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Ghost Recon: Phantoms

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Ghost Recon: Phantoms (2014)

Tom Clancy's Ghost Recon: Phantoms (previously known as Tom Clancy's Ghost Recon Online) is an online free-to-play third-person shooter video game that was available on PC from 2014 - 2016, and had a cancelled Nintendo Wii U port.

The weapon customization is similar to the one used in Ghost Recon: Future Soldier, although it is not as deep. The following parts can be customized for in-game currency and/or Ghost Coins, which is the game's premium currency: sights, stocks, magazines, foregrips, side attachments, flash hiders, barrel lengths, ammo, and weapon finish.

Visit the talk page for info on the weapons removed from the final version.

As of December 2016, the game has been taken offline.

The following weapons can be seen in the video game Tom Clancy's Ghost Recon: Phantoms:


Handguns

Handguns can be used by all classes.

Akdal Ghost TR-02

The Akdal Ghost TR-02 appears as the "TR-1". It is characterized with its overall decent stats and plentiful ammunition capacity.

Akdal Arms TR-02 "Ghost" - 9x19mm
The TR-02 in-game.

Beretta Px4 Storm

The Beretta Px4 Storm appears as the PX4. Its powerful, but has a low RoF. The 14-round mag size indicates that it is chambered in .40 S&W.

Beretta Px4 Storm - 9x19mm
The Px4 in-game.

FN Five-seveN

The FN Five-seveN appears as the "FiveSeven" and has an FDE finish. It has the second highest RoF for any handgun, highest magazine capacity, but low damage and average accuracy, handling, and ammunition pool.

FN Five-seveN FDE (Flat Dark Earth) - 5.7x28mm
The Five-seveN in-game.

FN FNP-45

The FNP-45 appears as the "P-45". A handgun above-average stats in all fields, but lacks armor penetration.

FN FNP-45 - .45 ACP
The FNP-45 in-game.

Heckler & Koch HK45C

The Heckler & Koch HK45C with a threaded barrel appears in the game as the "45T". It has an incorrect 15-round capacity. A sort of upgrade over the P45, it has a larger magazine and overall stats, but lacks armor penetration stats.

Heckler & Koch HK45C with tan frame - .45 ACP
The HK45C in-game.

Heckler & Koch USP45 Tactical

The H&K USP45 Tactical appears in the game as the "USP 45". It was originally a Tier 2 weapon in the GR Online era, and the tier was removed from the shop after the rework into GR Phantoms (with old Tier 3 weapons became Tier 2). A "heavy (USP45-H)" version later appears as one of the end-game handguns available with boosted damage, but has a low rate of fire, has an average magazine capacity of 12, and lacks armor penetration. Special editions with liveries also existed in "Alpine" and "Night Hunter" weapon series.

Heckler & Koch USP Tactical - .45 ACP

Ruger Blackhawk

The Ruger Blackhawk appears incorrectly as the "Redhawk". Hits hard, but limited by its 6 round cylinder capacity, mediocre stability, and low armor penetration.

Ruger Blackhawk .44 magnum.
The Blackhawk in-game.

SIG-Sauer P250 Compact

An early model SIG-Sauer P250 Compact is the default handgun for all classes. It has the highest RoF for all the other handguns, but poor stats in all other regards. A "heavy" version was recently introduced that gives it a significant boost in stats.

SIG-Sauer P250 Compact - 9x19mm
The P250 Compact in-game.

Smith & Wesson Model 629

The Smith & Wesson Model 629 appears in the game as the "Model 29". It is characterized by having the second most damage rating of any handgun but much like the Redhawk, hampered by its 6-round cylinder and low armor penetration.

S&W Model 629 with 8-3/8" barrel and speed loader clips - .44 Magnum
The Model 629 in-game.

IMI/Magnum Desert Eagle Mark VII

The IMI Desert Eagle appears as one of the end-game handguns. Compared to the other magnum pistols, it has lower damage, but has a higher rate of fire, a 7-round magazine, and has a powerful penetration stat.

Desert Eagle Mark VII - .44 Magnum

Chiappa Rhino 60DS

The Chiappa Rhino makes an appearance as a limited edition handgun and is called the "Wild Boar". Its the most powerful single-shot handgun in the game and has a powerful penetration stat, although its hampered by its low rate of fire.

Chiappa Rhino 60DS

Submachine Guns

Submachine Guns are weapons exclusive to the Recon class.

Brügger & Thomet TP9

The Brügger & Thomet TP9 appears as the "MP9". In game, it is select-fire. It is the Tier 4 SMG characterized by its decent damage rating, high RoF, mediocre magazine capacity, accuracy, and control.

B+T TP9 - 9x19mm
The TP9 in the game, fitted with a red dot sight, long barrel, and fixed stock of the Steyr TMP. Side-folding stock is also available.

Calico M960

The Calico M960 appears as the "M960". It is the tier 7 SMG, characterized by having a combination of high damage, RoF, and low readytime, but is hampered by its caliber's low penetration stat. It, along with the CBJ-MS, has the highest magazine capacity capacity for any SMG with the 100-round magazine upgrade and can be made the lightest SMG in the game with the appropriate upgrades. It can be converted into the carbine variant by installing the long-barrel upgrade.

Calico M960 - 9x19mm
M960 with custom stock and scope, and foregrip removed.
Grom960.jpg

FN P90TR

The FN P90TR is one of the selectable submachine guns and appears in the game simply as the "P90". It is the tier 5 SMG characterized by its above-average damage, RoF, control, and along with the MP7; the highest armor penetration stat for any SMG. It can be converted into an automatic version of the PS90 by installing the long-barrel upgrade.

FN P90TR - 5.7x28mm
FN P90TR with red dot sight.
FN P90TR in the Beta version of the game.

Heckler & Koch MP5

The MP5A2 is the Recon's default SMG weapon. It is unremarkable in all regards due to the lack of customization options and poor stats. There are MP5K, MP5A3, and MP5SD versions are still in the game, which were available during open beta, but are no longer available through the store. The MP5K and MP5SD also still appears in game as special edition weapons in the "Omega" and "Desert" weapon series, respectively.

Heckler & Koch MP5A2 - 9x19mm
Heckler & Koch MP5A3/N - 9x19mm
H&K MP5A3 with slimline fore-arm, retractable butt-stock and 0-1-2 trigger group. The butt-stock is the updated, current manufacture version.
Heckler & Koch MP5K - 9x19mm
MP5A2 in the hands of a Ghost Operative.
Aiming down the sights of an MP5A3. The game switches to first-person perspective when the player aims down the sights, just like in the previous Ghost Recon game, Future Soldier.
A Ghost reloads his suppressed MP5A3.
A Ghost reloads his MP5K.
In reality the MP5SD-N2 is an MP5SD with fixed stock and KAC stainless steel suppressor.

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 appears simply as the MP7. It is the tier 2 SMG characterized by its high RoF, low ready time and damage, and along with the P90; the highest penetration stat for any SMG. Its default 20-round magazine incorrectly holds 30 rounds, but its 40 round magazine upgrade correctly hold the right amount of ammunition.

Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm
Heckler & Koch MP7A1 with red dot sight and long barrel.

Izhmash PP-19 Bizon-2

The Izhmash PP-19 Bizon-2 appears simply as the "PP19". It is the Tier 3 SMG characterized by having the second highest damage rating and magazine size, but mediocre stats in all other regards. The variant used in the game is the 9x19mm version, as shown by its 53-round magazine.

PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov
The PP-19 during the weapon customization screen. The variant used here is the 9x19mm version.

PP-2000

The PP-2000 appears in the game. It is the tier 1 SMG with average stats for an SMG, but a total upgrade over the MP5. Its default 20-round magazine incorrectly holds 30 bullets, but its extended magazine upgrade carries the correct capacity of 44 rounds.

PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm
PP-2000 personal defense weapon with red dot sight and 20-round mag that somehow holds 30 bullets.

Saab Bofors Dynamics CBJ-MS

The Saab Bofors Dynamics CBJ-MS appears in the game as the "CBJ-MS". It is the Tier 6 SMG characterized by having the highest damage rating and magazine size for an SMG with the 100-round drum mag upgrade, but low RoF and high recoil.

It is depicted with a side-mounted rail system.

CBJ-MS - 6.5x25 CBJ-MS
CBJ-MS with red dot sight.

Shotguns

Shotguns are usable by both the assault and support class.

Benelli M4 Super 90

The Benelli M4 Super 90 appears as the "M1014". It is possible to choose the fixed civilian butt-stock, or no stock at all. It is the tier 2 shotgun the first semi-automatic shotgun available to the player. It does the weakest amount of damage of all the shotguns in the game, but compensated by its high RoF, ease of availability, and wide array of customization options.

Benelli M4 Tactical - 12 Gauge
Benelli M4 shotgun with fixed stock.
An M4 Tactical in the hands of a Ghost Operative.

Franchi SPAS-12

The Franchi SPAS-12 appears as the SPAS 12. It is the tier 6 shotgun that combines the strengths of pump-action and semi-automatic shotguns by having high damage and RoF, but hampered by its low ammunition pool and average handling.

Of note, GR:P is one of the few games that takes advantage of the SPAS-12's dual-mode feature. Semi-automatic mode allows players to shoot at a faster rate, but the scatter is wide. Pump-action mode gives the shooter lower RoF as the gun has to be pumped every shot, but increases accuracy and tightens the weapon's spread, making it more effective at ranged combat.

Franchi SPAS-12 - 12 Gauge
SPAS-12 with fixed stock.
A Ghost Operative reloads his SPAS-12 fitted with a fixed stock, red dots sight and vertical foregrip. Note "SEMI" on the HUD.

High Standard Model 10B

The High Standard Model 10B is called the "Model 10a" in the game despite not having the integrated flashlight. It is the Tier 4 shotgun It deals a high amount of damage but suffers from a low magazine size of 6 and high recoil.

HS Model 10B - 12 Gauge
Model 10B

Kushnapup

The Kushnapup bullpup shotgun appears as the "KPS-12". It is the Tier 5 shotgun and has a mix of high damage, RoF, and handling among semi-automatic shotguns. It has an 8-round box magazine by default, which can be expanded to 10 rounds at the cost of increased reload time.

Kushnapup - 12 Gauge
KPS-12

Mossberg 500

The Mossberg 500 appears in the game as the "M500" and is the assault and support class' starter shotgun and is fitted with a short barrel and standard fixed stock. It is fairly unremarkable as far as pump-action shotguns go due to its overall lacking stats and lack of advanced customization options. There are "Cruiser", "Persuader", and 500A variants of this weapon, which were available during open beta, but are no longer available through the store. The Cruiser variant also still appears in game as a special edition weapon in the "Jungle" weapon series.

Mossberg 500 - 12 Gauge
Mossberg 500 during weapon customization.
A Ghost with a Mossberg 500 fitted with laser and red dot.

NeoStead 2000

The NS2000 appears in the game as the "NS2000". It is the Tier 3 shotgun characterized by having the highest magazine capacity for any shotgun (12 shells maximum) and most powerful single-shot damage. It does however, suffer from slow RoF, which makes misses for this weapon very punishing.

NS2000 - 12 Gauge
NS2000

Pancor Jackhammer

The Pancor Jackhammer appears incorrectly as "M3A1" instead of the correct "Mk3A1". It is shown with a railed top. It is the Tier 7 shotgun and is the currently the only fully automatic shotgun in the game. It is very devastating thanks to its high damage stat, RoF, handling, magazine size, and fully-automatic feature. Its drawback is that it scatters much more wider than any other shotgun in the game, which severely limits its ranged combat capabilities.

Jackhammer - 12 Gauge
Custom Jackhammer

Pentagun

The Brazilian ENARM Pentagun semi-automatic revolver shotgun appears in the game. The in-game version appears to be fitted with accessory rails in every possible location along with a slightly shortened barrel. It is no longer available to players by the time of release, apart from special-edition versions, but can still be used by people who bought it during the beta. It also still appears in game as a special edition weapon in the "Jungle" and "Assassin's Creed" weapon series.

ENARM Pentagun - 12 gauge
"Pentagun"

Valtro PM5

The Valtro PM5 Shotgun appears as "PM5". It is the Tier 1 shotgun in the game and is very versatile and powerful thanks to its high RoF (the fastest for any pump-action shotgun thanks to its short pump system), damage, and 7-round box magazine. The PM5 in game can be converted into a PM5-350 by installing the short barrel upgrade.

Valtro PM5, a magazine fed, pump-action shotgun - 12 Gauge
PM5 shotgun

Assault Rifles / Battle Rifles

Assault and battle rifles are the exclusive weapons of the assault class (apart from the MK14 and G36, which are recon and support class weapons, respectively.).

AKM

Despite being called an AK-12 in game, it is actually based on a heavily modernized AKM. The main giveaways that betray the weapon, the fire selector switch and the slanted gas block, and the overall shape of the weapon's reciever. The rifle is featured in the game with a railed foregrip and non-removable fixed stock with all-synthetic parts. It is the Tier 7 assault rifle characterized as one of the more balanced 7.62mm weapons, stable yet powerful but slightly lacking in accuracy. It can use either its standard 30 round magazine, two jungle-style magazines, or a 60-round casket magazine.

A variant also appears in the game as the AK-200 (referring to the earlier prototype of the AK-12) and is fitted with wooden foregrips which can only be obtained through loot boxes in 3 separate, class-specific configurations: a standard assault rifle for the assault class, compact carbine for the recon class, and LMG for the support class.

AK-200 - 7.62x39mm (photoshopped image of an AK-103)
An actual 7.62x39mm AK-12 (photoshopped mock-up) for comparison
Custom AK-12

AS Val

The AS VAL is no longer available to players at large but can still be used by players who bought the weapon during Open Beta. It has a high rate of fire, low readytime, and decent armor penetration stats which offset its low damage rating. The weapon incorrectly features it feeding from 30 and 40 round magazines despite the magazines featured in game are only capable of carrying 10 and 20 rounds in real life.

AS Val - 9x39mm
AS Val with the buttstock of the VSS Vintorez.
AS Val with various attachments.
GrVal.jpg

VSS Vintorez

A long-barreled VSS Vintorez is part of the AS VAL's family of rifles and is no longer available through the store, but can still be used by players who bought the weapon during Open Beta. It also still appears in game as a special edition weapon in the "Antique Edition" weapon series.

VSS Vintorez - 9x39mm
GrVss.jpg

STK SAR 21

The SAR 21 with flat-top instead of the carrying handle (officially designated "SAR 21 RAIL") is featured in the game. It is the Tier 2 assault rifle with powerful damage and high accuracy, but slow RoF and average handling.

ST Kinetics SAR 21 P-Rail - 5.56x45mm NATO
SAR 21 with railed handguard and red dot scope.

FN F2000 Tactical

The FN F2000 Tactical is featured in the game. It is the Tier 5 assault rifle with a high rate of fire, powerful damage, decent accuracy, but poor handling, which makes it unwieldy to use during full-auto. It feeds from 30 round and fictional 40 round magazines.

FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO
FN FS2000 CQB - 5.56x45mm NATO
F2000 Tactical
A Ghost aims his suppressed F2000 Tactical rifle. Looks like it is fitted with the recently introduced "Tactical" handguard, that features picatinny rails on the bottom and on the sides.

FN SCAR-L

The FN SCAR-L is one of the usable assault rifles in the game and appears as the "MK 16". It is the Tier 1 assault rifle and very adaptable thanks to its balanced stats.

FN SCAR-L STD - 5.56x45mm NATO
FN SCAR-L

FN SCAR-H

The SCAR-H appears as "Mk 17". It appears as the Tier 6 assault rifle and has the highest damage rating for any assault rifle, but has low RoF and poor handling, which makes it very unwieldy to use during full auto.

FN SCAR-H CQC - 7.62x51mm NATO.
FN SCAR-H

Heckler & Koch G36

The G36 appears in the game as the "MG36" and is classified as a light machine gun. It is the Tier 4 LMG and is the most versatile LMG in the game, capable of being customized for both assault and support roles thanks to its assault rifle-esque stats. It can be turned into a G36KV by installing the short barrel upgrade. The weapon accepts standard 30 round magazines, 50 round extended magazines, and 100 round C-BETA drum magazines.

Heckler & Koch G36 - 5.56x45mm NATO
Heckler & Koch G36KV - 5.56x45mm NATO
"MG36". Yeah, right.

Heckler & Koch HK416

A short-barreled HK416 with an M16-styled fixed stock and LR300 handguard is the assault class' starter assault rifle. It is pretty decent as a starter weapon with average stats. There are versions of this rifle with the a 10 inch, 14 inch, and 20 inch barrels, which were available during open beta, but are no longer available through the store. As of latest update, the weapon is available once again with the "Modmaster" Variant.

The game refers to the gun as the "M27", suggesting that it is supposed to be the M27 Infantry Automatic Rifle, but it lacks heavy barrel.

Heckler & Koch HK416 - 5.56x45mm
Heckler & Koch M27 IAR - 5.56x45mm
A Ghost armed with a HK416.
Note lack of flash hider and front sight.
A Ghost aims his HK416. Note Z-M LR 300ML handguard.
Gr01.jpg

IMI Tavor TAR-21

The Tavor TAR-21 appears in the game as the "AR-21". It is the Tier 4 assault rifle and has a combination of high RoF, accuracy, and handling with above-average damage. Although the lack of a magazine upgrade severely limits its ammunition pool.

IMI Tavor TAR-21 - 5.56x45mm
TAR-21
A Ghost holds the TAR-21.

Mk 14 Mod 0 Enhanced Battle Rifle

The Mk 14 Mod 0 EBR appears incorrectly as the "M14 EBR" and is classified as a sniper rifle as the MK 14 featured in the game is the DMR variant. It is the Tier 7 sniper rifle and is the most accurate, stable, and second most powerful semi-automatic sniper rifle in the game.

Mk 14 Mod 0 EBR - 7.62x51mm NATO
Grom14.jpg

M14 Designated Marksman Rifle

The old model of the M14 used during the OBT is based on the M14 DMR with an all-black finish. This model is no longer available to players at large as the M14 currently used in game is based on the MK14 EBR, but is still usable by players who bought the weapon during Open Beta. This model also still appears in game as the special edition version of the M14 in the "Arctic" weapon series.

Mk 14 Mod 0 EBR - 7.62x51mm NATO

OTs-14-1A-02 Groza

The OTs-14-1A-02 Groza is no longer available to players at large but can still be used by players who bought the weapon during Open Beta. It has an average damage rating and RoF, low readytime, and decent armor penetration rating thanks to its caliber. Appears incorrectly as a submachine gun, despite being chambered in 7.62x39mm (noted by the curved magazine) and the developers mistakenly identifying it to use the 9x39mm cartridge. The custom silenced of this weapon also still appears in game as a special edition weapon in the "Desert" weapon series.

OTs-14-1A-03 Groza - 7.62x39mm
A Ghost takes cover with a heavily altered OTs-14-1A-02.
Grooc14.jpg

Remington ACR

The Remington ACR appears in the game as the "ACR". It is the Tier 3 assault rifle and is the most stable assault rifle in the game with high RoF, accuracy, and stability stats. It does, however, suffer from below-average damage, compared to other assault rifles.

Remington ACR with 10.5" barrel, tan finish and Magpul PMag - 5.56x45mm NATO
In-game ACR with 20-round PMag, fixed butt-stock, and 5-side handguard, and red dot sight.

Sniper Rifles

Sniper Rifles are used by the Recon class.

AMSD OM 50 Nemesis (Hybrid)

The AMSD OM 50 Nemesis appears as "Nemesis 50" in the game. The gun is a hybrid, with parts from the Prototype version, and parts from its successor, the Swiss Arms SAN 511. It is the Tier 6 sniper rifle and is the most powerful sniper rifle in the game, but is also the slowest to cycle.

Prototype AMSD OM 50 "Nemesis" - .50 BMG
Swiss Arms SAN 511 with scope removed and 27.5" barrel - .50 BMG
In-game Nemesis.

Cheyenne Tactical M-200 Intervention

The Cheyenne Tactical M-200 Intervention appears as "M-200" and features a custom stock and desert paint job. It is the Tier 4 sniper rifle and is the second most powerful sniper rifle in the game, coupled with high accuracy, armor penetration, and magazine size, but has low RoF.

CheyTac M-200 - .408 CheyTac
Note how the stock of the M-200 is from the DSR-1; it even has the magazine well of the gun.

DSR-1

The DSR-1 appears as the "Sentinel SR-1". It has an incorrect 8-round capacity. The developers classify the SR-1 as being a "7.62mm" weapon, which would imply that this is the .300 Winchester variant. It is the Tier 1 sniper rifle and is pretty reliable as far as sniper rifles go, but has a low rate of fire.

DSR-Precision GmbH DSR-1 - .308 Winchester or .300 Winchester Magnum
In-game DSR-1 sniper rifle.
A Ghost sniper takes cover while armed with a DSR-1 rifle.

Desert Tactical Arms Stealth Recon Scout

The Desert Tactical Arms Stealth Recon Scout appears simply as the "SRS" in game. The variant featured in the game is the SRS chambered to use 7.62x51mm rounds. Is is no longer available to players at large but can still be used by players who bought the weapon during Open Beta. It also still appears in game as a special edition weapon in the "Triton" and "Ghost" weapon series.

DTA Stealth Recon Scout - .338 Lapua Magnum
A Ghost sniper with a long barreled DTA SRS. Note that there is no flash hider on the gun.
"SRS"
The "Triton" Variant featured in-game, fitted with 3-9x Scope, Bipod, and Extended Mags.

Knight's Armament Company SR-25 Enhanced Match Rifle

Another very popular weapon in the Tom Clancy universe, the Knight's Armament Company SR-25 Enhanced Match Rifle appears in the game as "SR-25". It is the tier 2 sniper rifle and is the first semi-automatic sniper rifle available. The SR 25 has the weakest damage rating of any sniper rifle, and has very mediocre accuracy and stability for a semi-automatic sniper rifle, but compensated by its average rate of fire.

Knight's Armament SR-25 Enhanced Match Rifle, a later variant of the SR-25 fitted with a URX II railed handguard as seen on the M110 SASS - 7.62x51mm NATO
The SR-25 with 10-round magazine. The URX II handguard can be seen nicely in this picture. Also note the missing casing deflector.

Remington M24 Sniper Weapon System

The Remington M24 SWS with woodland camouflage is the default weapon of the Recon Class in the game. It is incorrectly depicted with a detachable magazine, like its successors, the M24A2 and M24A3.

Remington M24 SWS - 7.62x51mm NATO
Remington M24 Sniper Weapon System

Remington MSR

The Remington MSR appears as the "MSR". The variant used in-game uses 7.62x51mm rounds. It is the Tier 3 sniper rifle and is the most balanced of the bolt-action sniper rifles in the game, featuring decent overall stats and is very adaptable.

Remington MSR with Harris bipod, Leupold Mark 4 scope, 20" barrel and AAC Titan suppressor - .338 Lapua Magnum
In-game MSR with custom stock.

SVD

The SVD with synthetic furniture appears in the game as the "SVD". It is the Tier 6 sniper rifle and is the most powerful semi-automatic sniper rifle in the game, but suffers from average stats in all other regards.

Tiger Carbine with synthetic furniture used on later production military SVDs - 7.62x54mm R
Dragunov with fixed stock and RIS handguard.

Light Machine Guns

Light Machine Guns are used by the support class.

Enfield L86A2 LSW

The L86A2 LSW appears in the game as the "L86". It is the Tier 2 LMG and has a combination of decent damage and RoF but has lackluster handling. The weapon accepts standard the L85's 30 round STANAG magazines, and 100 round C-BETA drum magazines. There are "Individual Weapon", and "Light Support Weapon" variants of this weapon, which were available during open beta, but are no longer available through the store. The IW variant also still appears in game as a special edition weapon in the "Alpine" weapon series.

It can be converted into an L85A2 by installing the short barrel upgrade.

Enfield L86A2 LSW - 5.56x45mm NATO
Enfield L85 - 5.56x45mm NATO
Enfield L86A2 LSW with custom handguard and red dot sight.

FN M249

The M249 featured in the game is the MK 46 Mod 1 and appears in the game simply as the "MK46". It is the tier 1 LMG and is characterized by having the highest RoF for any LMG and decent handling, but has below-average accuracy and the lowest damage rating of all the LMGs. It can be converted into an MK 46 Mod 0 by installing the short barrel upgrade. The M249 using the traditional handguard is no longer available to players at large but can still be used by players who bought the weapon during Open Beta.

FN M249E2 SAW - 5.56x45mm NATO
MK46 Mod 0 - 5.56x45mm NATO
GhostReconOnline 32.jpg
Grom249para.jpg

FN MK 48 Mod 1

The FN MK48 Mod 1 appears in the game as the "MK48". It is the tier 6 LMG and is characterized by being the most stable 7.62mm weapon in the game, surpassing even assault rifles and fellow LMGs of the same caliber, while having high stats raitings in all other fields.

MK 48 - 5.56x45mm NATO

Heckler & Koch MG4

The Heckler & Koch MG4 appears in the game as the "MG4". It is the tier 3 LMG and is the most flexible of all the LMGs in the game, featuring decent stats in all fields. It is very versatile and can easily fit assault and support roles, regardless of configuration.

H&K MG4 - 5.56x45mm NATO
MG4

Knight's Armament Company LMG

The KAC LMG is called the "M96". It is no longer available through the store, but can still be used by players who bought the weapon during Open Beta. It also still appears in game as a special edition weapon in the "Triton" weapon series.

Knight's Armament Company LMG - 5.56x45mm NATO
"M96"
A Ghost fires the KAC LMG (on the left).

PKM

The PKM with rails on the handguard appears in the game. It is the Tier 7 LMG and is the most powerful LMG in the game with above-average accuracy, but suffers from very poor handling.

PKM - 7.62x54mm R
PKM with red dot sight.

PKP Pecheneg

The PKP Pecheneg appears as "6P41", which is its GRAU index. It is the Tier 5 LMG and performs similar to its cousin but its stats are all oddly completely inferior to the PKM in every regard, despite the fact that the PKP was designed to be more advanced than the PKM.

PKP Pecheneg - 7.62x54mm R
"6P41"

STK Ultimax 100 Mk 5

The Ultimax 100 Mk 5 fitted with a bi-pod and 100-round drum magazine is the support class' starter light machine gun. It has a high damage rating and great stability, but suffers from low RoF and below average accuracy. There are MK3 and MK4 variants of this weapon, which were available during open beta, but are no longer available through the store. The MK3 version of the weapon also appears as a special edition weapon in the "Night Hunter" weapon series.

Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm
Ultimax 100 Mk 5 with the stock of the older Mk 2.
The Ultimax 100 (on the right) fitted with a tan butt-stock.

Other

M26 Hand Grenade

The M26 hand grenade can be used in the game.

M26 HE Frag hand grenade

Unreleased Closed Beta Weapons

While these weapons have yet to be put on release, the guns were featured during the Closed Beta Testing of the game and still exists within the game's core files. They also occasionally appear in some of Ubisoft's promotional videos and art regarding Ghost Recon: Phantoms. As of July 15th of 2014, the eighth set of weapons (Tier 8, called the "Modmaster".) In addition to the introduction of the QBZ-95 as a new weapon, the weapons below were added into the game. The AN-94 and M240 have yet to be released.

Pistols

Submachine gun

STK CPW

ST Kinetics CPW (Compact Personal Weapon) with EOTech holographic sight and foregrip - 9x19mm
Grocpw.jpg

Assault Rifles

AN-94

The AN-94 appeared in the CBT and promotional art.

AN-94 - 5.45x39mm
Groan94.jpg

Heckler & Koch HK417

The Heckler & Koch HK417 appeared in the CBT as the "M28".

H&K HK417 - 7.62x51mm NATO
Gro417.jpg

Shotgun

Heckler & Koch CAWS

The Heckler & Koch CAWS appeared in the CBT. As most weapons, it is depicted with rails around the handguard.

H&K CAWS - 12 Gauge
Grocaws.jpg

Light Machine Guns

FN M240B

The FN M240B with the wooden stock of the MAG 58 appeared in the CBT.

FN M240B - 7.62x51mm NATO
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Sniper Rifles

KSVK

KSVK - 12.7x108mm
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