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Difference between revisions of "Call of Duty: Infinite Warfare"
(→"Kendall-44": The game is set in 2080, so it is still the 21st century.) |
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[[File:CODIWG18reload.jpg|thumb|none|600px|Back on terra firma, a multiplayer character reloads a suppressed G18C with a severely underloaded 33-round magazine.]] | [[File:CODIWG18reload.jpg|thumb|none|600px|Back on terra firma, a multiplayer character reloads a suppressed G18C with a severely underloaded 33-round magazine.]] | ||
− | =="Kendall | + | =="Kendall 44"== |
− | A | + | A striker-fired pistol resembling the [[Glock 19]] is one of the standard issue sidearms available in the game, chambered in a fictional "44 ACP" cartridge. By default it feeds from a 16-round magazine and fires semi-automatically, but can be upgraded to fire in full-auto. |
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 (3rd Generation) - 9x19mm]] | [[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 (3rd Generation) - 9x19mm]] | ||
− | [[File:CODIWKendall.jpg|thumb|none|600px|Captain Nick Reyes reloading the "Kendall | + | [[File:CODIWKendall.jpg|thumb|none|600px|Captain Nick Reyes reloading the "Kendall 44".]] |
=Submachine Guns= | =Submachine Guns= | ||
Line 20: | Line 20: | ||
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]] | [[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]] | ||
[[File:CoDIW-FHR40.jpg|thumb|none|600px]] | [[File:CoDIW-FHR40.jpg|thumb|none|600px]] | ||
+ | |||
+ | ==Heckler & Koch UMP45== | ||
+ | The [[Heckler & Koch UMP45]] is one of the classic weapons. It is called "MacTav-45" in-game, as a reference to the protagonist John "Soap" MacTavish from the ''Modern Warfare'' series. There's also the "HVR", resembling an UMP45 with its stock folded. | ||
+ | [[File:UMP-45 Ironman.jpg|thumb|none|400px|Heckler & Koch UMP45 with C-More red dot sight and Surefire M900 weaponlight foregrip - .45 ACP]] | ||
+ | [[File:CODIWUMP.jpg|thumb|none|600px|A multiplayer character looks at some space debris with his trusty UMP45 in hand. As with the image above and unlike previous games in the series, this UMP has a Surefire M900 foregrip.]] | ||
+ | [[File:CODIWUMPcharging.jpg|thumb|none|600px|Zombies character Andre charges a "HVR" before seeing off some cyber-undead.]] | ||
=="Karma-45"== | =="Karma-45"== | ||
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[[File:KrissSuperV.jpg|thumb|none|400px|TDI / KRISS USA Gen I Vector - .45 ACP]] | [[File:KrissSuperV.jpg|thumb|none|400px|TDI / KRISS USA Gen I Vector - .45 ACP]] | ||
[[File:CODIWKarma.jpg|thumb|none|600px|"EBR-800" in hand, Reyes looks at Staff Sergeant Omar's Siamese Vector inside a hangar on the Moon base.]] | [[File:CODIWKarma.jpg|thumb|none|600px|"EBR-800" in hand, Reyes looks at Staff Sergeant Omar's Siamese Vector inside a hangar on the Moon base.]] | ||
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− | |||
− | |||
− | |||
− | |||
− | |||
=Assault & Battle Rifles= | =Assault & Battle Rifles= | ||
Line 88: | Line 88: | ||
==FN 40GL== | ==FN 40GL== | ||
The underbarrel [[FN 40GL]] returns from ''Call of Duty: Ghosts'', and still has no trigger. This time it is solely integrated to the Beretta ARX-160, wherein the [[Beretta GLX-160|GLX-160]] underbarrel grenade launcher would have been much more appropriate fot it. | The underbarrel [[FN 40GL]] returns from ''Call of Duty: Ghosts'', and still has no trigger. This time it is solely integrated to the Beretta ARX-160, wherein the [[Beretta GLX-160|GLX-160]] underbarrel grenade launcher would have been much more appropriate fot it. | ||
− | [[File:Mk13.jpg|thumb|none|350px|FN 40GL - 40x46mm]] | + | [[File:Mk13.jpg|thumb|none|350px|FN 40GL / Mk 13 Mod 0 - 40x46mm]] |
− | [[File:CODIWGLX.jpg|thumb|none|600px|Aiming the FN | + | [[File:CODIWGLX.jpg|thumb|none|600px|Aiming the FN Mk 13 at the sushi bar that replaced Burgertown in the Terminal remake.]] |
=="Spartan SA3"== | =="Spartan SA3"== | ||
− | The "Spartan SA3" is a fictional rocket launcher resembling | + | The "Spartan SA3" is a fictional rocket launcher resembling the [[Carl Gustav M3]]. Unlike the actual Gustav, this weapon is muzzle-loaded, rather than the breech-loading casing system of the real weapon. |
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84x246mm R]] | [[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84x246mm R]] | ||
[[File:CoDIW-SpartanSA3.jpg|thumb|none|600px]] | [[File:CoDIW-SpartanSA3.jpg|thumb|none|600px]] |
Revision as of 11:43, 20 December 2016
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Infinite Warfare for current discussions. Content is subject to change. |
The following weapons appear in the video game Call of Duty: Infinite Warfare:
Handguns
Glock 18
The Glock 18 is the only secondary "classic" weapon available in the game; it is referred to as the "Hornet".
"Kendall 44"
A striker-fired pistol resembling the Glock 19 is one of the standard issue sidearms available in the game, chambered in a fictional "44 ACP" cartridge. By default it feeds from a 16-round magazine and fires semi-automatically, but can be upgraded to fire in full-auto.
Submachine Guns
"FHR-40"
The "FHR-40" is a fictional submachine gun resembling an FN P90, with a bolt locking recess resembling an H&K MP5.
Heckler & Koch UMP45
The Heckler & Koch UMP45 is one of the classic weapons. It is called "MacTav-45" in-game, as a reference to the protagonist John "Soap" MacTavish from the Modern Warfare series. There's also the "HVR", resembling an UMP45 with its stock folded.
"Karma-45"
The "Karma-45" is a futuristic KRISS Vector. Notably, the gun is double-barreled and has dual-magazines built in for faster reloads.
Assault & Battle Rifles
Beretta ARX-160
The Beretta ARX-160 is one of the classic weapons. It is referred to as "OSA", referencing its appearance in Call of Duty: Ghosts, where it had the initials "OSA" (standing for Orbital Space Aeronautics) written on it.
M1 Garand
The M1 Garand is one of the classic weapons. In addition, there are 2 variants- the "EBR-800", a fictitious hybrid sniper/assault rifle feeding from a side-mounted energy cell, and the "DMR-1", an M1 fitted with a modernized rail system, a cheekpiece, a scope, and a large muzzle device (despite, amusingly, being in far worse condition than the standard M1, having a rusty receiver and damaged stock).
"NV4"
The "NV4" is an assault rifle available in game, resembling an M4A1 Carbine fitted with various futuristic embellishments, making the upper receiver resemble a VLTOR build.
"Volk"
An AKM heavily resembling the customized AKM from Elysium appears as an energy-firing assault rifle known as the "Volk" in Infinite Warfare. It is fairly commonly used by Settlement Defense Front soldiers in campaign.
Sniper Rifles
Cheyenne Tactical M-200 Intervention
Two rifles in game resemble the Cheyenne Tactical M-200 Intervention. The first is a "classic" weapon, where it goes by the moniker "TF-141", referencing the Modern Warfare series' fictional Taskforce 141. The second is called the "Widowmaker", and is a truly bizarre sight to behold. Despite only having one barrel, it fires in 2-round bursts from a 12-round magazine; the weapon fires twice with each trigger pull, then the bolt is worked, and two spent casings are ejected from the weapon, along with any last trace of functional conceivability that the weapon might have had. The name seems to be a potential reference to Blizzard's game Overwatch, where a character named Widowmaker wields a (far more functionally plausible) burst-firing sniper rifle.
Shotguns
Franchi SPAS-12
The SPAS-12 appears in game as the "S-Ravage" (referencing well-known COD personality Sandy Ravage) and the "Rack-9", with the latter having a shortened barrel, no stock, a strange pump handle and heat shield, and a shell-holder. Both are operated exclusively in pump-action.
"Reaver"
The "Reaver" is a fictional combat shotgun heavily resembling the Kel-Tec KSG with a 10-round helical magazine similar in appearance to the SRM Arms M1212.
Launchers
FN 40GL
The underbarrel FN 40GL returns from Call of Duty: Ghosts, and still has no trigger. This time it is solely integrated to the Beretta ARX-160, wherein the GLX-160 underbarrel grenade launcher would have been much more appropriate fot it.
"Spartan SA3"
The "Spartan SA3" is a fictional rocket launcher resembling the Carl Gustav M3. Unlike the actual Gustav, this weapon is muzzle-loaded, rather than the breech-loading casing system of the real weapon.