Discord-logo.jpg Join our Discord!
If you have been locked out of your account you can request a password reset here.

Syphon Filter 3

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search

Syphon Filter 3
Syphon Filter 3 cover.jpg
Front cover page
Release Date: 2001
Developer: SIE Bend Studio
Publisher: Sony Computer Entertainment America
Series: Syphon Filter
Platforms: Playstation, Playstation 3, Playstation Vita
Genre: Stealth, third-person shooter

The following weapons appear in the video game Syphon Filter 3:


Glock 17

The player begins most missions with the Glock 17, mounted with a silencer.

2nd Generation Glock 17 - 9x19mm. This model added finger stepping and cuts to the backstrap of the frame to make it easier to hold than the Generation 1 model.
Note that either the Glock's trigger guard is filled in or that is an extremely long trigger.
SF3 Sup 9mm.jpg
SF3-Silenced 9mm.jpg

Desert Eagle Mark XIX

The Desert Eagle, or the 'Falcon', its in-game moniker, is a hand cannon that can be found in Hotel Fukushima. The weapon is used by Shi-Hao's bodyguards, leader of a rogue Chinese army revolutionary group, and some of Mara Aramov's assassins during the DC courtroom battle.

IMI Desert Eagle Mark XIX - .50 AE.
SF3 Falcon.jpg
SF3-Falcon .50.jpg
SF3 Falcon(1).jpg

Colt M1911A1

The Colt M1911A1, another heavy-hitting pistol, appears in the game.

Satin Nickel M1911A1 - .45 ACP. Manufactured on license by Remington Rand - nickel plated later by its owner.
Note the relief cuts above the magazine release, identifying the gun as a M1911A1 and not a M1911.

Glock 18

The Glock 18 is a fully automatic machine pistol used by Aramov's thugs in Senate Building and DC Subway.

Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm
All images of the G-18 in the trilogy erroneously show the pistol with its slide locked back, indicating that it is empty. This may have been done for aesthetic reasons. In real life, the Glock 18 does not have any significant design differences (aside from a cut in the slide and a select-fire switch) from the Glock 17, which serves as the direct inspiration for Gabe's most well-known weapon, the Silenced 9mm, so the gun was probably intentionally displayed like this to avoid confusion.

Unidentified pistol

Maggie Powers and Gabe Logan are seen with low-detail handguns during the attempt to scuttle the Lorelei. Although judging from the shape, it appears to be based on the a Glock pistol.

SF3 unknown pistol.jpg

Submachine guns


The ARES FMG is seen in the hands of Aramov's goons.

ARES FMG - 9x19mm
SF3 MARS.jpg

Heckler & Koch MP5SD

Following a convention from Syphon Filter 2, the "HK5" is now a Heckler & Koch MP5SD rather than an MP5K as it was in the first game.

Heckler & Koch MP5SD6 with Stock Extended and 3-round burst trigger group - 9x19mm
SF3 HK5.jpg
SF3-HK-5 silenced.jpg
Mara Aramov does an excellent demonstration of not flinching as she sprays Vince Hadden and the main characters with an MP5, as is fitting of an elite assassin.

Sa. Vz.61 Skorpion

The Skorpion can be used during the scuttling of the Lorelei.

CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP
SF3 Skorpion.jpg
Exactly why this weapon was so damn overpowered in the game is never explained, though it is almost certainly a reference to Goldeneye 007's notoriously useless Klobb, which was called the "Spyder" during that game's development. Fortunately, the weapon is never available in multiplayer.


Daewoo USAS-12 CQ

The USAS-12 can be used in the game; it firstly appears in 'C5 Galaxy' when Gabe takes matters into his own hands and tries to exact revenge on behalf of Ellis during Erich Rhoemer's escape from the Costa Rican plantation. He ends up doing a similar thing to what he did to Jason Chance in the previous game: use an automatic shotgun to drive Rhoemer out from the cargo bay. The weapon can be acquired again in 'Aztec Ruins' but due to the presence of the G11 and various other rifles, it is somewhat less useful, but still invaluable thanks to the ruins' abundance of tight corridors.

Daewoo USAS-12 CQ with 20-round drum - 12 Gauge. Notice that unlike the original USAS-12 (seen above), the CQ version lacks the front sight, and also has a re-designed carry handle.
Note the lack of a front sight, indicating this is a USAS-12 CQ.

Heckler & Koch CAWS (Close Assault Weapons System)


Heckler & Koch CAWS - 12 gauge
The CAWS in game.
The CAWS in game.

Franchi SPAS-15

The SPAS-15 can be found in the Hotel Fukushima if the purple T-shirt-wearing character survives, and is also seen in the Waterfront. Bizarrely loaded with 'fragmentation' rounds that explode on contact. This is arguably the most devastating weapon due to the explosive rounds combined with automatic firing speed, making an already overpowered weapon even more damaging.

The weapon is also available in multiplayer, and the idea of an automatic mini-grenade launcher with pin-point accuracy that can kill you with a single hit is as overpowered as it sounds.

Franchi SPAS-15 - 12 Gauge
SF3 MIL15.jpg
SF3-MIL-15 shotgun.jpg

Mossberg 590 Compact Cruiser

A generic 'shotgun' can be used. It is similar to the Mossberg 590 Compact Cruiser.

Mossberg 590 "Compact Cruiser" - 12 gauge
SF3 Shotgun.jpg
Gabe quotes "Come with me if you want to live" as he rescues a Japanese hostage.

Assault rifles

Steyr AUG

Lian Xing can procure the Steyr AUG carbine during Kabul, Afghanistan and when she captures Elsa Weissenger in Australia. Another one can be found in the final level, when Gabe confronts Aramov in the subway, and is needed to safely neutralize her without harming her hostage. The weapon can only fire in single shots, although a real version of this firearm has a fully automatic firing option as well. The weapon is called the "AU300".

The telescopic x1.5 Swarovski scope has been depicted as having a fictional "X-ray" function (it says that its replaced with a Russian scope, except that a portable scope with actual X-ray capabilities is non-existent and would highly dangerous to everyone involved due to bombarding anything it sights through with lethal amounts of radiation, not to mention bulky.), that can see through certain surfaces. Its also equipped with armor-piercing ammunition, which allows it to dispatch targets through walls.

Steyr AUG A1 carbine with 16" Barrel - 5.56x45mm
The scope on the Steyr AUG appears to be mounted higher than it is in real life. Its also stated to be silenced, despite nothing resembling a silencer being attached and that its gas system propels 5.56x45mm rounds through almost any wall, something a gun's gas system is certainly not responsible for. Also no, the AUG was never known as the "X-ray gun".
SF3-AUG assault rifle silenced.jpg
Lian attempts to "make like John McClane". Here we get a view of the scope's surface-penetrating ability.

Heckler & Koch G11

The G11 is available in the last pack of missions when Gabe hunts down Mara Aramov. It's incorrectly classed as a sniper rifle likely due to its custom scope view, but still handles like an assault rifle due to its blisteringly high rate of fire.

Heckler & Koch G11 K2 - 4.73x33mm
The G11 ingame.


An unknown weapon named "K3G4" is available during certain missions. Though considered a 'rifle', it is held one-handed. It fires so-called 'Teflon' rounds that penetrate armoured enemies, permitting their deaths without headshots. Bizarrely, enemies drop their flak jackets upon death, so it is possible to kill them with this weapon AND still replenish one's armour.

SF3 K3G4.jpg

Colt M16A2

The M16A2 is seen, replacing the A1 model seen in the previous games. The world model strangely appears without the stock or buffer tube modeled (which would in reality render the weapon inoperable given that there's no space whatsoever for the bolt carrier to slide back into and, thus, it's essentially impossible to load a round into the chamber).

Additionally, the weapon still fires in both bursts and full-auto, the latter of which the A2 variant is incapable of doing.

Colt M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).
The M16 ingame.
Close up of the weapon in Lian's hands.


What appears to be the AK-102, judging from the name and locale it is used, appears in the game. Unlike its previous incarnation, the gun now appears with all wooden accessories.

AK-102 carbine - 5.56x45mm
SF3 PK102.jpg
SF3 PK102(1).jpg

SIG SG 550

A SIG SG 550 is depicted as the game's sniper rifle.

SIG SG 550 SR - 5.56x45mm
SIG SG 550 SR - 5.56x45mm
SF3-Sniper rifle silenced.jpg
Gabe prepares to assassinate a Japanese general to stop him from using the titular virus in a flashback

Dragunov SVD

The 'Nightvision rifle' seems to resemble a Dragunov. It is equipped with some kind of aiming device meant to highlight targets in low-light settings.

SF3-Nightvision rifle.jpg


Composite 4 charges

C4 charges once again make an appearance.

SF3 C4.jpg

SF3-C4 explosives.jpg

M67 Grenade

Despite being, in real life, an explosive grenade, the M67 appears as an incendiary grenade.

M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.
SF3 Incendiary.jpg

M7 CS gas grenade

A grenade containing Soman nerve gas (a chemical similar to, but more toxic than, Sarin, also known as GD) can be found in stealth missions. It appears to essentially be a truncated M7 CS gas grenade. It is integral to taking enemies down without sounding the alarm.

SF3-Gas grenade.jpg


Tru Flite 37mm Super Long Range Gas Gun

Incorrectly called the 'M-79' in-game (in reference to the M79 Grenade Launcher), the Tru Flite 37mm Super Long Range Gas Gun is, in reality, unable to launch high-explosive grenades. The model seems to be similar to that used in previous games.

Tru Flite 37mm Super Long Range Gas Gun - 37mm
A M79 Grenade Launcher for comparison. When compared to the in game model below, it is evident this is not a M79, despite being called and referenced to one.
SF3 M79.jpg



An unidentified crossbow can be used during the Pugari missions and in Paradise Ridge. Firing knockout rounds, it generally renders targets unconscious unless the player aims for one's head. The weapon has a red dot sight and a maximum capacity of five rounds.

SF3 Crossbow.jpg


A general-purpose, non-descript taser is a starting weapon in every mission. The signature weapon of the series, it was possible to set enemies alight if sustained stunning was used. This convention carried over to most games in the franchise, but it was not possible to cause targets to be set aflame in certain circumstances. In the PS2 and Vita versions of Syphon Filter: Dark Mirror, you can't burn enemies with the Taser but in the PSP version, you can. In Syphon Filter: Logan's Shadow, you can't burn enemies with it. This is a version of the early Taser prop seen in movies such as The Perfect Weapon and TV shows such as The X-Files.

SF3-Air taser.jpg

SF3 taser.jpg

KA-BAR Combat Knife

The combat blade from Syphon Filter 2 returns.

SF3 KBAR.jpg


Automated sentry

Rhoemer's plantation is defended by numerous turrets which the player must destroy to advance.

SF3 sentry.jpg

Do Not Sell My Personal Information