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Ghost Recon

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
(Redirected from Ghost Recon: Desert Siege)
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Ghost Recon (2001)
Ghost Recon: Desert Siege (2002)
Ghost Recon: Island Thunder (2002)

Tom Clancy's Ghost Recon is a critically acclaimed first-person tactical shooter video game. It was developed by Red Storm Entertainment, and published by Ubisoft in 2001 for the PC and later ported to the PS2 and Xbox. The game follows a fictional U.S. special forces squad called the "Ghosts" who are tasked to stop the Russian Ultranationalists. The first game takes place in 2008 and the expansions take place in 2009 and 2010 respectively.

The game has spawned two expansions, Desert Siege and Island Thunder, both adding new missions, characters and weapons.

The game's console ports would switch around how kits and equipment work with both the PS2/Xbox versions making different changes to the HUD,sometimes adding new weapons and mechanics while the PS2 would also receive an exclusive Jungle Storm expansion, including both Jungle Storm and Island Thunder.

The game uses a "Kit" system, consisting of various loadouts, in the campaign mode, only unlockable specialists can use non-standard weaponry. (Such as the first specialist in the original campaign, Jacob, having access to the OICW.) and generic troops are stuck with the basic weapon of their loadout (either an M16/M4/M249E2 or M24 depending on their class.) with a few options for secondary gear, in Quick-Mission mode/MP Generic troops can carry Specialist weapons and with the expansions, most of the enemy-only weapons too.

The following weapons appear in the video game Ghost Recon and its expansions:


Beretta M9

The Beretta M9 is the primary sidearm of the Ghosts, it is even used by Astra Galinsky despite having a Russian sniper rifle. Can be fitted with a suppressor depending on the kit selected by the player, generally Snipers have access to the unsilenced version while all classes have access to the Silenced Version.

Beretta M9 - 9x19mm
Beretta M9 in the "holster" of a Ghost sniper.
A Ghost pulls out his suppressed Beretta when his MP5SD2 runs empty.

Colt M1911A1

Several Russian officers and technicians are (incorrectly) armed with nickel and non-nickel M1911A1 pistols; this weapon is not usable by the player, the model is bugged and the top half of the weapon will almost always appear darker than the rest of the weapon, it is the only sidearm never available to the Ghosts unmodded.

Its use by Russian troops is rather strange, especially given that Island Thunder added an appropriate Russian sidearm (the Makarov PM below).

Nickel-plated Colt M1911A1 - .45 ACP
An M1911A1 held by a dead Russian.
A Russian officer with an M1911A1.

Makarov PM

The Makarov PM is added in Island Thunder as a selectable sidearm for some of the Russian weapons. Appears as "Russian 9mm Pistol" in the game.

Makarov PM - 9x18mm Makarov
A Ghost with his Makarov pistol.
A dead rebel holds onto his Makarov.

Heckler & Koch HK4

The Heckler & Koch HK4 is added in Island Thunder. Appears as "9mm SA" and holds 7 rounds, it is only available for the demo class as a sidearm for the Star Z84 and SA 25 but in the console exclusive Jungle Storm expansion it replaces the M9 as the sidearm of Riflemen and as an option for machine gunners as well as some specialists carrying it.

Heckler & Koch HK4 - .32 ACP
A Ghost switches to his secondary HK4 pistol when his submachine gun runs empty.


Knight's Armament Company Masterkey

The Masterkey is seen mounted on the "M4 SOCOM" (a special M4A1 with S-1-3-F trigger group, red dot scope, and suppressor) on the main menu screen in Island Thunder. Several other M4A1s and M16A4s are also seen with Masterkey attachments during the ending cinematic of Island Thunder. Not usable in the game, though the Ghost Recon engine game The Sum of All Fears has it as a usable weapon.

KAC Masterkey - 12 Gauge
Masterkey mounted on an "M4 SOCOM" circled in red.
M4A1 carbine with Masterkey and two magazines taped together jungle-style circled in red; the M16A4 with Beta-C drum mag in the middle is unavailable for use. Note the marines in the image are wearing MARPAT; as the expansion pack was released in 2002 this may be one of the first depictions of MARPAT in a video game.

Submachine Guns

Star Z84

The Star Z84 is added in Island Thunder. Appears as "9mm Z-84" in the game. This is the preferred submachine gun of the Cuban FDG.

Spanish Star Z84 Submachine Gun without magazine - 9x19mm
The Star Z84 in the game.

Sa 25

The Sa 25 is introduced in Island Thunder.

Sa 25 - 9x19mm
A Ghost holds the Sa 25 submachine gun.

Heckler & Koch MP5A2

The MP5A2 appears as "MP5" in the game. Features an additional 3-round burst mode, despite being fitted with Navy trigger group, both it and the MP5SD2's models are reused from Rainbow Six hence their blocky models with straight magazines.

Heckler & Koch MP5A2 - 9x19mm
A Ghost Operative holds his MP5A2. Note selector set to safe.

Heckler & Koch MP5A3

An MP5A3 appears as the inventory icon of the MP5A2. A suppressed MP5A3 is the inventory icon of the MP5SD2.

Heckler & Koch MP5A3/N - 9x19mm
Suppressed MP5A3 circled in red.

Heckler & Koch MP5SD2

The Heckler & Koch MP5SD2 appears as "MP5-SD" and has the same stats as the A2 but features a built-in suppressor for covert operations. Can fire in 3-round burst mode, even though is equipped with old S-E-F trigger group. Because the weapon's model uses the same texture on both sides, it appears that the SD2 has an ambidextrous selector. Heckler & Koch weapons with S-E-F trigger groups are not ambidextrous in real life.

Heckler & Koch MP5SD2 - 9x19mm
A Ghost holds the MP5SD2.

Izhmash PP-19 Bizon

The 9x18mm variant (noted by the 64-round magazine) of the Izhmash PP-19 Bizon is a usable weapon in Desert Siege. Incorrectly can fire in 3-round burst mode. Appears as "PP-19".

PP-19 Bizon Submachine Gun - 9x18mm Makarov
A Ghost with the PP-19 Bizon.

Assault Rifles


The AKM is the most common firearm in the first part of the campaign. Most Russian soldiers are using the AKM. In Island Thunder, the AKM becomes a usable weapon, but is incorrectly called "AK47". The rifle appears without the slant muzzle brake.

AKM with slant muzzle brake - 7.62x39mm
An AKM in the hands of a dead South Ossetian separatist.
A Ghost Operative with his AKM rifle during a mission.


The AK-74M is frequently used by Russian Ultranationalists in the single player campaign, but as an usable weapon, it appears only in Desert Siege. Can be fitted with a GP-25 grenade launcher. Appears as "AK74".

AK-74M - 5.45x39mm
A Ghost holds the AK-74M.
An AK-74M on the ground.


The AKS-74U is used by Russians Ultranationalists during the last few levels of the single player campaign. This weapon cannot be used by the Ghost Operatives.

AKS-74U - 5.45x39mm
A dead Russian guard holds the AKS-74U. Note that the gun is modeled with a straight magazine and has two holes in the handguard.

AN-94 Abakan

The AN-94 is added in Desert Siege. Can fire in semi-auto, 2-round burst (even thought it appears as 3-round burst on the HUD) and full-auto modes. Can be fitted with a GP-25 grenade launcher.

AN-94 - 5.45x39mm
A Ghost aims the AN-94 Abakan.
An Abakan with a GP-25 grenade launcher.

KBP Instrument Design Bureau 9A-91

The Russian 9A-91 compact assault rifle appears incorrectly as "A-91" in the game, and features and incorrect 3-round burst mode. Introduced in Desert Siege. In Jungle Storm Germarn Specialist Klaus Henkel carries one with 15 (instead of 10) spare magazines instead of his MM-1 in the port's version of Island Thunder.

9A-91 - 9x39mm
The 9A-91 in the game.

Sa vz. 58

The Sa vz. 58 is the preferred weapon of the Cuban FDG in Island Thunder. The rifle appears as "vz.58" in the game.

Sa vz. 58 - 7.62x39mm
The vz.58 in the game.

Colt M4A1 Carbine

The Colt M4A1 is the primary weapon of the Demolitions class, named simply the "M4" and always fitted with a Trijicon reflex sight. In Island Thunder, a special variant called "M4 SOCOM" is also usable by the Rifleman class. It comes with a sound suppressor, Aimpoint red dot sight, and S-1-3-A trigger group, which was available only on the Colt Model 978 (a.k.a. "M4 Carbine Enhanced"). The M4 SOCOM's in-game model, however, has the standard three-position S-1-A selector.

Colt M4A1 Carbine with Aimpoint CompM2 red dot sight and RIS foregrip - 5.56x45mm
A Ghost with the M4A1.
The "M4 SOCOM" in the game.

Colt M16A4

The M16A4 rifle is the primary weapon of the Rifleman class. It is misidentified as the M16A2, but is recognizable as an A4 by the removed carrying handle/rear sight and attached red dot sight when not fitted with an M203 grenade launcher. The M16A4 w/ optional M203 is also used by unlockable specialist and highest-ranked Ghost Team member, Major Harold "Buzz" Gordon. Since this game came out in 2001, this may be one of the earliest (if not the very first) depictions of an M16A4 in a video game.

M16A4 5.56x45mm with M203 grenade launcher 40mm
A solder armed with an M16A4/M203 in Ghost Recon.
The M16A4 is always fitted with a red dot sight if it has no M203 grenade launcher, there are also two magazines taped together "Jungle Style" but this is cosmetic.
In the PS2 versions of the original game and the expansion "Jungle Storm" the M16A4 is always fitted with a ACOG sight, this specific model with an M203 would later be re-used in all versions of The Sum of All Fears, the M16A4 is also depicted as fully automatic in Jungle Storm.
The version of the M16A4 with no M203 in Jungle Storm, with ACOG and Sling.

Heckler & Koch G36K

The Heckler & Koch G36K appears in the game as "5.56mm Carbine", it is exclusive to the Xbox version of Desert Siege and Jungle Strike, it would later be re-used for The Sum of All Fears.

H&K G36K - 5.56x45mm

Enfield L85A1

The L85A1 appears as "SA80" in the game. It is always fitted with a SUSAT scope, giving it greater zoom than the M4A1. Often used by NPC British UN peacekeepers, and is the primary weapon of former SAS demolition specialist Nigel Tunney.

L85A1 - 5.56x45mm NATO
A British UN peacekeeper holds the L85A1 during the defense of the HQ in the third mission of the game (the pre-game briefing refers to these soldiers as Georgian although they are clearly British). Note the KFOR patch on his uniform.

FN FAL 50.63

Added in Desert Siege, the FN FAL appears as "7.62mm Carbine" in the game. Has an incorrect 3-round burst mode. In Jungle Storm Harold Gordon carries a FN FAL in the Island Thunder campaign.

FN FAL 50.63 - 7.62x51mm NATO
A Ghost aims his FAL.

Heckler & Koch XM29 OICW

The XM29 Objective Individual Combat Weapon (consists of a shortened G36 and an over-barrel grenade launcher) appears as a specialist weapon, used by unlockable specialist characters Captain William Jacobs and Sergeant Leah "Lindy" Cohen. The weapon components can be separated and the assault rifle portion can be used by itself, though the grenade launcher cannot. In Jungle Storm British specialist John B. Duval has the OICW.

H&K Objective Individual Combat Weapon (OICW) - 5.56x45mm & 20mm
A Ghost Operative holds the XM29 OICW.
The XM29 without the grenade launcher part and with folding stock.

OTs-14-4A Groza

The OTs-14-4A Groza appears in Desert Siege. Unlike the other assault rifles that have an optional grenade launcher, the Groza's GP-25 cannot be removed. Chambered in 9x39mm, noted by the 20-round magazine.

OTs-14-4A Groza with 40mm GP-30 grenade launcher - 9x39mm
The OTs-14-4A Groza in the hands of a Ghost Operative.

Sniper Rifles

Barrett M82A1

The Barrett M82A1 is a powerful long-range sniper rifle with a 10-round magazine and good rate of fire. Appears as "M82" in the game, used by US Army sniper specialist Scott Ibrahim.

Barrett M82A1 sniper rifle - .50 BMG
A Ghost sniper holds the M82A1.

Barrett M98

The prototype-only Barrett M98 semi-automatic sniper rifle is one of the new usable weapons in Desert Siege. Appears as "M98".

Barrett M98 - .416 Barrett
A Ghost sniper holds the Barrett M98.

Accuracy International AW

The Accuracy International AW is the primary weapon of SAS sniper specialist Jack Stone. Holds ten rounds. Appears incorrectly as the "L96A1"; that is the designation for the AI Precision Marksman.

Accuracy International AW - 7.62x51mm NATO
A Ghost sniper with the AE.

Heckler & Koch PSG-1

The Heckler & Koch PSG-1 is added in Island Thunder or as an unlockable in the console ports of original. Appears as "7.62mm Sniper" in the game.

H&K PSG-1 Sniper Rifle - 7.62x51mm NATO
A Ghost sniper with the PSG-1 rifle.

Knight's Armament Company SR-25

The SR-25 appears in Desert Siege. Holds 20 rounds. A suppressed version is also available, where the suppressor is represented by a slightly longer barrel. Called "SR25" and "SR25 SD", respectively.

Knight's Armament SR-25 7.62x51mm NATO with suppressor and Harris bipod
The SR-25 in the game.

Remington M24 Sniper Weapon System

The M24 Sniper Weapon System is the primary weapon of the sniper class.

M24 Sniper Weapon System - 7.62x51mm NATO
A Ghost Sniper holds the M24 SWS.

SVD Dragunov

The Dragunov is used by enemy snipers, and also by Lithuanian Army specialist character Sergeant Astra Galinsky. Weapon has a mounted PSO-1 scope. In Jungle Storm it is also used by US Army specialist sniper Gus Babrer.

SVD Dragunov sniper rifle - 7.62x54mm R
The SVD in the game.

Machine Guns


The FN M249E2 Squad Automatic Weapon is the standard machine gun of the Support class. Appears with 200-round drum magazines. Referred to as "M249".

M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with detachable 200 round ammo box - 5.56x45mm NATO
A Ghost with the SAW. Note the removed heat-shield.

FN M240G

The FN M240G is introduced in Island Thunder and is fitted with a scope. It is very powerful and accurate, but holds only 50 rounds. Appears correctly as "M240G".

FN M240G USMC-style with no heat-shield - 7.62x51mm NATO
A Ghost with the M240G machine gun.


The M60 is a usable machine gun in Desert Siege or as an unlockable in the console versions of the original .

M60 GPMG - 7.62x51mm NATO
A Ghost with an M60 machine gun.


The PKM is introduced in Desert Siege as a usable machine gun, available to Support soldiers and the Eritrean Defense Forces specialist Jodit Haile. Oddly, while regular soldiers who use it are properly listed as Support soldiers, Haile is listed in-game as a Rifleman specialist.

PKM with classic (most seen) version of the flash hider - 7.62x54mm R
The PKM as held by the rifleman-who's-actually-a-support specialist.


The RPK-74 is used by the Russians and Georgian squad gunner Guram Osadze both. It is incorrectly fitted with 75-round drum mags, instead of the 45-round box mags.

RPK-74 light machine gun with 40-round box magazine - 5.45x39mm
A Georgian Ghost with the RPK-74 machine gun.

Degtyaryov DP-28

The Degtyaryov DP-28 is introduced in Island Thunder. Holds 47 rounds. Appears as "Russian 7.62 DP" in the game, and is used by Cuban soldiers heavily.

Degtyaryov DP-28 machine gun - 7.62x54mm R
The DP-28 in the game.

Degtyaryov RP-46

The Degtyaryov RP-46 is added in Island Thunder. Appears as "RP46".

RP-46 - 7.62x54mm R
A Ghost with an RP-46 machine gun.


The MG3 is usable by the Support class, and is the primary weapon of Bundeswehr specialist Dieter Munz.

MG3 Machine Gun - 7.62x51mm NATO. Note the black furniture.
A Ghost with an MG3.


Hawk MM1

The Hawk MM1 grenade launcher is added in Island Thunder as a new primary weapon for the Demo class, most notably the kit used by returning demo specialist Klaus Henkel. Appears as "MM1".

Hawk MM1 grenade launcher with short barrel - 40x46mm
A Ghost with the MM1 grenade launcher.

M136 AT4

The M136 AT4 can be selected as a secondary weapon for the Demo class. Like in most video games, it is shown as reloadable. Backblast is somewhat simulated, as friendlies behind the launcher will be injured or killed by it, but enclosed spaces do not impose a similar risk to the user. Appears as "M136" in the game. Interestingly, while "Recruit" difficulty gives almost every weapon infinite reserve ammunition, the AT4 is not included, presumably due to its immense power (and/or greater risk of friendly fire).

M136 AT4 Anti-Tank recoilless launcher - 84mm
An AT4 on a Ghost's back.
Another Ghost aims the AT4.


The GP-25 can be mounted on the AN-94 Abakan, AK-74M and OTs-14-4A Groza rifles.

GP-25 40mm grenade launcher mounted on an AKM (7.62x39mm)
GP-25 mounted on an AN-94 rifle.

M203 Grenade Launcher

The M203 grenade launcher can be selected as an attachment for the M16A4.

M203 grenade launcher - 40mm
An M203 mounted on an M16A4 rifle.


The RPG-7 is added in Desert Siege and is used by Etohpian Soldiers in the fourth mission but is not usable by the Ghosts without modding.

RPG-7 - 40mm
Via mods, a Ghost holds his equipped RPG-7


The RPG-29 "Vampir" appears as the Russian rocket launcher and can be used by the Ghosts with modding.

RPG-29 launcher - 105mm
A Ghost holds the RPG-29.

Emplaced Weapons

Browning M2HB

A Browning M2HB is seen at the NATO forward base during the 3rd mission "Stone Bell". M2HBs also are mounted on friendly Abrams tanks in some missions; the tanks are M1A2s as evidenced by the Commander's Independent Thermal Viewer (CITV) on top of the tank.

Browning M2HB - .50 BMG
A British UN peacekeeper mans the Browning M2 machine gun. Note that it erroneously has five vent holes on the barrel. During the pre-mission briefing, the soldiers are referred to as Georgian, however, in-game they are clearly British.
The player fires the M2HB.
A friendly M1A2 Abrams in the game.

Bushmaster M242 Chain Gun

The M242 Bushmaster chaingun is seen mounted on several NPC Bradley IFV's during the 14th mission "Willow Bow".

M242 Bushmaster Chain Gun - 25mm
Bradley IFV

FN M240C

The FN M240C is coaxial mounted on the Abrams tank and Bradley IFV.

M240C vehicle coaxial-mount version - 7.62x51mm NATO
Bradley IFV
A friendly Abrams in the game fitted with an M240C next to the main gun, as well as an M240D at the Loader's hatch.


The AGS-17 is seen mounted at enemy camps in Island Thunder. The game refers to it as "AGS" during a briefing before a mission in IT, which involves capturing an enemy AGS-17 mounted on a tripod. Like the mounted machine guns, the AGS-17 is also equipped with an infinite ammo drum. In Jungle Storm the AGS-17 was removed as a usable weapon with it's spawns mostly replaced by machine guns however one particular AGS-17 in the Island Thunder campaign that you capture as part of an objective was turned into an unusable "packed up" AGS-17 on the ground.

AGS-17 "Plamya" on tripod - 30mm
An AGS-17 in the game.

M134 Minigun

In Island Thunder, at the beginning of most missions, the Ghosts are transported to the field of operation with Black Hawk helicopters. The Black Hawks are armed with M134 Miniguns.

Dillon Aero M134 with flash suppressor - 7.62x51mm NATO
An M134 Minigun mounted on a Black Hawk helicopter as it deploys the Ghosts into Cuba.

NSV heavy machine gun

The NSV heavy machine gun appears on tripods and is used heavily by Russian Ultranationalists. The player can use them also. Has unlimited ammunition. NSVs are also seen mounted on T-72 tanks.

Tripod-mounted NSV heavy machine gun with ammo box and belt - 12.7x107mm
An NSV heavy machine gun with spade grips in the game.
A T-72, with an NSV mounted on the commander's hatch.

Shipunov 2A42 30mm Cannon

Shipunov 2A42 automatic cannons can be seen on Russian BMP-2 IFV's in various levels.

Shipunov 2A42 30mm automatic cannon - 30x165mm
Russian BMP-2 IFV with Shipunov 2A42 cannon.

Yakushev-Borzov Yak-B

A Yakushev-Borzov Yak-B can be seen on a Mi-24 Hind during the 13th mission "Arctic Sun".

Yakushev-Borzov Yak-B machine gun - 12.7x108mm
An Mi-24 Hind-D in a Russian hangar.


M26 Hand Grenade

The M26 hand grenade appears in the game as "FRAG". Interestingly, it shows up as the M67 hand grenade on the HUD.

M26 HE Frag hand grenade
The M26 grenade in the game.

M18A1 Claymore

The M18A1 Claymore can be used by the Demo class. Unlike in possibly every other video game out there, the Claymore here is shown correctly as a command-detonated mine, which explodes only if the player uses the detonator. Appears as "Claymore" in the game.

M18A1 Claymore anti-personnel mine
A Claymore mine in the game.


The SLAM appears as "Demo Charge" in the game. Three SLAMs are in one kit, and can only be used by Demolition class soldiers. In the original game, deployed SLAMs cannot be detonated during missions. They always explode in cut-scenes after the missions. In Island Thunder, the SLAMs automatically explode when all the Ghosts leave the blast zone.

A deployed SLAM.

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