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Difference between revisions of "Call of Duty: Infinite Warfare"

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(Ladies and germs, here's your first big edit of the game we all love to hate.)
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The [[Glock 18]] is the only secondary "classic" weapon available in the game; it is referred to as the "Hornet".
 
The [[Glock 18]] is the only secondary "classic" weapon available in the game; it is referred to as the "Hornet".
 
[[File:Pistol Austrian Glock 18 with 31 round magazine.jpg|thumb|none|350px|Glock 18C with a 19 and 31 round magazine - 9x19mm]]
 
[[File:Pistol Austrian Glock 18 with 31 round magazine.jpg|thumb|none|350px|Glock 18C with a 19 and 31 round magazine - 9x19mm]]
 +
[[File:CODIWG18.jpg|thumb|none|600px|A space operator on the moon chamber-checks the Glock 18C, [[Black#Glock 19|Black]] style.]]
 +
[[File:CODIWG18-2.jpg|thumb|none|600px|Bored, he shows off the compensator cuts while trying to get a better look at a scale model of the ''Odin'' kinetic superweapon from Call of Duty: Ghosts.]]
 +
[[File:CODIWG18reload.jpg|thumb|none|600px|Back on terra firma, a multiplayer character reloads a suppressed G18C with severely underloaded 33-round magazine.]]
 +
=="Kendall-44"==
 +
A generic striker-fired pistol resembling the [[Glock 19]] is one of the standard issue sidearms available in the 22nd century, chambered in a fictional "44 ACP" cartridge. By default it feeds from a 16-round magazine and fires semi-automatically, but can be upgraded to fire in full-auto.
 +
[[File:Glock19pistol.jpg|thumb|none|400px|Glock 19 (3rd Generation) - 9x19mm]]
 +
[[File:CODIWKendall.jpg|thumb|none|600px|Captain Nick Reyes reloading the "Kendall-44".]]
  
 
=Submachine Guns=
 
=Submachine Guns=
Line 16: Line 23:
 
The "Karma-45" is a futuristic [[KRISS Vector]]. Notably, the gun is double-barreled and has dual-magazines built in for faster reloads.
 
The "Karma-45" is a futuristic [[KRISS Vector]]. Notably, the gun is double-barreled and has dual-magazines built in for faster reloads.
 
[[File:KrissSuperV.jpg|thumb|none|400px|TDI / KRISS USA Gen I Vector - .45 ACP]]
 
[[File:KrissSuperV.jpg|thumb|none|400px|TDI / KRISS USA Gen I Vector - .45 ACP]]
 +
[[File:CODIWKarma.jpg|thumb|none|600px|"EBR-800" in hand, Reyes looks at Staff Sergeant Omar's Siamese Vector inside a hangar on the Moon base.]]
  
 
==Heckler & Koch UMP45==
 
==Heckler & Koch UMP45==
 
The [[Heckler & Koch UMP45]] is one of the classic weapons. It is called "MacTav-45" in-game, as a reference to the protagonist John "Soap" MacTavish from the ''Modern Warfare'' series. There's also the "HVR", resembling an UMP-45 with its stock folded.
 
The [[Heckler & Koch UMP45]] is one of the classic weapons. It is called "MacTav-45" in-game, as a reference to the protagonist John "Soap" MacTavish from the ''Modern Warfare'' series. There's also the "HVR", resembling an UMP-45 with its stock folded.
 
[[File:UMP-45 Ironman.jpg|thumb|none|400px|Heckler & Koch UMP45 with C-More red dot sight and Surefire M900 weaponlight foregrip - .45 ACP]]
 
[[File:UMP-45 Ironman.jpg|thumb|none|400px|Heckler & Koch UMP45 with C-More red dot sight and Surefire M900 weaponlight foregrip - .45 ACP]]
 +
[[File:CODIWUMP.jpg|thumb|none|600px|A multiplayer character looks at some space debris with his trusty UMP45 in hand. As with the image above and unlike previous games in the series, this UMP has a Surefire M900 foregrip.]]
 +
[[File:CODIWUMPcharging.jpg|thumb|none|600px|Zombies character Andre charges a "HVR" before seeing off some cyber-undead.]]
  
 
=Assault & Battle Rifles=
 
=Assault & Battle Rifles=
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The [[Beretta ARX-160]] is one of the classic weapons. It is referred to as "OSA", referencing its appearance in ''[[Call of Duty: Ghosts]]'', where it had the initials "OSA" (standing for Orbital Space Aeronautics) written on it.
 
The [[Beretta ARX-160]] is one of the classic weapons. It is referred to as "OSA", referencing its appearance in ''[[Call of Duty: Ghosts]]'', where it had the initials "OSA" (standing for Orbital Space Aeronautics) written on it.
 
[[File:ARX160.jpg|thumb|none|450px|Beretta ARX-160 with M68 Aimpoint red dot sight and 11.89" barrel - 5.56x45mm]]
 
[[File:ARX160.jpg|thumb|none|450px|Beretta ARX-160 with M68 Aimpoint red dot sight and 11.89" barrel - 5.56x45mm]]
 +
[[File:CODIWARX.jpg|thumb|none|600px|The Moon soldier gazes back at earth with his white ARX-160....]]
 +
[[File:CODIWARXreload.jpg|thumb|none|600px|....which apparently feeds from 5.56x45 millimeters of space.]]
 +
[[File:CODIWARXcharging.jpg|thumb|none|600px|Charging the OSA ARX-160.]]
  
 
==M1 Garand==
 
==M1 Garand==
 
The [[M1 Garand]] is one of the classic weapons. In addition, there are 2 variants- the "EBR-800", a fictitious hybrid sniper/assault rifle feeding from a side-mounted energy cell, and the "DMR-1", an M1 fitted with a modernized rail system, a cheekpiece, a scope, and a large muzzle device (despite, amusingly, being in far worse condition than the standard M1, having a rusty receiver and damaged stock).
 
The [[M1 Garand]] is one of the classic weapons. In addition, there are 2 variants- the "EBR-800", a fictitious hybrid sniper/assault rifle feeding from a side-mounted energy cell, and the "DMR-1", an M1 fitted with a modernized rail system, a cheekpiece, a scope, and a large muzzle device (despite, amusingly, being in far worse condition than the standard M1, having a rusty receiver and damaged stock).
 
[[File:M1 Garand.jpg‎|thumb|none|450px|M1 Garand - .30-06 Springfield]]
 
[[File:M1 Garand.jpg‎|thumb|none|450px|M1 Garand - .30-06 Springfield]]
 +
[[File:CODIWDMR-1.jpg|thumb|none|600px|Overlooking Lake Geneva with a reflex-sight equipped "DMR-1".]]
 +
[[File:CODIWDMR-1reload.jpg|thumb|none|600px|Inserting the en-bloc clip after some designated-marksmanning.]]
 +
[[File:CODIWM1ads.jpg|thumb|none|600px|Apparently this particular fine instrument of battle survived at least a century in good condition, except for the tip-top of the rear sight ring.]]
 +
[[File:CODIWM1ping.jpg|thumb|none|600px|"What does a battle rifle have in common with a microwave oven?"]]
  
 
=="NV4"==
 
=="NV4"==
The "NV4" is an assault rifle available in game, resembling an [[M4A1 Carbine]] fitted with a VLTOR upper receiver.
+
The "NV4" is an assault rifle available in game, resembling an [[M4A1 Carbine]] fitted with various futuristic embellishments, making the upper receiver resemble a VLTOR build.
 
[[File:CoDIW-NV4.jpg|thumb|none|600px]]
 
[[File:CoDIW-NV4.jpg|thumb|none|600px]]
 +
[[File:CODIWNV4menu.jpg|thumb|none|600px|Post-release menu entry of the "NV4".]]
 +
[[File:CODIWNV4charging.jpg|thumb|none|600px|Reyes charges his suppressed space M4 at the start of a virtual reality firing range simulator.]]
  
 
=Sniper Rifles=
 
=Sniper Rifles=
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Two rifles in game resemble the [[Cheyenne Tactical M-200 Intervention]]. The first is a "classic" weapon, where it goes by the moniker "TF-141", referencing the ''Modern Warfare'' series' fictional Taskforce 141. The second is called the "Widowmaker", and is a truly bizarre sight to behold. Despite only having one barrel, it fires in 2-round bursts from a 12-round magazine; the weapon fires twice with each trigger pull, then the bolt is worked, and two spent casings are ejected from the weapon, along with any last trace of functional conceivability that the weapon might have had. The name seems to be a potential reference to Blizzard's game ''Overwatch'', where a character named Widowmaker wields a (far more functionally plausible) burst-firing sniper rifle.
 
Two rifles in game resemble the [[Cheyenne Tactical M-200 Intervention]]. The first is a "classic" weapon, where it goes by the moniker "TF-141", referencing the ''Modern Warfare'' series' fictional Taskforce 141. The second is called the "Widowmaker", and is a truly bizarre sight to behold. Despite only having one barrel, it fires in 2-round bursts from a 12-round magazine; the weapon fires twice with each trigger pull, then the bolt is worked, and two spent casings are ejected from the weapon, along with any last trace of functional conceivability that the weapon might have had. The name seems to be a potential reference to Blizzard's game ''Overwatch'', where a character named Widowmaker wields a (far more functionally plausible) burst-firing sniper rifle.
 
[[File:M200.jpg|thumb|none|450px|CheyTac M-200 - .408 CheyTac]]
 
[[File:M200.jpg|thumb|none|450px|CheyTac M-200 - .408 CheyTac]]
 +
[[File:CODIWCheytac.jpg|thumb|none|600px|Chamber-checking the CheyTac M-200. Note that the hand guard is now used instead of the magazine as a grip for the supporting hand.]]
 +
[[File:CODIWCheytacdrone.jpg|thumb|none|600px|A multiplayer character considers sacrificing his spider grenade to event horizon from ''Interstellar''.]]
 +
[[File:CODIWCheytaccycling.jpg|thumb|none|600px|Having failed to do so, he instead offers sever .408 rounds instead.]]
 +
[[File:CODIWCheytacreload.jpg|thumb|none|600px|Reloading the Intervention.]]
 +
[[File:CODIWwidowmaker.jpg|thumb|none|600px|Reloading the "Widowmaker", which has a Harris bipod among several other minor cosmetic changes.]]
  
 
=Shotguns=
 
=Shotguns=
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The [[SPAS-12]] appears in game as the "S-Ravage" (referencing well-known COD personality Sandy Ravage) and the "Rack-9", with the latter having a shortened barrel, no stock, a strange pump handle and heat shield, and a shell-holder. Both are operated exclusively in pump-action.
 
The [[SPAS-12]] appears in game as the "S-Ravage" (referencing well-known COD personality Sandy Ravage) and the "Rack-9", with the latter having a shortened barrel, no stock, a strange pump handle and heat shield, and a shell-holder. Both are operated exclusively in pump-action.
 
[[File:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]
 
[[File:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]
 +
[[File:CODIWSPAS-12.jpg|thumb|none|600px|Observing a moving display belt of weapons, including another SPAS-12. The pickup icon shows the stock as folded.]]
 +
[[File:CODIWSPAS-12pumping.jpg|thumb|none|600px|Pumping the SPAS-12, which still requires the operator to point it upwards at 11 o'clock for some reason still. However, the chamber now properly opens and ejects as shell as opposed to the mess that was in previous Infinity Ward games.]]
  
 
=Launchers=
 
=Launchers=
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The underbarrel [[FN 40GL]] returns from ''Call of Duty: Ghosts'', and still has no trigger. This time it is solely integrated to the Beretta ARX-160, wherein the [[Beretta GLX-160|GLX-160]] underbarrel grenade launcher would have been much more appropriate fot it.
 
The underbarrel [[FN 40GL]] returns from ''Call of Duty: Ghosts'', and still has no trigger. This time it is solely integrated to the Beretta ARX-160, wherein the [[Beretta GLX-160|GLX-160]] underbarrel grenade launcher would have been much more appropriate fot it.
 
[[File:Mk13.jpg|thumb|none|350px|FN 40GL - 40x46mm]]
 
[[File:Mk13.jpg|thumb|none|350px|FN 40GL - 40x46mm]]
 +
[[File:CODIWGLX.jpg|thumb|none|600px|Aiming the FN MK 13 at the sushi bar that replaced Burgertown in the Terminal remake.]]
  
 
=="Spartan SA3"==
 
=="Spartan SA3"==

Revision as of 05:54, 17 December 2016

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Infinite Warfare for current discussions. Content is subject to change.


The following weapons appear in the video game Call of Duty: Infinite Warfare:

Handguns

Glock 18

The Glock 18 is the only secondary "classic" weapon available in the game; it is referred to as the "Hornet".

Glock 18C with a 19 and 31 round magazine - 9x19mm
A space operator on the moon chamber-checks the Glock 18C, Black style.
Bored, he shows off the compensator cuts while trying to get a better look at a scale model of the Odin kinetic superweapon from Call of Duty: Ghosts.
Back on terra firma, a multiplayer character reloads a suppressed G18C with severely underloaded 33-round magazine.

"Kendall-44"

A generic striker-fired pistol resembling the Glock 19 is one of the standard issue sidearms available in the 22nd century, chambered in a fictional "44 ACP" cartridge. By default it feeds from a 16-round magazine and fires semi-automatically, but can be upgraded to fire in full-auto.

Glock 19 (3rd Generation) - 9x19mm
Captain Nick Reyes reloading the "Kendall-44".

Submachine Guns

"FHR-40"

The "FHR-40" is a fictional submachine gun resembling an FN P90, with a bolt locking recess resembling an H&K MP5.

FN P90 TR - 5.7x28mm
CoDIW-FHR40.jpg

"Karma-45"

The "Karma-45" is a futuristic KRISS Vector. Notably, the gun is double-barreled and has dual-magazines built in for faster reloads.

TDI / KRISS USA Gen I Vector - .45 ACP
"EBR-800" in hand, Reyes looks at Staff Sergeant Omar's Siamese Vector inside a hangar on the Moon base.

Heckler & Koch UMP45

The Heckler & Koch UMP45 is one of the classic weapons. It is called "MacTav-45" in-game, as a reference to the protagonist John "Soap" MacTavish from the Modern Warfare series. There's also the "HVR", resembling an UMP-45 with its stock folded.

Heckler & Koch UMP45 with C-More red dot sight and Surefire M900 weaponlight foregrip - .45 ACP
A multiplayer character looks at some space debris with his trusty UMP45 in hand. As with the image above and unlike previous games in the series, this UMP has a Surefire M900 foregrip.
Zombies character Andre charges a "HVR" before seeing off some cyber-undead.

Assault & Battle Rifles

Beretta ARX-160

The Beretta ARX-160 is one of the classic weapons. It is referred to as "OSA", referencing its appearance in Call of Duty: Ghosts, where it had the initials "OSA" (standing for Orbital Space Aeronautics) written on it.

Beretta ARX-160 with M68 Aimpoint red dot sight and 11.89" barrel - 5.56x45mm
The Moon soldier gazes back at earth with his white ARX-160....
....which apparently feeds from 5.56x45 millimeters of space.
Charging the OSA ARX-160.

M1 Garand

The M1 Garand is one of the classic weapons. In addition, there are 2 variants- the "EBR-800", a fictitious hybrid sniper/assault rifle feeding from a side-mounted energy cell, and the "DMR-1", an M1 fitted with a modernized rail system, a cheekpiece, a scope, and a large muzzle device (despite, amusingly, being in far worse condition than the standard M1, having a rusty receiver and damaged stock).

M1 Garand - .30-06 Springfield
Overlooking Lake Geneva with a reflex-sight equipped "DMR-1".
Inserting the en-bloc clip after some designated-marksmanning.
Apparently this particular fine instrument of battle survived at least a century in good condition, except for the tip-top of the rear sight ring.
"What does a battle rifle have in common with a microwave oven?"

"NV4"

The "NV4" is an assault rifle available in game, resembling an M4A1 Carbine fitted with various futuristic embellishments, making the upper receiver resemble a VLTOR build.

Post-release menu entry of the "NV4".
Reyes charges his suppressed space M4 at the start of a virtual reality firing range simulator.

Sniper Rifles

Cheyenne Tactical M-200 Intervention

Two rifles in game resemble the Cheyenne Tactical M-200 Intervention. The first is a "classic" weapon, where it goes by the moniker "TF-141", referencing the Modern Warfare series' fictional Taskforce 141. The second is called the "Widowmaker", and is a truly bizarre sight to behold. Despite only having one barrel, it fires in 2-round bursts from a 12-round magazine; the weapon fires twice with each trigger pull, then the bolt is worked, and two spent casings are ejected from the weapon, along with any last trace of functional conceivability that the weapon might have had. The name seems to be a potential reference to Blizzard's game Overwatch, where a character named Widowmaker wields a (far more functionally plausible) burst-firing sniper rifle.

CheyTac M-200 - .408 CheyTac
Chamber-checking the CheyTac M-200. Note that the hand guard is now used instead of the magazine as a grip for the supporting hand.
A multiplayer character considers sacrificing his spider grenade to event horizon from Interstellar.
Having failed to do so, he instead offers sever .408 rounds instead.
Reloading the Intervention.
Reloading the "Widowmaker", which has a Harris bipod among several other minor cosmetic changes.

Shotguns

Franchi SPAS-12

The SPAS-12 appears in game as the "S-Ravage" (referencing well-known COD personality Sandy Ravage) and the "Rack-9", with the latter having a shortened barrel, no stock, a strange pump handle and heat shield, and a shell-holder. Both are operated exclusively in pump-action.

Franchi SPAS-12 with butt hook attached to stock - 12 gauge
Observing a moving display belt of weapons, including another SPAS-12. The pickup icon shows the stock as folded.
Pumping the SPAS-12, which still requires the operator to point it upwards at 11 o'clock for some reason still. However, the chamber now properly opens and ejects as shell as opposed to the mess that was in previous Infinity Ward games.

Launchers

FN 40GL

The underbarrel FN 40GL returns from Call of Duty: Ghosts, and still has no trigger. This time it is solely integrated to the Beretta ARX-160, wherein the GLX-160 underbarrel grenade launcher would have been much more appropriate fot it.

FN 40GL - 40x46mm
Aiming the FN MK 13 at the sushi bar that replaced Burgertown in the Terminal remake.

"Spartan SA3"

The "Spartan SA3" is a fictional rocket launcher resembling a futuristic Carl Gustav M3. Unlike the actual Gustav, this weapon is muzzle-loaded, rather than the breech-loading casing system of the real weapon.

Carl Gustav M3 - 84x246mm R
CoDIW-SpartanSA3.jpg

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