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Ghost Recon: Future Soldier

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Ghost Recon: Future Soldier
Official Box Art
Release Date: 2012
Developer: Ubisoft
Publisher: Ubisoft
Series: Ghost Recon
Platforms: PlayStation 3
Xbox 360
Microsoft Windows
Genre: Stealth / Third-Person Shooter

Tom Clancy's Ghost Recon: Future Soldier is a third-person tactical shooter video game published by Ubisoft and was released for the PlayStation 3, Xbox 360 and PC in 2012. In the game, the player assumes the role of Staff Sergeant John Kozak, who is one of the four Ghosts tasked to find the killers of a four-man Ghost team call-signed "Predator".

Future Soldier features some of the deepest weapon customization ever seen in a video game. Parts that can be customized include: optics, triggers, magazines, under-barrel attachments, side-rail attachments, gas systems, barrel lengths, muzzle attachments, buttstocks, and paint schemes.

The following weapons appear in the video game Ghost Recon: Future Soldier:


Chiappa Rhino 60DS

A Chiappa Rhino 60DS appears as the "Wild Boar" in the game. It is used by Bodark Scouts. Can be modified with AP ammo, red dot sight, under-barrel laser and match trigger. Initially required unlocking through the Ghost Recon Network website on PC and 360, and was unavailable on PlayStation 3; as of an update, the multiplayer version has been unlocked for all players on both consoles, with the singleplayer version still available on PC and 360 through GRN.

Chiappa Rhino 60DS - .357 Magnum
Weapon selection view. Note how the gun lacks the vent holes. Another thing is that "Boar 40M" is written on the barrel, however it clearly has a 6" inch barrel.
Kozak holds a Rhino with an under-barrel laser sight.
Kozak covers the rest of the team with his "Boar".

FN FNP-45 Tactical

The FN FNP-45 Tactical appears as "45T" in the game. It is one of the sidearms of the Ghost Team in MP. It is also the starting sidearm in Guerrilla mode. Can be fitted with a red dot sight, suppressor, laser sight and/or AP ammo.

FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP.
Weapon selection view. As seen here, camouflage applies only to the frame, the slide and magazine base plate retain the black color.
Kozak resupplies at an ammo crate. Crates like this appear in all three game modes.
Kozak takes aim with a modded FNP-45T after getting knocked down by an enemy "RPG".
Kozak quickly interrogates the Watchgate leader. He will always pull out a FNP-45T in this cutscene, even if he had a different secondary weapon selected.

FN Five-seveN

The FN Five-seveN is known as "5.7 USG" in the game and features a custom compensator. Is portrayed with a 30-round magazine, but holds only 18 bullets, probably to balance it out with the GSh-18. Can be fitted with a red dot sight and armor piercing ammo, laser, but no suppressor. Like the Chiappa Rhino, it was initially only available on PC and 360 through the Ghost Recon Network website, before an update gave it to all players on both 360 and PS3 for multiplayer.

Five-seveN FDE - 5.7x28mm
Weapon selection view.
Kozak scans the area for additional hostiles with the Five-seveN at the ready.
Dagestan, Asia. The Ghosts enter the room with the prisoner. Kozak shoots the first bad guy with a Five-seveN...
... and seconds later takes out a hostile behind the desk. All this while covering Sergeant Osadze from enemy bullets.


The GSh-18 is one of the Team Bodark's handguns. Upgrades include a red dot sight, suppressor, armor piercing ammo, and laser sight.

GSh-18 - 9x19mm
Weapon selection view.
Kozak opens fire with the GSh.
Kozak prepares to rescue Paez.
Kozak reloads a GSh-18 equipped with a sound suppressor, mini red dot sight, and under-barrel laser sight.

MP-412 REX

The MP-412 REX is one of the Bodark team's handguns, listed as the "MP-412". This is one of the four "hidden" weapons of the game. Originally unlocked for all modes by finishing at least one mission in Ghost Recon Commander, a free Facebook game, as of update 1.6 it is now automatically unlocked for all players in multiplayer; with the removal of Ghost Recon Commander from Facebook, it can no longer be unlocked in campaign, and is now only temporarily available in that mode from a single weapon crate near the end of the first Raven Strike DLC mission. The MP-412 can be modified with armor piercing ammo, red dot sight, under-barrel laser and match trigger.

MP-412 REX - .357 Magnum
Weapon selection view.
Kozak takes aim with an MP-412 REX revolver.
Midway through the reloading animation of the REX.

OTs-33 Pernach

The OTs-33 Pernach is known as "OTS-33" in the game. Uses 18-round magazines by default, a 27-round mag can also be unlocked. The OTs-33 is the only handgun in the game that can have an extended magazine attachment.

OTs-33 Pernach - 9x18mm
Weapon selection view.
Kozak shoots up the marketplace with a full-auto OTs-33 pistol. Note how the hammer actually hits the firing pin during the shots. This is also greatly visible while in ADS.
Kozak reloads the OTs-33. In contrast to the correct hammer animations, reloading this weapon (and all other semi-auto handguns) immediately has the slide lock on empty, despite basically every other weapon type having different or extended animations for reloading from empty.
Iron sights of the OTs-33, as Kozak tries to shoot a goon with an RPG.

Taurus Judge

The Taurus Judge is known as "Defender" in the game. Can be modified with a laser sight, red dot sight, armor piercing ammunition and match trigger. The third weapon unlocked through the Ghost Recon Network website, and like the others an update made it available to all players on both consoles for multiplayer, with the singleplayer version still available on PC and 360 through GRN.

Taurus Judge - .45LC
Weapon selection view.
View through the mini red dot attached to the Judge.
Kozak reloads the Judge after clearing the camp.

Taurus PT 24/7

A wallpaper for Windows is unlockable through uPlay, featuring 30K holding a First Generation Taurus PT 24/7 in 9x19mm.

Taurus PT 24/7-40B - .40 S&W
While it is marketed as a "Theme for PC", it is actually just a wallpaper in different sizes from 800x600 to 2,560x1,600. The X360 and PS3 users can download a dashboard featuring different images.

TDI Kard

The TDI Kard is one of Team Ghost's handguns. Can be fitted with a suppressor, match trigger, red dot sight, laser sight, and AP ammo. Holds 15 rounds.

TDI Kard - .45 ACP
Weapon selection view.
Kozak tests the Kard at the shooting range. While some weapons are locked in Story mode or multi-player until accomplishing some task (story) or reaching a specific rank (multi), they can be tried in their default form at the shooting range without unlocking them first.
Kozak reloads the Kard.

X26 Taser

The X26 Taser appears as an under-barrel attachment for assault rifles (but not for the so called "Personal Defense Rifles"). Both Ghosts and Bodark use this attachment. The X26 does not make an appearance in the Story or Guerrilla modes. It would be redundant, as it is used to stun an enemy and then hack his Augmented Reality software, which no enemies for the vast majority of either mode are using.

A compact AR-15 carbine fitted with a Taser X26 with Taser International's proprietary X-Rail mount.
Weapon selection view of the X26, without the manufacturer logo of course.
An X26 Taser mounted on an Adaptive Combat Rifle.
A Bodark rifleman reloads the X26 Taser mounted on his CZ 805 BREN assault rifle.

Taser X3

The Taser X3 appears as a secondary weapon in the multiplayer part of the game, used by both factions. Referred to as "Stun Gun". It is depicted to be a single-shot weapon, whereas the real X3, as the name suggests, holds 3 cartridges at a time. After the X3 is fired, the player's character will replace all three cartridges during the reload.

X3 Taser
All-black X3 Taser during equipment selection.
Messing around with an X3 Taser at the shooting range.
Reloading animation of the X3 Taser.

Submachine Guns

Submachine guns can be described as weapons perfect for the "spray-and-pray" technique. They offer less stopping power than the rifles or machine guns, but are also more accurate when going "Rock and Roll" and generally have faster rates of fire. The barrel length of the SMGs cannot be changed.

Submachine guns, just like sniper rifles, can be fitted with an OTR (Optical Target Recognition) Scanner, that spots enemies by finding their heat signals. This is a side rail attachment, similar to the Heartbeat Sensor, that can be mounted on ARs and MGs (Story mode only).

Brügger & Thomet MP9

The Brügger & Thomet MP9 is added as a new Ghost SMG in the "Arctic Strike" DLC. The MP9 features 30-round magazines and a side-mounted rail where a laser sight or OTR scanner can be attached. The MP9's front grip cannot be changed, unlike the MP7A1, which comes with a rail system under the barrel. This is weird considering how the MP9N with an under-barrel Picatinny rail existed at this point in time - or that the concurrent Ghost Recon Online featured a full-auto-converted TP9 for its underbarrel rail. The stock can be folded, but a fixed one is not available.

Brügger & Thomet MP9 - 9x19mm
Brügger & Thomet MP9 with suppressor, red dot scope and unfolded stock - 9x19mm
Weapon selection view.
Kozak pulls the charging handle of the MP9.
View of the iron sights of the MP9.

CZ Scorpion Evo 3 A

The CZ Scorpion Evo 3 A appears as "Skorpion" in the game. Holds only 20 rounds in the 30-rounder magazine. The Scorpion can accept dual magazines. Used by Team Bodark in MP. During a mission, GhostLead gives Georgian Special Forces Sergeant Osadze an unmodified Scorpion SMG.

CZ Scorpion Evo 3 A - 9x19mm
Weapon selection view.
Kozak takes cover when he gets suppressed by an enemy light machine gunner.
Kozak opens fire with a CZ Scorpion Evo 3 A submachine gun.


The FN P90 TR is one of the Ghosts' submachine guns. Appears simply as "P90". The stock, factory angled grip, and barrel lengths are unalterable. Can have a semi-auto, full-auto, or 2-stage trigger, but the match trigger is not available.

FN P90 TR - 5.7x28mm
Weapon selection view.
Kozak waiting for GhostLead to stack up on a door.
Kozak reloads a suppressed P90 TR he took from a conveniently placed weapon crate.
Kozak opens fire with a P90 TR submachine gun.

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 appears in the game as the "MP7". It is one of the Ghost Scouts' weapons in MP. Interestingly, when the 3-round burst trigger group is selected, the magazine capacity is reduced to 39 rounds. The folding fore-grip was replaced with a rail system, as in Warface. Interesting fact is that two years after the release of this game (in 2014), H&K introduced the MP7A2, which comes with a triple-rail handguard, like the one seen in the game.

Heckler & Koch MP7A1 - 4.6x30mm
The MP7A1 during weapon selection.
Kozak engages an African rebel with a suppressed MP7A1.
Kozak holds a suppressed MP7A1 during the prison infiltration level of the game.

PP-19 Bizon-2

The 9x18mm PP-19 Bizon-2 appears with a side-folding stock, which of course, can be folded. The gun is fitted with back-up iron sights by default, even though the iron sights are also present unaltered. Due to the position of the magazine, this weapon cannot accept any under-barrel attachments. Referred to as "PP19".

PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov
Weapon selection view.
Kozak fires a PP-19 Bizon-2 SMG modded with a Kobra red dot sight and custom paint.
Kozak reloads his customized PP-19 Bizon-2.

Jianshe 9mm

The JS 9mm is added as a new Bodark SMG in the "Arctic Strike" DLC. The stock and the front grip cannot be changed, and also cannot use dual magazines. Initially held only 20 rounds instead of the correct 30, though after a patch the capacity was increased.

Jianshe 9mm - 9x19mm
Weapon selection view.
Kozak fires the JS SMG.
View of the default iron sights of the JS.
A Bodark Scout wields a suppressed JS submachine gun. This is a promotional image of the DLC pack, also showing one of the new levels.


The PP-2000 is used by Team Bodark in the MP part of the game. Utilizes 44-round magazines. During the mission "Gallant Thief", Kozak gives President Volodin a unique PP-2000 with a Kobra red dot sight and 20-round magazine. The PP-2000 is also used by some of the HVT's (High Value Target) during the last mission, "Shattered Mountain", and the unique one with a 20-round mag is also given to a Russian general rescued in the first mission of the Raven Strike DLC.

KBP PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm
Weapon selection view.
Kozak hands over a PP-2000 fitted with a 20-round magazine, Kobra RDS and folded stock to President Volodin during the prison infiltration level.
Iron sights of the PP-2000.
Kozak test-fires a PP-2000 with a Thermal Optic and the stock folded.
Kozak reloads a PP-2000 SMG with a sound suppressor.

TDI Vector

The TDI Vector is one of the usable submachine guns in the game. In Story mode it is the preferred weapon of Cpt. Cedric "GhostLead" Ferguson, usually fitted with a red dot scope and sound suppressor. For some reason it holds only 28 rounds in the 30-rounder magazine.

TDI Vector with foregrip - .45 ACP
Weapon selection view.
GhostLead with a suppressed TDI Vector.
Kozak covers the path for President Volodin inside the Russian prison.
GhostLead with his signature Vector SMG.

Assault Rifles

Assault rifles are used by riflemen in the MP. ARs have the most attachments in the game, including bipods and Grippods (also available for machine guns). They can also mount five unique under-barrel launchers, EMP launcher, explosive grenade launcher, smoke grenade launcher, under-barrel semi-automatic shotgun, or taser (MP only).

Some compact assault rifles are labeled as PDRs, or Personal Defense Rifles. These give more maneuverability to the player, at the cost of range and sometimes stopping power. Personal Defense Rifles cannot be fitted with quad-stack or drum magazines (although the Magpul PDR can take a 30-round PMag), only with dual mags or mags containing armor piercing ammo. They cannot be equipped with under-barrel launchers, a bipod or Grippod, and the optic attachment cannot be a thermal or Backscatter optic. The barrel length of the PDRs cannot be changed.


The 5.56A-91 appears as "A-91" in the game. This designation is misleading, as it refers to the non-export 7.62x39mm version. The default version of the weapon comes without the grenade launcher part, just like in Battlefield 3. The gun cannot take any other under-barrel attachments, such as a grip or the shotgun. Only the three types of grenade launchers can be attached to it. The stock and barrel are also unalterable.

5.56A-91 - 5.56x45mm NATO
Weapon Selection view. Note the 5.56x45mm magazine, and that the grenade launcher is reattached.
Kozak covers Sergeant Osadze with a 5.56A-91 fitted with a Kobra red dot sight.
View through the iron sights of the 5.56A-91. As this image shows, the optical camo does not affect the weapons' sights, or the reticle of the scopes.
Kozak kills an African bad guy with the 5.56A-91 rifle.
Kozak reloads the 5.56A-91.


The AK-200 (prototype version of the AK-12 rifle) appears as "AK-200" in the game, fitted with a Tapco folding stock. Its extended magazines option depicts the newly designed 60-round quad stack magazine rather than the dual-drum magazines most other assault rifles can use, however the model simply uses a 30-round Tapco magazine which has been bulged out to resemble the profile of the 60-round magazine.

AK-200 - 7.62x39mm
(Photoshopped image of an AK-103)
Weapon Selection view of the AK-200 fitted with a Tapco folding stock.
Kozak fires an AK-200 rifle at a bad guy.
Kozak aims down the iron sights of the AK-200 and shoots a bad guy. As the HUD shows, the AK-200 is pretty much always found with a 60-round quad stack magazine.
Even though a fixed stock is also available, the AK-200 is always seen with a Tapco folding stock in Story mode. This is because the fixed stock is considered to be one of the best weapon attachments, and can only be unlocked after completing the 3 hardest challenges in the game.
Kozak waiting for extraction with an AK-200 in hands.


The AKM is one of the four pre-order bonus weapons, available for use by Bodark riflemen. It is incorrectly listed as the "AK47". It features a RIS handguard, short barrel, folding sights, custom flash hider, and side-folding wire stock (fixed also available). Has similar attachments like the AK-200; the only difference is that the AKM can use 75-round drum mags, while the AK-200 uses 60-round quad-stack box magazines. It is the only one of the four pre-order weapons available to the player regardless if they preordered the game, available in at least two weapons crates.

AKM - 7.62x39mm
Kozak holds a customized AKM fitted with a CZ 805 G1 under-barrel grenade launcher. This is the standard barrel length for the AKM.
Kozak opens fire with the AKM.
Kozak takes cover when he gets suppressed by an enemy auto-turret.


The AKMSU is a PDR used heavily by enemies during the Story mode. It is mistakenly called "AKS-74U" in the game. Can be fitted with dual mags, various optics, muzzle attachments and foregrips. It is also possible to choose AK-74M style full stock in both folded and unfolded position. Gabriel Paez carries an AKMSU with the stock folded during the first mission. Dede Macaba carries a gold-plated AKMSU with the stock folded during the second mission.

AKMSU with RIS handguard- 7.62x39mm
Weapon selection view. Even though Bodark weapons have unique optics, the foregrip attachments are the same as those of the Ghosts.
A Ghost surprises a guard from behind. This is a promo image.
Some of the hitmen sent after Gabriel Paez looking for their target with AKMSUs in hand.
Kozak takes cover and reloads the AKMSU he got from a dead guy. With no magazine inserted, the AKMSU can be mistaken for an AKS-74U.
Kozak takes out a Pakistani bad guy with his modded AKMSU during a slow-mo breach event. It is worth noting that during these events it is impossible to use the guns' sights.
Kozak fires an AKMSU equipped with a sound suppressor, AFG, 4x zoom Tac Scope, and full stock.

AN-94 "Abakan"

The AN-94 is used by Russian Ultranationalists. In MP, it is used by Team Bodark. Can be fitted with semi-auto, full-auto, match, or the infamous 2-round burst fire modes. Features the original-model stock, which in reality prevented right-handed shooters from being able to actually reach the trigger with their trigger finger when it was folded (necessitating a switch to an RPK-like stock in later models), but despite this the weapon can be fired just fine by the right-handed characters when the stock is folded. The length of the barrel cannot be modified, but the muzzle brake can be changed. Also can accept a 75-round drum mag, or two magazines taped together.

Izhmash AN-94 - 5.45x39mm
Weapon Selection view of the AN-94 fitted with a Kobra red dot sight, under-barrel EMP launcher (which, strangely enough, is a CZ 805 G1, rather than the more appropriate GP-30), and dual magazines.
Kozak with an AN-94 rifle.
Kozak disrupts a friendly soccer match with a suppressed AN-94 rifle. Note the magazine canted several degrees to the right.
View of the iron sights of the AN-94.

AS Val

The AS Val appears as "VSS" in the game, classified as a sniper rifle. For some reason, the stock cannot be folded if a grip-pod is attached to the weapon, and unlike most other sniper rifles there is no option for a fixed stock (which likely would have been the VSS' wooden stock). It is correctly shown to be fully automatic, although a semi-auto trigger is also available. The barrel length cannot be changed. Until a patch, it held only 10 rounds, despite being modeled with the 20-rounder magazine.

AS Val - 9x39mm
Weapon Selection view.
Kozak prepare to greet the African bad guys rushing to get the plane's black box before the Ghosts.
Kozak takes cover to reload the AS Val. Full-auto trigger group with the 10-round capacity is not the best combination.


The CZ 805 BREN is added in the "Arctic Strike" DLC, listed as the "S805". Some sources also call it the CZ805. It can be fitted with a 75-round drum magazine like the Ghosts' ACR.

CZ 805 BREN A1 - 5.56x45mm NATO
Weapon Selection view.
Kozak fires a suppressed 805 BREN during the last mission "Shattered Mountain".
Kozak reloads a BREN fitted with a 805 G1 grenade launcher, heartbeat sensor, and Backscatter scope.

DS Arms SA58 OSW

The DS Arms SA58 OSW is classified as a PDR and it is used by Team Bodark. In the Guerrilla mode, a suppressed SA58 OSW with full-auto trigger group is the starting weapon, along with an FNP-45T pistol.

DS Arms SA58 OSW with 30-round magazine - 7.62x51mm NATO
Weapon selection view.
SA58 OSW with Kobra red dot sight during a slow-mo breach.
Kozak prepares to perform a Sync Shot. Sync Shot is a feature very similar to the Mark & Execute in Splinter Cell: Conviction, however there is no melee kill requirement and no restriction on the number of marks based on your weapon, thus four bad guys can be marked each and every time.

Enfield L22A2

The modified version of the Enfield L22A2 featuring a MIL-STD-1913 sight rail and a slightly lengthened barrel and handguard appears. It is classified as a PDR, used by Ghosts in MP. Being a bullpup weapon, the buttstock of the rifle cannot be altered.

L22A2 - 5.56x45mm
Weapon Selection view.
Kozak reloads his suppressed L22A2. Again, note the excellent trigger discipline.
Kozak stacks up on a door.

FN F2000 Tactical

The FN F2000 Tactical with "Tactical" handguard is added as a Ghost assault rifle in the "Arctic Strike" DLC. The stock and the barrel length cannot be modified. The gun incorrectly mounts the FN 40GL grenade launcher (developed for the SCAR family) instead of the GL-1.

FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO
FN FS2000 CQB - 5.56x45mm NATO
Weapon Selection view of an F2000 Tactical with Magpul AFG. The rifle features a tri-rail forend made by FN.
A Ghost takes cover with an F2000 Tactical rifle.
Kozak fires the F2000 Tactical. Note the casings correctly ejecting from the front of the rifle.


A black FN SCAR-L with EOTech holographic sight, custom pistol grip, and what looks like a laser sight mounted under the barrel is seen on the installation menu (PC).

FN SCAR-L - 5.56x45mm NATO
Installation menu of the game.


The FN SCAR-H CQC is added in the "Arctic Strike" DLC. It is classified as a Ghost PDR and is equipped with the sliding stock of the FN SCAR PDW. Referred to as "Mk17".

FN SCAR-H CQC - 7.62x51mm NATO.
Weapon Selection View.
A Ghost with a SCAR-H with ACOG and the stock collapsed.

Heckler & Koch HK417

The Heckler & Koch HK417 appears as "417" in the game. It is one of the assault rifles used by the Ghosts in multiplayer. The standard trigger setting is semi-auto only in all game modes. Has the default assault rifle attachments, including an extended 30-round magazine.

Heckler & Koch HK417 - 7.62x51mm NATO
Weapon Selection view.
Kozak standing by for orders with a HK417 in his hands. Note the trigger discipline.
Kozak reloads his HK417 at the crash site.
Kozak wields an HK417 with dual mags, ACOG and sound suppressor.

IMI Tavor TAR-21

The TAR-21 is one of the Ghosts' assault rifles in MP. Just like the L22A1 and M1014, it features a full-length rail on top. This version of the TAR-21 that was recently introduced by IWI in 2012. Has the standard assault rifle modifications, but the stock is not alterable. It can be mocked up as a CTAR-21 or STAR-21 with the respective barrel configurations.

IWI Tavor TAR-21 with flat top - 5.56x45mm NATO
Weapon Selection view.
Kozak silently kills a guy from behind. His TAR-21 if fitted with suppressor, long barrel, under-barrel shotgun, and dual magazines.
Kozak reloads the TAR-21.
Kozak deploys the bipod of the TAR-21. Bipod is available for assault rifles, machine guns, and sniper rifles, but it is best used on MG's, because when the gun runs empty, the player's character will fold the bipod and take cover to reload.

Magpul PDR

The Magpul PDR-C is one of the usable assault rifles in the game. Classified as a "Personal Defense Rifle" - what PDR actually stands for in the gun's name. Can be fitted with various optics, muzzle attachments, and a 30-round magazine. This is one of the few weapons that can have a 2-stage trigger. It is also possible to replace the factory angled foregrip with a rail system (basically turn the PDR-C into a PDR-D), and attach a vertical fore-grip to that rail; this interestingly makes it the only bullpup rifle in the game that features options of a different stock.

Magpul PDR-D mockup with vertical grip - 5.56x45mm NATO
Magpul PDR-C with red dot sight and 20-round polymer magazine - 5.56x45mm NATO
Weapon selection view of a PDR-C with a 30-round PMag, holographic sight and magnifier. High capacity magazines are always loaded with FMJ bullets.
Weapon selection view of the Magpul PDR-D (still listed as "PDR-C") with ACOG sight.
A suppressed Magpul PRD-D on Kozak's back.
Kozak reloads a PDR-D at the firing range.
Kozak opens fire with a PDR-C.
Kozak takes cover and reloads the PDR-C.

Mk 14 Mod 0/1 Enhanced Battle Rifle

The Mk 14 Mod 0 EBR is one of the four bonus weapons for pre-ordering or for purchasing the Digital Deluxe edition of the game, used by Ghost team riflemen. Joe Ramirez briefly uses one with a holographic sight and magnifier during the introduction. Like the HK417, the Mk 14 can be fitted with a 30-round magazine. A Magpul CTR butt-stock is also selectable, turning the Mk 14 Mod 0 into the Mod 1.

Mk 14 Mod 0 EBR - 7.62x51mm NATO
Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO
Weapon selection view of the Mk 14 Mod 0.
Mk 14 Mod 1 with Magpul CTR stock and cheek rest.
Joe Ramirez with an Mk 14 Mod 0. After this short level, the rifle is never seen in the campaign again.
A Ghost rifleman reloads an unmodified Mk 14 Mod 0 EBR.

"OCP 11"

The OCP 11 seems to be a completely fictional weapon. It has an AK-type 7.62mm magazine that holds 40 rounds, but it clearly lacks the magazine release button. The receiver does not look like that of any new or old AK variant. The selector switch is from an AR-15 rifle. The OCP 11 is classified as a PDR used by Team Bodark, featured in the Arctic Strike DLC.

Weapon selection view.

Patriot Ordnance PDW

Called the "Goblin" in-game, the POF P416 appears under the "PDR" class for the Ghosts. This is the only assault rifle available at the start of the story mode, and unless under player control in co-op modes it is near-always the primary weapon of Sgt. James "30K" Ellison. The gun was modeled after the civilian PDW (pictured below), with safe and fire settings on the selector. The default automatic fire mode can be replaced with 3-round burst or semi-auto. Fixed M16-style stock is also available, or the player can choose not to have any stocks at all.

Patriot Ordnance P416 PDW - 5.56x45mm NATO
Weapon Selection view of the "Goblin".
Kozak fires a "Goblin" at a bad guy hiding behind soft cover. Note dual magazines.
Kozak kills two patrolling guards with a quick burst from his suppressed "Goblin" with BUIS and the stock removed. Note how the detection indicator is similar to that in Splinter Cell: Conviction.
Kozak inserts a fresh PMag loaded with armor piercing bullets (note red paint on the mag) into his "Goblin" fitted with an ACOG, Magpul AFG, and fixed stock.

Remington ACR

The Remington ACR with 5-sided handguard is the main Ghost assault rifle, often seen in the hands of the squad in pre-mission cutscenes. The stock can be folded, and the gun can be fitted with a fixed stock too. A 75-round drum mag (modeled after a 100-round Beta C-Mag) is also unlockable.

Remington ACR-E with 10.5" barrel, tan finish and Magpul PMag - 5.56x45mm NATO
Weapon selection view.
Kozak with an ACR.
Kozak tests the ACR at the "firing range". This was the pre-release version of the firing range.
And this is the final version of the firing range, featuring a more realistic environment.
Pepper with his ACR customized with dual magazines, ACOG, RVG foregrip and laser sight. Even though he shows good trigger discipline, the selector shouldn't be on auto inside the Ghost encampment.
Kozak reloads an ACR fitted with a Grippod (known in the game as "Bipod Grip"), red dot sight, sound suppressor, and folding stock.
Firing an ACR with a drum mag.


The SR-3M is classified as a "Personal Defense Rifle". This is the Bodark counterpart of the PDR-C, having similar attachments including the 2-stage trigger. As with the MP7A1, the folding foregrip has been replaced with a rail system, enabling to attach both vertical or angled foregrips. This gun is often seen in the hands of bad guys in both Story and Guerrilla modes.

SR-3M with sound suppressor - 9x39mm
Weapon Selection view.
A dropped SR-3M rifle with dual magazines. This is usually the preferred weapon setup of Watchgate members.
Reloading of an SR-3M while behind cover.
Kozak opens fire with the SR-3M at a hostile GAZ-2330.
Kozak fires a suppressed SR-3M with a Meprolight sight, magnifier, and the stock folded. Unlike in Modern Warfare 3, the magnifier cannot be flipped to the side to use the reflex sight without magnification.

Sniper Rifles

Sniper rifles can be fitted with five different optics: Holographic sight with Magnifier (providing 3x zoom), Tac Scope (4x zoom), High Power Optic (8x zoom), Custom Sniper Scope (12x zoom), or Thermal Scope. They can also mount either a bipod or angled foregrip. Four types of ammo can be selected for sniper rifles: Standard, Armor Piercing, Exacto (self-guided), and Raufoss (explodes on contact). Side rail attachment can be a laser sight or OTR scanner.

Knight's Armament Company Revolver Rifle

The KAC Revolver Rifle is known as "SRR" in the game, and features a suppressor by default. Reloads are done using speedloaders; this gives the gun a quick reload, regardless of how many rounds are fired. It is shown to operate in Double Action mode, while the real weapon is Single Action (meaning it can only be fired if the hammer is cocked). Can be fitted with a special wire stock, or can have no stock at all. The barrel length cannot be changed.

Knight's Armament Company Revolver Rifle - .30 Caliber
Weapon Selection view. In this picture, the rifle looks like an over-sized revolver.
Killing a bad guy with a Revolver Rifle in Guerrilla mode. The rifle is equipped with a "Tac Scope" and full stock. This map is available only in the Signature Edition of the game.
Kozak reloads a Revolver Rifle fitted with a hi-power telescope. The gun cannot be equipped with a bipod if it is fitted with a pistol grip.
Kozak holds a KAC Revolver Rifle fitted with a fixed stock, bipod, and ACOG.

Knight's Armament Company SR-25

The SR-25 Enhanced Match Rifle appears in the game as the "M110", and is frequently utilized by MSG Robert "Pepper" Bonifacio. This civilian variant is distinguishable from the military M110 SASS by its lack of an ambidextrous bolt catch and length-adjustable buttstock. This is the only sniper rifle in the game without DLC that has a 20-round magazine. The stock of the rifle cannot be changed, even though the real SR-25 or M110 SASS can accept AR-15 style buttstocks. Furthermore, the unique suppressor can only be applied to a standard length barrel.

KAC SR-25 Enhanced Match Rifle - 7.62x51mm NATO
Weapon Selection view. The SR-25 is modified with a special, Splinter Cell: Conviction-themed camouflage. It is only accessible if one has saves from Conviction on his PC. For those wondering, that black claw is actually the logo of Third Echelon.
Kozak brings GhostLead his SR-25 following the detonation of an IED in the arms dealer's vehicle.
Kozak experiencing the friendly welcome of Russian troopers.
Kozak scans for targets with a SR-25 in hand.

KSVK 12.7

The KSVK 12.7 heavy sniper rifle is used by Team Bodark in MP, and is also often used by Russian snipers in story mode.

Degtyarev KSVK 12.7 - 12.7x108mm
Weapon Selection view.
Kozak reloads the KSVK 12.7 rifle fitted with a suppressor, 12x zoom optic and angled fore-grip.

Mosin Nagant M91/30

A heavily customized and modernized Mosin Nagant M91/30 appears as "MN91/30", and is another weapon unlocked by pre-ordering or purchasing the Digital Deluxe edition, available to Bodark scouts.

Mosin Nagant M91/30 - 7.62x54mm R
Weapon customization view.
Testing the Mosin at the shooting range.
Using a customized Mosin Nagant rifle.


The PSL-54C's model features a RIS handguard, longer barrel with flash hider, different front sight, and the default stock is similar to the folding stock of the SVDS. The fixed stock found on the newer SVD rifles is also selectable. Strangely, the magazine lacks the "X" shaped stamping.

PSL-54C - 7.62x54mm R
Weapon selection view.
Kozak with a PSL-54C equipped with a thermal scope and sound suppressor.
Kozak reloads his PSL-54C before engaging the incoming Russian spec ops troopers.
Another reload, this time the PSL-54C is fitted with an SVD-style fixed stock.
Kozak aims a PSL-54C with the bipod deployed.

Remington M40A5

The M40A5 is the fourth and final weapon included in the Digital Deluxe edition, usable by Ghost team scouts. The model of the magazine is much longer than the 7.62mm magazine of the M40A5/Remington 700 series.

M40A5 - 7.62x51mm NATO
Weapon customization view.
Testing an M40A5 at the shooting range.
Reloading the M40A5 sniper rifle.

Remington MSR

The Remington MSR (Modular Sniper Rifle) is the main bolt-action sniper rifle of the Ghosts in both MP and story mode. Two members of the other Ghost team killed in the intro use MSRs to take out the enemies around the convoy. The gun holds 5 rounds, but is modeled with a 10-shot magazine. The rifle also features a custom cheek rest and butt pad. Strangely, the stock cannot be folded, even though the MSR was designed to be able to be fired with a folded stock.

Remington MSR with Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum
Weapon selection view.
Joe Ramirez (front) and a Ghost code-named "Bear" eliminate the hostiles around the convoy using suppressed MSRs in the intro of the game.
Kozak holds an MSR fitted with a 12x zoom scope, bipod and sound suppressor.
Kozak reloads his suppressed MSR after clearing the rooftops of enemy scouts in Pakistan.


Shotguns are used by Scouts in multi-player. Shotguns can fire buckshot, slug (MP only) or Dragon's Breath shells.

Benelli M4 Super 90

The Benelli M4 Super 90 appears as "M1014" in the game. Has a Mako Group polymer quad rail handguard. A fixed stock is selectable. Holds 8 shells instead of the correct 6. When selecting a longer (or shorter) barrel, the length of the tubular magazine also increases (or decreases), but the actual capacity of the gun does not change. A fictional, shortened version of the M4 can also be mounted on assault rifles as an under-barrel attachment. This semi-auto shotgun holds 3 shells, and is used by both factions in MP. It can only fire buckshot shells.

Benelli M4 Super 90 - 12 Gauge
Weapon selection view.
Kozak takes cover with a Benelli M4 shotgun. Note the collapsed stock.
Kozak fires an M4 Super 90 shotgun equipped with a forward grip, fixed stock, and muzzle brake.
Kozak scans for hostiles with an M4 Super 90 shotgun at the ready.
Reloading the M4. This happens a lot, because the 8-round tube can be emptied in about one second.
Underbarrel shotgun attachment during weapon selection.
Kozak reloads the UB Shotgun mounted on his customized TAR-21 rifle.

Saiga 12K

The Saiga 12K is another usable shotgun of Team Bodark. The shotgun features a RIS handguard, BUIS, and skeletonized stock. Capable of fully-automatic, semi-automatic, or 2-round burst fire.

Saiga 12K - 12 gauge
Weapon Selection view.
Sightseeing in Moscow with a Saiga 12K shotgun.
Kozak redesigns the interiors of an office building with his Saiga 12K shotgun. Talking about Extreme Makeover...


The Ghosts' "M12" fully-automatic shotgun appears to be based on the Pancor Jackhammer and the similar obscure MICOR Defense Leader 50 bullpup .50 BMG rifle, noted by its distinctive pistol grip and trigger guard. The gun is modified with a railed top and handguard, simplified muzzle brake, and redesigned buttstock, which cannot be modified. Feeds from 8-round box magazines, to balance it out with Team Bodark's Saiga-12K. Can be fitted with a full-auto, semi-auto, 2-stage, and even 3-round burst trigger group.

Pancor Jackhammer Mk3A2 (mockup) - 12 Gauge
MICOR Defense Leader 50 with Grippod foregrip - .50 BMG
Weapon Selection view.
The M12 in close quarters is unstoppable.
Kozak reloads the M12 shotgun.

Mossberg 500

The Mossberg 500 with heat-shield is one of the Ghost shotguns. It is incorrectly listed as the "M590A1". The design of the tubular magazine cap reveals that it is a Mossberg 500, not the newer 590A1. The gun's name is not the only inaccuracy: It is modeled with a 5-shot tube but somehow manages to hold 8 shells. Comes standard with a top-folding wire stock based on the KNOXX SpecOps Folder Stock. A fixed shoulder stock is also unlockable.

Mossberg 500 Roadblocker with Barrett style flash hider - 12 gauge
Weapon selection view of an M500 fitted with a long barrel, custom pump handle, and Barrett-style muzzle brake.
Disassembled view of a Mossberg 500, showing the design of the magazine cap. This image also shows that the default pump handle has an unusable, dedicated weaponlight.
View through the ghost ring sights with the stock in folded position.
Kozak reloads a Mossberg 500 shotgun.
Another reload, this time the shotgun is fitted with a more conventional stock.

MTs255 Tactical

The MTs255 Tactical appears as "MTs-255" in the game. Can be fitted with a special flash hider, but it can only be attached to a short barrel. This shotgun cannot accept any under-barrel attachments.

MTs255 Tactical - 12 Gauge
Weapon Selection view. Due to a bug, weapons sometimes show up without a trigger in the weapon selection menu.
Kozak with an unmodified MTs255 shotgun.
Iron sights of the MTs255. The rear sight is actually painted on the last rail piece.
Kozak reloads an MTs255 Tactical fitted with a fixed stock, Kobra red dot sight, and the aforementioned special flash hider. Unshown is that said flash hider increases the weapon's pellet spread to the point that the crosshair covers most of the screen.


The RMB-93 is the standard pump-action shotgun of the Bodark faction. The barrel length of the RMB-93 cannot be changed, unlike the Mossberg 500, its Ghost counterpart. Can be fitted with a "fixed" stock, that is basically an LE stock with a custom butt-pad. It is also worth noting that the real RMB-93 cannot be reloaded when the stock is folded, because it would cover the loading port.

RMB-93 - 12 Gauge
Weapon Selection view.
Kozak fires an RMB-93 fitted with a modified LE stock and Kobra red dot sight.
Kozak reloads the RMB-93 shotgun.
Firing a Dragon's Breath incendiary round at the shooting range.

Machine Guns

Machine guns are capable of suppressing an enemy, forcing him to take cover with limited field of view. Machine guns can fire standard, armor piercing, or incendiary ammo. MG's are usually limited to full-auto fire. Available optics are: Red Dot, Magnified HWS, Tac Scope, and Backscatter Optic. Under-barrel attachments include a vertical grip, angled fore-grip, grip-pod, and bipod. Bipods and grip-pods can be deployed when on the ground or behind low cover to increase accuracy and reduce recoil. The stock of some machine guns are also changeable.

Mk 48 Mod 0

An Mk 48 Mod 0 fitted with the sliding stock of an M249 Paratrooper appears as "Mk48" in the game. Strangely, fixed stock is not available for this MG. The MK 48 Mod 0 is the starting machine gun in the story mode.

Mk 48 Mod 0 - 7.62x51mm NATO
Weapon Selection view.
Kozak fires his MK 48 Mod 0 machine gun fitted with a Backscatter Optic.
Kozak reloads the MK 48 Mod 0 behind cover.

LSAT Light Machine Gun

The developmental LSAT Machine Gun is usable by the Ghosts in the MP. It is unknown why the stock cannot be collapsed. Instead, it can be fitted with a "fixed" stock, that looks like an AR-15 type LE stock with some modifications.

LSAT Light Machine Gun prototype - 5.56mm Caseless
Weapon Selection view.
Kozak fires an LSAT LMG fitted with a Backscatter Optic aboard a Russian tanker ship.
Kozak reloads his LSAT Light Machine Gun.
An LSAT Light Machine Gun with factory sights, incendiary ammo pack, Grippod, and "fixed" stock, which is just as much fixed as the standard stock the LSAT LMG comes with.

Mk 43 Mod 1

The Mk 43 Mod 1 machine gun can be unlocked through uPlay, along with the RPK. It is used by Ghost riflemen. Referred to simply as "M60" in-game. Feeds from 200-round ammo boxes, can fire standard, armor piercing or incendiary rounds. The MK 43 Mod 1 is limited to full-auto fire, but a match trigger can be unlocked. Comes with a bipod by default in multiplayer; it may sound weird, but the under-barrel rail cover (that is, no under-barrel attachment) must be unlocked. Story mode likewise starts it with a holographic sight with magnifier that the player can use before actually unlocking it, so long as they don't switch it out for another optic. Also can use all three types of foregrips. The barrel length and muzzle attachment is also customizable. The MK 43 Mod 1 uses its real-life iron sights, instead of the flip-up BUIS found on most of the guns in the game.

MK 43 Mod 1 - 7.62x51mm NATO
Weapon Selection view.
A bad guy hides behind a concrete wall, thinking that Kozak cannot see and shoot him.
Kozak engages some of the hitmen sent to permanently silence Paez.
Reloading animation of the MK 43 Mod 1 machine gun.
The team stacks up to perform a breach and clear.

Norinco QJB-95

The Norinco QJB-95 is one of Team Bodark's machine guns. Known as "Type 95". For some reason it holds 80 rounds instead of 75. The stock of the gun is not alterable.

QJB-95 - 5.8x42mm
Weapon selection view.
Kozak opens fire with an un-modified QJB-95 during an ambush.

Knight's Armament Company LMG

The KAC LMG appears in the game as the "Stoner 96". It is one of the Ghosts' machine guns, most often seen in the hands of 30K when not going silent. Has a 150-round capacity.

Knight's Armament Company LMG - 5.56x45mm NATO
Weapon Selection view.
Kozak opens fire with the KAC LMG during one of the many slow-mo breaching scenes of the game.
Kozak reloads the LMG after eliminating the Watchgate PMC's, including several amateur soccer players.
30K (left) and Kozak perform a fist bump after getting out alive from the Russian tanker ship.
Kozak wields a Stoner LMG equipped with a fixed stock, which is basically a Magpul UBR (Utility / Battle Rifle) stock with a cheek riser, and covered with a piece of cloth. Furthermore, the gun is customized with a camouflage inspired by Rainbow Six, another Tom Clancy game. The logo of the now canceled Rainbow 6: Patriots is visible on the gun.

PKP Pecheneg

The PKP Pecheneg appears as "PKP" and is one of the Team Bodark's machine guns. Holds 150 rounds, like most of the MG's. The stock cannot be modified.

PKP Pecheneg - 7.62x54mm R
Weapon Selection view.
A Ghost operative guns down a bad guy in Guerrilla mode.
Kozak reloads the PKP machine gun.


The RPKM (export version of RPK with synthetic furniture) with a 40-round box magazine (that manages to hold 45 rounds somehow) is unlockable through uPlay, along with the MK 43 Mod 1 (listed as "M60"). A Beta C-Mag with a 75-round capacity is also unlockable. Like the MK 43 Mod 1, the RPKM comes with a bipod by default. The butt-stock can be folded. Unlike many other machine guns, the RPKM can be outfitted with a semi-auto only trigger setting.

RPKM with 40-round magazine - 7.62x39mm
Weapon Selection view. It is worth noting that some sources, including the Ghost Recon Network incorrectly refer to the gun as "RPK-74M". The curvature of the magazine indicates that this is the 7.62mm RPK.
Kozak fires an RPKM fitted with the wrong type of drum mag.
Kozak prepares to give GhostLead a boost.

STK Ultimax 100 Mk 5

The ST Kinetics Ultimax 100 Mk 5 appears as "Ultimax Mk.5" and is one of the Team Bodark's machine guns. Due to the drum magazine, it has a very fast reloading animation. Fixed stock of the Ultimax 100 Mk 2 is also selectable. This is the only LMG that can be fitted with a 3-round burst trigger pack.

Ultimax 100 Mk 5 Squad Automatic Weapon - 5.56x45mm
Weapon Selection view.
A Ghost uses an Ultimax 100 Mk 5 in Guerrilla mode.
Kozak fires an Ultimax 100 Mk 5 fitted with a Kobra red dot sight and forward grip.
Kozak fires an Ultimax 100 Mk 5 fitted with a Backscatter optic, drum magazine containing armor piercing ammunition, and fixed stock of the Ultimax 100 Mk 2.


Brügger & Thomet GL-06

The Brügger & Thomet GL-06 appears as "G106" and can fire smoke, EMP, and frag grenades. Used by team Bodark in MP.

B&T GL-06 - 40x46mm
Weapon selection view.
Kozak with a GL-06 launcher. The sights of the stand-alone grenade launchers cannot be aimed down. Also note how the reticle changes to resemble a ladder sight, even if the GL-06 is not equipped with that type of sights.
A Ghost scout reloads a GL-06 launcher.

CZ 805 G1

The CZ 805 G1 is the Bodark counter-part of the FN 40GL. It can be mounted on four out of five Bodark assault rifles; the AKM, AN-94, AK-200, and 805 BREN. The 5,56A-91 uses its own grenade launcher.

CZ 805 G1 Stand-Alone - 40x46mm
Weapon selection view.
A good view of a 805 G1 launcher mounted on Kozak's custom AKM rifle.
Kozak loads a 40mm HEDP grenade to the 805 G1. Note how the launcher tilts to the side.


The FN 40GL (Mk 13) appears as "Mk40GL" (although some sources refer to it as "FN40GL") and has a fully black finish. Can fire smoke, EMP, and fragmentation grenades. In MP, it is a secondary weapon, used by the Scout class. Also available as an under-barrel attachment for Ghosts assault rifles, including the ACR, HK417, TAR-21, Mk 14 Mod 0/1 and the F2000 Tactical (added in Arctic Strike DLC).

FN MK 13 (EGLM) in Standalone configuration - 40x46mm
Weapon selection view.
40GL under-barrel attachment
Kozak inserts a fresh grenade into the FN 40GL launcher mounted on his suppressed HK417 rifle.


A picture of an M203A2 grenade launcher with an AN/PSQ-18A day/night sight is shown in the "Equipment - GL" section of the in-game Manual.

M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm
It is true that GL's can only be mounted on assault rifles in this game, however there is no gun that mounts the M203. From the perspective and the angle of the sight, this picture appears to be based on the above image.


The launcher identified as "RPG" by both Ghosts and the Augmented Reality appears to be a fictional or futurized RPG variant, bearing some resemblance to the RPG-29 "Vampir" launcher.

RPG-29 launcher - 105mm
Kozak grabs a guard from behind, who suddenly drops his launcher.
An "RPG" on the ground.

Emplaced Weapons

2A42 Automatic Cannon

The 2A42 Automatic Cannon is the main armament of the BTR-90 APC's.

Shipunov 2A42 30mm automatic cannon - 30x165mm
A BTR-90 passes by Kozak during the Arctic level.
... and the same BTR seconds later.

Knight's Armament Company LMG

The KAC LMG is seen mounted on GAZ-2330 vehicles. Also appears as part of an automated sentry used by the Russian troopers. This version of the LMG has no butt-stock. It is highly unlikely that Russian soldiers would ever use the KAC LMG, considering how they have access to more powerful 7.62mm machine guns in real life.

Knight's Armament Company LMG - 5.56x45mm NATO
A Knight's Armament LMG mounted on a GAZ-2330 vehicle.
An automated sentry gun fitted with a Knight's Armament LMG. It is clearly visible that the mounting is the same as on the GAZ-2330.


The Kord heavy machine gun is mounted on Russian T-90 tanks.

Kord heavy machine gun with ammo box - 12.7x108mm
A Kord heavy machine gun mounted on a T-90 MBT.

M134 Minigun

The M134 Minigun can be seen as an emplaced weapon and also mounted on Ghost Black Hawks. Usually fitted with a gun shield. Every faction is seen using these, including the Ghosts, Watchgate PMC, African rebels, and even Russians.

M134 Minigun - 7.62x51mm
Kozak fires the M134 mounted on a Black Hawk while pursuing the arms dealer through Pakistan highlands.
Kozak stops for a second to examine this abandoned Minigun.


The PKT machine gun is coaxial-mounted on Russian T-90 Main Battle Tanks, however they are never seen being used.

PKT machine gun with 250-round ammo drum - 7.62x54mm R
A PKT machine gun coaxial-mounted on a T-90 MBT.

STK Ultimax 100 Mk 5

The ST Kinetics Ultimax 100 Mk 5 with long barrel and gun shield is mounted on enemy Technicals during the Africa missions. These machine guns cannot be used by the player.

Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm
An African Technical, as seen through the Magnetic Vision. The Ultimax 100 Mk 5 features spade grips and has been converted to feed from a belt.
A little bit better shot of the emplaced Ultimax 100 Mk 5.


Mi-24 "Hind" gunships used by Watchgate PMC and Russian forces are armed with YakB-12.7 machine guns.

Yakushev-Borzov Yak-B - 12.7x108mm
Kozak tries to take out the PMC's exiting the Watchgate Mi-24 Hind gunship while escorting CIA Agent Dan Sykes to safety.
Two Mi-24 Hinds about to be hit by an airstrike.
Close-up image of a Russian Mi-24. This is through the view of the Warhound's controllable missile.

Grenades and Deployables

AN/M14 Incendiary Grenade

The AN/M14 incendiary grenade appears as "Incendiary".

AN/M14 incendiary grenade
Weapon selection view.


Flashbang grenade of unknown production.

Weapon selection view.

M18 Smoke Grenade

The M18 smoke grenade appears as "Smoke".

M18 smoke grenade
Weapon selection view.

M18A1 Claymore

The M18A1 Claymore is an unlockable equipment for the Scout class (both sides).

M18A1 Claymore anti-personnel mine
Weapon selection view.
A Claymore mine in Guerrilla Mode.

M67 Hand Grenade

The M67 hand grenade appears as "Frag".

M67 High-Explosive Fragmentation hand grenade
Weapon selection view.

Taser Shockwave

The Shockwave is a less-lethal perimeter defense system by Taser International. Following the video game tradition, it is triggered by enemy movement - the real Shockwave is remotely operated.

Taser International Shockwave Perimeter Defense System
Weapon selection view.

Other Weapons

This section lists the guns seen in the first live-action trailer.


AK-47s were used by Russian Ultranationalists in the trailer.

Type III AK-47 - 7.62x39mm
A soldier holds the AK-47 in the very first live-action trailer.

Barrett M107

A Ghost Recon operative codenamed Pepper fires a Barrett M107 to kill Ivan Illitch Kerenski in the trailer.

Barrett M107 - .50 BMG
Pepper with the Barrett.
Pepper prepares to fire the M107.
Close-up of the trigger.
View through the hi-tech scope of the M107.

Heckler & Koch MP5A2

The operatives at the Russian Special Forces headquarters have MP5A2s.

Heckler & Koch MP5A2 - 9x19mm

Mossberg 500 Cruiser

A Mossberg 500 Cruiser can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.

Mossberg 500 Cruiser - 12 Gauge

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