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Difference between revisions of "Battlefield 2"

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[[Image:BF2.jpg|thumb|350px|right|''Battlefield 2'' (2005)]]
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'''''Battlefield 2''''', released in 2005, is the sequel to ''[[Battlefield Vietnam]]'', the third installment in the overall ''[[Battlefield]]'' series, and the series' first foray into the modern military setting, 2 years before the setting exploded into mainstream popularity with ''[[Call of Duty 4: Modern Warfare]]''. As in earlier titles, ''Battlefield 2'' contains no singleplayer campaign, allowing only singleplayer with bots and multiplayer.
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Set in the modern day, ''Battlefield 2'' base game features three factions: the United States Marine Corps (USMC), China, and the fictional army of the Middle Eastern Coalition (MEC). ''Battlefield 2'' received one "expansion pack", ''Special Forces'', and two "booster packs", ''Euro Force'' and ''Armored Fury''. ''Special Forces'' added several new factions, including Navy SEALs, Special Air Service, MEC Special Forces (listed on this page as "MECSF" to prevent confusion with the Middle Eastern Coalition Special Forces class), Insurgents, Rebels, and Spetsnaz. ''Euro Force'' added the European Union (EU) faction, presumably representing some kind of unified EU army.
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Released as a PC-only title, ''Battlefield 2'' received a console spin-off for the Xbox and Playstation 2 consoles in later 2005, ''[[Battlefield 2: Modern Combat]]''. The first ''Battlefield'' title to be released on the consoles, ''Battlefield 2: Modern Combat'' is substantially different to ''Battlefield 2'', having a singleplayer campaign involving a war over Kazakhstan between China and NATO, and a quite different weapon selection.
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''Battlefield 2'' was a popular game for modders, with the famous ''[[Project Reality]]'' mod being derived from the game.
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'''The following weapons are used in the video game ''Battlefield 2'':'''
 
'''The following weapons are used in the video game ''Battlefield 2'':'''
[[Image:BF2.jpg|thumb|350px|right|''Battlefield 2'' (2005)]]
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=Overview=
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''Battlefield 2'' features seven different classes, each with their own unique weapons and equipment:
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*Assault, who uses assault rifles and grenade launchers
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*Medic, who also uses assault rifles and have access medkits
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*Anti-Tank, who uses submachine guns (and one shotgun unlock option) and anti-tank rocket launchers
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*Engineer, who use shotguns (and one SMG unlock option) and have the wrench for vehicle repairs
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*Support, who use machine guns and have ammo boxes to supply their teammates
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*Special Forces, who use carbines and have access to C4 explosives
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*Sniper, who use sniper rifles
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Basic weapons are faction-locked, with each class getting one default primary weapon option based on what their faction is. However, each class can also unlock two alternate primaries (at "tier one" and "tier two") which they can switch out their faction-determined primary weapon with, though the default primary weapons of SAS and EU classes tend to overlap with the unlocked primaries. While weapons may be first released in extra content packs, purchasing the extra content packs is not required for unlocking the alternate primaries.
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Weapons do not track chambered +1 rounds in ''Battlefield 2'', and there are no different reloads to account for chambered rounds. Reloads are done by magazines, with the previous magazine completely dumped upon reloading.
  
 
=Handguns=
 
=Handguns=
  
== Beretta M9 ==
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Handguns are standard secondaries to all classes. The Special Forces and Sniper classes of every faction uses a silenced version of the standard faction pistol.
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All handguns share the same animations based around different models. The player characters show a spectacular lack of handgun training with pistols, using the very amateur, very inaccurate "teacup grip", and having no trigger discipline during reloads.
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A more technical error is that the pistols' hammers are not animated and always shown in the uncocked position, with only the MP-444 Bagira having the hammer instantly move to the cocked position then return upon firing. In reality, only the Beretta M9 has a Double Action Only variant.
  
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the main sidearm for the U.S. Marines (USMC) and European Union (EU) factions in the game as well as the US Navy SEALs and British Special Air Service (SAS) factions in the Special Forces expansion pack, a silenced version is used by the Spec-Ops and Sniper classes. It is listed in-game as the "92FS", instead of the military "M9" designation. A goof in the rendering of the pistol is present in that the hammer never moves and should be cocked back after being fired. Unless the version in the game is the Double Action Only variant.
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The pistols' idle animation shows them being flipped around the index finger backwards once then forwards once.
  
The player character shows a spectacular lack of handgun training with this weapon. The teacup stance is used, notorious for causing extremely wide groupings as the support hand does absolutely nothing for recoil. Further, the player never removes their finger from the trigger when reloading, and violently yanks back the slide even when there should be a round in the chamber. Given the former, this would likely cause the weapon to discharge. Lastly and perhaps most bafflingly, unpatched the Beretta is one of the most accurate weapons in the game.
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== Beretta M9 ==
  
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The [[Beretta M9]] is the main sidearm for the USMC, EU, Navy SEALs, and SAS factions. It's an odd choice for the EU forces; although it might be standing in for the [[Beretta 92]] variants used by countries like Italy or France. The SAS should be using a [[Browning Hi-Power]] (L9A1) or [[SIG-Sauer P226]] (L105A1) as their main handgun. It is listed in-game as the "92FS", instead of the military "M9" designation. Perhaps most bafflingly, the unpatched the Beretta is one of the most accurate weapons in the game.
  
 
[[Image:M9-pistolet.jpg|thumb|350px|none|Beretta M9 - 9x19mm]]
 
[[Image:M9-pistolet.jpg|thumb|350px|none|Beretta M9 - 9x19mm]]
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[[Image:BF2BerettaSilenced.JPG|thumb|none|600px|A silenced M9 Beretta in ''Battlefield 2'']]
 
[[Image:BF2BerettaSilenced.JPG|thumb|none|600px|A silenced M9 Beretta in ''Battlefield 2'']]
  
== MP-444 "Baghira" ==
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== MP-444 Bagira ==
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The [[MP-444 Bagira]] pistol is the main sidearm for the MEC, Spetsnaz, Rebels, and Insurgents factions. It is referred to inaccurately as the MR-444 instead of the accurate MP-444 designation, likely due to the misconception that the "MP" in MP-444 is Cyrillic instead of Latin. The weapon also appears to be modeled with the sights backwards; having the front sight blade at the rear of the weapon and the rear sights at the front of the slide.
  
The [[MP-444 "Baghira"]] pistol is the main sidearm for all MEC (Middle Eastern Coalition) forces. Also used by the Russian Spetznaz, Rebels and Insurgents factions from the Special Forces pack. It is referred to inaccurately as the MR-444 instead of the accurate MP-444 designation. A silenced version is used by the above-mentioned factions' Spec-Ops and Sniper classes. The weapon also appears to be modeled with the sights backwards; having the front sight blade at the rear of the weapon and the rear sights at the front of the slide. All handgun animations are the same, so this weapon has the same problems as the Beretta M9.
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While the MP-444 was presumably chosen as the Russian and Middle Eastern equivalent to the M9 and QSZ-92 in-game for the sake of balance, the pistol saw very rare use outside of Russia in real life. A much more accurate pistol of choice would be the [[Makarov PM]] and its silenced variant the [[Makarov PB]].
  
[[Image:Mp444.jpg|thumb|none|350px|Izhmekh MP-444 "Baghira" with magazine removed - 9x19mm]]
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[[Image:Mp444.jpg|thumb|none|350px|MP-444 Bagira with magazine removed - 9x19mm]]
[[Image:BF2MR444.JPG|thumb|none|600px|An MP-444 "Baghira" in '' 2'']]
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[[Image:BF2MR444.JPG|thumb|none|600px|An MP-444 Bagira in ''Battlefield 2'']]
[[Image:BF2MR444Silenced.JPG|thumb|none|600px|A silenced MP-444 "Baghira" in ''Battlefield 2'']]
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[[Image:BF2MR444Silenced.JPG|thumb|none|600px|A silenced MP-444 Bagira in ''Battlefield 2'']]
[[File:MR444reload.jpg|thumb|none|600px|MP-444's reload, note the bullet.]]
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[[File:MR444reload.jpg|thumb|none|600px|MP-444's reload, note the modeled round.]]
  
 
== Norinco QSZ-92 ==
 
== Norinco QSZ-92 ==
  
The [[Norinco QSZ-92]] is the sidearm of all Chinese classes in the game, the Chinese Spec-Ops and Sniper classes use it with a silencer. For unknown reasons, the in-game QSZ-92 appears with a red hammer and slide release as seen below.
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The [[Norinco QSZ-92]] is the sidearm of the Chinese faction. For unknown reasons, the in-game QSZ-92 appears with a red hammer and slide release.
  
 
[[Image:QSZ-92.jpg|thumb|none|350px|Norinco QSZ-92 - 9x19mm]]
 
[[Image:QSZ-92.jpg|thumb|none|350px|Norinco QSZ-92 - 9x19mm]]
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[[Image:BF2QSZ-92Silenced.JPG|thumb|none|600px|A silenced Norinco QSZ-92 in ''Battlefield 2'']]
 
[[Image:BF2QSZ-92Silenced.JPG|thumb|none|600px|A silenced Norinco QSZ-92 in ''Battlefield 2'']]
  
=Submachine Guns/Personal Defense Weapons=
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=Submachine Guns=
  
 
== FN P90 ==
 
== FN P90 ==
  
The [[FN P90]] is the EU Anti-Tank class' main weapon and is the second weapon unlock for the other factions' Anti-Tank classes. Its stats are somewhat the same as of the MP7, but appears to have a slightly lesser rate of fire. Just like the same ammunition and damage complications of the MP7, the player can only carry 2 extra magazines and usually takes half and sometimes, the whole magazine, to take down another opponent. The P90 is actually from the Euro Force booster pack (which was merged with the main game in version 1.50), but it is not needed to get the P90, the only thing required is the DAO-12 shotgun mentioned below.
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The [[FN P90]] is the EU Anti-Tank class' main weapon and is the second weapon unlock for the other factions' Anti-Tank classes. Its stats are similar to the MP7, but appears to have a slightly lesser rate of fire. Just like the same ammunition and damage complications of the MP7, the player can only carry 2 extra magazines and usually takes half and sometimes, the whole magazine, to take down another opponent.
  
 
[[Image:FNP90.jpg|thumb|none|350px|FN P90 - 5.7x28mm]]
 
[[Image:FNP90.jpg|thumb|none|350px|FN P90 - 5.7x28mm]]
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== Heckler & Koch MP5A3 ==
 
== Heckler & Koch MP5A3 ==
  
The [[Heckler & Koch MP5#Heckler & Koch MP5A3|Heckler & Koch MP5A3]], fitted with a Navy trigger group, is the main weapon of the USMC Anti-Tank class as well as the Anti-Tank class of the US Navy SEALs and British SAS in the Special Forces expansion pack. It is accurate on short ranges and to a lesser extent, on medium ranges. It is a relatively weak weapon in the game and often takes a whole magazine to take down an enemy.
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The [[Heckler & Koch MP5A3]], fitted with a Navy trigger group, is the main weapon of the USMC, US Navy SEALs, and SAS Anti-Tank classes. It is accurate on short ranges and to a lesser extent, on medium ranges. It is a relatively weak weapon in the game and often takes a whole magazine to take down an enemy.
  
 
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler & Koch MP5A3 with Navy trigger group - 9x19mm]]
 
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler & Koch MP5A3 with Navy trigger group - 9x19mm]]
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== Heckler & Koch MP7 ==
 
== Heckler & Koch MP7 ==
  
The [[Heckler & Koch MP7]] is the main weapon for the British SAS Engineer class from the Special Forces expansion and is the second weapon unlock for the Engineer class. Has a high rate of fire and a slightly higher damage and accuracy of a MP5. Since it has a large magazine of 40 rounds (despite being modeled with a 20-round magazine), the player can only carry a few extra magazines with them compared to 4 extra magazines of the medic and 6 with the assault classes, and to complicate things more, it usually takes half or nearly the whole magazine to take down an enemy, prompting the player to reload often. It is rarely seen, as most players opt to spend their hard-earned unlock points on the MK3A1.
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The [[Heckler & Koch MP7]] is the main weapon for the SAS Engineer class and the second weapon unlock for the Engineer class of other factions. Has a high rate of fire and a slightly higher damage and accuracy of a MP5. Since it has a large magazine of 40 rounds (despite being modeled with a 20-round magazine), the player can only carry a few extra magazines with them compared to 4 extra magazines of the medic and 6 with the assault classes, and to complicate things more, it usually takes half or nearly the whole magazine to take down an enemy, prompting the player to reload often.
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The SAS didn't use the MP7 in real life; they use various [[MP5]]] variants.
  
 
[[Image:H&K MP71A1.jpg|thumb|none|350px|Heckler & Koch MP7A1 - 4.6x30mm]]
 
[[Image:H&K MP71A1.jpg|thumb|none|350px|Heckler & Koch MP7A1 - 4.6x30mm]]
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== Norinco Type 85 ==
 
== Norinco Type 85 ==
  
The [[Norinco Type 64#Norinco Type 85|Norinco Type 85]] is the main weapon of the Chinese Anti-Tank class. It is the only submachine gun without an alternate fire mode, operating in full auto only.
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The [[Norinco Type 85]] is the main weapon of the Chinese Anti-Tank class. It is the only submachine gun without an alternate fire mode, operating in full auto only. Given this game's release in 2005, the [[QCW-05]] was a brand-new submachine gun that had only begun production the same year, so the Type 85 was still in use.
  
[[Image:Type85smg1.jpg|thumb|350px|none|Norinco Type 85 - 7.62x25mm Tokarev]]
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[[File:Type 85 full stock.jpg|thumb|none|450px|Norinco Type 85 - 7.62x25mm Tokarev]]
 
[[Image:BF2Type85.JPG|thumb|none|600px|A Norinco Type 85 in ''Battlefield 2'']]
 
[[Image:BF2Type85.JPG|thumb|none|600px|A Norinco Type 85 in ''Battlefield 2'']]
  
 
== PP-19 Bizon-2 ==
 
== PP-19 Bizon-2 ==
  
The [[Izhmash PP-19 Bizon|PP-19 Bizon-2]] is the main weapon for the MEC Anti-Tank class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Anti-Tank class from the Special Forces pack. Almost has the same stats with the USMC Anti-Tank's MP5, but with an incorrect 45-round magazine (assuming the chambering is 9x18mm Makarov, it should hold 64 rounds; this was likely changed for the sake of balance). One minor goof is the idle animation, which shows the character ejecting the magazine, throwing it up in the air, catching it, and then loading it back into the weapon; at any point in the animation, the player can move or fire the gun, causing the magazine to return in an instant.
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The [[PP-19 Bizon-2]] is the main weapon for the MEC, Spetsnaz, Rebels, and Insurgents Anti-Tank classes. Almost has the same stats with the USMC Anti-Tank's MP5, but with an incorrect 45-round magazine (assuming the chambering is 9x18mm Makarov, it should hold 64 rounds; this was likely changed for the sake of balance).
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The idle animation shows the character ejecting the magazine, throwing it up in the air, catching it, and then loading it back into the weapon. The idle animation is canceled by moving or firing the weapon, causing the magazine to instantly return to the gun. ''Battlefield 2'' is one of the few games where the reload animation acknowledges (at least vaguely) the existence of the AK-type magazine release; most games, including later ''Battlefield'' games, tend to just yank the magazine straight off the gun.
  
[[Image:Bizon9x18.jpg|thumb|none|350px|PP-19 Bizon-2 9x18mm Makarov]]
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Like the MP-444, the Bizon saw very little use outside of Russia; more appropriate submachine guns for the Rebel and Insurgent factions would be the older guns like the [[Skorpion]], [[Uzi]], or even the [[PPSh-41]].
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[[Image:Bizon9x18.jpg|thumb|none|350px|PP-19 Bizon-2 - 9x18mm Makarov]]
 
[[Image:BF2PP19.JPG|thumb|none|600px|A PP-19 Bizon-2 in ''Battlefield 2'']]
 
[[Image:BF2PP19.JPG|thumb|none|600px|A PP-19 Bizon-2 in ''Battlefield 2'']]
  
 
=Shotguns=
 
=Shotguns=
 
== Armsel Protecta ==
 
 
Called the "DAO-12" shotgun in game, the [[Armsel Striker and variants|Armsel Protecta]] is the first weapon unlock for the Anti-Tank class. While "DAO-12" is commonly mistaken for the weapon's actual name, "DAO" is only really used relative to the weapon's "Double Action Only" trigger, not the whole device. It has a 12-round drum magazine, but because of its big magazine capacity, it has a relatively weaker damage compared to other shotguns, and has a time consuming reload process.
 
 
[[Image:Protecta.jpg|thumb|none|350px|Protecta - 12 Gauge]]
 
[[Image:BF2 - Autoshotty.jpg|thumb|none|600px|A Protecta 12 Gauge in ''Battlefield 2''.]]
 
  
 
== Benelli M4 Super 90 ==
 
== Benelli M4 Super 90 ==
  
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] semi-automatic shotgun appears in the game mainly used by the EU Engineer class. It has high damage, low range, average accuracy and 6-round capacity. Its performance may be similar to that of the Saiga-12. There are currently no ways to unlock the weapon and spawn with it while playing different factions.
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The [[Benelli M4 Super 90]] semi-automatic shotgun appears in the game, only used by the EU Engineer class. It has high damage, low range, average accuracy and 6-round capacity. Its performance is somewhat similar to that of the Saiga-12.
  
 
[[Image:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]
 
[[Image:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]
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== Norinco 982 ==
 
== Norinco 982 ==
  
The [[Norinco 982]] shotgun, referred to in-game as the "NOR982", is the main weapon of the Chinese Engineer. The Norinco 982 is a Chinese clone of the Remington 870 shotgun.
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The [[Norinco 982]] shotgun, a Chinese clone of the Remington 870 shotgun, is the main weapon of the Chinese Engineer, referred to in-game as the "NOR982".
  
 
[[Image:Norinco 982.jpg|thumb|none|350px|Norinco 982 - 12 Gauge]]
 
[[Image:Norinco 982.jpg|thumb|none|350px|Norinco 982 - 12 Gauge]]
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The [[Pancor Jackhammer]] shotgun is the first weapon unlock for the Engineer class. It is a fully automatic shotgun with a seven round detachable cylinder (this is incorrect; it should hold 10 rounds). Does slightly more damage per hit than the DAO-12 semi-auto shotgun of the Anti-Tank class. Reload of the revolver style drum magazine takes several seconds. Good for close quarters combat.
 
The [[Pancor Jackhammer]] shotgun is the first weapon unlock for the Engineer class. It is a fully automatic shotgun with a seven round detachable cylinder (this is incorrect; it should hold 10 rounds). Does slightly more damage per hit than the DAO-12 semi-auto shotgun of the Anti-Tank class. Reload of the revolver style drum magazine takes several seconds. Good for close quarters combat.
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An odd choice since only three prototypes were made and it was never used by any military.
  
 
[[Image:Jackhammer.jpg|thumb|none|350px|Pancor Jackhammer MK3A1 - 12 Gauge ]]
 
[[Image:Jackhammer.jpg|thumb|none|350px|Pancor Jackhammer MK3A1 - 12 Gauge ]]
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== Remington Model 870 ==
 
== Remington Model 870 ==
  
The [[Remington Model 870 Shotgun|Remington Model 870]] shotgun is the main weapon for the USMC Engineer class as well as the Engineer class of the US Navy SEALs in the Special Forces expansion pack and is fitted with ghost-ring sights and spare shotshell holders on the left side of the receiver. It is very accurate and powerful at close ranges, although relatively slow to fire and reload. It is listed in-game as the "M11-87", though the [[Remington Model 11-87]] is semi-automatic and the weapon in the game is pump-action.
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The [[Remington Model 870]] shotgun is the main weapon for the USMC and US Navy SEALs Engineers. It is fitted with ghost-ring sights and spare shotshell holders on the left side of the receiver. It is very accurate and powerful at close ranges, although relatively slow to fire and reload. It is listed in-game as the "M11-87", though the [[Remington Model 11-87]] is semi-automatic and the weapon in the game is pump-action.
  
 
[[Image:Custom870wMossbergGhostRing.jpg|thumb|none|350px|Remington Model 870 with high-capacity magazine tube and Mossberg ghost ring sights - 12 Gauge]]
 
[[Image:Custom870wMossbergGhostRing.jpg|thumb|none|350px|Remington Model 870 with high-capacity magazine tube and Mossberg ghost ring sights - 12 Gauge]]
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== Saiga-12K ==
 
== Saiga-12K ==
  
The [[Izhmash Saiga-12|Saiga-12K]] semi-automatic shotgun, fitted with a side-folding stock and referred to in-game as the "S12K", is the main weapon of the MEC engineer. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Engineer class from the Special Forces pack. Relatively weaker than the pump-action shotguns used by the Chinese and U.S.M.C., but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. Also the box magazine is faster to reload than the other shotguns in the game.
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The [[Saiga-12K]] semi-automatic shotgun is the main weapon of the MEC, Russian Spetsnaz, Rebels, and Insurgents Engineers. It is fitted with a side-folding stock, and referred to in-game as the "S12K". While it is relatively weaker than the pump-action shotguns used by the China and USMC, it is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. Also the box magazine is faster to reload than the other shotguns in the game.
 
   
 
   
 
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]]
 
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]]
 
[[Image:BF2Saiga12.JPG|thumb|none|600px|A Saiga-12K in ''Battlefield 2'']]
 
[[Image:BF2Saiga12.JPG|thumb|none|600px|A Saiga-12K in ''Battlefield 2'']]
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== Cobray Street Sweeper / Sentinel Arms Striker-12 Hybrid ==
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The "DAO-12" is a hybrid of the [[SWD/Cobray Street Sweeper]] and the [[Sentinel Arms Striker-12]]: it has the winding key of the former, but combined with the latter's thumb tab next to the trigger guard. It is the first weapon unlocked for the Anti-Tank class. While "DAO-12" is commonly mistaken for the weapon's actual name, "DAO" is only really used relative to the weapon's "Double Action Only" trigger, not the whole device. It has a 12-round drum magazine, but because of its big magazine capacity, it has a relatively weaker damage compared to other shotguns, and has a time consuming reload process.
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The in-game reload animation is greatly simplified compared to reality. The player character simply loads the number of rounds fired (never advancing the drum between the rounds), then twists the winding key twice to finish the reload.
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The weapon automatically ejects its fired shells, even though the Cobray Street Sweeper and the Sentinel Arms Striker-12 lack the automatic ejection capabilities (and the shell deflector) of the Armsel Protecta or the Penn Arms Striker-12, instead requiring the use of an ejector rod to manually eject.
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Neither of those weapons were used by any of the militaries in the game.
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[[File:CobrayStreetSweeper.jpg|thumb|none|350px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge. Note the Cobray logo on the side.]]
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[[File:Striker12FullLength.jpg|thumb|none|350px|Sentinel Arms Striker-12 civilian-legal 18" barrel with top folding stock - 12 gauge]]
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[[File:BF2 - Autoshotty.jpg|thumb|none|600px|The "DAO-12" in ''Battlefield 2''.]]
  
 
=Assault Rifles/Battle Rifles=
 
=Assault Rifles/Battle Rifles=
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== AK-101 ==
 
== AK-101 ==
  
The [[AK-47#AK-101|AK-101]] is the main weapon of the MEC Assault and Medic classes, with two magazines taped together "jungle style". It is also used by the Russian Spetznaz, Rebels, and Insurgents factions' Assault and Medic classes from the Special Forces pack. The Assault class' AK-101 in-game has a GP-30 grenade launcher. It combines the accuracy of the USMC's M16A2 and the full auto hitting power of the PLA's AK-47. An animation goof is visible in the the reloading animation, which shows the player character flipping the taped magazines around and loading the second one, even if the player has already emptied both magazines; even stranger, this is still counted as dropping the replaced magazine entirely.
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The [[AK-101]] appears in the game, modeled with an [[AKM]] style gas block. It is the main weapon of the MEC, Russian Spetsnaz, Rebels, and Insurgents factions' Assault and Medic classes. The AK-101 comes with two magazines taped together "jungle style", and the Assault class' AK-101 also has a GP-30 grenade launcher equipped. It combines the accuracy of the USMC's M16A2 and the full auto hitting power of the PLA's AK-47.
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The reload animation always shows the player character flipping the jungle-taped magazines and loading the alternate magazine, even if one was logically already emptied. The game also still follows the same reload logic of completely deleting the contents of the original magazine, despite the animation.
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The AK-101 is not a standard weapon for any conventional army in real life, and is too uncommon for unconventional militaries like Rebels and Insurgents to use.
  
 
[[Image:AK101.jpg|thumb|none|350px|AK-101 - 5.56x45mm]]
 
[[Image:AK101.jpg|thumb|none|350px|AK-101 - 5.56x45mm]]
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== AK-47 ==
 
== AK-47 ==
  
The [[AK-47]] is the main weapon of the Chinese Assault and Medic classes. The Assault class' AK-47 is fitted with a GP-25 grenade launcher as described below. The AK-47 is anachronistic for the real-life Chinese People's Liberation Army (PLA), as the standard issue weapon for modern Chinese forces is currently the [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95]].
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The [[AK-47]] is the main weapon of the Chinese Assault and Medic classes, and is also used by the MECSF Medic class. The Assault class' AK-47 is fitted with a GP-25 grenade launcher as described below.
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The AK-47 is anachronistic for the Chinese PLA in reality, as the standard issue weapon for modern Chinese forces is currently the [[Norinco QBZ-95]], having phased out the older Chinese AK-47 analogues, the [[AK-47#Type 56|Type 56]] and the [[Type 81]].
  
 
[[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|AK-47 - 7.62x39mm]]
 
[[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|AK-47 - 7.62x39mm]]
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== AKS-74U ==
 
== AKS-74U ==
  
The [[AK-74#AKS-74U|AKS-74U]] is the main weapon for the MEC Spec-Ops class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Spec-Ops class from the Special Forces pack. It mostly has the same stats as its USMC M4A1 counterpart. The AKS-74U in the game is colored in desert camouflage and it is fitted with a Kobra red dot sight. It is incorrectly labeled as the "AK-74U" in-game.
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The [[AKS-74U]] is the main weapon of the MEC, Spetsnaz, Rebels, and Insurgents' Special Forces classes. Its stats are mostly identical to the USMC counterpart, the M4A1. The AKS-74U in the game is colored in desert camouflage and it is fitted with a Kobra red dot sight. It is incorrectly labeled as the "AK-74U" in-game, and has a very short handguard akin to the JG "AK Beta-F" airsoft rifle.
  
 
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]
 
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]
 +
[[Image:Jg-ak47s-fs.jpg|thumb|none|350px|'''Airsoft''' JG "AK Beta-F" rifle, for comparison]]
 
[[Image:BF2AKS74U.JPG|thumb|none|600px|An AKS-74U with camouflage paint scheme and Kobra red dot sight in ''Battlefield 2'']]
 
[[Image:BF2AKS74U.JPG|thumb|none|600px|An AKS-74U with camouflage paint scheme and Kobra red dot sight in ''Battlefield 2'']]
 
== FN SCAR-H ==
 
 
The first generation battle rifle version of the FN SCAR, the [[FN SCAR#FN SCAR-H|FN SCAR-H]] is used by the US Navy SEALs' Assault class from the Special Forces expansion as its main weapon. It has similar stats to its lighter caliber version, like its accuracy and recoil. Since it uses heavier 7.62x51mm ammunition than the SCAR-L's 5.56x45mm, it has more stopping power. Comes configured in the game with an M68 Aimpoint red dot scope, Grippod foregrip, and a shorter barrel. There are currently no ways to unlock the weapon and spawn with it while playing different factions. It is one of only two weapons in the game used by the Assault class that does not feature an under-barrel grenade launcher, the other being the Heckler & Koch G3A3 mentioned below. It should also be noted that it holds 30 rounds despite using a 20-round magazine.
 
 
[[Image:FN_SCAR_-1-.jpg‎|thumb|350px|none|FN SCAR-H with M68 Aimpoint red dot scope and Grippod foregrip - 7.62x51mm NATO]]
 
[[Image:BF2SCARH.JPG|thumb|none|600px|An FN SCAR-H in ''Battlefield 2'']]
 
  
 
== FAMAS F1 ==
 
== FAMAS F1 ==
  
The assault rifle mainly used by the EU Medic class is the [[FAMAS|FAMAS F1]]. It has above average damage, high accuracy, and fire rate. Its magazine incorrectly holds 30 rounds, when the F1 version only holds 25. Equipped in-game with a scope. There are currently no ways to unlock the weapon and spawn with it while playing different factions.
+
The default assault rifle of the EU Medic is the [[FAMAS F1]]. It has above average damage, high accuracy, and fire rate. Its magazine incorrectly holds 30 rounds, when the F1 version only holds 25. The FAMAS F1 is equipped with a scope.
  
 
[[Image:Famas.jpg|thumb|none|350px|FAMAS F1- 5.56x45mm]]
 
[[Image:Famas.jpg|thumb|none|350px|FAMAS F1- 5.56x45mm]]
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== FN F2000 ==
 
== FN F2000 ==
  
The [[FN F2000]] is used by the British SAS (Special Air Service) Assault class from the Special Forces expansion as the main weapon and is the second weapon unlock for the other factions' Assault class. Excellent accuracy and damage. Has a somewhat severe recoil, but the resulting muzzle climb can be used to the player's advantage on standing targets since it means a burst to the torso will often cause one's aim to climb for a headshot. It comes equipped with the FN GL-1 grenade launcher as mentioned below and its standard configuration scope.
+
The [[FN F2000]] is the default option of the British SAS Assault class and the second weapon unlock for the other factions' Assault class. Excellent accuracy and damage. Has a somewhat severe recoil, but the resulting muzzle climb can be used to the player's advantage on standing targets since it means a burst to the torso will often cause one's aim to climb for a headshot. It comes equipped with the FN GL-1 grenade launcher as mentioned below and its standard configuration scope.
 +
 
 +
The SAS didn't use the F2000 in real life; their main rifles are the foreign-made [[M16 rifle series#Diemaco/Colt Canada C8 Carbine|Colt C8]] and [[Heckler & Koch]] rifles.
  
 
[[Image:Fn f2000 3.jpg|thumb|none|350px|FN F2000, 5.56x45mm, with FN GL-1 40mm grenade launcher]]
 
[[Image:Fn f2000 3.jpg|thumb|none|350px|FN F2000, 5.56x45mm, with FN GL-1 40mm grenade launcher]]
 
[[Image:F2000BF2.jpg|thumb|none|600px|An FN F2000 with FN GL-1 in ''Battlefield 2'']]
 
[[Image:F2000BF2.jpg|thumb|none|600px|An FN F2000 with FN GL-1 in ''Battlefield 2'']]
 +
 +
== FN SCAR-H ==
 +
 +
The first generation battle rifle version of the FN SCAR, the [[FN SCAR-H]] is exclusively used by the US Navy SEALs' Assault class. It has similar stats to its lighter caliber version, like its accuracy and recoil. Since it uses heavier 7.62x51mm ammunition than the SCAR-L's 5.56x45mm, it has more stopping power. Comes configured in the game with an M68 Aimpoint red dot scope, Grippod foregrip, and a shorter barrel.
 +
 +
It is one of only two weapons in the game used by the Assault class that does not feature an under-barrel grenade launcher, the other being the Heckler & Koch G3A3 mentioned below. It should also be noted that it holds 30 rounds despite using a 20-round magazine.
 +
 +
[[Image:FN_SCAR_-1-.jpg‎|thumb|350px|none|FN SCAR-H with M68 Aimpoint red dot scope and Grippod foregrip - 7.62x51mm NATO]]
 +
[[Image:BF2SCARH.JPG|thumb|none|600px|An FN SCAR-H in ''Battlefield 2'']]
  
 
== FN SCAR-L ==
 
== FN SCAR-L ==
  
The first generation [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the main weapon for the US Navy SEALs Spec-Ops class from the Special Forces expansion and is the second weapon unlock for the Spec-Ops class. The FN SCAR-L in the game is fitted with an M68 Aimpoint scope and a Grippod foregrip. The player doesn't need the Special Forces pack to get the weapon.  
+
The first generation [[FN SCAR-L]] is the main weapon for the US Navy SEALs Special Forces class, and is the also second weapon unlock for the Special Forces class. The FN SCAR-L in the game is fitted with an M68 Aimpoint scope and a Grippod foregrip.  
  
 
[[Image:Scar l-1.jpg|thumb|350px|none|FN SCAR-L with M68 Aimpoint scope and Grippod foregrip - 5.56x45mm]]
 
[[Image:Scar l-1.jpg|thumb|350px|none|FN SCAR-L with M68 Aimpoint scope and Grippod foregrip - 5.56x45mm]]
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== Heckler & Koch G3A3 ==
 
== Heckler & Koch G3A3 ==
  
The [[Heckler & Koch G3|Heckler & Koch G3A3]] is the first weapon unlock for the Assault class. Extremely accurate and powerful, but its 20 round magazine reduces its ability for continuous fire in close quarters combat. Notable for being one of the most powerful small arms in the game capable of full auto, tying with the PKM. It is also one of only two weapons used by the Assault class that does not feature an underbarrel grenade launcher, the other being the FN SCAR-H mentioned above.
+
The [[Heckler & Koch G3A3]] is the first weapon unlock for the Assault class. Extremely accurate and powerful, but its 20 round magazine reduces its ability for continuous fire in close quarters combat. Notable for being one of the most powerful small arms in the game capable of full auto, tying with the PKM. It is also one of only two weapons used by the Assault class that does not feature an underbarrel grenade launcher, the other being the FN SCAR-H mentioned above.
  
 
[[Image:HKG3A3.jpg|thumb|none|350px|Heckler & Koch G3A3 - 7.62x51mm NATO]]
 
[[Image:HKG3A3.jpg|thumb|none|350px|Heckler & Koch G3A3 - 7.62x51mm NATO]]
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== Heckler & Koch G36C ==
 
== Heckler & Koch G36C ==
  
The [[Heckler & Koch G36#Heckler & Koch G36C|Heckler & Koch G36C]] is the first weapon unlock for the Spec-Ops class, fitted with a RIS foregrip. It has a somewhat average damage, but its low recoil and high accuracy on both single and full automatic fire make it a quite popular weapon on most game servers.
+
The [[Heckler & Koch G36C]] is the first weapon unlock for the Special Forces class, fitted with a RIS foregrip. It has a somewhat average damage, but its low recoil and high accuracy on both single and full automatic fire make it a quite popular weapon on most game servers. Interestingly, the in-game underbarrel rail is full-length, covering the entire bottom of the forearm instead of just the front.
  
 
[[Image:G36CwForegrip.jpg|thumb|350px|none|Heckler & Koch G36C with vertical foregrip - 5.56x45mm]]
 
[[Image:G36CwForegrip.jpg|thumb|350px|none|Heckler & Koch G36C with vertical foregrip - 5.56x45mm]]
 
[[Image:G36CBF2.jpg|thumb|600px|none|A Heckler & Koch G36C in ''Battlefield 2'']]
 
[[Image:G36CBF2.jpg|thumb|600px|none|A Heckler & Koch G36C in ''Battlefield 2'']]
  
== Heckler & Koch G36E ==
+
== Heckler & Koch G36KV ==
  
The [[H&K G36|Heckler & Koch G36E]] is the British SAS Medic class' main weapon from the Special Forces expansion and is the second weapon unlock for the Medic class. In the game it has Picatinny rails, G36C-style rail top/iron sights and vertical foregrip. It is extremely accurate and possesses a high rate of fire in the burst mode, making it the most popular weapon in the game.
+
Another G36 variant in the game is the [[Heckler & Koch G36KV]], the export version of the G36K carbine, referred to as the "G36K" in-game. The weapon is exclusively used by the SAS Special Forces class. It is capable of fully automatic fire and (incorrect) 3-round burst. It has a rail top instead of the standard ZF 3x4° dual sight system on normal G36K's, and also has a strip of underbarrel rails.
  
[[Image:G36E vertical handgrip.JPG|thumb|none|350px|Heckler & Koch G36E with G36C-style rail top and vertical foregrip - 5.56x45mm]]
+
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler & Koch G36KV with rail top - 5.56x45mm]]
[[Image:BF2 - G36KE.jpg|thumb|none|600px|A Heckler & Koch G36E in ''Battlefield 2''.]]
+
[[Image:BF2G36KV.JPG|thumb|none|600px|A Heckler & Koch G36KV in ''Battlefield 2'']]
  
== Heckler & Koch G36KV ==
+
== Heckler & Koch G36KV (as "G36E") ==
  
Another G36 variant in the game is the [[Heckler & Koch G36#Heckler & Koch G36K|Heckler & Koch G36KV]], the export version of the G36K, referred to as the "G36K" in-game. This version is the carbine version of the G36 family, which is used by the British SAS Spec-Ops class. Basically has the same stats as the G36E, but is capable of fully automatic fire and (incorrect) 3-round burst. Although it is included in the Special Forces Expansion pack, there are currently no ways to unlock the weapon and spawn with it while playing different factions. It has a rail top instead of the standard ZF 3x4° dual sight system on normal G36K's.
+
The same [[Heckler & Koch G36KV]] model with with an extended barrel and foregrip appears as the "G36E", which refers to an export variant of the original full-length G36. It is the British SAS Medic class' main weapon and the second weapon unlock for the Medic class.
  
 
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler & Koch G36KV with rail top - 5.56x45mm]]
 
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler & Koch G36KV with rail top - 5.56x45mm]]
[[Image:BF2G36KV.JPG|thumb|none|600px|A Heckler & Koch G36KV in ''Battlefield 2'']]
+
[[Image:BF2 - G36KE.jpg|thumb|none|600px|The "G36E" in ''Battlefield 2''. Note the G36K 4-vent handguard and extended barrel.]]
  
 
== Heckler & Koch G36KV (as "MG36") ==
 
== Heckler & Koch G36KV (as "MG36") ==
  
A [[Heckler & Koch G36#Heckler & Koch G36K|Heckler & Koch G36KV]] in light support weapon configuration and fitted with a C-type rail carry handle, referred to as the "MG36" in-game, is the main weapon for the British SAS Support class from the Special Forces expansion and is the second weapon unlock for the Support class. Can be considered a cross between the M249 and the PKM, it somewhat has the accuracy of the PKM and a rate of fire close to that of the M249. In the game, it can fire with either in full auto, or (an incorrect) 3-round burst. The PKM is required to unlock the "MG36."
+
The same [[Heckler & Koch G36KV]] model modified with a long barrel, bipod (replacing the underbarrel rails), and using Beta-C drums appears as the "MG36", which refers to a rare LMG variant of the G36. It is the main weapon for the British SAS Support class and the second weapon unlock for the Support class. Can be considered a cross between the M249 and the PKM, it somewhat has the accuracy of the PKM and a rate of fire close to that of the M249. In the game, it can fire with either in full auto, or (an incorrect) 3-round burst. The PKM is required to unlock the "MG36."
  
 +
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler & Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]
 
[[Image:G36 CMag.jpg|thumb|350px|none|Configuration typically called "MG36;" actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]
 
[[Image:G36 CMag.jpg|thumb|350px|none|Configuration typically called "MG36;" actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler & Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]
+
[[Image:BF2 - MG36.jpg|thumb|none|600px|The "MG36" in ''Battlefield 2''. Note the G36K 4-vent handguard and extended barrel: real MG36s used the full-size G36 handguard with an 18.9-inch barrel.]]
[[Image:BF2 - MG36.jpg|thumb|none|600px|The "MG36" in ''Battlefield 2''. Note the K-length 4-vent handguard: real MG36s used the full-size G36 handguard.]]
 
  
 
== Heckler & Koch HK53 ==
 
== Heckler & Koch HK53 ==
  
The [[Heckler & Koch HK33#Heckler & Koch 53|Heckler & Koch HK53]] appears in the hands of the EU Spec-Ops class as the "Heckler & Koch 53A3". In-game it holds 40 rounds, despite being modeled with a 25-round magazine and has full auto and 3-round burst capabilities. It has high damage and accuracy and average rate of fire. There are currently no ways to unlock the weapon and spawn with it while playing different factions. Both the HK53 and the MP5A3 mentioned above use the same reloading animation; the character loading in a fresh magazine and performing an "HK slap" to chamber a round.
+
The [[Heckler & Koch HK53]] appears in the hands of the EU Special Forces class as the "HK53A3". The SAS also used the HK53 in real life, though in-game they have the G36KV instead. In-game it holds 40 rounds, despite being modeled with a 25-round magazine and has full auto and 3-round burst capabilities. It has high damage and accuracy and average rate of fire.
  
 
[[Image:H&KHK53-1.jpg‎|thumb|none|350px|Heckler & Koch HK53 - 5.56x45mm]]
 
[[Image:H&KHK53-1.jpg‎|thumb|none|350px|Heckler & Koch HK53 - 5.56x45mm]]
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== L85A1 ==
 
== L85A1 ==
  
The [[Enfield L85 rifle series#L85A1|L85A1]] is the first weapon unlock for the Medic class. It is a quite popular weapon because of its damage and accuracy, but is becoming overshadowed by the G36E mentioned above. Single shot is recommended for medium-long range use. Its fully automatic fire mode is recommended only for close quarters combat and to a lesser extent, short to medium range. Comes equipped with its commonly-issued SUSAT 4x scope.
+
The [[L85A1]] is the first weapon unlock for the Medic class. It is a quite popular weapon because of its damage and accuracy, but is becoming overshadowed by the G36E mentioned above. Single shot is recommended for medium-long range use. Its fully automatic fire mode is recommended only for close quarters combat and to a lesser extent, short to medium range. Comes equipped with its commonly-issued SUSAT 4x scope.
  
 
[[Image:L85A1.jpg|thumb|none|350px|L85A1 with SUSAT scope - 5.56x45mm]]
 
[[Image:L85A1.jpg|thumb|none|350px|L85A1 with SUSAT scope - 5.56x45mm]]
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== L85A2 ==
 
== L85A2 ==
  
The [[Enfield L85 rifle series#L85A2|L85A2]] appears in the hand of the EU factions' Assault class. It has higher accuracy capabilities on full automatic than its predecessor, the L85A1, and somewhat higher damage. It comes equipped in-game without a SUSAT scope, instead using the iron sight/carry handle assembly and an underslung Heckler & Koch AG36 grenade launcher, as mentioned below. There are currently no ways to unlock the weapon and spawn with it while playing different factions.
+
The [[L85A2]] appears in the hand of the EU factions' Assault class. It has higher accuracy capabilities on full automatic than its predecessor, the L85A1, and somewhat higher damage. It comes equipped in-game without a SUSAT scope, instead using the iron sight/carry handle assembly and an underslung Heckler & Koch AG36 grenade launcher, as mentioned below.
  
 
[[Image:L85A2Iron.jpg|thumb|none|350px|L85A2 - 5.56x45mm]]
 
[[Image:L85A2Iron.jpg|thumb|none|350px|L85A2 - 5.56x45mm]]
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== M16A2 Rifle ==
 
== M16A2 Rifle ==
  
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] is the main weapon for the USMC Assault and Medic classes and the US Navy SEALs' Medic class in the Special Forces expansion pack, the Assault class' M16A2 comes equipped with an M203 grenade launcher, as described below. It has excellent accuracy on single shot mode, while its 3-round burst is useful in short-medium range. Interestingly, all classes and all factions in the game come with the M16A2's current-issue M9 bayonet as a last-ditch defensive weapon, but no weapons can mount a bayonet on them.
+
The [[M16A2 rifle]] is the main weapon for the USMC Assault and Medic classes and the US Navy SEALs' Medic class. The Assault class' M16A2 comes equipped with an M203 grenade launcher, as described below. It has excellent accuracy on single shot mode, while its 3-round burst is useful in short-medium range. Interestingly, all classes and all factions in the game come with the M16A2's current-issue M9 bayonet as a last-ditch defensive weapon, but no weapons can mount a bayonet on them.
  
 
[[Image:M16A2.jpg|thumb|350px|none|Colt M16A2 - 5.56x45mm]]
 
[[Image:M16A2.jpg|thumb|350px|none|Colt M16A2 - 5.56x45mm]]
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== M4A1 Carbine ==
 
== M4A1 Carbine ==
  
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] (called the three-round burst "M4" in-game) is the main weapon of the USMC Spec-Ops class. Weaker than the M16A2 but has full auto capabilities, possibly has more accuracy, and lesser recoil. The M4A1 in the game is fitted with an M68 Aimpoint red dot scope and a flip-up rear sight which is only present for aesthetic purposes. A shorter-barreled version of the M4A1, the [[M16 rifle series#Colt Model 933|Colt Model 933]] appears on promotional material for the game (such as the box art shown above), but is never seen in-game. A modeling error on the in-game weapon is seen in that the battery compartment for the M68 Aimpoint is on the wrong side; shown being on the left side instead of the right. Also, when looking through the Aimpoint, the M4A1's front sight disappears.
+
The [[M4A1 carbine]] (called the three-round burst "M4" in-game) is the main weapon of the USMC Special Forces class. Weaker than the M16A2 but has full auto capabilities, possibly has more accuracy, and lesser recoil. The M4A1 in the game is fitted with an M68 Aimpoint red dot scope and a flip-up rear sight which is only present for aesthetic purposes.
 +
 
 +
A modeling error on the in-game weapon is seen in that the battery compartment for the M68 Aimpoint is on the wrong side; shown being on the left side instead of the right. Also, when looking through the Aimpoint, the M4A1's front sight disappears, which is incorrect as the optic mounted should see through to the front post iron sight.
 +
 
 +
A shorter-barreled version of the M4A1, the [[Colt Model 933]] appears on promotional material for the game (such as the box art shown above), but is never seen in-game.
  
 
[[Image:ColtM4.jpg|thumb|none|350px|Colt M4A1 carbine with M68 Aimpoint red dot scope and RIS foregrip - 5.56x45mm]]
 
[[Image:ColtM4.jpg|thumb|none|350px|Colt M4A1 carbine with M68 Aimpoint red dot scope and RIS foregrip - 5.56x45mm]]
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== Norinco QBZ-95B ==
 
== Norinco QBZ-95B ==
  
The [[Norinco QB rifle series#Norinco QBZ-95B|Norinco QBZ-95B]] is the main weapon for the Chinese Spec-Ops class. Extremely accurate and above average damage,  it is incorrectly labeled as the "[[Norinco QB rifle series#Norinco QBZ-97|QBZ-97]]" in-game. It is somewhat slow to reload; the animation showing the character taking a moment to look at the magazine (which amusingly doesn't have any rounds in it) before loading it into the weapon.
+
The [[Norinco QBZ-95B]] is the main weapon for the Chinese Special Forces class. Extremely accurate and above average damage,  it is incorrectly labeled as the "[[QBZ-97]]" in-game, which is a full-length export variant using STANAG magazines. The charging handle does not reciprocate, even though the real weapon's does.
 +
 
 +
It is somewhat slow to reload; the animation showing the character taking a moment to look at the magazine (which amusingly doesn't have any rounds in it) before loading it into the weapon. Incidentally, the magazine inspect motion became something of a staple for the ''[[Project Reality]]'' series of BF2 mods, with the reload animation of every single weapon involving a magazine inspect animation, a trait that carried all the way to ''Project Reality's'' spiritual successor, ''[[Squad]]''.
  
 
[[Image:Qbz-95carb s.jpg|thumb|none|350px|Norinco QBZ-95B - 5.8x42mm]]
 
[[Image:Qbz-95carb s.jpg|thumb|none|350px|Norinco QBZ-95B - 5.8x42mm]]
 
[[Image:BF2QBZ95B.JPG|thumb|none|600px|A Norinco QBZ-95B in ''Battlefield 2]]''
 
[[Image:BF2QBZ95B.JPG|thumb|none|600px|A Norinco QBZ-95B in ''Battlefield 2]]''
  
=Sniper Rifles/Designated Marksman Rifles=
+
=Sniper Rifles=
  
 
== Accuracy International Arctic Warfare ==
 
== Accuracy International Arctic Warfare ==
  
The [[Accuracy International Arctic Warfare]] is used as the main weapon by the EU (European Union) Sniper, with strips of camouflage cloth material on the barrel. It is the second weapon unlock for the other factions' Sniper classes. To unlock the weapon, you only need the Barrett M95, even though the weapon is from the Euro Force booster pack. Its extremely thin scope reticule and high accuracy make it one of the most popular weapons in the whole game.
+
The [[Accuracy International Arctic Warfare]] is used as the main weapon by the EU Sniper, with strips of camouflage cloth material on the barrel. It is the second weapon unlock for the other factions' Sniper classes. Its extremely thin scope reticule and high accuracy make it one of the most popular weapons in the whole game.
  
 
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare - 7.62x51mm NATO]]
 
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare - 7.62x51mm NATO]]
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[[Image:Barrett.jpg|thumb|none|600px|A Barrett M95 in ''Battlefield 2'']]
 
[[Image:Barrett.jpg|thumb|none|600px|A Barrett M95 in ''Battlefield 2'']]
  
== M24A3 Sniper Weapon System ==
+
== M24 SWS ==
  
The [[Remington Model 700#M24 Sniper Rifle|M24A3 Sniper Weapon System]] is the main weapon for the USMC Sniper class and the British SAS & US Navy SEALs' Sniper classes in the Special Forces expansion pack, listed as the "M24" in-game and equipped with a Harris bipod and heavy custom camo (despite the real-life Marine Corps using the [[Remington Model 700#M40 Sniper Rifle|M40 sniper rifle]] and the M24 being used by the U.S. Army. Both the M24A3 ad the M40 are derived from the [[Remington Model 700]] series civilian hunting rifles.) Despite being overshadowed by the L96A1, it possesses the same accuracy. It is identifiable as the M24A3 via the removable 5-round box magazine.
+
The [[M24 Sniper Weapon System]] is the main weapon for the USMC, British SAS, and US Navy SEALs' Sniper classes, despite the real-life Marine Corps using the [[M40 sniper rifle]] (the M24 is used by the US Army). It uses detachable box magazines, and is equipped with a Harris bipod and custom camouflage. Both the M24 and the M40 are derived from the [[Remington Model 700]] series civilian hunting rifles. Despite being overshadowed by the L96A1, it possesses the same accuracy.
  
[[Image:M24A3.jpg|thumb|none|351px|Remington M24A3 SWS with Harris LM-S bipod, Leupold Mark 4 scope and OPS INC 12th Model sound suppressor - .338 Lapua Magnum]]
+
[[File:M24-2.jpg|thumb|none|350px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]
[[Image:BF2M24.JPG|thumb|none|600px|An M24A3 Sniper Weapon System in ''Battlefield 2'']]
+
[[Image:BF2M24.JPG|thumb|none|600px|An M24 SWS in ''Battlefield 2'']]
  
 
== Norinco QBU-88 ==
 
== Norinco QBU-88 ==
  
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] with a camo paint scheme, referred to in-game as the "Type 88", is the main weapon for the Chinese Sniper class. Has almost the same stats as the MEC Sniper's SVD.
+
The [[Norinco QBU-88]] with a camo paint scheme, referred to in-game as the "Type 88", is the main weapon for the Chinese Sniper class. Has almost the same stats as the MEC Sniper's SVD.
  
[[Image:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 - 5.8x42mm Chinese]]
+
[[Image:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 - 5.8x42mm]]
 
[[Image:BF2QBU88.JPG|thumb|none|600px|A Norinco QBU-88 in ''Battlefield 2'']]
 
[[Image:BF2QBU88.JPG|thumb|none|600px|A Norinco QBU-88 in ''Battlefield 2'']]
  
 
== SVD Dragunov ==
 
== SVD Dragunov ==
  
The [[SVD Dragunov]] is the main weapon for the MEC Sniper. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Sniper class from the Special Forces pack. One of the weaker of the sniper rifles in the game, but its semi automatic option compensates against other bolt action weapons. It is also fitted with synthetic handguards, but retains a wooden stock.
+
The [[SVD Dragunov]] is the main weapon for the MEC, Russian Spetsnaz, Rebels and Insurgents factions' Sniper classes. One of the weaker of the sniper rifles in the game, its semi automatic option compensates against other bolt action weapons. It is also fitted with synthetic handguards, but retains a wooden stock.
  
 
[[Image:SVD Rifle.jpg‎|thumb|350px|none|Dragunov SVD - 7.62x54mm R]]
 
[[Image:SVD Rifle.jpg‎|thumb|350px|none|Dragunov SVD - 7.62x54mm R]]
 
[[Image:BF2Dragunov.JPG|thumb|none|600px|An SVD Dragunov in ''Battlefield 2'']]
 
[[Image:BF2Dragunov.JPG|thumb|none|600px|An SVD Dragunov in ''Battlefield 2'']]
 
== Barrett M82A1==
 
 
An unfinished [[Barrett M82A1]] appears in the game files (it is only accessible through modding of the kit files).
 
It can only be fired when on a vehicle or while prone (although it has no firing sound).
 
 
[[Image:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]]
 
[[File:Bf2barret.jpg‎|thumb|none|600px|The M82A1 in idle.]]
 
[[File:M82BF2WALK.jpg‎|thumb|none|600px|The walking animation of the M82A1.]]
 
[[File:Firingm82.jpg|thumb|none|600px|Firing the M82A1.]]
 
[[File:BF2Scopem82.jpg|thumb|none|600px|The M82's Scope (wich is very similar to the M95's).]]
 
  
 
=Machine Guns=
 
=Machine Guns=
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== Heckler & Koch HK21E ==
 
== Heckler & Koch HK21E ==
  
The [[Heckler & Koch G3#H&K HK21E Machine Gun|Heckler & Koch HK21E]] is the general purpose machine gun used by the EU Support class, referred to as the "[[Heckler & Koch G3#H&K HK21 Machine Gun|HK21]]" in-game, despite being the modernized HK21E version. It has high damage, range and great accuracy with a 200 round ammo drum. There are no ways to unlock the weapon and spawn with it while playing different factions.
+
The [[Heckler & Koch HK21E]] is the general purpose machine gun used by the EU Support class, referred to as the "HK21" in-game, despite being the modernized HK21E version. It has high damage, range and great accuracy with a 200 round ammo drum. There are no ways to unlock the weapon and spawn with it while playing different factions.
  
 
[[Image:HK21E.jpg|thumb|none|350px|Heckler & Koch HK21E - 7.62x51mm NATO]]
 
[[Image:HK21E.jpg|thumb|none|350px|Heckler & Koch HK21E - 7.62x51mm NATO]]
 
[[Image:BF2HK21.JPG|thumb|none|600px|A Heckler & Koch HK21E in ''Battlefield 2'']]
 
[[Image:BF2HK21.JPG|thumb|none|600px|A Heckler & Koch HK21E in ''Battlefield 2'']]
  
== Norinco QBB-95 ==
+
== Norinco QJB-95 ==
  
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]], referred to in-game as the "Type 95", is the main weapon for the Chinese Support class. It has average accuracy and damage. It can also be found as a stationary turret on some maps, and as a secondary weapon on Chinese Fast Attack Vehicles.
+
The Norinco QJB-95, referred to in-game as the "Type 95", is the main weapon for the Chinese Support class. It has average accuracy and damage. It can also be found as a stationary turret on some maps, and as a secondary weapon on Chinese Fast Attack Vehicles.
  
[[Image:Type95lmg.jpg|thumb|none|350px|Norinco QBB-95 Chinese with 100-round drum magazine - 5.8x42mm]]
+
[[Image:Type95lmg.jpg|thumb|none|350px|Norinco QJB-95 with 100-round drum magazine - 5.8x42mm]]
[[Image:BF2QBB95.JPG|thumb|none|600px|A Norinco QBB-95 in ''Battlefield 2'']]
+
[[Image:BF2QBB95.JPG|thumb|none|600px|A Norinco QJB-95 in ''Battlefield 2'']]
[[Image:BF2QBB95Fixed.JPG|thumb|none|600px|A Norinco QBB-95 in a defensive position in ''Battlefield 2'']]
+
[[Image:BF2QBB95Fixed.JPG|thumb|none|600px|A Norinco QJB-95 in a defensive position in ''Battlefield 2'']]
[[Image:BF2QBB95FAV.JPG|thumb|none|600px|A Norinco QBB-95 mounted on a Fast Attack Vehicle in ''Battlefield 2'']]
+
[[Image:BF2QBB95FAV.JPG|thumb|none|600px|A Norinco QJB-95 mounted on a Fast Attack Vehicle in ''Battlefield 2'']]
  
== PKM/PKT Machine Gun ==  
+
== PKM Machine Gun ==  
  
The [[PK Machine Gun|PKM machine gun]] is the first weapon unlock for the Support class. It is highly accurate, even at long range, and is one of the most powerful fully automatic small arms in the game, tying with the G3A3. The PKM's slow rate of fire hampers its close quarters effectiveness, but makes it controllable when firing in longer bursts.  The T-90 tank used by the MEC (and the Russian Spetznaz in the Special Forces expansion pack) employs a PKT machine gun in a coaxial mounting next to the main gun. The BMP-3 APC introduced in the Special Forces expansion pack also uses a PKT, though the muzzle flash is incorrectly shown coming from the 30mm autocannon mounted parallel to the 100mm main gun, as shown in the screenshot below. Two more PKT machine guns are mounted in the bow of the hull, but are not usable.
+
The [[PKM|PKM machine gun]] is the first weapon unlock for the Support class. It is highly accurate, even at long range, and is one of the most powerful fully automatic small arms in the game, tying with the G3A3. The PKM's slow rate of fire hampers its close quarters effectiveness, but makes it controllable when firing in longer bursts.
  
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM machine gun - 7.62x54mm R]]
+
[[Image:HungarianPKM.jpg|thumb|350px|none|PKM machine gun - 7.62x54mm R]]
 
[[Image:BF2 - PKM.jpg|thumb|none|600px|A PKM machine gun in ''Battlefield 2''.]]
 
[[Image:BF2 - PKM.jpg|thumb|none|600px|A PKM machine gun in ''Battlefield 2''.]]
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo box - 7.62x54mm R]]
 
[[Image:BF2PKTBMP3.JPG|thumb|none|600px|A BMP-3 firing its PKT machine gun in ''Battlefield 2'']]
 
[[Image:BF2T90PKT.JPG|thumb|none|600px|A PKT machine gun mounted in a T-90 tank in ''Battlefield 2''.]]
 
  
 
== RPK-74 Light Machine Gun ==
 
== RPK-74 Light Machine Gun ==
  
The [[RPK light machine gun#RPK-74|RPK-74]] is the main weapon for the MEC Support class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Support class from the Special Forces pack. Can be found as a stationary turret on some maps. It is also mounted on some of the MEC vehicles such as the Fast Attack Vehicle and on the dashboard of pickup trucks in the Special Forces expansion pack. The RPK-74 in the game is inaccurately shown with a 7.62x39mm 75-round drum magazine found on the original [[RPK light machine gun|RPK]] instead of a normal RPK-74's 45-round box magazine. More accurate and powerful than the USMC's M249 SAW, but slightly less rate of fire.
+
The [[RPK-74]] is the main weapon for the MEC, Russian Spetsnaz, Rebels, and Insurgents factions' Support class. The RPK-74 in the game is inaccurately shown with a 7.62x39mm 75-round drum magazine found on the original [[RPK light machine gun|RPK]] instead of a normal RPK-74's 45-round box magazine. More accurate and powerful than the USMC's M249 SAW, but slightly less rate of fire.
  
 
[[Image:Soviet RPK-74.jpg|thumb|none|350px|RPK-74 - 5.45x39mm]]
 
[[Image:Soviet RPK-74.jpg|thumb|none|350px|RPK-74 - 5.45x39mm]]
 
[[Image:BF2RPK.JPG|thumb|none|600px|An RPK-74 in ''Battlefield 2'']]
 
[[Image:BF2RPK.JPG|thumb|none|600px|An RPK-74 in ''Battlefield 2'']]
[[Image:BF2RPKFixed.JPG|thumb|none|600px|An RPK-74 in a defensive position in ''Battlefield 2'']]
 
[[Image:BF2RPKFAV.JPG|thumb|none|600px|An RPK-74 mounted on a Fast Attack Vehicle in ''Battlefield 2'']]
 
[[Image:BF2RPK74Pickup.JPG|thumb|none|600px|An RPK-74 mounted on a pickup truck in ''Battlefield 2'']]
 
  
 
== M249 SAW ==
 
== M249 SAW ==
 
   
 
   
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] is the main weapon of the USMC Support class and the US Navy SEALs Support class in the Special Forces expansion pack. It can also be found as a stationary turret on some maps. Has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto. Should only fire on short 1-4 shot bursts for better results. It is also mounted as a secondary weapon on the LSV (Light Support Vehicle) and the RIB (Rigid Inflatable Boat) and on 6-wheeled ATV's (called the "Desert Raider" in-game) in the Special Forces expansion pack; one on top and one for each of the front two passengers. It is also shown with the straight carry handle of the original [[FN Minimi]] instead of the M249's angled carry handle, and the older-style muzzle brake. It also ejects spent shells directly to the right instead of ejecting them at an angle downwards.  
+
The [[M249 SAW]] is the main weapon of the USMC and US Navy SEALs Support class. Has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto. Should only fire on short 1-4 shot bursts for better results.
 +
 
 +
It is also shown with the straight carry handle of the original [[FN Minimi]] instead of the M249's angled carry handle, and the older-style muzzle brake. It also ejects spent shells directly to the right instead of ejecting them at an angle downwards.
 +
 
 +
Amusingly, if left idle the player character will stroke and then pat the M249's forend in a manner that seems to be a reference to Shepherd's habit of petting the Spore Launcher in ''[[Half-Life|Half-Life: Opposing Force]]''.
  
 
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|M249 SAW 5.56x45mm with 200-round ammo drum]]
 
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|M249 SAW 5.56x45mm with 200-round ammo drum]]
 
[[Image:BF2SAW 1.JPG|thumb|none|600px|An M249 SAW in ''Battlefield 2'']]
 
[[Image:BF2SAW 1.JPG|thumb|none|600px|An M249 SAW in ''Battlefield 2'']]
[[Image:BF2M249Fixed.JPG|thumb|none|600px|An M249 SAW in a defensive position in ''Battlefield 2'']]
 
[[Image:BF2M249SAWDPV.JPG|thumb|none|600px|An M249 SAW mounted on a Desert Patrol Vehicle in ''Battlefield 2'']]
 
[[Image:BF2SAWATV.JPG|thumb|none|600px|An M249 SAW mounted on top of a "Desert Raider" ATV in ''Battlefield 2'']]
 
[[Image:BF2SAWATV2.JPG|thumb|none|600px|An M249 SAW mounted on the front passenger position of a "Desert Raider" ATV in ''Battlefield 2'']]
 
[[Image:BF2M249Boat.JPG|thumb|none|600px|An M249 SAW mounted on a Rigid Inflatable Boat in ''Battlefield 2'']]
 
  
=Launchers=
+
=Grenade Launchers=
  
== GP-Series Grenade Launchers ==
+
== Federal Gas Riot Gun ==
 +
The [[Federal Gas Riot Gun|Federal gas riot gun]] appears as part of the Special Forces expansion pack, being used by all factions' Support class, fitted with a wooden vertical foregrip. It fires teargas rounds that will render enemies temporarily unable to effectively defend themselves, though the effects can be countered by using gas masks.
  
Both the [[GP-series grenade launcher#GP-25|GP-25]] and [[GP-series grenade launcher#GP-30|GP-30]] grenade launchers appear in the game, the GP-25 being mounted on the AK-47 of the Chinese Assault class and the GP-30 being mounted on the AK-101 of the MEC Assault class and the Spetznaz, Rebel, & Insurgent Assault classes in the Special Forces expansion pack.
+
It's an unusual weapon for the modern battlefield, and rather anachronistic at that; of the (real) factions that currently appear in-game, only the British Army had ever used the weapon, who had since replaced it with the [[ARWEN 37]]. For the rest of the factions, the role of the riot gun is often served by standard grenade launchers (like underbarrel grenade launchers) with riot control rounds.
  
[[Image:Akm gp25.jpg|thumb|none|350px|GP-25, 40mm, mounted on an [[AK-47#AKM|AKM]], 7.62x39mm]]
+
[[Image:Federal M201-Z Riot Gun.JPG|thumb|none|350px|Federal M201-Z gas gun - 37mm]]
[[Image:BF2AK47GP25.JPG|thumb|none|600px|A GP-25 grenade launcher mounted on an AK-47 in ''Battlefield 2'']]
+
[[File:FL GG vertical foregrip.jpg|thumb|none|400px|Federal M203-A gas gun  - 37mm.]]
[[Image:ak101gp30.jpg|thumb|none|350px|GP-30, 40mm, mounted on an AK-101, 5.56x45mm]]
+
[[Image:BF2GasGun.JPG|thumb|none|600px|A Federal gas riot gun in ''Battlefield 2'']]
[[Image:BF2AK101GP30.JPG|thumb|none|600px|A GP-30 grenade launcher mounted on an AK-101 in ''Battlefield 2'']]
 
  
== Heckler & Koch AG36 Grenade Launcher ==
+
== FN GL-1 Grenade Launcher ==
  
The [[Heckler & Koch AG36]] grenade launcher appears mounted on the L85A2 rifle. It is listed in-game as the "AG36" despite the British designation of "L123A2" when used with the L85A2 rifle. It is also erroneously modeled with the AG36's ladder sight mounted on top of the handguard instead of on the left-hand side.
+
The [[FN GL-1]] grenade launcher appears in the game as the "EGLM", mounted on the FN F2000.
  
[[Image:L85A2AG36.jpg|thumb|none|350px|L17A2 40mm grenade launcher mounted on an L85A2, 5.56x45mm]]
+
[[Image:Fn f2000 3.jpg|thumb|none|350px|FN GL-1, 40mm, mounted on an FN F2000, 5.56x45mm]]
[[Image:BF2L85A2L17A2 2.JPG|thumb|none|600px|A Heckler & Koch AG36 grenade launcher mounted on an L85A2 in ''Battlefield 2'']]
+
[[Image:BF2EGLM.JPG|thumb|none|600px|An FN GL-1 mounted on an FN F2000 in ''Battlefield 2'']]
  
== Federal Gas Riot Gun ==
+
== GP-25 ==
  
The [[Federal Gas Riot Gun|Federal gas riot gun]] appears as part of the Special Forces expansion pack, being used by all factions' Support class, fitted with a wooden vertical foregrip. It fires teargas rounds that will render enemies temporarily unable to effectively defend themselves, though the effects can be countered by using gas masks.
+
The [[GP-25]] grenade launcher is mounted on the Chinese Assault class' AK-47.
  
[[Image:Federal M201-Z Riot Gun.JPG|thumb|none|350px|Federal M201-Z gas gun - 37mm]]
+
[[Image:Akm gp25.jpg|thumb|none|350px|GP-25, 40mm, mounted on an [[AKM]], 7.62x39mm]]
[[Image:BF2GasGun.JPG|thumb|none|600px|A Federal gas riot gun in ''Battlefield 2'']]
+
[[Image:BF2AK47GP25.JPG|thumb|none|600px|A GP-25 grenade launcher mounted on an AK-47 in ''Battlefield 2'']]
  
== M203 Grenade Launcher ==
+
==GP-30==
 +
The [[GP-30]] grenade launcher is mounted on the MEC, Spetsnaz, Rebel, and Insurgent Assault classes' AK-101.
  
The [[M203 grenade launcher]] appears in the game mounted on the M16A2 as the main weapon for the USMC Assault class. A direct hit can destroy a Fast Attack Vehicle in one shot and a truck in two shots.
+
[[Image:ak101gp30.jpg|thumb|none|350px|GP-30, 40mm, mounted on an AK-101, 5.56x45mm]]
 +
[[Image:BF2AK101GP30.JPG|thumb|none|600px|A GP-30 grenade launcher mounted on an AK-101 in ''Battlefield 2'']]
  
[[Image:M16A2 M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]
+
== L123A2 Grenade Launcher ==
[[Image:BF2M16M203.JPG|thumb|none|600px|An M203 grenade launcher mounted on an M16A2 in ''Battlefield 2'']]
 
  
== FN GL-1 Grenade Launcher ==
+
The [[L123A2 grenade launcher]] is mounted on the L85A2 rifle. It is listed in-game as the "AG36" despite the British designation of "L123A2" when used with the L85A2 rifle. It is also erroneously modeled with the ladder sight mounted on top of the handguard instead of on the left-hand side.
  
The [[FN EGLM#FN GL-1|FN GL-1]] grenade launcher appears in the game as the "EGLM" mounted on the FN F2000 used by the British SAS Assault class in the Special Forces expansion pack, and can be unlocked in the main game as well.
+
[[Image:L85A2AG36.jpg|thumb|none|350px|'''Airsoft''' L85A2 fitted with '''Airsoft''' L123A2 grenade launcher]]
 +
[[Image:BF2L85A2L17A2 2.JPG|thumb|none|600px|An L123A2 grenade launcher mounted on an L85A2 in ''Battlefield 2'']]
  
[[Image:Fn f2000 3.jpg|thumb|none|350px|FN GL-1, 40mm, mounted on an FN F2000, 5.56x45mm]]
+
== M203 Grenade Launcher ==
[[Image:BF2EGLM.JPG|thumb|none|600px|An FN GL-1 mounted on an FN F2000 in ''Battlefield 2'']]
 
  
== RPG-7 ==
+
The [[M203 grenade launcher]] is mounted on the USMC Assault class' M16A2. A direct hit can destroy a Fast Attack Vehicle in one shot and a truck in two shots.
  
The [[RPG-7]], fitted with a PGO-7 scope, appears being used by Russian Rebels and Insurgents from the Special Forces pack. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. It should also be noted that the reticle of the PGO-7 scope mounted on the weapon in the game is rather crude; a simple crosshair pattern instead of the more intricate reticle of the real PGO-7 scope.
+
[[Image:M16A2 M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]
 +
[[Image:BF2M16M203.JPG|thumb|none|600px|An M203 grenade launcher mounted on an M16A2 in ''Battlefield 2'']]
  
[[Image:Rpg-7.jpg‎|thumb|none|350px|RPG-7 with PG-7VM rocket and PGO-7 scope - 40mm]]
+
=Rocket/Missile Launchers=
[[Image:BF2RPG7.JPG|thumb|none|600px|An RPG-7 in ''Battlefield 2'']]
 
  
 
== ERYX ==
 
== ERYX ==
  
The [[ERYX]] is the man-portable missile launcher for the Anti-Tank class of the MEC, Russian Spetznaz, and Chinese Army factions. The missile can be steered towards the target by the player, but unlike the SRAW, the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.
+
The [[ERYX]] is the man-portable missile launcher for the MEC, Russian Spetsnaz, and Chinese Anti-Tank classes. Russia and China do not use it in real-life; more appropriate choices would be the [[AT-13 Saxhorn-2]] for the Russians, and the [[HJ-8|Hongjian-8]] for the Chinese respectively. The MEC, being a group of Middle Eastern nations, might conceivably use it if the group includes Turkey (which produces ERYX under license), but would be more likely to use the AT-13 Saxhorn-2, BGM-71 TOW, or the latter's Iranian clone, Toophan.
 +
 
 +
The missile can be steered towards the target by the player, but unlike the SRAW, the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.
  
 
[[Image:Eryx.jpg|thumb|none|350px|Tripod-mounted ERYX launcher - 137mm]]
 
[[Image:Eryx.jpg|thumb|none|350px|Tripod-mounted ERYX launcher - 137mm]]
Line 395: Line 443:
 
== FGM-172A SRAW ==
 
== FGM-172A SRAW ==
  
The [[FGM-172 SRAW]] is the main rocket launcher for the Anti-Tank class of the USMC, US Navy SEALs, British SAS, and EU. The missile can be steered towards the target by the player much better than the ERYX. Unlike the real SRAW which is a "fire and forget" weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.
+
The [[FGM-172 SRAW]] is the main rocket launcher for the USMC, US Navy SEALs, British SAS, and EU Anti-Tank classes. The British Army tested the Kestrel derivative of the SRAW in 2000 before adopting the [[MBT LAW]] in 2002 instead. The missile can be steered towards the target by the player much better than the ERYX. Unlike the real SRAW which is a "fire and forget" weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.
  
 
[[Image:Pic-product-predator.jpg|thumb|none|350px|FGM-172A SRAW - 139.7mm]]
 
[[Image:Pic-product-predator.jpg|thumb|none|350px|FGM-172A SRAW - 139.7mm]]
 
[[Image:BF2SRAW.JPG|thumb|none|600px|An FGM-172 SRAW in ''Battlefield 2'']]
 
[[Image:BF2SRAW.JPG|thumb|none|600px|An FGM-172 SRAW in ''Battlefield 2'']]
 +
 +
== RPG-7 ==
 +
 +
The [[RPG-7]], fitted with a PGO-7 scope, appears as the main rocket launcher for the Rebel and Insurgent factions. Despite being a Russian launcher, the Spetsnaz (inaccurately) use the ERYX instead. Unlike the other anti-tank weapons, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. It should also be noted that the reticle of the PGO-7 scope mounted on the weapon in the game is rather crude; a simple crosshair pattern instead of the more intricate reticle of the real PGO-7 scope.
 +
 +
[[Image:Rpg-7.jpg‎|thumb|none|350px|RPG-7 with PG-7VM rocket and PGO-7 scope - 40mm]]
 +
[[Image:BF2RPG7.JPG|thumb|none|600px|An RPG-7 in ''Battlefield 2'']]
  
 
=Mounted Weaponry=
 
=Mounted Weaponry=
Line 404: Line 459:
 
== Browning M2HB Heavy Machine Gun ==
 
== Browning M2HB Heavy Machine Gun ==
  
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] is mounted on most USMC land vehicles including the DPV (Desert Patrol Vehicle), M1A2 Abrams, the EU's Challenger 2 & Leopard 2A6 tanks (despite neither the Challenger nor the Leopard ever using this weapon in real life) and the Humvee, the Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire, as well as on the backs of pickup trucks in the Special Forces expansion pack. The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun. Also, the M2HB's on the EU tanks have no visible ammo belts or boxes.
+
The [[Browning M2HB|Browning M2HB heavy machine gun]] is mounted on most USMC land vehicles including the DPV (Desert Patrol Vehicle), M1A2 Abrams, the EU's Challenger 2 & Leopard 2A6 tanks (despite neither the Challenger nor the Leopard ever using this weapon in real life) and the Humvee, the Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire, as well as on the backs of pickup trucks in the Special Forces expansion pack. The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun. Also, the M2HB's on the EU tanks have no visible ammo belts or boxes.
  
 
[[Image:BrowningM2.jpg|thumb|none|350px|Browning M2HB in vehicle mount - .50 BMG]]
 
[[Image:BrowningM2.jpg|thumb|none|350px|Browning M2HB in vehicle mount - .50 BMG]]
Line 432: Line 487:
  
 
In some of the Euro Force booster pack maps, the player can control Leopard 2A6 tanks which use an [[MG42#MG3|MG3A1 machine gun]] coaxially mounted next to the main gun, though it is not externally visible unless firing. One goof about the Leopard 2A6 tanks in the game is that they have no MG3A1 at the Loader's hatch, being inaccurately shown with a Browning M2HB heavy machine gun instead as mentioned above.
 
In some of the Euro Force booster pack maps, the player can control Leopard 2A6 tanks which use an [[MG42#MG3|MG3A1 machine gun]] coaxially mounted next to the main gun, though it is not externally visible unless firing. One goof about the Leopard 2A6 tanks in the game is that they have no MG3A1 at the Loader's hatch, being inaccurately shown with a Browning M2HB heavy machine gun instead as mentioned above.
 +
[[Image:MG3 Black furniture.jpg|thumb|none|450px|MG3 - 7.62x51mm NATO]]
 +
[[Image:BF2MG3A1Leo2A6.JPG|thumb|none|600px|A Leopard 2A6 firing its' coaxial MG3A1 machine gun in ''Battlefield 2'']]
  
[[Image:MG 3.jpg|thumb|none|350px|MG3 machine gun - 7.62x51mm NATO]]
+
==PKT Machine Gun==
[[Image:BF2MG3A1Leo2A6.JPG|thumb|none|600px|A Leopard 2A6 firing its' coaxial MG3A1 machine gun in ''Battlefield 2'']]
+
The T-90 tank used by the MEC and the Russian Spetsnaz employs a [[PKT|PKT machine gun]] in a coaxial mounting next to the main gun. The BMP-3 APC introduced in the Special Forces expansion pack also uses a PKT, though the muzzle flash is incorrectly shown coming from the 30mm autocannon mounted parallel to the 100mm main gun, as shown in the screenshot below. Two more PKT machine guns are mounted in the bow of the hull, but are not usable.
 +
 
 +
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo box - 7.62x54mm R]]
 +
[[Image:BF2PKTBMP3.JPG|thumb|none|600px|A BMP-3 firing its PKT machine gun in ''Battlefield 2'']]
 +
[[Image:BF2T90PKT.JPG|thumb|none|600px|A PKT machine gun mounted in a T-90 tank in ''Battlefield 2''.]]
 +
 
 +
== RPK-74 ==
 +
The [[RPK-74]], aside from being carried by infantry, can also be found as a stationary turret on some maps. It is also mounted on some of the MEC vehicles such as the Fast Attack Vehicle and on the dashboard of pickup trucks in the Special Forces expansion pack.
 +
 
 +
[[Image:Soviet RPK-74.jpg|thumb|none|350px|RPK-74 - 5.45x39mm]]
 +
[[Image:BF2RPKFixed.JPG|thumb|none|600px|An RPK-74 in a defensive position in ''Battlefield 2'']]
 +
[[Image:BF2RPKFAV.JPG|thumb|none|600px|An RPK-74 mounted on a Fast Attack Vehicle in ''Battlefield 2'']]
 +
[[Image:BF2RPK74Pickup.JPG|thumb|none|600px|An RPK-74 mounted on a pickup truck in ''Battlefield 2'']]
 +
 
 +
== M249 SAW ==
 +
 
 +
The [[M249 SAW]] can be found as a stationary turret on some maps. It is also mounted as a secondary weapon on the LSV (Light Support Vehicle) and the RIB (Rigid Inflatable Boat) and on 6-wheeled ATV's (called the "Desert Raider" in-game) in the Special Forces expansion pack; one on top and one for each of the front two passengers.
 +
 
 +
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|M249 SAW 5.56x45mm with 200-round ammo drum]]
 +
[[Image:BF2M249Fixed.JPG|thumb|none|600px|An M249 SAW in a defensive position in ''Battlefield 2'']]
 +
[[Image:BF2M249SAWDPV.JPG|thumb|none|600px|An M249 SAW mounted on a Desert Patrol Vehicle in ''Battlefield 2'']]
 +
[[Image:BF2SAWATV.JPG|thumb|none|600px|An M249 SAW mounted on top of a "Desert Raider" ATV in ''Battlefield 2'']]
 +
[[Image:BF2SAWATV2.JPG|thumb|none|600px|An M249 SAW mounted on the front passenger position of a "Desert Raider" ATV in ''Battlefield 2'']]
 +
[[Image:BF2M249Boat.JPG|thumb|none|600px|An M249 SAW mounted on a Rigid Inflatable Boat in ''Battlefield 2'']]
  
 
== GE M134 Minigun ==
 
== GE M134 Minigun ==
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The [[Type 85 heavy machine gun]] appears as the Chinese answer to the American & EU M2HB and the MEC's Kord, mounted on Type 98 tanks, Fast Attack Vehicles, NJ2046 light trucks (with a gun shield) and door-mounted on the Changhe Z-8 helicopter.
 
The [[Type 85 heavy machine gun]] appears as the Chinese answer to the American & EU M2HB and the MEC's Kord, mounted on Type 98 tanks, Fast Attack Vehicles, NJ2046 light trucks (with a gun shield) and door-mounted on the Changhe Z-8 helicopter.
  
[[Image:Cn t85.jpg|thumb|none|350px|Type 85 heavy machine gun with tripod and ammo box - 12.7x108mm]]
+
[[File:Type 85 HMG.jpg|thumb|none|400px|Type 85 heavy machine gun - 12.7x108mm]]
 
[[Image:BF2KordType98.JPG|thumb|none|600px|A Type 85 heavy machine gun on a Chinese Type 98 tank in ''Battlefield 2'']]
 
[[Image:BF2KordType98.JPG|thumb|none|600px|A Type 85 heavy machine gun on a Chinese Type 98 tank in ''Battlefield 2'']]
 
[[Image:BF2KordFAV.JPG|thumb|none|600px|A Type 85 heavy machine gun on a Chinese Fast Attack Vehicle in ''Battlefield 2'']]
 
[[Image:BF2KordFAV.JPG|thumb|none|600px|A Type 85 heavy machine gun on a Chinese Fast Attack Vehicle in ''Battlefield 2'']]
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== Shipunov 2A42 ==
 
== Shipunov 2A42 ==
  
The [[Shipunov 2A42]] appears in the game as the secondary armament of the Mi-28 Havoc helicopter used by the MEC faction as well as the BTR-90 APC used by the MEC. It is also mounted on the BMP-3 APC used by the Russian Spetznaz and Insurgent factions in the Special Forces expansion pack, but as mentioned above the BMP-3's PKT machine gun is shown firing from the 2A42's muzzle instead. Some maps will have disabled BTR-90's, complete with non-functional 2A42's.
+
The [[Shipunov 2A42]] appears in the game as the secondary armament of the Mi-28 Havoc helicopter used by the MEC faction as well as the BTR-90 APC used by the MEC. It is also mounted on the BMP-3 APC used by the Russian Spetsnaz and Insurgent factions in the Special Forces expansion pack, but as mentioned above the BMP-3's PKT machine gun is shown firing from the 2A42's muzzle instead. Some maps will have disabled BTR-90's, complete with non-functional 2A42's.
  
 
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 30mm]]
 
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 30mm]]
Line 542: Line 622:
 
[[Image:BF2WZ11UB.JPG|thumb|none|600px|A Berezin UBK mounted on a WZ-11 helicopter in ''Battlefield 2'']]
 
[[Image:BF2WZ11UB.JPG|thumb|none|600px|A Berezin UBK mounted on a WZ-11 helicopter in ''Battlefield 2'']]
  
== Norinco Type 23-2K ==
+
== Type 23-2K ==
  
The Norinco Type 23-2K, the Chinese copy of the Soviet [[Nudelman-Rikhter NR-23]], appears in the game as the cannon armament on the Q-5 Fantan ground-attack aircraft used by the PLA faction. The game incorrectly shows the Fantan as having a single gun mounted on the right side of the nose, despite the real Q-5 having one mounted in each wing root.
+
The Type 23-2K, the Chinese copy of the Soviet [[Nudelman-Rikhter NR-23]], appears in the game as the cannon armament on the Q-5 Fantan ground-attack aircraft used by the PLA faction. The game incorrectly shows the Fantan as having a single gun mounted on the right side of the nose, despite the real Q-5 having one mounted in each wing root.
  
[[Image:Nr-23.jpg|thumb|none|350px|Norinco Type 23-2K 23mm]]
+
[[Image:Nr-23.jpg|thumb|none|350px|Type 23-2K 23mm]]
[[Image:BF2FantanGun.JPG|thumb|none|600px|A Norinco Type 23-2K mounted on a Q-5 Fantan in ''Battlefield 2'']]
+
[[Image:BF2FantanGun.JPG|thumb|none|600px|A Type 23-2K mounted on a Q-5 Fantan in ''Battlefield 2'']]
  
 
== Gryazev-Shipunov GSh-23 ==
 
== Gryazev-Shipunov GSh-23 ==
Line 573: Line 653:
  
 
== 2A38M Autocannon ==
 
== 2A38M Autocannon ==
 
+
A pair of [[2A38M autocannon]]s appear in the game as the main armament on the 2S6M Tunguska anti-aircraft vehicle used by the MEC faction as well as the Spetsnaz from the Special Forces pack. The 2A38M fire HE-Frag rounds at a high rate of fire and are devastating against unwary aircraft as well as infantry and soft ground targets.
A pair of [[2A38M autocannon]]s appear in the game as the main armament on the 2S6M Tunguska anti-aircraft vehicle used by the MEC faction as well as the Spetznaz from the Special Forces pack. The 2A38M fire HE-Frag rounds at a high rate of fire and are devastating against unwary aircraft as well as infantry and soft ground targets.
+
[[Image:2A38M cannon.jpg|thumb|none|350px|2A38M autocannon 30mm]]
 
 
[[Image:2a38m.jpg|thumb|none|350px|2A38M autocannon 30mm]]
 
 
[[Image:BF2Tunguska.JPG|thumb|none|600px|Twin 2A38M autocannons mounted on a 2S6M Tunguska in ''Battlefield 2'']]
 
[[Image:BF2Tunguska.JPG|thumb|none|600px|Twin 2A38M autocannons mounted on a 2S6M Tunguska in ''Battlefield 2'']]
  
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==Phalanx CIWS==
 
==Phalanx CIWS==
  
The [[M61 Vulcan#General Dynamics / Raytheon Phalanx Close-In Weapon System|Phalanx CIWS]] appears on some amphibious assault maps mounted on the USS ''Essex''. Though the ''Essex'' herself is immobile, the Phalanx turrets can be manned and used to engage attacking aircraft. The player controlling the Phalanx also controls an 8-tube RIM-7 Sea Sparrow missile launcher, both weapons using a common crosshair. Unlike the manually-operated installation seen in the game, the actual Phalanx system is computer controlled and once enabled, can automatically engage incoming enemy missiles.
+
The [[M61 Vulcan#General Dynamics / Raytheon Phalanx Close-In Weapon System|Phalanx CIWS]] appears on some amphibious assault maps mounted on the USS ''Essex''. Though the ''Essex'' herself is immobile, the Phalanx turrets can be manned and used to engage attacking aircraft. The player controlling the Phalanx also controls an 8-tube RIM-7 Sea Sparrow missile launcher (though in game terms this launcher's projectiles are identical to the AIM-9 Sidewinders used by aircraft), both weapons using a common crosshair. Unlike the manually-operated installation seen in the game, the actual Phalanx system is computer controlled and once enabled, can automatically engage incoming enemy missiles. The in-game Phalanx has an unrealistically slow rate of fire of only 900rpm, about a fifth of the system's actual rate of fire: the Sea Sparrow launcher fires at 120rpm with a 8 second reload after all 8 rounds are fired.
  
 +
The in-game Phalanx has a 360 degree traversal capability unlike the real Phalanx, which can only traverse 300 degree - 150 degree to either side of the neutral position. The shells fired are also high-explosive instead of the real Phalanx Block 1B's armor-piercing rounds, making it more similar to the Centurion C-RAM.
 
[[File:Phalanx CIWS 1B.jpg|thumb|none|350px|Phalanx Block 1B CIWS - 20x102mm]]
 
[[File:Phalanx CIWS 1B.jpg|thumb|none|350px|Phalanx Block 1B CIWS - 20x102mm]]
 
[[Image:BF2Phalanx.JPG|thumb|none|600px|A Phalanx CIWS in ''Battlefield 2''. Note the muzzle brake which indicates that this is a Block 1B variant.]]
 
[[Image:BF2Phalanx.JPG|thumb|none|600px|A Phalanx CIWS in ''Battlefield 2''. Note the muzzle brake which indicates that this is a Block 1B variant.]]
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Another anti-tank missile launcher available in the game is the [[HJ-8 Red Arrow]] missile launcher. Like the TOW, it too comes mounted on tripods or the Chinese WZ551 APC (despite the real WZ551 not being equipped with guided missile weapons) and can also be guided to the target after launch. It also has the same reloading and ammo charactersitics as the TOW mentioned above.
 
Another anti-tank missile launcher available in the game is the [[HJ-8 Red Arrow]] missile launcher. Like the TOW, it too comes mounted on tripods or the Chinese WZ551 APC (despite the real WZ551 not being equipped with guided missile weapons) and can also be guided to the target after launch. It also has the same reloading and ammo charactersitics as the TOW mentioned above.
  
[[Image:BaktarShikan3.jpg|thumb|none|350px|HJ-8 Red Arrow launcher and missile - 120mm]]
+
[[Image:BaktarShikan3.jpg|thumb|none|350px|Baktar-Shikan launcher, an HJ-8 Red Arrow variant produced under license by Pakistan, with missile - 120mm]]
 
[[Image:BF2HJ8.JPG|thumb|none|600px|A tripod-mounted HJ-8 Red Arrow in ''Battlefield 2'']]
 
[[Image:BF2HJ8.JPG|thumb|none|600px|A tripod-mounted HJ-8 Red Arrow in ''Battlefield 2'']]
 
[[Image:BF2HJ8WZ551.JPG|thumb|none|600px|An HJ-8 mounted on a WZ551 in ''Battlefield 2'']]
 
[[Image:BF2HJ8WZ551.JPG|thumb|none|600px|An HJ-8 mounted on a WZ551 in ''Battlefield 2'']]
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[[Image:BF2AT4BTR90.JPG|thumb|none|600px|An AT-14 Spriggan mounted on a BTR-90 in ''Battlefield 2'']]
 
[[Image:BF2AT4BTR90.JPG|thumb|none|600px|An AT-14 Spriggan mounted on a BTR-90 in ''Battlefield 2'']]
  
== FIM-92A Stinger ==  
+
== FIM-92 Stinger ==  
 +
 
 +
One of two SAM (Surface to Air Missiles) available in the game is the [[FIM-92 Stinger]], mounted in a twin launcher at American-controlled bases as well as a secondary weapon on M6 Linebacker anti-aircraft vehicles, the M6 having a 4-tube launcher on the side of the turret.
  
One of two SAM (Surface to Air Missiles) available in the game is the [[FIM-92A Stinger]], mounted in a twin turret at American-controlled bases as well as a secondary weapon on M6 Linebacker anti-aircraft vehicles, the M6 having a 4-tube launcher on the side of the turret.
+
[[File:Stinger mount.jpg|thumb|none|401px|FIM-92 Stinger DMS (dual mount system) - 70mm]]
 +
[[Image:BF2StingerTurret.JPG|thumb|none|600px|A twin FIM-92 Stinger mount in ''Battlefield 2'']]
  
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger launcher and missile - 70mm]]
+
[[File:M6 Linebacker missiles.jpg|thumb|none|500px|M6 Linebacker - 70mm]]
[[Image:BF2StingerTurret.JPG|thumb|none|600px|A twin FIM-92A Stinger turret in ''Battlefield 2'']]
+
[[Image:BF2StingerLinebacker.JPG|thumb|none|600px|A 4-tube Standard Vehicle Mounted Launcher on an M6 Linebacker in ''Battlefield 2'']]
[[Image:BF2StingerLinebacker.JPG|thumb|none|600px|A 4-tube FIM-92A Stinger launcher on an M6 Linebacker in ''Battlefield 2'']]
 
  
 
== QW-2 Vanguard 2 ==
 
== QW-2 Vanguard 2 ==
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== SA-18 Grouse ==
 
== SA-18 Grouse ==
  
The second SAM seen in the game is the [[SA-18 Grouse]], which is listed as the "SA-18 Igla" in-game, mixing its NATO designation with its Russian name. Like the Stinger, the SA-18 is also mounted in a twin turret at Chinese and MEC bases but is not mounted on either faction's anti-aircraft vehicles.
+
The second SAM seen in the game is the [[SA-18 Grouse]], which is listed as the "SA-18 Igla" in-game, mixing its NATO designation with its Russian name. Like the Stinger, the SA-18 is also mounted in a twin launcher at Chinese and MEC bases but is not mounted on either faction's anti-aircraft vehicles.
  
 
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm]]
 
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm]]
[[Image:BF2IglaTurret.JPG|thumb|none|600px|A pair of SA-18 Grouse missiles in a twin turret in ''Battlefield 2'']]
+
[[Image:BF2IglaTurret.JPG|thumb|none|600px|A pair of SA-18 Grouse missiles in a twin launcher in ''Battlefield 2'']]
  
 
=Grenades=
 
=Grenades=
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== M83 Smoke Grenade ==
 
== M83 Smoke Grenade ==
  
The only grenade available to the Assault class in the game is the [[AN/M8 smoke grenade#M83 Smoke Grenade|M83 smoke grenade]], though the player only gets one of these, so they must use it wisely. It generates a thick cloud of white smoke when thrown.
+
The Assault classes of all factions have access to the [[M83 smoke grenade]], unless they equip the G3; as that weapon lacks an underbarrel grenade launcher, they instead get the same four frag grenades the other classes have. It generates a thick cloud of white smoke when thrown.
  
 
[[Image:m87.JPG|thumb|none|200px|M83 smoke grenade]]
 
[[Image:m87.JPG|thumb|none|200px|M83 smoke grenade]]
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== M18A1 Claymore ==
 
== M18A1 Claymore ==
  
An alternate weapon of the Sniper class is the [[M18A1 Claymore]] anti-personnel mine. Unlike the real Claymore which operates via a detonator or tripwires, the in-game Claymore detonates whenever it senses enemy movement in front of the mine. In some earlier patches of the game they were indiscriminate, but this lead to so much accidental teamkilling that the current version removes the ability for friendlies to set off mines.
+
An alternate weapon of the Sniper class is the [[M18A1 Claymore]] anti-personnel mine. Unlike the real Claymore which operates via a detonator or tripwires, the in-game Claymore detonates whenever it senses enemy movement in front of the mine. In some earlier patches of the game they were indiscriminate, but this lead to so much accidental teamkilling that the current version removes the ability for friendlies to set off mines. Unfortunately, since there is no way to disable a Claymore without setting it off, this change also changed the Claymore into a one-way portable locked door requiring at least one human soul to unlock.
  
 
[[Image:M18a1 07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]
 
[[Image:M18a1 07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]

Latest revision as of 22:21, 7 October 2024

Battlefield 2 (2005)

Battlefield 2, released in 2005, is the sequel to Battlefield Vietnam, the third installment in the overall Battlefield series, and the series' first foray into the modern military setting, 2 years before the setting exploded into mainstream popularity with Call of Duty 4: Modern Warfare. As in earlier titles, Battlefield 2 contains no singleplayer campaign, allowing only singleplayer with bots and multiplayer.

Set in the modern day, Battlefield 2 base game features three factions: the United States Marine Corps (USMC), China, and the fictional army of the Middle Eastern Coalition (MEC). Battlefield 2 received one "expansion pack", Special Forces, and two "booster packs", Euro Force and Armored Fury. Special Forces added several new factions, including Navy SEALs, Special Air Service, MEC Special Forces (listed on this page as "MECSF" to prevent confusion with the Middle Eastern Coalition Special Forces class), Insurgents, Rebels, and Spetsnaz. Euro Force added the European Union (EU) faction, presumably representing some kind of unified EU army.

Released as a PC-only title, Battlefield 2 received a console spin-off for the Xbox and Playstation 2 consoles in later 2005, Battlefield 2: Modern Combat. The first Battlefield title to be released on the consoles, Battlefield 2: Modern Combat is substantially different to Battlefield 2, having a singleplayer campaign involving a war over Kazakhstan between China and NATO, and a quite different weapon selection.

Battlefield 2 was a popular game for modders, with the famous Project Reality mod being derived from the game.

The following weapons are used in the video game Battlefield 2:

Overview

Battlefield 2 features seven different classes, each with their own unique weapons and equipment:

  • Assault, who uses assault rifles and grenade launchers
  • Medic, who also uses assault rifles and have access medkits
  • Anti-Tank, who uses submachine guns (and one shotgun unlock option) and anti-tank rocket launchers
  • Engineer, who use shotguns (and one SMG unlock option) and have the wrench for vehicle repairs
  • Support, who use machine guns and have ammo boxes to supply their teammates
  • Special Forces, who use carbines and have access to C4 explosives
  • Sniper, who use sniper rifles

Basic weapons are faction-locked, with each class getting one default primary weapon option based on what their faction is. However, each class can also unlock two alternate primaries (at "tier one" and "tier two") which they can switch out their faction-determined primary weapon with, though the default primary weapons of SAS and EU classes tend to overlap with the unlocked primaries. While weapons may be first released in extra content packs, purchasing the extra content packs is not required for unlocking the alternate primaries.

Weapons do not track chambered +1 rounds in Battlefield 2, and there are no different reloads to account for chambered rounds. Reloads are done by magazines, with the previous magazine completely dumped upon reloading.

Handguns

Handguns are standard secondaries to all classes. The Special Forces and Sniper classes of every faction uses a silenced version of the standard faction pistol.

All handguns share the same animations based around different models. The player characters show a spectacular lack of handgun training with pistols, using the very amateur, very inaccurate "teacup grip", and having no trigger discipline during reloads.

A more technical error is that the pistols' hammers are not animated and always shown in the uncocked position, with only the MP-444 Bagira having the hammer instantly move to the cocked position then return upon firing. In reality, only the Beretta M9 has a Double Action Only variant.

The pistols' idle animation shows them being flipped around the index finger backwards once then forwards once.

Beretta M9

The Beretta M9 is the main sidearm for the USMC, EU, Navy SEALs, and SAS factions. It's an odd choice for the EU forces; although it might be standing in for the Beretta 92 variants used by countries like Italy or France. The SAS should be using a Browning Hi-Power (L9A1) or SIG-Sauer P226 (L105A1) as their main handgun. It is listed in-game as the "92FS", instead of the military "M9" designation. Perhaps most bafflingly, the unpatched the Beretta is one of the most accurate weapons in the game.

Beretta M9 - 9x19mm
An M9 Beretta in Battlefield 2
A silenced M9 Beretta in Battlefield 2

MP-444 Bagira

The MP-444 Bagira pistol is the main sidearm for the MEC, Spetsnaz, Rebels, and Insurgents factions. It is referred to inaccurately as the MR-444 instead of the accurate MP-444 designation, likely due to the misconception that the "MP" in MP-444 is Cyrillic instead of Latin. The weapon also appears to be modeled with the sights backwards; having the front sight blade at the rear of the weapon and the rear sights at the front of the slide.

While the MP-444 was presumably chosen as the Russian and Middle Eastern equivalent to the M9 and QSZ-92 in-game for the sake of balance, the pistol saw very rare use outside of Russia in real life. A much more accurate pistol of choice would be the Makarov PM and its silenced variant the Makarov PB.

MP-444 Bagira with magazine removed - 9x19mm
An MP-444 Bagira in Battlefield 2
A silenced MP-444 Bagira in Battlefield 2
MP-444's reload, note the modeled round.

Norinco QSZ-92

The Norinco QSZ-92 is the sidearm of the Chinese faction. For unknown reasons, the in-game QSZ-92 appears with a red hammer and slide release.

Norinco QSZ-92 - 9x19mm
A Norinco QSZ-92 in Battlefield 2
A silenced Norinco QSZ-92 in Battlefield 2

Submachine Guns

FN P90

The FN P90 is the EU Anti-Tank class' main weapon and is the second weapon unlock for the other factions' Anti-Tank classes. Its stats are similar to the MP7, but appears to have a slightly lesser rate of fire. Just like the same ammunition and damage complications of the MP7, the player can only carry 2 extra magazines and usually takes half and sometimes, the whole magazine, to take down another opponent.

FN P90 - 5.7x28mm
An FN P90 in Battlefield 2

Heckler & Koch MP5A3

The Heckler & Koch MP5A3, fitted with a Navy trigger group, is the main weapon of the USMC, US Navy SEALs, and SAS Anti-Tank classes. It is accurate on short ranges and to a lesser extent, on medium ranges. It is a relatively weak weapon in the game and often takes a whole magazine to take down an enemy.

Heckler & Koch MP5A3 with Navy trigger group - 9x19mm
A Heckler & Koch MP5A3 in Battlefield 2

Heckler & Koch MP7

The Heckler & Koch MP7 is the main weapon for the SAS Engineer class and the second weapon unlock for the Engineer class of other factions. Has a high rate of fire and a slightly higher damage and accuracy of a MP5. Since it has a large magazine of 40 rounds (despite being modeled with a 20-round magazine), the player can only carry a few extra magazines with them compared to 4 extra magazines of the medic and 6 with the assault classes, and to complicate things more, it usually takes half or nearly the whole magazine to take down an enemy, prompting the player to reload often.

The SAS didn't use the MP7 in real life; they use various MP5] variants.

Heckler & Koch MP7A1 - 4.6x30mm
A Heckler & Koch MP7A1 in Battlefield 2.

Norinco Type 85

The Norinco Type 85 is the main weapon of the Chinese Anti-Tank class. It is the only submachine gun without an alternate fire mode, operating in full auto only. Given this game's release in 2005, the QCW-05 was a brand-new submachine gun that had only begun production the same year, so the Type 85 was still in use.

Norinco Type 85 - 7.62x25mm Tokarev
A Norinco Type 85 in Battlefield 2

PP-19 Bizon-2

The PP-19 Bizon-2 is the main weapon for the MEC, Spetsnaz, Rebels, and Insurgents Anti-Tank classes. Almost has the same stats with the USMC Anti-Tank's MP5, but with an incorrect 45-round magazine (assuming the chambering is 9x18mm Makarov, it should hold 64 rounds; this was likely changed for the sake of balance).

The idle animation shows the character ejecting the magazine, throwing it up in the air, catching it, and then loading it back into the weapon. The idle animation is canceled by moving or firing the weapon, causing the magazine to instantly return to the gun. Battlefield 2 is one of the few games where the reload animation acknowledges (at least vaguely) the existence of the AK-type magazine release; most games, including later Battlefield games, tend to just yank the magazine straight off the gun.

Like the MP-444, the Bizon saw very little use outside of Russia; more appropriate submachine guns for the Rebel and Insurgent factions would be the older guns like the Skorpion, Uzi, or even the PPSh-41.

PP-19 Bizon-2 - 9x18mm Makarov
A PP-19 Bizon-2 in Battlefield 2

Shotguns

Benelli M4 Super 90

The Benelli M4 Super 90 semi-automatic shotgun appears in the game, only used by the EU Engineer class. It has high damage, low range, average accuracy and 6-round capacity. Its performance is somewhat similar to that of the Saiga-12.

Benelli M4 Super 90 - 12 Gauge
A Benelli M4 Super 90 in Battlefield 2

Norinco 982

The Norinco 982 shotgun, a Chinese clone of the Remington 870 shotgun, is the main weapon of the Chinese Engineer, referred to in-game as the "NOR982".

Norinco 982 - 12 Gauge
A Norinco 982 in Battlefield 2

Pancor Jackhammer MK3A1

The Pancor Jackhammer shotgun is the first weapon unlock for the Engineer class. It is a fully automatic shotgun with a seven round detachable cylinder (this is incorrect; it should hold 10 rounds). Does slightly more damage per hit than the DAO-12 semi-auto shotgun of the Anti-Tank class. Reload of the revolver style drum magazine takes several seconds. Good for close quarters combat.

An odd choice since only three prototypes were made and it was never used by any military.

Pancor Jackhammer MK3A1 - 12 Gauge
A Pancor Jackhammer in Battlefield 2.

Remington Model 870

The Remington Model 870 shotgun is the main weapon for the USMC and US Navy SEALs Engineers. It is fitted with ghost-ring sights and spare shotshell holders on the left side of the receiver. It is very accurate and powerful at close ranges, although relatively slow to fire and reload. It is listed in-game as the "M11-87", though the Remington Model 11-87 is semi-automatic and the weapon in the game is pump-action.

Remington Model 870 with high-capacity magazine tube and Mossberg ghost ring sights - 12 Gauge
A Remington Model 870 with ghost ring sights and spare shell holder in Battlefield 2 Both these modifications are bizarre; the shell holder is clearly empty, and the player seems to think shotgun sights are mere guidelines rather than actual rules.

Saiga-12K

The Saiga-12K semi-automatic shotgun is the main weapon of the MEC, Russian Spetsnaz, Rebels, and Insurgents Engineers. It is fitted with a side-folding stock, and referred to in-game as the "S12K". While it is relatively weaker than the pump-action shotguns used by the China and USMC, it is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. Also the box magazine is faster to reload than the other shotguns in the game.

Saiga-12K - 12 Gauge
A Saiga-12K in Battlefield 2

Cobray Street Sweeper / Sentinel Arms Striker-12 Hybrid

The "DAO-12" is a hybrid of the SWD/Cobray Street Sweeper and the Sentinel Arms Striker-12: it has the winding key of the former, but combined with the latter's thumb tab next to the trigger guard. It is the first weapon unlocked for the Anti-Tank class. While "DAO-12" is commonly mistaken for the weapon's actual name, "DAO" is only really used relative to the weapon's "Double Action Only" trigger, not the whole device. It has a 12-round drum magazine, but because of its big magazine capacity, it has a relatively weaker damage compared to other shotguns, and has a time consuming reload process.

The in-game reload animation is greatly simplified compared to reality. The player character simply loads the number of rounds fired (never advancing the drum between the rounds), then twists the winding key twice to finish the reload.

The weapon automatically ejects its fired shells, even though the Cobray Street Sweeper and the Sentinel Arms Striker-12 lack the automatic ejection capabilities (and the shell deflector) of the Armsel Protecta or the Penn Arms Striker-12, instead requiring the use of an ejector rod to manually eject.

Neither of those weapons were used by any of the militaries in the game.

SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge. Note the Cobray logo on the side.
Sentinel Arms Striker-12 civilian-legal 18" barrel with top folding stock - 12 gauge
The "DAO-12" in Battlefield 2.

Assault Rifles/Battle Rifles

AK-101

The AK-101 appears in the game, modeled with an AKM style gas block. It is the main weapon of the MEC, Russian Spetsnaz, Rebels, and Insurgents factions' Assault and Medic classes. The AK-101 comes with two magazines taped together "jungle style", and the Assault class' AK-101 also has a GP-30 grenade launcher equipped. It combines the accuracy of the USMC's M16A2 and the full auto hitting power of the PLA's AK-47.

The reload animation always shows the player character flipping the jungle-taped magazines and loading the alternate magazine, even if one was logically already emptied. The game also still follows the same reload logic of completely deleting the contents of the original magazine, despite the animation.

The AK-101 is not a standard weapon for any conventional army in real life, and is too uncommon for unconventional militaries like Rebels and Insurgents to use.

AK-101 - 5.56x45mm
An AK-101 in Battlefield 2

AK-47

The AK-47 is the main weapon of the Chinese Assault and Medic classes, and is also used by the MECSF Medic class. The Assault class' AK-47 is fitted with a GP-25 grenade launcher as described below.

The AK-47 is anachronistic for the Chinese PLA in reality, as the standard issue weapon for modern Chinese forces is currently the Norinco QBZ-95, having phased out the older Chinese AK-47 analogues, the Type 56 and the Type 81.

AK-47 - 7.62x39mm
An AK-47 in Battlefield 2

AKS-74U

The AKS-74U is the main weapon of the MEC, Spetsnaz, Rebels, and Insurgents' Special Forces classes. Its stats are mostly identical to the USMC counterpart, the M4A1. The AKS-74U in the game is colored in desert camouflage and it is fitted with a Kobra red dot sight. It is incorrectly labeled as the "AK-74U" in-game, and has a very short handguard akin to the JG "AK Beta-F" airsoft rifle.

AKS-74U - 5.45x39mm
Airsoft JG "AK Beta-F" rifle, for comparison
An AKS-74U with camouflage paint scheme and Kobra red dot sight in Battlefield 2

FAMAS F1

The default assault rifle of the EU Medic is the FAMAS F1. It has above average damage, high accuracy, and fire rate. Its magazine incorrectly holds 30 rounds, when the F1 version only holds 25. The FAMAS F1 is equipped with a scope.

FAMAS F1- 5.56x45mm
A FAMAS in Battlefield 2

FN F2000

The FN F2000 is the default option of the British SAS Assault class and the second weapon unlock for the other factions' Assault class. Excellent accuracy and damage. Has a somewhat severe recoil, but the resulting muzzle climb can be used to the player's advantage on standing targets since it means a burst to the torso will often cause one's aim to climb for a headshot. It comes equipped with the FN GL-1 grenade launcher as mentioned below and its standard configuration scope.

The SAS didn't use the F2000 in real life; their main rifles are the foreign-made Colt C8 and Heckler & Koch rifles.

FN F2000, 5.56x45mm, with FN GL-1 40mm grenade launcher
An FN F2000 with FN GL-1 in Battlefield 2

FN SCAR-H

The first generation battle rifle version of the FN SCAR, the FN SCAR-H is exclusively used by the US Navy SEALs' Assault class. It has similar stats to its lighter caliber version, like its accuracy and recoil. Since it uses heavier 7.62x51mm ammunition than the SCAR-L's 5.56x45mm, it has more stopping power. Comes configured in the game with an M68 Aimpoint red dot scope, Grippod foregrip, and a shorter barrel.

It is one of only two weapons in the game used by the Assault class that does not feature an under-barrel grenade launcher, the other being the Heckler & Koch G3A3 mentioned below. It should also be noted that it holds 30 rounds despite using a 20-round magazine.

FN SCAR-H with M68 Aimpoint red dot scope and Grippod foregrip - 7.62x51mm NATO
An FN SCAR-H in Battlefield 2

FN SCAR-L

The first generation FN SCAR-L is the main weapon for the US Navy SEALs Special Forces class, and is the also second weapon unlock for the Special Forces class. The FN SCAR-L in the game is fitted with an M68 Aimpoint scope and a Grippod foregrip.

FN SCAR-L with M68 Aimpoint scope and Grippod foregrip - 5.56x45mm
An FN SCAR-L in Battlefield 2

Heckler & Koch G3A3

The Heckler & Koch G3A3 is the first weapon unlock for the Assault class. Extremely accurate and powerful, but its 20 round magazine reduces its ability for continuous fire in close quarters combat. Notable for being one of the most powerful small arms in the game capable of full auto, tying with the PKM. It is also one of only two weapons used by the Assault class that does not feature an underbarrel grenade launcher, the other being the FN SCAR-H mentioned above.

Heckler & Koch G3A3 - 7.62x51mm NATO
A Heckler & Koch G3A3 in Battlefield 2

Heckler & Koch G36C

The Heckler & Koch G36C is the first weapon unlock for the Special Forces class, fitted with a RIS foregrip. It has a somewhat average damage, but its low recoil and high accuracy on both single and full automatic fire make it a quite popular weapon on most game servers. Interestingly, the in-game underbarrel rail is full-length, covering the entire bottom of the forearm instead of just the front.

Heckler & Koch G36C with vertical foregrip - 5.56x45mm
A Heckler & Koch G36C in Battlefield 2

Heckler & Koch G36KV

Another G36 variant in the game is the Heckler & Koch G36KV, the export version of the G36K carbine, referred to as the "G36K" in-game. The weapon is exclusively used by the SAS Special Forces class. It is capable of fully automatic fire and (incorrect) 3-round burst. It has a rail top instead of the standard ZF 3x4° dual sight system on normal G36K's, and also has a strip of underbarrel rails.

Heckler & Koch G36KV with rail top - 5.56x45mm
A Heckler & Koch G36KV in Battlefield 2

Heckler & Koch G36KV (as "G36E")

The same Heckler & Koch G36KV model with with an extended barrel and foregrip appears as the "G36E", which refers to an export variant of the original full-length G36. It is the British SAS Medic class' main weapon and the second weapon unlock for the Medic class.

Heckler & Koch G36KV with rail top - 5.56x45mm
The "G36E" in Battlefield 2. Note the G36K 4-vent handguard and extended barrel.

Heckler & Koch G36KV (as "MG36")

The same Heckler & Koch G36KV model modified with a long barrel, bipod (replacing the underbarrel rails), and using Beta-C drums appears as the "MG36", which refers to a rare LMG variant of the G36. It is the main weapon for the British SAS Support class and the second weapon unlock for the Support class. Can be considered a cross between the M249 and the PKM, it somewhat has the accuracy of the PKM and a rate of fire close to that of the M249. In the game, it can fire with either in full auto, or (an incorrect) 3-round burst. The PKM is required to unlock the "MG36."

Heckler & Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm
Configuration typically called "MG36;" actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO
The "MG36" in Battlefield 2. Note the G36K 4-vent handguard and extended barrel: real MG36s used the full-size G36 handguard with an 18.9-inch barrel.

Heckler & Koch HK53

The Heckler & Koch HK53 appears in the hands of the EU Special Forces class as the "HK53A3". The SAS also used the HK53 in real life, though in-game they have the G36KV instead. In-game it holds 40 rounds, despite being modeled with a 25-round magazine and has full auto and 3-round burst capabilities. It has high damage and accuracy and average rate of fire.

Heckler & Koch HK53 - 5.56x45mm
A Heckler & Koch HK53 in Battlefield 2

L85A1

The L85A1 is the first weapon unlock for the Medic class. It is a quite popular weapon because of its damage and accuracy, but is becoming overshadowed by the G36E mentioned above. Single shot is recommended for medium-long range use. Its fully automatic fire mode is recommended only for close quarters combat and to a lesser extent, short to medium range. Comes equipped with its commonly-issued SUSAT 4x scope.

L85A1 with SUSAT scope - 5.56x45mm
A L85A1 in Battlefield 2.

L85A2

The L85A2 appears in the hand of the EU factions' Assault class. It has higher accuracy capabilities on full automatic than its predecessor, the L85A1, and somewhat higher damage. It comes equipped in-game without a SUSAT scope, instead using the iron sight/carry handle assembly and an underslung Heckler & Koch AG36 grenade launcher, as mentioned below.

L85A2 - 5.56x45mm
An L85A2 in Battlefield 2

M16A2 Rifle

The M16A2 rifle is the main weapon for the USMC Assault and Medic classes and the US Navy SEALs' Medic class. The Assault class' M16A2 comes equipped with an M203 grenade launcher, as described below. It has excellent accuracy on single shot mode, while its 3-round burst is useful in short-medium range. Interestingly, all classes and all factions in the game come with the M16A2's current-issue M9 bayonet as a last-ditch defensive weapon, but no weapons can mount a bayonet on them.

Colt M16A2 - 5.56x45mm
An M16A2 in Battlefield 2

M4A1 Carbine

The M4A1 carbine (called the three-round burst "M4" in-game) is the main weapon of the USMC Special Forces class. Weaker than the M16A2 but has full auto capabilities, possibly has more accuracy, and lesser recoil. The M4A1 in the game is fitted with an M68 Aimpoint red dot scope and a flip-up rear sight which is only present for aesthetic purposes.

A modeling error on the in-game weapon is seen in that the battery compartment for the M68 Aimpoint is on the wrong side; shown being on the left side instead of the right. Also, when looking through the Aimpoint, the M4A1's front sight disappears, which is incorrect as the optic mounted should see through to the front post iron sight.

A shorter-barreled version of the M4A1, the Colt Model 933 appears on promotional material for the game (such as the box art shown above), but is never seen in-game.

Colt M4A1 carbine with M68 Aimpoint red dot scope and RIS foregrip - 5.56x45mm
An M4A1 carbine with an M68 Aimpoint red dot scope in Battlefield 2

Norinco QBZ-95B

The Norinco QBZ-95B is the main weapon for the Chinese Special Forces class. Extremely accurate and above average damage, it is incorrectly labeled as the "QBZ-97" in-game, which is a full-length export variant using STANAG magazines. The charging handle does not reciprocate, even though the real weapon's does.

It is somewhat slow to reload; the animation showing the character taking a moment to look at the magazine (which amusingly doesn't have any rounds in it) before loading it into the weapon. Incidentally, the magazine inspect motion became something of a staple for the Project Reality series of BF2 mods, with the reload animation of every single weapon involving a magazine inspect animation, a trait that carried all the way to Project Reality's spiritual successor, Squad.

Norinco QBZ-95B - 5.8x42mm
A Norinco QBZ-95B in Battlefield 2

Sniper Rifles

Accuracy International Arctic Warfare

The Accuracy International Arctic Warfare is used as the main weapon by the EU Sniper, with strips of camouflage cloth material on the barrel. It is the second weapon unlock for the other factions' Sniper classes. Its extremely thin scope reticule and high accuracy make it one of the most popular weapons in the whole game.

Accuracy International Arctic Warfare - 7.62x51mm NATO
An Accuracy International Arctic Warfare in Battlefield 2

Barrett M95

The Barrett M95, with a camouflage paint scheme, is the first weapon unlock for the Sniper class. Required if the player wants to unlock the L96A1. It has high damage, and a scope with a fuzzy crosshair making it a little harder to make headshots at long ranges where the view of the target is restricted from the weather (fog, etc). With the its ability to penetrate the glass canopies of aircraft (the only small arm in-game capable of doing this) and extremely long range, it is very popular amongst players.

Barrett M95 - .50 BMG
A Barrett M95 in Battlefield 2

M24 SWS

The M24 Sniper Weapon System is the main weapon for the USMC, British SAS, and US Navy SEALs' Sniper classes, despite the real-life Marine Corps using the M40 sniper rifle (the M24 is used by the US Army). It uses detachable box magazines, and is equipped with a Harris bipod and custom camouflage. Both the M24 and the M40 are derived from the Remington Model 700 series civilian hunting rifles. Despite being overshadowed by the L96A1, it possesses the same accuracy.

M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO
An M24 SWS in Battlefield 2

Norinco QBU-88

The Norinco QBU-88 with a camo paint scheme, referred to in-game as the "Type 88", is the main weapon for the Chinese Sniper class. Has almost the same stats as the MEC Sniper's SVD.

Norinco QBU-88 - 5.8x42mm
A Norinco QBU-88 in Battlefield 2

SVD Dragunov

The SVD Dragunov is the main weapon for the MEC, Russian Spetsnaz, Rebels and Insurgents factions' Sniper classes. One of the weaker of the sniper rifles in the game, its semi automatic option compensates against other bolt action weapons. It is also fitted with synthetic handguards, but retains a wooden stock.

Dragunov SVD - 7.62x54mm R
An SVD Dragunov in Battlefield 2

Machine Guns

Heckler & Koch HK21E

The Heckler & Koch HK21E is the general purpose machine gun used by the EU Support class, referred to as the "HK21" in-game, despite being the modernized HK21E version. It has high damage, range and great accuracy with a 200 round ammo drum. There are no ways to unlock the weapon and spawn with it while playing different factions.

Heckler & Koch HK21E - 7.62x51mm NATO
A Heckler & Koch HK21E in Battlefield 2

Norinco QJB-95

The Norinco QJB-95, referred to in-game as the "Type 95", is the main weapon for the Chinese Support class. It has average accuracy and damage. It can also be found as a stationary turret on some maps, and as a secondary weapon on Chinese Fast Attack Vehicles.

Norinco QJB-95 with 100-round drum magazine - 5.8x42mm
A Norinco QJB-95 in Battlefield 2
A Norinco QJB-95 in a defensive position in Battlefield 2
A Norinco QJB-95 mounted on a Fast Attack Vehicle in Battlefield 2

PKM Machine Gun

The PKM machine gun is the first weapon unlock for the Support class. It is highly accurate, even at long range, and is one of the most powerful fully automatic small arms in the game, tying with the G3A3. The PKM's slow rate of fire hampers its close quarters effectiveness, but makes it controllable when firing in longer bursts.

PKM machine gun - 7.62x54mm R
A PKM machine gun in Battlefield 2.

RPK-74 Light Machine Gun

The RPK-74 is the main weapon for the MEC, Russian Spetsnaz, Rebels, and Insurgents factions' Support class. The RPK-74 in the game is inaccurately shown with a 7.62x39mm 75-round drum magazine found on the original RPK instead of a normal RPK-74's 45-round box magazine. More accurate and powerful than the USMC's M249 SAW, but slightly less rate of fire.

RPK-74 - 5.45x39mm
An RPK-74 in Battlefield 2

M249 SAW

The M249 SAW is the main weapon of the USMC and US Navy SEALs Support class. Has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto. Should only fire on short 1-4 shot bursts for better results.

It is also shown with the straight carry handle of the original FN Minimi instead of the M249's angled carry handle, and the older-style muzzle brake. It also ejects spent shells directly to the right instead of ejecting them at an angle downwards.

Amusingly, if left idle the player character will stroke and then pat the M249's forend in a manner that seems to be a reference to Shepherd's habit of petting the Spore Launcher in Half-Life: Opposing Force.

M249 SAW 5.56x45mm with 200-round ammo drum
An M249 SAW in Battlefield 2

Grenade Launchers

Federal Gas Riot Gun

The Federal gas riot gun appears as part of the Special Forces expansion pack, being used by all factions' Support class, fitted with a wooden vertical foregrip. It fires teargas rounds that will render enemies temporarily unable to effectively defend themselves, though the effects can be countered by using gas masks.

It's an unusual weapon for the modern battlefield, and rather anachronistic at that; of the (real) factions that currently appear in-game, only the British Army had ever used the weapon, who had since replaced it with the ARWEN 37. For the rest of the factions, the role of the riot gun is often served by standard grenade launchers (like underbarrel grenade launchers) with riot control rounds.

Federal M201-Z gas gun - 37mm
Federal M203-A gas gun - 37mm.
A Federal gas riot gun in Battlefield 2

FN GL-1 Grenade Launcher

The FN GL-1 grenade launcher appears in the game as the "EGLM", mounted on the FN F2000.

FN GL-1, 40mm, mounted on an FN F2000, 5.56x45mm
An FN GL-1 mounted on an FN F2000 in Battlefield 2

GP-25

The GP-25 grenade launcher is mounted on the Chinese Assault class' AK-47.

GP-25, 40mm, mounted on an AKM, 7.62x39mm
A GP-25 grenade launcher mounted on an AK-47 in Battlefield 2

GP-30

The GP-30 grenade launcher is mounted on the MEC, Spetsnaz, Rebel, and Insurgent Assault classes' AK-101.

GP-30, 40mm, mounted on an AK-101, 5.56x45mm
A GP-30 grenade launcher mounted on an AK-101 in Battlefield 2

L123A2 Grenade Launcher

The L123A2 grenade launcher is mounted on the L85A2 rifle. It is listed in-game as the "AG36" despite the British designation of "L123A2" when used with the L85A2 rifle. It is also erroneously modeled with the ladder sight mounted on top of the handguard instead of on the left-hand side.

Airsoft L85A2 fitted with Airsoft L123A2 grenade launcher
An L123A2 grenade launcher mounted on an L85A2 in Battlefield 2

M203 Grenade Launcher

The M203 grenade launcher is mounted on the USMC Assault class' M16A2. A direct hit can destroy a Fast Attack Vehicle in one shot and a truck in two shots.

M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm
An M203 grenade launcher mounted on an M16A2 in Battlefield 2

Rocket/Missile Launchers

ERYX

The ERYX is the man-portable missile launcher for the MEC, Russian Spetsnaz, and Chinese Anti-Tank classes. Russia and China do not use it in real-life; more appropriate choices would be the AT-13 Saxhorn-2 for the Russians, and the Hongjian-8 for the Chinese respectively. The MEC, being a group of Middle Eastern nations, might conceivably use it if the group includes Turkey (which produces ERYX under license), but would be more likely to use the AT-13 Saxhorn-2, BGM-71 TOW, or the latter's Iranian clone, Toophan.

The missile can be steered towards the target by the player, but unlike the SRAW, the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.

Tripod-mounted ERYX launcher - 137mm
An ERYX in Battlefield 2

FGM-172A SRAW

The FGM-172 SRAW is the main rocket launcher for the USMC, US Navy SEALs, British SAS, and EU Anti-Tank classes. The British Army tested the Kestrel derivative of the SRAW in 2000 before adopting the MBT LAW in 2002 instead. The missile can be steered towards the target by the player much better than the ERYX. Unlike the real SRAW which is a "fire and forget" weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.

FGM-172A SRAW - 139.7mm
An FGM-172 SRAW in Battlefield 2

RPG-7

The RPG-7, fitted with a PGO-7 scope, appears as the main rocket launcher for the Rebel and Insurgent factions. Despite being a Russian launcher, the Spetsnaz (inaccurately) use the ERYX instead. Unlike the other anti-tank weapons, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. It should also be noted that the reticle of the PGO-7 scope mounted on the weapon in the game is rather crude; a simple crosshair pattern instead of the more intricate reticle of the real PGO-7 scope.

RPG-7 with PG-7VM rocket and PGO-7 scope - 40mm
An RPG-7 in Battlefield 2

Mounted Weaponry

Browning M2HB Heavy Machine Gun

The Browning M2HB heavy machine gun is mounted on most USMC land vehicles including the DPV (Desert Patrol Vehicle), M1A2 Abrams, the EU's Challenger 2 & Leopard 2A6 tanks (despite neither the Challenger nor the Leopard ever using this weapon in real life) and the Humvee, the Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire, as well as on the backs of pickup trucks in the Special Forces expansion pack. The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun. Also, the M2HB's on the EU tanks have no visible ammo belts or boxes.

Browning M2HB in vehicle mount - .50 BMG
A Browning M2HB on a Desert Patrol Vehicle in Battlefield 2
A Browning M2HB on a pickup truck in Battlefield 2
A Browning M2HB on a Humvee in Battlefield 2
A Browning M2HB on an M1A2 Abrams in Battlefield 2
A Browning M2HB on a Challenger 2 in Battlefield 2
A Browning M2HB on a Leopard 2A6 in Battlefield 2

Browning M3 Heavy Machine Gun

The Browning M3 heavy machine gun appears in the game dual-mounted on the MEC factions' Eurocopter EC635 scout helicopter in HMP-400 gun pods.

Browning M3 .50 BMG
A Browning M3 in an HMP-400 gun pod on a Eurocopter EC635 in Battlefield 2

M240C Machine Gun

In some maps, the player can control M1A2 Abrams tanks (an anachronism; the US Marines use the M1A1, not the M1A2) which use an M240C machine gun as a secondary weapon in a coaxial mounting parallel to the main gun, the M240C being highly accurate and powerful, though less powerful than the Browning M2HB mentioned above. The M240C also appears coaxially mounted on M6 Linebacker anti-aircraft vehicles but is not useable. The USMC, EU, & SAS' LAV-25 APC's are erroneously shown as having their coaxial M240C's deleted.

M240C machine gun - 7.62x51mm NATO
An M240C machine gun coaxially mounted in an M6 Linebacker in Battlefield 2
An M240C machine gun coaxially mounted in an M1A2 Abrams tank in Battlefield 2

MG3A1 Machine Gun

In some of the Euro Force booster pack maps, the player can control Leopard 2A6 tanks which use an MG3A1 machine gun coaxially mounted next to the main gun, though it is not externally visible unless firing. One goof about the Leopard 2A6 tanks in the game is that they have no MG3A1 at the Loader's hatch, being inaccurately shown with a Browning M2HB heavy machine gun instead as mentioned above.

MG3 - 7.62x51mm NATO
A Leopard 2A6 firing its' coaxial MG3A1 machine gun in Battlefield 2

PKT Machine Gun

The T-90 tank used by the MEC and the Russian Spetsnaz employs a PKT machine gun in a coaxial mounting next to the main gun. The BMP-3 APC introduced in the Special Forces expansion pack also uses a PKT, though the muzzle flash is incorrectly shown coming from the 30mm autocannon mounted parallel to the 100mm main gun, as shown in the screenshot below. Two more PKT machine guns are mounted in the bow of the hull, but are not usable.

PKT machine gun with 250-round ammo box - 7.62x54mm R
A BMP-3 firing its PKT machine gun in Battlefield 2
A PKT machine gun mounted in a T-90 tank in Battlefield 2.

RPK-74

The RPK-74, aside from being carried by infantry, can also be found as a stationary turret on some maps. It is also mounted on some of the MEC vehicles such as the Fast Attack Vehicle and on the dashboard of pickup trucks in the Special Forces expansion pack.

RPK-74 - 5.45x39mm
An RPK-74 in a defensive position in Battlefield 2
An RPK-74 mounted on a Fast Attack Vehicle in Battlefield 2
An RPK-74 mounted on a pickup truck in Battlefield 2

M249 SAW

The M249 SAW can be found as a stationary turret on some maps. It is also mounted as a secondary weapon on the LSV (Light Support Vehicle) and the RIB (Rigid Inflatable Boat) and on 6-wheeled ATV's (called the "Desert Raider" in-game) in the Special Forces expansion pack; one on top and one for each of the front two passengers.

M249 SAW 5.56x45mm with 200-round ammo drum
An M249 SAW in a defensive position in Battlefield 2
An M249 SAW mounted on a Desert Patrol Vehicle in Battlefield 2
An M249 SAW mounted on top of a "Desert Raider" ATV in Battlefield 2
An M249 SAW mounted on the front passenger position of a "Desert Raider" ATV in Battlefield 2
An M249 SAW mounted on a Rigid Inflatable Boat in Battlefield 2

GE M134 Minigun

The GE M134 Minigun is mounted on UH-60 Blackhawk helicopters in the game used by the USMC (another inaccuracy; the Marine Corps does not use any version of the UH-60, instead using their own helicopters such as the CH-53, CH-46, or UH-1) and the US Navy SEALs & British SAS (despite the British not using the UH-60 either) in the Special Forces expansion pack.

GE M134 Minigun with flash suppressor - 7.62x51mm NATO
A GE M134 Minigun on an UH-60 Blackhawk in Battlefield 2

General Dynamics GAU-17/A

General Dynamics GAU-17/A Miniguns appear mounted on AH-6 Little Bird helicopters in the Armored Fury maps.

General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO
A GAU-17/A Minigun on an AH-6 Little Bird in Battlefield 2

Type 85 Heavy Machine Gun

The Type 85 heavy machine gun appears as the Chinese answer to the American & EU M2HB and the MEC's Kord, mounted on Type 98 tanks, Fast Attack Vehicles, NJ2046 light trucks (with a gun shield) and door-mounted on the Changhe Z-8 helicopter.

Type 85 heavy machine gun - 12.7x108mm
A Type 85 heavy machine gun on a Chinese Type 98 tank in Battlefield 2
A Type 85 heavy machine gun on a Chinese Fast Attack Vehicle in Battlefield 2
A Type 85 heavy machine gun on a Chinese NJ2046 light truck in Battlefield 2
A Type 85 heavy machine gun door-mounted on a Changhe Z-8 helicopter in Battlefield 2

Kord Heavy Machine Gun

The Kord heavy machine gun is mounted on all MEC vehicles such as the T-90 tank, the GAZ-3937 "Vodnik" light truck (with a gun shield to protect the gunner), FAV (Fast Attack Vehicle) and the Mi-17 Hip-H helicopter.

Kord heavy machine gun with ammo box - 12.7x108mm
A Kord heavy machine gun on a T-90 tank in Battlefield 2
A Kord heavy machine gun on a GAZ-3937 "Vodnik" in Battlefield 2
A Kord heavy machine gun on a Fast Attack Vehicle in Battlefield 2
A Kord heavy machine gun on an Mi-17 Hip-H helicopter in Battlefield 2

M242 Bushmaster Chaingun

The LAV-25 APC's and M6 Linebackers used by the Marines and EU factons come equipped with an M242 Bushmaster chaingun as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 mounted on the M6 Linebacker fires a high-explosive fragmentation round intended for use against enemy aircraft that packs a bit less punch and is a bit less accurate than the ammo used by the LAV-25, though the LAV-25 is still capable of downing enemy choppers with its M242. It is also the only vehicle-mounted automatic weapon in the game with a limited ammo supply.

M242 Bushmaster chaingun - 25mm
An M242 Bushmaster chaingun mounted on an LAV-25 in Battlefield 2
An M242 Bushmaster chaingun mounted on an M6 Linebacker in Battlefield 2

M230 Chain Gun

The M230 chain gun appears in the game as the secondary armament of AH-64 Apache helicopters introduced in the Special Forces expansion pack, used by the British SAS and Navy SEALs factions.

M230 chain gun 30mm
An M230 chain gun mounted on an AH-64 Apache in Battlefield 2

Shipunov 2A42

The Shipunov 2A42 appears in the game as the secondary armament of the Mi-28 Havoc helicopter used by the MEC faction as well as the BTR-90 APC used by the MEC. It is also mounted on the BMP-3 APC used by the Russian Spetsnaz and Insurgent factions in the Special Forces expansion pack, but as mentioned above the BMP-3's PKT machine gun is shown firing from the 2A42's muzzle instead. Some maps will have disabled BTR-90's, complete with non-functional 2A42's.

Shipunov 2A42 30mm
A Shipunov 2A42 mounted on an Mi-28 Havoc in Battlefield 2
A Shipunov 2A42 mounted on a BTR-90 in Battlefield 2
A BMP-3 firing its PKT machine gun from the muzzle of the Shipunov 2A42 in Battlefield 2

Yakushev-Borzov Yak-B

The Yakushev-Borzov Yak-B appears in the game as the secondary armament of Mi-24 Hind-D helicopters of the MEC Special Forces in the Special Forces expanson pack.

Yakushev-Borzov Yak-B 12.7x108mm
A Yakushev-Borzov Yak-B mounted in an Mi-24 Hind-D in Battlefield 2

M61 Vulcan

The M61 Vulcan 20mm Gatling cannon appears in the game as the secondary armament of the US F/A-18A Hornet and the US & EU F-15E Strike Eagle. It can be used to engage both airborne and ground targets. It should be noted that the cannons mounted on jets in the game (including the M61) are the only machine guns in the game that will not overheat with prolonged fire.

M61 Vulcan - 20mm
The firing port for an M61 Vulcan in an F/A-18A Hornet in Battlefield 2
An M61 Vulcan mounted in an F-15E Strike Eagle in Battlefield 2

GAU-22/A

The General Dynamics GAU-22/A appears in the game as the secondary armament of the F-35B Lightning II fighters used by the USMC faction on some maps. The gun is incorrectly shown being mounted in the nose of the aircraft with the firing port just forward of the canopy, just as with the M61 Vulcan on the F/A-18 Hornet mentioned above.

GAU-22/A 25mm
A GAU-22/A mounted on an F-35B Lightning II (highlighted by the crosshairs) in Battlefield 2

GAU-8/A Avenger

The General Electric GAU-8/A Avenger appears as part of the Armored Fury expansion pack as the secondary armament on the US A-10A Thunderbolt II ground-attack jet.

GAU-8/A Avenger 30mm
A GAU-8/A Avenger mounted on an A-10A Thunderbolt II in Battlefield 2

Mauser BK-27

The Mauser BK-27 appears in the game as the secondary weapon of the Eurofighter Typhoon used by the EU faction on some maps. The BK-27 is incorrectly shown firing from the left-hand side of the nose just forward of the canopy, where in reality part of the aircraft's targeting systems are located.

Mauser BK-27 27mm
A Mauser BK-27 in a Eurofighter Typhoon in Battlefield 2

GIAT 30

The Eurocopter Tiger attack helicopter used by the EU faction comes armed with a chin-mounted GIAT 30 as its secondary armament.

GIAT 30 30mm
A GIAT 30 mounted on a Eurocopter Tiger in Battlefield 2

Berezin UBK

The Berezin UBK appears in the game as the primary weapon on the PLA factions' WZ-11 scout helicopter.

Berezin UBK (for the wings) - 12.7x108mm
A Berezin UBK mounted on a WZ-11 helicopter in Battlefield 2

Type 23-2K

The Type 23-2K, the Chinese copy of the Soviet Nudelman-Rikhter NR-23, appears in the game as the cannon armament on the Q-5 Fantan ground-attack aircraft used by the PLA faction. The game incorrectly shows the Fantan as having a single gun mounted on the right side of the nose, despite the real Q-5 having one mounted in each wing root.

Type 23-2K 23mm
A Type 23-2K mounted on a Q-5 Fantan in Battlefield 2

Gryazev-Shipunov GSh-23

The Gryazev-Shipunov GSh-23 appears in the game as the secondary armament on the Chengdu J-10 fighters used by the Chinese PLA faction, though is incorrectly shown in-game as a single-barreled weapon.

GSh-23 23mm with ammo belt
A Gryazev-Shipunov GSh-23 mounted on a Chengdu J-10 in Battlefield 2

Gryazev-Shipunov GSh-30-1

The Gryazev-Shipunov GSh-30-1 appears in the game as the secondary armament of the MiG-29 Fulcrum and Su-34 Fullback used by the MEC faction and the Su-30 Flanker-C used by the Chinese PLA faction.

Gryazev-Shipunov GSh-30-1 with ammo belt 30mm
A Gryazev-Shipunov GSh-30-1 mounted in a MiG-29 Fulcrum in Battlefield 2
A Gryazev-Shipunov GSh-30-1 mounted in an Su-30 Flanker-C in Battlefield 2
A Gryazev-Shipunov GSh-30-1 mounted in an Su-34 Fullback in Battlefield 2

Gryazev-Shipunov GSh-30-2

The Gryazev-Shipunov GSh-30-2 appears as part of the Armored Fury expansion pack, serving as the secondary armament on the MEC faction's Su-25TM Frogfoot ground-attack jet.

Gryazev-Shipunov GSh-30-2 30mm with unfired rounds
A Gryazev-Shipunov GSh-30-2 mounted in an Su-25TM Frogfoot in Battlefield 2

2A38M Autocannon

A pair of 2A38M autocannons appear in the game as the main armament on the 2S6M Tunguska anti-aircraft vehicle used by the MEC faction as well as the Spetsnaz from the Special Forces pack. The 2A38M fire HE-Frag rounds at a high rate of fire and are devastating against unwary aircraft as well as infantry and soft ground targets.

2A38M autocannon 30mm
Twin 2A38M autocannons mounted on a 2S6M Tunguska in Battlefield 2

Type 87 Autocannon

The Type 87, a 25mm Chinese copy of the Russian ZU-23, appears in the game as the primary armament of the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction. It fires HE-Frag ammo with a rate of fire comparable to that of the guns on the Tunguska mentioned above.

Type 87 25mm
Four type 87 autocannons mounted on a PGZ-95 in Battlefield 2

M197 Vulcan

The M197 Vulcan cannon, the three-barreled version of the aforementioned M61 Vulcan, appears in the game as the secondary armament of USMC AH-1Z Super Cobra attack helicopters.

M197 Vulcan - 20mm
An M197 Vulcan mounted in an AH-1Z Super Cobra in Battlefield 2

Phalanx CIWS

The Phalanx CIWS appears on some amphibious assault maps mounted on the USS Essex. Though the Essex herself is immobile, the Phalanx turrets can be manned and used to engage attacking aircraft. The player controlling the Phalanx also controls an 8-tube RIM-7 Sea Sparrow missile launcher (though in game terms this launcher's projectiles are identical to the AIM-9 Sidewinders used by aircraft), both weapons using a common crosshair. Unlike the manually-operated installation seen in the game, the actual Phalanx system is computer controlled and once enabled, can automatically engage incoming enemy missiles. The in-game Phalanx has an unrealistically slow rate of fire of only 900rpm, about a fifth of the system's actual rate of fire: the Sea Sparrow launcher fires at 120rpm with a 8 second reload after all 8 rounds are fired.

The in-game Phalanx has a 360 degree traversal capability unlike the real Phalanx, which can only traverse 300 degree - 150 degree to either side of the neutral position. The shells fired are also high-explosive instead of the real Phalanx Block 1B's armor-piercing rounds, making it more similar to the Centurion C-RAM.

Phalanx Block 1B CIWS - 20x102mm
A Phalanx CIWS in Battlefield 2. Note the muzzle brake which indicates that this is a Block 1B variant.

BGM-71 TOW

One of several Anti-tank missile weapons available in the game is the BGM-71 TOW missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on the USMC & EU's LAV-25 armored personnel carriers (despite the LAV-25 not having this weapon in real life) and on Humvees used by the US Navy SEALs and British SAS in the Special Forces expansion pack. It can be steered towards the target after launch, and a skilled player can also engage helicopters with it at close range. It should also be noted that the LAV-mounted TOW launchers take longer to reload than the tripod-mounted ones, and also have a limited ammo supply whereas the tripod mounted launchers reload quicker and have infinite ammo.

BGM-71 TOW mounted on M220 tripod - 152mm
A tripod-mounted BGM-71 TOW in Battlefield 2
A BGM-71 TOW mounted on a Humvee in Battlefield 2
A pair of BGM-71 TOW launchers mounted on an LAV-25 in Battlefield 2

HJ-8 Red Arrow

Another anti-tank missile launcher available in the game is the HJ-8 Red Arrow missile launcher. Like the TOW, it too comes mounted on tripods or the Chinese WZ551 APC (despite the real WZ551 not being equipped with guided missile weapons) and can also be guided to the target after launch. It also has the same reloading and ammo charactersitics as the TOW mentioned above.

Baktar-Shikan launcher, an HJ-8 Red Arrow variant produced under license by Pakistan, with missile - 120mm
A tripod-mounted HJ-8 Red Arrow in Battlefield 2
An HJ-8 mounted on a WZ551 in Battlefield 2

AT-14 Spriggan

The AT-14 Spriggan appears in the game erroneously mounted on the MEC faction's BTR-90 APC which, like the WZ551 and LAV-25, is devoid of missile armament in real life. It functions identically to the other APC's missiles, but is unique in that it does not have a tripod-mounted version for infantry use.

AT-14 Spriggan 152mm launcher and missile
An AT-14 Spriggan mounted on a BTR-90 in Battlefield 2

FIM-92 Stinger

One of two SAM (Surface to Air Missiles) available in the game is the FIM-92 Stinger, mounted in a twin launcher at American-controlled bases as well as a secondary weapon on M6 Linebacker anti-aircraft vehicles, the M6 having a 4-tube launcher on the side of the turret.

FIM-92 Stinger DMS (dual mount system) - 70mm
A twin FIM-92 Stinger mount in Battlefield 2
M6 Linebacker - 70mm
A 4-tube Standard Vehicle Mounted Launcher on an M6 Linebacker in Battlefield 2

QW-2 Vanguard 2

The QW-2 Vanguard 2 appears in the game as the secondary weaponry on the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction.

QW-2 Vanguard 2 72mm launcher and missile

SA-18 Grouse

The second SAM seen in the game is the SA-18 Grouse, which is listed as the "SA-18 Igla" in-game, mixing its NATO designation with its Russian name. Like the Stinger, the SA-18 is also mounted in a twin launcher at Chinese and MEC bases but is not mounted on either faction's anti-aircraft vehicles.

SA-18 Grouse launcher and missile - 72mm
A pair of SA-18 Grouse missiles in a twin launcher in Battlefield 2

Grenades

M83 Smoke Grenade

The Assault classes of all factions have access to the M83 smoke grenade, unless they equip the G3; as that weapon lacks an underbarrel grenade launcher, they instead get the same four frag grenades the other classes have. It generates a thick cloud of white smoke when thrown.

M83 smoke grenade
An M83 smoke grenade in Battlefield 2

M18 Smoke Grenade

When designating areas or objects to attack or destroy, these areas will be marked by M18 smoke grenades emitting orange smoke and areas to be defended identified by purple M18 smoke grenades.

M18 smoke grenade
An M18 smoke grenade marking an area to be defended in Battlefield 2

Model 7290 Flashbang Grenade

The Model 7290 flashbang grenade appears being used by the Assault class of all factions in the Special Forces expansion pack as the "Flash-Bang Grenade". When deployed, it will render any enemies in the blast area unable to effectively defend themselves for a limited time, and is particularly effective against enemies using night-vision. It is also an unlockable weapon for the Assault class in the main game.

Model 7290 flashbang grenade
A Model 7290 flashbang grenade in Battlefield 2

M67 Hand Grenade

The M67 hand grenade appears as the standard HE-Frag (High-Explosive Fragmentation) grenade across almost all factions and can be used by all classes with the exception of Assault and Anti-Tank, and has the same destructive abilities as the Assault class' rifle-mounted grenade launchers.

M67 High-Explosive Fragmentation hand grenade
An M67 hand grenade in Battlefield 2

Mines

M15 Anti-Tank Mine

A secondary weapon of the Engineer class across almost all factions is the M15 anti-tank mine. Though designed to explode when ran over by any vehicle, it's possible for them to be knocked aside without detonating. A single mine is capable of destroying even an M1A2 Abrams tank. The mines in the game also seem to have an ability to distinguish friend from foe, as they will only detonate when an enemy vehicle runs over them, friendly vehicles being able to drive over them unharmed; As with the Claymores below, the M15 anti-tank mines have also been modified in newer versions of the game so as to only be triggered by enemy vehicles. The mines can be deactivated and removed by Engineers using their wrench.

M15 Anti-Tank mine
An M15 anti-tank mine in Battlefield 2

M18A1 Claymore

An alternate weapon of the Sniper class is the M18A1 Claymore anti-personnel mine. Unlike the real Claymore which operates via a detonator or tripwires, the in-game Claymore detonates whenever it senses enemy movement in front of the mine. In some earlier patches of the game they were indiscriminate, but this lead to so much accidental teamkilling that the current version removes the ability for friendlies to set off mines. Unfortunately, since there is no way to disable a Claymore without setting it off, this change also changed the Claymore into a one-way portable locked door requiring at least one human soul to unlock.

M18A1 Claymore anti-personnel mine
An M18A1 Claymore in Battlefield 2

Trivia: When is a knife a gun?

As it turns out, this is "when it's a Battlefield 2 engine knife." The BF2 engine games include no hitscan weapons; in other words, every weapon works by firing some kind of modelled projectile that moves with a given velocity. This includes the knife; the animation of a knife sweeping has nothing to do with what the weapon actually does; instead, the knife is treated as a gun which fires an invisible, slow-moving projectile at the middle of the screen for the duration of the animation. The projectile is fixed to the middle of the screen and moves as the player turns, which is why sweeping the knife appears to work. Players who use the knife a lot will often place a mark such as a sticky label in the centre of their monitor to act as a crosshair for the projectile.


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