Discord-logo.jpg Join our Discord!
If you have been locked out of your account you can request a password reset here.

Syphon Filter

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search

Syphon Filter
Front cover page
Release Date: 1999
Developer: 989 Studios, SIE Bend Studio (formerly Eidetic)
Publisher: Sony Computer Entertainment America
Series: Syphon Filter
Platforms: PlayStation, PlayStation 3, PlayStation Vita
Genre: Stealth, third-person shooter

The following weapons appear in the video game Syphon Filter:

Assault rifles

Colt M16A1

The M16A1 can be used during the Washington assault. The weapon fires incorrectly in 3-round bursts if you tap the fire button once, but is fully capable of fully-automatic fire if it is held down. The weapon is the primary gun used by CBDC agents.

This is a bit anachronistic since the game takes place during 1999, which by then US military personnel would be armed with M16A2s at this point. Additionally since the weapon is primarily used by CBDC in a purely urban operation, a full-sized rifle is unlikely to be issued to them. A more fitting choice would be an M4A1 carbine.

Colt M16A1 with 30 round magazine - 5.56x45mm
SF M16.jpg


A fictional weapon which is apparently some kind of one-handed AK pistol without a handguard, but is still classified as a rifle. Its description repeats the media myth of the "teflon-coated bullet:" while heavy AP rounds do have Teflon coatings to reduce barrel wear, the coating is mostly removed through contact with the weapon's rifling and has no effect on its penetration. Despite its armour-piercing performance in-game, it does not stop Gabe from recovering completely intact armour pickups.

SF K3G4.jpg


A weapon that seemingly resembles the AK-102 can be used, judging by the name and locale. Strangely, the gun appears to be depicted in art with the barrel fully exposed, lacking any sort of handguard. The weapon is mostly seen in the hands of Black Baton thugs.


Submachine guns

Izhmash PP-19 Bizon

The Izhmash PP-19 Bizon can be found in the PHARCOM warehouses. It has a slightly incorrect 66-round magazine capacity: the maximum possible for a real Bizon in 9x18mm is 64. Likely due to limitations at the time, the gun is fired one-handed like a machine pistol.

PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov
The Agency is apparently unaware of the term "submachine gun."

Heckler & Koch MP5K

A Heckler & Koch MP5K, referred to as the "HK-5," is found in the PHARCOM expo centre. The weapon is primarily used by Phagan's guards. The weapon holds an erroneous 32 rounds in the magazine, despite the menu model having a 15-round magazine and 30 being the weapon's largest standard magazine.

Heckler & Koch MP5K with Navy trigger group and 15-round magazine - 9x19mm
SF HK5.jpg
"As of this moment, we no longer work for you. We want the location of the Syphon Filter Lab." - Mara turns on Phagan following the failed Washington DC attack.
"They're all the same in the end" - Mara seemingly executes Phagan with a shot to his head.


Ithaca 37

A pistol gripped 12 gauge shotgun (which resembles that of an Ithaca 37, but with a longer forend) can be used during most missions. The weapon is one of the more powerful weapons in the game, capable of easily shredding through armored enemies in a few shots. The gun has a bottomless magazine, where you do not need to actually reload the weapon with new shells and will continue to fire, so long as you have spare ammo for the gun. It also fires slugs (despite the weapon description), making it effective at range.

The weapon can also be fired while hanging, one handed. Despite this, Gabe is somehow able to magically fire the gun as normal, bypassing the need to pump the weapon per shot.

Ithaca 37 - 12 gauge
Let us not even begin to wonder how they caused collateral damage on a firing range.

Remington Model 1100

The Remington Model 1100 is called the "Combat Shotgun" and found in several end-game levels, replacing the standard shotgun altogether. The weapon functions similarly to the default shotgun, but fires a bit faster and has 5 shells more in its ammo pool.

Remington Model 1100 Tactical Shotgun - 12 gauge. This is a factory configuration for a tactical setup, featuring a high-capacity magazine tube and oversized charging handle.
The description states that this shotgun uses an inertia system, however, the Model 1100 in reality is gas-operated.
SF-combat shotgun.jpg

Sniper rifles


A sniper rifle is one of the starting weapons in every mission. While it does not look tremendously like one, the model used in the second game implies it is supposed to be a SIG SG 550 SR. The weapon also features a fairly unrealistic sophisticated scope that highlights everything from distance to target appendage, something a small scope mounted on the weapon is unlikely to have. It's world model also has no stock.

SIG SG 550 SR - 5.56x45mm
SF1 sniper.jpg

SVD Dragunov

The SVD Dragunov is functionally almost exactly the same as the standard sniper rifle, but has a night vision scope.

SVD Dragunov - 7.62x54mm R
There is, in truth, no such thing as an "SVDN2" night vision scope: this name is in actual fact applied to rifles which are modified to use the NSPUM (1PN58) night vision scope. The model is shown with a standard PSO-1 scope, and also lacks the suppressor it is claimed to have in the description.
SF-Night vision sniper.jpg


Glock 17

A suppressed 2nd generation Glock 17 is the second default weapon given to Gabe at the start of each mission and is a very commonly-carried sidearm by NPCs. Its suppressor cannot be removed, but regular enemies and some CBDC agents appear to use the handgun without one.

Glock 17 (2nd Generation) - 9x19mm
Description of the Glock 17. Note that the flavor text is incorrect, the Glock 17 was never the standard weapon for all branches of the US Armed Forces, that would be the Beretta M9. The Glock 17 was only readily available to law enforcement and special forces units.
"Shut up, Phagan. Move." Gabe intimidates Phagan.
"Erikson...move." Gabe threatens Erikson with his pistol.

Glock 18

A 2nd Generation Glock 18 can be used in Rhoemer's cathedral and is held by Edward Benton, an Agency turncoat attempting to kill Gabe. The ingame weapon has an unrealistic element, in that the slide is always depicted as locked back.

Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm
For some reason whatsoever, the pistol's slide is ALWAYS locked back in the equipment menu.

Colt Gold Cup National Match

What appears to be a Series 80 Colt Gold Cup National Match with a stainless steel finish and wraparound rubber grips can be found in Washington Park and in Rhoemer's cathedrals. It is the most powerful handgun in the game. The pistol holds 10 rounds despite its HUD and description icons appearing to have a standard 8-round magazine. Rhoemer uses this to kill Markinson in the missile silo.

Colt Gold Cup National Match (Mark IV, Series 80) Enhanced with stainless steel finish and wraparound rubber grips - .45 ACP
SF M1911.jpg
"The missile was MY idea. Markinson came here to stop it, but he was too late. As are you." Rhoemer executes Markinson.


Tru Flite 37mm Super Long Range Gas Gun

The weapon called the "M79" in-game is in fact a Tru Flite 37mm Super Long Range Gas Gun incorrectly shown as being capable of launching high-explosive grenades. Despite the actual M79 not appearing in-game, it can be seen in a background image in one of the game manual's pages. In-game, the faux M79 is an uncommon sight throughout, but when found it is the most destructive weapon, capable of instantly killing most targets in a wide area, so long as they're inside the blast radius (this however, also includes you, making it very dangerous to use in tight areas). Much like the shotgun, this weapon does not have to reload (despite the fact that both the gas gun and M79 are single-shot breechloaders), so it can continue to fire rapidly as long as the player has the rounds available for it. Oddly, the in-game HUD icon for the 37mm gas gun has a disproportionately positioned receiver and stock and also has a pistol grip ahead of the one from the stock.

The game's main antagonist, Erich Rhoemer uses it in the final boss fight, but the player can never acquire it since the game is scripted to finish when he is killed. In circumstances when the weapon is player-controlled, it is hidden very well in certain places.

Tru Flite 37mm Super Long Range Gas Gun - 37mm
SF M79.jpg


Composite 4 Charges

C4 charges can be equipped and planted but the player can never trigger the explosion physically. It is always automatically set off.

SF C4.jpg

M7 CS Gas Grenade

A grenade containing Soman nerve gas (a chemical similar to but more toxic than Sarin, also known as GD) can be found in stealth missions. It appears to essentially be a truncated M7 CS gas grenade. It is integral to taking enemies down in stealth missions in which using firearms are less-advisable. The gas grenade is also required to kill Rhoemer at the end of the game, due to his armor making him invulnerable against bullets and explosives.

M7A2 CS gas grenade
SF gas grenade.jpg
SF-gas grenade.jpg

M67 Hand Grenade

The M67 Hand Grenade can be found in most missions: it explodes 3 seconds after throwing it. The weapon is quite powerful, killing any non-boss target if they're even remotely near the blast zone (including you). Likely due to engine limitations, the damage passes through walls without any penalties.

M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.
The game appears incredibly confused about what the grenade is: ammonium perchlorate is an oxidizer normally used in rocket fuel, and the only type of grenades that use it are flashbangs, where it is used to generate a rapid reaction from aluminum or magnesium. The use of this particular chemical is probably a result of someone on the dev team recalling the PEPCON explosion in 1988.



In perhaps one of the most memorable scenes of gaming, Anton Girdeaux brandishes a flamethrower during the fight against Gabe in the Freedom Memorial building in Washington Park. Since he is unable to use explosives against the heavily armoured pyromaniac (to avoid setting off the viral bomb inside the memorial), Gabe instead decides to give the Frenchman a taste of his own medicine by shooting the fuel tanks mounted behind him.

Of note, Syphon Filter is quite possibly one of the earliest games to depict how a real military flamethrower operates. Instead of just breathing fire like an oversized blowtorch like in most games: Girdeaux's flamethrower douses an area with streams of burning, liquid fuel that continues to burn an area for a period of time.

"Gabriel Logan, always the optimist! Look all around you, Logan! This hall contains the mosaic, depicting the entire history of your country's wars and aggression~ We, are about to make an addition to it!" - Girdeaux's pre-fight monologue, shortly before being roasted alive by his own weapon.

Air Taser Model 34000

Seemingly based on the Air Taser Model 34000, the "Taser" is a starting weapon in every mission. The signature weapon of the series, in the first three games it is possible to set enemies alight with it if sustained stunning was used on targets. This convention carried over to most games in the franchise, but it was not possible to cause targets to be set aflame in certain circumstances. In the PS2 and Vita versions of Syphon Filter: Dark Mirror, you can't burn enemies with the Taser but in the PSP version, you can. In Syphon Filter: Logan's Shadow, you can't burn enemies with the weapon.

The Air Taser 34000 with an "Air cartridge" loaded and a laser sight on the yellow "power handle" (actually the base unit containing the battery and laser sight). Its appearance is, perhaps not coincidentally, very reminiscent of a conventional stun gun, just with ranged capability via its cartridges and the usual contact electroshock ability.
SF taser.jpg

'Viral antigen'

A device that somewhat resembles some kind of pistol, the 'Viral antigen' can be used in the Rhoemer's Stronghold and related missions when Gabe is persuaded to assault the antagonist's complex and is also equipped with a device that can seemingly cure test subjects infected by the titular virus. However, it is not until the game almost ends that he finds out that this was no vaccine, but rather a concentrated dose of potassium chloride and thus he was instrumental to killing the innocents rather than helping them.

SV-viral antigen.jpg

Do Not Sell My Personal Information