pistols. Has the lowest impact force compared to all other pistols, but has decent penetration and the highest rate of fire. Initially a semi-automatic like the Glock 17, at level 3, a select fire switch is added to the frame, converting the Geist P3 into a fully automatic machine pistol like the Glock 18.
"Uragan-5"
The "Uragan-5 Pistol" [BTS Instrument Design Bureau Uragan-5 Pistol] is a 5-round revolver that uses both lethal and non-lethal shotgun rounds. It utilizes the low bore six-o-clock chamber design of the Mateba Autorevolver, with the hexagonal cylinder design of the Chiappa Rhino series, and a break-action design similar to the MP-412 REX.
"Tornado-6"
The Tornado-6 is the weapon of choice for Revolver Ocelot in-game, replacing the Single Action Army he wielded in previous games. The Tornado-6 appears to be modeled after the Mateba 2006M.
"Windurger S333"
A .44 calibre revolver with design cues taken from the Dan Wesson revolvers, and Colt Python. It substitutes the Smith & Wesson Model 19 from Peace Walker. A special version of this revolver with olive-drab grips is available in the Collector's version of the game. A long barreled version is also available.
Kampfpistole Z
The "Zorn Kampf Pistole" is a substitute for the K. Pistol from Peace Walker, and is more or less an unaltered Kampfpistole Z fitted with a Sturmpistole indirect fire sight as in that game.
Submachine Guns
"Sz.-336"
Sz.-336 SMG [Sodomka zbrojovka Type 336 Submachine Gun] made it over from Ground Zeroes. Substitutes for the Sa. Vz.61 Skorpion featured in MGS3 and MGSPW. Like most weapons in the game, it appears to be made up of parts from various real firearms, namely the ones in the SA.23 SMG and Uzi family tree. Ingame, it fires 7.65mm ammunition, a change from Ground Zero's version of the Sz.-336, which was chambered in 9mm.
Several XOF troopers are seen wielding it while storming the hospital premises in The Phantom Pain VGA and GDC trailers.
"MACHT 37"
The "MACHT 37" [Maschinen Taktische Pistole 37] , is a West German 9mm SMG heavily influenced by the Walther MPL/K. A compact version called the MACHT 37K is based on the Walther MPK. Both versions borrow design elements from the MP5 series, such as the matte black finish, iron sights, retractable stock or PDW-style folding stock. At level 2, it gains a foregrip attachment that resembles the vertical foregrip of the Heckler & Koch MP5K.
"Ze'ev"
An Israeli 9mm machine pistol based heavily on the Micro Uzi, this weapon comes with a suppressor and 31-round magazine. Lethal and non-lethal versions are available; the non-lethal version called the "Riot SMG" featuring a two-stage sound suppressor based on the MAC-10 and loaded with rubber bullets by default.
"G44-9"
A 9mm conversion of the G44 rifle. The new barrel makes it look even more similar to the FAMAS, though it also shows the Steyr AUG-like profile of the stock.
Shotguns
"S1000 Shotgun"
Naked Snake uses the fictional "S1000 Shotgun", modeled after the Remington 870 with an extended forend resembling that of the Fort-500 while on Ocelot's white horse (yes, a white horse), against a fiery apparition resembling Colonel Volgin on an equally fiery apparition resembling a winged unicorn. The basic version has a capacity of 4 rounds and later becomes magazine-fed and gains a suppressor which appears to be modelled after a shotgun rifle grenade launching cup, while other branches of the tech tree include a 6-round version with an extended barrel and magazine tube and a 3-round "shorty" version which can be developed into an underbarrel variant. Interestingly, this variant has no forend and is instead modified as a bolt-action weapon, an idea presumably taken from the M26 MASS.
Double-barrel shotgun
The Rasp shotgun is a single-trigger 12 Gauge Double Barreled Shotgun of indeterminate model much like the "Twin Barrel" from prior games, which can be developed into a variety of different configurations including a sawed-off version and models designed to fire slugs and less-lethal "air shock" rounds.
Sawn-off Shotgun
A gold-plated version of the game's "Rasp SBS" is a pre-order bonus. A normal version of the weapon can also be developed as part of the Rasp shotgun's tech tree.
"Kabarga-83"
A semi-automatic shotgun based off of the Vepr-12. It is presumably the games' equivalent to the Saiga 12 featured in Metal Gear Solid 4.
"Bullhorn SG"
A bullpup pump-action shotgun based on the Mossberg 590 Bullpup from the 1980's, with design elements from the Kel-Tec KSG such as the stock and flat-top. Holds 8 shells in a tube magazine.
Rifles
"AM MRS-4"
The FAL style rifle known as the "MRS-4", returns from Metal Gear Solid: Ground Zeroes. It is part of the fictional AM-69 rifle series in the game (now seemingly changed to MRS rifle series), and draws design influences from the FN FAL, the FN FNC, the SR 88, the Daewoo K2, and the Gwinn Firearms Bushmaster Rifle, standing in for a AR-15-style carbine or FN FNC. It features a FN Para style stock, FN style side charging handle, cylindrical fore-arm with attached tactical torch, removable suppressor, and utilizes STANAG 5.56x45mm magazines. With the release of the E3 2015 gameplay footage, it seems the AM-MRS4 can be modified with different stocks, handguards, and barrel lengths. When an optic is selected, it is mounted to a riser, resembling an AR-15 carrying handle.
"AM MRS-4R"
The SAR-80 style "AM-69" from Metal Gear Solid: Ground Zeroes is renamed the "AM MRS-4R" in Phantom Pain. It is part of a fictional series of rifles similar to the AR-15 series, which includes the MRS-4 (M4 Carbine), MRS-4R (M16) and MRS-71 (one of the various AR-15 derived DMRs). They utilize features of the FN FAL such as the long front hand guard, Daewoo K2, and the SAR 80 to which they most closely resemble. Equipping an optic mounts it to a riser just in front of the rear sight, making it resemble an M16A2 carrying handle with top rail mount.
Mare's Leg lever-action rifle
Skull Face continues to carry his "Mare's Leg" lever-action rifle from Ground Zeroes in The Phantom Pain; it appears to be based on a lever-action Winchester rifle.
"SVG-76"
[Gryzov Assault Rifle 76] . Chambered in 5.56mm, the SVG rifle series is a fictionalized substitute for the AK-74. The weapon itself is heavily modeled after the Norinco Type 81 with its long, sleek receiver with the balklite magazines and receiver cover of the AK-74. It's handguard also appears to be modeled after the AEK-series one.
"SVG-76U"
A shortened carbine version of the SVG-76 is available. Called the "SVG-76U", it takes the role of the AKS-74U featured in Metal Gear Solid 2, but features a longer gas block and folding stock from the AMD-65.
"SVG-67U"
A shortened carbine version of the SVG-67 is available as the "SVG-76U". Its name and appearance are based on the AKMSU, but features a longer gas block and folding stock from the AMD-65. The AMD-65 was used by the Ocelot Unit in MGS3 and an available weapon for MSF to research in Peace Walker.
"UN-ARC"
[UN Automatic Rifle for Combat] . The apparent ubiquitous battle rifle of the game, it's design is influenced mainly by the FN FAL (stock and grip, apparent in the non-lethal version shown in one of 2015 gameplay demos), SIG SG 542 (charging handle on ejection port), and G3-esque diopter sights and magazine well. All three battle rifles were used in African wars during the 1980's. XOF (Skull Face's men) are seen with a UN-ARC(s) with stocks similiar to the SIG SG 550. It also has a nonlethal variant which fires rubber bullets, designated with a blue barrel, a carbine version with a folding stock similar to the FAL paratrooper, and a light machine gun version.
"G44"
An advanced bullpup rifle with an in-built scope, based on various bullpup rifles from the 80s. It supplants the G11 and Steyr AUG featured in Metal Gear Solid: Peace Walker, and the FAMAS featured in Metal Gear Solid. In-game, the G44 is an advanced rifle used only by the Parasite Unit, who can summon the weapon in a manner that is never really explained and fire it one-handed.
Visually, the G44 consists of the trigger of the Heckler & Koch G11, the carry handle of the FAMAS, and the stock and magazine layout of the Steyr AUG.
Sniper Rifles
"AM MRS-71/73"
A designated marksman variant of the fictional MRS rifle series, this weapon substitutes the Heckler & Koch PSG-1 from MGS1 & 2 and is modeled heavily on the Heckler & Koch MSG90 with the heavy barrel from the former. The MRS-71 is a 7.62mm variant, while the higher-level MRS-73 is a 5.56mm variant; curiously the benefit of this version is better shot groupings. For some reason the tranquiliser version, MRS-73 NL, uses a magazine labelled as .308.
"Bambetov SV"
A fictional Russian semiautomatic rifle based on the Dragunov with some design elements taken from the SIG SG 550 SR. The weapon's caliber is treated oddly; it is described as a 7.62mm in the options, but its 8-round magazine is listed as .308 in the customize menu; this name is used for sniper rifles (the same is used for the MRS-71's 20-rounder) while the battle rifle magazines (which can also be used by sniper rifles) are listed as 7.62mm. The ".308" caliber has a huge boost in penetration but much lower overall ammunition capacity.
"Brennan LRS-46"
A fictional bolt-action .50 caliber sniper modeled after the Accuracy International AW50, but with a much bulkier handguard.
"Serval AMR-7"
A branch off the "Brennan LRS-46" development line is a semi-automatic version called the "Serval AMR-7," which appears to be principally based on the Gepard GM6 Lynx (which it is rather transparently named after, servals being a medium-sized wild cat species) and Mechem NTW-20.
"Broughton M-2000D"
A bolt action rifle chambered in 7.62mm, that has elements from "early Cold-War Sniper Rifles" like Winchester Model 70 and Remington Model 700 - featured in Ground Zeroes. In The Phantom Pain, it can be equipped with a more modern chassis, like that of the Remington XM2010.
"Renov-ICKX SR"
A bolt action rifle chambered in 7.62mm, this rifle appears to be based on a Czechoslavakian Vz. 54 Sniper Rifle, which itself is a variation of a Mosin-Nagant Rifle. Like the Broughton M2000-D, it can be placed in a more modern chassis, which ironically is what some gun owners do to their Mosin-Nagants in real life.
The silent sniper Quiet uses a unique "Renov-ICKX" as her weapon of choice with customizations not available to the player, which include a unique chassis, a stainless steel barrel and receiver, a custom match trigger, a different scope and mount system, and slam pads on the magazines. She has two variants of the rifle: a lethal variant known as "Wicked Butterfly" and a non-lethal variant known as "Guilty Butterfly." Her non-lethal version is significantly more powerful than the one available to the player, being able to knock off soldiers' helmets which none of the normal tranquiliser rifles are capable of doing.
The same version, fitted with a more sophisticated scope, is also used by the Skull snipers encountered in mission 28.
Machine Guns
"UN AAM"
The UN AAM [UN Modular Automatic Weapon] is a fictional LMG chambered in 5.56mm based off of the FN Minimi and FN MAG. It replaces the Stoner 63 from Snake Eater and Peace Walker.
"ALM 48"
[Aberdeen Lighter Machine Gun Type 48]. A GPMG chambered in 7.62mm. Obviously modeled off of the M60 Machine Gun from Peace Walker, but with minor differences such as a boxier stock.
"LPG-61"
The LPG-61 [Gryzov Light Machine Gun-61] , is a fictional Russian GPMG heavily based off the PKM Machine Gun, a weapon previously used in Peace Walker, is often carried by Soviet troops in Afghanistan. The LPG-61 fires 7.62mm ammunition from a 150-round belt.
"PG-76"
The "PG-76" is the SVG rifle series' equivalent of the RPK-74.
"PG-67"
The "PG-67" is the SVG rifle series' equivalent of the RPK featured in Peace Walker.
"AM MRS-4LS"
The "MRS-4LS" is the AM rifle series' equivalent of the Diemaco/Colt Canada C7/C7A1 LSW with the addition of a RPK-style stock.
"UN-ARC-HB"
The light-support variant of the UN-ARC, which is based on the heavy-barrel FAL variants sometimes used as light support weapons.
"G44MG"
An LSW version of the G44. The way the extended barrel protrudes from the shroud makes it more reminiscent of the G11's magazine and fits the role of bullpup IARs such as the Steyr AUG HBAR, though the vented handguard of the top-level model makes it loosely resemble the L86 LSW of the SA80 series.
Launchers
"DGL103"
A break-action , single-shot 40mm grenade launcher based on the HK79 with a stand-alone stock based on the KAC Stand-alone M203. The two main research chains are for an underbarrel version with high-level versions able to fire different ammo types (as in Peace Walker, there is no switching of types, each instead being counted as a different type of gun) or a long-barrel standalone-only variant which can later be modified to fire RPGs (!).
GP-25
The "Fakel-46" grenade launcher is more or less exactly the same as a GP-25 grenade launcher. One chain of research results in an underbarrel version and various new round types, while the other results in progressively sillier multi-barrel models. While there is a real-life multi-barreled GP-styled launcher called the Avalanche MSGL manufactured by Arsenal, this is a revolver-style grenade launcher with a spring-operated rotary cylinder, resembling an RG-6 grenade launcher with no barrel.
"Isando RGL-220"
A fictional 6-shot 40mm grenade launcher heavily based on the Russian RG-6 grenade launcher with design elements from the MGL-140 grenade launcher.
"Hail MGR-4"
A fictional magazine-fed grenade launcher with a conventional layout. At level 4, the magazine capacity is increased to ten rounds. It comes with a computerised rangefinding scope (which appears to actually be an AN/PVS-10 sniper night optic with two extra battery covers added). It is probably based on the non-bullpup GL module of early XM29 OICW variants (a forerunner to the Heckler & Koch XM25 featured in Metal Gear Solid 4), with aspects of the prototype carbine version of the Howa Type 89 used in the Japan Ground Self-Defense Force's Advanced Combat Infantry Equipment System, especially the stock. The barrel and handguard seems to be based on that of the Heckler & Koch CAWS seen in Peace Walker.
The highest-level version can mount underbarrel accessories, but only a foregrip; it is conceivable that the empty levels 7 and 8 were planned to include a version which could be built as an over / under combination weapon.
"CGM 25"
A fictional launcher resembling a cross between the M47 Dragon and FGM-148 Javelin, the CGM (Cluster Guided Missile) launcher is a very videogamey disposable multi-lock rocket launcher.
"FB R-Launcher"
Returning from Metal Gear Solid: Ground Zeroes, the "FB R-Launcher" (Falkenberg Multi-Role Rocket Launcher) is a reloadable recoilless rifle. While its explosive damage is extremely powerful, the reload time is the slowest of any of the weapons in the game. In overall design and appearance it resembles the Carl Gustav M3, however some details are different. At its highest upgrade level it gains a Panzerschreck-style blast shield which functions as a smaller version of the riot shield.
"Grom-11"
A fictional rocket propelled grenade launcher which appears to have been designed by imagining an intermediate step between the Panzerschreck and Panzerfaust 3. At high levels, it gains a tandem charge warhead.
"Honey Bee" / "Killer Bee"
During the mission "Where do the Bees Sleep?" the player character is tasked with retrieving a prototype MANPADS called "Honey Bee" which is a hybrid of the FIM-43 Redeye and FIM-92 Stinger. The weapon's name, as well as being an obvious reference to US Stingers being sent to Afghanistan, comes from it using a dual IR / UV seeker designed to throw off countermeasures, which is a feature of the FIM-92B, and refers to the ability of bees to see ultraviolet light. Mother Base can later develop their own version, the "Killer Bee," though this requires a member of staff with the Missile Guidance Specialist skill.
Mounted Guns
Shipunov 2A42
A Shipunov 2A42 is mounted on the same fictional transport-configured Mi-28, now referred to as "HP-48 Krokodil," seen in Metal Gear Solid: Ground Zeroes and on Russian BRDMs.
Rheinmetall MK 20 Rh 202
Mounted in a modified German Marder IFV turret on US-supplied LAVs.
M134 Minigun
A pair of M134 Miniguns with flash suppressors are mounted on rather overcomplicated articulated arms on the sides of the fuselage of the Pequod (Big Boss's transport helicopter and not particularly subtle Moby Dick reference), the apparent purpose of which is to allow them to double as both door guns and forward-firing fixed armament that allows Pequod to be called in as an ersatz gunship. A minigun can also be developed as a primary weapon for the "D-Walker" mech that Big Boss acquires partway through the story.
M61 Vulcan
Returning from Ground Zeroes, M61 Vulcans in M167 VADS installations can be found in the Africa map; the game dubs these "M276 AA Gatling Gun."
"VOL-GA K12"
A stationary HMG mounted on a tripod and on Russian tanks. Its appearance is similar to that of the DsHK.
"HMG-3 Wingate"
The "HMG-3 Wingate" is a stationary HMG mounted on a tripod and on US-supplied tanks and Heavy LAVs. Its appearance is similar to that of the Browning M2.
ZU-23
The Afghanistan map features Soviet AA guns called "Zhizdra-45s" based on the ZU-23.
Other
M67 Hand Grenades
M67 Hand Grenades can built at Motherbase.
M18 Smoke Grenades
M18 Smoke Grenades can be developed to be used by the player character; upgrades increase the duration of smoke and the number that can be carried. They are also present on NPC soldiers and two are shown on the chest rig of the Battle Dress suit.