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Call of Duty: World at War
The following guns are used in the Xbox 360, PlayStation 3 and PC versions of the video game Call of Duty: World at War (Wii version should be the same)
Pistols
M1911A1 pistol
The M1911A1 pistol is the American soldiers' sidearm and your sidearm in all of the single player levels where you are not issued a flamethrower. It holds eight rounds in game, when the real M1911A1 holds only seven (plus one in the chamber). Standard-size eight-round magazines from Wilson Combat were not available until the 1980s. A variant called the "Holy Pistol", named after the Holy Hand Grenade of Antioch from Monty Python and the Holy Grail, can be used in Nazi Zombies Map "Nacht Der Unoten" on the PC, by using the "Give All" PC command, an M1911A1 that fires grenade bullets.
Nambu Type 14 Pistol
The Nambu Type 14 Pistol is first seen given to you by Sullivan; whether or not you replace it with a new weapon, it appears in your possession again after you are sliced by a Japanese soldier's katana as Sullivan drags you to the escape boat, but you do not get much of a chance to use it.
Tokarev TT-33
The Tokarev TT-33 is used to execute German prisoners, as well as being your standard sidearm until you replace it.
Walther P38
A German Soldier shoots Private Petrenko with a Walther P38 as he is attempting to plant the Soviet flag on the Reichstag.
Smith & Wesson Model 27
The most powerful handgun in the game, is the Smith & Wesson Model 27, it was most likely only included as the "Desert Eagle" of this game. It is only available in multiplayer.
Submachine Guns
Thompson Submachine Gun
The M1A1 Thompson is Roebuck's Primary Weapon. The in-game model bears the thirty-round magazine, but only carries twenty. The M1928A1 appears on the box art for the game, though is not seen in-game. However, the gun looks more like a mix of the M1A1 for the iron sight and bolt hand location, and the M1928A1 because of its compensator and drum magazines.
Type 100 Submachine Gun
The Type 100 submachine gun is the main Japanese submachine gun. It seems to be the 1944 model, making it's appearance in "Semper Fi", set in 1942, anachronistic. They are also far too common, being decipted as a standard infantry weapon, in the hands of a third of all enemies. Noteworthy, it is held incorrectly by the magazine by the player, but correctly by Japanese forces. This is because the first-person view is incorrect while the third-person one is correct. This could be explained with the American player not knowing how it is supposed to be held, thus becoming a work-around from being a mistake (even though it likely is). Amusingly, enemies with the Type 100 sometimes banzai charges the player, but uses the gun in melee as they do not have bayonets.
PPSh-41
The PPSh-41 is first seen in the hands of Reznov, after he gives you the Mosin-Nagant. It is also the standard Soviet SMG and is more common than the Mosin.
MP40
The MP40 is the main SMG for the Germans.
Shotguns
Winchester M1897
Referred to in-game as the "M1897 Trench Shotgun," the Winchester Model 1897 is unlocked immediately in multiplayer. In single player, it is Sgt. Sullivan's primary weapon and can be found just lying around in cleared out underground bunkers. The 1897 trench gun is devastating at close range, capable of blowing off heads and limbs, and even blowing bodies in half. Interestingly, it has an incorrect magazine size of 6 in singleplayer and 4 in multiplayer, instead of the actual 5.
Double-barreled shotgun
A Double-barreled shotgun makes its first appearance in the Asylum, found in the kitchen, with a sawed off stock and barrel. Later in the subway, it is seen normally, and are lying around in all of the offices.
Rifles
M1 Garand
The M1 Garand is the standard rifle of the American forces, and is seen in the hands of nearly all the American Marines. It's depicted as being able to reload partway through an en-bloc clip; while there is facility for unloading the gun without firing every shot, it was not considered practical to do so in combat (since real soldiers don't have a magic invisible ammo hopper to consolidate their ammo neatly into full clips) and American soldiers were generally advised to fire off remaining shots if reloading was necessary.
M1 Carbine
The M1 Carbine is not used in the American campaign up until the Castle level, where it can be picked up from most of the American corpses. Erroneously called an M1A1 Carbine in-game, despite not having a folding stock.
M1903A1 Sniper Rifle
The M1903A1 Sniper Rifle is never seen in single player without a scope, and comes with a scope unlocked in multiplayer. The rifle is not an M1903A4 as it is based off of an A1 and mounts a higher-powered scope than the M73 and M84 scopes commonly used on the A4 variant. The scope mounts are also moved forward to the barrel and forward receiver to accommodate for its length. The A1 sniper variant was more common in the Pacific, which is why it is also seen in other games set in that theatre rather than the A4.
Type 99 Rifle
The Type 99 rifle is the main rifle for the Japanese. Banzai attackers attach Model 30 bayonets to their Arisakas, which are then called "Arisaka Bayonet." A scoped version appears in "Semper Fi" and "Blowtorch and Corkscrew." It combines parts between new and older designs, having the early Imperial flower engravement of the Emperor but lacking the monopod and flip-up sights like the "last ditch" rifles.
Mosin Nagant
The Mosin-Nagant is the first rifle given to you by Reznov, due to his lack of trigger finger (but he's fine firing a PPSh), but you are not given ammo. It is fitted with a scope. In later levels they are in the hands of Russian soldiers. They are more rare than PPSh SMGs.
SVT-40
The secondary Russian rifleis the Tokarev SVT-40 Rifle.
Karabiner 98k
The Karabiner 98k is the main rifle for the German Army.
Gewehr 43
The Gewehr 43 is the secondary rifle for the Germans.
PTRS-41
The PTRS-41 is always seen with a scope, despite the real rifle never being issued with one. It is first seen in single player during "Vendetta." Much later in "Downfall," one can be found on the second or third level. It is erroneously depicted being used as a standard sniper rifle; the PTRS-41 is designed to be fired while prone against armored targets, not as a conventional rifle.
Assaut Rifles
StG-44
The StG-44 is the main support for the Germans. Also present in the Zombie Map Der Reise for 1200 points, capable of being upgraded to the Spatz-447.
Machineguns
Browning Automatic Rifle
The M1918A2 Browning in single player is never seen without a bipod, but it must be unlocked in multiplayer. It is your starting weapon in Hard Landing, it can also be found in the trenches in Burn 'em Out and on some allied Marines in Breaking Point and Relentless.
Browning M1919A4
A mobile machine gun, you first use a bipod-equipped Browning M1919 in "Relentless.". It is seen without a bipod later on in single-player. It has a cloth wrapped around the barrel close to the frame as a makeshift handguard. The PBY Catalina in "Black Cats" has M1919s dual-mounted on the bow and single mounted on the stern. It is the last machine gun unlocked in multiplayer. It seems that the Browning machine gun for infantry use in the game is a M1919A4, but it can be fitted with a bipod which was only available for the M1919A6 version. It is also erroneously shown as the turret gun for the Soviet T-34 tank in both single player campaign and multiplayer.
Type 99 Light Machine Gun
The Type 99 Light Machine Gun is the main Japanese light machine gun. Holds an incorrect 32 rounds in singleplayer, but a correct 30 in multiplayer.
Degtyaryev DP Light Machine Gun
The Degtyaryov DP Series Machine Gun only featured in multiplayer. It has decent power, but poor aim speed, running speed and reloading speed.
MG42
The MG42 is the main turret weapon in the game. It is incorrectly seen using 125-round drum magazine in singleplayer, this is corrected to 50 rounds in multiplayer.
FG 42
The FG 42 is the main LMG for the German Army. It is the only LMG that can be equipped with a telescopic sight. It incorrectly has a 32-round box magazine in singleplayer, this is corrected to 20 rounds in multiplayer.
Launchers
M9A1 Bazooka
You pick up the M9A1 Bazooka to destroy the Japanese tanks when on the airfield. It is also used by two Soviet Soldiers in the level "Downfall." It is one of the immediately unlocked Perks when you unlock Create a Class.
Panzerschreck
The Panzerschreck is the main rocket launcher for the German Army.
Emplaced Weapons
Browning M2
The Browning M2 is is mounted in each of the Catalina's waist blisters in "Black Cats."
Oerlikon 20mm Cannon
In "Black Cats," the player's Catalina is armed with twin Oerlikon 20mm Cannons under the bow turret. This is not part of any standard Catalina fit, but was reported as a field modification to "Black Cat" Catalinas in the Pacific; however, it required the removal of the twin M1919s in the bow turret, which are still present on the game's Catalina.
Type 92 Heavy Machine Gun
The Type 92 heavy machine gun is the main Japanese heavy machine gun.
Explosives
Mk 2 hand grenade
The Mk 2 hand grenade is the standard American grenade in single player and is the only frag grenade in multiplayer. It should also be noted that in the first mission, "Semper Fi", the Mk 2 is shown with the olive drab color. This is anachronistic as the mission is set in 1942 and Mk 2 hand grenades were completely yellow prior to 1943.
Type 97 hand grenade
The Type 97 hand grenade is the Japanese hand grenade.
Model 24 Stielhandgranate
The Model 24 Stielhandgranate is the Wehrmacht hand grenade.
RGD-33 hand grenade
The RGD-33 is the standard Soviet hand grenade.
Molotov Cocktail
Molotov cocktails are available as a secondary grenade during Soviet campaign levels.
No 74 ST Grenade
Though there are no British troops in the Xbox 360, PS3, Wii and PC versions, the British No 74 ST Grenade is available in the game.
M7 Grenade Launcher
The M7 rifle grenade is an muzzle device that attaches to the M1 Garand and is used a few times in the Pacific campaign; the first time is when the American force is attacking Japanese Type 96 25mm triple installations at the airfield. There is a slight error in how they are presented: mounting one would normally require the rifle to first be emptied, then individual blank cartridges loaded for each shot fired; in game, they're just attached and fired. In addition, the rifle would have to be braced with the stock against the ground before firing; the player doesn't even have to crouch to use the weapon.
Misc
M2 Flamethrower
You first take the M2 Flamethrower from the hands of a Marine who was killed trying to clear a machine gun nest out. You start with it in the level "Burn Em' Out." It has infinite fuel, but to prevent endless streams of fire the weapon overheats and will refuse to work if the trigger is held for too long.
B-4 M1931 howitzer
Archive footage of several of these 18-ton 203mm howitzers is present during the introduction to the Soviet campaign's Berlin levels; they are seen being used in the direct fire role, shooting down streets with their barrels level. They do not appear during gameplay.
Panzerfaust
In Call of Duty: World at War, the Panzerfaust is seen in the archive videos before the level Downfall, but it isn't available during gameplay.
Browning Hi-Power
The Browning Hi-Power, like the Glock 17 in Call Of Duty 4, appears on the "Overkill" perk symbol.
Melee Weapons
Go to the Discussion page to see the Melee Weapons used in the game.