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Difference between revisions of "Call of Duty: Infinite Warfare"
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The [[Haenel-Schmeisser MP28/II]] was added via an update on March 2, 2017. It is referred to as "Trencher" in-game, and is classed among the futuristic submachine guns rather than the "classic" weapons, similarly to the Raging Bull. | The [[Haenel-Schmeisser MP28/II]] was added via an update on March 2, 2017. It is referred to as "Trencher" in-game, and is classed among the futuristic submachine guns rather than the "classic" weapons, similarly to the Raging Bull. | ||
[[File:Mp28.jpg|thumb|none|400px|Haenel-Schmeisser MP28/II - 9x19mm]] | [[File:Mp28.jpg|thumb|none|400px|Haenel-Schmeisser MP28/II - 9x19mm]] | ||
− | [[File:CoDIW-MP28.jpg|thumb|none|600px]] | + | [[File:CoDIW-MP28.jpg|thumb|none|600px|The MP28/II in the weapon selection menu. It's not clear why it's called the "Trencher", as the MP28 came after the era of trench warfare; it's possible that it's standing in for a [[Bergmann MP18]].]] |
==Heckler & Koch UMP45== | ==Heckler & Koch UMP45== |
Revision as of 23:13, 6 August 2017
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Infinite Warfare for current discussions. Content is subject to change. |
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The following weapons appear in the video game Call of Duty: Infinite Warfare:
Handguns
"EMC"
The "EMC", standing for "Electro-Magnetic Compact", is an energy pistol primarily based on the Springfield Armory XD Sub-Compact.
Glock 18
The Glock 18 is the only secondary "classic" weapon available in the game; it is referred to as the "Hornet", referencing the Modern Warfare 2 mission "The Hornet's Nest", where a "G18" (actually a Glock 17) was the starting handgun. Additionally, the "Cartel" supply drop variant of the "Kendall 44" seen below is based on a Glock 18.
"Hailstorm"
The "Hailstorm" is a massive fictional revolver bearing a distinct resemblance to the RSh-12 revolver. It is mechanically bizarre in several ways: it fires in three-round bursts, using superimposed chambers in the cylinder (the game calls this a "chamber stack"), despite the rounds appearing to be fully cased, rather than caseless, as such a system would necessitate. The weapon appears to use a traditional firing pin, which would only be able to strike the rear cartridge's primer (while an argument could be made that the burst works through a deliberate chain fire, with each cartridge setting off the next, the recoil of the weapon would likely cause this to happen to all of the chambers when the weapon was fired, most likely causing the gun to explode); the hammer operates exclusively in single-action, striking the firing pin 3 times, despite there being no obvious reason for it to self-cock (normal self-cocking revolvers such as the Webley-Fosbery Automatic Revolver have some form of recoiling segment to cock the hammer, usually the barrel and upper frame). The cylinder is actually a shell in which the real, detachable set of chambers sits, with nothing obvious to hold it in place, and the weapon's cylinder is hexagonal, despite it only having 4 chambers to rotate between (12 shots total).
"Kendall 44"
A striker-fired pistol resembling the Glock 19 is one of the standard issue sidearms available in the game, chambered in a fictional "44 ACP" cartridge. By default it feeds from a 16-round magazine and fires semi-automatically, but can be upgraded to fire in full-auto.
Taurus Raging Bull
The Taurus Raging Bull returns from Call of Duty: Ghosts. It was added via an update on July 25, 2017, and is now referred to as the "Stallion .44". It is still used in single-action mode, but this time the player character fans the hammer when hip-firing, increasing the fire rate in the process. For some reason, it is classed among the futuristic handguns rather than the "classic" weapons.
Submachine Guns
"FHR-40"
The "FHR-40" is a fictional submachine gun resembling an FN P90, with a bolt locking recess resembling an H&K MP5. According to the game's description, it uses a magnetic bolt carrier to increase fire rate; the practicality of this is rather questionable, as the decreased friction of a magnetically suspended bolt would have very little effect on the operation of the weapon. This would mean the weapon required power to function, not to mention the fact that when magnets are heated (for instance, when placed near the chamber of a submachine gun with an absurd fire rate), they lose their magnetism, which would render the weapon more or less completely useless as the bolt group would start to move around off-centre inside the carrier.
Haenel-Schmeisser MP28/II
The Haenel-Schmeisser MP28/II was added via an update on March 2, 2017. It is referred to as "Trencher" in-game, and is classed among the futuristic submachine guns rather than the "classic" weapons, similarly to the Raging Bull.
Heckler & Koch UMP45
The Heckler & Koch UMP45 is one of the classic weapons. It is called "MacTav-45" in-game, as a reference to the protagonist John "Soap" MacTavish from the Modern Warfare series. The charging handle incorrectly locks back on its own before reloading an empty magazine. There's also the "HVR", resembling a UMP45 with its stock folded. Interestingly, one of the variants of the HVR, the "Gemini", which can uniquely be dual-wielded, has the body of a Heckler & Koch USC, right down to the distinctive light gray coloration (albeit with a standard UMP barrel with a suppressor, rather than the USC's 16" one)
"Karma-45"
The "Karma-45" is a futuristic TDI Vector. Notably, the gun is double-barreled and has dual-magazines built in for faster reloads. It is known as "CRB" in the game files, which refers to the civilian semi-automatic Vector that has a 16" barrel, and was the same name incorrectly applied to the standard Vector in Ghosts. The "Deimos" special variant has the stock removed and flush-fitting magazines in use.
"VPR"
The "VPR" is a double-barreled submachine gun added via an update on March 28, 2017. The weapon is directly based on the Heckler & Koch MP5K, while the "Yokai" supply drop variant is inspired by the full-size MP5A3.
Assault & Battle Rifles
Beretta ARX-160
The Beretta ARX-160 returns from Call of Duty: Ghosts as the OSA (which is written on the receiver, standing for Orbital Space Aeronautics.) The model is ripped from Ghosts with no edits, judging by the fact that it still has an FN 40GL (with a missing trigger) mounted instead of a Beretta GLX160.
M1 Garand
The M1 Garand appears in Infinite Warfare simply as the "M1". The in-game description states that its "top-loading clip" (written in blue text, signifying that it is an integral attachment, though it's not. The concept of integral attachments was pulled from Ghosts, where the only true integral "attachments" were suppressors) can only be reloaded by emptying it, which is incorrect. A modernized version of the rifle appears as the "DMR-1", sporting a VLTOR Cluster Rail, cheekpiece with cartridge holders, unusable laser sights, absurdly large muzzle device, and an scope by default, mounted off to the left of the rifle like the M1C and M1D marksman rifles. This version can have its clip ejected when partially empty.
The "Spectacle" variant of the DMR-1 appears to be based on the T26 "Tanker Garand" carbine, with a muzzle device borrowed from a Springfield Armory M1A SOCOM 16.
The "EBR-800" is a fictitious sniper rifle/assault rifle hybrid based off the M1 Garand. The weapon shoots bolts of energy and is fed by large, side-loading batteries.
"NV4"
The "NV4" is an assault rifle available in game, resembling an M4A1 Carbine fitted with various futuristic embellishments, making the upper receiver resemble a VLTOR build. In fact, the weapon is referred to as "M4" in the game files.
"Type-2"
The "Type-2" is an energy based rifle heavily resembling the Magpul FMG-9; the game files refer it indeed to as "FMG". It can be split into two dual-wielded weapons at the player's discretion. Oddly enough, the P90 magazine-esque energy cell only feeds into the rear of these two weapons, begging the question of how exactly energy is transferred to the front gun when the two are detached.
"Volk"
An AKM heavily resembling the customized AKM from Elysium appears as an energy-firing assault rifle known as the "Volk" in Infinite Warfare. It is fairly commonly used by Settlement Defense Front soldiers in campaign. It is referred to as "AKE" in the game files.
"X-Eon"
First appearing as a VR gun simulator on board the Retribution, this weapon appears to be based on the FN SCAR-H. It was later added to multiplayer as the "X-Eon", and made available through supply drops; there, it functions as a fully-automatic energy assault rifle which somehow changes its fire rate depending on whether the player aims down the sights or hipfires.
Sniper Rifles
Cheyenne Tactical M-200 Intervention
The Cheyenne Tactical M-200 Intervention is as a "classic" weapon, where it goes by the moniker "TF-141", referencing the Modern Warfare series' fictional Task Force 141. Another sniper rifle resembling it also appears, called the "Widowmaker", and is a truly bizarre sight to behold. Despite only having one barrel, it fires in 2-round bursts from a 12-round magazine (which, given its size in comparison to the casings that the weapon ejects, could barely hold 5); the weapon fires twice with each trigger pull, then the bolt is worked, and two spent casings are ejected from the weapon, along with any last trace of functional conceivability that the weapon might have had. The name seems to be a potential reference to Blizzard's game Overwatch, where a character named Widowmaker wields a (far more functionally plausible) burst-firing sniper rifle.
"KBS Longbow"
The "KBS Longbow" is a fictional high-powered bolt-action sniper rifle resembling a Remington MSR. Oddly enough, rather than having a traditional bolt handle, the entire pistol grip is used as a bolt handle pivoting to the right.
Machine Guns
"Auger"
The "Auger" is a portable minigun that was added via an update on March 2, 2017. Is is under the light machine guns class and resembles the M134 Minigun, but with three barrels instead of six.
Shotguns
"DCM-8"
The "DCM-8" is a fully-automatic energy shotgun that somewhat resembles the Monolith Arms P-12 prototype, a 12-gauge pump-action shotgun that fed from a box magazine very similar to that of the FN P90. The weapon in-game also has two pistol grips similar to that of the Heckler & Koch XM25.
Franchi SPAS-12
The SPAS-12 appears in game as the "S-Ravage" (referencing well-known COD personality Sandy Ravage) and the "Rack-9", with the latter having a slightly shortened barrel, no stock, a strange pump handle and heat shield, and a shell-holder. Both are operated exclusively in pump-action. Oddly, a shell is ejected at the start of a reload, despite the pump not being worked and the ejection port not opening.
"M.2187"
The "M.2187" is a futuristic version of the Winchester Model 1887, sawn-off like in previous games.
"Reaver"
The "Reaver" is a fictional semi-automatic shotgun heavily resembling the Kel-Tec KSG, with a 10-round helical magazine similar in appearance to the SRM Arms M1212's quad-tube system.
Launchers
FN 40GL
The underbarrel FN 40GL returns from Call of Duty: Ghosts. It still has no trigger, and this time it is solely integrated to the Beretta ARX-160.
"Spartan SA3"
The "Spartan SA3" is a fictional rocket launcher resembling the Carl Gustav M3. The weapon in-game is muzzle-loaded, unlike the actual Gustav that has a breech-loading casing system.
Grenades
Mk 2 hand grenade
The "Blitzkrieg" supply drop variant of the MP28/II is fitted with a flamethrower-looking device, which mounts an M1 rifle grenade adapter and allows it to fire a Mk 2 hand grenade.