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Difference between revisions of "Talk:Dirty Bomb"

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==Article Sandbox Discussion (Archived)==
 
I took a bunch of images for this game and combined them with some firearm ID info I found online. Needs help by proofreading and double checking the weapons IDs.--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 10:45, 6 December 2017 (EST)
 
I took a bunch of images for this game and combined them with some firearm ID info I found online. Needs help by proofreading and double checking the weapons IDs.--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 10:45, 6 December 2017 (EST)
 
:Just a note, you only use "is based on" if it isn't clearly one thing or another. The Caulden isn't ''based on'' an M1911 variant, it ''is'' an M1911 variant. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:54, 8 December 2017 (EST)
 
:Just a note, you only use "is based on" if it isn't clearly one thing or another. The Caulden isn't ''based on'' an M1911 variant, it ''is'' an M1911 variant. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:54, 8 December 2017 (EST)
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On a side note, I literally cannot play this game. For whatever reason, every server I go into has a 200+ ping, creating like 3 seconds of lag and making it impossible for me to get new mercs. All the images I have are collected from free mercs in weekly rotation. I would appreciate any help for taking pictures, just the idle and the inspection images should be fine for now. Go into settings and disable the crosshair then set the HUD alpha to 0 to hide everything but the Beta Build watermark, which I presume cannot be removed by any means. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 06:35, 8 December 2017 (EST)
 
On a side note, I literally cannot play this game. For whatever reason, every server I go into has a 200+ ping, creating like 3 seconds of lag and making it impossible for me to get new mercs. All the images I have are collected from free mercs in weekly rotation. I would appreciate any help for taking pictures, just the idle and the inspection images should be fine for now. Go into settings and disable the crosshair then set the HUD alpha to 0 to hide everything but the Beta Build watermark, which I presume cannot be removed by any means. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 06:35, 8 December 2017 (EST)
 
:Actually I'm fine now. I don't know what optimization magic they did but the game now runs fine.--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 03:59, 15 December 2017 (EST)
 
:Actually I'm fine now. I don't know what optimization magic they did but the game now runs fine.--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 03:59, 15 December 2017 (EST)
=Page=
 
{{incomplete}}
 
{{Unidentified}}
 
{{Infobox Video Game|{{PAGENAME}}
 
|name=Dirty Bomb
 
|picture= Dirty Bomb video game logo.jpg
 
|caption=''Logo''
 
|date= October 2013 Closed Beta<br>2 June 2015 Open Beta
 
|developer=Splash Damage
 
|platforms=PC
 
|publisher= WarChest
 
|genre=First-Person Shooter
 
}}
 
'''''Dirty Bomb''''' is a free-to-play mutliplayer first-person shooter developed by Splash Damage, creators of ''[[Brink]]'' and ''[[Wolfenstein: Enemy Territory]]''. The game features multiple classes, also known as mercs, each with their own abilities, while the arsenal available to individual mercs are selected from a common pool, and come in individual sets known as loadout cards.
 
  
Gameplay-wise, the game is on the arcadey side, with very little weapon spread even when running. It is possible to aim down the iron sights, but doing so restricts the player to walking, making them a very easy target in such a fast-paced game.
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There was a real company called "bend over here it comes again arms?" [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:32, 20 January 2018 (EST)
 +
:[https://web.archive.org/web/20100325152935/http://bohicaarms.com:80/index.html Apparently so.] --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 23:01, 20 January 2018 (EST)
  
Most weapons in the game are based on real firearms, with stylized appearances, fictional markings and names.
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== MOA SNPR note ==
 
 
{{Game Title|Dirty Bomb}}
 
 
 
=Handguns=
 
==Unknown M1911 Variant==
 
The Caulden is based on an [[M1911]] variant.
 
[[File:Dirty Bomb Caulden Idle.jpg|thumb|none|600px|]]
 
[[File:Dirty Bomb Caulden Inspection 1.jpg|thumb|none|600px|]]
 
[[File:Dirty Bomb Caulden Inspection 2.jpg|thumb|none|600px|]]
 
 
 
== SIG-Sauer P226==
 
The M9 is based on the [[SIG-Sauer P226]], though its name comes from the [[Beretta M9]].
 
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm.]]
 
[[File:Dirty Bomb M9 Idle.jpg|thumb|none|600px|Holding the "M9"]]
 
[[File:Dirty Bomb M9 Inspection 1.jpg|thumb|none|600px|Inspecting the weapon.]]
 
[[File:Dirty Bomb M9 Inspection 2.jpg|thumb|none|600px|Other side of the weapon.]]
 
 
 
== "Hoigat .224" ==
 
The Hoigat .224 is based on a futuristic [[FN Five-seveN]], with a layout reminiscent of the USFA Zip Gun.
 
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN USG (U.S. Government) model - FN 5.7x28mm.]]
 
[[File:Zip Gun.jpg|thumb|none|400px|USFA ZiP Gun - .22 LR]]
 
[[File:Dirty Bomb Hoigat .224 Idle.jpg|thumb|none|600px|Guardian holds the "Hoigat".]]
 
[[File:Dirty Bomb Hoigat .224 Inspection 1.jpg|thumb|none|600px|Inspecting the pistol.]]
 
[[File:Dirty Bomb Hoigat .224 Inspection 2.jpg|thumb|none|600px|The other side.]]
 
 
 
== Heckler & Koch USP Tactical ==
 
The Selbstadt .40 is based on the [[Heckler & Koch USP Tactical]].
 
[[Image:Hk-usp45tac.jpg|thumb|none|400px|Heckler & Koch USP Tactical - .45 ACP]]
 
[[File:Dirty Bomb Selbstadt .40 Idle.jpg|thumb|none|600px|]]
 
[[File:Dirty Bomb Selbstadt .40 Inspection 1.jpg|thumb|none|600px|]]
 
[[File:Dirty Bomb Selbstadt .40 Inspection 2.jpg|thumb|none|600px|]]
 
 
 
== IMI Desert Eagle Mark XIX ==
 
The [[Desert Eagle Mark XIX]] appears as the "DE .50".
 
[[Image:DesertEagle50AE.jpg|thumb|none|400px|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]
 
[[File:Dirty Bomb DE .50 Idle.jpg|thumb|none|600px|]]
 
[[File:Dirty Bomb DE .50 Inspection 1.jpg|thumb|none|600px|]]
 
[[File:Dirty Bomb DE .50 Inspection 2.jpg|thumb|none|600px|]]
 
 
 
== Dan Wesson PPC ==
 
The Smjüth & Whetsman is based on the [[Dan Wesson revolvers#Dan Wesson PPC|Dan Wesson PPC]], with a name based on [[Smith & Wesson]].
 
[[Image:Dan Wesson PPC.jpg|thumb|none|400px|Dan Wesson PPC - .357 Magnum]]
 
[[File:Dirty Bomb S&W Idle.jpg|thumb|none|600px|Holding the Ssomething & Wsomething.]]
 
[[File:Dirty Bomb S&W Inspection 1.jpg|thumb|none|600px|Inspecting the S&W.]]
 
[[File:Dirty Bomb S&W Inspection 2.jpg|thumb|none|600px|Other side of the weapon.]]
 
 
 
== Smith & Wesson Model 327 Performance Center R8==
 
The Simeon .357 is based on the [[Smith & Wesson Model 327 Performance Center R8]].
 
[[Image:S&WModel327.jpg|thumb|none|400px|Smith & Wesson Model 327 Performance Center R8 - .357 Magnum.]]
 
[[File:Dirty Bomb Simeon .357 Idle.jpg|thumb|none|600px|Holding the Simeon .357.]]
 
[[File:Dirty Bomb Simeon .357 Inspection 1.jpg|thumb|none|600px|Inspecting the Simeon .357.]]
 
[[File:Dirty Bomb Simeon .357 Inspection 2.jpg|thumb|none|600px|Ditto.]]
 
 
 
=Submachine Guns=
 
==Heckler & Koch MP5K==
 
The Hochfir SMG and the Tølen MP are both based on the [[MP5K]]. The Hochfir SMG uses an MP5A2 stock, while the Tølen MP lacks a stock and the foregrip.
 
[[Image:MP5KA3.jpg|thumb|none|400px|Heckler & Koch MP5K - updated with the Navy Trigger Group - 9x19mm.]]
 
[[Image:H&KMP5-N.jpg|thumb|none|400px|Heckler & Koch MP5A2 with a Navy Trigger Group - 9x19mm.]]
 
[[File:Dirty Bomb Hochfir SMG Loadout.jpg|thumb|none|600px|Phoenix holding the Hochfir SMG in the loadout card screen.]]
 
[[File:Dirty Bomb Hochfir SMG Idle.jpg|thumb|none|600px|The Hochfir SMG in first-person view.]]
 
[[File:Dirty Bomb Hochfir SMG Inspection 1.jpg|thumb|none|600px|Inspecting the Hochfir SMG.]]
 
[[File:Dirty Bomb Hochfir SMG Inspection 2.jpg|thumb|none|600px|Ditto.]]
 
[[File:Dirty Bomb Tolen MP Loadout.jpg|thumb|none|600px|Sparks holding the Tølen MP in the loadout card screen.]]
 
[[File:Dirty Bomb Tolen MP Idle.jpg|thumb|none|600px|]]
 
[[File:Dirty Bomb Tolen MP Inspection 1.jpg|thumb|none|600px|]]
 
[[File:Dirty Bomb Tolen MP Inspection 2.jpg|thumb|none|600px|]]
 
 
 
== Brügger & Thomet MP9 ==
 
The Empire-9 is based on the [[Brügger & Thomet MP9]]. Its name rather obliquely references the real gun's name (E'''mp'''ire-'''9''').
 
[[Image:B&T-MP9.jpg|thumb|none|400px|Brügger & Thomet MP9 with stock extended - 9x19mm]]
 
[[File:Dirty Bomb Empire-9 Idle.jpg|thumb|none|600px|Holding the "Empire-9"]]
 
[[File:Dirty Bomb Empire-9 Inspection 1.jpg|thumb|none|600px|Inspecting the weapon.]]
 
[[File:Dirty Bomb Empire-9 Inspection 2.jpg|thumb|none|600px|Other side of the weapon.]]
 
 
 
== "Blishlok" ==
 
The "Blishlok" is a cross between a [[KRISS Vector]] and an [[M1A1 Thompson]]. Its name is a reference to the Blish Lock, a system used in earlier Thompson models (though not the M1 or M1A1, as it was discovered that the system didn't actually work).
 
[[Image:KRISSVectorBlank.jpg|thumb|none|400px|TDI / KRISS USA Gen I Vector Blank Fire with EOTech red dot sight and extended magazine - .45 ACP]]
 
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]
 
[[File:Dirty Bomb Blishlok Loadout.jpg|thumb|none|600px|Phantom holds a Blishlok in the loadout selection menu.]]
 
[[File:Dirty Bomb Blishlok Idle.jpg|thumb|none|600px|The Blishlok in first-person.]]
 
[[File:Dirty Bomb Blishlok Inspection 1.jpg|thumb|none|600px|Inspecting the Blishlok. The markings on the side of the receiver read, "BLD MFG CORPORATION US SMG", "CALIBRE 45 ACP", 07146ES57", and "ML192213". Underneath that is a sliding selector, which is oddly marked "FIRE" at one end and "SAFE/SINGLE" at the other. "071464557" is written on the back of the receiver, there is a sticker on the magwell that has "10M" written on it backwards, and there is ''something'' indecipherable written on the magazine.]]
 
[[File:Dirty Bomb Blishlok Inspection 2.jpg|thumb|none|600px|The other side, which shows that the "10M" sticker is placed correctly here. This also gives a better view of what seems to be a Vector's bolt release placed directly above the magwell (on both sides of the weapon), and that the Blishlok, unlike the Thompson but like the Vector, uses a closed-bolt operating system.]]
 
 
 
=Assault Rifles / Carbines=
 
==M4A1==
 
The [[M4A1]] retains its own name in the game.
 
[[File:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]
 
[[File:Dirty Bomb M4A1 Loadout.jpg|thumb|none|600px|Skyhammer holding the M4A1.]]
 
[[File:Dirty Bomb M4A1 Idle.jpg|thumb|none|600px|The M4A1 in first-person view.]]
 
[[File:Dirty Bomb M4A1 Inspection 1.jpg|thumb|none|600px|Inspecting the weapon.]]
 
[[File:Dirty Bomb M4A1 Inspection 2.jpg|thumb|none|600px|Ditto, right side.]]
 
 
 
==Arsenal AR==
 
The Timik-47 is based on the [[Arsenal AR]], fitted with picatinny rails.
 
[[File:7,62ar-m7f 2.jpg|thumb|none|400px|Bulgarian Arsenal AR-M7F - 7.62x39mm]]
 
[[File:Dirty Bomb Timik-47 Loadout.jpg|thumb|none|600px|"Timik-47" in the hands of merc Stoker.]]
 
[[File:Dirty Bomb Timik-47 Idle.jpg|thumb|none|600px|First-person view of the weapon.]]
 
[[File:Dirty Bomb Timik-47 Inspection 1.jpg|thumb|none|600px|Inspection.]]
 
[[File:Dirty Bomb Timik-47 Inspection 2.jpg|thumb|none|600px|Inspection.]]
 
 
 
== Arsenal AR-SF ==
 
The Crotzni is based on the [[Arsenal AR-SF]].
 
[[File:Arsenal 7.62mm AR-SF.jpg|thumb|none|400px|Arsenal AR-SF - 7.62x39mm]]
 
[[File:Dirty Bomb Crotzni Loadout.jpg|thumb|none|600px|]]
 
 
 
== PTR 32P PDW R ==
 
The KEK-10 is based on the [[PTR 32P PDW R]]. It appears to be somewhat of a hybrid with other G3 carbine variants, featuring automatic fire, a three-position selector, and a sliding stock.
 
[[File:PTR 32P PDW R.jpg|thumb|none|400px|PTR 32P PDW R - 7.62x39mm]]
 
[[File:Dirty Bomb KEK-10 Loadout.jpg|thumb|none|600px|Bushwhacker and the "KEK-10" in the loadout card screen.]]
 
[[File:Dirty Bomb KEK-10 Idle.jpg|thumb|none|600px|Bushwhacker holding the KEK-10 in first-person view.]]
 
[[File:Dirty Bomb KEK-10 Inspection 1.jpg|thumb|none|600px|Inspecting the weapon.]]
 
[[File:Dirty Bomb KEK-10 Inspection 2.jpg|thumb|none|600px|Inspecting the other side. Note the markings that describe the in-universe weapon being manufactured in the Czech Republic.]]
 
 
 
==Heckler & Koch HK416==
 
The BR-16 is based on the H&K [[HK416]], fitted with handguard padding and folding sights. It only fires in three-round burst mode.
 
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[M4]] 6-position "LE"-style stock.]]
 
[[File:Dirty Bomb BR-16 Loadout.jpg|thumb|none|600px|Skyhammer holds the "BR-16" in the loadout screen. As of currently (January 2018), the weapon does not come default on any merc, and only appears in some alternate loadout cards, which means that it always comes with a weapon finish.]]
 
[[File:Dirty Bomb BR-16 Idle.jpg|thumb|none|600px|Holding the "BF-16". Note the extended charging handle tab.]]
 
[[File:Dirty Bomb BR-16 Inspection 1.jpg|thumb|none|600px|Inspecting the BF-16. The selector is set to where semi-auto would be on a normal HK416, but the one in-game has an "A" there and a "1" where full-auto would normally be, so it's not necessarily incorrect. The upper receiver's markings read "MADE IN [illegible]" under the rear sight, either "S/Vo:" or "S/No:" (presumably the latter, as that would be shorthand for "serial number"), followed by "32320923". "ATR-3", ""BLD-KRV SWE", and "5.56mmX45" are written on the upper receiver, and the markings around the magwell read, top to bottom, "FNL SER-A", "BLD", and "Licensed by BLD-KRV".]]
 
[[File:Dirty Bomb BR-16 Inspection 2.jpg|thumb|none|600px|The other side. "FOR MILITARY USE ONLY" is written on the magazine well. Also note that the dust-cover incorrectly stays shut at all times; it should flip down the first time the bolt comes back.]]
 
 
 
==Steyr AUG A1==
 
The Stark AR is based on the [[Steyr AUG A1]], portrayed with very little modifications.
 
[[Image:Steyr-AUG.jpg|thumb|400px|none|Steyr AUG A1 - 5.56x45mm]]
 
[[File:Dirty Bomb Stark AR Loadout.jpg|thumb|none|600px|]]
 
 
 
== "SHAR-C" ==
 
The SHAR-C is a fictional assault rifle with a design resembling a mutant version of the [[FN SCAR-H]], with its name being derived by swapping "C" and "H".
 
[[File:2fff2537c0.jpg|thumb|none|450px|FN SCAR-H CQC (3rd Generation) - 7.62x51mm NATO]]
 
[[File:Dirty Bomb SHAR-C Loadout.jpg|thumb|none|600px|Javelin with the SHAR-C.]]
 
[[File:Dirty Bomb SHAR-C Idle.jpg|thumb|none|600px|A first-person view of the SHAR.]]
 
[[File:Dirty Bomb SHAR-C Inspection 1.jpg|thumb|none|600px|Inspecting the rifle. There are a few things to point out here: the fire selector is set to the middle of 3 positions (none of which are marked), the bolt release and magazine release seem to have swapped either places or button designs (assuming the former, the magazine release would be plausible, if a bit awkward, but the bolt release would be far too low to actually work), and there is a sling hook in about the least useful position possible.]]
 
[[File:Dirty Bomb SHAR-C Inspection 2.jpg|thumb|none|600px|The right side, showing that the rifle does at least have ambidextrous controls and a brass deflector.]]
 
 
 
==FN F2000==
 
The Hurtsall 2K is based on the [[FN F2000 Tactical]].
 
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical TR with CAA FVG5 folding foregrip - 5.56x45mm NATO]]
 
[[File:Dirty Bomb Hurtsall 2K Loadout.jpg|thumb|none|600px|Guardian holds the F2000 in her default loadout card.]]
 
[[File:Dirty Bomb Hurtsall 2K Idle.jpg|thumb|none|600px|The F2000 in first-person.]]
 
[[File:Dirty Bomb Hurtsall 2K Inspection 1.jpg|thumb|none|600px|Inspecting the weapon. The markings read, "PRN PDR FV2020", and "5.56 5-45-6-44541".]]
 
[[File:Dirty Bomb Hurtsall 2K Inspection 2.jpg|thumb|none|600px|The right side of the F2000.]]
 
 
 
=Rifles=
 
==Heckler & Koch G3==
 
The Dreiss AR is based on the [[Heckler & Koch G3]], fitted with telescoping stock and picatinny rails. It exclusively fires in semi-auto.
 
[[File:Dirty Bomb Dreiss AR Loadout.jpg|thumb|none|600px|]]
 
[[File:Dirty Bomb Dreiss AR Idle.jpg|thumb|none|600px|]]
 
[[File:Dirty Bomb Dreiss AR Inspection 1.jpg|thumb|none|600px|]]
 
[[File:Dirty Bomb Dreiss AR Inspection 2.jpg|thumb|none|600px|]]
 
 
 
==M1A==
 
The Grandeur SR is based on the [[M1A]], fitted with a J. Allen Enterprises JAE-100 G3 stock.
 
[[Image:M1A JAE-100.jpg|thumb|none|450px|M1A with JAE-100 G3 stock - .308 Winchester]]
 
[[File:Dirty Bomb Grandeur SR Loadout.jpg|thumb|none|600px|Redeye holding his Grandeur SR in the loadout card screen.]]
 
[[File:Dirty Bomb Grandeur SR Idle.jpg|thumb|none|600px|The Grandeur SR in first-person view.]]
 
[[File:Dirty Bomb Grandeur SR Inspection 1.jpg|thumb|none|600px|Inspecting the Grandeur SR.]]
 
[[File:Dirty Bomb Grandeur SR Inspection 2.jpg|thumb|none|600px|Ditto.]]
 
 
 
=Machine Guns=
 
==Hand Held M134 Minigun==
 
Rhino's special ability is the ability to use a handheld [[M134 Minigun]].
 
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]
 
[[File:Dirty Bomb Minigun Idle.jpg|thumb|none|600px|Holding the Minigun.]]
 
 
 
==Heckler & Koch HK21==
 
The K-121 is based on the [[Heckler & Koch HK21]].
 
[[Image:HK21MachineGun.jpg|thumb|none|400px|Heckler & Koch HK21 Machine Gun - 7.62x51mm NATO]]
 
[[File:Dirty Bomb K-121 Loadout.jpg|thumb|none|600px|]]
 
[[File:Dirty Bomb K-121 Idle.jpg|thumb|none|600px|]]
 
[[File:Dirty Bomb K-121 Inspection 1.jpg|thumb|none|600px|]]
 
[[File:Dirty Bomb K-121 Inspection 2.jpg|thumb|none|600px|]]
 
 
 
== FN M249 Paratrooper SAW ==
 
Despite the name implying it to be an [[FN Minimi#Mk 46 Mod 1|FN Mk 46 Mod 1]], the "MK46" is actually an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249 Paratrooper SAW]] with a solid stock and upper handguard, as evidenced by the presence of a diagonal STANAG magazine well, which the Mk 46 lacks.
 
[[File:M249ParaWAmmo.jpg|thumb|none|400px|FN M249 Paratrooper SAW - 5.56x45mm NATO]]
 
[[Image:MK46 MOD 1.jpg|thumb|none|400px|An actual FN Mk 46 Mod 1, for comparison purposes - 5.56x45mm NATO]]
 
[[File:Dirty Bomb MK46 Loadout.jpg|thumb|none|600px|The M249 Paratrooper SAW in the loadout card overview.]]
 
[[File:Dirty Bomb MK46 Idle.jpg|thumb|none|600px|The M249 as seen in first-person. Note the diagonal STANAG well, between the belt and the receiver.]]
 
[[File:Dirty Bomb MK46 Inspection 1.jpg|thumb|none|600px|Looking at the right side of the weapon...]]
 
[[File:Dirty Bomb MK46 Inspection 2.jpg|thumb|none|600px|...and the left. Note that the rounds in the belt are incorrectly straight-walled, as opposed to actual 5.56x45mm rounds, which are bottlenecked.]]
 
 
 
=Shotguns=
 
== Winchester Model 1887==
 
The Ahnuhld-12 is based on the [[Winchester Model 1887]], with sawn off barrel and stock, picatinny rails, and synthetic furniture. Its name is a shout-out to [[Arnold Schwarzenegger]], his accent, and his portrayal of T-800 in ''[[Terminator 2: Judgment Day]]''.
 
[[Image:Winchester1887shotgun.jpg|thumb|none|400px|Winchester Model 1887 shotgun - 12 gauge]]
 
[[Image:M1887 Airsoft.jpg|thumb|400px|none|'''Airsoft''' replica Model 1887 with sawn-off stock, barrel, and cutaway trigger guard, as seen in ''[[Terminator 2: Judgment Day]]'' - (fake) 12 gauge]]
 
[[File:Dirty Bomb Ahnuhld-12 Loadout.jpg|thumb|none|600px|]]
 
[[File:Dirty Bomb Ahnuhld-12 Idle.jpg|thumb|none|600px|]]
 
[[File:Dirty Bomb Ahnuhld-12 Inspection 1.jpg|thumb|none|600px|]]
 
[[File:Dirty Bomb Ahnuhld-12 Inspection 2.jpg|thumb|none|600px|]]
 
 
 
== Remington 870==
 
The Hollunds 880 is based on the [[Remington 870]].
 
[[File:Rem870M4.jpg|thumb|none|400px|Remington 870 fitted with a pistol grip, a Surefire flashlight, and an M4-type stock - 12 gauge. Similar to the one seen in-game.]]
 
[[File:Dirty Bomb Hollunds 880 Loadout.jpg|thumb|none|600px|Merc Proxy with the "Hollunds 880" shotgun.]]
 
[[File:Dirty Bomb Hollunds 880 Idle.jpg|thumb|none|600px|The "Hollunds 880" in first-person.]]
 
[[File:Dirty Bomb Hollunds 880 Inspection 1.jpg|thumb|none|600px|Inspecting the left side of the gun.]]
 
[[File:Dirty Bomb Hollunds 880 Inspection 2.jpg|thumb|none|600px|Another look at the right side.]]
 
 
 
== Smith & Wesson 3000 ==
 
The Remburg 7 is based on the [[Smith & Wesson 3000]] with a foregrip, shortened barrel, a weird-looking heat shield, a rail system, and a folding stock. Its name is a portmanteau of [[Remington]] and [[Mossberg]].
 
[[File:S&WModel3000wfoldingStock.jpg|thumb|none|400px|Smith & Wesson Model 3000 with black synthetic furniture and folded stock - 12 gauge]]
 
[[File:Dirty Bomb Remburg 7 Loadout.jpg|thumb|none|600px|Aura holding a "Remburg 7".]]
 
[[File:Dirty Bomb Remburg 7 Idle.jpg|thumb|none|600px|The "Remburg" in first-person.]]
 
[[File:Dirty Bomb Remburg 7 Inspection 1.jpg|thumb|none|600px|Inspecting the weapon's left side reveals that, rather than actually attaching it to the rear-mounted sling hook, Aura prefers to simply wrap it around the gun, rendering both the sling and the side-folding stock unusable. Note the barcode sticker on the stock.]]
 
[[File:Dirty Bomb Remburg 7 Inspection 2.jpg|thumb|none|600px|A look at the left side reveals that, just to make matters more confusing, the weapon is marked "STREET SWEEPER 12 ga. Compact", despite the [[Armsel Striker and variants#Cobray Street Sweeper|Street Sweeper]] being a different shotgun altogether.]]
 
 
 
=Sniper Rifles=
 
==Gepard GM6 Lynx==
 
The Fel-ix is based on the [[Gepard GM6 Lynx]].
 
 
 
== Bohica Arms .50 BMG ==
 
The MOA SNPR-1 is based on the Bohica Arms .50 BMG, with a side-mounted 6-round magazine rather like that of a Tactilite T2, both being .50 BMG conversions for AR-15-pattern rifles. The "MOA" in the name references the term '''M'''inutes '''o'''f '''A'''ngle, a measurement of accuracy commonly quoted when referring to the accuracy of sniper rifles.
 
[[File:Dirty Bomb MOA SNPR-1 Loadout.jpg|thumb|none|600px|Vassili holds the MOA SNPR-1 in the loadout card view screen.]]
 
[[File:Dirty Bomb MOA SNPR-1 Idle.jpg|thumb|none|600px|The MOA in first-person.]]
 
[[File:Dirty Bomb MOA SNPR-1 Inspection 1.jpg|thumb|none|600px|Inspecting the rifle. Assuming that this rifle uses an AR-15-type safety selector like the rifles it's based on, the safety is on. The markings on the lower receiver are oddly in two different character systems.]]
 
[[File:Dirty Bomb MOA SNPR-1 Inspection 2.jpg|thumb|none|600px|Just to confuse matters more, the markings on the other side use Latin characters. Also note the spiral-fluted bolt.]]
 
 
 
==Heckler & Koch PSG1==
 
The PDP-70 is based on the [[Heckler & Koch PSG1]].
 
[[File:Dirty Bomb PDP-70 Loadout.jpg|thumb|none|600px|]]
 
 
 
=Others=
 
==M72 LAW==
 
Javelin's (the merc) Rocket Launcher appears to be based off of the [[M72 LAW]]. It can switch between direct-fire mode and laser-guided homing mode.
 
[[File:M72lawopen.jpg|thumb|none|450px|M72A2 LAW (Fired) - 66mm]]
 
[[File:Dirty Bomb Rocket Launcher Idle.jpg|thumb|none|600px|Javelin holds her rocket launcher. It's not clear what use the front sight is; there isn't anything to line it up with, and several parts of the launcher block a clear view of it. Javelin doesn't use it in gameplay either (i.e. no aiming down sights for the rocket launcher).]]
 
 
 
==Milkor MGL==
 
Nader's Lactic-40 is based off of the [[Milkor MGL]], its name a pun on '''Milk'''or.
 
 
 
=Unknown=
 
== "SMG-9" ==
 
The SMG-9 is unidentified, though it somewhat resembles a POF PSG.
 
[[File:Dirty Bomb SMG-9 Loadout.jpg|thumb|none|600px|Sawbonez holding the SMG-9 in the loadout card screen.]]
 
[[File:Dirty Bomb SMG-9 Idle.jpg|thumb|none|600px|The SMG-9 in first-person view.]]
 
[[File:Dirty Bomb SMG-9 Inspection 1.jpg|thumb|none|600px|Inspecting.]]
 
[[File:Dirty Bomb SMG-9 Inspection 2.jpg|thumb|none|600px|Inspecting.]]
 
 
 
== Custom AR-15 type SMG ==
 
The MP400 seems to be based on a custom AR-15 type SMG, with some other influences from the SIG-Sauer MPX and the Tec-9.
 
[[File:Dirty Bomb MP400 Idle.jpg|thumb|none|600px|]]
 
[[File:Dirty Bomb MP400 Inspection 1.jpg|thumb|none|600px|]]
 
[[File:Dirty Bomb MP400 Inspection 2.jpg|thumb|none|600px|]]
 
 
 
==Unknown Machine Gun Turret==
 
Bushwhacker can deploy an automatic turret as his ability.
 
[[File:Dirty Bomb Turret.jpg|thumb|none|600px|]]
 
 
 
= MOA SNPR note =
 
  
 
It isn't that weird to have different markings in different languages on some guns, for instance, Saiga receivers usually have '''сайга''' written in Russian and then "Made in Russia by Izmash" or something similar in English. Foreign-made weapons imported into a country that speaks a different language will usually have markings in multiple languages.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:27, 13 January 2018 (EST)
 
It isn't that weird to have different markings in different languages on some guns, for instance, Saiga receivers usually have '''сайга''' written in Russian and then "Made in Russia by Izmash" or something similar in English. Foreign-made weapons imported into a country that speaks a different language will usually have markings in multiple languages.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:27, 13 January 2018 (EST)
Line 278: Line 16:
 
::I just want to say that my images are not top quality. My PC is pretty old and my capturing software might have its own compression issues too, and the game is also in (an endless) Beta. The details could be clearer if we somehow manage to get better screenshots. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 23:31, 13 January 2018 (EST)
 
::I just want to say that my images are not top quality. My PC is pretty old and my capturing software might have its own compression issues too, and the game is also in (an endless) Beta. The details could be clearer if we somehow manage to get better screenshots. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 23:31, 13 January 2018 (EST)
 
:::Oh, don't worry, it's not the screenshot quality. Your screenshots are just fine. I just can't identify the language because I don't know Asian languages very well. Unless you were talking about something else, in which case this entire soliloquy was entirely pointless and I'm just rambling on for no reason. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:30, 14 January 2018 (EST)
 
:::Oh, don't worry, it's not the screenshot quality. Your screenshots are just fine. I just can't identify the language because I don't know Asian languages very well. Unless you were talking about something else, in which case this entire soliloquy was entirely pointless and I'm just rambling on for no reason. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:30, 14 January 2018 (EST)
 +
 +
== SMG9 is UDP9  ==
 +
 +
Check this.
 +
[[File:udp9.jpg|thumb|none|500px|The Angstad Arms UPD9 -9x19mm]]
 +
They are identical.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 06:44, 19 April 2018 (EDT)
 +
:No they aren't. Firstly, there are a LOT of differences. The game gun is side charging but the UDP-9 has an AR charging handle, the UDP-9 has a angled pistol size mag well but the game gun has one more like a mini standard vertical one, the game gun has a sort of H&K like fixed stock rather than the sliding stock on the UDP-9, and the handguards are different. More importantly, this gun was only unveiled in 2015 so the timeline doesn't really work out considering this game was in beta release in 2013.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:27, 19 April 2018 (EDT)
 +
 +
==BR-16==
 +
I'm not inclined to think it's based on an HK416 because it notably lacks the 416's raised sight rail. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:56, 19 April 2018 (EDT)
 +
:I'm in agreement. I've been looking closely at the shots of both the BR-16 and the M4A1, comparing them to photos of the real guns, and between the top rail not being raised to make room for a gas piston in the slightest and the lack of pictograms around the safety (ironically, it's the proper M4A1 that has something like that), I don't see anything indicative of an HK416 rather than an M4 without the carry handle as identified by someone who thinks "no carry handle = obviously a 416". [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 21:22, 18 June 2018 (EDT)

Latest revision as of 01:22, 19 June 2018

Article Sandbox Discussion (Archived)

I took a bunch of images for this game and combined them with some firearm ID info I found online. Needs help by proofreading and double checking the weapons IDs.--Wuzh (talk) 10:45, 6 December 2017 (EST)

Just a note, you only use "is based on" if it isn't clearly one thing or another. The Caulden isn't based on an M1911 variant, it is an M1911 variant. Evil Tim (talk) 02:54, 8 December 2017 (EST)
Well... I prefer writing "based on" because I feel uncomfortable with the "this is incorrect and wrong" attitude IMFDB seems to bring out. I've seen so many pages where the writer is like "this rail is two centimeters shorter than the real one so it's incorrect," (obviously not this extreme, but I just want to illustrate my point) I just feel anxious writing such things, so I prefer to keep my writing to a more neutral style, using "based on" when any gun looks like it's even slightly stylized in some media. I'm sorry if that's not what IMFDB looks for, but I'm sure others can help if this is a problem. --Wuzh (talk) 06:35, 8 December 2017 (EST)

On a side note, I literally cannot play this game. For whatever reason, every server I go into has a 200+ ping, creating like 3 seconds of lag and making it impossible for me to get new mercs. All the images I have are collected from free mercs in weekly rotation. I would appreciate any help for taking pictures, just the idle and the inspection images should be fine for now. Go into settings and disable the crosshair then set the HUD alpha to 0 to hide everything but the Beta Build watermark, which I presume cannot be removed by any means. --Wuzh (talk) 06:35, 8 December 2017 (EST)

Actually I'm fine now. I don't know what optimization magic they did but the game now runs fine.--Wuzh (talk) 03:59, 15 December 2017 (EST)

There was a real company called "bend over here it comes again arms?" Evil Tim (talk) 11:32, 20 January 2018 (EST)

Apparently so. --Wuzh (talk) 23:01, 20 January 2018 (EST)

MOA SNPR note

It isn't that weird to have different markings in different languages on some guns, for instance, Saiga receivers usually have сайга written in Russian and then "Made in Russia by Izmash" or something similar in English. Foreign-made weapons imported into a country that speaks a different language will usually have markings in multiple languages.--AgentGumby (talk) 22:27, 13 January 2018 (EST)

True, but it's a bit odd that there are Cyrillic and as-of-yet unidentified Asian characters on one side, and Latin ones on the other. That sorta implies that the gun was made in one place, exported to another, and then marked for export to somewhere else. Pyr0m4n14c (talk) 22:42, 13 January 2018 (EST)
I just want to say that my images are not top quality. My PC is pretty old and my capturing software might have its own compression issues too, and the game is also in (an endless) Beta. The details could be clearer if we somehow manage to get better screenshots. --Wuzh (talk) 23:31, 13 January 2018 (EST)
Oh, don't worry, it's not the screenshot quality. Your screenshots are just fine. I just can't identify the language because I don't know Asian languages very well. Unless you were talking about something else, in which case this entire soliloquy was entirely pointless and I'm just rambling on for no reason. Pyr0m4n14c (talk) 00:30, 14 January 2018 (EST)

SMG9 is UDP9

Check this.

The Angstad Arms UPD9 -9x19mm

They are identical.--Dannyguns (talk) 06:44, 19 April 2018 (EDT)

No they aren't. Firstly, there are a LOT of differences. The game gun is side charging but the UDP-9 has an AR charging handle, the UDP-9 has a angled pistol size mag well but the game gun has one more like a mini standard vertical one, the game gun has a sort of H&K like fixed stock rather than the sliding stock on the UDP-9, and the handguards are different. More importantly, this gun was only unveiled in 2015 so the timeline doesn't really work out considering this game was in beta release in 2013. --commando552 (talk) 07:27, 19 April 2018 (EDT)

BR-16

I'm not inclined to think it's based on an HK416 because it notably lacks the 416's raised sight rail. Spartan198 (talk) 07:56, 19 April 2018 (EDT)

I'm in agreement. I've been looking closely at the shots of both the BR-16 and the M4A1, comparing them to photos of the real guns, and between the top rail not being raised to make room for a gas piston in the slightest and the lack of pictograms around the safety (ironically, it's the proper M4A1 that has something like that), I don't see anything indicative of an HK416 rather than an M4 without the carry handle as identified by someone who thinks "no carry handle = obviously a 416". Kadorhal (talk) 21:22, 18 June 2018 (EDT)

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