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Ghost Recon: Future Soldier

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Ghost Recon: Future Soldier for current discussions. Content is subject to change.


Ghost Recon: Future Soldier
GRFW.jpg
Official Box Art
Release Date: 2012
Developer: Ubisoft
Publisher: Ubisoft
Series: Ghost Recon
Platforms: PlayStation 3
Xbox 360
Microsoft Windows
Genre: Stealth/Third-Person Shooter


Tom Clancy's Ghost Recon: Future Soldier is a third-person tactical shooter video game published by Ubisoft and was released for the PlayStation 3, Xbox 360 and PC in 2012. In the game, the player assumes the role of Staff Sergeant John Kozak, who is one of the four Ghosts tasked to find the killers of a four-man Ghos team call-signed "Predator".

Future Soldier features the deepest weapon customization ever seen in a video game. Parts that can be customized include: optics, triggers, magazines, under-barrel attachments, side-rail attachments, gas systems, barrel lengths, muzzles, butt-stocks and paint.

The following guns appear in the video game Ghost Recon: Future Soldier:


Handguns

Chiappa Rhino 60DS

A Chiappa Rhino 60DS appears as the "Wild Boar" in the game. It is used by Bodark Scouts. Can be modified with AP ammo, red dot sight, under-barrel laser and match trigger. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.

Chiappa Rhino 60DS - .357 Magnum
Weapon selection view. Note how the gun lacks the vent holes. Another thing is that "Boar 40M" is written on the barrel, however it clearly has a 6" inch barrel.
Kozak holds a Rhino with an under-barrel laser sight.
Kozak covers the rest of the team with his "Boar".

FN FNP-45 Tactical

The FN FNP-45 Tactical appears as "45T" in the game. It is one of the sidearms of the Ghost Team in MP. It is also the starting sidearm in Guerrilla mode. Can be fitted with a red dot sight, suppressor, laser sight or AP ammo.

FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP.
Weapon selection view. As seen here, camouflage applies only to the frame, the slide and magazine base plate retain the black color.
Kozak resupplies at an ammo crate. Crates like this appear in all three game modes.
Kozak takes aim with a modded FNP-45T after getting knocked down by an enemy "RPG".
Kozak quickly interrogates the Watchgate leader. He is gonna always pull out an FNP-45T in this cutscene, even if he had a different secondary weapon selected.

FN Five-seveN

The FN Five-seveN is known as "5.7 USG" in the game and features a custom compensator. Is portrayed with a 30-round magazine, but holds only 18 bullets, probably to balance it out with the GSh-18. Can be fitted with a red dot sight, incendiary ammo, laser, but no suppressor. This weapon must be unlocked at the Ghost Recon Network website in order to appear in the game.

Five-seveN FDE - 5.7x28mm
Weapon selection view.
Kozak scans the area for additional hostiles with the Five-seveN at the ready.
Dagestan, Asia. The Ghosts enter the room with the prisoner. Kozak shoots the first bad guy with a Five-seveN...
... and seconds later takes out the coward hiding behind a desk. All this while covering General Osadze from enemy bullets.

GSh-18

The GSh-18 is one of the Team Bodark's handguns. Upgrades include a red dot sight, suppressor, incendiary ammo, and laser sight.

GSh-18 - 9x19mm
Weapon selection view.

MP-412 REX

The MP-412 REX is one of the Bodark team's handguns, listed as the "MP-412". This is one of the four "hidden" weapons of the game. Can be unlocked by finishing at least one mission is Ghost Recon Commander, a free Facebook game. The MP-412 can be modified with armor piercing ammo, red dot sight, under-barrel laser and match trigger.

MP-412 REX - .357 Magnum

OTs-33 Pernach

The OTs-33 Pernach is known as "OTS-33" in the game. Uses 18-round magazines by default, a 27-rounder mag can also be unlocked. The OTs-33 is the only handgun in the game that can have and extended magazine attachment.

OTs-33 Pernach - 9x18mm
Weapon selection view.
Kozak shoots up the marketplace with a full-auto OTs-33 pistol.Note how the hammer actually hits the firing pin during the shots. This is also greatly visible while in ADS.
Kozak reloads the OTs-33.
Iron sights of the OTs-33, as Kozak tries to shoot a goon with an RPG.

Taurus Judge

The Taurus Judge is known as "Defender" in the game. Can be modified with a laser sight, red dot sight and match trigger. It must be unlocked through the Ghost Recon Network website.

Taurus Judge - .45LC
Weapon selection view.
View through the mini red dot attached to the Judge.
Kozak reloads the Judge after clearing the camp.

Taurus PT 24/7

A wallpaper for Windows is unlockable through uPlay, featuring a Ghost holding a First Generation Taurus PT 24/7 in 9x19mm. It is unknown whether this gun will be featured in one of the upcoming DLC's of the game.

Taurus PT 24/7-40B - .40 S&W
While it is marketed as a "Theme for PC", it is actually just a wallpaper in different sizes from 800x600 to 2,560x1,600. The X360 and PS3 users can download a dashboard featuring different images.

TDI Kard

The TDI Kard is one of Team Ghost's handguns. Can be fitted with a suppressor, match trigger, red dot sight, laser sight, and AP ammo. Holds 15 rounds.

TDI Kard - .45 ACP
Weapon selection view.
Kozak tests the Kard at the shooting range. While some weapons are locked in Story mode or multi-player, they can be tried at the shooting range without unlocking them first.
Kozak reloads the Kard

X26 Taser

The X26 Taser appears as an under-barrel attachment for assault rifles (but not for the so called "Personal Defense Rifles"). Both Ghosts and Bodark are using this attachment. The X26 does not make an appearance in the Story or Guerrilla modes. It would be redundant, as it is used to stun an enemy and then hack his Augmented Reality.

An X26 Taser with safety cap on.
File:GRFS-X26.jpg
Weapon selection view.

X3 Taser

An X3 Taser appears as a secondary weapon in the MP part of the game, used by both factions. Referred to as "Stun Gun". It is depicted to be a single-shot weapon, whereas the real X3, as the name suggests, holds 3 cartridges at a time. After the X3 is fired, the player's character will replace all three cartridges during the reload.

X3 Taser
X3 Taser during equipment selection.
Messing around with an X3 Taser at the shooting range.
Reloading animation of the X3 Taser.

Submachine Guns

Submachine guns can be described as weapons perfect for the "spray-and-pray" technique. They offer less stopping power than the rifles or machine guns, but are also more accurate when going "Rock and Roll". The barrel length of the SMG's cannot be changed.

Submachine guns, just like sniper rifles, can be fitted with an OTR (Optical Target Recognition) Scanner, that spots enemies by finding their heat signals. This is a side rail attachment, similar to the Heartbeat Sensor, that can be mounted on AR's and MG's (Story mode only).

Brügger & Thomet MP9

The Brügger & Thomet MP9 is added as a new Ghost SMG in the "Arctic Strike" DLC. Utilized 30-round magazines and features a side-mounted rail so that a laser sight or OTR scanner could be attached. The MP9's front grip cannot be changed, unlike the MP7A1, which comes with a rail system under the barrel. (This is weird considering how a version of the MP9 with under-barrel picatinny rail exist - called the TP9 Carbine.) The stock can be folded, but a fixed one is not available.

Brügger & Thomet MP9 - 9x19mm
File:GRFS MP9 1.jpg
Weapon selection view.
File:GRFS MP9 2.jpg
A Ghost reloads a customized MP9 in the Arctic Strike DLC Trailer.

CZ SCORPION EVO 3 A1

The CZ SCORPION EVO 3 A1 appears as "Skorpion" in the game. Holds only 20 rounds in the 30-rounder magazine. The Scorpion can accept dual magazines. Used by Team Bodark in MP. During a mission, GhostLead gives Georgian Special Forces Captain Osadze a Scorpion SMG.

CZ SCORPION EVO 3 A1 - 9x19mm
Weapon selection view.
Kozak takes cover when he gets suppressed by an enemy light machine gunner.
Kozak opens fire with a Skorpion EVO 3 A1 submachine gun.

FN P90 TR

The FN P90 TR is one of the Ghosts' submachine guns. Appears simply as "P90". The stock, factory angle grip, and barrel lengths are unalterable. Can have a semi-auto, full-auto, or 2-stage trigger, but the match trigger is not available.

FN P90 TR - 5.7x28mm
Weapon selection view.
Kozak waiting for GhostLead to stack up on a door.
Kozak reloads a suppressed P90 TR he took from a conveniently placed weapon crate.

Heckler & Koch MP7A1

The H&K MP7A1 appears in the game as the "MP7". It is one of the Ghost Scouts' weapons in MP. Interestingly, when the 3-round burst trigger group is selected, the magazine capacity is reduced to 39 rounds. The folding fore-grip was replaced with a rail system, as in Warface.

Heckler & Koch MP7A1 - 4.6x30mm
The MP7A1 during weapon selection.
Kozak engages an African rebel with a suppressed MP7A1.

Izhmash PP-19 Bizon-2

The 9x18mm Izhmash PP-19 Bizon-2 appears with a side-folding stock, which of course, can be folded. The gun is fitted with back-up iron sights by default, even though the iron sights are also present unaltered. Due to the position of the magazine, this weapon cannot accept any under-barrel attachments. Referred to as "PP19".

PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov
Weapon selection view.
Kozak fires a PP-19 Bizon-2 SMG modded with a Kobra red dot sight and custom paint.

PP-2000

The PP-2000 is used by Team Bodark in the MP part of the game. Utilizes 44-round magazines. During the mission "Gallant Thief", Kozak gives President Volodin a unique PP-2000 with a Kobra red dot sight and 20-round magazine. The PP-2000 is also used by some of the HVT's (High Value Target) during the last mission, "Shattered Mountain".

KBP PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm
Weapon selection view.
Kozak hands over a PP-2000 fitted with a 20-round magazine, Kobra RDS and folded stock to President Volodin during the prison infiltration level.
Iron sights of the PP-2000.
Kozak test-fires a PP-2000 with a Thermal Optic and the stock folded.

TDI Vector

The TDI Vector is one of the usable submachine guns in the game. In Story mode it is the preferred weapon of Cpt. Cedric "GhostLead" Ferguson, usually fitted with a red dot scope and sound suppressor. For some reason it holds only 28 rounds in the 30-rounder magazine.

TDI Vector with foregrip - .45 ACP
Weapon selection view.
GhostLead with a suppressed TDI Vector.
Kozak covers the path for President Volodin inside the Russian prison.
GhostLead with his signature Vector SMG.

Type 05

The Type 05 is added as a new Bodark SMG in the "Arctic Strike" DLC. The stock and the front grip cannot be changed. Holds only 20 rounds instead of the correct 30.

Type 05 - 9x19mm
File:GRFS QCW05 2.jpg
Weapon selection view.
A Bodark Scout wields a suppressed Type 05 submachine gun.

Assault Rifles

Assault rifles are used by riflemen in the MP. AR's have the most attachments in the game, including bipods and Grippods (also available for machine guns). They can also mount five unique under-barrel launchers, EMP launcher, explosive grenade launcher, smoke grenade launcher, under-barrel semi-automatic shotgun, or taser (MP only).

Some compact assault rifles are labeled as PDR's, or Personal Defense Rifles. These give more maneuverability to the player, at the cost of range and sometimes stopping power. Personal Defense Rifles cannot be fitted with quad-stack or drum magazines (although the Magpul PDR can take a 30-round PMag), only with dual mags or mags containing armor piercing ammo. They cannot be equipped with under-barrel launchers, a bipod or Grippod, and the optic attachment cannot be a thermal or Backscatter optic. The barrel length of the PDR's cannot be changed.

5,56A-91

The 5,56A-91 appears as "A-91" in the game. This designation is incorrect, as it refers to the 7.62x39mm version. The default version of the weapon comes without the grenade launcher part, just like in Battlefield 3. The gun cannot take any other under-barrel attachments, such as a grip or the shotgun. Only the three types of grenade launchers can be attached to it. The stock and barrel are also unalterable.

5,56A-91 - 5.56x45mm NATO
Weapon Selection view. Note the 5.56x45mm magazine.
Kozak covers General Osadze with a 5,56A-91 fitted with a Kobra red dot sight.
View through the iron sights of the 5,56A-91. As this image shows, the optical camo does not affect the weapons' sights, or the reticle of the scopes.
Kozak kills an African bad guy with the 5,56A-91 rifle.
Kozak reloads the 5,56A-91.

AK-200

The AK-200 (prototype version of the AK-12 rifle) appears as "AK-200" in the game, fitted with a Tapco folding stock. It is depicted with the newly designed 60-round magazine, however the model simply uses a 30-round Tapco magazine which has been bulged out to resemble the profile of the 60-round magazine.

AK-200 - 7.62x39mm
(Photoshopped image of an AK-103)
Weapon Selection view of the AK-200 fitted with a Tapco folding stock.
Kozak fires an AK-200 rifle at a bad guy.
Kozak aims down the iron sights of the AK-200 and shoots a bad guy. As the HUD shows, the AK-200 is pretty much always found with a 60-round quad stack magazine.
Even though a fixed stock is also available, the AK-200 is always seen with a Tapco folding stock in Story mode. This is because the fixed stock is considered to be one of the best weapon attachments, and can only be unlocked after completing the 3 hardest challenges in the game.
Kozak waiting for extraction with an AK-200 in hands.

AKM

The AKM is one of the four pre-order bonus weapons, available for use by Bodark riflemen. It is incorrectly listed as the "AK47". It features a RIS handguard, short barrel, folding sights, custom flash hider, and side-folding wire stock (fixed also available). Has similar attachments like the AK-200; the only difference is that the AKM can use 75-round drum mags, while the AK-200 uses 60-round quad-stack box magazines.

AKM - 7.62x39mm
Kozak holds a customized AKM fitted with a CZ 805 G1 under-barrel grenade launcher. This is the standard barrel length for the AKM.
Kozak opens fire with the AKM.
Kozak takes cover when he gets suppressed by an enemy auto-turret.

AKMSU

The AKMSU is a PDR used heavily by enemies during the Story mode. It is mistakenly called "AKS-74U" in the game. Can be fitted with dual mags, various optics, muzzle attachments and foregrips. It is also possible to choose AK-74M style full stock in both folded and unfolded position. Gabriel Paez carries an AKMSU with the stock folded during the first mission. Dede Macaba also carries one with the stock folded during the second mission.

AKMSU with RIS handguard- 7.62x39mm
Weapon selection view. Even though Bodark weapons have unique optics, the foregrip attachments are the same as those of the Ghosts.
A Ghost surprises a guard from behind. This is a promo image.
Some of the hitmen sent after Gabriel Paez looking for their target with AKMSU's in hand.
Kozak takes cover and reloads the AKMSU he got from a dead guy. With no magazine inserted, the AKMSU can be mistaken for an AKS-74U.
Kozak takes out a Pakistani bad guy with his modded AKMSU during a slow-mo breach event. It is worth noting that during these events it is impossible to use the guns' sights.
Kozak fires an AKMSU equipped with a sound suppressor, AFG, 4x zoom Tac Scope, and full stock.

AN-94 "Abakan"

The AN-94 is used by Russian Ultranationalists. In MP, it is used by Team Bodark. Can be fitted with semi-auto, full-auto, match, or the infamous 2-round burst fire modes. The length of the barrel cannot be modified, but the muzzle break can be changed. Also can accept a 75-round drum mag, or two magazines taped together.

Izhmash AN-94 - 5.45x39mm
Weapon Selection view of the AN-94 fitted with Kimber Mepro 21 red dot sight and a Kimber Mepro MX3 magnifier. Also note the under-barrel rail system.
Kozak with an AN-94 rifle.
Kozak disrupts a friendly soccer match with a suppressed AN-94 rifle. Note the magazine canted several degrees to the right.
View of the iron sights of the AN-94.

CZ 805 BREN A1

The CZ 805 BREN is confirmed to appear in the upcoming DLC, listed as the "S805".

CZ 805 BREN A1 - 5.56x45mm NATO
File:GRFS-805.jpg
Weapon Selection view.

DS Arms SA58 OSW

The DS Arms SA58 OSW is classified as a PDR and it is used by Team Bodark. In the Guerrilla mode, a suppressed SA58 OSW with full-auto trigger group is the starting weapon, along with an FNP-45T pistol.

DS Arms SA58 OSW with 30-round magazine - 7.62x51mm NATO
Weapon selection view.
SA58 OSW with Kobra red dot sight during a slow-mo breach.
Kozak prepares to perform a Sync Shot. Sync Shot is a feature very similar to the Mark & Execute in Splinter Cell: Conviction, however there is no melee kill requirement, thus four bad guys can be marked each and every time.

Enfield L22A1

The Enfield L22A1 is mislabelled as the "L22A2", possibly in reference to the fact that it is an improved version of the weapon featuring a MIL-STD-1913 sight rail, and a slightly lengthened barrel and handguard. It is classified as a PDR, used by Ghosts in MP. The buttstock of the rifle cannot be altered.

L22A1 - 5.56x45mm
Weapon Selection view.
Kozak reloads his suppressed L22A1. Again, note the excellent trigger discipline.
Kozak stacks up on a door.

FN F2000 Tactical

The FN F2000 Tactical with "Tactical" handguard is added as a Ghost assault rifle in the "Arctic Strike" DLC. The stock and the barrel length cannot be modified. The gun incorrectly mounts the FN 40GL grenade launcher (developed for the SCAR family) instead of the GL-1.

FN F2000 Tactical - 5.56x45mm NATO
File:GRFS-F2000T.jpg
Weapon Selection view.
A Ghost takes cover with an F2000 Tactical rifle.

FN SCAR-L

A black FN SCAR-L with EOTech holographic sight, custom pistol grip, and what looks like a laser sight mounted under the barrel is seen on the installation menu (PC).

FN SCAR-L - 5.56x45mm NATO
Installation menu of the game.

FN SCAR-H

The FN SCAR-H with a sliding stock is added in the "Arctic Strike" DLC. It is classified as a Ghost PDR. Referred to as "Mk 17".

File:2fff2537c0.jpg
FN SCAR-H CQC - 7.62x51mm NATO
File:Mk17.jpg
Weapon Selection View.
File:GRFS-ScarH.jpg
A Ghost with a scoped SCAR-H.
A Ghost with a SCAR-H with ACOG and the stock collapsed.

Heckler & Koch HK417

The Heckler & Koch HK417 appears as "417" in the game. It is one of the assault rifles used by the Ghosts in multiplayer. The standard trigger setting is semi-auto only in all game modes. Has the default assault rifle attachments, including a 30-round magazine.

File:HK417 20.jpg
Heckler & Koch HK417 - 7.62x51mm NATO
Weapon Selection view.
Kozak standing by for order with a HK417 in his hands. Note the trigger discipline.
Kozak reloads his HK417 at the crash site.
Kozak wields an HK417 with dual mags, ACOG and sound suppressor.

IWI Tavor TAR-21

The TAR-21 is one of the Ghosts' assault rifles in MP. Just like the L22A1 and M1014, it features a full-length rail on top. This version of the TAR-21 was recently introduced by IWI. Has the standard assault rifle modification, but the stock is not alterable.

IWI Tavor TAR-21 with flat top - 5.56x45mm NATO
Weapon Selection view.
Kozak silently kills a guy from behind. His TAR-21 if fitted with suppressor, long barrel, under-barrel shotgun, and dual magazines.
Kozak reloads the TAR-21.
Kozak deploys the bipod of the TAR-21. Bipod is available for assault rifles, machine guns, and sniper rifles, but it is best used on MG's, because, when the gun runs empty, the player's character will fold the bipod and take cover to reload the gun.

Magpul PDR

The Magpul PDR-C is one of the usable assault rifles in the game. Classified as a "Personal Defense Rifle" - what PDR actually stands for in the gun's name. Can be fitted with various optics, muzzle attachments, and a 30-round magazine. This is one of the few weapons that can have a 2-stage trigger. It is also possible to replace the factory angled foregrip with a rail system (basically turn the PDR-C into a PDR-D), and attach a vertical fore-grip to that rail.

Magpul PDR-C (Concept Art) - 5.56x45mm NATO
Magpul PDR-D (Concept Art) - 5.56x45mm NATO
Weapon selection view of a PDR-C with a 30-round PMag, holographic sight and magnifier. High capacity magazines are always loaded with FMJ bullets.
Weapon selection view of the Magpul PDR-D (still listed as "PDR-C") with ACOG sight.
A suppressed Magpul PRD-D on Kozak's back.
Kozak reloads a PDR-D at the firing range.
Kozak opens fire with a PDR-C.
Kozak takes cover and reloads the PDR-C.

Mk 14 Mod 0/1 Enhanced Battle Rifle

The Mk 14 Mod 0 EBR is one of the four bonus weapons for pre-ordering or for purchasing the Digital Deluxe edition of the game, used by Ghost team riflemen. Joe Ramirez briefly uses one with a holographic sight and magnifier during the introduction. Like the HK417, the Mk 14 can be fitted with a 30-round magazine. A Magpul CTR butt-stock is also selectable, turning the Mk 14 Mod 0 to an Mk 14 Mod 1.

File:Mk 14 Mod 0.jpg
Mk 14 Mod 0 EBR - 7.62x51mm NATO
Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO
Weapon selection view.
Magpul CTR stock with cheek rest.
Joe Ramirez with an Mk 14 Mod 0. After this short level, the rifle is never seen in the campaign again.
A Ghost rifleman reloads an unmodified Mk 14 Mod 0 EBR.

"OCP 11"

The OCP 11 seems to be a completely fictional weapon. It has an AK-type 7.62mm magazine that holds 40 rounds, but it clearly lacks the magazine release button. The receiver does not look like that of any new or old AK variant. The selector switch is from an AR-15 rifle. The OCP 11 is classified as a PDR used by Team Bodark, featured in the Arctic Strike DLC.

File:OCP 11.jpg
Weapon selection view.

Patriot Ordnance PDW

Called the "Goblin" in-game, the Patriot Ordnance PDW appears under the "PDR" class for the Ghosts. This is the only assault rifle available at the start of the story mode. The gun was modeled after the civilian PDW (pictured below), with safe and fire settings on the selector. The default automatic fire mode can be replaced with 3-round burst or semi-auto. Fixed M16-style stock is also available, or the player can choose not to have any stocks at all.

Patriot Ordnance PDW - 5.56x45mm NATO
Weapon Selection view of the "Goblin". Save the Aimpoint Micro T1, RVG foregrip, and side rail covers, note the exacting likeness of the in-game render to its real-world inspiration.
Kozak fires a "Goblin" at a bad guy hiding behind soft cover. Note dual magazines.
Kozak kills two patrolling guards with a quick burst from his suppressed "Goblin" with BUIS and the stock removed. Note how the detection indicator is similar to that in Splinter Cell: Conviction.
Kozak inserts a fresh PMag loaded with armor piercing bullets (note red paint on the mag) into his "Goblin" fitted with an ACOG, Magpul AFG, and fixed stock.

Remington ACR

The Remington ACR with 5-sided handguard is the main Ghost assault rifle. The stock can be folded, and the gun can be fitted with a fixed stock too. A 75-round drum mag (modeled after a 100-round Beta C-Mag) is also unlockable.

Remington ACR-E with 10.5" barrel, tan finish and Magpul PMag - 5.56x45mm NATO
Weapon selection view.
Kozak with an ACR.
Kozak tests the ACR at the "firing range". This was the pre-release version of the firing range.
And this is the final version of the firing range, featuring a more realistic environment.
Pepper with his ACR customized with dual magazines, ACOG, RVG foregrip and laser sight. Even though he shows good trigger discipline, the selector shouldn't be on auto inside the Ghost encampment.
Kozak reloads an ACR fitted with a Grippod (known in the game as "Bipod Grip"), red dot sight, sound suppressor, and folding stock.
Firing an ACR with a drum mag.

SR-3M Vikhr

The SR-3M Vikhr appears as "SR-3M" and is classified as a "Personal Defense Rifle". This is the Bodark counterpart of the PDR-C, having similar attachments including the 2-stage trigger. As with the MP7A1, the folding foregrip has been replaced with a rail system, enabling to attach both vertical or angled foregrips. This gun is often seen in the hands of bad guys in both Story and Guerrilla modes.

SR-3M Vikhr with sound suppressor - 9x39mm
Weapon Selection view.
A dropped SR-3M rifle with dual magazines. This is usually the preferred weapon setup of Watchgate members.
Reloading of an SR-3M while behind cover.
Kozak opens fire with the SR-3M at a hostile GAZ-2330.
Kozak fires a suppressed SR-3M with a Kimber Mepro sight, magnifier, and the stock folded. Unlike in Modern Warfare 3, the magnifier cannot be flipped to the side to use the reflex sight without magnification.

Sniper Rifles

Sniper rifles can be fitted five different optics: Holographic sight with Magnifier (providing 3x zoom), Tac Scope (4x zoom), High Power Optic (8x zoom), Custom Sniper Scope (12x zoom), or Thermal Scope. They can also take bipods or angled forgrips, but vertical foregrip is not available. Four types of ammo can be selected for sniper rifles: Standard, Armor Piercing, Exacto (self-guided), and Raufoss (explodes on contact). Side rail attachment can be a laser sight (kinda redundant on a sniper rifle, but still), or OTR scanner.

Knight's Armament Company Revolver Rifle

The KAC Revolver Rifle is known as "SRR" in the game, and features a suppressor by default. Reloads are done using speedloaders; this gives the gun a quick reload, regardless of the rounds fired. It is shown to operate in DA mode, while the real weapon is Single Action (meaning it can only be fired if the hammer is cocked). Can be fitted with a special wire stock, or can have no stocks at all. The barrel length cannot be changed.

Knight's Armament Company Revolver Rifle - .30 Caliber
Weapon Selection view. On this pic, the rifle looks kinda like an over-sized revolver.
Killing a bad guy with a Revolver Rifle in Guerrilla mode. The rifle is equipped with a "Tac Scope" and full stock. This map is available only in the Signature Edition of the game.
Kozak reloads a Revolver Rifle fitted with a hi-power telescope. The gun cannot be equipped with a bipod if it is fitted with a pistol grip.

Knight's Armament Company SR-25

The SR-25 Enhanced Match Rifle appears in the game as the "M110". This civilian variant is distinguishable from the military M110 SASS by its lack of an ambidextrous bolt catch and length-adjustable buttstock. This is the only sniper rifle that has a 20-round magazine. The stock of the rifle cannot be changed, even though the real SR-25 or M110 SASS can accept AR-15 style butt-stocks. Furthermore, the unique suppressor can only be applied to a standard length barrel.

KAC SR-25 Enhanced Match Rifle - 7.62x51mm NATO
Weapon Selection view. The SR-25 is modified with a special, Splinter Cell: Conviction-themed camouflage. It is only accessible if one has saves from Conviction on his PC. For those who wonder, that black claw is actually the logo of Third Echelon.
Kozak walks to Pepper with his SR-25 rifle after the explosion of an IED in the arms dealer's vehicle.
Kozak experiencing the friendly welcome of Russian troopers.
Kozak scans for targets with an SR-25 in hand.

KSVK 12.7

The KSVK 12.7 heavy sniper rifle is used by Team Bodark in MP.

Degtyarev KSVK 12.7 - 12.7x108mm
Weapon Selection view.
Kozak reloads the KSVK 12.7 rifle fitted with a suppressor, 12x zoom optic and angled fore-grip.

Mosin Nagant M91/30

A heavily customized and modernized Mosin Nagant M91/30 appears as "MN91/30", and is another weapon unlocked by pre-ordering or purchasing the Digital Deluxe edition, available to Bodark scouts.

Mosin Nagant M91/30 - 7.62x54mm R
Weapon customization view.

PSL-54C

The PSL-54C's model features a RIS handguard, longer barrel with flash hider, different front sight, and the default stock is similar to the folding stock of the SVDS. (Fixed stock found on the newer SVD rifles is also selectable.) Strangely, the magazine lacks the "X" shaped stamping.

PSL-54C - 7.62x54mm R
Weapon selection view.
Kozak with a PSL-54C equipped with a thermal scope and sound suppressor.
Kozak reloads his PSL-54C before engaging the incoming Russian spec ops troopers.

Remington M40A5

The M40A5 is the fourth and final weapon included in the Digital Deluxe edition, usable by Ghost team scouts. The model of the magazine is much longer than the 7.62mm magazine of the M40A5/Remington 700 series.

M40A5 - 7.62x51mm NATO
Weapon customization view.

Remington MSR

The Remington MSR (Modular Sniper Rifle) is the main bolt-action sniper rifle of the Ghosts in both MP and story mode. Two members of the other Ghost team killed in the intro also use MSR's to take out the enemies around the convoy. The gun holds 5 rounds, but is modeled with a 10-shot magazine. The rifle also features a custom cheek rest and butt pad. Strangely, the stock cannot be folded, even though the MSR was designed to be able to be fired with a folded stock.

Remington MSR with Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum
Weapon selection view.
Joe Ramirez (front) and a Ghost code-named "Bear" eliminate the hostiles around the convoy using suppressed MSR rifles in the intro of the game.
Kozak holds an MSR fitted with a 12x zoom scope, bipod and sound suppressor.
Kozak reloads his suppressed MSR after clearing the rooftops of enemy scouts in Pakistan.

VSS Vintorez

The VSS Vintorez appears as "VSS" in the game. It is shown with the butt-stock of an AS Val. For some reason, the stock cannot be folded if a grip-pod is attached to the weapon. It is correctly shown to be fully automatic, although semi-auto trigger is also available. The barrel length cannot be changed. Holds only 10 rounds, despite being modeled with the SR-3's 20-rounder magazine.

VSS Vintorez with PSO-1 scope - 9x39mm
Weapon Selection view.
Kozak prepare to greet the African bad guys rushing to get the plane's black box before the Ghosts.
Kozak takes cover to reload the VSS. Full-auto trigger group with the 10-round capacity is not the best combination.

Shotguns

Shotguns are used by Scouts in multi-player. Shotguns can fire buckshot, slug or Dragon's Breath shells.

Benelli M4 Super 90

The Benelli M4 Super 90 appears as "M1014" in the game. Has a full-length rail on top. A fixed stock is selectable. Holds 8 shells instead of the correct 6. When selecting a longer (or shorter) barrel, the length of the tubular magazine also increases (or decreases), but the actual capacity of the gun does not change.

Benelli M4 Super 90 - 12 Gauge
Weapon selection view.
Kozak takes cover with a Benelli M4 shotgun. Note the collapsed stock.
Kozak scans for hostiles with an M4 Super 90 shotgun at the ready.
Reloading the M4. This happens a lot, because the 8-round tube can be emptied in about one second.

Benelli M4 Super 90 (Weapon Attachment)

Fictional, shortened version of the Benelli M4 Super 90 can be mounted on assault rifles as an under-barrel attachment. This semi-auto shotgun holds 3 shells, and is used by both factions in MP. Can only fire buckshot shells.

Benelli M4 Super 90 - 12 Gauge
Underbarrel shotgun attachment during weapon selection.
Kozak reloads the UB Shotgun mounted on his customized TAR-21 rifle.

Izhmash Saiga-12K

The Saiga-12K is another usable shotgun of Team Bodark. The shotgun features a RIS handguard, BUIS, and skeletonized stock. Capable of fully-automatic, semi-automatic, or 2-round burst fire.

Saiga-12K - 12 Gauge
Weapon Selection view.
Sightseeing in Moscow with a Saiga-12K shotgun.
Kozak redesigns the interiors of an office building with his Saiga-12K shotgun. Talking about Extreme Makeover...

"M12"

The Ghosts' "M12" fully-automatic shotgun appears to be based on the Jackhammer, noted by its distinguishing pistol grip and trigger guard. The gun is modified with a railed top and handguard, simplified muzzle break, and redesigned buttstock, which cannot be modified. Feeds from 8-round box magazines, to balance it out with Team Bodark's Saiga-12K. Can be fitted with a full-auto, semi-auto, 2-stage, and even 3-round burst trigger group.

Pancor Jackhammer - 12 Gauge
Weapon Selection view.
The M12 in close quarters is unstoppable.

Mossberg 500

The Mossberg 500 with heat-shield is one of the Ghost shotguns. It is incorrectly listed as the "M590A1". The design of the tubular magazine cap reveals that it is a Mossberg 500, not the newer 590A1. The gun's name is not the only inaccuracy: It is modeled with a 5-shot tube but somehow manages to hold 8 shells. Comes standard with a top-folding wire stock. A fixed shoulder stock is also unlockable.

Mossberg 500 "Persuader" with standard five-shot magazine tube - 12 Gauge
Weapon selection view of an M500 fitted with a long barrel, custom pump handle, and Barrett-style muzzle break.
Exploded view of a Mossberg 500, showing the design of the magazine cap. This image also shows that the default pump handle has an unusable, dedicated weaponlight.
View through the ghost ring sights with the stock in folded position.
Kozak reloads a Mossberg 500 shotgun.

MTs255 Tactical

The MTs255 Tactical appears as "MTs-255" in the game. Can be fitted with a special flash hider, but it can only be attached to a short barrel. This shotgun cannot accept any under-barrel attachments.

MTs255 Tactical - 12 Gauge
Weapon Selection view.
Kozak with an unmodified MTs255 shotgun.
Iron sights of the MTs255. The rear sight is actually painted on the last rail piece.

RMB-93

The RMB-93 is the standard pump-action shotgun of the Bodark faction. The barrel length of the RMB-93 cannot be changed, unlike the Mossberg 500, its Ghost counterpart. Can be fitted with a "fixed" stock, that is basically an LE stock with a custom butt-pad. It is also worth noting that the real RMB-93 cannot be reloaded when the stock is folded, because it would cover the loading port.

RMB-93 - 12 Gauge
Weapon Selection view.

Machine Guns

Machine guns are capable of suppress the enemy, forcing him to take cover with limited field of view. Machine guns can fire standard, armor piercing, or incendiary ammo. MG's are usually limited to full-auto fire. Available optics are: Red Dot, Magnified HWS, Tac Scope, and Backscatter Optic. Under-barrel attachments include a vertical grip, angled fore-grip, grip-pod, and bipod. Bipods and grip-pods can be deployed when on the ground or behind low covers to increase the accuracy and reduce the kickback. The stock of some of the machine guns is also changeable.

FN MK 48 Mod 0

An FN MK 48 Mod 0 fitted with the sliding stock of an M249 Paratrooper appears as "Mk48" in the game. Strangely, fixed stock is not available for this MG. The MK 48 Mod 0 is the starting machine gun in the story mode.

FN MK 48 Mod 0 - 7.62x51mm NATO
Weapon Selection view.
Kozak fires his MK 48 Mod 0 machine gun fitted with a Backscatter Optic.
Kozak reloads the MK 48 Mod 0 behind cover.

LSAT Light Machine Gun

The developmental LSAT (Lightweight Small Arms Technologies) Light Machine Gun is usable by the Ghosts in the MP. It is unknown why the stock cannot be collapsed. Instead, it can be fitted with a "fixed" stock, that looks like an AR-15 type LE stock with some modifications.

AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless
Weapon Selection view.
Kozak fires an LSAT LMG fitted with a Backscatter Optic aboard a Russian tanker ship.
Kozak reloads his LSAT Light Machine Gun.

MK 43 Mod 0

The MK 43 Mod 0 machine gun can be unlocked through uPlay, along with the RPK. It is used by Ghost riflemen. Referred to simply as "M60" in-game. Feeds from 200-round ammo boxes, can fire standard, armor piercing or incendiary rounds. The MK 43 Mod 0 is limited to full-auto fire, but a match trigger can be unlocked. Comes with a bipod by default. It may sound weird, but the under-barrel rail cover ( = no under-barrel attachment) must be unlocked. Also can use all three types of foregrips. The barrel length and muzzle attachment is also customizable. The MK 43 Mod 0 uses its real-life iron sights, instead of the flip-up BUIS found on most of the guns in the game.

MK 43 Mod 0 - 7.62x51mm NATO
Weapon Selection view.
The bad guy conveniently hides behind a concrete wall, thinking that Kozak cannot see and shoot him.
Kozak engages some of the hitmen sent to permanently silence Paez.
Reloading animation of the MK 43 Mod 0 machine gun.
The stacks up to perform a breach and clear.

Norinco QBB-95

The Norinco QBB-95 is one of Team Bodark's machine guns. Known as "Type 95". For some reason it holds 80 rounds instead of 75. The stock of the gun is not alterable.

QBB-95 - 5.8x42mm
Weapon selection view.
Kozak opens fire with an un-modified QBB-95 during an ambush.

Knight's Armament Company LMG

The KAC LMG appears in the game as the "Stoner 96". It is one of the Ghosts' machine guns.

Knight's Armament Company LMG - 5.56x45mm NATO
Weapon Selection view.
Kozak opens fire with the KAC LMG during one of the many slow-mo breaching scenes of the game.
Kozak reloads the LMG after eliminating the Watchgate PMC's, including several amateur soccer players.
30K (left) and Kozak perform a fist bump after getting out alive from the Russian tanker ship.

PKP Pecheneg

The PKP Pecheneg appears as "PKP" and is one of the Team Bodark's machine guns. Holds 150 rounds, like most of the MG's. The stock cannot be modified.

PKP Pecheneg - 7.62x54mm R
Weapon Selection view.
A Ghost operative guns down a bad guy in Guerrilla mode.
Kozak reloads the PKP machine gun.

RPK

The RPK with synthetic furniture and 40-round box magazine (that manages to hold 45 rounds somehow) is unlockable through uPlay, along with the MK 43 Mod 0 (listed as "M60"). A Beta C-Mag with a 75-round capacity is also unlockable. Like the MK 43 Mod 0, the RPK comes with a bipod by default. The butt-stock can be folded. Unlike many other machine guns, the RPK can be outfitted with a semi-auto only trigger setting.

RPKM with 40-round magazine - 7.62x39mm
Weapon Selection view. It is worth noting that some sources, including the Ghost Recon Network incorrectly refer to the gun as "RPK-74M". The curvature of the magazine indicates that this is the 7.62mm RPK.
Kozak fires an RPK fitted with the wrong type of drum mag.
Kozak prepares to give GhostLead a boost.

STK Ultimax 100 Mk 5

The ST Kinetics Ultimax 100 Mk 5 appears as "Ultimax Mk.5" and is one of the Team Bodark's machine guns. Due to the drum magazine, it has a very fast reloading animation. Fixed stock of the Ultimax 100 Mk 2 is also selectable. This is the only LMG that can be fitted with a 3-round burst trigger pack.

Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm
Weapon Selection view.
A Ghost uses an Ultimax 100 Mk 5 in Guerrilla mode.
Kozak fires an Ultimax 100 Mk 5 fitted with a Kobra red dot sight and forward grip.

Launchers

Brügger & Thomet GL-06

The Brügger & Thomet GL-06 appears as "G106" and can fire smoke, EMP, and frag grenades. Used by team Bodark in MP.

B&T GL-06 - 40x46mm
Weapon selection view.
A Ghost scout reloads a GL-06 launcher.

CZ 805 G1

The CZ 805 G1 is the Bodark counter-part of the FN 40GL. It can be mounted on four out of five Bodark assault rifles; the AKM, AN-94, AK-200, and 805 BREN. The 5,56A-91 uses its own grenade launcher.

CZ 805 G1 Stand-Alone - 40x46mm
Weapon selection view.
A good view of a 805 G1 launcher mounted on Kozak's custom AKM rifle.
Kozak loads a 40mm HEDP grenade to the 805 G1. Note how the launcher tilts to the side.

FN 40GL

The FN 40GL (Mk 13) appears as "Mk40GL" (although some sources refer to it as "FN40GL") and has a fully black finish. Can fire smoke, EMP, and fragmentation grenades. In MP, it is a secondary weapon, used by the Scout class. Also available as an under-barrel attachment for Ghosts assault rifles, including the ACR, HK417, TAR-21, Mk 14 Mod 0/1 and the F2000 Tactical (added in Arctic Strike DLC).

FN MK 13 (EGLM) in Standalone configuration - 40x46mm
Weapon selection view.
40GL under-barrel attachment
Kozak inserts a fresh grenade into the FN 40GL launcher mounted on his suppressed HK417 rifle.

M203A2

A picture of an M203A2 grenade launcher with an AN/PSQ-18A day/night sight is shown in the "Equipment - GL" section of the in-game Manual.

M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm
It is true that GL's can only be mounted on assault rifles in this game, however there is no gun that mounts the M203. From the perspective and the angle of the sight, this picture appears to be based on the above image.

"RPG"

The launcher identified as "RPG" by both Ghosts and the Augmented Reality appears to be a fictional or futurized RPG variant, bearing some resemblance to the RPG-29 "Vampir" launcher.

File:RPG-29 Vampir.jpg
RPG-29 "Vampir" with PG-29V rocket - 65/105mm
Kozak grabs a guard from behind, who suddenly drops his launcher.
An "RPG" on the ground.

Emplaced Weapons

2A42 Automatic Cannon

The 2A42 Automatic Cannon is the main armament of the BTR-90 APC's.

Shipunov 2A42 30mm automatic cannon - 30x165mm
A BTR-90 passes by Kozak during the Arctic level.
... and the same BTR seconds later.

Knight's Armament Company LMG

The KAC LMG is seen mounted on GAZ-2330 vehicles. Also appears as part of an automated sentry used by the Russian troopers. This version of the LMG has no butt-stock. It is highly unlikely that Russian soldiers would ever use the KAC LMG, considering how they have access to more powerful, 7.62mm machine guns in real life.

Knight's Armament Company LMG - 5.56x45mm NATO
A Knight's Armament LMG mounted on a GAZ-2330 vehicle.
An automated sentry gun fitted with a Knight's Armament LMG. It is clearly visible that the mounting is the same as on the GAZ-2330.

Kord

The Kord heavy machine gun is mounted on Russian T-90 tanks.

Kord heavy machine gun with ammo box - 12.7x108mm
A Kord heavy machine gun mounted on a T-90 MBT.

M134 Minigun

The M134 Minigun can be seen as an emplaced weapon and also mounted on Ghost Black Hawks. Usually fitted with a gun shield. Every faction is seen using these, including the Ghosts, Watchgate PMC, African rebels, and even Russians.

M134 Minigun - 7.62x51mm
Kozak fires the M134 mounted on a Black Hawk while pursuing the arms dealer through Pakistan highlands.
Kozak stops for a second to examine this abandoned Minigun.

PKT

The PKT machine gun is coaxial-mounted on Russian T-90 Main Battle Tanks, however they are never seen being used.

PKT machine gun with 250-round ammo drum - 7.62x54mm R
A PKT machine gun coaxial-mounted on a T-90 MBT.

STK Ultimax 100 Mk 5

The ST Kinetics Ultimax 100 Mk 5 with long barrel and gun shield is mounted on enemy Technicals during the Africa missions. These machine guns cannot be used by the player.

Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm
An African Technical, as seen through the Magnetic Vision. The Ultimax 100 Mk 5 features spade grips and has been converted to feed from a belt.
A little bit better shot of the emplaced Ultimax 100 Mk 5.

YakB-12.7

Mi-24 "Hind" gunships used by Watchgate PMC and Russian forces are armed with YakB-12.7 machine guns.

Yakushev-Borzov Yak-B - 12.7x108mm
Kozak tries to take out the PMC's exiting the Watchgate Mi-24 Hind gunship while escorting CIA Agent Dan Sykes to safety.
Two Mi-24 Hinds about to be hit by an airstrike.
Close-up image of a Russian Mi-24. This is through the view of the Warhound's controllable missile.

Grenades and Deployables

AN/M14 Incendiary Grenade

The AN/M14 incendiary grenade appears as "Incendiary".

AN/M14 incendiary grenade
Weapon selection view.

Flashbang

Flashbang grenade of unknown make.

Weapon selection view.

M18 Smoke Grenade

The M18 smoke grenade appears as "Smoke".

M18 smoke grenade
Weapon selection view.

M18A1 Claymore

The M18A1 Claymore is unlockable for the Scout class.

M18A1 Claymore anti-personnel mine
Weapon selection view.

M67 Hand Grenade

The M67 hand grenade appears as "Frag".

M67 High-Explosive Fragmentation hand grenade
Weapon selection view.

Taser Shockwave

The Shockwave is a less-lethal perimeter defense system by Taser International. Following the video game tradition, it is triggered by enemy movement - the real Shockwave is remotely operated.

Weapon selection view.

Other Weapons

This section lists the guns seen in the first live-action trailer.

AK-47

AK-47s were used by Russian Ultranationalists in the trailer.

Type III AK-47 - 7.62x39mm
A soldier holds the AK-47 in the very first live-action trailer.

Barrett M107

Fired by a Ghost Recon operative codenamed Pepper to kill Ivan Illitch Kerenski in the trailer. It might be some futuristic version of the Barrett M107 because the magazine looks too small.

Barrett M107 - .50 BMG
Pepper with the Barrett.
Pepper prepares to fire the M107.
Close-up of the trigger.
View through the hi-tech scope of the M107.

Heckler & Koch MP5A2

The operatives at the Russian Special Forces headquarters have MP5A2s.

Heckler & Koch MP5A2 - 9x19mm
GRFW-MP5.jpg

Mossberg 500 Cruiser

A Mossberg 500 Cruiser can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.

Mossberg 500 Cruiser - 12 Gauge
GRFW-Shotgun.jpg

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