Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Difference between revisions of "Call of Duty: Infinite Warfare"
Pyr0m4n14c (talk | contribs) (→Handguns: Added some info about the UDM. Sorry, but I own neither a Zip Gun nor IW, so I can only really give information.) |
|||
Line 29: | Line 29: | ||
[[File:CODIWKendallmenu.jpg|thumb|none|600px|Menu entry of the pistol.]] | [[File:CODIWKendallmenu.jpg|thumb|none|600px|Menu entry of the pistol.]] | ||
[[File:CODIWKendall.jpg|thumb|none|600px|Captain Nick Reyes reloading the "Kendall 44".]] | [[File:CODIWKendall.jpg|thumb|none|600px|Captain Nick Reyes reloading the "Kendall 44".]] | ||
+ | |||
+ | =="UDM"== | ||
+ | Added via DLC, the "UDM" is a fictional bullpup machine pistol primarily based on the USFA Zip Gun, albeit with a more conventional slide. It features a stock, integrated reflex sight mounted on the slide, and a 14-round translucent magazine inserted into the very rear of the grip frame. Oddly, its slide does not sit flush with the end of the frame. Its rarest variant, the Stalker, effectively turns the weapon into a semiautomatic sniper rifle with a suppressor and high-powered scope, despite retaining its pistol-length barrel and extremely short, not-at-all-cheek-weld-compatible stock. | ||
=Submachine Guns= | =Submachine Guns= |
Revision as of 23:56, 29 March 2017
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Infinite Warfare for current discussions. Content is subject to change. |
The following weapons appear in the video game Call of Duty: Infinite Warfare:
Handguns
"EMC"
The "EMC", standing for "Electro-Magnetic Compact", is an energy pistol primarily based on the Springfield Armory XD Subcompact.
Glock 18
The Glock 18 is the only secondary "classic" weapon available in the game; it is referred to as the "Hornet". Additionally, the "Cartel" supply drop variant of the "Kendall 44" seen below is based on a Glock 18.
"Hailstorm"
The "Hailstorm" is a massive fictional revolver bearing a distinct resemblance to the RSh-12 revolver. It is mechanically bizarre in several ways: it fires in three-round bursts, using superimposed chambers in the cylinder (the game calls this a "chamber stack"), despite the rounds appearing to be fully cased, rather than caseless, as such a system would necessitate. The weapon appears to use a traditional firing pin, which would only be able to strike the rear cartridge's primer (while an argument could be made that the burst works through a deliberate chain fire, with each cartridge setting off the next, the recoil of the weapon would likely cause this to happen to all of the chambers when the weapon was fired, most likely causing the gun to explode); the hammer operates exclusively in single-action, striking the firing pin 3 times, despite there being no obvious reason for it to self-cock (normal self-cocking revolvers such as the Webley-Fosbery Automatic Revolver have some form of recoiling segment to cock the hammer, usually the barrel and upper frame). The cylinder is actually a shell in which the real, detachable set of chambers sits, with nothing obvious to hold it in place, and the weapon's cylinder is hexagonal, despite it only having 4 chambers to rotate between (12 shots total).
"Kendall 44"
A striker-fired pistol resembling the Glock 19 is one of the standard issue sidearms available in the game, chambered in a fictional "44 ACP" cartridge. By default it feeds from a 16-round magazine and fires semi-automatically, but can be upgraded to fire in full-auto.
"UDM"
Added via DLC, the "UDM" is a fictional bullpup machine pistol primarily based on the USFA Zip Gun, albeit with a more conventional slide. It features a stock, integrated reflex sight mounted on the slide, and a 14-round translucent magazine inserted into the very rear of the grip frame. Oddly, its slide does not sit flush with the end of the frame. Its rarest variant, the Stalker, effectively turns the weapon into a semiautomatic sniper rifle with a suppressor and high-powered scope, despite retaining its pistol-length barrel and extremely short, not-at-all-cheek-weld-compatible stock.
Submachine Guns
"FHR-40"
The "FHR-40" is a fictional submachine gun resembling an FN P90, with a bolt locking recess resembling an H&K MP5. According to the game's description, it uses a magnetic bolt carrier to increase fire rate; the practicality of this is rather questionable, as the decreased friction of a magnetically suspended bolt would have very little effect on the operation of the weapon. This would mean the weapon required power to function, not to mention the fact that when magnets are heated (for instance, when placed near the chamber of a submachine gun with an absurd fire rate), they lose their magnetism, which would render the weapon more or less completely useless as the bolt group would start to move around off-centre inside the carrier.
Heckler & Koch UMP45
The Heckler & Koch UMP45 is one of the classic weapons. It is called "MacTav-45" in-game, as a reference to the protagonist John "Soap" MacTavish from the Modern Warfare series. There's also the "HVR", resembling a UMP45 with its stock folded.
"Karma-45"
The "Karma-45" is a futuristic TDI Vector. Notably, the gun is double-barreled and has dual-magazines built in for faster reloads.
"VPR"
The "VPR" is a double-barreled submachine gun added via an update on March 28, 2017. The weapon is directly based on the Heckler & Koch MP5K, while the "Yokai" supply drop variant is inspired by the full-size MP5A3.
Assault & Battle Rifles
Beretta ARX-160
The Beretta ARX-160 is one of the classic weapons. It is referred to as "OSA", referencing its appearance in Call of Duty: Ghosts, where it had the initials "OSA" (standing for Orbital Space Aeronautics) written on it. As before, rather than using the rifle's special launcher, the Beretta GLX-160, it is fitted with an FN 40GL underbarrel grenade launcher, which again has no trigger.
M1 Garand
The M1 Garand is one of the classic weapons. In addition, there are 2 variants - the "EBR-800", a fictitious hybrid sniper/assault rifle feeding from a side-mounted energy cell, and the "DMR-1", an M1 fitted with a modernized rail system, a cheekpiece, a scope, and a large muzzle device (despite, amusingly, being in far worse condition than the standard M1, having a rusty receiver and damaged stock).
"NV4"
The "NV4" is an assault rifle available in game, resembling an M4A1 Carbine fitted with various futuristic embellishments, making the upper receiver resemble a VLTOR build.
"Type-2"
The "Type-2" is an energy based rifle heavily resembling the Magpul FMG-9. It can be split into two dual-wielded weapons at the player's discretion. Oddly enough, the P90 magazine-esque energy cell only feeds into the rear of these two weapons, begging the question of how exactly energy is transferred to the front gun when the two are detached.
"Volk"
An AKM heavily resembling the customized AKM from Elysium appears as an energy-firing assault rifle known as the "Volk" in Infinite Warfare. It is fairly commonly used by Settlement Defense Front soldiers in campaign.
Sniper Rifles
Cheyenne Tactical M-200 Intervention
The Cheyenne Tactical M-200 Intervention is as a "classic" weapon, where it goes by the moniker "TF-141", referencing the Modern Warfare series' fictional Task Force 141. Another sniper rifle resembling it also appears, called the "Widowmaker", and is a truly bizarre sight to behold. Despite only having one barrel, it fires in 2-round bursts from a 12-round magazine (which, given its size in comparison to the casings that the weapon ejects, could barely hold 5); the weapon fires twice with each trigger pull, then the bolt is worked, and two spent casings are ejected from the weapon, along with any last trace of functional conceivability that the weapon might have had. The name seems to be a potential reference to Blizzard's game Overwatch, where a character named Widowmaker wields a (far more functionally plausible) burst-firing sniper rifle.
"KBS Longbow"
The "KBS Longbow" is a fictional high-powered bolt-action sniper rifle resembling a Remington MSR. Oddly enough, rather than having a traditional bolt handle, the entire pistol grip is used as a bolt handle pivoting to the right.
Shotguns
"DCM-8"
The "DCM-8" is a fully-automatic energy shotgun that somewhat resembles the Monolith Arms P-12 prototype, a 12-gauge pump-action shotgun that fed from a box magazine very similar to that of the FN P90. The weapon in-game also has two pistol grips similar to that of the Heckler & Koch XM25.
Franchi SPAS-12
The SPAS-12 appears in game as the "S-Ravage" (referencing well-known COD personality Sandy Ravage) and the "Rack-9", with the latter having a slightly shortened barrel, no stock, a strange pump handle and heat shield, and a shell-holder. Both are operated exclusively in pump-action. Oddly, a shell is ejected at the start of a reload, despite the pump not being worked and the ejection port not opening.
"Reaver"
The "Reaver" is a fictional semi-automatic shotgun heavily resembling the Kel-Tec KSG, with a 10-round helical magazine similar in appearance to the SRM Arms M1212's quad-tube system.
Launchers
FN 40GL
The underbarrel FN 40GL returns from Call of Duty: Ghosts. It still has no trigger, and this time it is solely integrated to the Beretta ARX-160.
"Spartan SA3"
The "Spartan SA3" is a fictional rocket launcher resembling the Carl Gustav M3. Unlike the actual Gustav, this weapon is muzzle-loaded, rather than the breech-loading casing system of the real weapon.